I attended Anime Central 2025 last month! I enjoyed it a lot and ate a decent amount of Chicago’s iconic foods, so expect some reviews and other coverage in the coming weeks (or maybe months). The last time I was there, I was very under the weather (later finding out it was COVID-19), so it was sure to be a better overall experience this go around.
Kio had a talk at a gallery, and tweeted his wishes for how Gundam GQuuuuuuX would go.
Closing
I hear that a funny VTuber that may or may not be part Shark, part Mackerel is on the horizon. I hope she’s gonna be a part of the upcoming Virtual Vacation 2025 concert…
Today is hololive VTuber La+ Darknesss’s birthday, and that has me thinking about her relationship with her fans. In a world that both passively and actively encourages talent and fans alike to fall into obsession, she rarely lets others dictate what directions to go.
I like watching new VTubers debut. Variety is the spice of life, and you never know who’s going to be a pleasant surprise. But I’ve also noticed something when looking at reactions to these reveals: There’s a certain kind of viewer who seems very eager to throw their full support behind someone or something. With just an initial introduction (or even less) to work off of, this type of fan behaves like they’re looking desperately for a conduit for their passion
This can be just another way of engaging with online personalities, albeit one that differs from my more hesitant “wait and see” approach. A forlorn heart might yearn to be recognized and have its intense feelings reciprocated, so having some kind of outlet can be healthy. The fact that this can turn into genuine feelings of attraction and affection can still be okay if there is recognition and understanding of the limits of this relationship.
Where it starts to get iffy is when someone either projects all their values and fantasies into a figure and fails to at least admit that this is projection, or when the eagerness to find a fandom turns into bitterness. That’s the point at which being parasocial becomes harmful, and I worry about both sides in these scenarios.
Some will play into this dynamic, but La+ has a bit of an unusual relationship with her viewers. She is herself an idol fan, and she has expressed empathy for those who have been hurt by an idol revealing that they have a significant other. She’s also a self-professed doutan kyouhi: a competitive fan who does not want to interact with others who share the same particular fandom. She knows what it’s like to be obsessed with someone…but she doesn’t actively seek to be that object for other people.
The way the holoX commander prefers to hold her fans at arm’s length has actually at times garnered her haters. They wish she was something she’s not trying to be, and the fact that she doesn’t conform to their desires bothers them. She’ll make connections outside of hololive in big collabs with people regardless of gender or genre. She’ll gush over Mai Shiranui from the Fatal Fury franchise, channeling the energy of fighting game fans who grew up in the 1990s and 2000s despite not being of that era. She’ll ask to be insulted by her colleagues in hololive with mature voices. She’ll even come up with an official name for her fans (Plusmates), but never actually use it. And when others talk about what La+ is like behind the scenes, they’ll mention how hard she works for herself, her peers, and her fans. That’s something I really appreciate about her: She does her own thing and appears to have a good time in the process.
La+ Darknesss prefers to act as a fellow fan who has the privilege of doing idol-like activities, such as singing and dancing on stage. In this way, seems to look at the fans who might potentially become her most obsessive and parasocial supporters, and says, “I get where you’re coming from, but I can’t be that for you. I can entertain you, though.” That’s just fine by me.
Earlier today, Sakamata Chloe left hololive for the foreseeable future. Secret Society holoX will no longer be five members strong, so I wanted to just write one last post appreciating their generation as a whole.
holoX was the first time I wanted to get invested in an entire gen from the very beginning. I love their motif as would-be world conquerors who are actually just silly people, and really think they strike a nice balance as a group—in terms of their character designs, personalities, and respective strengths as entertainers.
La+ is a remarkably good dancer with a sharp tongue who somehow manages to be both mature and a brat. Lui can be both a wise older sister and a bit of a bumbler, and she has brought out some of the most creative songs in VTubing. Koyori is an absolute workhorse who loves to experiment and bring a classic idol vibe. Chloe has great control of her voice, whether for singing or bantering. Iroha possesses great athleticism and an adorable personality, which allow her to tackle every project with a charismatic energy.
In the three years they’ve been going, holoX has accomplished so much. They have multiple original songs both individually and as a group, and they’ve only grown as performers despite setbacks in their physical and mental health. Seeing them in their most recent 3d concerts just drives home how much effort they’ve all put into their craft, like when noticing the subtle changes La+ makes to her choreography or realizing the quality of Chloe’s full repertoire of music.
Granted, it’s also a little bittersweet to know that Chloe, at least in this form, will be frozen in time. The other four will keep going, changing and learning along the way, and while Chloe might very well be doing the same, I don’t know how easily we can follow her on that journey. Despite that, I think holoX will still thrive, and Chloe has what it takes to find success and happiness in whatever she does. I hope we get to hear from her again, no matter what form she takes.
PS: I finally assembled all of holoX in Nendoroid form. I’m glad I got it just in time for Chloe’s final concert.
On Nov 29, 2024, hololive Japan VTuber Sakamata Chloe announced on her third anniversary that she would be ceasing her streaming activities with hololive at the end of January. As a Day 1 fan of her generation, holoX, I wanted to give her a proper send-off with a nice farewell post on this blog.
Then the next day came, and with it a second major bombshell: Ceres Fauna of hololive English’s Promise announced that she will be graduating from hololive at the beginning of January.
So as much as I would have preferred to write two separate pieces that shine the spotlight on each of them separately, these two departures feel so closely linked together that talking about one inevitably brings thoughts about the other. Consequently, I write this in the hopes that it can be both a celebration and a thinkpiece.
Looking at the Orca and Kirin
Sakamata Chloe and Ceres Fauna lore and approaches to VTubing are different.
Chloe is an orca, and has been the “cleaner and intern” of Secret Society holoX, an organization ostensibly aiming for world domination. Based on her initial design, she seemed the most serious and mysterious of holoX, only for her to debut in the silliest way possible.
She’s known for her amazing and versatile singing voice that can switch from cute to sultry, her cheeky banter, her aversion to bathing, and her lack of prudence when it comes to things like fanservice (which her fans obviously love).
Fauna is a kirin and the “Keeper of Nature” for a Council of primordial forces, before engaging more directly with humanity as part of hololive Promise. At first, she seemed like a nurturing “mother nature” type, but almost immediately revealed a mild, yet noticeable yandere undertone to her personality that eventually gave way to a cursed sense of humor.
She’s synonymous with ASMR aided by her incredibly soothing speaking voice, serious gamer attitude that pops up at unexpected moments, and an Extremely Online Millennial sensibility that makes her ramblings endlessly entertaining.
But despite their differences, the two have some things in common that make their decisions to leave almost parallel each other. Their respective generations both debuted in 2021, a little over three months apart. Although Chloe was the fastest in holoX to hit one million subscribers on Youtube and Fauna still hasn’t hit that milestone, both are known for having an impressively large and consistent viewership, with very few peaks and valleys. Both have a knack for “piloting” their virtual selves in ways that make them feel more natural too. Also, in my opinion, their character designs are among the most beautiful in hololive, and were the ones I initially gravitated towards prior to their debuts.
I bring up their similarities and differences not simply to compare the two, but to emphasize that both of them feel like consummate ideals of VTubers in their own ways, to the extent that their decisions to leave have been real shocks. Granted, one of hololive’s strengths is the way that each and every one of their talents feels like a pillar of the company in their own unique ways (be it through content, longevity, reach, support behind the scenes, etc.), which makes every exit feel like a big loss. In addition to having two back-to-back announcements, there’s also the issue that three years is both an eternity and a drop in the bucket in internet years. They’ve been around long enough to become part of viewer’s lives in significant ways, but then it feels like their careers were only just beginning.
Circumstances
Chloe mentioned having to deal with ongoing health issues, the workload, and wanting to go a different direction than the one hololive is taking. Fauna cited disagreement with management as her reason, and specifically stated that she liked singing and dancing for the crowd as if to kill the idea that she hated doing idol stuff. Almost inevitably, there’s been a lot of catastrophizing and speculation as to what exactly this all means, and in response, a number of other talents (like Bae, La+, and Shiori) have given their own thoughts, reassuring fans that they are relatively happy and comfortable with being in hololive currently.
My feeling is simply that there’s one priority above all else: making sure these people behind the VTubers can live in ways they don’t regret. They are the core and backbone of hololive, and to neglect them would damage everything, including but not limited to their bottom line. Whether that means allowing talents to leave on good terms or changing things within the company to keep them from burning out or damaging their health, everything in their power should be done to make sure hololive is not the end of their careers for the wrong reasons.
In this regard, I can’t help but also express concern over Kazama Iroha, who has had to go on hiatus because she’s completely lost her voice due to stress. A part of me worries that the increasing expectations for hololive members— regardless of whether those expectations might be from the company or externally from viewers—risk encouraging a form of ableism in VTubing, a field that has been great for people with disabilities and other health problems. The concerts are among my favorite parts of hololive, but I don’t want them to happen at the expense of the talents’ wellbeing. If safeguards are in place already, then great. If not, I hope they get some.
Cheering ’til the End
I come away from all this largely with fond memories of all the great times I’ve had watching both Chloe and Fauna. For Chloe, the first things that come to mind are all her 3D specials. There’s her getting pelted with fish during her 3D debut, her duet with May’n, and her performance of “Jouya Repaint” with all of holoX at 4th fes, among others. Chloe’s voice is one in a million, and I hope she keeps it safe for her own sake.
For Fauna, the personal highlights are a bit more varied. Of course there’s all the excellent ASMR, but her April Fools 2009-era Minecraft stream (complete with crunchy audio/video quality, awkward mannerisms, and up-angled webcam) is an all-time great. I also can’t say enough about her performance with Shiori and Nerissa at Breaking Dimensions, as well as how Fauna’s “Stay with Me” showed just how much training she’s put into singing.
Something else Chloe and Fauna have in common is that their respective lore each allows for goodbyes that create interesting stories. Chloe could move on from her holoX internship to a bigger “job” elsewhere. Fauna has implied that she’s actually an usurper of the true Keeper of Nature (her mascot character Nemu), and maybe Nemu could take back her rightful place.
I hope that wherever they land, it’s someplace they can thrive and do what they want at a pace comfortable for them.
hololive’s La+ Darknesss is now a published manga author! As an anime blogger and a Plusmate, I had to write about it.
Shoujo manga magazine Hana to Yume is celebrating its 50th anniversary. As part of the festivities, they published an interview with La+ in their 14th issue of 2024, wherein the holoX leader talks about a variety of topics related to shoujo manga. On top of that, she also got the chance to script a manga, with art by Chitose Shiki. We’ve seen manga about hololive talents, but never an officially published work by one.
The one-shot work is titled The Knight-themed Streamer Who’s My Oshi Is Actually My Male Glasses-Wearing Coworker!? As is implied, it’s about a girl who discovers that her meek coworker is her favorite online personality. It’s a funny and all too fitting topic for a VTuber to be writing about. La+ in many ways has the tastes of both an old man and a young girl, and it manifests in this cute story.
As for the interview, here are some highlights:
La+ is a voracious reader. She typically reads 40 volumes of manga and other books every month. Even when she has a busy month, she’ll still read about 20.
Despite seeming like someone who would be more into shounen, half of her reading is shoujo manga. She thinks Hana to Yume can appeal to guys and girls alike.
What she’s into can change, but recently, she’s been into more conventional shoujo romances.
Yazawa Ai is how she got into manga—Nana and Paradise Kiss, especially. Yazawa’s work made her want to become a fashion designer, which she has studied. La+ actually still does fashion design. (In her casual outfit reveal stream, she mentioned designing the entire outfit from head to toe. Previously, she had also mentioned that she’d probably be a designer if she hadn’t joined hololive.)
The title that got her reading Hana to Yume was Ouran High School Host Club. Kyouya (who she refers to as “Kyouya-sama”) is what kickstarted her love of glasses. (Generally, La+ describes herself as being into glasses rather than glasses characters.)
After Ouran, the big Hana to Yume titles that drew her in further were Yona of the Dawn and Snow White with the Red Hair.
What she looks for in major female characters differs between shounen and shoujo. In the former, she wants girls who are super-talented and extremely cute. In contrast, she prefers very normal and average shoujo heroines.
When I first tried the hololive fan game Holocure, I was stepping into a recent video game genre that I had never experienced. But things were different with the developer’s new hololive-themed title: the side-scrolling beat-em-’up Holo X Break. In it, players take control of the members of NePoLaBo (hololive’s 5th generation) and brawl their way through waves of goons in order to defeat Secret Society holoX (hololive’s 6th generation) and rescue the CEO of hololive, Yagoo.
Beat-’em-ups are near and dear to my heart. I remember being a small kid, barely able to reach the joystick at my local Blimpie’s arcade section, staring in awe at games like Final Fight and Teenage Mutant Ninja Turtles. They were once the games that best showed off the heights of video game graphics, eventually becoming a decidedly “retro” genre as the decades passed.
A big part of the appeal of Holo X Break is, naturally, getting to indulge in hololive fandom. All four initial playable characters have their own strengths, weaknesses, and unique abilities based on their personas. Nene is a peppy girl from another world who throws beetles and can heal herself and others. Polka is a witty clown who has a balanced moveset and can create objects out of thin air. Lamy is an alcohol-loving snow elf who can magically freeze enemies. And Botan is a lion girl whose skill in FPS games translates into a specialization in ranged weaponry. Everyone is voiced by the VTubers themselves, and numerous cute references and cameos are also strewn throughout.
The gameplay stands on its own quite well, though I found that I had to get used to its pecuilarities. Holo X Break is a curious mix of genres, built on the straightforward nature of beat-em’ups but also adding in randomized power-ups in the vein of rogue-like descendants such as Holocure. But unlike Holocure, a lot of the extra things you can do are not just automatic, and have to be actively selected. Between the core movesets featuring both basic and special techniques and an ultimate, five item slots you can fill with weapons and healing that you have to cycle through in real time, and the equipment that you can pick up and wear (or store for later)—all while being attacked by throngs of enemies—and it can feel overwhelming.
With time, I got the hang of things, especially when I realized how the game wants to be played. I wanted to hoard items, but Holo X Break discourages that, and intends for you to use your weapons liberally. It wants you to spend coins to upgrade your equipment in between stages as much as possible rather than trying to “save more for later,” even punishing you by taking away all coins upon death. Different enemies require different tactics, and figuring out who to prioritize when they gang up on you is part of the challenge. According to the developer, Holo X Break is heavily inspired by the game Little Fighters 2, but given that I’ve never played that, I find that it feels more like the older Technos games: Double Dragon, River City Ransom, etc.
Speaking of enemies, I’ve always loved fighting bosses in video games, and having them be the members of holoX (a group I adore) only adds to the charm. Just like with NePoLaBo, they’re voiced by the actual talents, and their identities have been adapted in fun and interesting ways. Fighting against them feels a little more akin to taking on a Mega Man robot master, with the way you have to take into account their different abilities and movement tendencies. Getting to see La+ Darknesss shoot orbs of dark energy and summoning bolts of obsydian lightning is nothing short of rad.
While I had some setbacks (Lui in particular can be a real skill check), I did beat the game within a day. When I went online to check out other opinions, I found that its reception is a lot more mixed than holocure’s, and much of it seems to come from simple unfamiliarity with older beat-’em-ups, as well as the modern belief that gameplay should be a more streamlined experience. The game currently has no save system and unlimited continues, which brings me back to my childhood while being a source of frustration for others.
In light of this, the developer plans on adding saves. I’ve also seen comments about not being able to get past the first boss, Koyori, despite playing for hours, and it made me realize just how difficult stepping into an unfamiliar genre can be, especially with a game that doesn’t pull its punches. One review complained that they were tired of just hitting the same button over and over—something that didn’t really bother me in the least, and hadn’t even realized was an issue in the first place. I actually don’t necessarily enjoy when games have all the fat and excess shaved off, so to speak, and I appreciate Holo X Break for not taking that route.
I haven’t gone through everything Holo X Break, but I hope to savor every piece of it. And while I’m still looking forward to seeing holoX in Holocure, I’m happy to see them here. Now, if only I could play some co-op for the true beat-em’up experience.
Whenever I get around to December, I begin to think about my annual tradition, where I post about my favorite characters of the year. I’ve had one in mind all year long, but there’s another who’s a bit of a late entry of sorts.
I’ve also been enjoying the heck out of the holoX 2nd Anniversary streams, especially La+’s (naturally). I highly recommend them all, but want to draw particular attention to La+’s performance with HimeHina.
Happy holidays to all my Patreon subscribers for December:
I once described La+ Darknesss as having a level of skill and confidence in dancing nearly unmatched all of Hololive. That was back in March, shortly before 4th fes (the latest of the annual live concert events), and at the time, I left a caveat that there were actually a number of members who had yet to debut in 3D, and things might change.
Well, things have changed.
At this point, every girl in Hololive outside of the most recent debuts have gotten full 3D models, and many have shown themselves to be noticeably amazing physical performers. Among these talents, there are three that stand out to me in particular.
Hakos Baelz of Hololive Promise.
Vestia Zeta of Indonesia Gen 3.
And Vestia’s genmate Kobo Kanaeru.
I have zero technical or artistic knowledge of dancing (outside of reading Wandance!), so my praise of them is mostly based on vibes. From that limited perspective, I get the sense that they move better than the vast majority of their fellow Holomembers. On top of that, they all seem to approach dance in different ways compared to one another, to the extent that I start to feel like their personalities and quirks come through in their respective performances.
To me, Bae moves as if her entire body from head to toe is equally super-charged, Zeta from the ground up (with her legs being a big focus), and Kobo like she’s acting just as much as she’s dancing. La+, in comparison, seems to dance from the core and then have her energy radiates outwards into the rest of her body. I don’t know if this is even accurate or makes sense, but I start to wonder if I might be able to recognize each of them through their dancing even if they shared the same 3D model. Either that, or I’m just overestimating myself.
We might be entering a new Renaissance period of VTuber dancing. The recently announced 5th fes, Hololive Island, is likely to feature all of them and be an incredible showcase. On top of that, an upcoming Riot Games event in Japan is going to have a performance by Murasaki Shion and three of the names I’ve mentioned above: La+, Bae, and Kobo. And with ReGLOSS’s Todoroki Hajime making dance a major part of her character, I can see things only getting more exciting in the near future.
May 25, is the birthday of VTuber La+ Darknesss, and that means a variety of ways to mark the occasion, as per usual. There are the special streams, the general well wishes from fans and peers alike, and of course, the merch. As La+ is one of my absolute favorites (and her group holoX just a generally great Hololive generation), I (and my wallet) will also be partaking in the celebration. But one thing I find so funny about VTuber birthdays is that they’re the ultimate kayfabe—a crucial area where everyone suspends their disbelief.
Nearly all virtual youtubers have two important dates to celebrate every year: their debut anniversaries and their birthdays. The former are near-immutable facts; they did their first YouTube streams on X Day, and that remains into perpetuity (unless a re-debut is somehow given precedent). The latter are completely arbitrary.
VTuber birthdays aren’t based on when their designs are first created or when they’re first hired—that’s an unknown and (presumably) long process. It’s clearly never the same as the actual person’s birthday—that’d just invite trouble by accidentally leaking personal info. Instead, the VTuber birthday is this made-up thing that gives an excuse to put the spotlight on an individual streamer while they get to promote their projects and new goods for fans to purchase. Everyone plays along as if this is the real deal.
It’s actually great.
I feel like everyone is on the same page in this situation, because what it really does is focus all the love and attention onto a particular period of time, giving meaning to the actions of the VTubers and their followers alike. It’s also the only part of a VTuber’s lore that holds firm no matter what. Character personalities can change. VTubers can play into their original lore or abandon most of it to be something closer to who they are behind the screen. Fans can popularize theories, and the performers themselves can choose whether to incorporate aspects of them. Entire designs can even change significantly. However, the birthday remains.
So Happy Birthday, La+ Darknesss! It’s going to be great getting to see you get all the attention you’ve earned. It’s good to see you bounce back from COVID as well (ironic that I say this while just getting my own first bout of COVID.)
An important final note: La+ has mentioned that she’s recovering from a stress fracture due to COVID-19, so there might not be a concert stream. In the meantime, two different delayed birthday concerts are happening this week: One is for the original Hololive, Tokino Sora, on May 26 (her birthday is May 15). The other is for 1st-Generation member Aki Rosenthal on May 27 (whose original concert in February had to be postponed due to some unknown difficulties). So while we might not get to see the Founder’s sweet dance moves again, we do get to see two of the best performers around.