The Cross-Cultural Exchange of a Couple of G’s

In 1996, Russian-American animator Genndy Tartakovsky premiered Dexter’s Laboratory and pioneered the thick-lined,”flatter” animation style. This style can also be seen in Samurai Jack and Star Wars: Clone Wars, as well as in Powerpuff Girls, where Genndy was director.

Flash back a few month to 1995 and we get one of most the influential anime ever, Studio Gainax’s Neon Genesis Evangelion. Gainax, known for a variety of works from various genres, are especially fondly remembered for their giant robot fare, most notably Evangelion but also Aim for the Top! and Tengen Toppa Gurren-Lagann.

Now, in late 2010: Gainax’s latest anime is a tongue-in-cheek cartoon about a pair of misfits and heavily utilizes thick outlines and very flat character designs, while Genndy Tartakovsky’s newest show is an honest, non-parody attempt at a super robot-themed series. Both series’ debuts occurred less than three weeks apart from each other.

While the relationship between Japan and America’s cartoons and comics have been put in the spotlight recently with collaborations such as the joint Iron Man and Wolverine projects involving Marvel and Studio Madhouse, the fact that Genndy Tartakovsky’s Sym-Bionic Titan and Gainax’s Panty & Stocking with Garterbelt have come into existence so close to one another puts an even greater focus on the two nations’ cartoons. Here in one cross-section of time, we can see the active/passive exchange of ideas as these cultures’ animation styles appear to intertwine so tightly that they sling each other across the Pacific Ocean.

Neither show is so like the animated series of the others’ country that they come off as weak imitations. Sym-Bionic Titan takes fusing robots, a fight against a powerful invading force, and various other giant robot tropes, mixes them in with Genndy’s own character aesthetics, and places the story firmly within America and its own cultural norms. Meanwhile, Panty & Stocking utilizes the visual elements and humor of early “Cartoon Cartoons” (as Cartoon Network referred to them) while also injecting very anime-esque expressions and reactions from its characters, most notably in their faces, and also ramping up the humor to more “adult” levels. The two series and their hybrid styles reinforce both the idea that creativity is not limited by national borders and that individual cultures can still maintain some of their distinctiveness when it comes to artistic output.

This is not a bad thing.

As a final aside, the personal robot used by the character Lance in Sym-Bionic Titan reminds me of the titular robot from Galaxy Gale Baxinger.

I can’t be the only one, right?

Budget Heroes

As fans of anime and perhaps animation in general, it’s pretty easy to spot when something is well-animated or poorly animated. While a little trickier, it’s also certainly possible to notice good visual direction in a show. What’s more difficult is being able to notice when a show’s funding has been used intelligently, or when the creators have had to make due with limited resources. The men and women responsible for such arcane trickery are Budget Heroes, and I think they’re deserving of at least some praise.

I have to say, I’m not that good at spotting the handiwork of a Budget Hero. However, I can think of a few instances.

Evangelion is sometimes ridiculed for having poor budget usage, resulting in clip show and recap episodes. Evangelion also frequently uses still images over extended periods of time. Some might call it lazy, but I would say that the way Gainax pulled it off gave these scenes a sense that the stillness was more than appropriate. There are elevator scenes, where characters will be standing on opposite ends, not moving, not saying a word to another, as the hum of the elevator resonates. It’s one frame and some noise, but it goes a long way in showing just how awkward that silence is. Then there’s the 60+ scene of EVA-01 holding Kaworu in his hand. Again, a still image, and yes they could have shown Shinji in the cockpit panicking and hyperventilating but they didn’t. I wouldn’t call it a purely artistic choice, but it’s at the very least intelligent use of limited resources.

A more recent example is SHAFT’s Sayonara Zetsubou Sensei. The show frequently experiments with unusual forms of animation, such as paper cut-outs, puppets, and clay, and sometimes it’s clearly to cut corners in animation. The show even pokes fun at itself for doing this, choosing not to hide behind the idea that it was artistic intention. Still, it’s really well done and I think it reinforces the overall off-kilter look and feel of the show.

This is not to knock the hard work of talented animators who have the benefit of funding to really pull off some incredible scenes. Talent is talent after all. And in the end, without doing any serious research into animators and studios, it’s difficult to discern who truly is a budget hero. For all we know, Musashi Gundoh had a budget of 100 yen and a pack of coupons and the animators were miracle workers. But I just wanted to remind myself and others that often times things simply do not go as planned and that animation isn’t cheap to produce, even at the comparatively lower amounts that Japan is used to.

A Villain’s Guide to Defeating Giant Robots: Gurren-Lagann

Welcome to the first entry in a series designed to help enterprising villains deal with the constant threat of giant robots. Their abilities are often unpredictable and logic-defying, and it may even seem that the mecha you’re facing is absolutely invincible.

It will never be an easy fight, but I’m here to show you that no giant robot is completely invincible. There is no guaranteed plan of attack, but what I will provide you is the foundation upon which you can formulate plans to eliminate them.

Keep in mind that this information is fairly extensive. For those villains who wish to remain surprised while viewing recordings of their heroic exploits, I advise you read with caution.

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