Thoughts on Steven Universe and Anime Influence

Though not always at the forefront of mainstream entertainment around the world, anime and manga have had a significant influence on a lot of artists’ and creators’ work. Some aim to create “anime” or “manga,” while others are show the impact of Japanese popular media in subtler ways, Prominent series such as Avatar: The Last Airbender and the more recent Steven Universe tend to be at the center of these discussions, and all of this leads to questions such as how one defines anime, or whether or not something “counts” as manga.

When thinking about whether or not Steven Universe or Megatokyo can be defined as anime or manga, what I find important isn’t the semantics of definition or how close to a certain truth we need to get, nor is it necessary to have to strictly categorize anime or manga. Instead, it reminds me of something that a classic anime dirctor, the late Ishiguro Noboru (Macross, Legend of the Galactic Heroes, Space Battleship Yamato) had to say about what influenced his own work in Japanese animation. At Otakon 2011, Ishiguro cited as some of his influences Czech puppet shows and animator Norm McLaren, both of which are visually extremely different from Japanese animation both old and new.

While Ishiguro did not state that he was creating Japanese Czech Puppet Theater (OJP Animation instead of OEL Manga?), what I think is more important is understanding that how art influences art does not always result in something visually familiar. How it’s processed from its presentation to the creator who sees it, who then incorporates it in their own work, is unpredictable, and it might end up looking new and different. So, while Avatar: The Last Airbender looks closer to what people think of when they hear the term “anime” and Steven Universe looks a lot closer to an “American cartoon,” both are examples of series that draw influence from Japanese animation, and on some level it should be expected that there would be a transformative process when anime crosses, time, space, cultures, and different artists.

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Ishiguro

Last week saw the passing of one of the greatest anime directors of all time, Ishiguro Noboru. I’m not an expert on Ishiguro, so I don’t think it’s appropriate to talk as if I am keenly aware of his entire history. Instead, I would like to just talk about his impact on a more personal level.

Ishiguro’s list of influential works is almost second to none, and I know from personal experience that his finest works stand the test of time in a way that few can. Back in 2004, I was a college student who finally managed to get all of the original Super Dimensional Fortress Macross. The show was so utterly engrossing that I managed to finish all 36 episodes in two nights. During that time, I felt myself moving from cheering for Minmay to cheering for Misa; the way the show had developed and grown its characters amidst the backdrop of pop-songs-as-simple-ideals and war made it feel like I might  never experience that kind of thrill burning through a show again. Then came late Autumn 2008, and Legend of the Galactic Heroes.

At a daunting 110 episodes, it wasn’t a show that was really possible to marathon in a short period, but I still found myself often unable to stop. This wouldn’t have been any sort of a problem except at the time I was also studying for my Level 2 Japanese Language Proficiency Test. Was it worth it to cut into my study time so much? Well, the fact that I managed to pass probably colors my reflection, but again I was treated to one of the most well-crafted, intelligent, and hopeful pieces of fiction I’ve ever had the privilege to enjoy. I know Macross and LOGH aren’t Ishiguro’s only works, and there are even people who hold them far more dear than I do, but together they shape much of my views of the man.

I first had the opportunity to talk to Ishiguro as part of a press conference at Otakon 2009, and asked him a question about Nagahama Tadao, director of Combattler V, Voltes V, and Daimos. The way I framed my question was that since Nagahama had passed away decades prior, the only way to really know about him was to ask those who had worked with him, which included Ishiguro. Reflecting on this question, I realize that I had mentally placed the idea of Ishiguro dying far away from Nagahama’s own passing.

Then at Otakon 2011, I attended a panel which had both Ishiguro and Shinkai Makoto (5cm per Second, Place Promised in Our Early Days), and seeing the significant age gap between the old veteran and the newer talent and how that difference also meant the difference between cel and digital animation, I asked if Shinkai had any advice for Ishiguro. I caused a fair amount of light-hearted controversy for suggesting that the younger Shinkai could advise Ishiguro on the craft in which he made his name, but Ishiguro was more than open to it. For a man who was still looking for his next anime to work on, the hierarchy of age didn’t matter to him.

One question about the past and the old, one question about the future and the young, both assuming the man would live for many more years to come. Funny how things work.

I hope Angel Scandies makes it somehow.

Ice Ice, Cold Cold: Otakon 2011

Otakon 2011, occurring over a blistering 100-degree weather weekend, was a unique anime convention for me because it was the first US anime convention that I have been able to attend since my departure to the Netherlands. In the context of my vacation back in the US, it was an odd little break within a break that felt all the more special as a result.

There was also just a lot to do at Otakon, even more than previous years.

Premieres

Otakon this year was packed with premieres, anime that had never officially aired outside of Japan. In an age where convention viewing rooms have lost their importance compared to when they were the main reason to go to a convention, the willingness for Japanese companies to debut their works at cons brings back a bit of old school flavor.

I attended the showing of episodes 1 through 3 of Puella Magi Madoka Magica, the dark, subversive magical girl anime which this past year took the Japanese internet by storm. Though normally I would not watch at a con something I’d seen already, especially a series which doesn’t rank among my top favorites, I attended the premiere in order to gauge the audience reaction to the show. Who exactly was attending this premiere? Despite its popularity among fans on the internet, how many people had actually seen Madoka Magica?

Though there were a number of people who had obviously seen the show already, it was clear that for much of the audience, this was all-new. The crowd cheered and clapped not at the moments where you expect someone with full knowledge of the show would, but at points in the episodes where new and exciting things happen, such as when a magical girl transformation happens for the first time. Also, in re-watching these early episodes, I noticed some particular details, such as how Mami’s transformation sequence is different every time. Overall, I think the show made quite a good impression on the viewers, and I expect the series to reach some degree of success.

Another of the big showings was for the film Trigun: Badlands Rumble, a follow-up to the enormously popular Trigun series. Trigun is probably one of the most beloved anime titles among American fans. I’ve known a lot of people both personally and through observation who had been itching for more Trigun anime for years, and Badland Rumbles scratches that itch pretty well. Centering around Vash the Stampede’s confrontation with a robbery-obsessed villain named Gasback, who only ever takes money so he can use it to fund his next heist. The film features all of the main Trigun cast, and acts as a good reunion for fans, though I’m not sure how well it would do for someone who’s never seen any Trigun before. If I had to make a guess, I think it could still do a decent job because of how action-packed and fun it still is.

The last premiere I attended was for Shinkai Makoto’s new film, Hoshi o Ou Kodomo: Children who Chase Lost Voices from Deep Below. Known for deeply introspective works such as 5cm per Second and The Place Promised in Our Early Days, Hoshi o Ou Kodomo is a first for Shinkai, a more mainstream-feeling title that, although possesses a good deal of introspection, has a greater emphasis on adventure and exploration. Focusing on a young girl named Asuna who gets drawn into a mysterious world, the film has a number of flaws, feeling like it tried to introduce too much all at once and so occasionally lost focus. It manages to mostly overcome these problems, though they’re still a sticking point. This may be a sign of Shinkai’s inexperience with this type of film.

Regardless of the film’s strengths and weaknesses however, the showing of Hoshi o Ou Kodomo was made all the more special by the fact that Mr. Shinkai himself was a guest at Otakon 2011, his first ever American anime convention.

Guests, Directors, Producers

We were given a number of opportunities to interact with Shinkai, with a Q&A directly after his film on Saturday, an additional Q&A later in the day, a press conference on Sunday, and then a final Q&A with a bunch of directors and producers. Due to certain conflicts, I was only able to attend the first and last Q&A but both were extremely informative. Shinkai is not just simply polite but actually very humble, giving detailed answers to every question asked. At the first Q&A, Shinkai elaborated on his desire to create a more mainstream film that is visually accessible not only to a Japanese general audience but an international one as well. I was able to ask Shinkai a question myself:

Q: In the film, Agartha is in decline and the people there think it’s best to accept it, but others struggle not just against death itself, but struggle to live their lives. What are your own thoughts on to what extent a person should struggle against that fate or accept it?

To which he responded:

In the film, there are those who have accepted that they are not long for this world. But Shin, a resident of Agartha, hasn’t accepted it. If asked this question 15 years ago, I would have definitely sided with Shin, but now that I’m older I can’t help but say I understand the view of the other people. In this film, I didn’t want to side with either side. I didn’t want to deny either side.

I had originally wanted to ask Shinkai about digital animation, but after seeing the film and the concept of accepting the decline of one’s own civilization, it had me thinking about the way in which all of the various characters struggle in different ways and to varying degrees against their circumstances, and it spurred me to ask this question instead. Fortunately, I would have another opportunity to ask Shinkai about the animation process itself at the Directors Q&A Panel.

The Directors Q&A was nothing short of amazing, as it brought together directors Ishiguro Noboru (Macross, Legend of the Galactic Heroes), Murata Kazuya (To Heart, Full Metal Alchemist: Sacred Star of Milos), and Shinkai, and every answer showcased just how different these three were in terms of age and experience. The best example might be when someone asked what series would be considered the directors’ top must-watch anime. Whereas Murata picked a good, yet fairly expected response in Future Boy Conan, Ishiguro mentioned old Czech puppet shows, Canadian animator Norm McLaren, and a Chinese sumi-e-style animation from decades prior called Muteki and Shinkai actually selected Ishiguro’s own Legend of the Galactic Heroes. This generational difference was also evident in their responses to how the recent earthquake and tsunami might affect the industry and its people, with Ishiguro mentioning that the lack of escalators and power outages were something that he remembers and is familiar with from decades ago, while Shinkai talking about how he thinks that there is definitely potential to use this event to fuel the creative process but doesn’t quite know yet how to do so.

Keeping in mind this living history of directors available, and also remembering a comment from Ishiguro earlier in the panel about how he has had trouble adjusting to digital animation, I crafted my question accordingly: I asked if Shinkai and Murata, who both worked in digital animation, had any advice for Ishiguro in terms of working with digital animators. If you think about it, Ishiguro worked primarily in an age of analog animation, Murata worked in the transitional period between the two, and Shinkai is purely digital, this meant that each of their responses would embody different experiences and values. Knowing that Ishiguro is a living legend and that neither Shinkai nor Murata would want to show any disrespect towards him, I tried to phrase the question to give them as much leeway for politeness as possible, but it was still clear that this was going to be a tricky situation when the translator actually said, “I’m not going to touch this one.” Fortunately, Ishiguro, upon learning what I asked, actually encouraged the younger directors to give answers, sincerely willing to set aside seniority for some help.

Murata spoke of his own initial thoughts towards digital animation. Having worked with cel animation and remembering the hardship of lining up cels and taking photos of the compiled images one by one, Murata saw the move to digital as an opportunity to do more with more freedom. Shinkai, however, actually said that today’s digital animators should be learning from the older cel animators because, at the end of the day, as long as the initial images are still drawn with pencil on paper, those experiences and talents are still very important. Another interesting conversation arose when Shinkai mentioned working with older animators and how they worked in “millimeters” while digital animators think of space in terms of “pixels,” to which Ishiguro responded that he had to deal with the opposite problem, seeing the term “pixels” for the first time and wondering how many millimeters that was supposed to be. My question was the last one and it felt good to end the panel that way.

I was also able to get Evan Minto from Ani-Gamers to ask Shinkai a question at the press conference, about what it’s like to work with computers in animation. Interpreting the question as to mean 3DCG, Shinkai remarked that he actually prefers 2D animation despite his background in games, and would only go back to 3D if 2D faded away. Given the number of great anime creators who only started working in anime because they couldn’t find more “legitimate” work, I have to wonder if this could be another case for allowing 3D anime to fully mature.

There were Q&A sessions with both Ishiguro and Murata, as well as Madhouse founder and perpetual Otakon guest, Maruyama Masao, but unfortunately they conflicted with just about everything else. Notably, Maruyama’s and Ishiguro’s panels ran during the showing of Shinkai’s film. Still, I am glad I got the opportunity to see Ishiguro on the Directors/Producers panel, and I managed to get autographs from both Ishiguro and Maruyama. Speaking of Maruyama, the man has worked on so many things it’s actually kind of hard to be completely unable to find merchandise related to his work. In my case, I had him sign my Cardcaptor Sakura movie DVDs.

Industry Panels

This year’s Otakon included a Sunrise industry panel, which might not seem all that special compared to other companies’ panels until you realize that Sunrise never holds industry panels. Usually, there stuff goes to Bandai Entertainment, but this time it was Studio Sunrise, creators of Gundam, coming straight out of Japan to talk to the fans at Otakon about their shows. The panel began with an introduction from Sunrise producer, Ozaki Masuyuki, and then continued with a video showing called “The World of Gundam,” giving a brief history of the franchise and how it has affected Japanese animation. The video delivered on two points, first of which is that it fulfilled my wish for it to have a hilarious English-language narrator, and second of which is that it managed to result in a few surprises. Ozaki was clearly expecting the cheers for the original Gundam and titles like Gundam W, but when the crowd went into a roar over G Gundam, I could literally see that Ozaki didn’t expect it, with his body actually being taken aback by it.

From there, they showed a recap of the first season of Tiger & Bunny (which contained spoilers!), and it was also evident that the show was extremely popular. I also had a bit of a realization during that section, as Ozaki asked one by one if each hero was the crowd’s favorite character. Naturally, characters like Wild Tiger, Barnaby, and Blue Rose got good reactions, but when he asked about Dragon Kid, I found myself to be the only one clapping and hollering.

(Dragon Kid is the best, forget y’all.)

The panel also had a bunch of new show previews, the most interesting of which is probably (Gundam AGE aside) a series titled Phi Brain Puzzle of God. Apparently, it features a kid who is good at solving puzzles. The title alone makes me want to check it out.

Speaking of Gundam, the Tamashii Nations booth in the Dealer’s Room featured this:

Being that this was the first and possibly only time we’d ever see an official Sunrise panel, a lot of questions were asked about a lot of series. Patz from Insert Disc for example asked about the possibility of streaming older shows, especially the Yuusha robot series, and the answer there was that they were looking into streaming as much as they can but that there were no definite plans. I asked about the possibility of reviving significantly older giant robot franchises such as Zambot 3 and Daitarn 3, to which the response was that Sunrise prefers to create new concepts rather than going back to older ones, unless there is significant fan demand or a director/producer has interest in doing so. Gundam, I assume, falls under both the former and latter. There was also a lot of praise for Tiger & Bunny and hope from the fans that there would be more. Probably the question that sticks out to me most was the lone girl who politely asked them for more My-HiME/My-Otome in a thick southern accent, if only because that franchise didn’t seem to be on anyone’s radar. Interestingly, Ozaki said that the My series is designed to have sequels. These are certainly not concrete answers, but more than I typically expect from a company official.

If you want real answers at an industry panel though, look no further than Vertical Inc., publishers of Twin Spica, Chi’s Sweet Home, and a plethora of classic Tezuka titles. While going through all of their upcoming titles, marketing guy Ed Chavez (who you may remember from the old Vertical Vednesdays) would talk about his own feelings towards them, giving a genuine sense that he had a personal investment in all of their licenses, which include a manga adaptation by Furuya Usamaru of No Longer Human, Princess Knight, and The Drops of God. In answering a question of whether or not the manga would be flipped or unflipped, Ed remarked for instance that The Drops of God would remain unflipped despite its potential for success outside of manga readers because of how the intricate labels on wine bottles would be excessively difficult to correct afterwards.

The Bandai After Dark panel tried to be a somewhat free-flowing, “casual” panel as well but didn’t quite come across that way. That said, there were a number of highlights. The Gosick and Nichijou anime have been licensed for DVD release, as has the Nichijou manga, which according to one person I know is far superior to its adaptation in terms of comedic timing and such. The composer for The Disappearance of Suzumiya Haruhi was also present, and he played a violin solo of that movie’s main theme, Yasashii Boukyaku. I really love that song, and I think that was one of my favorite moments from Otakon.

In terms of industry panels, last but not least must be the Angel ScandyS Q&A, which centered a show that isn’t even actually in production yet. Ishiguro, the aforementioned director of Macross, has thrown his hat into the ring that is the moe idol genre. Planned to be a story about angels, devils, and human idols competing over a young man’s soul (or something), what’s fascinating about this project is that they bothered to show it at Otakon at such an early stage, something I’m certain has never been done before. The voice actors, who were selected first and had characters based on them rather than the other way around, had prepared a skit as well, both in valiant Engrish and in Japanese, to give the audience an idea of what the show might be like. When asked about the music, we were told that Ishiguro himself wrote the lyrics for the music. Ishiguro meanwhile, had been sneaking around the panel itself, preferring to film the panel from an audience perspective. I asked them about the character designs, which seem oddly familiar despite being so generic, but was told that 1) it was done by an unnamed Artland (Ishiguro’s studio) employee and 2) that the character designs aren’t even final. I don’t know, seeing a project so early in its life piques my interest.

Fan Panels

Due to the sheer amount of premieres and unique industry panels this year, on top of the scheduling conflicts that caused similarly themed panels to run at the same time (Gundam Unicorn showing vs. Sunrise panel vs. Gundam panel vs. Underrated Mecha panel), I unfortunately was unable to attend very many fan panels. Still, of what I saw I certainly enjoyed.

The Reverse Thieves ran two panels this year, “The Best Manga You Never Read: Tokyopop Edition” and “Investigating Detective Anime.” The former pointed out titles that the two considered to be underrated titles, many of which did so poorly in the US as to be canceled even prior to Tokyopop’s demise. One good reason to go that panel is actually the Q&A section, not because they give out free stuff, but because they’re actually really good at answering questions and taking suggestions. The Detective Anime panel showed the sheer range of genre fiction available in Japanese animation, and focused less on finding the most obscure titles possible. Again, their Q&A session was excellent.

I also made a quick stop at the “Moe Moe What?” panel, curious about how exactly they were going to approach the subject. Though I cannot say how the panel turned out by the end because I had to leave early, I found the panel to be informative enough, though obviously geared towards fans of moe who are looking for an intelligent way to defend the idea.

I attended both of Daryl Surat of Anime World Order‘s panels, “Remembering Satoshi Kon” and “Anime’s Craziest Deaths.” As someone who knows Kon but doesn’t really know Kon, it was a highly informative panel which showed his influences and his connections to other great names in manga and anime. In particular, Kon began his career as a manga assistant for Otomo Katsuhiro (Akira), and even worked with Oshii Mamoru (Ghost in the Shell) on a number of occasions. As for Anime’s Craziest Deaths, I had talked to Daryl when he was originally planning it a couple (?) of years ago, and even contributed some examples, but was just unable to see the final result for a long time. Now that I’ve experienced it, I can say that it’s really worth its own title, though I realized that my suggestion of Zambot 3  felt a little weak compared to the blood-and-guts violence of the likes of Baoh and Violence Jack. Perhaps something from later on in the series would do it more justice, though I think it more has to do with the fact that the “craziness” of the deaths in Zambot 3 are more contextual than visceral.

The last fan panel I attended was the Otakon Game Show, which had four contestants on-stage showing off their anime trivia skills, one of whom was an aforementioned Reverse Thief. The format of the game had it so that the audience could participate as well, and keen panel attendees might have noticed that I reached second place in Round 1 of the Game Show, just about 30 points shy of the #1 spot.

I realized my own frightening power during that panel. One of the categories in the second round was “Shower Scenes,” and for one question, even before the clip started playing and all the only thing visible was a shower head, I said “Chun-Li” to my friends and was eventually proven to be correct. Sadly, none of the contestants actually got it, though any arguments I make about that shower scene being really distinct and iconic does not help me in any way. Still, for one moment I shined in the most brilliant yet dark way imaginable.

Though that was the last panel I participated in as an audience member, I was also a panelist on “Anime and Manga Studies,” which had us answering questions from both the moderator, Mikhail Koulikov as well as the audience. It was a Sunday 9am panel, which meant that attendance would inevitably be somewhat sparse, but I was still glad to see quite a few people show up. I hope we provided a good panel for you all!

Cosplay

I’ll let this section more or less speak for itself, but I do want to say that the three of the biggest cosplay this year were probably Madoka Magica, Panty & Stocking, and especially Tiger & Bunny. Sadly I did not get any photos of Tiger & Bunny, and the only Dragon Kid cosplayer I managed to find was when I was waiting for the bus on the way home.

Miscellaneous Noteworthy Things

The artist’s alley this year had some really interesting features, an “Art of Akira” exhibit that features the animation cel collection from a diehard Akira fan and did a really good job of showcasing the visual excellence of that film.

A couple of artists also caught my eye, especially one Ashwara, who I commissioned to draw a piece of Ogiue fanart for me. Amidst a number of artists who draw well but pretty much look the same in style, his work really stood out and I was glad to have seen it.

There was also a wall at the Aniplex booth where people could ask Kyubey for a wish. Seeing it, there was one wish I knew I had to make.

Is it a cat?

This year also gave attendees the opportunity to donate to Japan in light of the recent disaster, to which they gave merchandise. I received this Madoka poster for my efforts.

In terms of cheap and simple food, a Jimmy John’s had opened up since the previous year, which had me jumping for joy (you can ask others about it). Back in college, I frequently visited the local Jimmy John’s, and had not been able to partake of it in over five years. Now that I know that there’s one to greet me every Otakon, I know where I’ll be eating at least once. It’s nothing fancy, but it’s really quick and I think it tastes better than Subway.

In terms of more expensive food though, the place to go this year was Abbey Burger Bistro, which features a number of exotic meats in burger form. My burger ended up being a medium-well Kangaroo burger with mushrooms, onion rings, chili mayo, herb yogurt, swiss, and pepper jack. The only thing that made it better was being in the company of good friends, including Daryl and Gerald from Anime World Order, the Reverse Thieves, Patz, the crew over at Ani-Gamers, and many more. Same goes for everyone I met over the weekend. You know who you guys are.

A Special Message

In the sweltering heat of Baltimore in July, when humidity and temperature worked together as an unpleasant duet, only one man was truly able to save us from the sun. He sold cool, freezing temperature water for a mere dollar, and he had a powerful advertising jingle to go with it. Apparently around last year, the addition of the megaphone made his presence fully known. Even for those who did not buy his goods, he was quite possibly the most refreshing part of Otakon 2011, his pitch quickly becoming a popular tune to sing along with for the attendees. I found myself in that group as well.

Ice Cold Water cosplay is inevitable.

Ishiguro and Pals’ Otakon Press Conference Full Audio at Ani-Gamers

In my Otakon 2009 review, I mentioned a highly informative press conference with guests Maruyama Masao, Ishiguro Noboru, Kikukawa Yukio, and Matsubara Hidenori, and I implored you to listen to the full interview once it was released by some noble citizen. Well it turns out Evan Minto from Ani-Gamers is that Good Samaritan, as he has posted the entirety of the audio on his blog.

Click the link, download the mp3, and be enlightened.

Otakon 2009: When Guests Are the Real Deal

Otakon 2009 was punctuated by a number of personal differences and changes in my life, not least of which were a new method of travel, as well as a variety of new travel buddies. It was also my first year at Otakon as a member of the Press (thanks to the existence of this blog), and while I can’t say that it was as rockin’ as last year’s Otakon, I can tell you that it was a fine experience where I never felt like there was too little to do.

My trip began Thursday afternoon, where while on the bus to Baltimore and then on the city bus to Downtown Baltimore we argued about moe in all of its forms, seeking to wrestle the elusive beast to the ground with mixed results. Baltimore that day was a breezy 93 degrees Fahrenheit, the kind of weather perfect for strolling through the city carrying luggage. Dropping off our belongings at the hotel, we went off to dinner at the Cheesecake Factory and met up with esteemed guests such as Patz, Ed Sizemore, and Clarissa from Anime World Order. A variety of fine topics were discussed, such as the joys of showing little kids the Real Power Rangers and the deliciousness of beef (conclusion: it is very delicious).

Upon returning to the convention center to get our badges, we realized that there was a line still snaked around the building that normally would not be based on past experience. I luckily had my badge waiting for me at Press Ops, but many were not so lucky. It was yet another sign that this year’s Otakon was Different. The lines would continue throughout the weekend.


The Pre-Registration Line for Otakon 2009

I also had dinner with people on Friday and to a lesser extent on Saturday, meeting the rest of the AWO crew, Erin from Ninja Consultant and others who I can’t quite remember because the table was quite long. If you’re willing to sit down and relax, the downtown Baltimore area is good for food, and if you’re able to travel further out there are also some excellent restaurants. If you want fast food, that’s also available, and if you want to save money on food I recommend Grape Nuts and Parmalat. Grape Nuts is a dense cereal in a small box and is very filling and nourishing. It has the Ogiue Maniax seal of approval.

Food aside, there were so many events each day that they’ve started to blur in my head, and instead of discussing what happened chronologically I’m going to talk about things more categorically.

Industry and Otakon-related panels I attended were the Funimation panel and the Opening Ceremony panel. Funimation, as you might know already, announced some big-deal shows, namely Casshern Sins (which I reviewed here), Eden of the East (one of the best shows of last season), and the “Dragon Box” master edition remastering of Dragon Ball Z just like the one the Japanese have.

The opening ceremony also marked the second year that Madhouse animated a special opening for Otakon, akin to the Daicon IV opening of legend. This year’s animation incorporated the entire Otakon staff and had numerous references both eastern and western. If you wanted to see the Enterprise duke it out with the Yamato, this was your chance. Unfortunately, we were given the news that the director of the Otakon 2009 Opening Animation, Endou Takuji, had died the week prior, and our condolences go out to a man who reached out to American fandom so readily. Endou was also the director of Record of Lodoss War, a show which many fans in America consider vital to their beginnings as otaku.

As you might guess from the title of this post, guests this year were remarkably good in their decision to not constantly dodge questions and defer to others, though it still happened occasionally when it had to.

Yamamoto Yutaka, aka Yamakan, dropped down answers to questions which clearly showed him putting in some genuine thought and not just defaulting to stock answers. One person asked him how he got to be a director, and his response was that he wanted to be an animator but then couldn’t draw so he had to pick something else that would let him work in anime without drawing talent. To follow up, I asked what he thought of Takahata Isao, director of Grave of the Fireflies, because Takahata is also a director who cannot draw. Yamamoto answered that Takahata is one of the two directors who inspired him to get into anime, and that he considers the Anne of Green Gables anime directed by Takahata to be pretty much THE finest example of an anime TV series and how to tell a story in that format. Sadly, he would not reveal the second despite prompting.

I also asked him about Tonari no 801-chan’s anime debut, and he said that the original author asked him personally to do it, and that he felt destined to do it. Other highlights from Yamakan include his belief that what’s most important in animation is having characters stay “in-character” (and anyone who’s seen Tsugumi in Kannagi can attest to him putting his money where his mouth is), his desire for fellow anime creators to be capable of being creative with each other so that they may grow and improve, and his belief that today’s anime creators lack strong enough personalities akin to Miyazaki, Tomino, and Anno. As you can tell, he was not a “normal” Japanese guest and I am grateful for that.

Oh, and as for his definition of moe: If you like it, it’s moe for you.


Frederik L. Schodt

Frederik L. Schodt (apparently pronounced “Shot”) meanwhile revealed very good knowledge of the scanlation scene and an understanding of its appeal, as well as being good at handling the audience at his Astro Boy panel. At his Q&A panel, I asked him about instances where either American culture values in Japanese comics made them unapproachable by an American audience and vice versa. For the manga example, he pointed out how works are still censored to an extent, and that some companies are forced to claim the girls in their media are 18+ when they clearly are not given the context of the story, and that most of the genres of manga in Japan never come to the US, such as mahjong manga. His answer for American comics that were deemed not appropriate for a Japanese audience was even more interesting.

Schodt had accompanied the great Wil Eisner of all people to Japan, as Eisner was interested in publishing his works there and and there was a Japanese publishing company which published non-Japanese artists. However, when shown the work of Eisner, the company said that he had to rework it to flow more like a Japanese comic and have it read right to left. Eisner, who was over 80 years old at the time, naturally did not want to entirely redo one of his comics which had sold successfully internationally for decades and so the deal was off. He also talked about how much he likes The Four Immigrants Manga by Japanese immigrant Henry Yoshitaka Kiyama, a comic from California in 1927 which is written in a sort of simultaneous Japanese and English (thus requiring knowledge of both to read properly), and is arguably the first existence of a comic book in America, as well as predating Tezuka’s debut by a number of years. After the panel, I got Schodt to autograph my copy of Dreamland Japan.

While I did not manage to score any one-on-one interviews, I did attend some very informative press conferences. There was a sudden press conference with Maruyama Masao (head of Madhouse), Ishiguro Noboru (director of Macross and Legend of the Galactic Heroes), Kikukawa Yukio (producer of Legend of the Galactic Heroes), and Matsubara Hidenori (character designer for the Ah! My Goddess anime), which started off with Ishiguro and Maruyama deciding to just sit in the audience and act like they were members of the press. At this point we had some fun interviewing the translator in the room, asking him throwaway questions such as, “Who are your translating influences?” and “What made you decide to become a translator?” When the press conference actually began, as it were, it turned out to be one of the most informative hours of my life. This press conference will most likely appear online in its entirety at some point so you don’t have to worry on that front, but there are a few highlights I’d like to mention.

From left to right: Kikukawa, Maruyama, translator, Ishiguro, Matsubara

One interesting set of answers was everyone’s response to the anime they would love to make if they could. Matsubara said he would love to adapt the Tezuka manga Dororo into an anime, and even has the support of Maruyama. Maruyama meanwhile said that there were so many he’d like to have made and that’s why he makes them. Ishiguro wants to make a story set in Tokyo in 1948 that he’s been wanting to make for 30 years and even has the entire story plotted in his head. Kikukawa’s dream anime is to adapt the Darkover series of science fiction novels by Marion Zimmer Bradley.

Another interesting answer was one to my own question, where I asked Ishiguro to talk about his experiences with the deceased Nagahama Tadao, creator of Combattler V, Voltes V, and Daimos, as well as one of the directors of Rose of Versailles. Nagahama, as it turns out, was actually in puppet theater of all things before he became an anime director. Also, when working as a director he would act out every part, male and female, in the script to give a better idea to his staff as to how the story should go. Finally, because he had no talent for drawing, whenever he wanted to make corrections to a key animation (and he inspected every single one), he would write a detailed description on the back as to what needed changing. Nagahama is not terribly popular in the US even among old school fans so this was an amazing bit of information to find out. I personally cannot wait to ask Tomino this question at New York Anime Festival.

While the other press conference I attended with MELL was not nearly as informative, what I found was that MELL opened up to us much more than I would expect from a musical guest. We found out that, despite the heavy use of English in her songs she was never good at it in school, she had her first band at around the age of 15 or 16 where she sang for a college band, and that she mistook a guy for a girl due to his elaborate cosplay of a Victorian era character.

MELL was also one of the concerts I attended at Otakon, the other being the Tamura Naomi concert, and both were beyond my expectations. I am no music expert and my music vocabulary is entirely lacking, but I will say that MELL and her band knew very much how to perform and keep the audience in the mood. She sang songs from Black Lagoon and Rideback, and showed off why she’s well regarded among fans.

Sunday’s concert with Tamura Naomi showed how incredibly powerful her voice can be, as she demonstrated that the notes she hits in those opening themes she sings are notes she can hit in a live performance. Highlights of the concert include her own rendition of the Jackson 5’s I’ll Be There, and her Rayearth songs, namely Yuzurenai Negai (1st series opening), with which she ended her concert.

I also held my own concert on Sunday where I sang the theme song to the Golgo 13 NES games. In case you didn’t know, the song actually has lyrics!

My dealer’s room experience was also a most pleasant one as I managed to get everything I was looking for, specifically Ogiue-related…merchandise… as well as the recently released Revoltech Souther from Hokuto no Ken, or, as he’s known on the box, “Thouzer.”

On the fandom side of things, while I did not pay much attention to cosplay I was glad to see a good variety of costumes. While you had your endless Sora from Kingdom Hearts and the general love for Naruto and Bleach you usually expect, I also got some pleasant surprises, such as a cosplay of Kitarou and Nekomusume from Gegege no Kitarou.

Something I did not approve of was the near-total lack of Tainaka Ritsu when it came to K-On! cosplay. I like Mio too and all, but the ratio of Mio to Ritsu was unacceptable. I’m just saying.

The fan panels I attended were all well-run and had people who at least to some extent knew what they were talking about. The Neo-Shounen panel run by Daryl Surat succeeded in its goal of showing how Shounen as a concept changed over the years, mainly in its desire to appeal to both male and female readers, and the Lost in Translation panel was a good beginner’s panel for those interested in seeing some of the difficulties of translating from Japanese to English. The Mecha Appreciation Panel had knowledgeable panelists, but the format was a little haphazard and could have used some focus. If you ran this panel, I was the one who said “King J-Der” for coolest Gaogaigar robot.

I also went to the Anime Recruitment panel by the Reverse Thieves, which provided very good advice for how to get people into anime without scaring them off, offering tips such as, “If your first attempt fails, don’t press the issue. Instead, give them time to cool off, like three weeks or however long it takes.” I’ve spoken before on how difficult I find recommending anime to be, so I will take this advice to heart.

I had a personally vested interest in attending the Otaku TV and Genshiken panels, both run by Viga the Otagal, and was curious as to how these panels would go. Overall, they did a good job of showing the audience what these shows are all about, though I think Viga was a little too spoiler-friendly and it could scare off people who would want to see these series otherwise. Still, I was very glad to see such significant attendance for Genshiken-related panels. After the Genshiken panel, someone in the audience actually greeted me as a reader of Ogiue Maniax and asked to take my picture. Whoever you are, that made my day and I thank you.

Viga said in her Genshiken panel that she believes “The Psychology of Ogiue” would provide enough material for an entire panel, and I am inclined to agree. Keep on the lookout for that.

Overall, I have no serious complaints about Otakon this year, as I feel that the events I would have complained about I simply did not attend, such as the apparently misleading title of the “Sailor Moon’s Influence on Hentai” panel. The fact that Daryl Surat’s Anime’s Craziest Deaths got shut down because no one actually knew what Apocalypse Zero was disappointing, but I’m sure both sides will know how to better handle it next year. As a member of the Otakon press, I also would have felt better if I was told in advance that I would not be getting any interviews, rather than being left dangling. However, because this year’s Otakon was so packed with activities and intriguing and intelligent guests, I can say that this was one of my finest convention experiences, and everyone I traveled to Otakon and back with agreed wholeheartedly.