Tatanga (Super Mario Land) for Super Smash Bros.

It’s been a few years since I dedicated serious time and effort to imagining new characters for Super Smash Bros. But with the announcement of Super Smash Bros. Ultimate and the increasing excitement that comes with every nugget (or avalanche) of news, I felt compelled to go back to making more character moveset what-ifs. So here I am again.

For my first “Ultimate Era” character, I’ve drawn Tatanga from Super Mario Land. The final boss of Mario’s first Game Boy adventure, Tatanga is an alien who pilots a battle mecha called Pagosu, which Mario fights shoot-’em-up style. He makes another appearance in Super Mario Land 2: Six Golden Coins in a different spacecraft.

Broadly, Tatanga is a super-heavyweight character who specializes in mid to long-distance combat. His close-range attacks are fairly slow and unreliable, but with multiple jumps and his special “hover” ability, he can create a wall of projectiles that’s difficult to get past. Hover is similar to Princess Peach’s “float” mechanic, but while floating allows Peach to move back and forth horizontally with ease while airborne, Tatanga’s hover lets him control his vertical height in the air with similar precision. It’s bad for spacing, but good for preventing juggles and mixing up projectile attack patterns.

For Tatanga’s special moves I’ve taken cues from both games in coming up with his special attacks. Spread Shot is a large projectile that splits into three smaller ones mid-flight, with the larger form being a KO move. Crescent Moon is a piercing move that can go through opponents and other projectiles, giving him the ability to stand toe to toe in any ranged battle. Space Bombard drops down, moves forward, then shoots up. The points at which the attack changes direction depend on the height Tatanga himself is at—great for using while hovering. G-Sweep is a standard stage recovery attack that swoops down then up. Pagosu Barrage shoots two massive beams that combine elements of all three of Pagosu’s projectiles.

While Tatanga’s ships in SML1 and SML2 are not quite humanoid, I’ve re-designed Pagosu to include retractable legs. I think it allows for a bit of extra animation flair for a model that would be fairly static otherwise. Combined with Tatanga’s expressions changing within the cockpit, it lets the character show more personality.

Previous Characters:

King K. Rool (Donkey Kong Country)

Princess Daisy (Super Mario Land)

Geno (Super Mario RPG)

Great Puma (NES Pro Wrestling)

Pitfall Harry (Pitfall)

Zoma (Dragon Quest III)

NiGHTS (NiGHTS into dreams…)

Thrall (Warcraft)

 

Princess Daisy for Super Smash Bros.

smashbros-daisymoves-small

Following up the concept drawing I made for King K. Rool in Smash Bros., here’s Princess Daisy from the Mario series.

While Daisy’s most prominent appearance over the years has been in the multiplayer games, for the most part I thought it’d be cooler if her attacks referenced her debut game, Super Mario Land. Each special attack is based on one of the four worlds from Super Mario Land. One notable thing is that most of her attacks have a small added effect that gives them different properties if they hit close or mid-range. Birabuto Sand does solid damage if the actual kick connects, whereas the sand portion stuns the opponent. Muda Torrent works similarly, where the uppercut hits hard but the water has something of a FLUDD effect. Easton Ganchan can transition from recovery move to bouncing projectile. Her Chai Hop, based on the Pionpi enemies from World 4, is a fairly basic move but varies her recovery options alongside her Side-B.

Ideally, this means using her would involve deciding whether or not in any given situation to fight up close or at a slight distance, and what is the best way to transition back and forth between the two ranges.

Daisy’s Final Smash comes from the Super Mario Strikers series and grants her boosts to speed and offensive power. Additionally, many of her attacks will launch flurries of mechanized soccer balls.

While “clone” characters tend to look different but share similar moves with their base counterparts, Daisy is sort of the opposite, bearing obvious resemblance to Princess Peach but having significantly different attacks from top to bottom. Daisy is often described as being more of a tomboy than Peach, and so I thought it would be cool to have this come out in her attacks. Hence, she does things like throw hooks for Forward Smashes and kicks sand in opponents’ faces. Though not pictured, I see her small animations and jumps being more athletic as well. Of course, her taunt would be “Hi I’m Daisy!”