Friend, mahjong ally, and translator kransom is currently in Japan, and in a conversation online he mentioned to me the fact that Texas Hold ’em has a similar reputation in Japan that Japanese-style mahjong has in America. In other words, it has a small but devoted following where if you say to someone that you know how to play Texas Hold ’em, they’ll get really excited and invite you to play, possibly showing off their Real Authentic poker set in the process. Having a passing familiarity with Texas Hold’em and more of an understanding of mahjong, I can see why they would have a similar exotic and wild appeal. They’re both games where you have to manage your luck.
The only thing that’s missing for Japan is an Akagi equivalent, an intensely dramatic series that thrills you into loving poker. If such a thing could be produced in the US, then the circle would be complete.
Thinking about mahjong as a storytelling device however, I realize that there is an inherent “flaw” of sorts with the game that doesn’t quite exist in Texas Hold ’em, and that is mahjong’s inability to naturally come down to a one-on-one situation. That’s not to say that a 1v1 battle is impossible, but mahjong is inherently a four-player game, with a strange three-player variant if you’re one man short, but no long-standing rules for two players. As a result, mahjong stories have to go through great efforts to transform the game into a duel, whether it’s coming up with an entirely new (and untested) rule set (Ten, Shin Janki), pushing two of the players into supporting or even essentially non-existent roles, or modifying it into a 2v2 game. Texas Hold ’em however can start with a large group and as more and more players lose all of their money, the game can end up in a 1v1 with no wild changes made to the basic rules of the game.
So Texas Hold ’em has potential, though I think anyone who’s seen games knows that. Make it a series about female poker players who really enjoy each others’ company if you have to.
Speaking of, I realize that Saki prefers to have all four players in a mahjong game be their own characters, as opposed to lackeys for more prominent figures in the story, and is kind of an exception as a result. That route is, of course, also a good one.