Abadango, Smash 4’s First Major Mewtwo Champion

pound2016-grandfinals

Abadango vs. Ally Pound 2016 Grand Finals

This past weekend was the international Super Smash Bros. tournament known as Pound 2016. There, in the stacked, 500-man bracket for Smash Bros. for Nintendo 3DS & Wii U, a Mewtwo took home the gold for the first time ever at a major event. To a Mewtwo player such as myself, this is undoubtedly the most significant result thus far in the history of the game.

The player behind Mewtwo was Abadango, who at this point is a well-known name in the Smash 4 competitive community. He’s used a great number of characters throughout the life of Smash 4, and whether it’s been his creative Pac-Man, his dangerous Wario, his punishing Meta Knight, or now his Mewtwo, Abadango’s play turns heads. As someone who values deadly powerful combos and setups, the recent litany of improvements to Mewtwo have made the character an enticing choice for Abadango, though he has also expressed concern on his stream over its unforgiving nature. Nevertheless, Mewtwo’s worked out for him. Cutting through a sea of difficult opponents including VoiD’s Sheik and Ally’s Mario, Abadango made Mewtwo look deceptively simple, but anyone who knows the character is well aware that Mewtwo is anything but.

Mewtwo’s history in Smash 4 is a wild one. Designed from Day 1 to be a “glass cannon,” a character that is strong offensively but light and easy to KO, Mewtwo has benefited both from dedicated players pushing the character forward (such as LoF Blue, Mew^2, Killer Jawz, Rich Brown, and The Reflex Wonder) and from the “hand of God,” as the Genetic Pokemon might be the most buffed character in Smash 4. Mewtwo is now faster, hits more reliably, combos better, and more. The number of improvements that have been bestowed upon Mewtwo are nothing small, though it’s worth pointing out that among many fans of Smash for the past three months (since the buffs started happening) that people still doubted Mewtwo’s prowess. How could Mewtwo possibly be truly good, when the character is still very large, extremely light, and easy to juggle? The answer is, with an amazing versatile kit that allows Mewtwo to exert pressure at almost every point during the game.

Don't underestimate Mewtwo's Down Tilt

Don’t underestimate Mewtwo’s Down Tilt

Even in its darkest days, I never believed Mewtwo was truly a terrible character. Due to the unforgiving nature of its design (second lightest character in the game), Mewtwo makes you feel terrible for your mistakes. One wrong move and you can end up questioning your own existence. A Mewtwo played to perfection would still have been a force to be reckoned with even before the patches, but reaching that point and maintaining it was easier said than done. Now, I believe that a sub-optimal Mewtwo is still going to feel the sting of their mistakes (only Mewtwo now has more tools to avoid those mistakes in the first place), while a refined Mewtwo is easily high or even top tier. The fact that the top Mewtwo players present such a range of play styles—aggressive, defensive, technical, slippery, mind game-oriented—shows just how much potential the current Mewtwo holds.

That said, I think that the biggest change to Mewtwo that has come with the improvements both in the players and in the character is that Mewtwo now has access to a powerful ingredient that it lacked previously: fear. At first, Mewtwo could not instill fear in opponents, and that meant Mewtwo was always on the back foot because of how easy the character is to KO. Now, things are different.

It’s not just any fear, however, but more of a fear that’s mixed with the sweet scent of opportunity. When you fight Mewtwo, and you’re on your last stock while Mewtwo has a 60% lead, you’re aware of how good Mewtwo is at dealing damage and sealing stocks.

Then you remember, Mewtwo’s light and easy to kill. Opportunity knocks. “All you need to do is capitalize on one or two mistakes and the game isn’t just even, it’s arguably in your favor due to the weight disparity!”

The temptation is there, but so is the terror. Case in point, in an interview after winning the weekly tournament Wii Bear B-airs, LoF Blue mentioned that he switched from Sonic the Hedgehog to Mewtwo because the threat of Mewtwo’s myriad kill options forces the opponent to play differently at key moments.

A similar pressure is also placed onto the Mewtwo players, who are aware of how fragile their character is. If you’re down as Mewtwo it’s possible to make it back, and all you need to do is to not get hit, ever. A good Mewtwo draws strength from this tension, from teasing that glimmer of hope while still emanating a threatening aura.

If you’ve decided to pick up Mewtwo after Abadango’s win, I have one piece of advice for you: Be prepared to cry into your oatmeal as you die at 65% off of one critical mistake. Half the battle is a mental one. You have to maintain your composure as you’re getting bodied, or else the psychological damage you take just gets worse and worse. If you still stick with the character even after all that abuse (or maybe you’re kind of a masochist), then you’ll find a strong ally.

Also, if you’re interested in learning more, check out Dabuz (the best Rosalina in the world) and his analysis of Abadango’s Mewtwo:

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Are You as Excited as I am About Mega Man in Smash Bros?

Nintendo just revealed the new Super Smash Bros. today at E3, and the Villager from Animal Crossing as well as Mega Man have been confirmed as characters.

Next to NiGHTS, Mega Man was my #1 wish for Smash Bros. (and putting in a character more flight-themed than even Pit is a tall order), so I am super, super hyped. Sure, the Sonic reveal from Brawl was cool in that we got to see that console rivalry materialize in a way which was not some game about the Olympics, but Mega Man is a bigger deal to me.

We know nothing about the balance or the depth of the game outside of the fact that it seems to not be wildly different from its predecessors, so obviously this isn’t based on how great the new Smash Bros. is. Rather, it’s because Mega Man as a series is very precious to me, a piece of my childhood.

While NiGHTS into dreams… and Pokemon taught me all about being a part of a fandom, I think it was actually Mega Man which first taught me how to be a fan. By providing an exciting world with a clear template for personal input, the Robot Masters, the series allowed me to exercise my creative imagination as young as the age of 4. I still remember Cockroach Man and Glue Man to this day.

There’s a bit of information about his moveset from the trailer: He has his slide, Charge Shot, and Rush Coil, as well as the ability to access moves from a variety of Robot Masters from his own franchise. Exactly ow many weapons are available is unclear, but it looks to be quite a bit more than, say, his entry into Marvel vs. Capcom 2. Even if we didn’t know that, however, there’s something about Mega Man which makes him easy to imagine in Smash Bros., even more than in his other fighting game appearances. The run speed, the jump height, the various interactions of his attacks, it all makes sense. Perhaps the only disappointing thing is that he can’t absorb other characters’ powers it seems, so no Mega Kirby vs. Kirby Man.

I don’t have a Wii U or a 3DS yet, but this may be my incentive. Well, that and Pokemon X/Y.