The Fujoshi Files 66: “Goidou Yui”

Name: “Goidou, Yui” (五位堂結)
Alias: Katsuragi, Keima (桂木桂馬)
Relationship Status: N/A
Origin: The World God Only Knows

Information:
Goidou Yui is the daughter of a wealthy family, a talented musician, and the vessel for the goddess Mars. Having to deal with overprotective parents and possessing a timid personality, Goidou winds up switching personalities with male classmate and game addict Katsuragi Keima when the soul of a demon enters her body. The real Goidou is not actually a fujoshi in any way, nor is Keima; rather, it is the combined entity of Keima’s soul inside of Yui’s body that is something of a fujoshi.

After their minds return to their original bodies, Goidou takes on a more “masculine” personality, dressing in men’s clothes and even going so far as to try to romance Keima as if he were a dainty maiden. She also takes up the drums and joins her classmate Chisato’s band, the 2-B Pencils. Katsuragi returns to his old self, no longer interested in otome games.

Fujoshi Level:
Though not wholly a “fujoshi” mindset, the combined entity of Katsuragi Keima’s mind in Goidou Yui’s body brought Keima’s endless devotion to male-oriented dating sims to female-oriented ones, BL or otherwise.

One Piece’s Nico Robin Reviews Vividred Operation

Tamako Market is Kyoto Animation’s Next Step

In one of my earliest posts I ever wrote for Ogiue Maniax, I talked about my desire for Kyoto Animation to go beyond its own limits, to go from just adapting work to making their own original material. Though my opinion of Kyoto Animation isn’t quite as rosy as it was back in 2007, with their new original anime Tamako Market I actually feel like they’ve finally fulfilled those expectations to a fair degree.

Kyoani is known primarily for two things: really solid animation and cute girls. Together, the resulting product is a soft, delicate quality that is unmistakably Kyoto Animation (and which shows like Kokoro Connect and Sora no Woto have tried to mimic), and it affects different adaptations in different ways. For Haruhi and their Key game adaptations it lent weight and significance to characters’ movements, while in K-On! and Nichijou, two manga with sharp and abrupt humor, it caused the anime versions to slow down in terms of comic timing. In the end, it seems to all come down to the cute girls.

Tamako Market is the first Kyoto Animation show I’ve seen to really let the animators spread their wings. Tamako Market has allowed Kyoani to show personality through movement in a greater variety of character types of all shapes and sizes, from small children to geriatrics, to even a person of ambiguous gender and a silly talking bird. The show then places them in a deliberately slow-paced setting in the form of a small-town shopping area, which makes that Kyoani “slice of life” style feel appropriate. What’s more, even though there are indeed still cute girls in Tamako Market, all of the other characters are portrayed differently from them, giving the viewer not only Kyoani’s bread-and-butter but also something even more substantial.

Given the sheer amount of character variety in Tamako Market, I have to now wonder if it wasn’t just that their old shows didn’t allow them to “push their envelope,” but that having to adapt works limited them due to the contact of the original sources. Most of what Kyoto Animation has adapted has come from dating sims, light novels, which often times are all about cute girls, or manga which center around cute girls. While I think Kyoani isn’t ideal for making certain types of works, it’s clear to me from Tamako Market that their strengths, namely their ability to have characters move with almost a sense of tangible liveliness, go beyond what’s expected of them.

My Article on the Anime of 1977 at “The Golden Ani-Versary of Anime”

The “Golden Ani-Versary of Anime” is a collaborative effort among bloggers, fans, and experts of anime to celebrate the 30th anniversary of anime on television. Coordinated by one Geoff Tebbetts, the plan is to have one article per year from 1963 and the debut of Tetsuwan Atom all the way up to 2012. I’ve included below an excerpt from my entry on the year 1977.

angie-predance

The year 1977 is something of a contradictory time in anime. Although the industry at this point was at the beginning of an animation boom and had been firmly established for over a decade, it can be difficult to pinpoint the exact level of experimentation vs. continuation of formulaic trends, simply because in many cases the individual works of 1977 featured both.

The ’70s were the golden age of giant robot anime, and with six super robot-themed anime debuting (as well as five holdovers from the previous year) 1977 was no exception to that trend. Somewhat unfortunately for the robot anime of that year, the legendary arrival of Mobile Suit Gundam in 1979 tends to overshadow them as a whole, but while nothing in 1977 broke the mold as Gundam would, there were a few series which pushed that mold to its very limits. These shows managed to convey new and interesting ideas while working well within established convention, an impressive feat in its own right.

Continue reading “1977: Conventions and Innovations”

1977-petiteangie3a

Mewtwo Returns to Theaters!

genesectmewtwo

Genshiken info aside, I’m not one to write “breaking news” posts, but I had to report this: Mewtwo will be making its return in the new Pokemon movie, titled Divine Speed (Extremespeed) Genesect and the Rival of Mewtwo.

I still consider the first Pokemon movie to be the best one by far, and a great deal of it had to do with how powerful Mewtwo is as an antagonist and as a complex character in general. In other words, I’m now looking more forward to a Pokemon movie than I have in a long time. The made-for-TV followup, Mewtwo Lives (aka Mewtwo Returns) is also quite good in its own right. In case you never saw it, the conclusion was that Mewtwo basically becomes Batman.

I originally thought that they would have Mewtwo make a return for the Deoxys movie a few years back, as both were powerful psychic beings, but it didn’t happen. That said, Genesect may be a better counterpart for Mewtwo. In the story of the games, Genesect is an ancient Pokemon that was biologically altered by Team Plasma, which makes the genetically-engineered Mewtwo fit well into the story.

Mewtwo has also had an incredible voice actor in all of his previous appearances, theatre actor Ichimura Masachika. Ichimura is probably most famous as the original Japanese Phantom of the Opera, and I hope he’s back for the new movie. If you’re wondering what he sounds like as Mewtwo, he voiced the character in Super Smash Bros. Melee. If you turn on the Japanese mode, you can hear his spoken lines when you win as Mewtwo.

I’ll leave off with some trivia. Did you know that not only is the main antagonist of the first Pokemon movie (Mewtwo) is voiced by the original Japanese Phantom of the Opera, but that the second movie’s antagonist (Gelardan) is voiced by the original Japanese Jean Valjean?

(Taken from Yaraon! Warning: NSFW banners)

If Only There Was an Angela Burton Spinoff

While I’m naturally excited about the new Genshiken anime that’s been announced recently, there’s one thing I wish could happen but most likely never will: a spinoff about Ohno’s American friend Angela Burton. I feel like it would be fun to see some of the quirks of American anime fandom accurately and painfully conveyed.

One big element of American fandom that for the most part doesn’t exist in Japan would be the convention scene, with its fan panels, industry Q&A, and AMV competitions, providing a unique venue and experience compared to the chapters about Genshiken‘s Comic Market analogue, Comic Festival, but also giving it a similar treatment concerning scale and impact. The huge otaku that she is, it would be no surprise to see Angela attending multiple conventions as a cosplayer, especially Anime Boston given that she’s from the area.

The Angela spinoff I’m picturing would have the same strong sense of characterization as Genshiken proper, giving the same sort of loving but at times harsh portrayal to the personalities that tend to crop up in college anime clubs in the US. I also see Angela herself making for an interesting main character, despite the fact that she has a fairly minor role in Genshiken because of her forward personality and her undeniable love of anime and manga.

One potentially serious topic could actually be the whole “fake geek girl” thing, as I can imagine Angela being subject to it fairly often. Angela is not only portrayed as extremely attractive to the point of being able to make guys nervous, but also as someone with relatively liberal views on relationships and sex (she doesn’t think one-night stands are that big of a deal) that might cause people who didn’t know her better to accuse her of not being “real.”

Incidentally, in reading Japanese comments about the new anime, it’s clear that the concept of the “fake geek girl” exists in Japan as well. There, it’s tied to the whole Densha Otoko boom and the “mainstreaming” of Akihabara, which at least a few commenters claim the Genshiken manga is reflecting.

The Fujoshi Files 65: Sannomiya Shiho

Name: Sannomiya, Shiho (三宮紫穂)
Alias: Untouchable Empress (禁断の女帝)
Relationship Status: Single
Origin: Zettai Karen Children

Information:
Sannomiya Shiho is one of the most powerful espers in the world, whose “Psychometry” ability allows her to read the innermost thoughts, emotions, and histories of anything or anyone she touches. This allows her to accomplish feats at the peak of human ability, due to the fact that if she uses the tools of an expert she will match them accordingly, but utilizing anything by a rank amateur will produce similarly lesser results. As a member of the Japanese government organization B.A.B.E.L., Shiho fights as a member of “The Children” alongside her best friends Akashi Kaoru and Nogami Aoi, as well as her supervisor and caretaker Minamoto Kouichi, on whom she has a crush.

Fiercely loyal to Kaoru, Aoi, and Minamoto, she does everything in her power to protect them, though she is not above pulling pranks on them as well. Her abilities give her a unique perspective on the world, as her fount of knowledge and (transferred experience) makes her also especially fearful of things she cannot explain (particularly the supernatural), while her ability to sense emotions somewhat of a sadist; Shiho eats meat because she can sense the animals’ suffering through it.

Fujoshi Level:
Shiho is not a particularly strong fujoshi, and was only recently introduced to it by her classmate, fellow esper, enemy, and ally Patty Crew. While Shiho’s interest in yaoi was immediate, it appears tied to some degree to her sadistic enjoyment of extreme subjects. Shiho has read Hetalia.

Zeorymer the…Lolicon Manga?!

zeorymercovers

Hades Project Zeorymer was a run-of-the-mill 80s OVA that faded from whatever prominence it had pretty quickly. With its tough dudes, attractively voluptuous ladies, and giant robots, it was indicative of the sex and violence often associated with titles of the period such as MD Geist and Baoh. That’s why I was surprised to learn that Zeorymer originally actually began in the (in)famous bishoujo/lolicon magazine Lemon People.

To be fair, from what I know of Lemon People, it was unlike a modern adult (18+) manga magazine in that it covered a variety of genres and tried to include plot beyond who’s having sex with who how many times (though don’t be mistaken in thinking it didn’t include that material at all). The Zeorymer manga appears to have been along that vein, utilizing a lolicon aesthetic (which was itself not quite the same as it is today) for its female character designs while having an overall sf/fantasy narrative. It’s not that uncommon in general for character designs to change when adapted from one form to another, but it’s funny to think about the fact that these two characters…

zeorymercouple

…used to look like this:

zeorymercouplemanga

I’m no expert on Zeorymer or Lemon People, so I can’t make any definitive statements, but I think that the change might say something about where the 80s OVA market was at the time, what the people making anime at the time thought would fly better among consumers, and where the limits were in that regard. Along that line of thought, I wonder if this is speaks towards a difference between a hardcore anime fan and a hardcore manga fan of the period, because it’s not just the girls who were drawn differently but characters of both genders.

In any case, enjoy how overpowered Zeorymer is in the Super Robot Wars games.

First Drawing of Sagimori Arata

Cause You’ve Got Personality: Smile Precure!

When I look at Smile Precure! in hindsight, I feel like its status as a hit was almost inevitable. The 9th entry in the mega-popular Precure franchise, it’s in many ways a return to the tried-and-true formulas of magical girl anime. However, it ends up pulling off those well-worn aspects with such confidence and excellence in execution that it never really comes across as stale.

The premise is typical magical girl and typical Precure: Hoshizora Miyuki is a girl who loves both fairy tales and spreading happiness, and when her family moves to a new town she not only makes a bunch of new friends but ends up encountering Candy, a young fairy from the land where all fairy tales come from, Märchenland. Miyuki turns out to be one of the legendary warriors capable of saving Märchenland from the dreaded “Bad End Kingdom,” and so becomes the pink beam-firing Cure Happy. Later, she’s joined by her friends, the quick-talking Hino Akane (Cure Sunny), the shy but imaginative Kise Yayoi (Cure Peace), the straight-forward Midorikawa Nao (Cure March), and the graceful Aoki Reika (Cure Beauty).

The simple mix-and-match character design philosophy sometimes (and somewhat erroneously) referred to as “database” character design is quite easy to write off as inherently lazy or artless, but Smile Precure! shows that there is a strength to being able to convey characters so succinctly. For quite a few people I know, Smile was the first Precure series they really got into, and though the reasons might have differed, in the end it all boils down to a cast of characters who each possess an immediate and unique appeal which stays consistently strong throughout the series. While it might not have the inspiring feeling and depth of character development of Heartcatch Precure! or as much rough-and-tumble action as the original Futari wa Pretty Cure, what Smile Precure! does, better than any other entry in the franchise for the most part, is give each of its characters an extremely vibrant and magnetic sense of presence.

Thus, even though Candy of all characters gets the most development in Smile Precure!, the robust representations of the entire cast allow the show to place them in all sorts of Silver Age superhero comics-level wacky situations, from turning invisible to getting lost in Osaka to transforming into a giant robot, and have it be as memorable as the rarer episodes of heartfelt personal exploration and growth. It also helps that the villains of the series are equally fun. Derived from recurring antagonists in fairy tales, the werewolf Wolfrun, the red oni… Red Oni…, and the witch Majorina humorously approach the task of being up to no good with such carelessness that I think they could possibly carry a show all by themselves. Rounding out the villains is the masked Joker, who is menacing enough to give the story an injection of seriousness when needed, and whose appearance usually signals an upping of the stakes.

In many ways, Smile Precure! feels like a more refined version of Yes! Pretty Cure 5, and not just because of the obvious similarities (five-man team with the same color scheme and roughly comparable personalities). Smile has the same type of fun and silly character dynamic as Yes! 5, but brings to it those stronger individual characterizations, and adds to the mix a better design sense, more consistent art (especially when it comes to the action), and stronger comedic timing. The places that Smile feels a little weaker are that sometimes the interactions aren’t quite as clever as Yes! 5, the humor of the characters is more reactive than active, and the conclusion (which is pretty similar) isn’t quite as satisfying. That said, I would dare wager that anyone who enjoyed Yes! 5 would get into Smile as well (unless you like Cure Lemonade so much that Peace is a poor substitute), though I’m not sure if the opposite is true.

Also somewhat similar to Yes! 5 is the fact that some of the more minor characters have a surprising amount of popularity. In the case of Yes! 5 it was the handsome princes who were really mascot characters, and for Smile it’s the Precures’ moms. Go figure.

Smile Precure! isn’t darkly experimental, nor is it a representative pinnacle of where the very concept of a magical girl anime can go. Its presentation is mostly conventional, and its similarities to previous shows, especially within its own franchise, are numerous. However, Smile Precure! also has a level of polish that allows it to extend its appeal beyond its expected audience. It’s no Heartcatch (admittedly an incredibly unfair benchmark), but overall its characters and just sheer fun factor makes for a memorable show that’s very accessible and rewarding in its own right. It wouldn’t be so bad to introduce people to Precure through Smile Precure!