I continue to vacillate between feelings of hope and despair for humanity, and I really hope the former wins out. I’ve come to realize that many human beings have to touch the stove to learn their lesson, and I get the sense that a lot of people have put their hands on the flames at this point. I just wish it didn’t cost so many lives in the process. Innocent people are caught in the imperialist games of the world, and they should not be the ones to bear the cost.
Shout-out to my Patreon members, and a big, big thanks to the following:
Lots of tweets leading up to the live drawing event that took place on February 21.
Closing
I actually happened to be in Japan for part of February! I plan on having lots of blog posts based on my experiences and (delightfully tariff-free) purchases.
While I don’t have a set schedule for what I will post and when, I hope you’ll enjoy the fruits of my travels.
Kio will be going analog (physical media + projector!) for his live drawing session this month with Minoda Kaidou. He plans to draw a Spotted Flower character.
Because Kio has felt his concentration decline recently, he decided to draw outside. He’s not sure how well it worked, despite being more productive overall.
Having decided to write out the plot in the morning for something in Spotted Flower, Kio went and finished the written storyboard. He had thought about how it should go for a while, so the drawing went pretty smoothly.
Additional advertisement for the live drawing event. Kio mentions you can get a photo copy of the drawings! He also reconfirms that it’ll be streamed using a projector.
When asked about what they’re hoping for at the live drawing event, Minoda said her answer was a difficult one—she wants to see people to react to their drawings by going, “What the heck is this?!” This makes Kio look forward to being there.
Kio thanks Minoda for her congratulatory message on 50 chapters of Spotted Flower. Minoda also drew characters from Kio’s previous manga Jigopuri. Minoda also mentions the live drawings will be bunny girls.
Earlier this month, the Soul of Chogokin King Exkizer (from the anime Brave Fighter Exkizer, aka Brave Exkaiser) went up for pre-order, over a decade after the line’s release of King of Braves Gaogaigar. Given the clever engineering that always goes into these figures, I assumed there would be some fun discussion about where it falls on the “toy fidelity” vs. “anime faithfulness” spectrum. But what I’ve since learned is that trying to achieve that balance is remarkably difficult, and the question of what to prioritize in an Exkizer figure is actually a point of contention among fans.
As someone who’s never watched Brave Fighter Exkizer outside of a handful of episodes, I don’t have any real personal skin in the game. My interest in this, aside from a general love of mecha, is mostly because the struggles of translating imagination into physical reality is something I can explore forever. With that in mind, I decided to write about this for a couple reasons. First, I want to prevent these conversations from simply being lost to fleeting social media. Second, I want to convey all this to an audience who might not be familiar with Exkizer, and thus wouldn’t easily understand why there’s a bit of a controversy in the first place.
So let’s begin!
The Myriad Inconsistencies of King Exkizer
Generally speaking, shows about giant robots take creative freedoms when adapting designs. Limbs bend in angles impossible for toys, parts pop out of nowhere or disappear, proportions are made to look less silly, and there’s just a bit of “cartoon magic” applied overall. Combattler V the toy has tank treads on its back that are always visible, but Combattler V the anime robot sees its treads pop in and out of view depending on what the show needs. Devastator from Transformers will have a different head design depending on the episode. Deluxe versions that try to thread the needle of toy vs. show will do things like “make the tank treads removable” or “provide both heads and allow the owner to choose.”
However, King Exkizer presents a number of major challenges.
In the anime, Exkizer is a large robot who can turn into a car. To fight greater threats, he summons King Roder, a bigger vehicle that transforms into a humanoid frame which Exkizer can enter to become King Exkizer. It’s essentially a matryoshka-esque combination reminiscent of Gordian and Baikanfu.
Not surprisingly, there are differences between the original toy and the animated representation of the robot. But within the show Brave Fighter Exkizer itself, the size relationship between Exkizer and King Roder is also wildly inconsistent.
When Exkizer executes his “Form Up” to become King Exkizer, King Roder is portrayed as a kind of power armor relative to Exkizer’s size. If the shots in this combination sequence are to be trusted, the vehicle form of King Roder should be a little less than 1.5 times as long as Exkizer’s car form, which is the case with the original toy. But the official data says King Roder is over four times longer than Exkizer (22.4 meters vs. 5.5 meters), and no amount of reconfiguration or bending of parts can reconcile this incongruity. To add to the headache, the official lineart shows King Roder to be about 2.5 times the length of Exkizer as automobile, and the anime can’t keep this consistent, even within a single shot in the opening!
Exkizer in car mode attached to King Roder: Original toy vs. Anime production lineartvs. Anime opening
Now, it’s incredibly common for giant robots to not match their official sizes in all shots. That’s just part of anime. Are they taller than the buildings or are they shorter? Depends on the shot! And there are plenty of instances of robots magically changing size as part of the lore, like when Megatron in Transformers turns into a gun, or how the car in Braiger grows bigger for no reason when becoming the robot. The tricky thing in King Exkizer’s case is the fact that the relative sizes of the two robots affect how they’re supposed to join up. As a result, the conflicting info about size ratio between the component pieces can’t be squared away or easily ignored; it’s basically impossible to make all of them work in one toy. And even if you hand-wave away every one of those problems, even the appearance of King Exkizer changes from one shot to the next during his combination, and then those don’t necessarily match up with how he looks when posing for his special attacks.
These issues are so significant that Bandai Spirits released a 12-minute video recounting some of the struggles the designers went through in creating it. That is unprecedented!
Did you know the project actually started eight years ago, and that multiple people in charge of it tried to figure out a solution but failed? A young designer named Fujiki Yuuya (who was a fan of the Brave series born in 1999, after the franchise had essentially been over) was eventually assigned to make a version of King Exkizer for the Metal Build line, only for him to hit a dead end as well because the toy’s mechanisms became increasingly complex. It took advice from the SoC Gaogaigar lead Terano Akira to keep playability in mind and look at the SoC Tryon 3 for inspiration, as well as suggestions from the Tryon 3 project’s Mizuno Masahiro, to help bring it to the finish line.
So, presented with these design roadblocks, how does the Soul of Chogokin King Exkizer strive to overcome them and reach a solid compromise?
The Answer, According to Bandai Spirits
First, rather than try to match the animation depicting the Form Up sequence, they decided to make the scale and proportions relatively accurate to official stats for both the vehicle forms and the combined King Exkizer (Exkizer in car mode might even be a bit too small). However, rather than abandoning the combination concept entirely, Exkizer is still made to nestle into King Roder, albeit in a way that looks different from the anime. The result is something reminiscent of Arc Guren-Lagann inside Super Galaxy Guren-Lagann.
Exkizer Combining with King Roder (Soul of Chogokin)
In contrast, a previous King Exkizer figure from the company Toyrise did not even attempt to make this work, instead opting for Exkizer to enter King Roder from the back as a solid block. An even earlier toy, the Masterpiece King Exkizer, somewhat more faithfully captures the combination sequence proportions at the expense of the vehicle size ratios and overall body proportions of King Exkizer, and the Exkizer inside is still noticeably smaller than the anime’s. The same can be said of another upcoming version of King Exkizer, from Shokugan Modeling Project.
Second, King Exkizer actually has a couple of swappable inner parts: a “form-up” frame that more faithfully lets Exkizer enter King Roder fully intact, and an “action” frame that allows for greater poseability. A lot of previous entries in the SoC line were made to go in one direction or the other, but in the case of Brave Fighter Exkizer, the combination sequence and the Obari Masami–esque poses are such iconic parts of the anime that they both appear to have been deemed necessary. This is accomplished by having the limbs of Exkizer split up and stored in different parts of King Exkizer’s body when using the action frame.
Form Up Frame vs. Action Frame
Fan Reaction
The actual final form of the figure looks good and seems to generally have the polish and articulation one expects out of the SoC line. Social media shows plenty of positive feedback too. The reason this figure is the subject of debate comes down to the fact that fans disagree about the most important aspects of King Exkizer to preserve.
They might consider the “power armor” aesthetic (and the proportions needed for it) more important than keeping the official sizes of Exkizer and King Roder. Or they might find that the use of different frames to prioritize different types of play over-complicates things. Or they might even deem the Obari-faithful poseability and limbs to not be worth the other sacrifices. Ultimately, it seems impossible to please everyone, and the fact that it feels like a damned if you, damned if you don’t scenario makes me wonder if that was a factor in delaying the project.
It’s tempting to point to fellow Brave Robot Gaogaigar and ask why they couldn’t do something similar to its SoC. Yet one has to remember that not only is the King of Braves just a bulkier design in general with fewer displays of extreme poseability, but the extremely intricate Final Fusion combination is such a defining part of Gaogaigar that it has to be the #1 priority. King Exkizer’s Form Up doesn’t compare.
The Devil in the Details
In thinking about all the hurdles Soul of Chogokin King Exkizer encountered, one thing that comes to mind is that most classic of combiners: the original Getter Robo. In its anime, the vehicles form the main robot in a manner that is literally impossible to replicate with physical materials. Body parts just magically appear out of nowhere, and the overall shape shifts like a blob to accommodate things. The Soul of Chogokin line never even bothered with making combining toys of Getter Robo, and attempts to create one have been awkward at best.
While King Exkizer seemingly shows none of those Play-Doh qualities, it’s not that far off. In isolation, each depiction of an exciting mechanical detail trick viewers into thinking that it all makes sense, but when you take the whole of it in, you realize it’s basically tossing aside overall consistency in favor of Rule of Cool. That works just fine in animation, but it’s clearly a conundrum for toy makers.
In essence, King Exkizer in animation is like having incomplete versions of 10 jigsaw puzzles, all of which are depicting the same general image while also having subtle differences in size, number of pieces, and other finer details. The premium toys and figures are, in turn, attempts to combine them into one cohesive image that can satisfy everyone. It’s an impossible task, and yet the fans and designers alike keep hoping that a real solution is out there. Whether the Soul of Chogokin rendition is the right move really is in the eye of the beholder.
There’s something I find really funny about the current state of shounen anime and manga fandom.
On the one hand, you have an online fandom that loves battles and action scenes. “Who comes out on top in a 1v1?” is a perennially popular question, and I understand the appeal. You have all these powerful warriors around, be they awe-inspiring heroes or dreadful villains or something in between, and you want to either support your favorites or genuinely think through the question of who’s superior. Beyond the immediate domain of Shounen battle manga, there’s an entire cottage nerd industry built around exploring this idea: Who would win a Death Battle?
On the one hand, a lot of the big series in recent years, particularly the ones that have been finishing up, have emphasized themes surrounding group effort. While “the power of friendship and teamwork” is a longstanding staple of shounen anime and manga, titles like Demon Slayerand My Hero Academiafeel more about collective action and understanding that even if you’re not the strongest, your contributions matter. What makes someone the greatest isn’t how hard they hit or how many foes they can take down single-handedly, but conviction and a desire to help.
You end up having this combination of fans who care a lot about who’s the biggest badass around trying to mine stories where that’s of diminished importance. It would sometimes make more sense to ask who wins in a 1v1 between romance manga heroines. Certainly not all shounen fans think this way, and even those who love the big fights aren’t necessarily obsessed with ranking characters in a tier list. But just the fact that these two aspects exist, and they are almost in direct conflict with each other, both amuses and frustrates me.
PS: Who wins in a fight between Sawako from Kimi ni Todoke and Hachi from Nana?
I feel like all my hobbies have been very enjoyable lately. Great shows are airing, cool streams are happening, and creativity in all its forms needs to be cherished and fostered. At the same time, I feel like the world is falling apart, or at the very least revealed to be a house of cards encouraged to collapse at the whims and mania of the powerful. I think I have to remember that the arts alone do not change the world, but they can empower and inspire people to imagine a better world that we can all strive towards.
I feel incredibly proud of all the regular people who refuse to be bullied by people with the frailest egos imaginable.
On to the blog-specific things!
Thank you to my Patreon members, and a particularly big thanks to the folks below:
Kio responding to a person who considers Haraguchi from Genshiken their “#1 oshi,” and asks whether the character has a full name. Kio’s answer: He never came up with one.
Precure has been the juggernaut of girls’ anime for the past 20+ years, and the most common way for others to compete has been by making shows focused on music idols. So when You and Idol Precure was announced as the first entry to also incorporate this popular motif, I wondered how it might try to differentiate itself from the rest of the pack.
You and Idol Precure is a return to the beams-and-brawls style that had long defined the franchise but was minimized in the most recent predecessor, Wonderful Precure! In this way, You and Idol Precure is also a series that speaks to the legacy of both “magical girl as idol” (Creamy Mami, Looking for the Full Moon) and “magical girl as fighter” (Cutie Honey, Sailor Moon). I had high hopes that this season could combine the two sides in an interesting fashion, and while I think it overall turned out decently, I can’t help but feel that there was some wasted potential.
The building blocks are excellent: The premise of bringing joy and defeating doubt as idol magical girls is fun. The heroines are vivid and memorable in terms of personality and presentation. The animation, while at times inconsistent, can really shine, such as during big battles and transformation sequences. Side characters, be they allies or enemies, have a nice balance between seriousness and silliness. And the show tries to basically say that people have both light and darkness in them, and celebrating the former shouldn’t mean denying the presence of the latter.
But the series falters for me in two ways. The first is that its approach to the idol side feels both a little too conventional, and like it doesn’t lean into that side enough. The second is that the show doesn’t give its more interesting stories and themes enough room to really breathe and develop.
In regard to point #1, part of me hoped that the series would be them going around and having to live their careers as idols while taking down the bad guys. While this is not far off from what actually happens, I really think it could be more exciting. Similarly, every heroine in the series does a special song and dance as their finishing move highlighting their unique qualities: Cure Idol loves to sing, Cure Wink has a classic western music background, and Cure Kyunkyun is a dancer. Naturally, they eventually get group performances as combination attacks, but it ends up being the same ones on repeat, and the emphasis on what makes each Precure special falls to the wayside. If they had changed up the center based on who is the focus in an episode, they could have maintained this aspect.
As for point #2, there are a number of characters introduced that help give some depth and dimension to the world. There are narratives that involve dealing with sacrificing your greatest desires to help save the ones you love, ones about getting consumed by negative emotions, and even ones about guilt over succeeding where your friends and peers have failed. All of these have the potential to guide plotlines in ways that reward viewers over a longer period, but they are almost all resolved in one or two episodes. One story—involving a famous male idol who befriends the main heroine Uta and his desire to reconcile with an old friend—is probably the best executed of them, but I would have liked to see even more in that vein.
I know I’m not the target audience in most ways. I’m not a little girl or even much of an idol fan (despite my ever-growing interest in VTubers). In fact, seeing as I’ve now been watching Precure for over two decades, the gulf only gets wider with time. I’m aware of all this, and understand that what I want out of an anime is not necessarily what a 9-year-old wants.
But I’ve seen when Precure can make something for its core audience and still present something with greater substance. I don’t think this is a case of Precure failing to respect the intelligence of its young audience, as I really believe it’s trying to help them understand and process complex and conflicting emotions while providing great role models to admire and emulate. Rather, I believe You and Idol Precure could have been a more cohesive work that more deftly sews together all its best qualities to create something truly fantastic.
I recently took the opportunity to see the theatrical 4K screening of the feature-length Gundam Wing:Endless Waltz Special Edition in theaters. It was preceded by two short works from the world of Gundam Iron-Blooded Orphans, and those are what I’ll be focusing on.
First up was Mobile Suit Gundam Iron-Blooded Orphans Urdr-Hunt Special Edition: The Path of the Little Challenger. The title is a real mouthful, and that’s because it’s a compilation work consisting of animated shorts from the Urdr-Hunt mobile game, which is set in the Iron-Blooded Orphans universe. It centers around a boy from Venus named Wistario Afam, who enters a mysterious stellar scavenger hunt called the Urdr-Hunt.
The conceit of the story is clearly derived from the source material’s game-esque elements, and the shorts themselves are a little disjointed, with the in-game elements meant to glue them together seemingly replaced by narration and possibly other bits of animation. The main cast of Urdr-Hunt does not include any established characters from the anime, but a number of side characters do make appearances. Given that the presentation is inherently flawed—it feels less like it’s about creating a cohesive work, and more about having an established version of the animations in a format that doesn’t require you to play a game that is no longer available—I ultimately don’t begrudge it being a bit of a slog to watch.
My main takeaways come in two parts: First, I enjoyed the way it expands on the woefully under-explored setting of Iron-Blooded Orphans, such as the appearance of more of the Mobile Armors from the “Calamity War” that is so essential to the backstory. Second, as the only Gundam series explicitly in favor of polyamory, I could tell that this element was still very much present in the main “love triangle.” Nothing is conclusive or happens outright, but it isn’t fooling anyone.
Following Urdr-Hunt was the Iron-Blooded Orphans 10th anniversary short, Wedge of Interposition. It takes place between seasons 1 and 2, and shows the Tekkadan crew transitioning to a new stage in their lives now that they have some real notoriety, with particular focus on Orga as the leader having to learn how to interact with more “civilized” bigwigs by doing things like “learning to read and write.” I found the short to be a brief yet heartwarming look at the group’s camaraderie, which I realize is quite rare among Gundam entries. Sure, there are plenty of stories about people being brought together in war, but any sense of unity usually comes from severe growing pains.
And then the ending credits are filled with shirtless pictures of Orga, Mikazuki, and the rest. Truly, they know their audience.
The conclusion I came to in watching both of these is that I certainly wouldn’t mind a prequel or sequel to Iron-Blooded Orphans. While I really like the animeoverall, one of the more disappointing things in the end was not getting to see more of the worldbuilding. What we have with these two short pieces is decent, but I think there’s plenty more stories to tell.
Apocalypse Hotel reminds me why I fell in love with anime.
Its story centers around the cutting-edge Gingarou Hotel, which is run entirely by advanced robots. Ever since a global pandemic forced the entirety of humanity off the planet, Acting Acting Manager Yachiyo and the rest of her fellow mechanized staff have been taking care of the hotel every day waiting for everyone to return. While they’re accustomed to getting zero visitors day in and day out, a guest of extraterrestrial origins suddenly arrives one day, setting the Gingarou Hotel on a long and path full of surprises.
Across 12 episodes, Apocalypse Hotel sets the bright and courteous spirit of hospitality against the darkness of its post-apocalyptic setting, drawing a sublime contrast that accentuates both growing hope and deep despair. Instead of going with a more self-contained format or taking a more serialized approach, Apocalypse Hotel treats each episode like a vignette along an enormously vast timeline. Some things remain the same, other elements reflect the fact that decades can pass between each episode, and the interplay between these two elements tells the story just as much as what’s happening on screen. I already love stories that appear episodic but are actually telling a greater narrative overall, and this series greatly succeeds at this approach.
The clever format is further supported by a gorgeous aesthetic and superb animation that’s both charming and moody. Whether it’s a festive dance number of an opening, characters maintaining the hotel daily, or even the occasional action scene, everything is depicted beautifully.
I think Apocalypse Hotel ends up being a great companion work to something like Frieren: From Journey’s End, which also similarly focuses on the long passage of time from the perspective of the long-lived. Whereas Frieren often looks at a past so full of history that half of it has been forgotten, Apocalypse Hotel peers into a future yet unknown and all its possibilities, all while focusing on the everyday of a surprisingly simple luxury establishment.
It took me a few years, but I finally got around to watching Season 2 of The Ancient Magus’ Bride, wherein the titular bride, Chise, attends a magic high school. I don’t believe I ever reviewed Season 1, but here we are anyway.
In other series, that might be the point where things fall into a comfortable routine and use the school setting to bring out the popular tropes. However, Ancient Magus’ Bride uses it as an opportunity for expanding the lore. Magic and sorcery are already portrayed in a fascinating and mysterious manner, and those qualities only grow stronger and deeper.
One of the most interesting things about this arc is the way it introduces peers for Chise. Until now, she has been surrounded by people significantly older than her, or beings far removed from humanity. But here we have teenagers close in age to Chise’s, each of whom have their own unique challenges but are shown as relatable for her. At the same time, the questions surrounding Chise’s own being only increase, and having your protagonist be a center of some of the enigmas makes for a compelling story.
I found the plot development engaging and hard to predict, and the ending made me appreciate the build-up even more. I’m ready for Season 3 with a renewed interest in The Ancient Magus’ Bride as a whole.