Cool Down, You Damn Environmentalist Otaku! Pocket Monsters Diamond & Pearl & Platinum: Giratina and the Sky Bouquet

If you can believe it, we’re already at 11 Pokemon movies.

In a unique twist, the events of the previous movie have a direct effect on this one, and it looks to be setting up at least a trilogy. In Pokemon Trainer Satoshi’s previous 90-minute adventure, he was caught in the middle of a battle between Dialga, the Pokemon that controls time, and Palkia, the Pokemon that controls space. Unbeknownst to even these titans, their cataclysmic continuum clash (call me Stan Lee) had an unforeseen side effect.

There is a world connected to the real world, and actions in one effect the other. This Reversed World is the domain of the ghost/dragon pokemon Giratina. Just as Dialga rules time and Palkia rules space, Giratina is lord of the Reversed World, a disorienting dimension where is up is down 50% of the time  and crystals are windows into the real world. Also,  Giratina is pissed. Giratina, knowing full well that Dialga and Palkia are responsible for the extensive damage to its world, is looking for a fight. Giratina finds Dialga and drags the steel/dragon into the Reversed World for a one-on-one. Dialga, being the Time-ruling Pokemon that it is, creates a time loop which disables Giratina’s ability to travel freely between worlds. And through all this, the two pulled along an innocent bystander, the Pokemon Shaymin, who ends up escaping the Reversed World but is now very far from home.

Shaymin along with Manaphy (star of Movie 9) are like the Mews of this generation. Shaymin needs to get home, but unfortunately has a sense of direction on par with Yotsuba. Giratina wants Shaymin for unknown reasons (though Shaymin believes Giratina’s looking for a Shaymin Sandwich), and is still itching for a fight with Dialga. Satoshi and pals want to help Shaymin along. And also there’s a crazy scientist guy named Zero who has taken a page out of Gelarden’s handbook from Revelation Lugia and constructed a giant airship for the purpose of capturing Giratina. Also, the ship comes with a holographic girlfriend.

Man, otaku.

At some point the Pokemon franchise settled upon a rough formula for its movies, and this one is really no exception. I personally feel that this is one of the less good movies, certainly worse than its predecessor Dialga vs Palkia vs Darkrai. The villain’s motivations are vague, a lot of time is spent just promoting these new Pokemon and telling you to buy their toys, and I think about the only things I really enjoyed about the movie (other than its animation which is always solid) was that it leads into the 12th movie and part 3 of this series, some cameos by the male heroes of Ruby/Sapphire/Emerald and Diamond/Pearl/Platinum whom we rarely see, and the appearance of a certain other “Canadian” Pokemon.

I am fully aware of how dumb it sounds for me to be complaining about merchandising in a kids’ movie, especially a Pokemon movie of all things, but I’m not really taking issue with the merchandising aspect, more that it feels like they didn’t try to come up with a good plot or characters to go along with it. I also don’t like how the movie didn’t really do a good job of conveying Giratina’s power. Giratina is supposed to be on par with Dialga and Palkia yet never really does anything big. The power disparity isn’t as apparent as it was with Mewtwo vs Everything Else, and Giratina even ends up being captured by Zero.

It’s not a bad movie really, it’s just that I’ve seen the Pokemon franchise realize its potential before. Mewtwo Strikes Back had a deeply conflicted antagonist in Mewtwo, and Lord of the “Unknown” Tower didn’t even really have a villain and instead focused on a lonely little girl. Writers are capable of creating Pokemon stories that are greater than cash grabs (while still being cash grabs), and I’d just like to see that return to form.

If you haven’t seen the preview for the next movie, go see it. Titled Towards the Dimension Beyond*looks like we’re finally going to see the Pokemon who is God, and I for one cannot wait.

*This is what I’m calling the twelfth movie because Towards the Overcome’s Space-Time for 『超克の時空へ』 is a terrible translation.

PS I changed my translation once just because the original one wasn’t sitting right with me. Towards the Dimension Beyond is less literal but conveys the idea better.

Seriously, Go Rewatch Xam’d

Xam’d is an interesting show, and having finished recently, I know a lot of people aren’t quite sure what to think of it. Throughout the series, the story seemed to come in piece-meal, characters’ motives appeared ambiguous, and there just wasn’t a lot of information to go on from episode to episode. It was like the vital parts of the story were being dropped into the pond off-screen and we were simply watching the ripples.

But this is why I’m telling you to rewatch Xam’d, or at the very least the first episode. The second too, if you’re feeling daring.

I know it seems odd to say that if you maybe didn’t like a show that you should first watch through the whole thing and then watch it again, but what I’m telling you is that a lot of what we might call vagueries in Xam’d turn out to be anything but in retrospect. It is only because we have so little information at the beginning that everything about Xam’d seems so hazy.

With all of the character introductions in episode 1, those brief first encounters with the cast of the show, they at first hardly seem like people. You get bits of information in regards to who they are, but it’s still very difficult to form any opinion on them. But go watch them again, and you’ll see that their first appearances speak volumes about the characters. In episode one, when Ishuu is calling for someone to wake up Nakiami and tell her to get going, Nakiami’s already at the hangar ready to leave. Prior to that moment we see Nakiami silently ordering Akushiba to wake up and then immediately changing her clothes in the same room. It’s mainly in hindsight that one realizes that this hints strongly at not only Nakiami’s attitude but also her relationship with Ishuu.

There’s also other, smaller things.

Just look at the yellow rings.

Or the Opening.

King Kirby Over: New York Comic Con 2009

New York Comic Con 2009 came and went, and all I have to show for it is some good memories, some good friends, and an autographed copy of Crisis On Infinite Earths. Good times.

I got to the Jacob Javits Center Friday afternoon, and with the benefit of a professional pass was able to enter the con without too much waiting. It was in this early period that I managed to get an autograph from Marv Wolfman, one half of the creative duo for the first Crisis series. I also got a chance to meet Peter Laird, co-creator of Teenage Mutant Ninja Turtles. I then looked for the panel rooms, but could not find them in time and missed one of the panels I wanted to see. Instead, I got to sit in on a panel devoted to building manga collections for libraries. Apparently the answer is “Kazuo Koike.” Sage advice that I will not argue against. I also got an autographed sketch from Mike Krahulik (Gabe) of Penny Arcade. He drew a Witchalok.

At some point I met up with Sub and other friends, and Sub and I tried to get tickets for the Friday showing of the new Yatterman live-action movie, but a deadly wall of raving fangirls prevented us from getting tickets. Apparently the lead actor playing Yatter-1 was one Sho Sakurai, a super popular j-pop boy band singer, and the fangirls were willing to do anything to get close to him. The Yatterman booth attendants had planned on bringing Sho Sakurai down, but when they saw the fangirl mob they told them that Sho Sakurai cannot come down in that current situation, and if they all left the area he would arrive. Naturally, this caused them draw in closer to the booth, and ultimately led to Sho Sakurai canceling his appearance.

Sigh, fangirls.  And I bet they didn’t even appreciate the Yatterman movie they diligently lined up for, and then squealed whenever Sho Sakurai was on-screen. Please do not tell me if what I said was actually true, because I’m really afraid.

We then saw the new Futurama movie (funny, not really good as a movie), and then ate at a nearby diner and talked about a variety of topics, as we all ranged from super American Comics fans to Anime fans and Sci-fi and everything in between despite being a relatively small group. Good fun for all.

Saturday’s crowd was, as expected, much larger than the Friday one. The first Saturday highlight for me was the Penny Arcade panel, as I have never been to PAX and thus had never seen them in person prior to getting that sketch on Friday. It was really a hilarious panel, and I recommend that anyone who gets the opportunity to go see them, even if you’re not much of a fan of Penny Arcade, as they know how to make a panel enjoyable.

The real high-point of NYCC Saturday though was a blogger dinner with many fine individuals, though the way we ended up sitting at the Tick Tock Diner, I spent most of my time with Sub, Evan of Ani-Gamers and the Reverse Thieves, Narutaki and Hisui and also Kohaku. Missing the Rodeo Burger of Burger King, I decided to construct my own. Also, the fact that you can order just plain cereal at a diner never ceases to amaze me. The topics of conversation ranged from Godfrey Ho Ninja Movies, Segata Sanshiro, Gold Lightan, and uh…teachers from our youth who turned out to be pedophiles…

Anyway, it was really great.

After dinner, some of us joined another group consisting of the Ninja Consultants, Dave (minus Joel), the paranormal Ed Chavez, among others, and we sang most excellent karaoke. Sub joined with me on a number of anime songs that began with Yuushaoh Tanjou! and included Ai o Torimodose! and Chala Head-Chala, finally concluding with KING GAINER OVER. We’ve done it before, but I think every time we try (key word being try) to sing King Gainer Over, it leaves us with a newfound appreciation for the song.

Sunday was relatively uneventful con-wise, though I attended the Penny Arcade How to Make Comics panel which was intended for elementary school students and ended up being populated by mostly adults. Funny how that works. The best part was that the PA guys did not change their lesson in any way.

Jerry: How long have you been drawing?”

Mike: (speaking to audience) Why, I’ve been drawing since I was YOUR age!”

Sunday’s con ended pretty much with me getting the last autograph given out by George Pérez, the other half of the creative duo responsible for Crisis On Infinite Earths, making my copy now Perfect. I actually had been looking for him all weekend, but some misinformation on the part of the con made it so that I had to rely on a friend to tell me exactly where he was located.

This is probably a good time to talk about some of the issues I had with the con, some legitimate, some simply personal preference. First was that there was NO schedule chart for the con on the website or with the con guide, and it made scheduling for anything impossible. At some point I just decided to abandon the notion of having a well-constructed plan for the day and just did whatever, as you may have noticed. Also the con guide itself was horribly out of date, which just compounded the problems.

New York Comic Con is a professionally-run for-profit convention, and it shows in many ways, not least of which is the fact that the Dealer’s Room is the centerpiece of the whole thing. Being located in NYC, home of Marvel and DC Comics, it allows them to get a lot of professionals and to really play that part of it up. This is good in that it gives you access to a lot of pros you wouldn’t meet otherwise, but the overall result is that a lot of the panels have a pure PR-type of feel to it, and only guys such as the Penny Arcade dudes can bridge this gap. Compare this with the also-professionally-run New York Anime Fest, which had its share of problems too but also had a greater fan aspect to it, with panels run by non-professionals.

NYCC is also, at least for me, a commuter con, and commuter cons feel very different from cons for which you stay at a very nearby hotel. I prefer the latter. I also have this strange feeling that the con floor is not good for walking as my soles were aching all day.

But I criticize because I love. Or something.

The con was over, but the day was still young, so a group of us consisting of some common friends, the Reverse Thieves, and Sub traveled to Kinokuniya and Book-Off, where we claimed many wonderful prizes. The highlight for me was another volume of La Sommelière and a copy of the Matsumoto Leiji manga Big Metal III. Sub purchased many excellent things, and I’m expecting him to review them all. YOU’D BETTER, MAN.

Riding the train home, saying my farewells (until next time), it was overall an enjoyable con, though murder on my feet.

I leave you then with this realistic rendition of Sho Sakurai fangirls at NYCC.

My Attention Leans Towards Ogiue’s Sweet Voice

It is not unlike spicy butter.

I’ve spoken previously about the fact that the Japanese special edition Genshiken manga Volume 9 came with a drama CD. What I haven’t spoken about is how it differs from the two drama CDs which followed it.

The two drama CDs released with Genshiken 2 seem to take place more firmly in the “anime,” while the first drama CD, having been packaged with the manga, seems to be more manga-esque. There’s a complete lack of background music unlike the later drama CDs.

The big difference though is the sound. While the later two drama CDs seem to have a very straightforward approach, the first one plays with stereo sound a lot. When one character walks across the room, you can hear his or her footsteps going from one speaker to the next. At one point the conversation splits off, with the guys talking in one part of the room, and the girls talking in the other. It’s pretty much impossible to listen to both conversations at once, so you begin to favor one over the other. Naturally, I pay more attention to Ogiue’s conversation, but what this also means is that you can benefit from listening to it at least twice to really get into each side’s conversation.

This was also clearly Mizuhashi Kaori’s first recording as Ogiue as she sounds a little softer than she does in Genshiken 2, not quite yet fully adapting to the bluntness of Ogiue.

“WHAT THE FUCK IS ANIME?”

I was on the bus, and on it was a group of kids probably no older than 13, discussing plans to make some kind of successful manga and anime. I couldn’t hear them too well, but some interesting things came up.

The conversation had clearly been going for a while. Then one of the kids starts talking about how “there’ll be a manga,” which gets another kid whose been part of the conversation to ask, “What’s manga?”

A third kid sitting across said, “Manga is like anime,” which then prompted the response, “WHAT THE FUCK IS ANIME?” The kid who knew nothing about anime was clearly annoyed that they’d been discussing the topic for a while and not teaching the uninformed what these unusual words meant. The third kid tries to explain, by having him compare the words anime and animation to see if the point gets across, and then going into some details, describing the difference as only kids in junior high can. It appeared to be unsuccessful overall, though in the end the non-anime kid had one thing to say:

“Manga? IT’S A COMIC!”

Clark Kenshiro

Listen to Some Super Fani Thoughts and Opinions on Winter 2009

Super Fanicom’s Voice Module has a new episode and once again I’m on there along with the fine folks at Super Fanicom and TheBigN. You’ll get some nice discussions on anime of today, anime of yesterday, and other various topics.

Also anime afros.

Let’s Talk SRWK Trailer

Last week the first trailer for April 2009’s Super Robot Wars K was released. The unique thing about SRWK is that the vast majority of the series included are incredibly new by Super Robot Wars standards. Mazinger Z is the only product of the 70s, Dangaioh the only series from the 90s, and the rest are from 2000 and beyond. These are the young, slick upstarts on the block and they’re fixin’ for some trouble.

So, the trailer.

The game is on the Nintendo DS, and so is a step down graphics-wise from the especially well-animated Super Robot Wars Z, but you really shouldn’t hold that against it. The animation is slick and colorful and there’s a lot of awesome fanboy moments like Godannar’s Heart Breaker (the attack shown in the trailer) and the appearance of the Z-Gradt from Virtual On (what Temjin is fighting, also in the trailer). You’ve also got Cagalli representing SEED in the trailer AS SHE SHOULD. However, I do have some criticisms.

First is that the cut-ins where the characters appear or it cuts to non-super-deformed footage of the robots appears to be lifted straight from the shows. While it looks all well and good on its own, it creates a jarring inconsistency when paired with the sprites and their animation. This was an issue in SRWW as well.

Second is the lack of voices. I don’t know much about the hardware of the DS, but I’ve played Phoenix Wright and that game has voices, and that was even originally a GBA game. Being unable to hear Yukana as Tessa in Full Metal Panic’s SRW appearance in W was a disappointment, and this just kind of extends that.

Third is that even now on the DS, they’re still using the GBA-era sound effects that started with SRWA (which recently got a PSP remake). It’s like they spent all their time on updating the animations and none of it on the sound library.

Overall though I’m looking forward to this and probably will buy it because hey DS’s are region free. I know some people are complaining that the series lacks UC Gundam but really now, the SRW franchise is nearly 20 years old by this point. If you want UC in your SRW go play the other 95% of SRW games, which also INCLUDES SRWZ.

It is awfully strange though that with all of these NEW series, they didn’t bother to put in Mazinkaiser. Maybe it’s too played out by this point.

Be Mindful of Your Surroundings: Dennou Coil

In 2007, Dennou Coil hit the anime scene and blew everyone (who watched it) away. Touting one of the most impressive production staffs in recent history, Dennou Coil went on to win numerous awards, even one that was not exclusive to anime. If you want a very basic idea of Dennou Coil and its level of quality, keep in mind that it won some of these awards alongside Tengen Toppa Gurren-Lagann. Dennou Coil however is nothing like Gurren-Lagann, general excellence aside.

In the world of Dennou Coil, the latest craze among kids are these special glasses which let them see a nearly both the real world and cyberspace mapped 1:1. This isn’t a Digital World that whisks you far, far away, this is simply a digital world. If there’s a garbage can in the real world, there will be on in the cyber world exactly where the real one would be, though for the safety of everyone it doesn’t work the other way around. “Dennou” literally means “Electric Brain,” and is one way of saying “computer” in Japanese.

The story focuses on two girls both named Yuuko, who each get nicknames based on the spelling of their names in Japanese and their basic personalities. Okonogi Yuuko, nicknamed Yasako for her gentle personality, is an elementary school girl who inherited her cyber-glasses from her grandfather, a man who was central to the development of the glasses. At the start of Dennou Coil, she has just recently moved from her home town to Daikoku City where her grandmother lives. Amasawa Yuuko, nicknamed Isako for her confidence and bravery, is a girl the same age as Yasako. In an environment where mischievous kids with a little bit of know-how in manipulating the virtual landscape call themselves hackers, Isako is known as a “programmer,” someone with intimate knowledge of the cyber world far exceeding the norm.

Daikoku City is a playground of sorts for those who wear the glasses, as kids compete with each other to find shiny, crude digital stones known as metabugs, which translate directly into currency in the virtual world, which translate into tool such as laser beam attacks and steel walls with which kids can participate in general shenanigans. Keeping them on their toes is a very robust and merciless anti-virus program named “Satchii” that will attack anything that doesn’t belong, which includes the illegal add-ons most kids are equipped with in Daikoku City.

Dennou Coil was produced by Madhouse, one of the oldest Japanese animation studios and responsible for an incredible range of works such as Ace o Nerae!, Cardcaptor Sakura, and Kaiba. The project is headed by Iso Mitsuo, a key animator for Giant Robo OVA and FLCL who is the head writer, director, and original creator of Dennou Coil. Animators include Honda Takeshi and Inoue Toshiyuki, both of whom have worked on Kon Satoshi’s movies such as Millennium Actress and Perfect Blue.

To say the least, Dennou Coil is a very impressive show.  The show’s themes and general feel are always changing, always keeping you on your toes. Sometimes it’s about kids having fun in a world meant for kids. Sometimes it’s about exploring the mysteries of the virtual world and outrunning Satchii. At one point, Dennou Coil turns into survival horror. And the amazing thing is, it all makes sense given the world of Dennou Coil. It is consistent without being predictable, and varied without losing focus. As I watched Dennou Coil from start to finish, I had one thought sitting strong in my head. “Ah, so this is what it’s like to have a show planned out from start to finish.”

You have shows which are described as “a little bit of everything,” but Dennou Coil, to paraphrase Chef  Boyardee, Jr., is “a lot of bit of everything.” It evokes a sense of discovery and wonder in the little things in life that I really enjoy in shows. The world of Dennou Coil is deep and robust, and the more academic anime fan could probably write multiple theses on some of the ideas present in Dennou Coil. The show’s major plot lines get stronger and stronger as the series progresses, and does so in a way where you can notice that they’ve been building up to the climax. Single-episode stories are also present, and they range from the silly to the heart-felt. Even the recap episode is entertaining as it takes place from the perspective of a character who normally doesn’t get to speak much. The storytelling is subtle without being excessively obtuse. Vital information is explained only as far as you need to know. The animation is amazing, with quality that is almost unheard of for a television series, especially in recent years. A great number of the staff members have extensive experience as animators and it shows, from the way characters interact with the environment to the way they express themselves to the world of Dennou Coil itself runs on a day-to-day basis. And the characters in Dennou Coil are among the best I’ve ever seen.  In terms of visual design and personality, the characters are distinct without being shallow, and the character  development in this show is on another level entirely. They learn and grow, they laugh and cry, the emotions that run through them all feel incredibly genuine, a “realistic virtual world” in a very different sense.

I have not re-watched Dennou Coil since finishing it, but I definitely know that it’s the kind of show that can be viewed repeatedly. Dennou Coil has a lot of depth from its animation quality to its writing, from its world to its characters, but that depth and sophistication has no high entry barriers. You can enjoy the show at any level, as it will reward you no matter what.

Book Off 20% Off Sale

For those of you who like manga at extra-affordable prices and live near a Book Off, you should know that Book Off is having a sale now until the end of February. They’re taking 20% off anything that doesn’t already cost $1.00, and this is on top of the already low prices that Book off gets due to having primarily used merchandise.

I myself picked up two volumes of La Sommelière and two volumes of Nazo no Kanojo X. Don’t worry though, Book Off also has English-translated manga for sale too.

The New York store is selling the third Gloizer-X box set for only $162. If that doesn’t get you out of your seat, I don’t know what will!