Gattai Girls 10: “Mobile Police Patlabor” OVA 1 and Izumi Noa [Anime Secret Santa]

Introduction: For the second year in a row, I’m combining my Reverse Thieves’ Anime Secret Santa entry with my Gattai Girls review series—posts dedicated to looking at giant robot anime featuring prominent female characters due to their relative rarity within that genre.

Here, “prominent” is primarily defined by two traits. First, the female character has to be either a main character (as opposed to a sidekick or support character), or she has to be in a role which distinguishes her. Second, the female character has to actually pilot a giant robot, preferably the main giant robot of the series she’s in.

The year is 1988, and the long-standing image of giant robots in anime fluctuates between either fantastic heroes and gritty, expansive science fiction. In this environment, one multimedia franchise decides to ask a simple yet potential-laden question: how does a society police its citizens in a world where mecha are commonplace?

In the near future of Patlabor, humanoid robots are commonly used in various industries, the police have also decided to incorporate mecha known as Patrol Labors into their forces. Patlabor follows Special Vehicles Unit 2, a ragtag bunch of eccentrics who solve Labor-related crimes. While there are multiple iterations of Patlabor, including anime, TV series, OVAs, and films (all of which apparently have branching continuities), this review will be focused on the first OVA series, titled simply Mobile Police Patlabor, but also known as Patlabor: The Early Days.

At first, Patlabor presents itself as a fairly low-stakes works, with its eclectic cast of officers and mechanics trying to deal as much with each other as the crimes they’re supposed to prevent. However, it gradually reveals concerns that are deeper and broader than first expected—provided you peel back the curtain a little bit. Over the course of the seven episodes of the first OVA series, those “Labor crimes” (not sure if pun intended) often speak to underlying social issues in Japan such as the struggle between pacifism and militarism that has affected the nation since World War II.

Such themes are the wheelhouse of the OVA’s director, Oshii Mamoru, and he gets even more philosophical about the intersection between technology and society in his Patlabor films. Here in the first OVA, though, Oshii doesn’t go nearly as hard on his pet topics, and the result is a comparatively much more straightforward story. The OVA is much more willing to be a police drama with some underlying political messages, and thus more approachable for those who might feel the films to be too overbearing.

But it’s also impossible to shake the idea that Patlabor cares relatively little about what it presents on the surface, especially when it comes to the treatment of the ostensible protagonist, Izumi Noa. If one were to guess what Patlabor is about from just the opening alone, one would assume that Noa is the star of the show, as she relaxes with, takes care of, and fights in her beloved Patlabor, Alphonse. In fact, she’s the only character who appears in it at all! Yet, somehow, the clear poster child for Patlabor as a whole only ever has a semi-major part at best in any of the episodes.

It’s not as if Noa is portrayed as useless or incompetent or in need of big, strong man to rescue her, but her general character—tomboyish robot lover with a knack for piloting—seems to have the least connection to the series’s underlying focus on the intersection between politics and technology. In contrast, Shinohara Azuma is the son of the president of a Labor-manufacturing company, while Goto is the deceptively intelligent and wily chief whose past has him confront the militaristic elements of Japan. Even the other prominent female characters, Kanuka Clancy and Nagumo Shinobu, seem to get more screen time than Noa because they’re tied much more deeply with the police system. Ironically, the woman who was to be the heroine by virtue of her neutral and apolitical passion for mecha ends up feeling more like a side character.

Overall, Mobile Police Patlabor seems to embody much of the OVA spirit that permeated anime in the 80s and 90s by providing an opportunity for projects to go in unique and interesting directions. The result is a fascinating series, but also one that seems in conflict with itself at times.

Gattai Girls 8: “Shingu: Secret of the Stellar Wars” and Moriyama Nayuta [Anime Secret Santa]

Introduction: The above title might seem like a confusing mess. The reason is that this post originally began as my annual review for the Reverse Thieves’ Anime Secret Santa, only for me to realize it also qualified for my ongoing Gattai Girls review series—posts dedicated to looking at giant robot anime featuring prominent female characters due to their relative rarity within that genre. So it’s a double special!

Here, “prominent” is primarily defined by two traits. First, the female character has to be either a main character (as opposed to a sidekick or support character), or she has to be in a role which distinguishes her. Second, the female character has to actually pilot a giant robot, preferably the main giant robot of the series she’s in.

 Overview

In the year 2070, middle school student and small-town resident Murata Hajime witnesses an extraterrestrial attack. To his surprise, Hajime’s neighbors in his town of Tenmo barely flinch, not even when a mysterious floating titan appears to stop the invader. It’s the beginning of a new life for Hajime, especially when he gets to know two of his classmates tied closely to the secrets of Tenmo: new transfer student Subaru Muryou and student vice-president Moriyama Nayuta.

2001’s Shingu: Secret of the Stellar Wars is an eclectic series. Also known as Gakuen Senki Muryou (“Record of School Wars Muryou”), Shingu combines science fiction mystery, small-town suspense, and everyday school life in a way that makes its continued enigmas consistently satisfying, even when it withholds answers. While the teasing of revelations and the subsequent disappointment of their reveals can often tank even the mightiest of works, Shingu always says just enough and encourages the use of imagination to fill in the blanks without feeling like a cop-out.

The deftness by which Shingu lays out it mysteries can be seen in one of the first scenes, when Muryou shows up for his first day of class in a school uniform. While this seems perfectly normal, it turns out that school uniforms haven’t been a thing for decades. Immediately, Muryou is shown to be unusual by placing him in an environment where what we perceive to be typical, i.e. school uniforms, simply isn’t. It’s an effect also used in the manga Coppelion to convey the uncanny quality of its main characters. The only explanation given is that Muryou got the uniform from his grandfather as a way to blend in, which puts Muryou potentially out of time, or at least sheltered from the world.

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It’s actually difficult to pin down a true “main character” for the series. Based on the English title, it sounds like Nayuta is the central protagonist, due to the fact that she can transform into the titular Shingu. However, the Japanese title centers on Muryou, who is a major catalyst in the narrative. And while Hajime can come across as a generic audience stand-in, his seeming blandness actually plays an important role in the series, as his ability to go with the flow and keep and open mind are key to humanity’s development. Because this is a Gattai Girls entry, I’m going to focus more on Nayuta and how her role as the Shingu works in the anime.

Nayuta feels cut from the same tsundere cloth as Evangelion‘s Asuka, especially when contrasting her with another female character, the taciturn Mineo. Nayuta has a not-so-secret crush on Hajime and sports the signature hairstyle of the tsundere, the twintails, but she’s not solely defined by those traits. Bullheaded, hardworking, and always eager to do the right thing, Nayuta’s closer in kindred spirit to Sonoda Umi from Love Live!, at least if Umi had the ability to transform into an alien behemoth.

Incidentally, Nayuta is not voiced by the tsundere master, Kugimiya Rie. Instead, Kugimiya plays a different character, Hajime’s adorable little sister Futaba, with Nayuta being played by Park Romi. Shingu is one of many series where Park and Kugimiya work together, perhaps most famously Full Metal Alchemist.

The fact that each of the trio fulfills a very different role, with Hajime and Muryou generally providing support for Nayuta, also means that she is rarely ever overshadowed in battle. As for the Shingu itself, it’s is an unusual design—a hollow vessel resembling paper that is then “filled out” by taking control of a nearby energy source or element such as water. It feels more reminiscent of the monsters found in series like Evangelion and RahXephon, with a dash of Ultraman thrown in. Aesthetically, the Shingu comes across as a combination of the alien other and beings from Japanese folklore, like a science fictional shikigami or tsukumogami.

Overall

Director Satou Tatsuo is more well-known for the series Martian Successor Nadesico, and much of the humor and interaction there can be found in Shingu. However, its mix of SF and the everyday also results in something that feels like the anti-Evangelion. Both Shingu and Eva focus on a trio of middle school students who have varying access to special abilities and must fend off unknown alien-like attackers. Both can arguably fall into the sekai-kei genre—stories where the personal struggles of the individual manifest into global consequences and where often the fate of the world is tied to the relationship between a boy and a girl. But Shingu is also more than just “boys and girls”; it’s about community and history, and the ability for humanity to learn and grow. Shingu: Secret of the Stellar Wars nonchalantly moves from one unexpected place to another, varying in scale from local to cosmic, and believing in people along the way.

[Anime Secret Santa] Queen Millennia, Ah-Ahhh, Savior of the Universe

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NOTE: This review is part of the 2016 Reverse Thieves’ Anime Secret Santa Project

While I don’t religiously embrace the works of Matsumoto Leiji, I consider myself a loving fan. The Rintaro-directed Galaxy Express 999 film is far and away my favorite work of Japanese animation ever, and the gravitas-laden feel of Matsumoto’s manga never ceases to draw me in. When approaching the film adaptation of Queen Millennia, however, I came to it with a vague inkling that I should expect something different. Years ago, the film was discussed by the podcast Anime World Order, and the main thing I remembered from that review is the fact that its director, Akehi Masayuki, is not exactly known for subtlety. With films of bombastic super robots and handsome shounen heroes to his name, my expectations could be summed up as “Matsumoto through the lens of wild action and spectacle.”

Queen Millennia certainly lives up to that expectation, but what I find more prominent is just how discombobulated the entire film feels.

The story of Queen Millennia is set in the far-flung year of 1999, and centers around a woman named Yukino Yayoi, who, unbeknownst to her co-workers, is actually the secret alien queen of the Earth. Having overseen the Earth for the past 1000 years as one of many millennial queens dating back to time immemorial, Yayoi (real name Promethium II) is set to abdicate her position for the next successor and return to her home planet of La Metal. However, La Metal has its own plans and now seeks to destroy the Earth. Queen Millennia must now defend her adopted homeland from her own people with the help of a young boy named Hajime.

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There is a generally haunting quality to Matsumoto Leiji works that appear even in adaptations, and Queen Millennia is no exception. Scenes of destruction, pans over wide swathes of land and outer space give the impression of an expansive universe with a great deal of history. However, at numerous times during the film, the atmosphere feels as is if it all but takes over the film, sacrificing the coherency of the narrative along the way. There are numerous plot points in the film come too abruptly and then fade away, as if the viewer is only given the Cliff Notes version of events.

We learn almost immediately that Yayoi is Queen Millennia, a role whose purpose is woefully under-explained. When the soldiers of La Metal attack the Earth with their futuristic spaceships, they’re held back by the weapons of Earth, including fairly outmoded ones such as harpoons and catapults. For some reason, despite ruling over the Earth secretly for thousands upon thousands of years, and even bringing up the fact that humankind is violent and prone to war, the La Metallians mention that they did not expect the people of Earth to have spears and rocks. The film picks up towards the end, especially when the spirits of the former Queen Millennias are summoned, and they each have secret space battleships buried in the Earth with their faces emblazoned on the bows, but that sort of energy and bizarre presentation feels like it should have come much earlier.

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I suspected that Queen Millennia was suffering from being a film adaptation of a longer series, and I was right. There was both a five-volume manga series by Matsumoto, as well as a 42-episode anime. If you go to Wikipedia and read the plot summary, it makes a lot more sense and gives the impression that many important plot points are set up and executed over a long period. The Queen Millennia film, in condensing all of that into two hours, leaves a good deal of story by the wayside.

However, this issue cannot fall squarely on the shoulders of being a “summary movie,” because other even longer Matsumoto works have been successfully adapted to film. The aforementioned Galaxy Express 999 film takes a massively long-running manga and anime and transforms it into a feature-length work, but the compromises made for time help connect the narrative rather than scramble it. They visit far fewer planets, but the ones they do are directly relevant to the events at the climax of the film. Notably, when they reach the last stop, the name of the planet is changed from “La Metal” in the original to something that effectively drives home the major plot twist while also transforming what took minutes in the anime TV series into mere seconds. While I haven’t actually taken a look at the TV series or the manga of Queen Millennia, very little gives me the impression that it has these sorts of considerations built in.

Ultimately, I think the positive qualities of Queen Millennia are its excellent atmosphere, its strong emotions, and its visual spectacle. The issue with it is that these qualities come at the expense of a coherent story, and much of the time devoted to showing fights or the world could have been used to provide a better sense of the stakes at hand and the significance of Queen Millennia herself much earlier in the film. By the time the film starts to pick up, it’s already about two-thirds over, and it leaves a feeling of what could have been.

Last note: What is going on with this guy’s hair helmet? He’s taking the Jotaro hat-hair thing to a whole other level.

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[Anime Secret Santa 2015] The Possibilities of Adolescence: Simoun

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My first exposure to Simoun came about 10 years ago, when many of my online friends had been discussing the series. As my friends were fans of cute, sexy girls, and girl-girl relationships of both the Ikkitousen and Maria Watches Over Us variety, at the time I had felt it difficult to genuinely gauge the series based on their positive responses. Though my wariness caused me to set aside Simoun as an afterthought, more recently it was chosen for me to review as part of the 2015 Reverse Thieves Anime Secret Santa. Having finished the series  I realize now that I had unfairly judged Simoun for its surface qualities, and that is in fact a very strong, emotionally-oriented science fiction story that fits in and exemplifies a long and evolving tradition of science fiction anime and manga.

In the world of Simoun, everyone is born a girl and choose their genders when they become adults. The main character of Simoun, a teenager named Aer, joins the Sibyllae, priestesses who fly divine vessels known as Simouns. The Simouns and the priestesses, normally meant to fulfill a religious role, are also thrust into conflict because their vehicles can be weaponized, though unlike conventional crafts they fight primarily by inscribing patterns across the sky that trigger magical effects. The key to the Simouns, and why Aer and the others are chosen to be Sibyllae, is that they can only be piloted by those who have yet to become adults. Simoun Sibyllae form close bonds with their co-pilots, signified by a kiss before they take flight.

Sometimes there will be an anime where where you can maybe argue that it’s concerned with gender and sexuality, women’s rights, and other similar topics, but that requires a fairly loose reading. Simoun is not one of those anime. It is a work, and a world, where questions about sex, gender, and sexuality are front and center. For example, while it’s not difficult to see why Simoun is labeled as a yuri series, in many ways it defies that categorization. Though everyone enters the world as a girl, the paths they make towards their ultimate choices are contingent upon the circumstances of their world, who they fall for, and how they go about navigating their lives in general. Children who fall in love as girls might both become women, or men, or any combination.

I have to stress how much this series plays with the ideas of gender and sexuality, because it’s such a major factor in Simoun. Girls, as they become adults, slowly transform into their new bodies, so a girl, even a buxom one, will only start to resemble a man after a few years. While the idea of transitioning between sexes is nor considered the norm in our world, in Simoun this is just the natural way of things, both physically and culturally. One interesting choice Simoun makes to emphasize this fact is that all characters, from children to bearded old men, are voiced by women.

Simoun features a very emotionally and environmentally robust science fiction narrative that interestingly is tied strongly to the emotional weight of its characters. Romance is a part of their world, but it’s not their entire world. Other countries attack Kyuukyoku because the Simouns do not pollute the sky like their own aircraft. The war itself is ever-present, and the Syballae put themselves on the line, but they’re shown to also be somewhat disconnected due to their positions as religious figures. The girl-girl kissing that happens before every battle might be seen as a thrilling yuri moment, but it’s not necessarily the case that the characters need to form romantic relationships to fly their Simouns.

The very power afforded those who have yet to become adults, the power of potential, is integrated into the very core of the narrative and its explorations of this alternative universe. Even the Simouns themselves have a certain bizarre quality in their designs that make it difficult to ascertain how much they’re truly divine aircrafts and how much they’re simply highly advanced technology.

Part of the reason I had my slight misgivings over Simoun back then were that the character designs are very reminiscent of more fanservice-oriented series. While I myself like the designs, and Simoun does not have a great amount of sexual allure on display, it’s enough in its promotional materials and its general aesthetic that one could,  even while watching the show, take only shallow titillation from it. This isn’t inherently bad, but I can imagine there are others like myself who approached the series with an eyebrow raised because that was all it appeared to be. Moreover, there are elements that might have come across as merely fulfilling certain fetishes, such as large age differences, incest, and more. However, they are for the most part developed well, and exist as a few of many possible relationships in the world, and just in general I do not feel like they hold back Simoun to any large degree.

Overall, I would highly recommend Simoun to just about anyone, but especially those who want to see an anime that fosters thought and discussion. It presents a unique and robust world of utopian/dystopian imagination full of limitations, possibilities, and unique characters.

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Anime Secret Santa: Plastic Nee-San

Once again I’ve participated in the Reverse Thieves’ Anime Secret Santa, where various bloggers, podcasters, etc. anonymously recommend anime to other people. This year, the show I will be reviewing is Plastic Nee-san (aka +Tic Elder Sister) a comedy series that somewhat defies description.

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Ostensibly an anime about three cute girls in a high school plastic model club, Plastic Nee-san thrives on being utterly bizarre yet just familiar enough to make it difficult to label it as simply “wacky.” Even as the girls eviscerate each other physically and mentally, it can be difficult to predict where the show will go next. Episodes are extremely short, amounting to about two minutes each, and the jokes are rapid-fire while never overstaying their welcome.

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Of all the anime and manga I’ve seen, the show that comes closest to Plastic Nee-san is probably Ai-Mai-Mi! Both series utilize their settings as the absolute loosest of pretenses to engage in strange, often non-sequitur humor, revel in watching their characters suffer while generally deserving it. The key differences between the two would be that Ai-Mai-Mi! goes places that Plastic Nee-san doesn’t even dream of (Plastic Nee-san at least tries to keep things in and around their school), and that Plastic Nee-san gets more over the top with its facial expressions.

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On the Kurumi Erika scale of amazing faces, Plastic Nee-san is clearly a 10 out of 10.

Another show that Plastic Nee-san is Nichijou, particularly in terms of the Kyoto Animation adaptation. At some point on your internet travels, you may have come across the following animated gif:

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This lovingly animated moment is from Plastic Nee-san. In fact, this is how an episode starts. While the rest of that episode isn’t quite so violent, it still does a brilliant job of building from that initial shock to leave you dazed, confused, and asking for more. This is what makes the anime, strangely enough, very accessible to even those unfamiliar with anime, as the impact of the humor is unforgettable. Even if they don’t know the name of the series, it will inevitably go down as “that crazy anime you showed me.”

The last thing I want to point out is that while a number of shows have super cute girls doing obnoxious things, in the case of Plastic Nee-san this is greatly improved by the fact that just about every individual in this series gets what’s coming to them quickly and mercilessly. Unlike other series where characters never get their comeuppance and continue to expand their irritating and annoying personalities (which I know can be a deal breaker for some), Plastic Nee-san rains slapstick vengeance on them like there’s no tomorrow. In some cases, characters don’t even realize that they’ve paid their price, which makes things all the better. In this respect, it’s like Nichijou with all of the warm, heartfelt moments excised.

In short, if you were to watch Plastic Nee-san and Ai-Mai-Mi! in the same day, you’ll probably either solve world hunger or doom the planet to an eternity of plagues.

Anime Secret Santa – Everyday Adventures of the Animest Couple: Acchi Kocchi

This review is a part of the Reverse Thieves’ 2013 Anime Secret Santa Project.

When anime fans throw around the term “slice of life,” they’re generally either enormously broad in its usage (anything that concerns non-fantastical events is slice of life!) or they’re talking about a certain type of slow-paced anime which due to the popularity of certain titles has become largely associated with a cast of primarily girls doing cute things. Acchi Kocchi falls more in line with the latter category, but where often such shows largely eschew the Y-chromosome, Acchi Kocchi decides that guys too can engage in relatively low-key hijinks without pillaging the secret garden of girlish innocence.

Acchi Kocchi follows a group of friends in high school, primarily a quiet, diminutive girl named Miniwa Tsumiki and her crush, a stoic boy named Otonashi Io. Though a lot of the show involves the characters doing silly things, the primary thrust of the humor is about highlighting the mutual feelings between Tsumiki and Io, and the seeming inevitability that they will become a couple (if they aren’t one by default already). Within this context, the gags can range from heartfelt to absurd, like a mix of Precious Moments cards and Roadrunner-esque slapstick. The humor never quite goes beyond the level it hits in Episode 1, so if you’re looking to experience increasingly powerful laughs it’s not going to happen but if you’re satisfied at that point you’ll remain content.

One thing of note is that the show enjoys making fighting game references. Not sure where that comes from but it’s appreciated.

Romance in this type of anime is not unusual, but it’s generally between two girls, and that’s even when putting aside the highly ambiguous shows which invite interpretation as yuri from the fans. Hidamari Sketch has Sae and Hiro, Kiniro Mosaic has Aya and Youko, Yuruyuri is…basically those combinations times ten. This is not a criticism of same-sex relationships in anime, more an observation about the perhaps surprising lack of heterosexual pairings, which Acchi Kocchi manages to not only include but accomplish in an entertaining and refreshing fashion.

I think that often the worry with a boy-girl romance in these shows is that one will act as the audience stand-in and the other will be the ideal (or ideally flawed) potential significant other, but Acchi Kocchi is more like if both of them were their respective anime ideals for the opposite sex. Tsumiki is small and cute, often portrayed with cat-like features, and is sort of like a fusion between Konata and Kagami from Lucky Star. While this is maybe more expected, Io’s low-key personality is less about being bland and generic and more about being an almost butler-esque bishounen. A lot of the gags involving Io involve him speaking with such natural and unconscious suaveness that the girls around him swoon. They’re quite the anime power couple.

My favorite character by the way is the scientist Katase Mayoi. While I could say quite a bit about how her quirky personality appeals to me, I think this screenshot explains it well enough.

Overall, I definitely enjoyed the show, and while it never felt entirely fresh it wasn’t stale either. Pleasantly humorous with a unique take on familiar territory in a genre which thrives on familiarity, Acchi Kocchi can be a nice change of pace for those who enjoy their so-called slice of life shows but want a bit more variety.

Secret Santa: Overman King Gainer is Such a Thing

This post is my latest participation in the Reverse Thieves Secret Santa Project, wherein fellow bloggers anonymously recommend each other some anime and everyone writes a review of one of their “presents.” Given the Christmas theme of the endeavor, it is perhaps all the more appropriate that I review an anime which takes place in a land of endless winter, but really the reason why I ended up picking Overman King Gainer out of the choices I was given is that I had always wanted to watch it but had never gotten around to doing so.

Overman King Gainer is a 2002 anime from the mind of Tomino Yoshiyuki, the famous creator of Gundam. He’s a man with a long history and resume in the industry, and when people talk about Tomino anime, they usually divide them into two categories: Depressed Tomino Anime and Happy Tomino Anime, with the amount of bloodshed and trauma varying accordingly. Featured above is a gif of Tomino during the production of Overman King Gainer; I’ll let you decide which kind of show this is.

At first glance, Overman King Gainer is a strange show, not only because of its extremely catchy opening courtesy of Fire Bomber and JAM Project’s Fukuyama Yoshiki, Gaogaigar composer Tanaka Kouhei, and both characters and giant robots alike doing the Monkey (possibly the show’s most enduring legacy in anime), but because it presents new information about its world constantly and without any prior warning, making the whole thing quite difficult to summarize.

In the future of Overman King Gainer, humanity attempts to survive a harsh and close to uninhabitable planet by living in massive shelters known as “domepoli,” but among the people there are movements to participate in “Exoduses,” mass pilgrimages to lands with potentially more opportunity and resources, accomplished through the use of massive moving cities. The main character is a boy named Gainer Sanga, a video game champion who becomes the pilot of a mysterious organic robot he dubs the “King Gainer,” and who ends up becoming a part of the Exodus despite his objections to it. There is a complex world underpinning the main narrative, but we the viewers only ever get to see a few slivers of the whole, and even into the final episode the show still keeps a lot of its secrets. In that respect it reminds me of Xam’d: Lost Memories, which shares that similar pacing of world-building = plot progression, but much like Xam’d that’s also where a good deal of its charm lies.

Watching this show, I couldn’t help but feel that, more than Ikari Shinji from Evangelion or Kira Yamato from Gundam SEED, Gainer Sanga is the true updated version of classic Gundam hero Amuro Ray. Gainer has this strange introversion to him, as well as an aversion to the situation he finds himself in, but he adds this additional modern otaku element from the way he engages in his gaming. As an aside, the fact that he engages in games instead of tinkering with machinery reminds me that the original Gundam came out in a very different era of video games.

The character designs in this show are excellent, with both male and female characters clearly showing that a lot of care was put into their creation. The designs are full of vibrancy and personality, and though not the sole character designer on the show, the influence of Yoshida Ken’ichi (who would go on to do character designs for Eureka Seven and Xam’d) is both quite obvious and welcome.  I have to wonder what material would have been made for Overman King Gainer had it appeared in a post-Megami Magazine, maybe even post-Pixiv fandom environment. The show has a large number of female characters who seem to have a fair deal of enduring popularity, and I suspect that characters such as the strong-willed Sara Kodama, the spunky child princess Ana Medaiyu, the spy-turned-humanities teacher Adette Kistler, and the eccentric Cynthia Lane would’ve won the hearts of many current fans had the show been made in the last few years.

Tomino is often known for having rather stiff dialogue, and it’s easy to put Overman King Gainer in the same category, but I feel like that doesn’t quite tell the whole story, because it doesn’t take into account for its usage as a comedic element. The awkwardness of the phrasing and the responses they engender from other characters feels like this constant revolving tsukkomi, and when you take that sort of interaction and apply it to a diverse range of characters, including crazy Koyasu Takehito (see current anime JoJo’s Bizarre Adventure for reference), it makes for a fun if confusing anime which exudes a strange sort of energy that’s hard to find in other anime.

Another element of the anime that really stands out from other shows is its mechanical design, which both Yoshida and Yasuda “Akiman” Akira of Capcom fame worked on. The robots in Overman King Gainer come in two categories, the more basic and grunt-like “Sillhouette Machines,” and the “Overmen,” strangely powerful robots with a variety of abilities from invisibility to lightning bordering on the super (natural). Between their organic appearances and elements (artificial muscle tissue in the limbs for instance), as well as their striking appearances, probably the part of the show which most clearly describes the aesthetics of the anime, and that’s putting aside the whole Monkey-dancing thing.

I know I’m talking more about the components of Overman King Gainer than I am the overall feel of the series, and it’s something I normally prefer to avoid when I write reviews, but again I have to point out that the show kind of messes with expectations. Overman King Gainer is an unusual hodgepodge of elements which perhaps shouldn’t work together but do, and it defies categorization in the sense that it’s hard to say whether the anime is extremely straightforward or extremely obtuse, but which ends up being fun and clever.

Secret Santa: Planetes, for the Sake of Humanity

For the 2011 edition of the Reverse Thieves Secret Santa, I was given three excellent titles to choose from. Given that I have been hearing good things about Planetes for a very long time though, I felt that it was the right and proper choice to make. After having watched through all 26 episodes, I find the series to be one that is difficult to pin down because of how it handles so many of its elements extremely well, and asks a great deal of its viewers without making it necessarily a “challenging” watch.  It is a show which eases you into its difficult, mentally engaging portions but also doesn’t let up on them either.

Planetes takes place in the early years of space colonization, when mankind is utilizing resources found outside of the Earth and has established cities on the moon and on orbiting satellites. In this era, space travel is naturally common, but decades of collected junk (old satellites, garbage launched into space, etc.) around Earth’s orbit have made it potentially dangerous. Even a seemingly harmless object becomes deadly when controlled by the unrestrained laws of motion. In order to combat this serious issue, mankind has developed the profession of “debris hauler,” a job which is absolutely vital to space travel but is treated with about as much reverence as a janitor. The story of Planetes focuses primarily on these debris haulers, especially the brash-but-serious veteran Hoshino “Hachimaki” Hachirota, and the new recruit filled with lofty ideals for people and space, Tanabe Ai. Together, they work for the Debris Section of their company, derisively referred to as the “Half-Section” for being perpetually understaffed.

Though I cannot comment on the accuracy of the science in Planetes, I can say that it plays a large role in the series, particularly how inertia works in space. It is taken seriously, and though the show feels light-hearted, the seriousness of their respective positions is also made immediately apparent. As space debris is dangerous, so too is the work of a debris hauler, as they have to be prepared for the fact that every time they are out on the job could be their last.

The challenges of space travel are not simply limited to the tasks at hand, either. When it comes to expanding humanity further into the universe, there are very real consequences. Space development is seen as a way to benefit all of mankind, but the truth is that the wealthiest nations, the ones that have the funds to develop space programs, are the ones that profit the most. The gap between nations grows ever wider. Planetes is an anime that questions progress and development, the interaction of politics and science, personal motivations, the nature of human interaction, and even the way we view ourselves individually.

The beauty of the series, however, is that it does not give a clear winner in the conceptual battle of “cynicism” vs. “idealism,” nor does it say which side is which. Planetes does not push one side over another, as if to say that once you weigh all of the advantages and disadvantages of space travel relative to the state of mankind, you can figure out which is right. The answers are as myriad as the the show’s cast of characters, all of whom are fantastically developed and who contribute heavily to the unlikely combination of feel-good comedy, political intrigue, and genuine speculation, balanced in a way that very few works of science fiction are able to accomplish. Even when you disagree with them, you cannot deny their convictions.

Hachimaki decided to go into space because he wanted to go faster and further than ever before. Fee Carmichael, the pilot of the Half-Section debris ship “Toy Box,” is a chain-smoking pragmatist whose skills are the best in the business, but who shirks at the chance to get promoted because she feels her skills are most needed out in the “field” instead of being behind a desk. Werner Locksmith, the developer of the first inhabitable ship to Jupiter, is a brilliant mind whose emphasis on science over humanity can be shocking to those who expect empathy, but his attitude is also necessary for pushing space development technology further. Tanabe herself strongly believes that the key to everything is love, and that actions without love are lesser for it, an attitude which can be grating to those who see reality as a much harsher place. And yet it must be asked, who is truly naive, the one who believes that love connects humanity, or the one who believes that people are forever alone?

Similarly, some problems are seen as trivial when faced by issues of a larger scale, seemingly insurmountable ones which affect entire countries, but those in turn are dwarfed by the vastness of a perspective with the entirety of the universe in mind. Suddenly those “small problems” of the individual start to play a much greater role. In the end, Planetes never leaves you with a definitive answer to any of the questions it posits, leaving you to decide for yourself.

Before I finish, I feel that I must emphasize once again that somehow through all this, Planetes is fun and even a bit romantic. It takes itself seriously, but it also doesn’t neglect the personal joys that can be found in life. There isn’t anything quite like it.

Secret Santa Review Project: Lovely Complex – Manzai Can Sigh in Kansai

Note: This is the my review as part of the Reverse Thieves Secret Santa Project.

Romance can be sweet. Romance can be exhilarating. It can be mellow, dramatic, fun, bitter, and much more. But often times the best word to describe this roller coaster ride we call love is “silly.” Not trivial, not foolish, and not frivolous, but the kind of silliness that reminds you that, as serious as love can get, it’s best to approach it with a genuine smile. That is the lesson Lovely Complex teaches over the course of 26 episodes.

Lovely Complex is the story of a girl and the boy who sits next to her in class. The girl is Koizumi Risa, an energetic high schooler who towers over nearly every guy in the class and often believes that love is beyond her long reach. Opposite Risa is Ohtani Atsushi, a diminutive fellow with lots of attitude who is very sensitive about his size. If love is a roller coaster, then Ohtani constantly feels like he can’t meet the height requirement. Though they may argue constantly and are quick to use each others’ height complexes to rub salt in each others’ wounds, Risa and Ohtani are actually friends even if they believe otherwise.

As an anime, Lovely Complex has many strengths. The characters are fun, interesting, and very human. The story moves along at a brisk pace; you never feel like it’s dragging or going in circles even when you think it might be, and the interaction between Koizumi and Ohtani is very entertaining and will have you smiling constantly. The best moments are when the two start to bicker, as even the most heated argument between the two can be defused by their shared enthusiasm for the silliest things, be it arcades, sweet drinks, or their favorite (fictional) hip hop star “Umibouzu.” Watching their bond develop is perhaps the most enjoyable part of Lovely Complex, and the result is that the show gets better and better as it progresses.

If the show has any weaknesses, it’s that not much emphasis is placed on the art. Characters will go frequently off-model and the show often sticks with a “good enough” mode of animation, but fortunately the format of Lovely Complex with its exaggerated expressions and constant style shifts is such that it doesn’t seem too out of the ordinary and it doesn’t lessen the impact of any scenes. In some ways actually helps to emphasize the characters’ personalities over their looks.

If it isn’t obvious yet, Lovely Complex is very much about the characters and I invite anyone who watches anime looking for a more down-to-earth, real sense of romance to take a look. Looking at the cast, if I had to pick a favorite character it would have to be Risa. She builds up her courage and makes a big move, and then immediately frets over it the next day. She’s tall but not “sexy,” clumsy but not “cute,” yet still has her own unique charms that make her feel less like an “anime heroine,” and more like a person. She’s a really wonderful character to the extent that I wish that somewhere out there is a “Koizumi Maniax,” because she really deserves it.

Lovely Complex: it’s a good romance anime where the drama is always cut through by good cheer and laughs. It’s silly, it’s serious, it’s a good thing to enjoy by yourself or with another.

Reverse Thieves Secret Santa, Ogiue Maniax Edition

I am participating in the Reverse Thieves’ Secret Santa Project, in which bloggers picked shows for other bloggers based on their anime preferences with the ultimate goal being a review of one of the anime picked for us.

Anyway, my show.

Lovely Complex.

Good choice, Mr. or Ms. Claus. I hear this series is shoujo at its finest, and so I’ll be looking forward to taking it on.