Good-Character Jammer Canceler: Mobile Suit Gundam SEED Freedom

Last year, I got the chance to interview Tanaka Rie, the voice of Lacus Clyne in Gundam SEED. She mentioned to me that there were certain answers I could not record, and I wondered why. Not long after, the Gundam SEED Freedom movie was announced, and I realized that it was the reason why Tanaka couldn’t say as much as she might have wanted to.

Receiving the news about the film, I felt rather ambivalent. That’s because my feelings towards the SEED franchise are rather mixed. I adored the original Gundam SEED. Not long after, I was actually living in Japan while Gundam SEED Destiny was on TV. I was such a fan of the first series that when SEED Destiny was airing, I would make sure to be in front of the TV every Sunday evening so I could catch it. I remember once leaving a group of friends to not miss an episode, and one other time frantically biking to get back home. And in those early days, I really felt the show was exceeding my expectations, as I wondered where all its hints and plot threads would lead. 

Then came one disappointment after the next, and my opinion of it soured accordingly.  Worst of all was the way SEED Destiny treated my favorite character, fiery tomboy Cagalli Yula Athha, into a constant whimpering mess. Her relationship drama with her partner, Athrun Zala, felt contrived and an insult to what they had built up in SEED. The ending was a mess that felt rushed and made all the characters look terrible—even the franchise protagonist Kiara Yamato and his romantic interest Lacus Clyne, who came across as too perfect. There were some supplementary endings to make up for the rushed finale, but it was too little, too late.

To this day, I will say I’m a fan of just SEED (and the manga Gundam SEED Astray, but let’s leave that aside). So with Gundam SEED Freedom, I couldn’t help but feel apprehensive: How much would it be SEED and how much would it be Destiny

To my relief, it turns out to be a solid movie that repairs some of the damage caused by its predecessor, and reminds me enough of what made SEED good while also avoiding being a complete nostalgia grab.

Plot

Gundam SEED Freedom takes place not long after the end of SEED Destiny. After having stopped the machinations of political leader Gilbert Dullindal, which involved basically eugenics and a giant space laser (of course), Kira and Lacus have formed an independent peacekeeping force called COMPASS. Among their ranks are even SEED Destiny characters (and former foes) Shinn Asuka and Lunamaria Hawke. Despite winning a crucial (and lethal) victory against Dullindal, humanity is not at peace, and the tensions between Naturals and genetically engineered Coordinators continues to be inflamed by extremist groups. Amid this ongoing turmoil, a small nation called Foundation emerges as a potential ally of COMPASS. When Lacus meets with its leaders, she feels an unusual and entrancing connection to Orphee Lam Tao, one of the country’s elite Black Knights, all of whom are a new type of human called Accords, with abilities surpassing even Coordinators. Machinations behind the scenes put COMPASS in danger, with Kira ending up a scapegoat amid battle. 

Playing to SEED’s Strengths

SEED Freedom is primarily centered around Kira and Lacus, and this is not a bad thing. Especially in Destiny, this main couple of the franchise could feel weirdly distant and robotic. But here, the pressure each faces in their respective roles as fighter and politician are shown to create tension and even a few insecurities. This doesn’t mean that SEED Freedom is contrived in its melodrama, but rather that the two are shown to have moments of real weakness that make them feel human on a level that even the original person SEED doesn’t always reach. It’s a good supporting foundation for the film as a whole.

Character Designs

I want to address one concern I had about the film: the character designs. In the promotional material. A lot of the new characters seem to have mildly bizarre strange proportions, like their heads are a tad too big or their legs a little too short. All the girls for some reason now have extra pouty lips, even then they weren’t like that originally. I wondered if these changes would be distracting, but either they’re not as bad as I thought, or the other elements of the movie distracted me enough to not notice it as much.

SPOILER SECTION

A lot of the more interesting parts occur in the second half of the movie. So from here, it’s going to be spoilers. Be warned!

The VIllains Are Walking Right-Wing Memes

The Accords are (unsurprisingly) the main antagonistic force of SEED Freedom, and I find their role in the story fairly intriguing. They are the main proponents of restoring the Destiny Plan (i.e. space eugenics), and their reasoning and justifications end up feeling (perhaps unintentionally) like talking points from right-wing manosphere-esque communities. While created to be superior in every way, they can’t wrap their heads around the fact that being designed for specific roles in life doesn’t automatically mean that others have to play along. Orphee in particular was meant from birth to be Lacus’s ideal partner, and the fact that she rejects him for someone “inferior” in Kira bedevils him to the point of obsession. 

(As an aside, I find it funny that this obsession with perfection and intolerance towards any sort of failure is very similar to the Perfect Choujin, the villains of the recent Kinnikuman anime.)

The very idea that someone might have an “unideal” partner, or devote their lives to something they’re not inherently talented at, bothers the Accords. When Orphee exclaims that Lacus is supposed to love him, it’s a sentiment cut from the same cloth as nonsensical beliefs about alpha, beta, and sigma males; angry incel notions of relationships (or lack thereof) as genetic inevitabilities; and other weird nonsense. The movie indirectly hits back at all this, especially in a key line by Lacus: “You don’t love people because you need them, you need people because you love them.”

Character Un-Assassinations

Another welcome part of the film is that a lot of it seems to be devoted to salvaging characters who were made to be rather pathetic in SEED Destiny. This is especially the case for Athrun and Cagalli, who aren’t as prominent in the movie but impact the narrative in their own ways that restore what made them great.

Athrun makes a big splash in his first appearance in a Z’Gok, which is later revealed to have the Infinite Justice Gundam inside, not unlike the Black Sarena from Nadesico: The Prince of Darkness. He’s the only one who can knock some sense into a distraught Kira, emphasizing their enduring friendship. Cagalli is portrayed as a bit overwhelmed by the current situation but still firmly in charge and capable as the young leader of a small nation, far from the crying mess she was in SEED Destiny. Their relationship seems to be one where they’re often not able to be physically together but are connected through their feelings, and that’s more than enough. The movie even literally has a scene where they’re working together long-distance in battle to thwart the mind-reading powers of an opponent by having Cagalli remotely pilot the Infinite Justice. They’re shown to be capable and reliable friends individually, and clearly full of love for each other as a couple. 

Even Shinn is shown to have less of a chip on his shoulder, but in a way that still shows him as endearingly hotheaded. When the Accords try to read Shinn’s mind and are greeted with a monstrous(ly protective) ghost of Stellar (Shinn’s starcrossed lover who died in SEED Destiny), they basically recoil over the fact that Shinn’s angsty darkness is too angsty and dark for them to handle. It’s perfect in a way.

Other character appearances in the movie can feel like fanservice in the sense that the work is often saying, “Remember this person? Aren’t they great?” but it’s a form of fanservice I welcome. One of SEED’s strengths is its portrayal of character relationships, and it collectively feels like a return to form for the franchise as a whole.

(There’s also a bit of actual fanservice. In fact, one joke I made about the movie while watching was to exaggeratedly call it “Gundam SEED Freedom: Godannar Season 3” in reference to a particular Lacus scene.)

(I also called it Oops, All Sciroccos” due to the seductive nature of the Accords.)

Cool Robots Fighting

While this doesn’t play a huge factor in my assessment of the movie, I do want to say that the mobile suit combat in this film is excellent. It’s not just a matter of good animation or crisp action scenes, but rather the fact that SEED Freedom really incorporates the fantastical and technical parts of its mecha lore into satisfying moments. Whether it’s giving everyone even more ridiculous backpacks, the Infinite Justice chopping an enemy in half with its head-mounted beam saber, or Shinn being at full strength in the Destiny Gundam when he can go full “no thoughts, head empty,” a lot of moments just work. And the Mighty Strike Freedom at the climax is the peak of all that excess.

SPOILER SECTION OVER

Final Thoughts

I’m glad Gundam SEED Freedom happened, even if it took forever to get here. And I would gladly allow the franchise to ride off into the sunset, only it turns out that they’re doing two additional epilogues that they’re going to air in theaters.

The more things change…

Anime Central 2023 Interview: Tanaka Rie

Tanaka Rie is a veteran voice actor with over two decades’ experience in anime.

How would you describe the voice acting industry back when you first started versus what it’s like today?

I feel like I’ve only been in the industry for 25 years, so there are other people who are much more senpai than I am. But back when I first started out, voice actors wouldn’t show their faces in the media a lot. Now, though, you see voice actors doing media, movies, TV shows, photo books, and such. So you start to see that it’s much more out there in the media. There are a lot of young kids nowadays who are really excited about the prospect of being voice actors, so in that sense it’s changed quite a bit.

You graduated from the famous Yoyogi Animation School. Are there any particular things you learned there that you feel have helped you greatly in your career?

I feel very fortunate and very blessed that I was able to attend Yoyogi Animation School. I only went for one year’s curriculum there, but I was able to gather a lot of experience. That’s because it’s very different when you’re a voice actor because in order to be a pro, you have to gather experience. And so even if you go to school, even if you go through a curriculum, and even if you graduate, you still have to get that experience at doing that job. But I do find that one thing that was really great was being able to be around other people who were also looking to be voice actors—that friendly competition, that rivalry. We also had auditions at school. 

When I originally went to the school, though, I debuted as a singer and not as a voice actor. I was with Sony for three years as a singer, and then went from there to being a voice actor. I feel that it was a very good experience. I’m glad I went to a vocational school.

When I think “Tanaka Rie,” the first character that comes to mind is Lacus Clyne from Gundam SEED. How did you approach playing the character, as well as Meer Campbell in SEED Destiny?

Lacus Clyne is the most difficult character I’ve ever played. She’s not a regular human, but rather one of a variation called Coordinators. They’re like a third era of humanity who are born having been adjusted and “coordinated,” and so Lacus’s emotional expressions were extremely challenging. Even through the full range of emotions, not much changes. She’s a human being, but she doesn’t emote in a very human way. In times of sadness or in times of joy, I had to portray her intense emotions in a calm and reserved manner. Whether she’s happy or crying, she doesn’t falter. 

Her name means “lake” [in Latin], and the director told me that the image of her is that of a tranquil lake that calms. Having to keep that image in mind was incredibly hard.

Lacus was a character in both SEED and SEED Destiny, whereas Meer Campbell debuted in SEED Destiny. People who’ve never seen these shows might be wondering who the heck Meer is, but she’s a copy of Lacus Clyne—a fan of Lacus who was surgically altered to look and sound like Lacus because Meer wanted to become her. She was a fake Lacus who was deceived by the villain of the series, Durandal, into believing she could become the real deal. 

Meer is actually a powerless and utterly normal human being, and so she has this very human quality to her. I found that it made her an incredibly easy character to play—Meer’s so human that it hurt. As a girl, she has a certain way of being and a strong personality. This comes out when she says, “I am Lacus!,” due to her brainwashing, and even when she’s confronted by the real Lacus Clyne, she still thinks, “I was Lacus, wasn’t I?” I loved Meer.

As I played her, I thought, the character of Meer really is a complicated girl. While Lacus was difficult to play, Meer was the opposite: a woman who was all too human. I could really empathize with her as a normal person. I approached her as a character one could easily empathize with. That’s what made Lacus so much more difficult, whereas when playing Meer, I could use the emotions I had going into the studio that day and put them into the character because she’s such a human character.

You were involved with the Precure franchise very early on in the role of Shiny Luminous. Do you have any memorable stories from working on Max Heart, and how does it feel to see Precure going for this long?

Luminous is not technically a Precure, and she’s actually a queen in that world. When I got the part, I thought she was a Precure, but in actuality she wasn’t. It was tricky in the sense that she’s a character who can transform like a Precure but isn’t actually one and doesn’t refer to herself as one. 

She transforms with a shout of “Luminous Shining Stream!” using her mascot Porun as a compact, but that doesn’t mean that she’s powerful. Precures fight using martial arts, throwing punches and kicks—that’s how they show their strength. Luminous can’t fight physically, though. She’s a character who runs away and guards using barriers, and thinks, “I’m going to protect everyone!” after she’s transformed. Luminous really tries her hardest, and because she can’t fight directly, she strives to safeguard Nagisa and Honoka, Cure Black and Cure White. However, when the time comes, all three are within her barrier to perform the attack Extreme Luminario. When that happens, all three are truly united.

When she’s Kujou Hikari, however, she’s just a normal schoolgirl who works part-time as an apprentice at a takoyaki cafe, and is rather shy. Playing her ended up requiring a lot of effort.

You play many “big sister–like” characters, such as Suigintou in Rozen Maiden, Maria in Hayate, Akira in Yamato 2199, and Maho in Girls und Panzer, yet you’re able to make them sound so different from one another. Do you have any advice for newer voice actors who would like to be able to diversify their style?

I’ve done so many roles, and when it comes to being a voice actor, we do a lot of solo recording these days. But before COVID-19, it was common to do voice recording as a group, and for like 23 people to share three mics.

When it comes to differentiating roles, well, there’s only 24 hours in a day. For example, you might have one project that goes from 10am to 3pm, and then another 4pm to 9pm, and you have to try your best to do well in both roles during those 24 hours. In that hour between, I make that “switch” inside me, like when I’m eating. While it’s tough to do so, being able to just go “I’m triggering that switch” is what being a professional voice actor is about. 

When I think about it, though, I don’t know for sure how I accomplish that. It’s true that my normal speaking voice isn’t the one I use for my characters, so perhaps it’s like putting on one mask and then switching to another. So it’ll be like: “Today I’m Nishizumi Maho.” “Today I’m Luminous.” “Today I’m Lacus Clyne.” I might be doing it unconsciously. But being able to “switch” like that is very important.

Those aiming to be voice actors shouldn’t just focus on voice acting but should learn from many things and observe more broadly. You often hear it said that you need to start your voice acting career in your teens, and if you wait until you graduate, it’ll be too late. They’ll even say that in the voice acting schools. But you’ll have some who start voice acting in high school, while others might go to college first or switch to becoming voice actors from a different career. It’s really about your own life, and the timing with which you decide, “I want to do this thing!” becomes important in terms of how you study and learn about the world and society. Between a voice actor who knows nothing of the world and one who has all kinds of experience, I find the latter more impressive. That’s what my senpai have always said as well, and it makes one want to try to have many different experiences.

Mobile games have become a major part of the entertainment industry, and you have worked on a great many. Do you do anything differently when voicing characters for mobile games versus anime or more traditional video games?

When it comes to mobile games, anime, and more traditional video games, the approach doesn’t really change. However, what is different is dubbing foreign media—dramas, movies, and such. That’s because they don’t want me to use “anime character voices” but rather something closer to my real voice. So the approach to voice acting for a TV show from abroad is different compared to doing something for a work that’s originally Japanese. 

In recent years, you started your own YouTube channel, playing games, releasing music, and showing your cosplay. What made you want to start streaming yourself?

During the coronavius pandemic, I thought, “Why not try?” but actually, the suggestion to make a YouTube channel began before COVID-19. I’d never done YouTube before, and between my main job as a voice actor and having to provide deliverables and content, I wasn’t sure if I had the capacity to handle doing it all. But I’ve always loved video games, and so when COVID-19 happened and things couldn’t continue as they had, I thought, “Well, guess I’m doing this.” But also, I thought about how I couldn’t interact with the fans—the tens of thousands of subscribers—and how hard it was for them, as well as how sad it made me as well as Vega-chan, who’s been working with me all this time. In terms of the scope of what we could do, we started with streaming from my home, and as things have opened back up, I can do more and even find sponsors. That said, things didn’t totally open back up, meaning it’s still a bit hard. So this is a kind of fanservice so I can connect to the fans through my voice, and I can give them joy through my broadcasts, where I deliver content twice a week. I love video games, and the fans like seeing me play them, so that makes me happy.

You are known for having a love of Indian curry. Do you have a favorite type of Indian curry?

Cashew curry! It has cashew and chicken. I always make sure to have cashews in my curry, and I love the spices. Indian food in Japan is amazing! I love it.

Would you like to give a message to your fans reading this interview?

I really cherish all my fans. Even if there are times you can’t hear my voice in anime or video games, I’ve been working hard with Vega-chan on my YouTube channel for a long while now, and fans can interact with me there. Also, there will be a lot of big projects coming up where you’ll be able to hear me again, and so to my fans not just in Japan but all over the world as well, please continue to support me. I look forward to seeing you all soon.

2000-2009 Part 1: Looking Back


Ogiue Chika, Goddess of the 2000s

Introduction

We are on the cusp of a new decade, and with such a benchmark on the way it’s only natural for people to reflect on the past, to review what has happened to them and everything they care for. Anime and manga fans are no exception. After all, it’s normal for us to assign certain traits to specific periods of anime and manga, whether it’s nostalgically remembering the “time when anime was GOOD” (which depending on your mileage can be pretty much any period) or analyzing the trends and developments in anime from decades prior, and to really be compelled to fight for the medium we love. Anime and manga thrive on emotion and reflection, and we love it for that reason. With all that in mind, I asked myself a question.

“How will this decade be remembered in the eyes of future anime fans and scholars?”

After much thought, I decided on nine ideas in total which I feel are significantly representative of the 2000s.

The Dawn of Digital Animation and the Proliferation of CG

For about as long as there has been an animation “industry” to speak of, cartoons were done on cels, painted and layered by hand, resulting in a cost-intensive and laborious process. When graphic technology progressed far enough that it became possible to animate shows “digitally,” it’s no surprise that the Japanese Animation industry, known for its significantly lower production costs compared to western counterparts, would by the early 2000s embrace this change. As of today, about the only cel animation holdovers that still exist are Sazae-san and Ponyo. Going hand in hand with the switch to digital is the increasing usage of cg and 3D graphics in anime, again generally as a cost-saving measure. Though 3D graphics in anime have been around since the late 80s (see Char’s Counterattack for example), it was the 2000s where it became a common sight.


Athrun Zala from Gundam SEED (left) and Gundam SEED Destiny (right)

The unique properties of the digital format influenced every aspect of animation production and aesthetics. Looking at character design for one example, characters are made to be colored digitally now and their features are drawn in ways which facilitate digital animation. As such, the impact the switch to digital has had on anime cannot be underestimated.

Digital Anime is a little over 10 years old now, which is a lot of time and yet not very much at all, and this decade has seen it go through some serious growing pains. In particular, it’s gone under scrutiny as critics from every level of anime, from the highest industry intellectuals to the fans, have pointed out how much it isn’t cel animation. Personally speaking, the classic example of awkward digital animation for me is Gundam SEED, where characters in zero-gravity environments looked like cut-outs awkwardly motion-tweened against a background, something which improved with SEED Destiny. Over time, animators have become more adept at using these “digital shortcuts” more effectively, and now just as you have people championing the days of cels, you also have people who think that digital animation is inherently superior.

The real answer of course is that each has its own strengths and weaknesses, and that it’s best to understand that, but that’s another talk for another day.

Character Over Story

Though there are still plenty of series which try to tell stories and have greater themes, the overall trend over the past few decades has been an increasing focus on the characters in those stories and to view them on a very personal level. While Evangelion is often marked as one of the major points where character emphasis began to supercede story emphasis, it is after 2000 where story truly begins to fall by the wayside. Taken to the extreme, these shows focus everything on intimate character portrayals with little to no narrative progress, eschewing narrative entirely, effectively creating a time capsule where characters are defined more by their static qualities than their active ones. Putting aside slice of life shows such as Hidamari Sketch and Azumanga Daioh, even series such as Haibane Renmei and Eureka Seven which place great emphasis on the grand scope of the world tend more towards the personal. The Melancholy of Suzumiya Haruhi in particular is a show whose story and events are more backdrops to display the characters and their workings.


Suzumiya Haruhi and the SOS-Dan

Essentially, this decade of anime and manga has been very much about “getting to know the characters” and treating them as “real.” Sometimes you’re a voyeur, peering into their most private moments. Sometimes you’re a close friend who gets to see them as they really are. In every case, it’s as if the goal is to have an anime viewer see a character and say, “I know what you’re really like.”

Moe

I could discuss moe all day long, but that’s not as important here as the fact that it became such a publicized word in anime fandom around the world. Whatever moe “is” or “is not,” in this decade it was clear that fans wanted it and that companies were eager to sell it.

While the word had been used prior to 2000 (such as in the 1999 visual novel Comic Party), it was after 2000 that the concept exploded and transformed into the beast that everyone knows and loves (or loves to hate). Moe became a buzzword, a rallying cry, and a point of contention as people inside and outside of the industry, as well as fans new and old, debated the effects that the popularization and push of “moe” had on the industry, the art form, and the people. The best example of how far the idea has reached would probably be the fact that Pokemon of all things featured a cute, spunky female character named “Moe” who had a crush on Satoshi/Ash.


Moe‘s name is also a pun on her usage of Fire-type Pokemon

At this point, it seems that moe has reached the height of its popularity and will become a genre that can be utilized in part or in whole. I suspect it will still be revisited in the future, but never again will we have this “moe mania,” perceived or otherwise.

“Softened” Character Designs

Chalk it up to “kawaii” or “moe” or “digital animation” or “influence from visual novels” or anything else, but character designs became softer in the period of 2000-2009. What does “softer” mean? It means rounder facial features, it means smoother curves on characters, it means subtle changes to color palettes that give off a sense of warmth, even in shows where you might not consider that appropriate. That’s not to say of course that “soft” character designs never existed in prior decades, but it was never to the same degree, and it did not seep into nearly every level and genre of anime in existence as it has here. It’s not just the Dengeki Daioh shows which went through this transformation.

It would be very easy to show you a picture of some gruff, manly shounen anime from the 80s and then put it next to something more modern and have people go, “Wow! That’s so different!” but there would be too many variables there, such as the inherent styles of the artists. Instead, I’m going to use a more subtle example.

Suzuki Mikura, Mezzo Forte (left), Mezzo Danger Service Agency (right)

Mezzo Forte is from 1998. Mezzo Danger Service Agency is from 2003. Both character designs are by the same person, Umetsu Yasuomi (who also directed both shows), and both of them are supposed to be the same character as well. Now Umetsu was always known as a skilled animator and character designer whose style leaned a little more towards the realistic side of things. And yet, look at what a difference five years make! If someone like Umetsu felt the winds of change to this extent, I think you can see what happened to character designs in anime as a whole.

Otaku in Fiction

Like many things on this list, the idea of otaku appearing in anime and manga isn’t new or unique to this decade, but the 2000s were when the concept exploded. While you had a handful of works in the previous decade, most notably Gainax’s Otaku no Video, the period from 2000-2009 saw such a growth of stories centered around otaku that it’s difficult to keep track of it all. Genshiken, Welcome to the NHK!, Lucky Star, Fujoshi Kanojo, Otaku no Musume-san, Rabuyan, Mousou Shoujo Otakukei, Tonari no 801-chan, Akibakei Kanojo, and of course Densha Otoko are among the many works which have thrown anime and manga fans into the fictional spotlight. Densha Otoko requires special mention, as its supposedly true story was partly responsible for Akihabara receiving much more mainstream media attention than in the past.

Not only are there stories about otaku now, but the “otaku” and the “fujoshi” have themselves become archetypes used in anime and manga. Go back to previous decades and only rarely will you find an otaku character who’s called an “otaku character.” Rarer still will you find them as main characters. The establishment of the otaku and fujoshi as character types in the world of anime, manga, and beyond is arguably a bigger impact than simply having works centered around otaku. Sanzenin Nagi would most assuredly have found a difficult time existing prior to this decade.


Sanzenin Nagi from Hayate the Combat Butler, Otaku Heroine

The arrival of the “otaku hero” is itself indicative of the increasing desire to appeal towards otaku. Just like how many shounen heroes are designed to appeal to kids by being more like them, otaku heroes are created to market towards anime and manga fans, to make it easier for them to relate to the characters and world of the story. At least, that’s the intention. Actual results have varied.

Greater Reverence for the Past in Remakes

Every decade has its remakes of famous and beloved works from the past, but there was something different about the way the 2000s went about it. In order to show just exactly what that difference is, we’re going to take a trip back over 40 years and start at the beginning.

In the 1960s a black and white cartoon called Tetsujin 28 appeared on Japanese television. Taking place in that era (or in “2001” if you follow the Gigantor version), the show followed a boy detective named Kaneda Shoutarou and his remote-controlled giant robot “Tetsujin 28.” He would traipse about the world in his plaid suit and short shorts, righting wrongs and fighting crime, and the show was very popular among kids.

In 1980 someone decided to revive the franchise and Tetsujin 28 underwent “modernization.” Referred to either as New Tetsujin 28 or Emissary of the Sun Tetsujin 28, the new anime sported updated redesigns for both Shoutarou and his trusty metal companion, with Shoutarou ditching his semi-formal wear for an open button-down shirt over a striped t-shirt and Tetsujin 28 slimming down and gaining more “realistic” human proportions. The art was less like its predecessor and more like the other anime coming out at the time.

The series was remade again in 1992 under the title Super Electric Robo Tetsujin 28 FX. Taking place many years into the future, the main character this time around was the son of the Kaneda Shoutarou. Kaneda Masato looked completely like a 90s anime character, sporting wild spiked hair and trading in the old remote control for a remote control gun. The new Tetsujin 28 meanwhile was the biggest departure yet, with its massive armored frame, oversized shoulder pads, and angular features. One look at this show and its designs, and you would be able to determine its time frame almost instantly.

Then in 2004 another Tetsujin 28 was announced. Would the story this time be about Tetsujin 28 fighting terrorists in the 21st century? Would Shoutarou’s be changed into a bishounen? Just how would this Tetsujin 28 update itself? The answer, it turns out, is by revisiting post-war setting of the original anime and manga, putting Kaneda Shoutarou back in his suit and short shorts, and returning the titular robot to its round and cumbersome-looking original design. The main difference was, this time around they could tell an on-going story that wasn’t possible with the episodic nature of the first anime.


Tetsujin 28, 60s (top-left), 80s (top-right), 90s (lower-left), and 00s (lower-right)

 

Here we see the level of reverence that animated remakes in the 2000s have for their source material. As cool as Sugino Akio’s Black Jack from the OVAs looks, it’s more a Sugino design that it is an adaptation of the Tezuka version. Whether it’s the new Black Jack, the new Towards the Terra, or the new Glass Mask, these remakes over the past ten years have all derived their aesthetics from the originals and tried even in their updated redesigns to capture their visual essence, as opposed to re-envisioning the characters almost entirely to fit in with the current trends of animation. Re: Cutie Honey in particular is a prime example, when comparing its opening to the original’s. Even adaptation of 90s series such as Itazura na Kiss and Slayers Revolution went about trying to capture that 90s anime “feel.”

Overall, this decade has done a much better job at looking back then the decades previous, but that might just be because anime is old enough at this point for that to happen in a proper fashion.

The Kids’ Manga of Yesterday is the Adult Manga of Today

Tying directly into the remake reverence, nostalgia for anime and manga has become a greater factor in the industry than it ever has in the past, and it has everything to do with appealing to the adults of today who were once kids. As with the example of Tetsujin 28, the revivals of today differ from the revivals of yesteryear in that while the previous ones tried to update the series for the kids of that era, more current series tap directly into the adult market who have a longing for the anime and manga of their childhood. Whereas Kinnikuman and Hokuto no Ken ran in Shounen Jump (the current home of One Piece, Naruto, and Bleach), Kinnikuman II (1998) and Souten no Ken (2001) run in adult magazines high on nostalgia.


Hokuto no Ken’s Kenshiro (left), Souten no Ken’s Kasumi Kenshiro (right)

Nowhere is this more evident than in the way the super robot genre has been approached over the past ten years. Arguably starting with 1997’s Gaogaigar and its realization that adults are watching this kids’ show, super robots have tried to tap into the childhood of those 18 and up. One only has to look at Gurren-Lagann, Godannar!!, Koutetsushin Jeeg, New Getter Robo, Shin Mazinger, Aim for the Top 2 and others to see this trend. While not all of these shows go out of their way to alienate new viewers (and shows such as Gaiking: Legend of Daikumaryu try harder to focus on a younger audience), they are still homages to the themes and tropes of decades past, trying to attract yesterday’s fan today.

 

Accelerated Access to Anime

Looking at the way we watch anime and read manga now, with our streaming videos, official online comics, torrents, rapidshares, and just ease of access to the product, it can be easy to remember that there was a time when getting any anime at all was a diffcult feat, and any show we saw was many years old at that point. But let’s not step back too far, and just consider the fact that there was a time before stores had “anime” or “manga” sections where you could easily buy the latest volume of your favorite series (or not buy, as the case may be).

Speed of information. Speed of communication. Speed has defined this decade as a whole, let alone in the realm of anime and manga, but it’s in the easy access to large amounts of media that anime began to feel like a juggernaut. On the up-and-up, you could buy anime DVDs and manga in mainstream stores and chains, or watch anime about fighting with monsters on Saturday Morning cartoons, or catch Cartoon Network’s Toonami and Adult Swim. On the illegitimate side of things, people began to produce “digisubs,” obviating the need for VHS fansubs and tape-trading. IRC downloads gave way to Direct Connect, which was succeeded by the Bittorrent, which in turn was overtaken in popularity by a new website called YouTube, which ushered in an age of streaming video.


The ease with which we could find anime made the world feel a little smaller

At anime cons, industry representatives have talked about how Bittorrent, while significant, didn’t cut into their revenues nearly as much as streaming video had. Streaming anime was fast, easy to understand (no “What’s a Torrent?”), and of course it was free. That’s why so many companies are trying streaming video right now; they know that this is where people are turning and they want to get something out of it rather than trying to squash it entirely. Even the Japan side is getting more savvy about this, with Bandai Channel getting into the mix and the rise of Nico Nico Douga. Now we actually have shows which are accessible to international audiences at nearly the exact same minute as a broadcast in Japan. And ironically, some people have shown that it’s still not fast enough.

The Ups and Downs of Internationalization

Back in 2000 I saw the second Pokemon movie on opening day, as I had with the first movie. I distinctly remember it being the summer of 2000, seeing as how the English title for the movie was Pokemon 2000 and all. But as I sat in the theater with friends that morning, I looked at the entrances for a moment and then…they came. Children flooded the theater, seeping into every row and every seat that they could like a single Pikachu-loving blob. In a couple of minutes the theater was packed. This was Pokemon. This was where anime had gone.

Then years later I went to see the 5th movie, starring Latios and Latias in theaters. Once again it was opening day, but this time I was the only person in the theater. Looking back, this should have told me everything I needed to know about the life of anime and manga in this decade.


The Pokemon movies from 2000 and 2003

The anime and manga industries of today struggle as their peers and rivals fall victim to a mix of overzealousness, bad decisions, and a market that just isn’t there even though they wanted it to be. But whether there was ever any actual success, or whether it was built purely on kindle and gumdrops from the beginning, the fact that these companies were even around to be eliminated, the fact that someone could actually think an “Anime Network” would succeed, the fact that another person would think, “We have to make our cartoons more like that anime stuff,” the fact that Anime and Manga could even give the impression of “Making It Big” is amazing in itself.

Conclusion

Anime and manga in the period from 2000-2009 has undergone changes in almost every area imaginable, from the way it’s watched to the way it’s created, from storytelling styles and character aesthetics, to perceptions of the past and the future. Whether it’s for the better or worse, I think ultimately history will have a neutral opinion on this era as the good inevitably came with the bad.

While these changes have been quite major, they do not exist in a bubble separate from history, and if you look closely you’ll find strong connections going back to the earliest days of anime and manga that continuously resonate from past to present. And in a way, this decade was not so different from the ones previous to it in the sense that every decade has brought with it changes to how anime is perceived, received, and produced. What’s different this time though, is that everyone around the world can see them more clearly and talk about them with ease, as we are doing right now.

So that’s 2000-2009 and the look back. Get ready for Part 2, where I talk about where I think anime and manga will be going in the coming years.

What Do Nancy and Kira Yamato Have in Common?

No, the title is not a lead-in to a bad humor post.

Like many anime fans out there, I have issues with Gundam SEED Destiny and how it effectively sabotaged the SEED plot with nonsense and a complete and utter lack of direction. Think Code Geass R2 and Gundam 00 Second Season ruined their respective prequels? While I might disagree with you there, I can see easily how you can hold that opinion with the big thematic shifts that happened between seasons. Even then, they’re nothing compared to what Destiny “achieved.”

I have a whole laundry list of complaints about Destiny, but there’s one in particular I want to focus on, and that’s the show’s treatment of Shinn Asuka. Shinn from the start of Destiny was meant to be the main character, with returning character Athrun Zala in the role of older and wiser mentor of sorts. However, as the series progressed Shinn slowly slipped out of the spotlight, replaced gradually by Athrun himself and then eventually Kira Yamato, the hero of the original SEED. Now Shinn is a very abrasive character. I know I’ve used that word a number of times before, but Shinn is the real deal. He’s pig-headed, ignorant, fueled by equal parts petty vindictiveness, trauma, and some sense of justice, and is overall the kind of guy who, if you told him the war he was fighting was wrong, would yell back at you, “OH YEAH?! WELL MY FAMILY’S DEAD.” It’s easy to see why people would prefer Kira or Athrun over him, but at the same time I can’t help but feel that it was a crime to shift main character focus to that extent. It felt disappointing because they could have done so much more with him. It felt wrong.

As much as I dislike the idea of switching up main characters mid-series though, I realize that it is not all that uncommon in animation and comics, let alone anime and manga. Before Tezuka created Tetsuwan Atom, he created Captain (Ambassador) Atom, a story where Atom was more of a side character than anything else. Similarly, the newspaper comic Nancy was originally known as Fritzi Ritz before the introduction of Fritzi’s niece, who would eventually take over the entire comic (as well as the title) and relegate Fritzi to that of a side-character-as-parental-figure.

Both Tezuka and Nancy creator Ernie Bushmiller saw the writing on the wall and realized just how much better and more popular their works would be when they pushed aside the old protagonist, and while I can accept that, I can’t quite accept what happened to Shinn. The fact that it used a character who was already a main character in a previous series made it seem like they were taking two steps backwards, and just trying to turn SEED Destiny into a retread of the original, instead of actually making a sequel.

In the end, it really all just comes down to doing whatever might get you a better or more successful work, but changing up your heroes has just as much, if not more of a chance of making a story worse than it does of making it better. One outcome as we saw with Destiny was that the constant shift in focus detracted to the story as a whole,  which resulted in both the plot and the characters sputtering about. On top of that, it happened within a TV series that had a set amount of episodes and probably a decent amount of story written beforehand, and while 52 episodes seems like a lot, it doesn’t compare to the long, long serial run of something like Nancy, and it doesn’t make a sharp division between stories like that of Captain Atom and Tetsuwan Atom. In better hands or in  a looser storytelling environment, the Shinn->Athrun->Kira shift may have been enjoyable, but sadly that was not to be.

Oh, and don’t get me started on what they did to Cagalli.