Enter Animefan

A couple of days ago I made a post discussing the way in which the purchase of anime-related goods often transcends the purchase of anime itself. I didn’t concentrate much on the act of buying anime, and was planning a follow-up post, but Omo over at Omonomono beat me to the punch. He brings up some good points that I want to touch upon while also elaborating on this whole idea of what it means to “buy anime.”

First, a story.

I once told someone that I pretty much only buy DVDs of things with which I’m already familiar, to which he simply responded, “Why would you buy something you’ve already seen?”

Whereas I saw my ownership of DVDs as a testament of sorts to the shows I felt were good and enjoyable enough for me to have them in my collection, the other person saw DVDs simply as a way to try new things out. In the end, we agreed to disagree.

While this person was not what you’d call a hardcore fan of any kind of media, I think his philosophy applies to a lot of how anime fandom sees anime: Why spend money to see something that isn’t new to you?

Omo hit upon a simple, yet profound idea: the act of purchasing DVDs is “meta.” Anime fans generally love anime because it presents a world to them with a story and characters to whom they can relate or from which they can derive some kind of enjoyment or escapism. They become fans of the anime, but not necessarily fans of the anime as a creative work. If most anime fans find some way of watching their favorite anime for free, and they subscribe to the idea of not paying for shows already viewed, then it is difficult to see why they would purchase a DVD of it, as that would require them seeing their favorite show not necessarily as a window into another world, but as an endeavor born out of the thoughts and efforts of its creators. In other words, on some level, they would have to appreciate their favorite anime as a work of art, which I have to ask, how often does that happen with entertainment in general, let alone anime?

Are anime fans actually less likely to appreciate their favorite shows as works of art? I believe so, and I use anime conventions as an example. When it comes to anime convention guests, the people who get by far the biggest crowds are the voice actors. On the one hand this tells us that a lot of fans can at least see past the character the actor portrays to the individual performer, but on the other hand the voice of a character is directly a part of the show itself. The influence a producer or a director or even a writer has upon a work is less readily noticeable by someone viewing a show, and as such these guests tend to get fewer sheer numbers. Is this any more or less than the audiences who see actors over directors for live-action movies? I don’t think so, but I wanted to show that as far as anime is concerned, this is the kind of thing that happens.

My words bring up another potential conflict: is there something bad about being one of those fans who sees anime purely as a window into another world? My answer is that I do not find anything necessarily wrong with not engaging one’s favorite shows on that “meta” level. Nor is seeing the strings necessarily a good thing; it’s pretty much all subjective in the end. Actually, if you want to see a good example of a fandom which balances the meta with the immersive, then look no further than professional wrestling.

In pro wrestling, there traditionally have been two terms used to describe people who enjoy it: marks and smarts. Marks are people who believe wrestling is 100% real, that the Hulk Hogan in the ring is actually who he’s supposed to be. They see pro wrestling as a venue for good to defeat evil, or at least for bad-good to defeat namby-pamby-evil. Smarts on the other hand are fans who know that wrestling is all staged. They know that there are writers and scripts and politics behind the facade of Nothern Light Suplexes and Shining Wizards, and having a keen understanding of the backstage actions is where they derive their enjoyment.

But those are the two extremes, and in this age where the cat is completely out of the bag about wrestling being “sports entertainment,” there arises a new category of fan: the “smart mark,” otherwise known as the “smark.” Like smarts, they seek the truth of what goes on with the wrestlers as actors, but are also eager to suspend their disbelief just long enough for them to cheer for the good guys and boo the bad guys.

So who is the “better” fan? Is it the mark for his genuine immersion, or is it the smart who appreciates the performance?  Or is it the smark who tries to combine both worlds, arguably at the expense of either side?

And how do you get all of them to buy your stuff to keep you afloat?

The Soul of Doujinshi: Why I Like the Comic Party Anime

As more and more dating sims and visual novels have gotten adapted into anime, the question of what makes a good adaptation frequently comes up. When I’m asked this, the title I most often mention is Comic Party.

I’m going to get into specific story details to express the strengths of Comic Party, so I’m going to be spoiling a good deal. Also, I have never played the original game, so while I am aware that a number of differences between the source and the adaptation exist, I do not know to what extent, aside from the very fact that the main characters seem to have been de-aged from college to high school.

Based on the dating sim by To Heart creators Leaf/Aqua Plus, the first Comic Party anime is not that different from a number of similar titles. A single guy finds himself surrounded by a variety of girls, including one childhood friend, one bespectacled jokester, one quiet girl, and so on, only this time the guy is a fledgling doujin creator and the girls are fellow doujin artists, cosplayers, and otaku. But what sets apart Comic Party from other dating sim adaptations is its approach to that single guy, that protagonist around whom the story revolves.

Kazuki, amateur artist, is introduced to the world of doujinshi by his enthusiastic otaku friend, Taichi. Although a rocky start, Kazuki ends up being inspired by a number of other doujin artists and eventually creates his very first doujinshi. A square-jawed violent tale of gangs and guns called “Not Hundred,” Kazuki’s isn’t exactly a crowd pleaser, but still manages to sell a few.

The joy of having his own artistic work purchased and read by others gives Kazuki a new determination. For his second attempt, he would do some serious research, learning what people wanted in doujinshi and how he could best incorporate all of it into a single work. Full color, twice the size (and price) of his first doujinshi, and featuring a big-breasted giant robot pilot as its main character, Kazuki was confident that his follow-up would be a smash hit, but failed to realize that in his attempt to make a big seller, his work lost its soul in a way that was recognizable to anyone who picked it up.

Feeling dejected, Kazuki abandons the world of doujinshi. However, with the help of the friends he made along the way, Kazuki is able to regain inspiration and draw again. Though his third work is rougher than the last two, even being made by xeroxing copies at the local convenience store, it is clear that his enthusiasm and spirit are stronger than ever. Kazuki learns what it means to be an artist of doujinshi.

Kazuki’s character is remarkable, particularly when you compare him to other dating sim heroes, where most protagonists of these adaptations are primarily viewer surrogates who act as guardian angels of sorts to help solve the problems of the girls around them. While this exists to some extent in Kazuki, what’s more important is that Kazuki has a significant character arc. He finds a goal, grows, falters, and recovers, and comes out of it a better person. I know that dating sim anime are not exactly where people look for anything more than wish fulfillment, but I was glad to have gotten an actual story and a much more active main character. This is also exactly the reason why I dislike Comic Party Revolution, as the anime went from being a tale of artists to just a nudge and a wink to the existing fans and an excuse to see all of the characters together.

Comic Party was also the first anime which introduced me to the concept of doujinshi (incidentally, also the concept of moe). It told me that doujinshi were comics created by fans for fans to celebrate the joy and love that comes with being a creator who sees himself not above his readers but as a peer. It wasn’t about money, it was about loving anime. And while I know that there are many doujin artists out there who do manage to work for profit, that doesn’t tarnish the ideal Comic Party presents.

Left-Handed Basis for Purchase of Anime Goods

For many anime companies in the US, the million dollar question is, “Why are so many fans willing to spend so much money on anime-related merchandise but not anime itself?”

One avenue of thought says that because a lot of people download these shows or obtain them for free and do so for so long, a lot of them simply take having free shows for granted. Figures and posters and such, however, cannot be obtained for no money. But I think this is looking at things on too narrow a level. I believe there’s something that manifests itself in different ways according to different types of fans, from moe fans to Naruto devotees to mech heads.

I think there’s a strong desire to get closer to the characters and the world of the anime, beyond what an anime shows. Even if it’s not real, we want to get as close to real as possible. By buying that left-handed bass, a person can feel like they have a bond with Akiyama Mio. By buying that Temari fanart at a convention, a person can affirm their fondness for the sand kunoichi, and in a much more direct and efficient way than simply buying the Naruto anime (which as a whole has like, 2% Temari content tops). By buying that Master Grade Qubeley MK II, a person can bring the fantastic realism of a mobile suit into the actual reality of their home, with the tactile nature of model kit building also contributing.

For the most part, anime fans definitely enjoy the anime they watch, but the anime itself remains in its own world behind the TV screen or computer monitor. Fans want to pull that world past the 4th wall and engage it more directly. But it’s impossible to make the world of anime our own, so the best we can do is buy tangible products that let us get as close as possible.

You Mean There’s More than One?

Kransom pointed me over to the Amazon page for the Genshiken novel, where one review in particular caught our eyes.

I really like Genshiken. I mean, REALLY like it. I own the comics in both Japanese and English, I have all the DVDs, and I regularly read blogs with the names of the characters in the titles. I’m prepared to give a LOT of slack to anything with the official seal of Genshiken on it, because they’ve earned that credit.

Now who could they be talking about, hmm?

By the way, I can’t really recommend the Genshiken novel to Genshiken fans either. It’s more Twilight Zone than it is a story about otaku.

If you’re reading this post, Gen Felal, then I’m here to give you an internet high five.

Otakumonogatari

Today it occurred to me that there is more to Bakemonogatari than what’s on the surface. No, I’m not talking about the occult subject matter or the Nisio Isin writing which can give even Japanese people pause, or even that Shinbo touch that the director puts into most of his works. Instead, what I’m referring to is the way Bakemonogatari treats otaku, or more broadly, anime and manga fans.

Now I want to ask, who in Bakemonogatari is an anime fan? The answer is no one and everyone. In this story, everyone is able to just mention obscure manga titles and make equally esoteric references with the assumption that somebody else out there will get them, almost like how everyone in Beyblade knows about tops.

Within the confines of its own story, Bakemonogatari normalizes the otaku, something that is exceedingly rare. In titles about otaku such as Genshiken and Mousou Shoujo Otakukei, the otaku is still seen as something special or at least different. Other works take aspects of reality and soften them through layers of otaku filters. Bakemonogatari on the other hand assumes otaku to be the starting point and moves the story forward from there, adding in all of those supernatural elements.

It’s kind of like how superhero comics are traditionally a power fantasy, taking the real world and making it a little more fantastic, but titles like Watchmen take the fantasy and inject reality back in. Not that I’m comparing Alan Moore to Nisio Isin, mind you.

There Sure is a Lot to Talk About

When it comes to presenting, while nothing truly prepares you for the main event, you still get a lot of mileage from just practicing in front of an invisible audience. That’s what Sub and I did for our mahjong panel today, and it really helped us a lot.

From the very start, we were well aware of one of the big problems of running a mahjong panel: there is simply too much information for an hour. But even after cutting a number of things from the presentation, important ones mind you, we still found ourselves eating up too much time. We really had to get down to the meat and bones of what we wanted to convey, but at the same time were conscious of the fact that being too boney-meaty might not get across some of the fun of mahjong. Still, after practicing a few times, I think we pretty much have it down. In addition to letting us adjust the slides for better flow and such, it also gave us a much better idea of what we really wanted to say.

Compared to the Ogiue panel, the content of the mahjong panel has to be razor-sharp in its focus. It does not forgive going off on tangents. But I think we’re ready for the challenge.

Which Genshiken Character Likes Soccer the Most?

Tanaka.

Believe in the Evangelion 2.22: You Can (Not) Advance that Believes in You

I watched Evangelion 2.22: You Can (Not) Advance over the weekend and I have a whole smattering of thoughts to put down on the subject. It’ll be part-review, part-editorial, and it will contain a ton of spoilers, so watch out.

Evangelion 2.22: You Can (Not) Advance is the second of four movies whose purpose is to retell the story of Studio Gainax’s Neon Genesis Evangelion, one of the most influential works ever in anime history. Fueled by hindsight and merchandise profits, Rebuild brings it all back while taking into account changes that have occurred in the world and in anime since the original series ended back in the 90s.

The basic premise of Evangelion is that a cataclysm in the early 21st century has left most of the world unpopulated. Ikari Shinji, a quiet, passive teenager, is tasked  with defeating otherworldly monsters known as “Angels” through the use of unusually organic-looking robots called “Evangelions.” However, his nature and personality make him perhaps the least qualified person in the world to be engaging in battle, let alone defending the Earth. He is supported by the organization NERV, which houses the Evangelions as well as his fellow pilots, the mysterious, stoic Ayanami Rei and the aggressive and competitive Sohryu Asuka Langley.

The idea seems fairly simple, but Evangelion would eventually become a whirling dervish of emotional trauma and introspection that sucks you into the characters’ thoughts and fears, and that characteristic of the series is by far its main strength, and according to some, also its main weakness.

Shinji especially is a pile of neuroses and doubts, which can make him an aggravating main character but also establishes him as quite a bit of an “anti-protagonist.” In watching the first Rebuild of Evangelion movie I found myself unable to engage Shinji, as they tried to build him up to have just an ounce more confidence and determination, but failed to spend enough time on his inner thoughts. His change of heart at the end of the movie comes so suddenly that it rings false to some extent as a result. Luckily, You Can (Not) Advance solves this problem with grace and artistry, which is to say, I liked this second movie. Now on to why.

While the movie opens with a fight between brand new character Makinami Mari Illustrious and an equally brand new Angel, I feel like the movie truly “begins” with the scene immediately after. Here, Shinji and his father Gendou, who is also the head of NERV, are at the grave of Shinji’s mother. Prior to the first movie, father and son had not seen each other in years, and so their relationship is justifiably awkward. Walls have been erected towards each other. However, here at the grave of Ikari Yui, both show that the walls are not absolute, that they are willing to express their feelings towards each other, if only briefly.

While Evangelion has always been about humans relating to one another, this idea of taking just that one tiny step towards trying to connect with others is what really sets apart the Rebuild of Evangelion from the original TV series. The characters aren’t significantly different from who they were in previous incarnations, but by attempting to reach out to others they encourage others to do the same as well, which keeps everyone from retreating into the comforting shell of personal insecurity. Ayanami Rei is seemingly without personality in the first film, and could have very well remained that way, but Shinji is able to reach out to her. In turn, in this film when Asuka (now sporting the surname “Shikinami”) confronts Rei and accuses her of being a “doll,” Rei is able to reply that she is not, but more importantly tries to help Asuka, who she sees as being much more human than herself and thus able to foster relationships outside of their “work.”

I really became aware of this element when Rei invites Shinji and Gendou to dinner to try and have them grow closer (or perhaps less distant). Amidst all of the talk of Angels and Human Instrumentality, I began to care a little more about this dinner, as I felt it skirted closer to the heart of the movie than anything else. The film follows a minor variation of the motto for success from another Gainax work, Gurren-Lagann, “Believe in me who believes in you.” Everyone is portrayed as a thinking and feeling being, even the Angels, who are not one-trick ponies but instead contain backup plans which are augmented by contingencies, hinting at the idea that they have brains underneath those monstrous facades.

The dinner ends up being canceled, as a disaster leads to Asuka and her new experimental Evangelion being possessed by an Angel. Shinji is sent out to fight the compromised EVA, but cannot act out of fear of hurting Asuka. Despite Shinji’s protests however, Gendou is able to override his controls, causing Shinji’s unit to go on auto-pilot and crush the Angel, with Asuka still inside. Shinji is justifiably upset at the whole ordeal, but what he curses most is that he ended up doing nothing. When Shinji is faced with a similar situation again, this time with Rei being the one at risk, Shinji is determined to not repeat the same mistake. Even if something terrible happens as a result, it’s better than having stayed on the sidelines.

The final scene of the movie mirrors one of the most famous scenes in Evangelion, that of Shinji falling unconscious and the EVA rampaging out of control, ultimately leading to it consuming the Angel in an orgy of violence and “evolving.” In this instance however, Shinji does not fall by the wayside and instead is fully in control. His desire to do something and make a difference where he once could not causes the EVA to transcend into a god-like state, visually captured by the movement and posture of the EVA. Neither hunched like normal, nor craven like when berserk, this divine manifestation stands with shoulders apart and head raised, as if to say that it has transcended into another level of existence. Its movements are steady and deliberate, with a clearly conscious mind behind them. In the end, Shinji is able to succeed because he has grown as a person with the help of those around them, who were themselves made better by knowing Shinji.

Whether or not I like this more than the original TV series is still up in the air, but seeing as there is so much to this film, so much to discuss and address, I am quite surprised that so much of the discussion going on about You Can (Not) Advance tends to be rather lacking. Instead of exploring the characters in-depth or talking about themes and story, the conversation revolves around talking about whether or not Asuka is tsundere, the levels of fanservice in the film, and how much merchandise the whole thing generates, as if to say that the movies do not contain any merit beyond being cash grabs. Why is that? I understand that Evangelion, being the classic it is, has been discussed to high heaven by anime fans the world over, but I don’t think any of us are too cool for school that we cannot bring about that fervor again.

Actually, a better way to put it would be to say that people seemingly do not allow the discussion to move beyond the idea that Rebuild of Evangelion is tapping into that pool of devoted fans. It is doing that of course, but no one ever said that they cannot still put heart and effort into the whole project.

So let’s talk!

(And if you’ve talked already, kudos to you.)

What Do You Mean Not All Anime Involve Philosophical Discussions?

When it comes to anime and manga academia, I commonly see two mistakes.

First is when an unusual work that is elevated by critics and scholars as being artistically significant is considered indicative of other works in anime and manga. Oshii Mamoru’s Ghost in the Shell movies are the most frequently misused in this respect, and while I do like Oshii’s work (including his recent film The Sky Crawlers), he’s pretty much considered an anomaly. And even though he’s much more celebrated and popular, I think Miyazaki is the same way; his works are almost a universe unto themselves when it comes to the Japanese animation industry. If you’re going to analyze the nature and life of the Japanese animation industry, do you look at the rare exception or do you look at the more common works, the middle-of-the-road stuff? I’m not saying you should enjoy crap, of course. However, I think that while the former can give you a good idea of what anime can do, the latter gives you a far clearer image of where anime is.

The second is sort of a mirror image of the first problem. Here, run-of-the-mill works with little to say creatively are considered shining examples of artistic brilliance. Shows that served little purpose outside of making some money and are quickly forgotten due to mediocrity are carted about and displayed as if they were seminal works in the history of anime. For example, Seitokai no Ichizon might be presented as a brilliant portrayal of the difficulties in gender relations in education among students in Japan, when it’s more just a show designed to appeal to otaku and has some entertainment value.

But wait, you might be thinking, “How dare you tell us what’s significant and what’s not! You’re not the boss of us!” But I’m not saying that at all. Ghost in the Shell can say a lot of things about the anime industry. The only thing is that because GitS is an exception, you should probably study it as an exception. And I do think Seitokai no Ichizon‘s story is worth analysis to some extent, but you have to be aware of its origins as a light novel, as well as the otaku subculture it’s trying to appeal to, before you really try to present its ideas as indicative of anything at all.

While I do believe in personal interpretations quite a bit, postmodernism can be a terribly dangerous weapon.

Box vs Sphere: What is a Well-Developed Character?

What is a one-dimensional character? What is a well-developed character? And how is it that two people viewing the same exact anime can reach entirely different judgments on whether or not its characters feel “real” or not? Those are the questions that have most recently been on my mind.

It makes me ponder the differences in the way people perceive the world and the people around them, as well as how those perceptions are then translated into the world of fiction. What do some people prioritize in their concept and understanding of a “three-dimensional personality” that runs so counter to the opinions and values of others?

Personally speaking, I find characters to be particularly well-developed in personality when I can sense that there is something more to them than what they are saying. It’s not like I want characters who are saying one thing and thinking another, however. It’s more about showing or at least hinting at a thought process behind those words. Genshiken, Eureka Seven, and Toradora! for example are particularly good at this, in that you can see the transmission from personal desire to choice of words getting filtered through the characters’ own personalities and values. But then I know there are plenty of people out there who dislike these series while accusing the shows of the very opposite of why I praise them. So again, what causes this conflict?

Many times when a character is seen as “artificially deep,” the accusation leveled at them is that they are simply there to fulfill a checklist. This isn’t necessarily wrong or unwarranted, and even I’ve used the “checklist” criticism before and have no real regrets doing so, but the question then becomes, how did these checklists form and who is responsible for them? To what extent are those negative checklists generated by one’s own standards of realism and authenticity?

What is more important for a well-developed character, that they start off with an almost palpable personality that reveals a heart and mind in them, or that they grow their hearts and minds over the long term?

What is more important, what you let the audience see, or what you let the audience infer for themselves? If you keep on revealing more and more angles, is the purpose to imply a sphere, or simply a many-sided polygon?

And how much of it is tapping into the familiar vs the unfamiliar?

It’s food for thought I haven’t really digested myself yet.