The Divide of Time, Space, and Imagination: A Look At the Concept of Nostalgic Merchandise

A few days ago, when I wrote about the direction giant robot designs have taken over the years, I received a comment pointing out to me the “Master Grade RX-78-2 Gundam 2.0,” which was a new model kit version of the iconic original Gundam, only designed to more closely resemble the mobile suit as it appeared in anime. When compared to previous RX-78-2 model kits, this means less details, different proportions, and a more “cartoonish” look overall.

Interested in how hobbyists took to this version of the classic Gundam, I looked at reviews of the kit. Any time its aesthetics were criticized, it was largely because the model was not as detailed as they liked. Being “anime accurate” was not a positive trait, and they would point out other kits, notably the “One Year War” version with a higher level of grittiness and detail, as a preferred alternative. In response to all this, I made my own comment, which was to point out that these fans appeared to be saying, “I don’t want the RX-78-2 to resemble the robot in the show, I want it to resemble the robot in my imagination!”

Then today, I saw the Toy Fair 2010 GI Joe toys. These action figures were designed based on the 80s version of GI Joe, the 3 inch figures instead of the giant doll-like ones. The only thing is, they are much more detailed and gritty than the 80s toys they were based on! It was also made clear that these toys are there partially for GI Joe collectors, adult men who look back fondly on their childhood toys, and I think it is all the more apparent that, like the One Year War RX-78-2, these GI Joes are trying to fill the gap between the actual toy and the collectors’ memories of what the toys were like as children, memories fueled by the power of childhood imagination. And there, in the attempts to make up for the loss of childhood creativity and thinking with skilled craftsmanship, lies the foundation of the nostalgic toy.

That is not to say of course that adults are incapable of having strong imaginations. Fiction as a whole would be incredibly boring if that were the case. Nor am I lumping everyone in as wanting more “realism” in their toys, as the original commenter I referred to above was all in favor of more toys like the MG RX-78-2 2.0. Instead, the issue is simply that the mind of an adult is simply different from the mind of a child. I am reminded of this fact whenever I look at drawings from my childhood and compare them to what I have done as an adult or even as a teenager.

When I previously touched on the subject of childhood imagination as it applies to animation, I talked about how children tend to ignore significant errors in animation and make up for these deficiencies through their imagination. But now when looking at a similar topic, that of toys and model kits, I realize that it’s not just a matter of childhood imagination “filling in the gaps,” but that childhood imagination, unlike adult imagination, cares little about “structure.”

If you look at the Soul of Chogokin series of toys, you will find everything I’ve been talking about, with its more solid and realistic redesigns of classic mecha targeted towards adult buyers, but if you want to really see what I mean by adults caring about structure, take a look not at the Soul of Chogokin line, but the original-style Chogokin toys, or rather, reviews of them by collectors. You will find that the way the reviewers talk about the features of the toy, about what is good and what is bad, is almost inevitably a very “adult-minded” way of looking at the toy, giving words to topics such as “points of articulation” and what-not. Even when referring to the nostalgia factor this happens, whether the topic is Chogokin, Jumbo Machinders, or Generation 1 Transformers.

It’s common knowledge among collectors, but the first generation of Mobile Suit Gundam toys, resembling the “neat gadgets”-style Chogokin toys that preceded it, were a marketing failure, as the toys did not really match up with what was on the screen. It really wasn’t until the concept of the giant robot “model kit” revolutionized giant robot figures that Gundam merchandise became the monster that it still is today, and people claim that this has to do with the fact that the audience for Gundam was skewing older than giant robot shows had in the past. I may be jumping the gun here, but what it looks like to me is that the older audience of younger and older teens were looking for more structure and accuracy in their toys, and that is what they got. As soon as Gundam hit that older demographic, I believe the Chogokin-style toys were dealt a serious blow, even putting aside the shoddy designs and inaccuracies of the original toyline. I think that the attitudes towards the 2.0 MG RX-78-2 are actually an extension of this over time and international waters.

Actually, more than even Chogokin reviews, if you really, really want to see the difference between child and adult mindsets and creativity, take a look at the webcomic Axe Cop. Promoted as being written by a 5 year old and drawn by his 29 year old brother, the artist admits to the story not being truly written by his significantly younger sibling, but that he asks the young child questions about the setting and events that occur, and then builds a story around it. The adult adds structure to the boundless imagination of the child, structure that is necessary to keep it all together, even if it doesn’t make sense entirely.

The child’s imagination says, “This is what happens.”

The adult’s imagination asks, “Why?”

But when it comes to reality, the child and adult’s responses reverse.

Wide So Serious?

The above screenshot is taken from the final episode of Mobile Fighter G Gundam during the climactic battle against the Devil Gundam. The shot is done in a sort of cinematic, widescreen format, though G Gundam itself is a standard pre-digital 4:3 aspect ratio. While the way the image is framed would still make it too wide to fit perfectly within the now-standard 16:9 video format, it got me thinking about just how much the art of television is possibly changing now that widescreen is the standard.

“It’s just a little extra space!” you might say, or perhaps, “It’s just a little less space!” But framing the shot is one of the most fundamentally important aspects of any video or cinema, and now you literally have a point at which the game is changing, where there is a definite dividing point between “then” and “now.” Even now you can see it in the way anime is being made. Shows that have gone on for multiple seasons during this transitional period have older episodes as standard definition but newer ones as widescreen.

What subtle psychological effects on the human mind might this all have in the years to come?

In the future, if you tell a child to draw a TV, will they draw the screens roughly 16:9?

Will some shows purposely use a 4:3 aspect ratio to give the image a “retro” appearance? Will it be a tool used like the G Gundam screenshot at the beginning of this post?

I think we are going to see a subtle shift in the art of television, and by extension animation. The effects won’t be entirely immediate, but in time we will realize its profound impact on the way we look at the screen.

Giant Robots, Growth, and Evolution (or Lack Thereof)

Anyone who knows me knows that I’m a fan of big ol’ robots (a technical term). I love the genre and nearly all that it entails. That said, I am not without criticisms towards my beloved mecha. When I look back at how giant robot designs in anime and manga have progressed since their inception, I get the feeling that robot designs have grown too much without evolving enough.

There was a time when giant robots in anime were mainly known for having cylinders for limbs and looking more like superheroes than weapons of war. As the years went by, however, the robot designs became more and more detailed, to the point that today when you think “giant robots” or “mecha,” complexity in design is something that comes to mind.

It was really an inevitability. Even as far back as the mid 70’s, we could see that Daitarn 3 looked a little more detailed and structured than Combattler V, and Combattler featured more complex design features than Mazinger Z. And it’s not a bad thing either; in many ways it shows how far along mecha design has come since Tetsujin 28. At the same time though I can’t help but lament that the giant robot fandom seems unable to reverse gears and bring itself back to those simpler times.

“But giant robot fans love Mazinger!” you might say. Yes, they might, and they might even refer to its design as “classic” or even “enormously influential,” but as the mecha fanbase has grown older and more concentrated, their heyday of being the go-to shows for marketing to kids having passed, the idea of presenting an old-fashioned robot design as a modern one is something that I think simply would not fly. All recent attempts to create super robot series, remakes aside, still do not match the level of simplicity in robot design that once existed.

So what I mean by mecha designs growing without evolving is that the giant robots of today aren’t that different from those of yesterday in basic design, and that the major developments in mecha design that have persisted over the years have mainly had to do with how to make robots look sleeker and more detailed, whether it’s with the more angular robots of the 80s or the muscle-like excess of the 90s. Compare this with character design development, which people can criticize as being worse today than it was previously, but it still feels like character design trends moved a certain direction.

I can’t entirely fault giant robots for the direction they took over time. Like I said earlier, it was practically inevitable, as one show tries to top another, which then inspires another. It’s just that I think a lot more people might get into designing robots if “robot design” wasn’t the massive undertaking it’s perceived to be because of expectation as to what a giant robot is “supposed” to be.

My Pursuit of Harsh Coaches and Fashion Sense

Back when I was first really getting into anime, the thing I was into that a lot of other guys weren’t was shoujo. Sure you had your Sailor Moon fans and all, but it was the genre I truly enjoyed, even if others might make fun of me for it, and I was dedicated to finding more. I considered myself an aficionado of shoujo.

But that was years ago. When I looked back recently, I realized that my knowledge and experience with shoujo had been far outstripped by those areas in other genres. When I look at my manga collection now, the majority of it is seinen, and there are just a lot of titles and authors in shoujo that are unknown to me. What happened to the kid who loved his Cardcaptor Sakura?

That’s why as of late I’ve been upping my shoujo manga intake from all genres. Whether it’s newer stuff like Gakuen Alice and Penguin Revolution, or old classics like Attack No. 1, Swan, and Candy Candy, I’ve set a loose goal of bringing myself up to speed and having people say, “There’s a guy who knows a lot about shoujo manga!”

And of course I’m enjoying myself along the way.

Holiday Combo Finish

Also, make sure to check out my Top 10 Favorite Confessions in Anime and Manga over at Otaku Crush.

Check Out the Veef Show

As far as podcasts go, the relatively new “Veef Show” is one of the best I’ve found.

Formerly of Destroy All Podcasts DX, Andrew, aka VF5SS, has taken to recording his own one-man show where he lays down his thoughts on specific topics of interest to him, from the Super/Real Robot dichotomy to Star Wars Extended Universe novels. What’s most appealing about the Veef Show though is Andrew’s balanced view of anime, mecha, and other topics, that takes a broad view of the subject at hand and really gets you to understand it, all without feeling in any way elitist or that he’s more about lambasting anime than enjoying it.

I think there are a number of similarities with the way I approach writing about anime, so I think if you enjoy Ogiue Maniax and my blogging style, then I think there is a very good chance you will enjoy the Veef Show.

Hey, You Got Curry On My Fried Chicken! Kushi-Q

Kushi-Q is another Japanese fast food joint located in New York City that I’ve only recently discovered. While their main product is yakitori they do have curry on the menu and the fan of curry that I am I had to try it out.

Before we start though, I have to give a warning to those who want to try it out. There are two Kushi-Q locations in Manhattan, one on 3rd Ave between 45th and 46th, and the other in the Citigroup Atrium on 53rd and Lexington. Only the latter one has curry available, but if you want to try out the stick foods then the 3rd Ave location will do.

Wanting to get the best of both worlds, I got the Karaage (fried chicken skewers) over curry.  Potatoes and carrots as well as a bit of onion mixed into the roux, giving Kushi-Q’s curry an overall mild flavor that I typically expect out of a Japanese-style curry, as opposed to say,  Go Go Curry’s. As far as I can tell there’s no trace of meat or animal flavoring inside the curry itself, and the task of fulfilling the carnivorous desire of the eater falls entirely on the karaage, which is I think the real winner here. It’s not great by any means, but still quite delicious and a relatively good price for a stick of meat, especially from a non-cart-based food vendor. Actually, it’s a pretty good deal for the price overall.

I may be sounding like a broken record, but if you’re deciding between Go Go Curry and Kushi-Q, I recommend Go Go Curry. However, if you’re already a fan of Go Go but looking for a change of pace, or you’re someone who can’t eat meat or dairy (pork and milk are both present in Go Go Curry’s roux), then I think it’s worth checking out.

No, Not the One That Makes Bad Puns

Anybody who’s read or seen enough of Hokuto no Ken knows that there is a very specific point where the series jumps the shark: the time skip. It was very clear that the series was supposed to end, but editorial interference meant the series had to chug along even if it stopped making any sense at all. And it’s not like Hokuto no Ken was all that dedicated to establishing its canon in the first place, but it got ridiculous and it was obvious that they were running out of ideas.

Perhaps the best example of this shark-jumping is “Kaioh,” one of the major villains after the time skip who is design-wise quite literally “Raoh with a scar on his face,” only his armor is different. He was even voiced by Raoh’s seiyuu Utsumi Kenji in the anime!


The word bubble on this page with Kaioh actually SAYS “Raoh!”

So I ask, who says that the post time skip stuff can’t be cleaned up? It may be many years after Hokuto no Ken first debuted, but that doesn’t mean we can’t finally try to make something out of that material. Some cool characters appear and it’d be a shame to see them tossed away forever. Why can’t some of that pachinko and slot machine money go into, say, revamping Kaioh’s design and this time making him truly original? If there’s an anime, you could give him a different voice actor, change his facial features, etc. I think there’s much potential there.

If Your Mother Knew You Didn’t Like Giant Robots, It Would KILL Her!

Over a year ago I explored the difficulties in recommending anime and manga to people, whether they were entirely new to the world of Japanese animation and comics or they were already in the fandom but looking for more. Since that time I’ve gotten a little better at the whole recommendation thing, but it’s still far from one of my strengths. Still, the dynamics of introducing new shows and series to people is a fascinating topic to explore, and seeing others’ recommendations posts as of late has revealed to me more and more of the tricky dynamics of suggesting shows.

Tim Maughan recently had a bunch of guest writers for his blog to provide content during his trip to Thailand, and among the articles was one by the Otaku Diaries creators the Reverse Thieves where they created a guide to introducing giant robot shows to people who are into anime but aren’t sure if they like mecha, or who avoid it entirely without knowing the variety of stories giant robot shows have to tell.

As if inevitable however, they received complaints that their list was not good because it did not contain enough of the classics, the things that brought people into giant robots over the decades. At that point, the problem became about the identity of the mecha fan. Shouldn’t someone who gets into giant robot anime like giant robots? But if they already like giant robots, then half the work is already done! The guide was clearly made for the people who don’t necessarily have that inherent potential to enjoy robot shows, the people whose interest in the genre has to be slowly cultivated over time. The classics are classics for good reasons, but they’re not beginner’s shows necessarily.

Over at comics blog Mightygodking, a more fundamental question was asked: “How do I start reading comics?” In his response, Mightygodking explains that, more often than not, comics fans go about it incorrectly, and make the same mistakes that many of those who questioned the Reverse Thieves’ guide did. He even lays out some criteria for recommending comics for newcomers, and though I don’t agree that a beginner comic has to be “fucking great,” I think he makes a very good point when he says:

…they’ll recommend something safe, like “you should read Sandman.” Or Watchmen, or Transmetropolitan, or [insert critically acclaimed comic by the Usual Suspects here]. Now, sure. These are great comics. But I’m not going to say “this is how you should get started with comics.” Watchmen should be nobody’s first comics read. Sandman has an impenetrable first volume. And Transmet is a commitment – not that Spider Jerusalem isn’t worth the ride, but I’m not going to introduce somebody to comics with it.

Even more than giant robot anime, COMICS!! can be such a gargantuan and daunting subject that even gaining the will to approach it can be an arduous task, and as such the problems with recommending the GREATEST gets magnified. And of course, this is in no way helped when the fans who are already there berate the potential new fans for not enjoying what they are “supposed” to enjoy.

I fully understand where people are coming from when they say the best place to start is with the classics. I have in the past recommended the ORIGINAL Mobile Suit Gundam when someone wanted to know where to start with the massive franchise. I have also lamented the fact that many newer fans in anime are unable to appreciate older shows because they cannot get past the older styles. But I also know that it is nearly impossible to attract people into a fandom or gain new enthusiasts by appearing obtuse and impenetrable. It’s one thing to have very firm ideas of what makes shows good or not, and to defend those ideas, but retreating into the folds of the existing insular fandom isn’t going to do anything but make it even more exclusive. It all comes down to how much you’re willing to not simply throw out suggestions from on-high, but to guide people, even if you can’t personalize it too much because you’re making broad recommendations.

In a way, I feel like recommending arguably difficult classics to beginners is not unlike being parents living vicariously through their children, like a soccer mom pushing her kids to the brink of competition.

“I never had it this good when I was getting into giant robots! I’ve boiled it down to everything you REALLY need to see!”

“But dad, I’m not sure I like giant robots!”

“How DARE you! I did not suffer through Magnos the Robot so that you could say you don’t like giant robots!”

But each generation is new, and casts off the bounds set by their predecessors, like a man with blue hair and stylish shades living in an underground village.

The Manga Curmudgeon’s Manga Moveable Feast

David Welsh over at the Manga Curmudgeon is trying out a new experiment he’s called the “Manga Moveable Feast,” wherein over the course of a week multiple bloggers write about a specific topic. For the inaugural MMF, David and others have chosen the topic to be Sexy Voice and Robo by Kuroda Iou. Seeing as Sexy Voice and Robo is one of my favorite manga, I’m quite glad to see it getting all this love, and to also to see the variety of opinions on the work. Naturally, I also submitted my 2008 review of the manga.

The first MMF started just this past Monday as going to continue until the end of the week, so there will be more and more reviews and analyses on the way.

I might also make another post once this is all over, analyzing one or more of the writings posted. And if you haven’t picked up Sexy Voice and Robo, I really recommend that you do.