Reviving the Mahjong Panel

Otakon 2012 marks the return of the Japanese Mahjong panel, run by myself and Kawaiikochans creator Dave. It was a surprise hit back in 2010, and we’re so looking forward to bringing it back. What I’m about to talk about is related to some of the challenges we’ve faced in updating the panel.

Mahjong is a rather complicated (some might even say convoluted) game, and when we originally set out to do the mahjong panel we tried to make it as simple as we could while still covering just what makes mahjong (and by extension mahjong anime) fun. Naturally feeling a bit rusty with the material, we devoted some time to practicing the panel only to realize that there was a significant problem we did not have to deal with two years ago: we have both gotten significantly better at mahjong.

Mahjong is a game where subtle changes to the rules and even to the character and level of your opponents can impact the game tremendously. Playing multiple games to improve ladder ranking is a different beast from playing one or two significant games. When I attended the United States Professional Mahjong League in June, I had not played against flesh-and-blood opponents in over a year. Not only did I have to get used to the tiles again, but while I had definitely improved through playing online on Tenhou continuously (a process which forced me to constantly re-evaluate my play), I had become accustomed to that ruleset. So, for example, when I went into a game expecting it to last a full 8 round and began playing for the long term) I was sidelined by the fact that the UPSML games had a (necessary) time limit such that any round you were playing could be your last.

Though I was certainly thrown off by these unfamiliar rules, I was able to adapt reasonably well. It is the ability to recognize how those changes can potentially affect strategy that, at least for me, is an indicator of personal improvement.  However, it is that very same ability which can trip up an introductory mahjong panel.

When we were relatively inexperienced, we could deliver ideas with simplicity because the exceptions did not immediately spring to mind. Now, the danger was that our heads were too full of minutia. We knew where our statements fell short, and in an effort to correct them we continued to give explanations, but much like how the USPML’s time limit necessitates a different strategy, so too does the hour time limit for the panel.

The pursuit and refinement of knowledge in a given topic is actually what trips up so many intellectual presentations, whether the audience consists of professors or anime fans. The presenter has spent so much time exploring the limits of ideas and where their exceptions lie that it becomes difficult to “lie” to your audience, especially when improvement in your area (such as mahjong) is your main focus.

I think that the lesson to take away here is that we were so caught up in trying to teach strategy we’d learned that we had forgotten that before you learn how to play well, you have to teach how to play, period. And because our panel isn’t even about learning how to play, per se, we have to take that one notch down.

Ice Ice, Cold Cold: Otakon 2011

Otakon 2011, occurring over a blistering 100-degree weather weekend, was a unique anime convention for me because it was the first US anime convention that I have been able to attend since my departure to the Netherlands. In the context of my vacation back in the US, it was an odd little break within a break that felt all the more special as a result.

There was also just a lot to do at Otakon, even more than previous years.

Premieres

Otakon this year was packed with premieres, anime that had never officially aired outside of Japan. In an age where convention viewing rooms have lost their importance compared to when they were the main reason to go to a convention, the willingness for Japanese companies to debut their works at cons brings back a bit of old school flavor.

I attended the showing of episodes 1 through 3 of Puella Magi Madoka Magica, the dark, subversive magical girl anime which this past year took the Japanese internet by storm. Though normally I would not watch at a con something I’d seen already, especially a series which doesn’t rank among my top favorites, I attended the premiere in order to gauge the audience reaction to the show. Who exactly was attending this premiere? Despite its popularity among fans on the internet, how many people had actually seen Madoka Magica?

Though there were a number of people who had obviously seen the show already, it was clear that for much of the audience, this was all-new. The crowd cheered and clapped not at the moments where you expect someone with full knowledge of the show would, but at points in the episodes where new and exciting things happen, such as when a magical girl transformation happens for the first time. Also, in re-watching these early episodes, I noticed some particular details, such as how Mami’s transformation sequence is different every time. Overall, I think the show made quite a good impression on the viewers, and I expect the series to reach some degree of success.

Another of the big showings was for the film Trigun: Badlands Rumble, a follow-up to the enormously popular Trigun series. Trigun is probably one of the most beloved anime titles among American fans. I’ve known a lot of people both personally and through observation who had been itching for more Trigun anime for years, and Badland Rumbles scratches that itch pretty well. Centering around Vash the Stampede’s confrontation with a robbery-obsessed villain named Gasback, who only ever takes money so he can use it to fund his next heist. The film features all of the main Trigun cast, and acts as a good reunion for fans, though I’m not sure how well it would do for someone who’s never seen any Trigun before. If I had to make a guess, I think it could still do a decent job because of how action-packed and fun it still is.

The last premiere I attended was for Shinkai Makoto’s new film, Hoshi o Ou Kodomo: Children who Chase Lost Voices from Deep Below. Known for deeply introspective works such as 5cm per Second and The Place Promised in Our Early Days, Hoshi o Ou Kodomo is a first for Shinkai, a more mainstream-feeling title that, although possesses a good deal of introspection, has a greater emphasis on adventure and exploration. Focusing on a young girl named Asuna who gets drawn into a mysterious world, the film has a number of flaws, feeling like it tried to introduce too much all at once and so occasionally lost focus. It manages to mostly overcome these problems, though they’re still a sticking point. This may be a sign of Shinkai’s inexperience with this type of film.

Regardless of the film’s strengths and weaknesses however, the showing of Hoshi o Ou Kodomo was made all the more special by the fact that Mr. Shinkai himself was a guest at Otakon 2011, his first ever American anime convention.

Guests, Directors, Producers

We were given a number of opportunities to interact with Shinkai, with a Q&A directly after his film on Saturday, an additional Q&A later in the day, a press conference on Sunday, and then a final Q&A with a bunch of directors and producers. Due to certain conflicts, I was only able to attend the first and last Q&A but both were extremely informative. Shinkai is not just simply polite but actually very humble, giving detailed answers to every question asked. At the first Q&A, Shinkai elaborated on his desire to create a more mainstream film that is visually accessible not only to a Japanese general audience but an international one as well. I was able to ask Shinkai a question myself:

Q: In the film, Agartha is in decline and the people there think it’s best to accept it, but others struggle not just against death itself, but struggle to live their lives. What are your own thoughts on to what extent a person should struggle against that fate or accept it?

To which he responded:

In the film, there are those who have accepted that they are not long for this world. But Shin, a resident of Agartha, hasn’t accepted it. If asked this question 15 years ago, I would have definitely sided with Shin, but now that I’m older I can’t help but say I understand the view of the other people. In this film, I didn’t want to side with either side. I didn’t want to deny either side.

I had originally wanted to ask Shinkai about digital animation, but after seeing the film and the concept of accepting the decline of one’s own civilization, it had me thinking about the way in which all of the various characters struggle in different ways and to varying degrees against their circumstances, and it spurred me to ask this question instead. Fortunately, I would have another opportunity to ask Shinkai about the animation process itself at the Directors Q&A Panel.

The Directors Q&A was nothing short of amazing, as it brought together directors Ishiguro Noboru (Macross, Legend of the Galactic Heroes), Murata Kazuya (To Heart, Full Metal Alchemist: Sacred Star of Milos), and Shinkai, and every answer showcased just how different these three were in terms of age and experience. The best example might be when someone asked what series would be considered the directors’ top must-watch anime. Whereas Murata picked a good, yet fairly expected response in Future Boy Conan, Ishiguro mentioned old Czech puppet shows, Canadian animator Norm McLaren, and a Chinese sumi-e-style animation from decades prior called Muteki and Shinkai actually selected Ishiguro’s own Legend of the Galactic Heroes. This generational difference was also evident in their responses to how the recent earthquake and tsunami might affect the industry and its people, with Ishiguro mentioning that the lack of escalators and power outages were something that he remembers and is familiar with from decades ago, while Shinkai talking about how he thinks that there is definitely potential to use this event to fuel the creative process but doesn’t quite know yet how to do so.

Keeping in mind this living history of directors available, and also remembering a comment from Ishiguro earlier in the panel about how he has had trouble adjusting to digital animation, I crafted my question accordingly: I asked if Shinkai and Murata, who both worked in digital animation, had any advice for Ishiguro in terms of working with digital animators. If you think about it, Ishiguro worked primarily in an age of analog animation, Murata worked in the transitional period between the two, and Shinkai is purely digital, this meant that each of their responses would embody different experiences and values. Knowing that Ishiguro is a living legend and that neither Shinkai nor Murata would want to show any disrespect towards him, I tried to phrase the question to give them as much leeway for politeness as possible, but it was still clear that this was going to be a tricky situation when the translator actually said, “I’m not going to touch this one.” Fortunately, Ishiguro, upon learning what I asked, actually encouraged the younger directors to give answers, sincerely willing to set aside seniority for some help.

Murata spoke of his own initial thoughts towards digital animation. Having worked with cel animation and remembering the hardship of lining up cels and taking photos of the compiled images one by one, Murata saw the move to digital as an opportunity to do more with more freedom. Shinkai, however, actually said that today’s digital animators should be learning from the older cel animators because, at the end of the day, as long as the initial images are still drawn with pencil on paper, those experiences and talents are still very important. Another interesting conversation arose when Shinkai mentioned working with older animators and how they worked in “millimeters” while digital animators think of space in terms of “pixels,” to which Ishiguro responded that he had to deal with the opposite problem, seeing the term “pixels” for the first time and wondering how many millimeters that was supposed to be. My question was the last one and it felt good to end the panel that way.

I was also able to get Evan Minto from Ani-Gamers to ask Shinkai a question at the press conference, about what it’s like to work with computers in animation. Interpreting the question as to mean 3DCG, Shinkai remarked that he actually prefers 2D animation despite his background in games, and would only go back to 3D if 2D faded away. Given the number of great anime creators who only started working in anime because they couldn’t find more “legitimate” work, I have to wonder if this could be another case for allowing 3D anime to fully mature.

There were Q&A sessions with both Ishiguro and Murata, as well as Madhouse founder and perpetual Otakon guest, Maruyama Masao, but unfortunately they conflicted with just about everything else. Notably, Maruyama’s and Ishiguro’s panels ran during the showing of Shinkai’s film. Still, I am glad I got the opportunity to see Ishiguro on the Directors/Producers panel, and I managed to get autographs from both Ishiguro and Maruyama. Speaking of Maruyama, the man has worked on so many things it’s actually kind of hard to be completely unable to find merchandise related to his work. In my case, I had him sign my Cardcaptor Sakura movie DVDs.

Industry Panels

This year’s Otakon included a Sunrise industry panel, which might not seem all that special compared to other companies’ panels until you realize that Sunrise never holds industry panels. Usually, there stuff goes to Bandai Entertainment, but this time it was Studio Sunrise, creators of Gundam, coming straight out of Japan to talk to the fans at Otakon about their shows. The panel began with an introduction from Sunrise producer, Ozaki Masuyuki, and then continued with a video showing called “The World of Gundam,” giving a brief history of the franchise and how it has affected Japanese animation. The video delivered on two points, first of which is that it fulfilled my wish for it to have a hilarious English-language narrator, and second of which is that it managed to result in a few surprises. Ozaki was clearly expecting the cheers for the original Gundam and titles like Gundam W, but when the crowd went into a roar over G Gundam, I could literally see that Ozaki didn’t expect it, with his body actually being taken aback by it.

From there, they showed a recap of the first season of Tiger & Bunny (which contained spoilers!), and it was also evident that the show was extremely popular. I also had a bit of a realization during that section, as Ozaki asked one by one if each hero was the crowd’s favorite character. Naturally, characters like Wild Tiger, Barnaby, and Blue Rose got good reactions, but when he asked about Dragon Kid, I found myself to be the only one clapping and hollering.

(Dragon Kid is the best, forget y’all.)

The panel also had a bunch of new show previews, the most interesting of which is probably (Gundam AGE aside) a series titled Phi Brain Puzzle of God. Apparently, it features a kid who is good at solving puzzles. The title alone makes me want to check it out.

Speaking of Gundam, the Tamashii Nations booth in the Dealer’s Room featured this:

Being that this was the first and possibly only time we’d ever see an official Sunrise panel, a lot of questions were asked about a lot of series. Patz from Insert Disc for example asked about the possibility of streaming older shows, especially the Yuusha robot series, and the answer there was that they were looking into streaming as much as they can but that there were no definite plans. I asked about the possibility of reviving significantly older giant robot franchises such as Zambot 3 and Daitarn 3, to which the response was that Sunrise prefers to create new concepts rather than going back to older ones, unless there is significant fan demand or a director/producer has interest in doing so. Gundam, I assume, falls under both the former and latter. There was also a lot of praise for Tiger & Bunny and hope from the fans that there would be more. Probably the question that sticks out to me most was the lone girl who politely asked them for more My-HiME/My-Otome in a thick southern accent, if only because that franchise didn’t seem to be on anyone’s radar. Interestingly, Ozaki said that the My series is designed to have sequels. These are certainly not concrete answers, but more than I typically expect from a company official.

If you want real answers at an industry panel though, look no further than Vertical Inc., publishers of Twin Spica, Chi’s Sweet Home, and a plethora of classic Tezuka titles. While going through all of their upcoming titles, marketing guy Ed Chavez (who you may remember from the old Vertical Vednesdays) would talk about his own feelings towards them, giving a genuine sense that he had a personal investment in all of their licenses, which include a manga adaptation by Furuya Usamaru of No Longer Human, Princess Knight, and The Drops of God. In answering a question of whether or not the manga would be flipped or unflipped, Ed remarked for instance that The Drops of God would remain unflipped despite its potential for success outside of manga readers because of how the intricate labels on wine bottles would be excessively difficult to correct afterwards.

The Bandai After Dark panel tried to be a somewhat free-flowing, “casual” panel as well but didn’t quite come across that way. That said, there were a number of highlights. The Gosick and Nichijou anime have been licensed for DVD release, as has the Nichijou manga, which according to one person I know is far superior to its adaptation in terms of comedic timing and such. The composer for The Disappearance of Suzumiya Haruhi was also present, and he played a violin solo of that movie’s main theme, Yasashii Boukyaku. I really love that song, and I think that was one of my favorite moments from Otakon.

In terms of industry panels, last but not least must be the Angel ScandyS Q&A, which centered a show that isn’t even actually in production yet. Ishiguro, the aforementioned director of Macross, has thrown his hat into the ring that is the moe idol genre. Planned to be a story about angels, devils, and human idols competing over a young man’s soul (or something), what’s fascinating about this project is that they bothered to show it at Otakon at such an early stage, something I’m certain has never been done before. The voice actors, who were selected first and had characters based on them rather than the other way around, had prepared a skit as well, both in valiant Engrish and in Japanese, to give the audience an idea of what the show might be like. When asked about the music, we were told that Ishiguro himself wrote the lyrics for the music. Ishiguro meanwhile, had been sneaking around the panel itself, preferring to film the panel from an audience perspective. I asked them about the character designs, which seem oddly familiar despite being so generic, but was told that 1) it was done by an unnamed Artland (Ishiguro’s studio) employee and 2) that the character designs aren’t even final. I don’t know, seeing a project so early in its life piques my interest.

Fan Panels

Due to the sheer amount of premieres and unique industry panels this year, on top of the scheduling conflicts that caused similarly themed panels to run at the same time (Gundam Unicorn showing vs. Sunrise panel vs. Gundam panel vs. Underrated Mecha panel), I unfortunately was unable to attend very many fan panels. Still, of what I saw I certainly enjoyed.

The Reverse Thieves ran two panels this year, “The Best Manga You Never Read: Tokyopop Edition” and “Investigating Detective Anime.” The former pointed out titles that the two considered to be underrated titles, many of which did so poorly in the US as to be canceled even prior to Tokyopop’s demise. One good reason to go that panel is actually the Q&A section, not because they give out free stuff, but because they’re actually really good at answering questions and taking suggestions. The Detective Anime panel showed the sheer range of genre fiction available in Japanese animation, and focused less on finding the most obscure titles possible. Again, their Q&A session was excellent.

I also made a quick stop at the “Moe Moe What?” panel, curious about how exactly they were going to approach the subject. Though I cannot say how the panel turned out by the end because I had to leave early, I found the panel to be informative enough, though obviously geared towards fans of moe who are looking for an intelligent way to defend the idea.

I attended both of Daryl Surat of Anime World Order‘s panels, “Remembering Satoshi Kon” and “Anime’s Craziest Deaths.” As someone who knows Kon but doesn’t really know Kon, it was a highly informative panel which showed his influences and his connections to other great names in manga and anime. In particular, Kon began his career as a manga assistant for Otomo Katsuhiro (Akira), and even worked with Oshii Mamoru (Ghost in the Shell) on a number of occasions. As for Anime’s Craziest Deaths, I had talked to Daryl when he was originally planning it a couple (?) of years ago, and even contributed some examples, but was just unable to see the final result for a long time. Now that I’ve experienced it, I can say that it’s really worth its own title, though I realized that my suggestion of Zambot 3  felt a little weak compared to the blood-and-guts violence of the likes of Baoh and Violence Jack. Perhaps something from later on in the series would do it more justice, though I think it more has to do with the fact that the “craziness” of the deaths in Zambot 3 are more contextual than visceral.

The last fan panel I attended was the Otakon Game Show, which had four contestants on-stage showing off their anime trivia skills, one of whom was an aforementioned Reverse Thief. The format of the game had it so that the audience could participate as well, and keen panel attendees might have noticed that I reached second place in Round 1 of the Game Show, just about 30 points shy of the #1 spot.

I realized my own frightening power during that panel. One of the categories in the second round was “Shower Scenes,” and for one question, even before the clip started playing and all the only thing visible was a shower head, I said “Chun-Li” to my friends and was eventually proven to be correct. Sadly, none of the contestants actually got it, though any arguments I make about that shower scene being really distinct and iconic does not help me in any way. Still, for one moment I shined in the most brilliant yet dark way imaginable.

Though that was the last panel I participated in as an audience member, I was also a panelist on “Anime and Manga Studies,” which had us answering questions from both the moderator, Mikhail Koulikov as well as the audience. It was a Sunday 9am panel, which meant that attendance would inevitably be somewhat sparse, but I was still glad to see quite a few people show up. I hope we provided a good panel for you all!

Cosplay

I’ll let this section more or less speak for itself, but I do want to say that the three of the biggest cosplay this year were probably Madoka Magica, Panty & Stocking, and especially Tiger & Bunny. Sadly I did not get any photos of Tiger & Bunny, and the only Dragon Kid cosplayer I managed to find was when I was waiting for the bus on the way home.

Miscellaneous Noteworthy Things

The artist’s alley this year had some really interesting features, an “Art of Akira” exhibit that features the animation cel collection from a diehard Akira fan and did a really good job of showcasing the visual excellence of that film.

A couple of artists also caught my eye, especially one Ashwara, who I commissioned to draw a piece of Ogiue fanart for me. Amidst a number of artists who draw well but pretty much look the same in style, his work really stood out and I was glad to have seen it.

There was also a wall at the Aniplex booth where people could ask Kyubey for a wish. Seeing it, there was one wish I knew I had to make.

Is it a cat?

This year also gave attendees the opportunity to donate to Japan in light of the recent disaster, to which they gave merchandise. I received this Madoka poster for my efforts.

In terms of cheap and simple food, a Jimmy John’s had opened up since the previous year, which had me jumping for joy (you can ask others about it). Back in college, I frequently visited the local Jimmy John’s, and had not been able to partake of it in over five years. Now that I know that there’s one to greet me every Otakon, I know where I’ll be eating at least once. It’s nothing fancy, but it’s really quick and I think it tastes better than Subway.

In terms of more expensive food though, the place to go this year was Abbey Burger Bistro, which features a number of exotic meats in burger form. My burger ended up being a medium-well Kangaroo burger with mushrooms, onion rings, chili mayo, herb yogurt, swiss, and pepper jack. The only thing that made it better was being in the company of good friends, including Daryl and Gerald from Anime World Order, the Reverse Thieves, Patz, the crew over at Ani-Gamers, and many more. Same goes for everyone I met over the weekend. You know who you guys are.

A Special Message

In the sweltering heat of Baltimore in July, when humidity and temperature worked together as an unpleasant duet, only one man was truly able to save us from the sun. He sold cool, freezing temperature water for a mere dollar, and he had a powerful advertising jingle to go with it. Apparently around last year, the addition of the megaphone made his presence fully known. Even for those who did not buy his goods, he was quite possibly the most refreshing part of Otakon 2011, his pitch quickly becoming a popular tune to sing along with for the attendees. I found myself in that group as well.

Ice Cold Water cosplay is inevitable.

Study Up for Otakon 2011

This weekend from July 29th to the 31st is Otakon weekend and I will be in attendance. Otakon this year is packed with guests and premieres, and I’ll most likely be attending as many of those as I can, as well as a bunch of other panels in between.

I’ll be wearing this:

I’ll also be participating in one panel, which is “Anime and Manga Studies” on Sunday at 9am. If you’ve ever thought about using anime or manga in a school paper, or if you’re interested in becoming a research of anime and manga, this is the panel for you. Don’t worry about not being “academic” enough, either. I’m a fan who became an academic, and as anyone who knows me is aware, my fandom is stronger than ever.

I also recommend attending the Masao Maruyama Q&A (even though I probably won’t be so I can see Shinkai’s new film). He comes every year but those things are always incredibly, incredibly informative. Ask him about the new Kaiji Season 2 that’s currently airing!

This is only a tentative schedule, and my plans might change on a whim or because I’ll be hungry, but here are just some of the things I am considering attending. I’ll also be trying to get a bunch of autographs.

Friday

  • 9:00am: Best Manga You’ve Never Read (Panel 4)
  • 10:30am: Moe Moe What? (Panel 4)
  • 11:00am: Remembering Satoshi Kon (Panel 1)
  • 12:00pm: Becoming a True Pokemon Master (Panel 4)
  • 1:00pm: Opening Ceremonies (Panel 3)
  • 3:00pm: Aniplex of America Panel (Panel 1)
  • 5:00pm: Madoka Magica + Q&A (Video Room 5 HD)
  • 8:00pm: Chemistry Concert (Hall D)
  • 9:30pm: Fukushima Dai-ichi (Panel 1)
  • 11:00pm: Bad Anime, Bad!! (Panel 5)

Saturday

  • 9:00am: Unusual Manga Genres (Panel 2)
  • 10:00am: Hoshi o Ou Kodomo +Q&A (Video Room 5 HD)
  • 1:00pm: Special Surprise Premiere (Video Room 5 HD)
  • 2:30pm: Trigun: Badlands Rumble (Video Room 5 HD)
  • 4:00pm: Vertical Industry Panel (Panel 5)
  • 5:30pm: Full Metal Alchemist: Sacred Star of Milos (Video Room 1)
  • 7:30pm: Sunrise Industry Panel (Panel 3)
  • 10:00pm: Dubs that Time Forgot (Panel 1)
  • 12:30am: Anime’s Craziest Deaths (Panel 6)

Sunday

  • 9:00am: Anime and Manga Studies (Panel 2) <– I will be on the panel
  • 12:00pm: Kylee Concert (Hall D)

See you at Otakon!

Otakon 2010: I Don’t Believe It. That’s Unbelievable.

At this point, having gone to Otakon for the past four years, I feel it safe to call myself an Otakon veteran to some degree. In terms of what to expect, this year didn’t feel that different from all the previous times I went, but a lot of things have happened to me over the past year or so, makes me think I’ll reflect back on Otakon 2010 particularly fondly.

Ogiue Maniax’s Panelist Debut

Otakon 2010, from July 30th to August 1st, was the first time that I came to the convention as a panelist. And I had two to boot!  It may have been obvious from all the posts I made about panel preparations, but I really wanted to do a good job and I really wanted people to come to the panels, so up until I finished both of them, I had been very nervous.

The mahjong panel, titled “Riichi: Japanese Mahjong, Anime, and You” was a collaboration between me and Sub over at Subatomic Brainfreeze. With a 9:30am Friday timeslot when a good portion of the con hadn’t even been registered, and a fairly obscure topic like mahjong, we were both worried that our panel attendance would amount to our friends and acquaintances, and while we would have been glad to teach them about mahjong, our real goal was to reach those people who were only barely familiar with mahjong anime. Fortunately, the turnout was better than we had ever expected, and while I am to understand that our panel room was the smallest of the bunch, we still managed to pretty much fill the whole room, getting approximately 160 people to listen to us talk about an old Chinese tile game and the way it works in Japanese cartoons.

The Riichi panel itself also went far better than we expected. Knowing how much information there was to convey despite the fact that we had already decided to cut large amounts of information, we had practiced the panel on multiple occasions, barely finishing on time. But while our practice sessions felt kind of strange and awkward, the actual panel itself had an amazing energy to it. Both Sub and I were playing to our strengths, playing off of each other, and we managed to give all of the information we wanted to while also keeping the audience entertained. We even finished early and had a good amount of time for questions! From this experience, I have learned that Sub and I make a good paneling team and I look forward to the next opportunity we have to do a panel together.

By the way, for those of you who were at the mahjong panel but were unable to copy down the URL for the additional mahjong resources, here it is.

My second panel was also on Friday, but at the opposite end of the day at 11pm. Entitled “Portrait of a Fujoshi: The Psychology of Ogiue Chika,” this joint effort between myself and Viga the Otagal was in many ways a culmination of what I had been doing on this blog. Last year, Viga challenged me to do a panel all about Ogiue, and that’s how we ended up on stage.

I understoood well that even if a good portion of the convention was into yaoi and Hetalia and the like that they would not be interested in deep character analysis, so while the panel attendance wasn’t as high as it was for the mahjong panel, it was still quite impressive, and once again we managed to play off the energy of the audience and each other and give a good presentation, with me giving a more subdued approach. Also, once again, where practice netted us a panel that had about 10 minutes worth of Q&A, the actual thing gave us three times the amount. While I wish we had prepared more, I think we did a good job of expressing what makes Ogiue such a great character and why we connect so well to her (and why you should too!).

When I think about it, doing a panel on a single character is unusually rare at an anime con. You have panels about Evangelion, but never is it a panel specifically about Ayanami Rei. I hope we can start a trend at anime cons, as I think it’s a worthwhile way of running things.

I don’t know if any video recordings are available so I apologize for those of you who were unable to attend but wanted to see them. I also want to say thank you, thank you from the bottom of my heart, to all of you who attended my panels. I hope you enjoyed them.

Now having panels at both extremes of the day has its drawbacks, but it also had the great benefit of avoiding conflict with the majority of events, thus freeing up the rest of the con for me. As is the case with every year, my primary mode of entertainment at Otakon is the panels, both industry and fan. Fortunately or unfortunately however, I found that there was still too many entertaining things crammed into a single weekend and I still had to sacrifice one panel for another.

Industry Panels

In terms of guests, I was not looking forward particularly to any of them this year, but I’m glad I attended the Q&A’s that I did as all of them provided incredible insight into the industry, with Mitsuya Yuji’s panel perhaps being the most informative of all. Attending his Friday panel, the voice acting veteran told us how voice acting became a “profession” rather than a side job for dramatic actors and how voice acting should come from the entire body and not just the voice. He also talked about how in the old days, if you flubbed a line, rewinding the film reel and readjusting everything was a huge pain, so mistakes were a big deal.

Throughout the panel, Mitsuya showed us what it was to truly be a voice actor, from passionate yells (he delivered a passionate “CHOUDENJI SPIIIIIIN” on more than one occasion) to voice changes to even the change in jobs given to you as you age and can no longer be the handsome male lead. Also, seeing as his debut voice acting role was as Hyouma, the main character of Combattler V, I asked him the question I had asked of Macross director Ishiguro and Gundam creator Tomino: What were your experiences with legendary anime director Nagahama Tadao?

Mitsuya gave us the impression that Nagahama was an incredibly passionate man. Gentle and understanding, he took his role as director very seriously and pushed Mitsuya to improve his performance. Mitsuya had originally tried out for both the lead Hyouma and the rival Garuda, and Nagahama made him redo his Garuda takes ten times. When asked if this was typical of a mere audition, everyone said that this was highly unusual. Mitsuya would later find out that all of this, from the audition to the strict voice sessions, were all signs of the fact that Nagahama had seen the amazing potential Mitsuya had and wished to nurture it into something greater.

Maruyama Masao was back again this year. The head producer over at Studio Madhouse, in my opinion the best anime studio there is, Maruyama is a staple of Otakon, but despite the fact that he comes pretty much every year, I look forward to it every time. This year we finally learned that Redline, the series he had been working on for six years which he also mentioned at numerous past Otakons, is finally getting a theatrical release in October, though its director also passed away before it could debut. Redline is  high-intensity anime, resembling the most elaborate portrayal of F-Zero ever, and Maruyama claims it will be the last truly hand-drawn anime ever.

Otakon was also the American debut of Welcome to THE SPACE SHOW, a feature-length film from the animation team which brought us Read or Die and Kamichu. As such, the creators were also there at Otakon, and managed to have an informative Q&A session. I gave a question targeting mainly Ishihama, the character designer, asking if he felt there is a trend in anime films to move towards simpler character designs which lend themselves towards looser and more whimsical animation. Ishihama responded that he believed there is indeed such a trend, but that there is also a counter-trend present, where more detailed, less fluid animations are also becoming popular.

As for Welcome to THE SPACE SHOW itself, the movie is quite fun but is too unfocused. The story of kids who travel into outer space in a way reminiscent of Galaxy Express 999, the film had opened up many good directions the story could have gone but ended not taking very many of them and losing a good deal of its potential. The film also dragged on after a while in a way where even the expertly animated sequences and wonderful set of aliens felt less exciting overall. At the Q&A session, we learned that this was the team’s first feature-length work, and in hindsight it really showed.

The only American industry panel I ended up attending was the Vertical Inc. panel with Ed Chavez and Peepo Choo author Felipe Smith. Ed, responsible for all of those Vertical Vednesdays I keep talking about on the blog, is about the most personable marketing guy in manga. While giving hints at interesting new titles coming in the future (including another Tezuka title), he also showed that he has some strong opinions on manga, stating that Vertical would not license Yokohama Kaidashi Kikou because “I don’t like it.”

Fan Panels

I had a lot of fun with the fan panels I attended, which mainly focused on exploring elements of anime and manga but I also attended some fun ones too. In the “elements” category there were three panels:  “You Don’t Like Moe and Here’s Why,” “The Changing Faces of Anime,” and “The Life and Times of Akiyuki Shinbo.” In the “fun” category, there was Anime World Order‘s “10 11 Anime You’ve Never Heard of But Must See,” the “Mecha Fan Panel,” and Megaman in Anime and Manga.”

The moe panel focused on the concept as a phenomenon and the meanings it gains as it has become a part of the industry itelf. It took a while to get off the ground but eventually found its footing, and the best advice I can give to the panelists is that more can be done to bridge the gap between what they are talking about and what the audience understands.

The Changing Faces of Anime panel, run by Evan Minto of Ani-Gamers, was a literal look at faces in anime, discussing changes in character designs over the years. It was a good panel which generated even better discussion, and it’s a difficult topic to tackle in only an hour.

The Shinbo panel, presented by wildarmsheero, showed that he had clearly done his research on the eccentric director and took a look at all the stylistic elements Shinbo loves to employ in his works. It ran a big long, forcing the Q&A session to be cut.

The “Must-See Anime” panel was very entertaining, though it was focused less on recommending good shows to anime fans and more about showing amazingly obscure anime that were difficult to obtain and had a lot of excitement value (but could still be good shows). I know that I’m going to track down Natsuki Crisis and other titles. Also, while obviously the clips themselves say a lot, it also doesn’t always convey some of the more overarching positives of a title, so more talking might be a good idea.

The Mecha Fan and Megaman panels meanwhile were fairly similar, giving the history of mecha and Megaman in Japanese graphic fiction. I won an old issue of Nintendo Power at the Megaman panel, and enjoyed the liveliness of the mecha panel, but I think that both could benefit greatly from delving even more into their topics. The Megaman panel also suffered from everyone reading from their scripts too much. It was very obvious that everyone at the panel was an expert in the field of Megamen, and I think removing the script would have made it more personable. On the other hand, it also showed the best Rockman.exe opening, so it’s all good.

Entertainment

While neither was truly the start or the end of the convention, I find that the opening ceremony and the Home Made Kazoku concert act as nice bookends to the con proper, mainly because of the positive impression Home Made Kazoku made on the audience at the former, which led to great anticipation about their performance for the latter. A hip hop-oriented Japanese group, their music and live performance was really infectious, and I think that music-wise it was a great success for Otakon this year, especially when I found out that the shamisen-playing Yoshida brothers managed to fill the concert area so tightly as to nearly be a fire hazard.

Speaking of fire hazards, the talk of the town was clearly the fire alarm Saturday Afternoon which forced all of the nearly 30,000 attendees to evacuate the Baltimore Convention Center. Given the general immaturity of the con crowd (including whoever actually pulled the fire alarm), I was pleasantly surprised to see people doing the right thing in the even of the fire: leave in a calm and orderly manner. Even the most rambunctious anime teen knows not to mess with this sort of thing, which brings a smile to my face.

Food and Friends

But going to a con isn’t just about the anime or the guests, it’s about meeting people and having a great time doing so. The con begins on Friday, but the con experience truly begins the Thursday before, from the point the bus arrives, and only really ends when we get back home. This year’s Otakon featured the return of glorious Brazilian Buffet, being amazed at the evergreen awfulness of G-Saviour while watching it in the hotel room, large gatherings with people relaxing and joking about, and amazingly deep discussions about everything anime and manga.

As I rode the bus home with my travel companions, we discussed for about four hours straight the very nature of enjoying anime and manga, as well as their qualities as creative forms of expression, and it made me realize just how much better conventions are when you add the human element to it.

I love it, and love makes Otakon better, I can guarantee you that.

Nandoga Nare: Let’s Get Ready for Otakon 2010

Otakon is this weekend, and I am psyched. Not only that, but if you didn’t know before, I’m doing two panels this year. You’ll find both of them on the Otakon Schedule, but just to make sure, I’ll highlight them below.

Riichi: Japanese Mahjong, Anime, and You
Time: Friday, July 30 at 9:30am
Location: Panel 4
(Hilton Key 11-12)

If you’ve watched such popular anime as Akagi and Saki, you’ve been witness to the ancient game of mahjong– and you had no clue what the players were doing. Maybe you’ve even tried the game and found the complicated rules too intimidating. We did too! But we managed, and today we’re here to show you that it can be done. Let us enlighten you on the basics of Japanese style, or “riichi” mahjong, its appearances in anime and the entire genre of manga devoted to it, and how to play this fascinating game!

Portrait of a Fujoshi: The Psychology of Ogiue Chika
Time: Friday, July 30 at 11:00pm
Location: Panel 4 (
Hilton Key 11-12)

Throughout the series “Genshiken,” the character of Ogiue Chika goes on a journey of development, tackling topics such as self-image, childhood trauma, and the many perils of being an otaku-in-denial. Come, if you want to really delve into the mind of Genshiken’s most psychologically complex character with a panel brought to you by the experts on angry fujoshi characters, Ogiue Maniax and Viga the Otagal!

Now I understand that the first panel is very early and the second panel is very late, but I think you’ll get a kick out of both, particularly if you are a fan of both Ogiue and mahjong (I’m sure there’s a lot of you out there).

I’ll also be running around with the above image around my neck. It’s a special badge for this year that I’ve put quite a bit of thought into. You might even be wondering, “Are those a random assortment of tiles below Ogiue to reference the mahjong side of things?” But they’re not.

The hand is a Hon Itsu, or Half Flush, signifying Ogiue’s self-image of “impurity.” It also contains bamboo tiles, as the Ogi in Ogiue means “reed,” with the added benefit of the 7 of bamboo resembling Ogiue’s paintbrush hairstyle. They’re all odd numbers because Ogiue herself is odd, and the east and north tiles are in reference to the fact that Ogiue is from “Tohoku,” the northeast region of Japan. Finally, the hand is also a Chii Toitsu, or Seven Pairs, because Ogiue is a fujoshi who likes to come up with pairings.

See you in Baltimore!

There Sure is a Lot to Talk About

When it comes to presenting, while nothing truly prepares you for the main event, you still get a lot of mileage from just practicing in front of an invisible audience. That’s what Sub and I did for our mahjong panel today, and it really helped us a lot.

From the very start, we were well aware of one of the big problems of running a mahjong panel: there is simply too much information for an hour. But even after cutting a number of things from the presentation, important ones mind you, we still found ourselves eating up too much time. We really had to get down to the meat and bones of what we wanted to convey, but at the same time were conscious of the fact that being too boney-meaty might not get across some of the fun of mahjong. Still, after practicing a few times, I think we pretty much have it down. In addition to letting us adjust the slides for better flow and such, it also gave us a much better idea of what we really wanted to say.

Compared to the Ogiue panel, the content of the mahjong panel has to be razor-sharp in its focus. It does not forgive going off on tangents. But I think we’re ready for the challenge.

Ike! Pin Panels!

As Otakon draws nearer I’ve been steadily working on my panels, and I’ve come to realize that this time around I’m really concerned with giving good presentations.

That’s not to say though that I didn’t care about previous panels, nor that I haven’t ever presented in front of a crowd. I have plenty of experience for example defending my art portfolio for various thesis classes. But what feels different about this perhaps is that I really want to convey information in a way that really helps people grow as thinking fans. I want to make sure I do as much as I can with the time that I have so that everyone who attends can come away satisfied and feeling like they want more and want to do more.

I don’t have too many doubts though, as I think not only me but my co-panelists all have passions for the subjects we’ll be presenting, and so I think that once we’re in the spotlight we’ll do well. No pressure!

Otakon’s 21 days away, which seems like a lot but kind of isn’t. And then there’s that other thing looming on the horizon…

Ogiue Maniax Panels at Otakon 2010

Two of the panels I applied for have been accepted for Otakon 2010. This is pretty exciting for me, as this will be my first-ever time at Otakon as a panelist! It’ll also probably be my last hurrah in the US before I go. If you’re gonna be in Baltimore for the con, I suggest you stop by. The schedule isn’t set yet, but I do have convenient panel descritions!

Note: Panel descriptions are subject to change, as I don’t quite remember which versions we ended up submitting.

Portrait of a Fujoshi: The Psychology of Ogiue Chika with Viga

“Throughout the series “Genshiken,” the character of Ogiue Chika goes on a journey of development, tackling topics such as self-image, childhood trauma, and the many perils of being an otaku-in-denial. Come if you want to really delve into the mind of Genshiken’s most psychologically complex character with a panel brought to you by the experts on angry fujoshi characters, Ogiue Maniax and Viga the Otagal!”

Riichi: Japanese Mahjong, Anime, and You with Sub

“If you’ve watched such popular anime as Akagi and Saki, you’ve been witness to the ancient game of mahjong– and you had no clue what the players were doing. Maybe you’ve even tried the game and found the complicated rules too intimidating. We did too! But we managed, and today we’re here to show you that it can be done. Let us enlighten you on the basics of Japanese style (riichi) mahjong, its appearances in anime and the entire genre of manga devoted to it, and how to play this fascinating game!”

Well that’s all there is for now. I’ll update with a new post when we have schedule information, as well as if the third panel is accepted.

See you in Baltimore!

Home Made Kazoku Rap-Sings Their Way to Otakon

Otakon 2010 fires its first major volley with “Home Made Kazoku” as their Sunday musical guest.

Realistically speaking, this is pretty much the kind of musical guest I want at conventions more often. While I know that they’re not a J-ROCK BAND and thus won’t have quite as much clout among those who go to anime conventions mainly for the concerts, Home Made Kazoku’s a legitimate act that’s actually done music for popular anime. I mean, you couldn’t exactly call Naruto or Bleach small-fry cartoons (aside from literally being for children), and they also did “Shounen Heart,” the love-it-or-hate-it second opening of Eureka Seven.

I still consider it a crime that JAM Project got only a fraction of the audience of other musical guests at Otakon 2008, especially when they had Kageyama “Chala Head Chala” Hironobu, a guy whose songs almost every person at an anime con knows at least one of. While I get the appeal of the J-Rock band, I wouldn’t mind them nearly as much if more of them had actually sung something related to anime, or if they weren’t being sold mainly on image. Hell, a COVER of an anime song would be acceptable.

So, Home Made Kazoku. I can’t wait to see everyone at the concert try (and fail) to sing along to the rap portions.

That includes myself.

It’s hard!

Ishiguro and Pals’ Otakon Press Conference Full Audio at Ani-Gamers

In my Otakon 2009 review, I mentioned a highly informative press conference with guests Maruyama Masao, Ishiguro Noboru, Kikukawa Yukio, and Matsubara Hidenori, and I implored you to listen to the full interview once it was released by some noble citizen. Well it turns out Evan Minto from Ani-Gamers is that Good Samaritan, as he has posted the entirety of the audio on his blog.

Click the link, download the mp3, and be enlightened.