I Was There: Hololive EN Connect the World

Concerts are normally not my thing. I’ll attend them at anime cons as an extension of my greater fandom, but I typically don’t travel specifically for music events.

That all changed with Hololive English’s inaugural live concert, Connect the World. Well, sort of. Attending a Virtual Youtuber concert can be viewed as a natural consequence of being an otaku, but it’s also akin to seeing a KPop and J-Idol group. Either way, my fondness for the stars’ antics outside of musical performance was just as much a motivation to see them as the concert stuff. And as the very first Hololive concert to be held in the US, I felt that I had to at least try to go. I might never have such an opportunity again, because as much as I’d love to attend the Holo Fes events in Japan, it’s just not realistic for me. 

So with a bit of luck and perseverance (and lots of angry cursing at Ticketmaster), I managed to secure myself a ticket and a pretty decent seat. Fast forward a few months later, and there I was with penlight in hand, cheering alongside 5,999 other Holo fans. It was a fantastic overall experience, and I’m grateful to have been a part of this moment in VTuber history.

Summary

Connect the World began with a message in English from A-chan, whose role in Hololive can be described as the ultimate behind-the-scenes pillar. A central figure in the development of Hololive from its humble beginnings, she has garnered a fandom of her own that made itself known through enthusiastic cheers. The concert then went into full swing with a full-roster performance of the Hololive signature theme “Shiny Smily Story,” followed by ten individual performances from the EN girls, two guest numbers by reps from Hololive Japan and Hololive Indonesia, three generational songs, the titular  “Connect the World,” and then an encore with “Kirameki Rider.”

Unlike later Hatsune Miku concerts with full-on 3D holograms, this was done with a flat projection screen and additional monitors on the side—similar to what is done even in the Japan events. So it wasn’t the fully immersive experience one might expect, but I think part of the “live” feel actually comes from being shoulder to shoulder with one’s fellow fans. In other words, we help make it “real” just as much as the VTubers.

The Opening Acts Were Made for Me

I feel incredibly blessed that the first couple of solos were by two of my favorites in EN. The first, Hakos Baelz, is nearly undisputed as the best dancer in Hololive EN (as well as being one of the strongest in Hololive as a whole), and I couldn’t help but be drawn to her as she killed the dance floor. Even basic movements, like swaying left and right during “Shiny Smily Story,” carried a sense of poise and confidence when executed by Bae, and she continued that same spirit into her original song “Psycho.” Almost as impressive was her singing, which possessed a powerful throatiness that I enjoyed a lot and fit the song well. Someday, I’d love to see her more energetic movements alongside the amazing rhythm and fluidity of fellow dancer extraordinaire La+ Darknesss

I’ve read people’s complaints about how the camera work didn’t do Bae’s self-designed choreography justice, and I can sympathize. Seeing it live really drove home how beautifully she moves, and I feel fortunate to be among those who could witness it straight on and uninterrupted. That being said, I feel like the criticism of the camera can be overly harsh, not only because I think it has its moments but also because the approach taken is meant to play it safe. In other words, it’s better at hiding flaws than accentuating strengths—sometimes it works, and sometimes it doesn’t.

The second star on stage, Amelia Watson, went with her first and only original song, “Chiku Taku.” For Amelia, neither singing nor dancing have ever been her strong suits, but part of the joy of witnessing Amelia on stage is in experiencing her energy and seeing the strides she has made with respect to the “idol” aspects of being a Hololive VTuber. The highlight for me was the kicking motions in her dance—what I’ve since learned is ska dancing, or “skanking.” 

Having both of the above performances be in the free YouTube preview works out in my favor, as it means I get to revisit them as much as I want. The fact that Bae was also part of the free preview at the Holo 4th Fes Deco*27 stage makes me think that they know full well what a draw she is.

Other Favorites

One stand-out moment was IRyS’s “Gravity,” which is my favorite of her originals, as well as one of the Hololive songs I love most. I was happy to hear IRyS herself say that she’s partial to “Gravity” as well. The song just accentuates her talents as a vocalist, especially because it has that illusion of effortlessness that only comes when someone is immensely skilled at something. I feel like I achieved something just by hearing it live. 

Later when the EN girls did their group songs, IRyS actually ended up with another solo performance just because she’s technically a generation unto herself. This has led to multiple jokes from fans and from IRyS alike—“Who do you like more, IRyS or IRyS?” Incidentally, prior to the start of the concert, I was chatting with a friend about her, where I mentioned wanting to hear “Gravity,” and in response, he said that he really wanted her to sing “Caesura of Despair.” That just so happened to be her second song, and while we had no actual say in the song list, it’s fun to pretend that we willed it into existence. Between both tunes, they really show off the crystal clarity of IRyS’s voice.

I expected that we’d get some surprises at Connect the World, but I didn’t expect the debut of two new original songs, one by Gawr Gura and the other by Ouro Kronii. Truth be told, I don’t listen to enough Hololive songs to always know what is a cover, what is an original, and what is brand new, but they both sounded unfamiliar to me at the time. Gura’s “Full Color” and Kronii’s “Souten ni Moyu” both fit their respective characters, personalities, and voices very well, and I think they’re each VTuber’s best songs to date. Neither has an official release yet, but I’m definitely looking forward to them.

The Teaser

After the encore was a mysterious teaser that had the audience clamoring. Featuring stills of fiery imagery and ending with a symbol that somewhat resembles a toothy grin, the natural assumption is that this is the long-awaited next generation of Hololive—the first since 2021. With no other info at this point, it’s anyone’s guess as to what it all means.

Given the dark tones of the teaser, my hope is that it’s some kind of heel faction. Obviously it wouldn’t work quite like pro wrestling—you don’t actually want the viewers to despise them—but I imagine them dropping in to interrupt songs as they begin and talking smack as they belt out some tunes. Hololive EN also has a tendency to start with elaborate lore that then falls by the wayside, so I don’t know if they could maintain that sort of gimmick for long.

Issues

There were a few hiccups at the event, and I don’t just mean Amelia’s at the end of “Chiku Taku.” 

The first was that the monitors on each side were off-sync from the main screen, which made looking back and forth between them kind of awkward. The second was that the singing could sound a bit chimpunky at times. Was it the audio equipment at the venue or maybe something else, like use of pitch correction? I don’t have the knowledge to diagnose that sort of thing, so I’ll leave it to the experts.

Technical problems aside, I had also hoped to see more interactions between the different branches English, Indonesia, and Japan, but there wasn’t any mingling. I suspect that they wanted to just do the basics and save stuff for future concerts. I recall a similar situation with JAM Project’s first US appearance at Otakon 2008, where it was almost like an introduction to the American audience.

None of these things are deal breakers, particularly because I understand that the sheer complexity of trying to pull off a huge concert with 3D models means something might not work as intended. Take these as minor quibbles among an overall great experience.

Final Thoughts

I’m proud to have been part of this first Hololive concert in the US. I feel content knowing that I got to see some of my favorite entertainers shine on stage. I do hope we get a blu-ray soon, though, as I would like to have a permanent physical way to re-watch it. Then again, the 4th Fes blu-ray isn’t even out yet, so we might be waiting a good while longer. 

I hope we get to see more international concerts in the future so that others have the opportunity to go in person, even if I end up being personally unable to attend them. Of course, depending on location and lineup (Haachama and La+ in particular), I might just have to find a way again.

And now that I’ve gone to a concert for virtual idols, who knows what’s next? Maybe I’ll attend some concerts by 100% flesh-and-blood musicians as well. Ironically, the VTuber rabbit hole might just lead me back to the real world.

The Fun of Finding Your Style in Multiplayer Games

When I was playing Splatoon 3, I would do something that I barely attempted in previous games: try out as many weapons as I could to get a feel for them. Because upping a weapon’s “Freshness Rating” is how you get tickets to obtain other weapons, it’s both a welcome system and an opportunity to experiment. Combined with the forgiving leniency of Open Anarchy Battles, and I could even do so without worrying that it’d tank my rating. 

This relates to a topic I always find fascinating: How people figure out what “feels right” for them and why. It extends to just about any game where players have the freedom to choose their tools. The considerations one makes about skill level, comfort, satisfaction, community consensus on what’s strong and weak, etc. all factor in. 

And then there are all the attempts to help people figure out where they are. The famous Magic: The Gathering psychographic profiles, i.e. Timmy, Johnny, and Spike, are meant to be broad categories to designate how different cards appeal to different players. YouTubers create videos to help anyone who’s unsure of what weapons work for them in various shooters. Fighting games like Guilty Gear STRIVE and Street Fighter 6 now include in-game basic descriptions of how characters play so that newcomers can more quickly pick the archetype that appeals to them.

I think what fascinates me in particular about the whole “trying to find what fits you” aspect of multiplayer video games is that just because something is the “best” doesn’t mean it’s right for you. The example that immediately comes to my mind is the Smash Ultimate player, MKLeo. Despite Pyra and Mythra being widely considered a top tier character, they don’t quite click with MKLeo’s play style for some reason, and he’s actually gotten better results with the theoretically weaker Byleth. Even a player who had been undisputed #1 for years, can’t automatically go with the “superior” choice.

I love to watch videos discussing choice of weapon or character. I love discussions about it, salt and all, even in games I don’t actually play! I think it’s the way these choices are conduits for personal expression, and it’s what makes games beautiful.

One Sick Event: Anime Central 2023

I’ve been to my fair share of US anime conventions—on the east coast and the west coast and even some international ones—but never in the Midwest. When I heard the news that Kubo Yurika (the voice of Hanayo in Love Live! ) would be attending Anime Central 2023, I decided I had to be there. Call it paranoia, but after one of my favorite character designers and animators, Kimura Takahiro, passed away this year, I’ve started feeling that I shouldn’t let opportunities pass me by.

What I did not expect was to have COVID-19 while at the event—a fact that I wouldn’t find out until later. While my throat was feeling uncomfortable, I had tested negative multiple times before flying out, so I figured it was just a mild cold or something similar that could be contained with good masking. Unfortunately, it turned out to be worse than I thought.

I mention all this for two reasons:

First, as far as I know, I did not spread COVID to anyone at the con—not even my convention roommate who had to hear me coughing and hacking into the night and had to fly next to me. This means that good respiratory masks (KN95, N95, KF94) really, truly work. You are doing yourself and everyone else a favor at conventions and other crowded places.

Second, because I wasn’t feeling great, my experience at Anime Central 2023 was not ideal. Nevertheless, I had a good time, and I think it has to do with the fact that Anime Central still maintains a pretty down-to-Earth feel for a convention.

Basics

Anime Central 2023 took place May 19–21  at the Donald E. Stephens Convention Center in Rosemont, Illinois, just a 35-minute car ride from Chicago O’Hare airport. With multiple hotels connected to the convention center through a system of enclosed overpasses, you can easily get to the convention center itself without stepping outside. Putting aside my own hopelessness when it comes to directions, plenty of signage makes it difficult to get lost in those above-ground tunnels.

The con had a certain feel I would describe as very 2006. That’s not an insult either, as I actually prefer my conventions to not be polished to the point of rubbing out any quirks. The way Anime Central manages to get big guests while still feeling very fan-run is reminiscent of my favorite anime cons.

The Kubo Yurika Experience

One of the big highlights of the con is the fact that I got to interview Kubo. That came with a caveat: Talking with her had to be under the pretense that we would be focusing on the game A Light in the Dark, for which she and Ichinose Kana (Suletta Mercury from Gundam: The Witch from Mercury) provided voices. The result still provided a good deal of insight into their careers and approaches to voice work.

I also attended her panel, and it was a joy to see her interacting with the audience as fans gushed over her. One person in particular mentioned that having an earbud accidentally get stuck in her ear while watching Love Live! inadvertently helped her doctor realize that she had a tumor—which means Love Live! saved her life. The biggest takeaway I had from all this is that it’s wonderful to see such a large gathering of Hanayo fans.

Kubo was also doing a couple signing sessions and meetings with fans, but my condition that weekend basically made it impossible for me to wait the hours needed to get something. While I have some regrets about that, the positives outweigh the negatives.

Interviews

You can find my Q&As with guests at Anime Central, including with Kubo and Ichinose, here: 

Kubo Yurika & Ichinose Kana

Tabata Hisayuki (includes extensive discussion about Kimura Takahiro)

Tanaka Rie

Panels

I didn’t get to attend as many panels as I would have liked, but the ones I saw were all good in their own ways. Tadokoro Azusa made for a lively guest eager to answer questions from the audience, and I was glad to hear people ask her about her time as Kiriya Aoi in Aikatsu! Helen McCarthy’s panels on the late Matsumoto Leiji and the history of cosplay both took deep dives into humble origins, and I recommend sitting in on any of her talks if you have the chance. And then there was “Kani-me 2: Crabs of Anime,” which struck a decent balance between crowd-pleasing antics and being informative. As someone who once co-ran a panel called “Such Dog, Much Anime, Wow,” I felt a connection.

Food Scarcity

Now here’s a downside: Compared to other cons I’ve been to, getting meals can be inconvenient. While there is an entertainment area nearby that has a number of restaurants, there aren’t a ton of options for quick eats or delivery. Normally, I wouldn’t mind traveling to Chicago proper to get my fill, but because I didn’t have the stamina, I had to make do with what was available. The food truck situation was pretty dire, in that there were literally only two, and they were run by the same people. The different hotels provide options at hotel prices, and the Convention Center “ramen” was more like a lo mein cosplaying its Japanese cousin. Supermarkets and grocery stores are also hard to come by without a car. In other words, it’s best to pack some snacks and more nutritious options in your luggage if you plan to go.

Final Thoughts

Attending Anime Central 2023 was an exception of sorts for me, and regardless of the quality of the event itself, I can’t say if I’ll be able to go back next year. However, it gave me plenty of reasons to consider the possibility, and hopefully I’m not suffering from a once-in-a-lifetime plague by then.

For those in and around the Chicago area, it might just become your go-to regional con, but I get the feeling that you already know that better than I do.

Good Anime vs. Bad Direction?

A thought popped into my head one day: Can I tell if a good anime adaptation was marred by bad direction without knowing actual details about the production? It’s one thing to point at spectacular failures, but what about something that was decent but could have been transcendent? What about if the source material was so strong on its own that not even a mediocre director could remove its shine? Or is it impossible for something to be good, yet suffer from poor direction? 

While I love anime and possess some formal education in related areas, I’m not refined to the point that I can easily make judgment calls about direction quality. Moreover, with anime, there are a lot of people involved—e.g. the actual animators—in a collaborative effort, so it can be difficult to tell where one person’s contributions end and another’s negative impact begins. I’m also generally someone who prefers to point out a work’s strengths over its weaknesses, and this may have left me unable to nitpick to such an exacting degree.

I’m not sure how strongly I desire the ability to be so discerning in the end, but maybe I could develop it. While I’d rather not be an anime snob (feel free to call me out if you think I already am), I’m somewhat wary of giving more credit than is properly due. There have been past cases of me praising something that I thought was a legitimately good work (and still do), only to learn that the person at the helm hindered more than helped. I don’t know if I’m asking too much of myself, but I feel like I have to be aware of my limitations.

World Connectooo!: Ogiue Maniax Status Update for July 2023

July is a packed month. Not only do I have Otakon at the end of the year, but I’m also in LA this weekend for Anime Expo and to see today the first HololiveEN live concert, Connect the World! Back when tickets became available, I almost missed them entirely, but I got lucky that there was some available after the initial prerelease sale. I fully intend on writing a review of the experience.

I won’t be lying when I say that I’m nervous about attending large events after just getting over COVID a month ago, but I will be masked as much as humanly possible for my sake and others’. I hope everyone else treats others attending these big gatherings with respect and compassion.

Thank you to my Patreon subscribers at the start of this summer season!

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Philippe Nguyen

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from June:

Larger than Life—Body Diversity in Gundam: The Witch from Mercury

My most popular post in a long time!

Anime Central 2023 Interview: Animator Tabata Hisayuki

I got to conduct an extensive interview with a 20-year veteran of the industry. Tabata goes into detail and working with the late, great Kimura Takahiro.

Anime Central 2023 Interview: Kubo Yurika and Ichinose Kana

Another interview, this time with the voices of Hanayo and Suletta—mostly focused on the visual novel A Light in the Dark.

Kio Shimoku

Kio’s been working on some risque material.

Apartment 507

Thoughts on Soaring Sky! Precure!

Closing

Anime Expo and Connect the World has many powerful individuals I’m interested in, but Otakon has Iwao Junko: the voice of Tomoyo from Cardcaptor Sakura. Here’s to hoping I can get an interview with her! It would be a dream come true.

Kio Shimoku Twitter Highlights June 2023

This month, Kio talks a lot about Elden Ring and drawing smut.

Gundam manga artist Tokita Kouichi shares a photo of a first-era Gundam model kit. Kio reacts by saying that the instructions are from before they changed how joints work on Gunpla models.

Kio’s tortoise has been walking quickly around in their home, being hyper. Kio comments that outdoor spaces would be good for it, but the actual outdoor space available right now isn’t all that big, so this is the best he can do right now.

The reason it’s so hyper is because the warm summery weather is affected it as a cold-blooded creature.

Kio has started doing the rough manuscript for his next horny doujinshi.

Lazy tortoise.

Watching more How Do You Like Wednesday?

Kio visited actual sites from some How Do You Like Wednesday? Specials. The first tweet shows one of 12 bridges featured, and the second is Suigou Sawara Ayame Park.

Kio got to use a line from How Do You Like Wednesday? on someone who was unfamiliar with the show. 

Kio thanks a fan for sharing a Monthly Newtype video about manga in 2008, the height of one of the host’s teen years. Genshiken and Spotted Flower both get mentioned briefly. (See 23m45s in the video below.)

Kio later tweets about the video separately, commenting that he likes how writer and host Mafia Kajita says that Spotted Flower has had one hell of a development.

As Kio sees artists tweeting about whether they got into Comiket or not, he is working on his (unrelated) erotic doujinshi. He’s been drawing but also cutting content out, so even though he’s drawn 30 pages, it feels like only the beginning.

Art from the first anime’s DVD box set; this one is for Volume 2. Lots of comments about Kitagawa from fans.

Kio responds to a commenter pointing out Kitagawa approaching from the rear by saying that she would definitely not be walking lightly.

Kio also feels some sympathy for Kitagawa being called “Athlete’s Foot Senpai” by the fans.

“You! Genshiken!” is a common refrain in the Genshiken anime from Kitagawa.

Kio also comments to a person wishing for tons of Genshiken spin-offs that such a thing might’ve happened if Genshiken came out today.

A few comments about how good Ohno looks too.

Kio telling everyone who watched the Newtype special above that the newest Spotted Flower chapter is available in Rakuen magazine.

Kio says that the daughter in Spotted Flower being named Saki kind of solidifies it as being a different world from Genshiken.

Working on his new ero doujinshi seems to be an endless task. It includes things like fretting over which erotic sound effects to use, like “guchu” vs “gucho.”

The horny work has also gone from 50 pages to 100. (I sometimes think about how Ogiue’s workrate is probably a reference to Kio’s own.)

Kio also restored some pages that were previously cut, specifically about a mom getting embarrassed.

Kio’s tablet pen broke, and then when he got a new one, he realized it was the wrong kind.

While a new pen was in the mail, Kio broke out the PS5.

Kio has been playing Elden Ring and primarily sneaking around. He comments that despite appearances, he is in fact not playing the ninja game Tenchu.

Kio enjoyed Spider-Man: Across the Spider-Verse despite having not seen Into the Spider-Verse. He thanks a fan for sending a link to the prequel.

The new tablet pen arrived, but Kio is still playing Elden Ring.

Kio got picked for a live viewing of the newest How Do You Like Wednesday? DVD.

Tenchu is one of his favorite games from the PlayStation era, and the movement in Elden Ring reminds him a lot of it.

Kio, after getting his ass kicked by the boss Margit in Elden Ring, goes back to drawing ero manga. He likes how he can just skip bosses and explore elsewhere in an open world game.

Komaki from Kujibiki Unbalance on the back cover of Genshiken Volume 5.

Kio comments that his characters tend to have some plumpness to them.

Kio defeated Flying Dragon Agheel in Elden Ring with the help of a strategy site. He didn’t realize you had to fight it on horseback.

Kio got through 63 pages of his ero manga manuscript, but is setting it aside to get some of his professional work done. Apparently, the next part is the climax.

He also keeps adding hearts to the end of dialogue in his regular work out of habit due to spending all that time creating smut.

The Real Diversity of Street Fighter 6 and Across the Spider-Verse

WARNING: SPOILERS FOR SPIDER-MAN: ACROSS THE SPIDER-VERSE (and I guess Street Fighter 6?)

I’ve had the pleasure lately of experiencing two of the finest works of media this year: Street Fighter 6 and Spider-Man: Across the Spider-Verse. Both are at the pinnacle of their respective genres (fighting games and superhero movies) and seem to draw all the right lessons from the past. But one thing both titles really have in common—and which I think is so indicative of their approach—is strong character designs that are profoundly respectful of their casts’ diversity in terms of culture, background, and circumstances. 

The idea of an international roster far predates both works and even their respective origin points, i.e. Street Fighter the arcade game and the Spider-Man comics. Often, these past portrayals end up being flawed, if well-intentioned. Be it a manga like Kinnikuman featuring heroic wrestlers built entirely on stereotypes or having the brilliant detective Charlie Chan played by an actor in yellowface, it’s historically a mixed bag. These instances frequently betray a lack of exposure to other cultures by ones that consider themselves the default.

SF6 and AtSV know that their audiences aren’t limited mainly to one ethnic group anymore, and either have people from more diverse cultures on staff, or at least people eager to listen to people from other groups. Both SF6 and AtSV had to meet the challenge of revamping many existing designs—the former because many returning characters are supposed to be older, and the latter because it draws from so many different portrayals of Spider-Man. In this regard, both succeed in spades.

Here are a few examples:

In SF6, Chun-Li’s update conveys through her mannerisms and outfit that she has matured while still being undoubtedly recognizable as the queen of fighting games. Her clothes draw directly from Chinese culture without bordering on parody, and some of her animations have been changed to draw from actual Chinese kung fu styles. Her new standing medium kick, for example, is actually the Separation Kick from tai chi.

Zangief still looks like a hulking wrestler, but they actually changed his body type. In previous games, Zangief has more of a body builder’s physique—extremely chiseled all around—but in SF6, he exchanges that appearance for one with a bit more fat around his massive muscles. In other words, he looks more like he trains for practical strength, and the fact that the developers did this actually goes a decent way in diversifying the bodies in the game while remaining true to Zangief’s character.

Similarly, AtSV had Pavitr Prabhakar, an Indian Spider-Man whose costume feel less like symbols of India added to Spider-Man and more like what a Spider-themed superhero might look like if they grew organically out of Indian culture. Moreover, the writers of AtSV actually consulted with Indian and Indian American writers as well as Pavitr’s voice actor, Karan Soni, because they wanted greater cultural specificity and authenticity.

And even with all of this consideration for ethnicity, gender, sexuality, etc., all these characters are attractive in their own right. People like to see good-looking characters, but there’s no one standard of beauty. Both creative teams seem to understand that.  

A major factor in both works’ success is starting from the understanding that not just one group of people are going to enjoy it. Kimberly Jackson in SF6 is black and one of the three most prominent heroes, and the only one with a story that ties directly to the main antagonist. The protagonist of the Spider-Verse movies, Miles Morales, is Black and Puerto Rican—and he reflects many of the aspirations and anxieties of those who grow up in non-White households in the US.

It can be easy to forget that the first Miles Morales film, Into the Spider-Verse, came out in 2018—before the murder of George Floyd and the increased mainstream awareness of the deeply rooted problems with police in the US. In 2023, however, I couldn’t help but notice the views expressed on that topic in AtSV. Both Miles and another character, the Spider-Woman Gwen Stacy, have dads who are on the force. They’re officers of the law who honor and respect the people, and having them be positive role models is part of the Spider-Man lore, but making the police and unalloyed good would never be compatible with the lived experience of so many black and brown people, not to mention other groups.

At one point, Stacy (a white girl) outright states that the reason her dad took on the role of captain is because he would inevitably be replaced by someone worse than him. In other words, contrary to the idea that cops like the one who murdered George Floyd are simply “bad apples,” it is the tree itself that is rotten, and the occasional good apple is the exception rather than the rule. While perhaps the film could have stated it more directly, it goes to show just how much AtSV is trying to express perspectives beyond what is comfortable. 

The greatest strength of Street Fighter 6 and Across the Spider-Verse is that both works come across as genuinely wanting to engage with as many cultures as possible from all sides. They’re not just paying lip service to the notion of diversity but actually making it happen in a satisfying way. I hope that both Capcom and Marvel continue to draw inspiration from the world in all its glory and shame, and in turn, encourage others to do the same.

I Started Reading Hunter x Hunter

Hunter x Hunter has long been one of those series that I defined by the enthusiasm of its fans. Without knowing much about the series, I would often see it regarded as one of the best shounen action manga ever, and arguably a cut above author Togashi Yoshihiro’s other major work, YuYu Hakusho. The only thing that seemed to stifle its relentless charge was the fact that Togashi has very serious medical issues that have inevitably resulted in numerous stops and starts. But with the series getting some new chapters last year and VIZ putting all previous chapters on their Shonen Jump app to read for free, I’ve decided to jump on board this bumpy ride called Hunter x Hunter and see what the hype is all about.

The world of Hunter x Hunter is one where the most revered but challenging career is that of a “hunter.” A hunter of what? The answer is “anything and everything.” Gourmet foods, cultural artifacts, criminals—everything is fair game. Our hero, a boy named Gon, has long heard that the father he never knew was actually a hunter, and he seeks to follow in his footsteps so that he can meet his dad. Few are able to pass the arduous and deadly test, but Gon’s combination of kindness, cleverness, athleticism, and perseverance that friends and rivals alike take notice of.

I have read around 70 chapters of Hunter x Hunter, which for all I know is only scratching the surface of what makes it so renowned. From this limited experience, though, I can begin to understand why fans of shounen fight manga love it so much, even if it hasn’t captivated me in quite the same way. This is because Hunter x Hunter feels both more advanced than the typical formula but well within its boundaries.

There are two common action formulas for what I call “structured” shounen fighting, that is to say battles that have some sort of in-story framework governing it. The first is the tournament arc, where everyone ostensibly fights to figure out who’s #1. The second is the Bruce Lee’s Game of Death–style fight to the top, where the heroes must vanquish one “boss” after the next before being able to reach the goal, like in a video game. Hunter x Hunter, at least from what I’ve read, is the formulas distilled down to their essences and mixed together so that everything is one or the other or both. But working off a formula doesn’t necessarily mean it’s formulaic, and where Hunter x Hunter shines is by emphasizing that the solution to fights isn’t always sheer strength or a passionate heart. It’s cleverness that often wins the day.

At the same time, I feel like anyone who isn’t in love with shounen fighting might have a difficult time with the series, unless they’re maybe really dedicated to shipping the characters. I think the most helpful comparison might be to JoJo’s Bizarre Adventure, which has a similar focus on fights that require wits and ingenuity, but the highly eccentric and over-the-top nature of JoJo’s gives it a level of spectacle I haven’t seen in Hunter x Hunter. It’s like JoJo’s loves to break rules while Hunter x Hunter prefers to at most bend them.

It’s very possible that I’m on the cusp of the series getting turned on its head, and that I’m just one step away from the series transforming into something I love rather than merely enjoy. It’s happened before, but I can’t say I’m there yet.

Larger than Life—Body Diversity in Gundam: The Witch from Mercury

Fatphobia is still prevalent in Japanese culture. While there will be the occasional piece of media that pushes against it (sometimes in flawed, yet well-meaning ways), Japan is still predominantly a place where “thin” is in. That’s what makes the presence of fat characters in Gundam: The Witch from Mercury noteworthy; it features multiple characters who are portrayed not as comic relief or even fetishes, but as just cool and admirable in their own right.

The first is Feng Jun, a woman who on the surface is a smuggler but is in actuality an agent of the Space Assembly League, a governing organization in The Witch from Mercury. She’s cunning, savvy, and capable in a rather matter-of-fact way, and her body is never shown as a hindrance. As the show progresses, it becomes clear that she cannot be pigeonholed based on any expectations.

The second is Kennanji Avery, a veteran mobile suit pilot renowned for his skills in battle. Seen as a thinner fellow in the prologue, by the time of the main story, he’s put on some pounds. But while he doesn’t look the same as he did in his younger days, his subordinates all look up to and trust him, and he’s shown to possess a sharp mind and an athletic body even if it doesn’t appear to be the case. He fights against the notion that “fat” automatically means “physically unfit.”

The third is Lilique Kadoka Lipati, a first-year and fellow classmate of the heroine, Suletta Mercury. Defying conventional thinking about girls her size, Lilique is described in her official profile as being quite popular. One episode even has another girl start trouble with Lilique because her boyfriend tried to ask Lilique out. It is incredibly rare to have even a few characters have a thing for the “fat girl,” let alone giving her a popular reputation for making people fall left and right. 

What’s notable about the way The Witch from Mercury portrays these three is that their size is neither diminished nor put out as some kind of circus display. While there’s certainly nothing wrong with being really into larger people, what this anime does is push their attractiveness beyond the boundaries of fetish territory. They’re all charismatic in different ways, as if they’re all unique people with different personalities and histories, even if they have similar body types. It’s ultimately about respect, and I can truly sense that from how Feng, Kennanji, and Lilique make such powerful impressions.

Anime Central 2023 Interview: Animator Tabata Hisayuki

Lelouch from Code Geass, a slender and dark-haired teenager who has a single glowing eye. He's wearing a high collar cape, and blood is running down his face.

Tabata Hisayuki is an animator and animation director with over 20 years of experience in the industry. He’s best known for his work on anime from the Fate franchise, as well as being involved with works such as Code Geass. 

What was supposed to be a group press conference at Anime Central ended up being a one-on-one session, which resulted in a longer interview than is typical.

You started working in anime during a time when the transition from cel to digital, as well as to widescreen, was occurring. Looking back on that period, what do you think about it now?

For me, the digital media was actually much better. All the frustrations I had with analog were solved by digital. So I think I transitioned to digital much quicker than most other people.

In your career, you’ve worked on multiple projects involving Kimura Takahiro, namely Godannar, Code Geass, and Gun x Sword. In light of his unfortunate passing this year, do you have any stories you’d like to share about working with him?

Kimura was a lot older than me—by 12 years—so I wouldn’t dare say he was my friend, but during Code Geass, our desks were next to each other. He was always a great mentor to me, and he treated me as an equal colleague. As for all the memories I have of him, there’s so much that I don’t know if I have enough time to talk about it here.

As director on Warm, Winter Canada, did you work closely with the Canadian Tourism office? What kind of feedback did you receive from them?

Let’s start by saying that they brought me to all the cities they wanted me to promote, and that made a huge difference because it meant I could incorporate all my personal experiences into the videos. 

What do you think are your strengths as an artist and animator?

That would be my attitude towards work, but as for my actual professional skill, it would be subtle character acting. I like to put acting into my characters, and I do believe I am considered for those kinds of skills.

There aren’t too many animators who are interested or capable in animating characters according to their personalities rather than giving them flashy actions, so I think that’s a selling point that I can give.

What motivated you to get into animation? Were there any works that really influenced you and your style?

I’m just one Japanese otaku, and for my generation there is just one influential show, and that would be Evangelion and all the other GAINAX shows. So I think my influences are the same as everyone else’s. 

And this is hard to say in the open, but I got to know Kimura Takahiro’s work not through his anime, but rather one of his pervy games.

Between being an animator and an animation director, which do you prefer and why?

Animator. 

Are there any projects, specific scenes, or any other work that you feel most proud of?

I think all the projects went well, and it’s hard to single out just one. But when I talk to overseas fans, they always bring up Fate and Code Geass, so I’m glad I worked on those two shows.

Being an animator in Japan can be a very difficult and laborious job. What do you think would help make “animator” a more stable profession?

I do think the working conditions of animators have improved a lot over the years. But if you look at the general flow of capital, it’s structured so that those at the top of the rights pyramid take all the pay, and it’s up to us production staff to make it with the spillover from that. And so without fundamental change in that structure, I don’t think there would be any big change. Recently, though, I do think there have been some moves towards changing that structure as well.

For example, individual animators don’t have any rights, so even if I want to draw Tohsaka Rin or Saber for someone at Anime Central, I wouldn’t be able to do that. So even if it were just free permission for a visiting animator to draw these IP characters for the public, I think that would be a big change.

I deeply regret that even though I might be the character designer, I can’t draw these characters that I’ve designed, for fans at locations like Anime Central. If I draw these IP characters without permission, Crunchyroll might get upset.

Are there any upcoming projects of yours that you think anime fans should know about?

There was supposed to be a project I could have announced here. Two months ago, it was permanently canceled. 

But the next project I’m involved in should be due for announcement soon. I’m not the character designer for it, but I am the animation director, and it’s a wonderful project. So I look forward to it being announced.

It seems we have more time than expected, so would you be able to talk a bit more about your experiences with Kimura-sensei? 

As an example of how we got along, we would exchange New Year’s greeting cards every single year, and the sketches on both of our cards would be very pervy. Would you like to see some examples?

Sure! [Note: Image cannot be shown]

(Chuckles) I don’t have the ones that I drew for him.

In my fond memories, since I was in charge of all the pervy scenes in Code Geass, Kimura would be grinning and correcting all my work next to me. 

And since our desks were so close, I would always see how hard Kimura worked. I worried for his health, but he kept assuring me that he would be okay. He did leave us early, though. But I can’t forget all the times I had with him back then. I learned everything from him, and I enjoyed all those times. My attitude as an animator, as well as my skills, are things that I learned from him. 

I know that I’m going to just start tearing up if I recall everything in a proper perspective. 

You said you’re a fan of Evangelion. Did you have a favorite character?

Asuka. Back in the old theatrical release, the one from way back, the presale tickets would come with a prepaid telephone card. So I started lining up the day before to get it. 

So I really am a living example of an otaku who went professional.

Have you been able to see the recent Shin Evangelion movies? What did you think of them?

I think the remakes of Evangelion have really mellowed out. Personally, I’m much more fond of the original films that were much less mellow. 

You just described yourself as one of the otaku who became animators. I think lots of people have aspirations to become animators—what do you think made you different?

Well, I don’t know if I was “successful,” but I have been able to continue for 23 years, and I think it’s because I’ve been able to deliver and gain trust. This is the same as any professional job.

You mentioned being in charge of pervy scenes in Code Geass, and you also mentioned being very good at character acting. Are these two things related? 

Yes and no, but technically speaking, they’re not related because those are different modes. But I gave my best to both.

Before, you preferred being an animator over being an animation director. Why is that?

As an animator, I don’t have to correct other people’s works.

As you said, people know you for your work on the Fate franchise. What is it like seeing it get so big over the past 10 years?

I do feel lucky that I was involved with Fate. But after Fate/Stay night, Unlimited Blade Works, and Heaven’s Feel, I haven’t really followed up on the franchise, and I’m not so familiar with the game’s expansions such as the mobile game, but I just think it’s impressive. 

Do you have a favorite route of those three?

Of course, it’s Unlimited Blade Works.

Are there any anime or manga from growing up that you would like to see revived—maybe even with you work on it?

I’m not so interested in revivals, so I’m stuck for an answer.

Is there any anime genre that you haven’t been able to work on that you would love to be involved with?

There may not be so many missed opportunities for me, since if there was a genre I wanted in on, I could always find a friend to refer me to it.

Having noticed that Code Geass and Fate are popular among fans outside of Japan, have you noticed any differences in tastes and preferences between fans in Japan and fans abroad?

For me, the reaction from overseas fans is limited to occasions such as conventions. But seeing the fan reaction to Code Geass, I don’t see much of a difference. Is that something you feel is different?

I find Code Geass was popular both in Japan and especially here a few years ago. Fate has become very popular over time here as well, very much thanks to the mobile game, Fate/Grand Order

I do think it’s very much the same between Japan and overseas because the lack of time lag due to streaming has brought things to the same place. 

Speaking of that, there’s talk these days about how anime production is increasingly international, involving Crunchyroll, Netflix, etc. Do you feel there is a difference between creating anime that is primarily targeted towards Japan vs. a more international audience?

This is a question best answered by a producer rather than a line animator, but for the Japan-side shows, I do think there is much more emphasis or interest in hitting ratings for the Japanese domestic market. That might be the sole focus.

Do you have any advice for aspiring animators?

To become an animator in Japan?

Let’s say yes.

There are a lot of animators who work overseas remotely with Japanese studios, so borders are starting to become irrelevant. There are issues about this, but time will solve them. Perseverance is the best advice.

Was this remote work because of the pandemic or was it even before that?

This was a trend that started before the pandemic, but I do think the pandemic accelerated it.

Are there any other workflow/production changes that have occurred because of the pandemic as well?

Digital production has really accelerated. Or rather, COVID really separated it into two layers: the ones who succeeded in digitizing their workflows and those studios that were left behind.

You don’t have to name names, but for the studios left behind, does that mean that they are no longer around or that they’re just having to catch up?

This really depends on the sense of urgency at each studio. Some will be able to catch up and others will end up disappearing just because the digital workflow is inevitable, and everyone needs to move on.

Going back to the topic of Canada, the Tourism office sent you to a lot of places. Did you have a favorite?

I like cold climates, so there are plenty of favorites, but I ended up liking Yellowknife. Since this was my first visit to Canada, I liked it so much that I went there again two years later for a personal visit. For that trip, I revisited Vancouver, and also Banff and Yellowknife.

Did you grow up in a cold area in Japan?

Not at all!

Haha, I see. 

Thank you so much for the interview!