You See Davis

In anime, it is often the case that a romance is hindered by one or more parties being completely oblivious to their own feelings, let alone the feelings of others. But every so often you see a character who “gets it,” realizing that maybe subtle hints just aren’t enough when the person they’re interested in is just a tad dense. One such character is Lina Davis from Heroman, the All-American Cheerleader who knows how to do it.

Opposite Lina is Joey Jones, a guy unfamiliar with the ways of love. Playing coy doesn’t exactly work with a passive guy like him, as it’s difficult for him to make that first move. But Lina is aware of this; she actively tries to get Joey alone so that she can ask him out. Then, when they actually go out on their first date, Lina really lays it on thick.

Whereas most anime girls would be content to maybe put on some makeup and wear a nice skirt, Lina is well aware of how much prompting Joey needs and knows such small steps are simply not enough.

I don’t think there’s much room for misinterpretation here.

While I would not recommend anyone actually look to Heroman for an example of good relationship anime, I think there’s something to be taken from Lina’s more aggressive approach. A lot of anime nerds, not just guys OR girls, can be unable to move forward. But you don’t need a personality change into someone more confident, you just need a quick burst of confidence, just those few seconds or minutes to make your move. In the case of Lina and Joey, while Lina takes the first step, it also allows Joey to reciprocate to some extent.

Let’s celebrate America with an American as interpreted by Japanese attitude towards being with others, even if you’re not American!

TSUZUKU

I don’t know if it’s just from the media I’ve watched, but over the past four years or so I feel like there’s been this steady increase in a certain kind of nostalgic sequel/remake. These are different from your A-Teams and your Transformers movies and such, where the works are designed to tap into fond childhood memories and bring them screaming into the modern age; they’re more about addressing the previous work more directly, whether as a sequel or as a remake or in some hybrid form.

The first example that pops into my mind is Rocky Balboa, the sixth movie in the classic series about an underdog boxer, while more recently Toy Story 3 gives off a similar vibe. Anime is no exception, either. The Rebuild of Evangelion movies, while acting as a story reboot, also feel like direct responses to what came before them.

In all of these cases, it is as if there was some unfinished business left by the previous work which the original creators felt needed addressing, something simply beyond “the last thing made some mistakes.” For Rocky Balboa, it was a combination of Rocky V being a terrible way to end the saga of the Italian Stallion and Stallone himself realizing how old he was getting. With Toy Story 3, it seems like Pixar realized just how many years it’s been since the original Toy Story came out and wanted to bring it back one more time and use it to address both the people who grew up on those movies and Pixar itself and talk about growth and change and passing things on to a new generation. And the new Evangelion movies take the raw material of the original series, puts it through the lens of a decade and a half of anime post-Evangelion, and uses it to try to more deeply explore  the relationships between the characters, to talk about all of the new concerns that have cropped up in Japanese society since then.

Again, I don’t know if it’s just that I’m at the age to really notice this sort of thing, or if it’s that this generation of adults is especially keen on discussing the topic of change and resolution, but I can’t help but feel that it could be a defining feature of this time period in creative entertainment.

The Feminine Touch to the Manly Spirit

Whenever I listen to the full version of the opening to Brave of the Sun Fighbird, a particular lyric gets my attention. Not present in the TV version, the line says, “Kanashimi o kudake, taiyou no tsubasa,” or “Crush sadness, oh wings of the sun.” The way the singer Yasuko Kamoshita emphasizes each syllable of “kanashimi o kudake” sends a jolt of excitement through me.

I think the reason why I notice it so much is because it’s a super robot theme sung by a woman. However, it’s not just because it’s a female vocalist, but because I feel like given the exact same song with the exact same fiery lyrics, male singers and female singers for super robot anime produce different results. Music’s not my strong suit, but if I had to describe the difference, it’s that the male singers tend to sound more passionate while the female singers tend to sound more heartfelt. When Kamoshita tells Fighbird to “crush sadness,” you can hear a twinge of sadness in her voice too.

You might be thinking, “But wait a second, it might just be because this is a 90s anime and at that point anime songs were changing!” And you’d be right on both points, but I think that this feeling extends back towards previous decades as well. Let’s not forget that female singers for super robot anime have been around for quite a while. I get the same impression from Horie Mitsuko’s work on Super Electromagnetic Machine Voltes V and Space Demon Daikengo, as well as MIO/MIQ’s Aura Battler Dunbine and Heavy Metal L-Gaim openings, though those two  are real robot shows so that genre shift factors in as well.

“Men and women sound different!” seems like such an obvious thing, but it really makes me aware of how the same song or piece of art can take on varying emotions once you change certain pieces.

For a fun comparison, let’s look at various openings throughout the decades featuring duets between Horie Mitsuko and anime song legend Mizuki Ichirou.

Chunno Azusa: A Chinese-Japanese Mahjong Tile Comparison

Doodle Doodle Dee

Thoughts on Learning and Teaching Mahjong

Ever since I’d been approved for the mahjong panel at Otakon, I’ve been both consciously and unconsciously thinking about the game in terms of how beginners approach it. Here are some accumulated thoughts from this slight change in mindset.

As Sub and I work on our panel, we have to be aware that many people don’t have the first clue about mahjong, and that in order to get to the meaty psychologically thrilling parts of the game, we have to show what the game is actually like without going overboard. I trust the both of us to come up with something great, though. Sub especially is a natural at pleasing the crowd.

Sub and I also played some games both online and real life this past week with various levels of beginners, from people absolutely new to the game to people who’ve been playing for a bit but are still grappling with some of the fundamentals.

While neither of us are particularly good at mahjong, we too have made many of the same mistakes, and so we are more keenly aware of them. Generally these errors are the product of over-eagerness and desperation combined with not fully knowing the rules.

In mahjong, when someone discards a tile, there are situations where you can steal the tile and use it as your own, but in doing so confine yourself to fewer options and leave yourself more vulnerable to the attacks of others. One of the most prolific manifestations of this desperation is the over-reliance on stealing others’ tiles in order to move towards victory. Japanese mahjong values defense, and so every time you go on the offense you leave yourself more and more open.  The newbie tendency is to just keep stealing tiles whenever you have the chance. Eventually, your options become so limited that you’re left near-impotent with possibly not even the strongest of luck being able to save you.

Naturally, Sub decided to exploit this and gain a commanding lead over an entire game. I came in second, unable to get a win in, but also able to avoid the traps Sub had set for the other players. In a later game, I did pretty much the same thing he did. It’s a good reminder of where we were and where we can go.

We also realized that the game is not quite as difficult to learn as we originally thought it to be. Yes, when you factor in all of the various small rules and exceptions and knick-knacks, the game can become ridiculously complex, especially because mahjong resembles so few other games. However, the very basics are fairly easy to learn and one or two games and a bit of observation is all it takes to get going.

Of course, there won’t be time for that at the panel as it is not a workshop, but our goal is more to convey a sense of mahjong and the excitement therein in order to bolster your enjoyment of mahjong anime and manga. In that sense, I truly believe we will succeed, and that every game of mahjong we play, not only with those less experienced but also those far superior to us, will be useful lessons towards this goal.

The Fujoshi Files 16: Shirai Sae

Name: Shirai, Sae (白井紗江)
Alias: Shiro-chan
Relationship Status: Single
Origin: Kodomo no Jikan

Information:
Shirai Sae is a teacher at Futatsubashi Elementary School, where she is known for her strict, authoritarian teaching style stemming from a severe dislike of children. Her cynicism is often at odds with male teacher Aoki Daisuke.

Optimistic in her youth, Shirai is left embittered by years of criticism from her mother and her peers, both as a child and as an adult. Though seemingly a lost cause, her time spent with female student Kagami Kuro slowly causes her to open up a little more as the two learn from each other.

Owing to her lack of social intraction, Shirai is still a virgin, having never dated anyone despite being in her late 20s. Having somewhat of a complex about the whole matter, Shirai tries her best to not reveal it, though at this point it is more of an open secret.

Fujoshi Level:
Shirai Sae is not a fan of anime or manga, but perhaps due to her lack of experience with men her mind does wander into the territory of fujoshi. Despite not getting along with Aoki, she has allowed herself to picture him with another man, though was quick to force the fantasy out of her imagination.

Ogiue Maniax Panels at Otakon 2010

Two of the panels I applied for have been accepted for Otakon 2010. This is pretty exciting for me, as this will be my first-ever time at Otakon as a panelist! It’ll also probably be my last hurrah in the US before I go. If you’re gonna be in Baltimore for the con, I suggest you stop by. The schedule isn’t set yet, but I do have convenient panel descritions!

Note: Panel descriptions are subject to change, as I don’t quite remember which versions we ended up submitting.

Portrait of a Fujoshi: The Psychology of Ogiue Chika with Viga

“Throughout the series “Genshiken,” the character of Ogiue Chika goes on a journey of development, tackling topics such as self-image, childhood trauma, and the many perils of being an otaku-in-denial. Come if you want to really delve into the mind of Genshiken’s most psychologically complex character with a panel brought to you by the experts on angry fujoshi characters, Ogiue Maniax and Viga the Otagal!”

Riichi: Japanese Mahjong, Anime, and You with Sub

“If you’ve watched such popular anime as Akagi and Saki, you’ve been witness to the ancient game of mahjong– and you had no clue what the players were doing. Maybe you’ve even tried the game and found the complicated rules too intimidating. We did too! But we managed, and today we’re here to show you that it can be done. Let us enlighten you on the basics of Japanese style (riichi) mahjong, its appearances in anime and the entire genre of manga devoted to it, and how to play this fascinating game!”

Well that’s all there is for now. I’ll update with a new post when we have schedule information, as well as if the third panel is accepted.

See you in Baltimore!

The Light Pathos Club

The second season of K-On! begins with the girls of the light music club heading to their clubroom. Already there, Yui plays a quiet tune on her guitar evoking  a feeling of renewal and change tinged with nostalgia. The subdued nature of this first scene then carries over into the rest of the episode and beyond. As K-On!! has progressed, there has been a distinct overarching focus on the the idea that high school is almost over for the founders of Houkago Tea Time and that things will never be the same.

While present to a certain extent in the manga, Kyoto Animation’s adaptation seems to be focused on showing the subtle magic of the senior year of high school, before the girls become adults and get that much closer to the real world. A semi-running gag in the manga about the ex-student council president turning out to be Mio Fan #1 now features that same character as a mature college student looking fondly on her high school memories. An entire episode is devoted to Sawako, the club supervisor and closet former metalhead guitarist, and her recapturing some of the passion of her youth. In general, the lighting in K-On!! is very soft, again hinting at a strong feeling towards the ephemeral. The message from Kyoto Animation is loud and clear.

I’m not sure how I feel about this, as I think it’s an attempt to add a bit of depth to K-On!, but I’m not sure how much K-On! needs or even wants it. I understand that high school is a big deal and all. My memories of high school are among my most cherished, and it’s because I had very close friends with whom I could be myself, which is also the case in K-On!! However, because it was only somewhat there in the source material, some of it works, some of it doesn’t, and the end result is that it kind of feels forced in.

What are your thoughts on the direction K-On!! has taken?

The Giant Killing Blogging Phenomenon

All across the Aniblogospheriversemension, an amazing thing is happening.

Episodic bloggers are making really good posts full of interesting content, sometimes even better than anything they’ve written in the past. And they’re all posts about the soccer anime Giant Killing.

I’m not sure why this is happening. Perhaps it’s because Giant Killing is a show with a lot of meat to chew on, or maybe it’s being held up by World Cup fever. For whatever reason though, anime bloggers are producing high-quality Giant Killing posts. They’re analyzing character motives, they’re breaking down the pace of the episodes and the strategies used by each of the teams, and they’re sometimes even eschewing summarizing episodes in favor of transmitting their feel and excitement and discussing the way they themselves relate to the show.

Examples:

The payoff for all of this suffering comes in being able to feel the rush of adrenalin when a play comes together. When that happens, you know the makers of the show did something right, because you believe it.

Abandoned Factory Anime Review

I always thought of Kuro as simply a strong hard player with no particular strengths mentally (other than screaming his guts out and be a total idiot). Hence, it is a huge surprise for me to see that he actually has the ability to read the game more effectively than anything that I expected. A high line will always have a huge danger in the offside trap, and someone who can read the game can reduce the chances of the offside trap being broken.

THAT Anime Blog

The 8th episode of Giant Killing sees the likely conclusion of Tatsumi’s engineering of the squad and probably finding a settled lineup. It also reveals a real method to his madness in the process. However, football is a results business, and Tatsumi will eventually have to get some results out of his vision.

Lower Mid-Table

We despair when an athlete retires at the height of his powers; we want to watch greatness as long as possible. But we also lament when an athlete sticks around past his expiration date. It’s a horrible double standard. I respect a guy who knows the right time to walk away, but I know it’s a difficult choice. How many of us could suddenly abandon our jobs at such a young age?

Unmei Kaihen

And that’s just a handful. The more you explore, the more you’ll find that Giant Killing might be the best thing to happen to episode blogging in a long time.

Oh, and this goes a long way in fighting the image that anime fans are a bunch of sports-hating nerds who look upon the athletically fit with disdain, and it’s done fairly naturally. It’s not like anyone is actively writing these posts to not seem like a geek. We’re anime fans after all.

ETU!