The Fujoshi Files 8: Nidou Kaneru

Name: Nidou, Kaneru (二道かねる)
Alias:
Kaneru (かねる)
Relationship Status: Single
Origin: Doujin Work

Information:
Nidou Kaneru is a young office assistant who draws doujinshi on the side and dreams of entering the world of professional manga. What Nidou lacks in talent, she makes up for with enthusiasm. Nidou Kaneru is very enthusiastic.

Originally not a fan of male/male relationships, she is convinced to start drawing yaoi by fellow doujin artist Tsuyuri aka Pantsuko. Although she is unable to sell even a single copy at first, Nidou does gain a degree over success over time. However, whenever she entertains the notion of quitting her dayjob to draw full time, her friends are quick to remind her of the merits of steady employment.

Nidou tends to act in a manner not quite befitting her age, and is patronized by everyone from higher-ups at work to elementary school students. Her main rival is the money-loving doujin artist Osana Najimi, and her best friend is her peace-loving teddy bear Aeolus.

Fujoshi Level:
Although Nidou Kaneru starts off drawing guy-on-guy doujinshi at the recommendation of another, it does not make her any less authentic as a fujoshi. After her artistic transformation, Nidou is unable to see two men together without thinking of the possibilities, whether it be two men who actually hate each other or even brothers.

I Sound Like a Giant Dork

Catch me and the fine folks at Super Fanicom real-time-podcasting episode 2 of Madhouse’s very great new show Rideback.

Even if you don’t listen to the podcast, go watch the damn show. Seriously.

Reminder that Shounen Jump’s Special Anime Streaming is About to End

I’m here to remind everyone that January 31st, 2009 is the last day you can see the three  exclusive Shounen Jump anime specials airing on their official website.

I already wrote a review for their Dragon Ball special, so check it out.

The One Piece special is an isolated episode, but it’s the fun and wonder you’ve grown to expect out of One Piece. Even if you’ve never actually seen One Piece before it’ll be all right as long as you’re not afraid of spoilers, as the Straw Hat Pirate crew is pretty far along by this point.

This is Letter Bee’s first anime, and it’s really nice to look at. Kind of atypical for a shounen jump series, Letter Bee feels a little more subdued than expected, which I can only call a good thing.

I’d write longer reviews but I realized that by the time I wrote them, it’d be already too late.

So go forth, young anime fan!

The Etymology of J9 Robot Names

J9, Merciless J9. Maybe you’ve heard of them, maybe you haven’t. But they’ve got some pretty interesting giant robots with interesting names like Braiger, Baxinger, and Sasuraiger, and you might be interested in how they got these names.

The Brai in Braiger (ブライガー) refers to the Japanese word burai (無頼), which means “villainy.” The members of J9 are scoundrels of sorts.

The Baxin in Baxinger (バクシンガー) refers to two words: bakushin (驀進) meaning “dash” as in to “dash forward,” and bakushin (幕臣) meaning “vassal,” which explains the medieval era-inspired fashion sense of J9II. It might also refer to bakushin (爆心), meaning “center of an explosion.”

Finally, the  Sasurai in Sasuraiger (サスライガー) refers to sasurai (流離), or “wandering,” which is exactly what J9III does.

Hope this has been helpful for those of you who’ve wondered about this, i.e. all two of you.

Wine Is in Her Blood: La Sommelière Volume 3

The central theme of La Sommelière is that wines are capable of carrying special meanings for people from all walks of life, with very different levels of experience with wine. Volume 3 exemplifies this theme even more than in previous volumes. In this volume, the wine-tasting men are separated from the boys, L’espoir gets a new chef, old men get a new lease on life, and apprentice Sommelière Itsuki Cana learns that her father Itsuki Kouchi, whom she’s never met, was once infamously known among Japanese wine enthusiasts as the “Swindler.”

When the assistant of Japan’s #1 wine critic Minoshima Ryouichi visits L’espoir with revenge in mind, he instead is tricked into believing a bottle of Lieu-Dit Clos de Mont-Rachet is a real Montrachet. Shocked that he could fail despite all his time spent with Minoshima, Minoshima explains that the key to the deception was that the wine was served late. Chardonnay, more than even other white wines, is influenced heavily by small changes in temperature, and the increased dryness that resulted from a slightly warmer bottle of Clos de Mont-Rachet was able to fool his inexperienced taste buds. Minoshima then fires the assistant and kicks him out of the car. For Minoshima, fine wine is like fine art, and to be strung into a petty squabble over wine diminishes everyone involved.

In one instance, Cana comes across a self-proclaimed “genius chef” named Mizushima Kazuki who laments that not only is all wine terrible but that the people of Japan are unable to appreciate his cooking. Cana reprimands him, and gives him a glass of vintage 2000 Domaine Carneros Le Rêve, a California wine which won the title of “Best Sparkling Wine in America.” The flavor of apples, lychee, and carneros, a unique combination indicative of the diversity of America, shows Mizushima that perhaps the fault lie not with his patrons being unable to appreciate his cuisine, but rather with Mizushima being unable to understand the tastes of his customers. Grateful, Mizushima ends up being L’espoir’s new chef when their old one quits.

In another instance, Cana serves two decades-long business partners a 2004 Müller-Thurgau, a Japanese white wine from Hokkaido. The two men are shocked that a Japanese wine could be so delicious. Cana goes on to explain that the history of the wine was similar to their history as business partners.  The Müller-Thurgau vineyard began in 1975 with the goal of creating a respectable Japanese white wine. However, Hokkaido’s climate is unsuitable for making wine, and a general trend at the time towards red wine and away from white made it even more difficult. Despite these disadvantages, the Müller-Thurgau persevered and found success, much like them.

Finally, in the case of Cana’s father, an old friend of his named Saeki (a rich, wide-eyed, elderly man introduced in Volume 1) explains  to Cana that the reason he was known as the “Swindler” was because Kouichi was notorious for passing off cheap wines as valuable ones. To reinforce his point, Saeki shows Cana the wines that her father left behind as a legacy,  all of them inexpensive French wines such as Chateau Tour Des Gendres Bergerac Rouge. However, Cana immediately realizes that her father wasn’t trying to deceive people, he was trying leave behind the message that all wines have their place in the world. This point is made stronger by the fact that despite Saeki’s own extensive collection, these simple wines are nowhere present except in Kouichi’s box.

Wine plays a very significant role in La Sommelière. It dictates the pacing of the narrative, and educates while simultaneously enhancing the story and drama. The story now has two underlying plots: Cana’s pursuit of the mysterious benefactor John Smith, and the history of her father Itsuki Kouichi. The artwork continues to be very appropriate given the subject matter, and the conventional panel layouts lead the viewer’s eyes well. Everything works together to just make it a pleasant reading experience. Whether you read just one chapter or all of them, La Sommelière is the kind of story that lets you take in as much as you want.

Oh!! That’s a New Year

Move Over, Music

There was a time when I would download any and every anime song I could find, and scour P2P programs to find the most obscure songs possible, but at some point I fell off that wagon. Maybe it was that eventually songs became so easy to find that downloading individual songs made way for downloading entire soundtracks, and the fear that music would eat up hard drive space left me hesitant to just grab them all willy-nilly.

What ended up happening was that I felt there were giant holes in my song collection, and after a few years of this I decided yesterday that I should start to make up for it. So there I went getting songs old and new, trying to make up for lost time, and feeling out of place with people who download music like they drink water and don’t really have to think about it. It’s also then that I noticed something: silence. The funny thing about this silence is that once upon a time I’d have anime music playing whenever I was at the computer. It was a constant of my internet and anime experience, with Hayashibara Megumi never far away in the song list. What changed? It can’t be that I got tired of it, as I bring my mp3 player everywhere I go. At some point though, j-pop made way for the click-clacking of the keyboard. It sort of reminds me of a change I went through in regards to what I liked to draw on. Before college, I hated using sketchbooks but in college it became all that I used to the point that I even took class notes in sketchbooks.

I’m sure it’s all tied together. Most likely, the more new music I wanted to get, the more music I had, and thus the more I had to simply listen to, but I feel like I can’t really explain why the change occurred.

Monster Design Talk Starring the Hiruken Emperor

When it comes to monster designs, I follow a philosophy of more disturbing = better monster, and I have specific ideas about what is the most effectively disturbing. The key is not to make something grotesque or to show off the monster’s capacity for violence and destruction but instead to take what is  familiar and twist it into something unsettling. The goal is for the monster to exist on just the other side of the uncanny. As an example, let’s look at the Hiruken Emperor from Xam’d: Lost Memories.

Something familiar to all humans is the anatomy of the human body and the Hiruken Emperor’s is close to that of a human being. It has two legs, two arms, head and torso with organic musculature, but the stiff, unnatural movements combined with its expression-less face make it difficult to discern its intentions. When it’s a machine, this only makes sense. When it’s a living breathing creature, it becomes uncanny.

The Hiruken Emperor also takes the comforting idea of symmetry and distorts it into something jarring. Symmetry is a recurring theme in nature. Most things on this planet have some degree of symmetry, but in the case of the Hiruken Emperor the symmetry is too perfect, and the viewer is made painfully aware of that fact. With such perfect symmetry on such an organic creature, the comfort of natural symmetry is replaced by a fear of the alien.

Taking organs and placing them in unusual areas can further enhance the unsettling appearance of a monster. In the case of the Hiruken Emperor, the eyes are utilized in unusual ways. The Hiruken Emperor has four eyes, and none of them are where they should be. Two large ones are placed roughly at the shoulders, one equally large is above the head, and there is also a smaller one inside the head behind the white mask. It’s this unusual placement of the Hiruken Emperor’s eyes that really make it disturbing. Eyes are also an especially effective part of the body to move and rearrange because of how important they can be in human interaction. Human beings easily reveal their emotions through their eyes. However, the Hiruken Emperor’s eyes fail to exhibit emotion, and the blank, all-consuming stare of the Hiruken Emperor eats into your expectations.

A monster doesn’t have to resemble a human being or living creature in order to be a successful design. Manipulating how much the viewer relates to the monster will also influence the effectiveness of the monster. Making the viewer unsure of whether or not they can relate to the monster will make it even better.

Fear, Hesitation, and the Creative Process

I was recently overcome with the desire to start drawing a multi-page comic, something I haven’t really done in three years. It’s a little too early to talk about what the comic is about specifically, especially because the concepts and characters are still swimming around in my head and anything and everything is subject to change.

What I want to talk about is fear. It’s a specific kind of fear, and I don’t know to what extent it applies to others. At the beginning of the creative process, I get an idea, and occasionally it turns out to be a good one. But then fear sets in. What this fear says is, “I’m not good enough to do this. I shouldn’t be doing this at all. I should improve my basic skills before I even consider doing something.” Improving one’s skills separate from the project at hand is not something I believe as necessary, but it’s in that moment of fear and hesitation that it seems to resonate and overwhelm other thoughts.

Ultimately, it comes down to the (unreasonable) idea that the mistakes might tarnish the eternal soul of the creative work. If I release it to the wild that consists of the eyes of others, calling it a final product, and it’s not good enough, then there won’t be a second chance. That’s the sort of thinking that is so threatening to the life of a project. It really is dangerous thinking, too. This poison concocted from the fear of consequence, fear of failure, and fear of the unknown can paralyze body and spirit, and make any goal seem unattainable. Again, it’s not something that holds up when I’m able to distance myself, but when caught up in the middle it can take a toll on my confidence if only for the briefest of moments.

I tend to eventually overcome these mental roadblocks, though the more I think about it, the more I see that this doesn’t only apply to the creative process. There are many aspects of life where fear is the ball and hesitation is the chain, and I’ve yet to unshackle. Maybe if I can think of it this way, I can move forward.

What is Nagi’s Favorite Emulator?

MAME