Scenes Cut from Genshiken Second Season Episode 2

I might be calling this an episodic review in the tags, but that’s kind of a misnomer. Instead, I’d like to talk about Genshiken Second Season episode 2, or rather, what’s missing from it.

The manga equivalents of this episode would be Chapters 58, 59, and 60, but if you look at Chapter 59 you’ll notice a rather important Madarame story being cut from it. Now, this might be them cutting it out entirely, or it might be a pacing issue or something where they’d prefer to explore the new characters before putting the spotlight on the old guard again. That’s why, for now, we’ll leave it aside and assume it might actually appear in the anime at a later date, and focus on another curious cut. For those who are sticking to the anime, be warned that Chapter 59 is potentially pretty spoilery for you.

In Episode 2, Yajima, Yoshitake, and Hato all go over to Yajima’s place to create their profiles for the club magazine, Mebaetame. Prior to this, they go to buy some drinks, during which Yoshitake talks about her fantastic metabolism. What the anime did not include, however, is the fact that Yoshitake was trying to buy alcohol to liven up the party. The scene was originally a way to show how Yoshitake is as free-spirited as Yajima is straight-laced (her objection is mainly that they’re below drinking age), especially when Yoshitake ends up getting the beers anyway. Curiously, whereas in the manga they pass out due to drunkenness, in the anime, they simply got tired.

Here’s what I’m wondering: Was this cut due to time constraints, or was it cut in order to avoid showing underage drinking?

I don’t know enough about Japanese television censorship or censorship laws to determine if this is the true cause, but I do know I’ve seen plenty of manga to anime adaptations play it safe in roughly similar ways. The Bokurano anime, for example, turned a rape and exploitation storyline from the manga into something much less extreme. Genshiken does not even begin to approach that territory, but maybe for this show it’s still something they’d like to avoid.

Another thing, though not exactly a cut, is a loss of context. The moment when Ogiue slams the door on Ohno is a visual reference to the time Ogiue invited Sasahara over alone. That part of Genshiken isn’t animated, so the connection is lost.

The opening is kind of interesting. It has quite a bit of information about what’s going to happen (including the appearance of a certain saucer-eyed character and her friend), but what I find most interesting about it is that it makes it very clear that Hato is the focus of the new series, something which wasn’t always immediately obvious in the manga. Also, Sue as Koujiro Frau from Robotics;Notes is about as perfect as it gets. That’s something that wasn’t in the manga but fits Sue’s character so amazingly well that I wish it had been. There is precedent for anime stuff to make it into the original manga, though, so hope is not lost.

The Relationship Between Classic Toei Heroines and Moe Characters

Not too long ago I half-jokingly suggested that the first moe character was Hilda (pictured above), the heroine from the 1968 animated film Hols: Prince of the Sun. The basis of this was that Hilda was the creation of a young Takahata and Miyazaki, who would later go on to form Studio Ghibli, and if you’ve ever read Miyazaki’s recollection of his first time watching Legend of the White Serpent, you’ll not only see similarities between Hilda and Pai-Nan, the heroine of Legend of the White Serpent, but also between his reaction and the way fans of Key games talk about their beloved works: Miyazaki actually cried the whole night, and fell in love with Pai-Nan. Of course, if Pai-Nan had such an impression, then it’s possible to argue that she’s the first moe character, but regardless of what character has the distinction, I suspect that the tragic element which defines both of these characters also has an influence on the development of female characters in anime and manga, and by extension the idea of moe.

In the trailer to Hols: Prince of the Sun, Hilda is introduced, accompanied by on-screen text saying, “Am I a demon, or a human being?” This highlights the inner conflict of her character, as Hilda is both the sister of the main villain as well as the love interest of the hero. She plays both a romantic and an antagonistic role, and the fact that she struggles over which is her “true self” is the inherent tragedy of the character. Star-crossed lovers are nothing new to media, of course, but according to The Pretty Character Chronicles: The History of Animation Heroines, 1958-1999, the early Toei animated films, of which both Hols and Legend of the White Serpent are included (though these titles are themselves about a decade apart), often feature heroines who begin the movies as antagonists.

Pai-Nan doesn’t quite fit this concept, as she’s more of a tragically cursed character, a princess in need of rescue in the vein of  a classic Disney Princess. This makes a degree of sense, given that Toei’s goal was to try to be the “Disney of the East,” but when you look at heroines in classic Disney films, none of them fulfill the role that Hilda or other similar Toei heroines play as partial antagonists. In fact, if you look at Disney animated films as a whole, there’s pretty much only one character who does fit this bill: Megara from Hercules, a film from 1997. In other words, “damsel-in-distress” is not quite the function of these Toei heroines.

What relevance does this have to current anime and the presence of moe, then? My argument is that the tragedy component of heroines such as Hilda has been reduced or compacted to varying degrees, so when you have a character who has traits commonly considered moe, such as a character who suffers from being short in a slice-of-life comedy, what you’re seeing is an on-going series of tiny tragedies, like with Yuno in Hidamari Sketch. The tsundere, especially the more contemporary tsundere type, is another example, as a character who struggles with being true to her feelings can be considered tragic in her own way. Hidamari Sketch also provides one such character in the form of Natsume, whose feelings for the character Sae remain unrequited due to Natsume’s own stubbornness.

While I think the criticism of moe characters as feeding off the desire of men to want to rescue the poor female victim is valid to a good extent, I think that the quality which has transmitted itself from those early Toei days all the way to the current age is not so much that of the “helpless girl” but that of “helplessness.” A girl tragically trapped in a situation can be moe, but what’s considered even more moe is the heroine who can’t be helped no matter what. In such a case, powerlesssness becomes not so much the half-way point in an elaborate power fantasy, but the end point in and of itself, with the potential for empathy between not just the viewer and the hero, but the viewer and the heroine. Of course, that’s somewhat of an extreme case, and the end result really depends on how individual works wish to resolve the inner conflict of the descendants of the tragic antagonistic heroines.

Genshiken Second Season Anime Initial Thoughts

The new Genshiken anime has begun airing, and with it comes not only a time skip over the conclusion to the original manga, but also a new cast of characters. Seeing as the anime is pretty much covering the manga panel-by-panel, and I’ve already reviewed the individual comic chapters along the way, there’s not much need for me to do a thorough analysis, but I do want to give some thoughts about the adaptation process at least. If you do want to see my thoughts on the events of episode 1 of Genshiken Second Season (or Genshiken Nidaime, or as I prefer to call it, Genshiken II), you can find them here and here.

By the way, the title of the first episode is a reference to the Japanese title for the Shinkai Makoto movie known in English as The Place Promised in Our Early Days.

While the anime is faithful to the manga so far, in watching the first episode I feel that the pacing of this newest anime is a good deal more frantic than what I’m used to seeing from Genshiken anime. While the series was never quite subdued moe comedy or Maria-sama ga Miteru levels of “slow,” there was always a kind of mellowness to them even in the sillier situations. Think of Saki talking to them about how Kohsaka (probably) watches anime while they’re having sex. The humor crescendoes, coming out gradually. With the new series, it feels like one gag after the other with little room to breathe in between.

The thing I’m not as sure about is to what degree this has to do with the adaptation itself by Production I.G. (and along with it the new voice actors), and to what degree this is because of the new cast of characters and their different personalities. Certainly as much as Madarame could get rather crazy in the old days, he’s no Yoshitake, whom Ogiue accurately describes as like Kuchiki, only with tact and sense. At the same time, I’ve re-read the manga recently and I didn’t get the impression that the pacing is different, even if some of the energy shown by its characters is.

If I had to pick out a major difference, I think it may have to do with the fact that the manga often presents varying pieces of information such as different dialogues and facial expressions at once, from panel to panel, while the anime presents the same stuff isolated from its connective moments. Of course, the fact that I’ve seen all of this already may also mean I’m more sensitive to this, and someone entirely unfamiliar with the new Genshiken might be taking in the crazy world of a girl-dominant Society for the Study of Modern Visual Culture first and foremost.

I do also want to say just a couple of things about the voice actors. First, although they’re fine (but will take some getting used to), I experience cognitive dissonance when hearing Yukana as Ohno. No matter what, I can’t shake Cure White from my head. The other thing is that, in addition to finding Yamamoto Nozomi’s Ogiue performance to be somewhat similar to Mizuhashi Kaori’s other non-Ogiue roles, her Ogiue is actually closer to how I first imagined the character’s voice back when she appeared in the manga. At the time, I heard her voice as just the tiniest bit high-pitched with an equally small amount of nasalness, which Yamamoto has.

Speaking of Ogiue, one thing that didn’t occur to me while watching but I realize may be an issue with the animated Nidaime is that, for someone who had stuck only to the anime adaptations previously, Ogiue’s character might come across as way different from what they remembered. Whereas the last time we left Ogiue she had a tendency to stare daggers into everyone she met, now she’s kind of good-natured and filled with a good deal more joy, and without the Karuizawa arc from the manga showing both what her traumas were and how she eventually overcame then, this contrast in her old and new personalities is potentially jarring.

Anyway, to end things off, here’s a fun comparison for Ogiue fans everywhere.

Gattai Girls 4: Aim for the Top! Gunbuster and Takaya Noriko

Introduction: “Gattai Girls” is a series of posts dedicated to looking at giant robot anime featuring prominent female characters due to their relative rarity within that genre.

Here, “prominent” is primarily defined by two traits. First, the female character has to be either a main character (as opposed to a sidekick or support character), or she has to be in a role which distinguishes her. Second, the female character has to actually pilot a giant robot, preferrably the main giant robot of the series she’s in.

For example, Aim for the Top! would qualify because of Noriko (main character, pilots the most important mecha of her show), while Vision of Escaflowne would not, because Hitomi does not engage in any combat despite being a main character, nor would Full Metal Panic! because the most prominent robot pilot, Melissa Mao, is not prominent enough.

It’s not uncommon for an anime to pay homage to its predecessors, but when the homage becomes a source of inspiration itself, then you have something special. That’s Aim for the Top! Gunbuster. The image of Gunbuster rising up from a ship with its arms crossed is especially famous, and for anyone to whom the phrase “female robot anime protagonist” is relevant, Takaya Noriko and the Gunbuster carry great significance. As I even use it in my introduction, it was only a matter of time before Gattai Girls got around to Aim for the Top!

In the future, mankind is under siege from massive alien creatures. In order to combat them, young cadets are recruited and trained so that they may travel through space and confront the aliens directly. One such pilot is Takaya Noriko, who appears to be lacking, but the school’s coach sees potential in her and makes her a candidate for mankind’s strongest weapon, the Gunbuster. As she trains alongside her “big sister,” a talented, beautiful, and hardworking upperclassman named Amano Kazumi, Noriko learns and matures. However, because battling the enemy requires faster-than-lightspeed travel, those who fight must live in a different time frame from those they care about.

First released in 1988, Aim for the Top! is in many ways an anime for anime fans, which should come as no surprise when considering that it’s an early Gainax production. Gainax is famous for being the anime studio created by fans, and when you look at this OVA series and even the fact that it bucks the trend by going for a fierce and powerful female protagonist in Noriko likely stems from these origins. The series fuses the melodramatic shoujo sports setting of the tennis manga Aim for the Ace! (of which the OVA is at first clearly a parody) with both the hot-blooded nature of the super robot genre and the devil-may-care atmosphere of Top Gun. One thing that strikes me about Aim for the Top! is that, even though it has its basis in shoujo, the character designs and overall art style are quite far-removed from Aim for the Ace! and really embodies that 80s look.

If I had to pick a more modern series with similar tendencies (aside from its sequel Aim for the Top 2!, of course), it would be Magical Girl Lyrical Nanoha and the way it takes the magical girl concept traditionally aimed towards girls and combines it with an almost mecha-like aesthetic for the enjoyment of male fans. Same goes for the treatment of male characters: like in Nanoha, guys are clearly less important, even to the point of being more plot devices than anything else.

The reason why I bring all of this up is because I can’t say that Takaya Noriko is intentionally a progressive character. Giant robots and cute girls are two popular tastes among otaku, and Noriko is a notable example of that. It also should be noted that Aim for the Top! is notorious for popularizing in anime the concept of incredibly jiggly breasts, the girls’ outfits emphasize their legs like crazy, and casual nudity is somewhat common in the series. Nevertheless, in some ways I would argue that there are very clear benefits to the fact that Noriko is a very strong female protagonist regardless of feminist intentions. Aim for the Top! asks, why can’t the girl be the lead? Why can’t she save the day? And why can’t she be the one yelling with fury at the top of her lungs as her robot plants the spiked treads on the bottom of its foot on alien creatures ten times its size and tears straight through them?

It’s not like Noriko at her core is a very original character. She’s not much different from her predecessor Hiromi in Aim for the Ace! (and Kazumi is still clearly based on Ochoufuujin from the same series), but just by shifting the activity and context, it changes the responsibility given to the lead character away from the relative safety of “sports as a female activity.” Where Hiromi learns to utilize a more “masculine” style of tennis which better suits her, Noriko ends up exceling in the traditionally masculine role of super robot pilot. In that capacity, “preventing the extinction of the entire human race” is a pretty big accomplishment.

I think the one thing which really captures Noriko’s appeal is her screaming. Noriko’s cry as she launches attacks is so distinct and memorable that, in terms of the ability to generate sheer excitement through her passion and intensity, she is possibly unmatched among female robot pilots in all of anime. By the end of the series, Noriko has more than proven herself as not only powerful in her own right, but a source of strength for others. Noriko’s strength is such that guys may not just want to be with her, but actually be her as well.

Gargantia and the Clash of Ideas

Gargantia on the Verdurous Planet is probably my favorite show of the spring season. It has a very strong science fictional feel without constantly, constantly delving into exposition, and it has some interesting narrative themes too, as well as ways of expressing those themes. It also has a strong cast of characters through whom the world is experienced, and the excellent design of the robot Chamber also doesn’t hurt. Episode 11 in particular caught my interest, so I’d like to discussi t.

In episode 11, Ledo’s superior officer Kugel returns. Initially disappearing in episode 1, Kugel turns out to have been on the other side of the  planet, where he has basically become the god of a people over there. Using the philosophy of the Galactic Alliance, Kugel moved their way of life away from a familial/religious structure and more towards a stratified meritocracy. This is, of course, quite different from Ledo’s own experiences.

Key to this difference is the reveal that, due to an endemic disease, Kugel cannot leave the sterile environment of his own cockpit. Although this decision is clearly practical in many ways, it also sets up the idea that the cockpit of his Machine Caliber is a bubble, not only physically but also ideologically. Because Kugel is unable/unwilling to leave the safety of his environment, he never had the chance to experience firsthand the way of life of the people who now worship him, nor for their philosophy to “contaminate” him. Even though he’s basically a good person (as can be seen when he saves Ledo in episode 1), Kugel continues to follow the hard line of the Galactic Alliance without flinching.

I think it’s a really nice piece of symbolism, and what I especially like about this development is that it’s sort of the “war comes to Earth” theme which seemed very likely from the start, but in a different sense. With Kugel, Gargantia, and then Ledo in the middle, it’s more of a clash of ideas and perhaps even a postcolonial criticism of the idea of bringing “civilization” to other cultures.

Genshiken II (Nidaime) Full Cast List and More

The official Genshiken II anime site has updated with a bunch of information, including a full voice actor list, and character lineart images for all of the core Nidaime cast.

At this point it’s no longer a suprise, but the entire cast list has changed from previous versions. My thoughts can be found below the cast list.

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Ogiue Chika: Yamamoto Nozomi (Bouhatei Tetora, Joshiraku), formerly Mizuhashi Kaori (Miyako, Hidamari Sketch)

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Yoshitake Rika: Uesaka Sumire (Nonna, Girls und Panzer)

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Yajima Mirei: Uchiyama Yumi (Sagimori Arata, Saki: Episode of Side A)

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Hato Kenjirou: Kakuma Ai (Mariya Hikari, Campione!) and Yamamoto Kazutomi (Kio Asuno, Gundam AGE)

Ohno Kanako: Yukana (Tsukishiro Honoka/Cure White (Futari wa Pretty Cure), formerly Kawasumi Ayako (Saber, Fate/Stay Night)

Kuchiki Manabu: Fukuyama Jun (Lelouch Lamperouge, Code Geass), formerly Ishida Akira (Athrun Zala, Gundam SEED)

Susanna Hopkins: Oozora Naomi, formerly Gotou Yuuko (Asahina Mikuru, Suzumiya Haruhi)

Madarame Harunobu: Okitsu Kazuyuki (Jonathan Joestar, JoJo’s Bizarre Adventure (2o12)), formerly Hiyama Nobuyuki (Guy Shishioh, King of Braves Gaogaigar)

Sasahara Kanji: Kobashi Tatsuya (Jack Roland, Strait Jacket), formerly Ohyama Takanori

Kohsaka Makoto: Oohara Momoko (Young Heiwajima Shizuo, Durarara!!), formerly Saiga Mitsuki (Rossiu, Toppa Gurren Lagann)

Kasukabe Saki: Satou Rina (Misaka “Railgun” Mikoto, A Certain Scientific Railgun), formerly Yukino Satsuki (Chidori Kaname, Full Metal Panic!)

Tanaka Souichirou: Takayuki Kondou (Saruwatari Gou, Godannar), formerly Seki Tomokazu (Domon Kasshu, G Gundam)

Kugayama Mitsunori: Yasumoto Hiroki (Chad, Bleach), formerly Nomura Kenji (Santana, JoJo’s Bizarre Adventure (2o12))

Angela Burton: Kobayashi Misa, formerly Kaida Yuki (Fuji Shuusuke, The Prince of Tennis)

Sasahara Keiko: Hayama Ikumi (Nunotaba Shinobu, A Certain Scientific Railgun S), formerly Shimizu Kaori (Nijou Noriko, Maria-sama ga Miteru!)

Yabusaki Kumiko: Yonezawa Madoka (Hirasawa Ui, K-ON!), Takagi Reiko (Kaolla Su, Love Hina)

Asada Naoko: Tada Konomi (Sakaguchi Karina, Girls und Panzer), formerly Saitou Momoko (Touyoko “Stealth Momo” Momoko, Saki)

Kaminaga: Noto Mamiko (Toudou Shimako, Maria-sama ga Miteru!)

They’ve also update the staff list, but most of the main people working on the show are already Genshiken veterans, such as the director Mizushima Tsutomu, and series composer Yokote Michiko, who even worked on the Drama CDs. The fact that it’s being done by Production I.G. is hopefully a good sign, though I have to wonder why in the world this series is going to have 3DCGI. Maybe for the ComiFes episodes?

As someone else pointed out to me, just by having Kaminaga in the cast you can tell roughly how much of the manga the anime will cover. The fact that it goes that far is pretty exciting (for those who haven’t read the manga, she’s a pretty big deal).

Notably missing from the voice cast though is Yoshitake Rihito. You’d need someone with a pretty masculine voice. Paku Romi perhaps?

What I think is especially interesting about the voice cast is that for a lot of the old characters they seem to have found people who are less experienced but have played somewhat similar roles in the past. For Tanaka and Madarame, you go from two veterans of screaming-and-shouting to two who are still capable. For Kuchiki, you go from one smooth and hammy (in a good way) voice in Athrun Zala to another one in Lelouch. About the strangest one might be Ui from K-ON! as the loud-mouthed Osakan, Yabusaki.

In fact, I think the voice I might miss the most is Kugayama’s, as his favorite actor sounded so much like an awkward overweight dork that it really set the tone for the rest of the anime. Not that he appears much in Nidaime though.

I also found out that Yamamoto Nozomi, the new Ogiue, is from the Tohoku region of Japan, so she should be able to do Ogiue’s inner voice no problem. Ogiue’s new character design is looking quite good. It’s really close to her current design in the manga, and while she doesn’t have that seething anger and frustration she used to have, she still shows all of the passion which has always defined her. I do want to point out that she has the glimmer in her eyes from after she started dating Sasahara. By the way, I hope they at least address that significant piece of character for Ogiue that is the Karuizawa trip somehow.

(No, seriously, it’s such a big part of her character that to skip it would be like to skip Darth Vader betraying Palpatine at the end).

Speaking of the character designs, Yoshitake in particular is fantastic, and I get the feeling that seeing her in motion is going to garner her a lot more fans.

The last thing I want to talk about is Angela Burton, who is an utter challenge for any anime to cast because of the fact that she doesn’t know Japanese and has to be shown using Ohno as an interpreter, i.e. English skills are required. Kaida Yuki (whose performance in the third Drama CD was stronger than in the anime), studied abroad in the U.S. While she hasn’t done much by way of anime, I did find out that Kobayashi Misa lists English conversation as one of her skills on her official profile, You can hear a bit of her English on her profile as well, if you click the last “3” in that small voice sample section, under “その他.” She’s decent. It also turns out she’s also a professional mahjong player, and in fact the only video of her on Youtube I could find is on the channel of a prominent mahjong player, where she’s giving her opinion on a tournament.

So basically what I’m saying is if she came to a convention, I’d probably get her to sign my mahjong set in addition to Genshiken Nidaime DVDs/Blu-Rays.

Alpha vs. Omega, Awai vs. Koromo

As a manga about cute girls with mahjong superpowers playing in tournaments, Saki constantly adds new characters as opponents for its heroines. We’re getting to the point where the cast is not just large but enormous, which has me wanting to see characters who are not normally associated with each other paired together. I don’t mean that in the yuri sense, but in the mahjong throwdown sense.

The two characters I really want to see square off against each other, possibly in the national individuals tournament, are the lunar-powered Amae Koromo, Miyanaga Saki’s final opponent in the Nagano prefectural team tournament, and the double-riiching Oohoshi Awai from Shiraitodai, who is a teammate of Saki’s sister Teru. The reason why I want to see a mahjong match between them is because their respective abilities appear to function almost opposite to the other’s.

Koromo has two main abilities. The first is that she can consistently win by drawing the last tile in a game, also known as Haitei Raoyue, or “scooping the moon from the bottom of the sea.” When combined with her second ability, which is that she can bog down her opponents’ hands, making them unable to reach tenpai no matter how hard they try, it means a slow, painful death to her adversaries.

Awai also has two abilities. Rather than winning on the very last tile Awai is firstly able to reach tenpai on her opening hands and call a double riichi, and then combo off of it for big points. Along with her second ability, which is to induce awful starting hands in her opponents, it means she’s able to reach victory more quickly while everyone else is scrambling to assemble even a semi-decent hand.

So you have a character who wins by giving herself a large advantage at the start, and who aims to win early, versus a character who stifles opponents’ progress throughout the game and wins by dragging them down. If you look at those power sets, it would appear that Awai has the advantage as she can get to tenpai at the very start, and win well before Koromo gets to the last tile. However, this also means that Awai’s negative influence on her opponents’ starting hands affects Koromo less because she generally aims for Haitei anyway (though neither of them have to use their powers). The impression I get from them is the unstoppable force vs. the immovable object, and it all hinges on whether or not Koromo’s ability to prevent hands from forming affects someone already in tenpai. Other factors that might contribute to how this plays out are that Awai doesn’t win off of her kans but simply uses them to bolster her hand in big ways, as well as what appears to be a limitation of Awai in that she can’t use her powers simultaneously while Koromo can. I suspect that the degree to which one character’s abilities outrank the other’s will have to do with Koromo’s tendency to be influenced by phases of the moon.

I’m aware how ridiculous this all sounds, and at the end of the day Saki abilities don’t actually make sense. However, I do think this confrontation is likely to happen as Saki continues, so I remain hopeful towards seeing it happen in the actual story.

Additional New Voice Actors for Genshiken Nidaime Anime

As people suspected, it looks like the entire cast is being replaced for the new Genshiken anime. In addition to the previous announcement, now we know the following:

Ohno: Yukana (Cure White, Teletha Testarossa), was Kawasumi Ayako (Lafiel, Mahoro)

Madarame: Okitsu Kazuyuki (Jonathan Joestar), was Nobuyuki Hiyama (Guy from Gaogaigar)

Kasukabe: Satou Rina (Misaka “Railgun” Mikoto), was Yukino Satsuki (Kagome from Inuyasha)

Sue: Oozora Naomi, was Gotou Yuuko (Asahina Mikuru)

Angela: Kobayashi Misa, was Kaida Yuki (China from Hetalia)

The two voice actors for the Americans are really new, which has me concerned as both of them require varying amounts of English. This is especially the case for Angela, who often speaks for minutes in English, and her previous voice actress had actually studied abroad in the United States, so she at least had a strong amount of English fluency. Even Sue uses some English in Genshiken Nidaime/Genshiken II, so it’s going to be tricky business if their English isn’t up to snuff.

Although Yukana’s voice is noticeably different from Kawasumi Ayako’s, it similarly has a soft and gentle feel to it which you can hear in her roles such as Cure White, and Satou Rina as Kasukabe fits her forward and no-nonsense personality. In regards to the DESTINY OF BLOOD as Madarame, while Okitsu is nowhere near the screaming veterancy of Nobuyuki Hiyama, I think his role as JoJo #1, especially in the early episodes, shows that he can play a dork of sorts. In these three cases, it’s easy to just imagine the Genshiken characters with the voices of their previous roles, and I’d have to say all of the replacement voices seem like they’ll fit their characters, though they may take some getting used to. Of course, a part of me would still like the old voice actors back, but if this is what they’re going with, then at least for the older characters it works out.

By the way, this is the second time Yukana is a replacement voice actress. The last time was with the Z Gundam movies where she became the new Four Murasame. Genshiken is no Gundam though, so I doubt there’ll be as much backlash.

Non-Desire for Exoticism in Anime

The impression I generally have of My Little Pony: Friendship is Magic is that it possesses attractive qualities similar to anime, especially when it comes to the more episodic types of magical girl anime. The way MLP respects its assumed younger audience while presenting a variety of characters with fleshed-out and admirable personalities who show many valid ways for girls to be girls and more generally for people to be people reminds me most strongly of Ojamajo Doremi. However, it is the case that not every MLP fan is an anime fan nor vice versa, and it is even the case that some anime fans found themselves more attracted to My Little Pony, undergoing a transformation from otaku to brony. While this could be argued as a failure of anime to retain its audience, and sometimes fingers are pointed at whatever current trend there is, I think it is important to not just look at what anime “had then” and what it “lacks now,” but to also consider the possibility that different anime fans came to anime in the past with varying expectations and areas of adaptation.

Picture two anime fans of the same show who love the story and the characters equally much. The first fan loves the fact that anime is from Japan. It’s different, perhaps even exotic, and to view animation from another country with its own tropes and cultural assumptions and elements is part of the fun. He’s not necessarily a Japanophile, nor does he think that things are better if they’re from Japan, but the fact that it isn’t his own culture adds to the appeal.

For the second fan, however, that cultural difference feels more like a barrier. Rather than it possessing an inviting quality, the culture gap is something which the second fan feels he must work through in order to get to the story underneath. Certainly this fan genuinely enjoys this anime, but if he could get the same show only with the cultural elements naturally familiar to him, then he would much prefer that.

There’s plenty of middle-ground between these two types, but I think this hypothetical scenario is one example of what has happened with people who might have been anime fans but aren’t, or at least anime fans who have found greater resonance with cartoons which are not anime. My Little Pony is similar to Ojamajo Doremi in a number of respects, but MLP assumes an American audience first where Doremi assumes a Japanese one, and having the characters behave in ways more culturally familiar can have a significant impact on the connections people make with a show, even if it were basically the same work as the one that is less culturally close. This can even be as simple as information and access just being easier in your own language.

I can’t find the source, but I recall at an interview or a pnael for Avatar: The Last Airbender and its sequel The Legend of Korra, the creators stated that when making the series, they specifically had their Korean animators look at American body language and mannerisms. Like MLP, Avatar is a show which bears similarities to anime in a number of ways, but this cultural consideration was seen as a way to convey some of those “anime-like” qualities to people who are not necessarily receptive to anime, and perhaps by extension, those who are tolerant of anime’s differences but could do without them either way.

This is not an indictment of the first fan for prioritizing Japan too much, or the second one for not being open to other cultures, nor do I think that this explains everything about the landscape of fandom between anime and other cartoons. There is plenty more to discuss, including fans of both anime and American cartoons in other countries (including Japan!). Instead, I wanted to just bring up the idea that fandom can be quite a malleable thing, and that we may assume there are more connections within a fandom than there might actually be.

Girls und Panzer is the Best Show of Its Kind

Girls und Panzer is one of the latest in a long line of anime and manga which mix a unique activity or concept with a cast of cute girls, in this case World War II-era tanks. I’ve enjoyed many such shows over the years, but I think Girls und Panzer is actually the strongest anime I’ve seen in this genre because it possesses qualities which give it the capacity to reach an audience beyond the fanbase one would normally expect. More than the spectacle and the juxtaposition of girls and tanks, Girls und Panzer delivers a good story.

In the world of Girls und Panzer, the act of piloting tanks is considered a traditional feminine martial art and widely revered sport, much like archery. Referred to as senshado, or “way of the tank,” in a fashion similar to how bushido is “way of the samurai” and judo “the gentle way,” and tankery in the official subtitles (invoking the similarity in reputation to archery), the main character Nishizumi Miho comes from a prestigious family and school of senshado. Because of an event in her past, Miho has deliberately transferred to a school without any tankery in order to escape it, but has the unfortunate timing of coming in right when the school decides to bring it back. As the only person in the entire school with experience in senshado, Miho gets roped into participating so that they can compete in a national tournament, and along the way rediscovers her passion for the art.

It’s a strange premise to be sure, though not that different from girls playing mahjong in a world where the game is enormously popular (Saki), or one where girls use magic to become half-human/half-airplane (Strike Witches). Also, while Girls und Panzer may not be as firm in establishing extremely distinct personalities and quirks for its characters as those other shows, it also goes beyond simply being a large cast of cute girls by doing three things especially well. First, it establishes a protagonist with a solid sense of purpose and desire in Miho, who becomes the moral, narrative, and strategic anchor for all of the other characters (of which there are many; it’s a cast of dozens). Second, it has well thought-out narrative arcs for its characters which give the story a clear sense of direction. Third, it knows how to create tension and anticipation to keep interest in both the characters and the premise of the show itself.

Compare Girls und Panzer to Saki, for instance. In both stories, the main heroines have the problem that, in spite of their talents in the specialty of their series, neither of them find it particularly enjoyable, and part of both Girls und Panzer and Saki is that they discover what it means to have fun doing either tankery or mahjong. What does it mean to have fun, though? What do they achieve by learning this? For Miyanaga Saki, it’s never really clear. She plays a lot of people who are as strong as she is, and learns that mahjong is fun, but the idea just seems to end there. For Nishizumi Miho, on the other hand, Girls und Panzer shows how moving to a different school, breaking from her family and their established methods of senshado, and discovering the fun of tanks all have a significant impact on her because Miho’s greatest strength as a commander—adaptability—is given room to grow in a way it wouldn’t be able to otherwise. In this way, Miho’s character becomes somewhat of a poster child for the philosophy of  Bruce Lee, particularly the following quote:

“In memory of a once fluid man, crammed and distorted by the classical mess.” 

It was a criticism of traditional martial arts schools for being too caught up in perpetuating restrictive rules which could prevent people from reaching their true potentials. Girls und Panzer as Jeet Kune Do analogy.

Even before all that, though, the very first episode works to establish the idea that Miho is something special, building up that sense of anticipation which pays off when you see her in action. In this regard, Girls und Panzer reminds me a lot of Initial D and how it would hint at its main character Takumi’s skill at racing, so that when he finally gets behind the wheel you’re already invested in him. The show also follows the Initial D school of stopping an episode right in the middle of action and never giving a good point to walk away, which makes it hard to watch just one episode at a time, unless you were delayed for the week, or even months as the case may be, as Girls und Panzer‘s final episodes aired after a long break.

As for the tanks themselves, I am not a tank fanatic or particularly knowledgeable about them, so I can’t comment in that regard, but what I can say is that the series does an excellent job of portraying the tank battles in terms of thrill and excitement. Each of the tanks are shown to have particular strengths and limitations, and seeing the utilization of these qualities in terms of strategy and tactics, especially positioning, invokes the same feel one can get from the battles in Banner of the Stars or even Legend of the Galactic Heroes, where the unorthodox strategist Yang Wenli is in some ways similar to Miho. The actual animation of the tank battles is also very impressive, and is probably the best integration of 3D and 2D animation that I’ve ever seen. Very rarely does the show make its use of 3D appear awkward, which makes it easier to stay focused on what’s happening and not how strange everything looks.

Another thing I want to say is that with a show like Girls und Panzer which glorifies a well-known and still relevant weapon of war, it is easy to criticize it as promoting militarism in a very direct manner. However, I think it isn’t so simple, as the transformation of tanks into a “martial art” resembles the origins of many sports, including judo, which was specifically modified from its combative origins to be a way for self-improvement and healthy competition. It’s possible to criticize all competitive sports for promoting aggressive tendencies in people, but I think  Girls und Panzer has the potential to separate the beauty of machinery from its function of war.

For some, the premise of Girls und Panzer sells itself, but for the skeptical, or those who avoid this type of show like the plague, I would dare say that this is your best bet for finding something you’ll actually want to watch. Either way, it has the potential to become the standard by which all shows of its kind will be judged.