It’s been a while since I really went in-depth about the topic of moe, but here’s me and the Veef discussing the topic. If there’s anything I’d like people to get out of it, it’s to not take such polarizing stances about the topic.
Monthly Archives: October 2014
Return to New York Comic Con
Tomorrow is the start of New York Comic Con 2014, and I for one am pretty excited. Though I’ve attended NYCC in the past, it’s actually been five years since I was last able to attend, and I’ve heard from people that it’s changed a lot. Heck, people over the past couple of years have been talking about how it rivals San Diego Comic Con now, and that is certainly not the convention I left back in 2009.
I know that at a con this big I won’t be able to do everything I want, but here’s some stuff I’m considering.
Thursday
Walt Disney Studios Tomorrowland and Walt Disney Animation Studios Big Hero 6. 1-2:30pm, Main Stage 1-D
Comics – What We’ve Lost, What’s Ahead. 2:15-3pm, 1A01
Nickelodeon’s Legend of Korra: Book 4. 5:15-6:15pm, Empire Stage 1-E
Friday
“Marry, Do or Kill?” What Will it Take to Shatter Female Stereotypes in Comics? 11:15am-12pm, 1A05
Voltron: A 30th Anniversary Celebration Presented by Perfect Square. 2-2:45pm, 1A21
Weekly Shonen Jump Presents: Takeshi Obata. 5-5:45pm, 1A10
CBLDF: The Battle of New York – Creativity, Censorship & the Comics Code. 6-6:45pm, 1A18
Saturday
Sunrise Official Panel. 1-1:45pm, 1A21
The Mary Sue Presents – Strong Female Characters: The Women Shining in Geek Media. 1:15-2pm, 1A01 (Conflicts with above)
Vertical Manga 2014. 5:15pm-6pm, 1A14
Kill la Kill Episode 25. 8:15-10pm, 1A06
Sunday
Image Comics: I is for Inventive. 12-12:45pm, 1A10
Kakehashi Project – New Japanese Animation Talent. 1-1:45pm, 1A21
Kodansha Comics. 2-2:45pm, 1A18
The Mary Sue Presents – All on the Table. 3-3:45pm, 1A21
Who Cares About Gold? “Free!”
Free! and Free! Eternal Summer spoilers below.
Whenever Free! ends, it really knows how to communicate its core values, whether it’s the original series or Eternal Summer. Ostensibly about competitive swimming, these finales basically say that, unlike so many other sports anime and manga, that winning not only isn’t everything, but it isn’t even that important in the first place.
At the end of season 1, the character Rin joins his old friends for a relay at a high school competition, revitalizing the lifelong bond he’s had with them. They swim better than they ever have before and even win the race, but run into the issue that Rin is from a different school that’s also competing at the event. The team is disqualified, but what’s emphasized here is that getting first was not the point. Rather, what they have truly achieved is strengthening their relationships with each other.
In the final episode of season 2, the main cast reaches the nationals for relay, and during the race each character has a vision of the joy of swimming. The main character, Haruka, is the last member to race, and upon entering the water sees his teammates swimming alongside him. When he reaches the finish line, everyone cheers, and we’re greeted with images of the team smiling and hugging. By all narrative and film convention, it looks as if they had won the whole thing, but later we see that they only got 6th place. They weren’t celebrating their championsip, but their accomplishments as a group. Moreover, Haruka, who throughout Eternal Summer has felt pressure over the fact that becoming a professional swimmer means having to care about trophies and times, ultimately finds that, for him, winning is merely a way to swim more, a means to an end.
Free! is geared towards a female audience. Whether it’s the well-animated flexible and muscular swimmers’ bodies on the cast, gentle yet strong personalities, or their close and sometimes tumultuous bonds, this is an anime that provides visual fanservice in a way that not even series like The Prince of Tennis or Kuroko’s Basketball could offer. Those other series, still grounded in their shounen sports manga formulas, end up emphasizing winners and losers first and foremost, but Free! is all about the relationship known as friendship, reflecting a desire to get away from the stereotypically male desire of victory through competition.
This is not to say that manga for male audiences based in competition necessarily always emphasize winning (see the manga Touch!), nor that there is no such thing as a manga for a female audience that stresses the competitive environment (Chihayafuru). However, when looking more broadly, what I find is that series that try to draw in men and boys primarily will often use friendship and teamwork as a means to victory, while series that target women and girls will do the opposite and use competition as a means to friendship and teamwork.
Sometimes targeting a demographic isn’t wholly intentional, but this is how a fanbase is formed anyway, and other times it can be hard to tell which is which. It might even flip back and forth throughout a given series. Free! doesn’t have any of that ambiguity. It knows exactly what it wants, and in the end we have to wonder for ourselves if winning is that big of a deal.
The Fujoshi Files 111: Kaminaga

Name: Kaminaga (神永)
Alias: N/A
Relationship Status: Engaged
Origin: Genshiken: The Society for the Study of Modern Visual Culture II
Information:
The former de facto leader of her high school art club’s fujoshi contingent, Kaminaga is a skilled artist and consistently “rotten”-minded woman. She shares an unusual relationship with Genshiken member Hato Kenjirou, as she is not only engaged to Hato’s brother Yuuichirou, but Hato now crossdresses in a manner where he becomes nearly the spitting image of Kaminaga. Hailing from Niigata prefecture, her fiancee is extremely “normal” while still being aware of Kaminaga’s fujoshi side. Kaminaga insists that Hato call her “big sister,” and tries to dispense advice albeit from her BL-loving perspective.
Fujoshi Level:
Kaminaga may be the most powerful fujoshi in all of Genshiken. Not only does she pair her fiancee with his own younger brother, but she was able to immediately spot who reacted at “appropriate” levels (Ogiue and Hato) upon hinting at this concept. In addition, she was more than willing to spend an evening drinking with Yuuichirou and his former judo teammates just so she could watch a group of burly men wrestle around.
Mix It Up, Make Something New: Aldnoah.Zero

One of the anime I looked forward to most this past season was Aldnoah.Zero. Although from the beginning it feels heavily derived from many other popular and classic mecha anime, it increasingly reveals itself as a series that can stand on its own merits. Akin to a patchwork quilt, Aldnoah.Zero takes all of these influences and merges them into something that is also remarkably fresh and new.
The story in Aldnoah.Zero focuses on the effects of a lopsided war between the Earth and the extremely powerful space empire known as Vers. Having been resoundingly outgunned in their previous conflict due to the power of the Vers’ giant robots, the Earth has seen an uneasy peace for many years. However, an attempt to bridge the two sides ends in disaster, which leads the planet back into a battle it likely cannot win.
At first glance, Aldnoah.Zero looks like it comes from the Code Geass school of cool teens fighting political battles, yet it also has clear influence from Gundam. Which Gundam though? Its basic Earth vs. Space Colonies plot and its “ship on the run” ongoing storyline resemble the original Mobile Suit Gundam. The way each of the factions in the enemy Vers forces treat the Earth like a battlefield to assert the pride of their respective clans is more reminiscent of Mobile Fighter G Gundam and the literal use of the Earth as a ring for different nations to battle it out. Then there’s the princess-in-disguise plot thread, which evokes the events of Turn A Gundam. On top of all of this, while he looks less muscular, the character Inaho’s logical nature, reticent personality, calm under pressure and his decision to consistently use what amounts to a generic no-frills mecha calls to mind Chirico Cuvie, the hero from Armored Trooper Votoms. In certain ways, it’s a strange mishmash that typically only works in something like the Super Robot Wars games where the “rules” of cohesiveness can be bent liberally, but Aldnoah.Zero manages to pull it off gracefully.
This is probably most apparent in how Aldnoah.Zero handles mecha battles. Given an opponent with vastly superior technology, the rag-tag Earth forces that we follow have to rely on wit and ingenuity, while also taking advantage of the fact that the Vers soldiers tend to be a little too overconfident in their weaponry. The battles are one of the highlights of the series, and what makes them interesting and consistently both fun to watch and intellectually stimulating is the fact that the gap is so large that it more or less feels like the “real robots” of the Earth vs. the “super robots” of Vers, and seeing just how Inaho dissects the opponents’ mecha. Usually sides are either individual robot vs. monster (Mazinger Z), military vs military (Mobile Suit Gundam), dominant real robot mowing down enemy forces until the enemy comes up with something equal (Gundam W), or super-powered equals, which makes what Aldnoah.Zero does remarkably rare, if not outright unheard of.


The series even goes out of its way to make sure this technological and aesthetic contrast is there for the viewer to see in every battle. The mecha designs of the Orbital Knights look fanciful and tend to incorporate more fantastic weaponry such as rocket punches, beam swords, and powerful energy barriers, while the Earth forces use mostly ammunition. Even the one moment when the series could have given Inaho his own protagonist-level prototype weapon gets subverted, as he decides to remain in his mass-produced grunt machine.
Of course, not everyone will care about the quality of the robot action, but the story itself looks to be holding up well. Aldnoah.Zero has a lot of narrative elements that, again, feel as if they’re hitting notes from past anime, but for the most part they drew me deeper into their world rather than making me question how everything fits together. Of particular note is the character Slaine, a Terran on the side of the Vers forces who is caught in the middle, and who may be the real main character rather than Inaho. That said, the first season just finished recently, and we are left at what is clearly a turning point. It’s difficult to judge how the story will turn out in the end, as these kinds of series can often crash and burn from the changes they decide to make the second time around, but for now I’m looking forward to what comes next.
Smash Hype
I’m attending a midnight launch for the new Super Smash Bros. for Nintendo 3DS and of course I’m super excited. In the coming days, if you see a Mega Man on wi-fi called Nobie, that’s me. Let’s fight like gentlemen.
Speaking of Mega Man, I’ve already played the hell out of the demo. While this only gives me limited exposure to the cast and how they can fight against Mega Man, one thing I do want to say about the character is to not give up on him. He may seem awkward and clumsy at first, but it’s because he’s actually really counter-intuitive to how you’d typically play a character in Smash Bros. All of you aspiring Blue Bomber players, keep that in mind!