Utena via Gurren-Lagann

This isn’t really anything mind-blowing, but I find that one of the themes of Tengen Toppa Gurren-Lagann can be used to explain a certain aspect of the ending to Revolutionary Girl Utena in a rather straightforward fashion. As I’ll be discussing the ending to Utena, I think a spoiler warning is more than implied, but I’ll put one here anyway because I think both Utena and Gurren-Lagann have final conclusion that shouldn’t be experienced in the form of a paragraph. I advise you not to read this post unless you’ve seen both.

In the “epilogue” of Revolutionary Girl Utena, we see Ohtori Academy only nearly everyone has forgotten about Utena. At first, it seems like Utena ultimately had no impact on the students there despite everything that happened in the series, but little by little the show reveals subtle differences in the characters’ behavior, such as the fact that Wakaba now has a friend who looks up to her as much as Wakaba herself looked up to Utena. Then we see Anthy with Akio, where Akio is trying to revive the rose duels once more. Anthy, however, ends up walking away and (we presume) permanently out of Akio’s life.

If we look at Gurren-Lagann, the drill is one of the very overt themes of the series. The titular robot pulls them out of thin-air, the concept of the infinite power source that is “spiral energy” is derived from the same shape, and it appears in the show’s most famous quotes (“Your drill is the drill that will pierce the heavens!”). From that whole drill motif (though I can’t remember if it’s from a production interview or if it’s said in the actual show) comes the following idea: humanity is like a drill in that it moves forward with every revolution.

Now I believe that the Japanese word Gurren-Lagann uses for “revolution” is different from the one that Utena uses (回転 kaiten, revolving vs. 革命 kakumei, life-changing), but I think it explains the ending to Utena quite well. In the end, Utena did not defeat Akio, she did not permanently undo the rose duels, Ohtori Academy still stands, and Utena is gone from the world. However, it’s clear that she did indeed bring forth a revolution, and in that one revolution all of the characters were able to grow a little. All of the characters, that is, except for Akio. While Anthy is able to finally will herself to break free of the cycle that Akio has built up, Akio himself is shown to be a man who can no longer learn, who is doomed to repeat the mistakes of the past. Like the drill of the  Gurren-Lagann, for the revolution that Tenjou Utena induces, (nearly) everyone moves one step forward.

The Ups and Downs of Suite Precure

With Smile Precure set to debut it’s a good time to look at Suite Precure. I’ve seen the series lambasted a fair amount, and while I believe Suite Precure to be a flawed series and perhaps one that in the end couldn’t quite overcome a good deal of its problems, I find that a good deal of these criticisms kind of miss the mark as to what exactly went wrong, conflating one mistake for another kind. Thus, I intend to give a fairly thorough assessment of the series, especially in terms of characterization and character development.

I will not just be comparing it to Heartcatch Precure! (which is unfair for most shows in the first place), nor will I be trying to ask Suite to be any more than the children’s show that it was meant to be.

Also, this post is FULL OF SPOILERS.

When the previews for Suite Precure started coming out, they advertised the series as being about a couple of girls who have to fight together but have trouble getting along due to being total opposites. While the franchise has always dealt in contrasting personalities, it was never quite to this degree, and the premise stood out to me. And so begins the first episode, where we’re introduced to Hibiki the energetic athlete and Kanade the organized and studious baker, former friends who have since grown apart. Inevitably, they gain the ability to transform into the legendary warriors known as Precure (Hibiki as “Cure Melody” and Kanade as “Cure Rhythm”),  help the good guys (Major Land) defeat the bad guys (Minor Land), and begin to mend their friendship, though not without some trouble.

Hibiki and Kanade’s personalities start the series with a fairly interesting dynamic, and at first it’s fun to see their little clashes here and there. Once the show decides that they’ve become good enough friends, however, the two seem to forget their past tension almost entirely, like it had never happened at all. As the show progresses, the way it irons out the “wrinkles” in relationships once development has occurred turns out to be a major recurring flaw in Suite Precure. This problem is most apparent with the villainous cat Seiren, whose turn to the side of good  as “Cure Beat” is a satisfying story arc, but who suddenly turns into an almost entirely different character afterward.

That is not to say that the show is devoid of strong and consistent characterizations. Kanade, for one, seems to hold onto her personality much more tightly. In addition, there is the character of Ako, who is revealed in the second half of the show to be not only the mysterious “Cure Muse” but also the princess of Major Land. While Seiren had the more powerful story arc leading up to her reveal, Ako’s revelations manage to build on her existing character rather than rewriting it, resulting in a character who not only sensibly knows more about fighting the enemy (being the princess of the land from which the Precures derive their power), but also works hard to make up for the age difference (at 10 years old when the average Precure heroine is 14, Ako is the youngest Cure ever). She also acts as a potential wish fulfillment character for the younger girl audience.

A special mention needs to be made for the mascot character Hummy, whose ditzy and optimistic personality sets her apart from other previous magical companions in the franchise, and honestly makes her one of the more entertaining parts of the show (something I probably would’ve never expected). Still, the fact that this more thorough and long-term characterization was unable to extend to all of the characters, especially Hibiki (who is the lead of the series), remains a problem.

The Precure franchise for the most part has never had “overarching narrative” as its strong suit and Suite is certainly no exception, but past titles were able to use memorable characters to make the plot feel more involving even when its story is paper-thin. The biggest side-effect of the way character resolution in Suite Precure induces selective amnesia is that the characters’ personalities sometimes end up either under-developed or insufficiently defined, which then results in less emotional investment in the characters’ struggles. As such, towards the end when Hibiki as Cure Melody begins to act the role of a serene savior who expresses the idea that music is better for comforting sadness than eliminating it outright, it feels like an abrupt development in Hibiki’s character that just can’t be explained sufficiently by what had happened up to that point. It is certainly possible for a sudden display of maturity to make sense*, but that wasn’t quite the case here.

Overall, Suite Precure is a series that is capable of both good characterization and good character development, but can’t seem to bridge the gap between them. When it tries to, it often ends up compromising both. Because of the way it seems to not have a firm grasp on its own characters, the buildup of the series towards its climax feels weaker, and I think it makes for a show that, while okay, could have been much stronger had it simply been able to maintain a better long-term memory.

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*Episode 40 of Ojamajo Doremi # concerns Doremi’s little sister Pop wanting to play the piano, only to find out that the family had sold theirs years ago. During the episode, we find out that their mother was once a concert pianist whose career was ended by an injury, and whose her lingering regrets ended up making Doremi reject the piano when she tried to learn it. Rather than being against Pop playing piano though, the normally wacky Doremi not only gives Pop the chance the opportunity to practice, but also brings a piano back into their household. Doremi’s mature attitude about the whole thing definitely stands out as unusual for someone who is typically more of an airhead, but comes across as “uncharacteristic” rather than “out-of-character.”

The Fujoshi Files 35: Akagi Sena

Name: Akagi, Sena (赤城瀬菜)
Alias: N/A
Relationship Status: Single
Origin: Ore no Imouto ga Konna ni Kawaii Wake ga Nai

Information:
Akagi Sena is a high school student and member of the Computer Research Club. Adept at not only playing computer games but also analyzing and programming them, she seeks to create games of her own, albeit ones involving muscular men having intimate relationships with one another. Akagi is a hardcore fujoshi, and though she at first attempted to hide this fact from others by presenting herself as a regular girl mildly interested in anime, manga and games, was not able to keep the charade up for long. When pushed to the limit, Sena loudly proclaims her love of all things homo.

Sena has a very close relationship with her older brother, bordering on a brother complex (which matches his own sister complex), and is the only one capable of calming her down after one of her fujoshi tirades. She is also friends with fellow otaku Gokou Ruri, though they were at one point quite antagonistic towards each other.

Fujoshi Level:
Akagi proudly boasts of her ability to pair almost anything. In addition to fantasizing about the members of her own club having sexual relations with each other, Sena claims that she is able to find potential in even the relationship between a spoon and a fork.

#1 in the Forest, G: gdgd Fairies

A couple of years ago when Panty & Stocking with Garterbelt was airing, the show would often be compared to American cartoons on account of its clearly influenced style. People even speculated as to whether or not Panty & Stocking would fit on Adult Swim. Since then, a show has emerged which I think is truly worthy of the moniker of “Adult Swim-esque anime.” That anime is gdgd Fairies.

gdgd (gudaguda) Fairies is ostensibly about three fairies living and playing in the Fairy Forest, but like Aqua Teen Hunger Force (which originally had Frylock, Master Shake, and Meatwad fighting crime), the premise is just an excuse for bizarre conversations and even more absurd misadventures. If the unusual nature of the production wasn’t clear enough by the end of an episode, each episode is initially titled “Title Pending.”

The main (read: only) characters are the naive pkpk (pikupiku, center), airheaded shrshr (shirushiru, right), and darkly humored krkr (korokoro, left). An episode is typical divided into three parts, where part 1 involves a conversation between the fairies that usually spirals out of control, Part 2 has them practicing magic in the “Room of Spirit and Time,” and Part 3 has the three fairies peering into a magical spring to see people in other worlds and then ad-libbing their dialogue.  During these sequences, a discussion about being late turns into one about the tragedy of time slips, the girls challenge each other to see “who can fly over the most old men,” and they even get to see this:

Part 3 (the “Magical Spring Dubbing Lake”) is where the show gets serious and pulls out the big guns. And if a bald man in his underwear farting through the sky or a fat woman in lingerie dancing as the city around her crumbles weren’t enough, after a couple of episodes it becomes very clear that, while the other parts of gdgd Fairies may play fast and loose with the show’s contents, in part 3 the actors themselves are entirely without scripts or preparation. Here, the show takes on a Space Ghost: Coast to Coast or Home Movies vibe, where the actors have to improv their lines on the spot. The actors will fall out of their voices without realizing it, unable to hold in their chuckles long enough to maintain character and will mention other anime roles they’ve done without even considering the 4th wall. These aren’t clever nudges and winks for the audience, but evidence that just as you’re seeing that farting man for the first time, so were they. You are literally hearing them joke around with only the thinnest of pretext, and it makes you laugh whether or not what they said was actually funny or a spectacular failure.

 

I had a conversation with Dave (of Astro Toy and Subatomic Brainfreeze) and we agreed that gdgd Fairies would actually work on Adult Swim. There’s no need to do anything to it, just put it on the air with subtitles at 2am and let the post-Family Guy and Squidbillies audience enjoy. If you don’t want to wait that long for it, you can actually catch all of the episodes on Crunchyroll.

Carl x Fusako 4ever.

The Fujoshi Files 34: Fujoko

Name: Fujoko (ふじょこ)
Alias: N/A
Relationship Status: Single
Origin: Fujoshi no Hinkaku

Information:
Fujoko is a 24-year-old recent hire at her office who is experienced as a fujoshi, but significantly less so when it comes to managing her work along with her otaku lifestyle. Luckily for her, she befriends an older fujoshi at her office named Takayo, who takes Fujoko under her wing and guides her on the path to being a fujoshi capable of handling all tasks. Like Takayo, she is fond of the Shacho franchise, even owning a Shacho hug pillow.

Though Fujoko does not know as much as Takayo, she has a tendency to take Takayo’s advice to the next level. For instance, a simple anime character bentou by Takayo inspires Fujoko to make a full-out lunch shaped like two men in a loving embrace.

Fujoshi Level:
Fujoko’s fujoshi capacity is perhaps best expressed by her room, which is decked out in BL-related merchandise (notably Shacho fan items) on the surface but also hides even deeper, more hardcore items underneath, all specifically arranged so as to avoid suspicion from those who are obliviously unaware.

“Broad Appeal?”

Whenever I see an article or post about how anime is declining because of a focus on an increasingly niche, otaku audience, I’m a little taken aback. This is not only because the most commonly given solution, i.e. “make things with broader appeal” is easier said than done, but that the very idea itself doesn’t actually seem to be what its most adamant proponents truly mean or want.

Take Redline for instance, which is touted by a number of people as a sort of magic bullet that has the potential to blast away years of anime-related stigma. Certainly it’s a fantastic film on a number of different levels, but I have a hard time believing that it qualifies as “broadly appealing,” unless your definition of “broadly appealing” is limited to geeks with a penchant for thrills and visual spectacle, or alternately, anime fans from previous decades, especially from when “anime” was closely tied to “science fiction” in their eyes. Don’t get me wrong, I’ll be the first to argue that the storytelling in Redline is excellent, and that it’s far more than just pretty explosions, but something like Redline will be not judged by a more general audience unfamiliar with anime based on the subtle nuance that exists in its otherwise extreme characters. It’s full of violence and has a sprinkling of nudity, and while that sells for some, it’s also an instant turn-off for others.

“Anime with broader appeal.”

“Anime that the average person will enjoy.”

I believe these to be obtainable goals, but I find that when people talk like this, they don’t necessarily want something for a wider audience, they want anime that is closer to what they enjoy most, that possess the qualities they think are most essential to great anime, or at least acceptable anime. Certainly, wanting more of what you enjoy only makes sense, but it results in conflating “broad appeal” with the tastes of the individual. Rather than something like Redline or Cowboy Bebop, maybe the answer will be the anime equivalent of The Big Bang Theory or Hannah Montana or something else far-removed from the aforementioned anime titles. Which is to say, if anime in whole or in part transformed itself to really aim for that bigger audience around the world, the result may not be what we might be expecting.

This somewhat reminds me of all of the manga creators that have been revisiting their older work. Even putting my beloved Genshiken aside, you have GTO: Shonan 14 Days and Rurouni Kenshin, among others. All of them have certain expectations associated with them because you have the original creators working on them, but when you think about it there’s no guarantee that the work will actually be all that similar. After all, artists can change given time and experience. Macross: The First is a retelling of the first series by the original character designer Mikimoto Haruhiko, who is praised especially by a certain generation of anime fans as being one of the best character designers ever. They might point to his work and say, “There, why can’t anime characters look more like that, instead of what we’re getting today?”

The only problem is, Mikimoto’s own artwork today doesn’t look like his work from the 1980s. For that matter, if you look at his stuff from between the original Macross and now, it also looks quite different.

Expectations shattered?

Age in Gundam AGE

Two Gundam AGE posts in a row! Why not?

I’ve been thinking for a while now about how Gundam AGE shows that it’s an anime made with younger viewers in mind. There are the more youthful-looking characters, and the choice of colors used in the show, and the toy line which tries to diversify well beyond just “model kits,” but I realized that it also handles the younger characters in a particular manner that appeals to kids a lot more than adults.

Essentially, in the world of Gundam AGE, adult treat the opinions and ideas of children as seriously as they do the words of adults. Whenever Flit or Emily or anyone else has something to say, they’re willing to listen and not patronize them, as if the kids may know something that they don’t or may have simply forgotten in the process of becoming adults. It’s a feeling that I think most people can remember from when they were kids, that maybe the adults in our lives overlooked something that we knew to be absolutely right. Kids don’t want the adults around them telling them that they’ll “understand when they’re older” or that they need to wait a few years before they can say anything of value.

Heck, teenagers don’t want them from adults, and people in their 20s don’t want that from the people older than them either. It’s probably more relatable than I first realized.

So what’s really interesting about this, then, is the fact that Gundam AGE has that generational theme, that we’ll eventually be seeing the first arc’s children turn into adults, and then see how they handle their offspring and the new ideas they offer. I can’t say for sure, but it’s almost like the show was built for this.

The Thrill of Average Characters in Gundam AGE

Ever since the original Gundam and its relatively stark look at war, the idea of the “average soldier” has been a prominent part of the franchise. Here, the lowly soldier with a photo of his loved ones back home getting stabbed through the cockpit as he screams his girlfriend’s name is a recurring image, but in reality such figures are rarely given a spotlight. Even the “everyday grunts” that comprise the titular “08th MS Team” often seem above-average. In Gundam AGE though, two characters in particular have made “averageness” a joy to watch.

The first is Largan Drace, the man who was originally meant to pilot the Gundam, but who ends up in a regular ol’ robot when Flit takes the Gundam as his own. With actual military training but no notable reputation, Largan is pretty much “just another soldier,” but the fact that he is aware of his skill level while being both humble/confident about it actually causes him to shine through at a fair level which says “I’m a side character, but I’m also important in my own way.” He’s even the person who, upon injury, suggests Flit take the Gundam in his stead in the first place. While Largan has no special abilities to speak of, nor any exceptional talents, his behavior and integrity make him an excellent representative of the average soldier.

The second is Adams Tinel, who sits in the bridge of the Diva as Navigation Officer. Loyal to the Federation and thus torn by the fact that the Diva’s captain, Grodek Ainoa, is very much a rogue and a man willing to use almost any means to achieve his goals, Adams has shown his character in contrast to Grodek on a few occasions now. From this, we know that if given a path of light or a path of darkness, he will always choose the former, such as when he informs the Federation of the Diva’s situation in fighting the enemy despite fact that Grodek is a man wanted for treason. However, his goal in doing so is not to tattle, or to show his loyalty, but because he honestly believed that trying to get the Federation’s support was the best course of action. Adams plays by the book and does so without being a wet blanket, and in a series full of characters so fully intent on achieving their goals, his sense of restraint is notable and admirable.

A common complaint with many anime characters is that they are too average and therefore too boring. Largan and Adams show however that playing by the rules and doing okay does not disqualify a character from being interesting. Instead, they show that there is a big difference between average and bland, and when it comes to both main and side characters, the approaches taken for them are valuable lessons.

Fusion, Hato: Genshiken II, Chapter 71

Chapter 71 is here, and if you’re wondering about the Hato figure that came with the latest issue of Afternoon, yes I do have it, though the Volume 11 one has yet to arrive.

When last we saw the club, everyone was getting ready for the campus festival, with the pièce de résistance being a special edition of the club newsletter Mebaetame featuring original stories by the members of Genshiken. As this chapter makes us aware from the very start however, things are not going as planned, as Ogiue is in a slump, Yoshitake and Yajima are finding teamwork to not be so simple, and Hato’s drawing style seems to change drastically depending on whether or not he’s crossdressing. As the club tries to figure out not only how they can get anything done in time for the festival but also why Hato would have such an unusual psychological block, Sue suggests that Ogiue and Hato should collaborate, with Ogiue providing the story and Hato the artwork.

This solution, still not agreed upon by the parties involved, seems to create new challenges as well. On top of the difficulties they were having already, Yoshitake and Yajima (with beers) now feel intimidated by the fact that a collaborative work between Ogiue and Hato would completely outclass them, and this frustrations even results in Yoshitake admitting that she finds Yajima’s drawings to be pretty bad where she would previously have sugarcoated it. Ogiue meanwhile is moving towards writing a shoujo-esque romance for Hato to draw, but is aware of the fact that shoujo is untested territory for herself.

Hato too is wondering about whether or not having Ogiue’s script as a guide would provide enough structure for him to not go offtrack while drawing, when he comes across the fact that Madarame bought the game being sold by Kohsaka’s company at Comic Festival. Touting a girl-boy as a significant feature, Hato begins to think about Kohsaka putting the moves on Madarame with the game as pretext, and finds that his “Stand” is going too far. He also realizes an odd fact about himself: “Stand” Hato seems more hardcore and extreme than Hato when crossdressing. Madarame comes home earlier than expected, which results in Madarame walking around for a while to let Hato finish changing. Once Hato is done, he (in women’s clothing) mentions to Madarame that they haven’t met in a while, and that he wants to apologize for all of the trouble he’s caused recently, like the whole incident with Kuchiki. Madarame, reminding himself that despite appearances Hato is definitely a guy, invites Hato back into his place to chat.

I think Chapter 71, possibly more than any other chapter, makes me aware of how different the new Genshiken (both club and title) is from the old one, at least compared to where it began. This in turn has me thinking about some of the comments I’ve read and heard from both friends and relative strangers about how unapproachable or how unrelatable the characters and stories are for them now. So, my intent is to think through how the sense of unfamiliarity plays out in Genshiken II, particularly because I find the changes to be especially pronounced with this chapter.

The first and least, shall we say, controversial point of difference is the fact that a good portion of the club seems to show a kind of creative energy, even if they might not have the talent to match up with it. While they are all having difficulties making their works, all of these are problems which occur after they’ve begun their creative processes. This is a stark contrast to the old club where the primary issue with putting out any sort of material was that it was difficult to get them moving in the first place. I think the best comparison might be Yajima now to Kugayama back when he drew that first Kujibiki Unbalance doujinshi. Both of them are lacking in confidence and don’t believe they have what it takes to be real manga-ka, but where Kugayama delayed things as much as he could, we’re made aware of the fact that Yajima has continued to include drawings in her entries for the club newsletter even though she thinks her own work isn’t good. The fact that Yajima appears to be less skilled as an artist compared to Kugayama anyway seems to suggest that it’s mostly a subtle matter of mentality separating the two, and by extension the mindset of the current club versus the old one.

The second point of difference is that the mostly female cast produces conversations concerning concepts like body image and, more generally, that the characters talk about their feelings regularly. I think this comes across even when the topic at hand is something otaku-related, like how Yoshitake and Yajima are frustrated trying to work on their story. A few harsh words are spoken, but the whole thing ends up coming across as therapeutic for them in a way; even if nothing is solved (and perhaps they might even have made things worse), it seems to be oddly helpful. Not to blindly promote stereotypes about the types of conversations that occur among men and among women, but it’s hard to see this being a regular thing for the old guard of primarily male characters. Moreover, the interactions between Yajima and the rest are framed by their otaku/fujoshi mindsets, as well as the fact that they come from a different “subcultural” generation compared to Madarame and the rest. Not that there isn’t some overlap between the two groups or differences within, but overall I think it’s that the characters, now mostly female, have a tendency to talk about things that they might not be willing to if the club were dominated by men like it used to be, just as there were once certain topics conveyed as being uncomfortable if Saki or Ohno were around.

Hato is a kind of X-Factor in all of this, his crossdressing ostensibly making him one of the “girls,” but the actual physical truth makes things much trickier, particularly for Yajima, who now has that very same physical truth burned into both the shallow and deep recesses of her mind. Hato is the gateway, albeit a “troublesome” one in that he can seem familiar yet alien at the same time.

That leads to me to the third point of difference: Nidaime continuously challenges ideas of gender and sexuality in ways that the original Genshiken only began to touch on, with Hato being the most prominent example. With Ogiue, the “controversy” was about the degree to which being really hardcore into yaoi might affect actual intimate relationships, but that was still a girl being attracted to men, whether or not they were fictional/into other guys. With Hato however, the fact that he is into yaoi but finds himself attracted to women in real life makes for a trickier dynamic, especially when he starts to fantasize over fictional portrayals of real people like Madarame. While Ogiue did the same thing (and even said to Sasahara that she has no feelings for Madarame himself), Hato’s gender makes it feel like the idea is really being pushed to its limits, and every time they add another layer to it as they did in this chapter, it becomes that much more complex.

Overall, I find that when taking the notion of a sequel as more of the same, more of what you loved, more of what you’re familiar with, Genshiken II doesn’t quite feel like that. However, when taking a sequel to mean a progression from what has occurred before it and a development of ideas began in the original, Genshiken II fulfills that definition much more thoroughly. When I look at it and the work that has come between the two Genshiken (notably Jigopuri), I get the feeling that Kio Shimoku as at a point in his life somewhat removed from the typical otaku, especially male otaku, and that this is the result. Maybe this would have been better to talk about in its own separate post instead of as part of a chapter review, but I do think it was relevant here.

By the way, this post is probably going to push Ogiue Maniax’s lifetime hits to over 1 million. When you think about it, there’s no topic more appropriate for this than Genshiken.

The Fujoshi Files 33: Takayo

Name: Takayo (貴代)
Alias: N/A
Relationship Status: Dating
Origin: Fujoshi no Hinkaku

Information:
Takayo is a 29-year-old office worker (OL) who is so experienced in the ways of the fujoshi that she is able to perfectly juggle her professional and personal lives, even using the latter to enrich the former. In addition to carrying a daily planner for fujoshi-related events (coded so that normal people are unable to understand it) and being adept at saving money (to be used later on BL goods), she has also managed to memorize her company’s entire inventory by associating their products with personality types in yaoi. As a young girl with a limited budget, she would purposely take many days to read a single work of BL to extend its enjoyment.

With a younger fujoshi named Fujoko joining the company, Takayo gains an apprentice to whom she teaches the art of being an adult fujoshi. Takayo ahas a little fujoshi sister named Takako, as well as a boyfriend who is fully aware of her hobbies and interests. She is also a fan of the Shacho franchise and its BL potential.

Fujoshi Level:
An “elite fujoshi,” Takayo was able to master the English language for international traveling by reading Slash fiction on the internet. Using the English-language term specifically, Takayo shows that her fujocity knows no borders.