Following up the concept drawing I made for King K. Rool in Smash Bros., here’s Princess Daisy from the Mario series.
While Daisy’s most prominent appearance over the years has been in the multiplayer games, for the most part I thought it’d be cooler if her attacks referenced her debut game, Super Mario Land. Each special attack is based on one of the four worlds from Super Mario Land. One notable thing is that most of her attacks have a small added effect that gives them different properties if they hit close or mid-range. Birabuto Sand does solid damage if the actual kick connects, whereas the sand portion stuns the opponent. Muda Torrent works similarly, where the uppercut hits hard but the water has something of a FLUDD effect. Easton Ganchan can transition from recovery move to bouncing projectile. Her Chai Hop, based on the Pionpi enemies from World 4, is a fairly basic move but varies her recovery options alongside her Side-B.
Ideally, this means using her would involve deciding whether or not in any given situation to fight up close or at a slight distance, and what is the best way to transition back and forth between the two ranges.
Daisy’s Final Smash comes from the Super Mario Strikers series and grants her boosts to speed and offensive power. Additionally, many of her attacks will launch flurries of mechanized soccer balls.
While “clone” characters tend to look different but share similar moves with their base counterparts, Daisy is sort of the opposite, bearing obvious resemblance to Princess Peach but having significantly different attacks from top to bottom. Daisy is often described as being more of a tomboy than Peach, and so I thought it would be cool to have this come out in her attacks. Hence, she does things like throw hooks for Forward Smashes and kicks sand in opponents’ faces. Though not pictured, I see her small animations and jumps being more athletic as well. Of course, her taunt would be “Hi I’m Daisy!”