Today I realized just how much bad writing can hurt an animation. When a script is late, or poor in quality, or both, as in the case of SEED Destiny, it seems to impact the entire production. There’s this disheartening feeling that no matter how much it’s worked on afterwards, no matter how much wax is applied, its fundamental flaws will still be there. And sure, greatness might be achievable, but to start off on the wrong foot like that just makes things all the more difficult.
I wouldn’t say that writing is more important than art in animation, but it’s a simple fact that it’s easier to animate based on a script than to write a script based on an animation.
Also keep in mind that when I say poor writing, I don’t mean using too many cliches or bad use of vocabulary, though those can hurt. The kind of poor writing I’m talking about is more along the lines of not understanding the very characters you’re writing. Again, like Seed DESTINY.