It’s Fresh Precure, and it Finally Has Character Designs

The fine folks over at Toei Animation have recently revealed that their newest Precure series, Fresh Precure, is more than just Very Orange as its official website used to indicate.

We’ve got some main characters now. Momozono Love is Cure Peach. She’s a dancer! Aono Miki is Cure Berry. She’s athletic and wants to be a fashion model. Yamabuki Inori is Cure Pine. She loves animals! All of them are 14 years old, in their second year of Junior High where almost all Precure girls start.

If you’ve ever wondered why I take an interest in Precure, it partly has to do with the way it’s alchemically fused girls’ anime and boys’ anime and otaku anime into a golem of profit and merchandising, all while still being reasonably enjoyable. What steps has Toei taken to continue to ensure profitability? Well, the new costumes seem to have a sort of maid theme, and I have to wonder if that delicate balance of fanbases is leaning ever-so-slightly towards the “otaku” side. The girls are leggier, look older than previous Cures despite being roughly the same age, and even appear to be bustier.

It might not be easy to notice the disparity off-hand, so I’ve provided a comparison image below.

The Precure girls post-transformation have always had more athletic builds, so the disparity between regular Nagisa and regular Love is even more pronounced.

Is it a new character designer or is it the same character designer with some modifications to her art style? Is this a reflection of the increasing average height of Japanese people? Or is it just part of a greater strategy to target people who have a thing for legs?

We’ll find out February 1st, 2009.

Sing a New Song, a Song of Generations: Macross Frontier

Note: While I’m not going to make it a requirement to read my previous episodes 1-13 review, I’d still recommend it before reading this one. There’s also minor spoilers for the other Macross series, but that’s kind of inevitable if you’re already watching Frontier.

Macross Frontier is the newest series in the Macross franchise, celebrating the 25th anniversary one of the most fondly remembered anime series ever. While not the first sequel to Macross, it is also the one that, for better or worse, tries the hardest to translate the emotions of the original Macross through the lens of today’s anime.

The original 1982 Super Dimensional Fortress Macross asked its audience many things. What are you willing to do for peace? What potential does humanity have for growth? What role does culture play in understanding one another? Taking place in a time when the world had just recently discovered peace after years of war and turmoil, the people of Earth are confronted by an alien race of giants whose only purpose in life is to wage war. Though these “Zentradi” were superior to the humans in nearly every way, the one area in which they had no knowledge turned out be both their downfall and their redemption: culture. Introducing the Zentradi to concepts such as love and sorrow through the emotional singing of pop idol Lynn Minmay, in time the Zentradi began to co-exist with humans. Thanks to technology that allowed the Zentradi to shrink to human size (a process called miclonization), some even married across species and bore offspring.

Nearly 50 years later, the two races have integrated to the point that it would not surprise a person if most of their friends were at least part-Zentradi. In that time, the people of Earth have begun to actively colonize outer space, discovered the dangers of artificial intelligence, and encountered a species that was more spirit than flesh. The Macross Frontier is the 25th colonial Macross-class ship, entrusted to venture through the galaxy to find a planet with a hospitable environment on which humans could live. Amidst its travels, the Macross Frontier is attacked by a race known as the Vajra. Unlike the Zentradi who battled with the human race nearly five decades earlier, the Vajra are inhuman, insect-like creatures, with an unreadable hive mind. Reasoning with them is not an option.

Three people aboard the Macross Frontier hold special significance. One is Saotome Alto, a student and former actor whose feminine looks allowed him to pass for a female when performing. Due to the attack by the Vajra, he decides to become a pilot of a Valkyrie (the humanoid-into-jet transforming robot symbolic of the Macross franchse) to repel the threat. Another is Sheryl Nome, a famous pop idol originally from the Macross Galaxy colony who happens to be holding a concert when the Vajra invade. Stranded aboard the Frontier, Sheryl uses her talents to try and keep hope alive for the distraught inhabitants. Last is Ranka Lee, a girl with no memories of her childhood. Ranka is a huge fan of Sheryl, and is inspired by her to pursue a singing career of her own, though there may be more to Ranka’s singing than simply talent and enthusiasm. Alto, Sheryl, and Ranka all become friends but as time passes their feelings change, both towards each other and towards the battle against the Vajra.

Ranka’s older brother is a tough, no-nonsense Valkyrie pilot who tries to hide his job from Ranka to keep her from worrying. Alto’s fellow pilots include a mechanical wiz, Luca, and a ladies’ man, Michael, whose playboy tendencies infuriate his childhood friend, the Zentradi pilot Klan Klan. Klan Klan, herself a highly skilled pilot, suffers from the fact that miclonizing her also regresses her physical age, something which Michael pokes fun of her for mercilessly. Grace is Sheryl’s manager who also recognizes talent in Ranka. Nanase is Ranka’s friend and biggest supporter of her career, and also the target of Luca’s affection. These are among the many supporting characters of Macross Frontier. They intertwine with the primary characters and themes of the show while still making their personal stories feel important.

Macross Frontier’s character designs may lack the subtlety of Mikimoto’s (the original Macross character designer), but Ebata Risa and Takahashi Yuuichi clearly worked hard to tie visual design with personalit. They make it easy to recognize every character even if you barely remember them. I wouldn’t say they’re better than Mikimoto’s designs, but they at least reflect current concepts and conventions of character design without seeming stale in the process. The animation can go off-model every so often, but the same thing happens with pretty much every other Macross series. Macross Frontier also has some of the best use of CG ever in an anime TV series. Never before have 3-D graphics been so well-integrated into both the every-day environments as well as the epic, space-rending battles which so emphasize the significance and destruction of war.

Romance against the backdrop of war is the driving force behind the Macross franchise, and Macross Frontier is no exception, though it takes particular care to put everyone through periods of happiness followed by periods of duress, both mental and emotional, in order to reveal their true characters. How does humanity handle interacting with a race so unlike anything familiar that it is impossible to humanize them? How far can Alto run away from his past? How different are humans, really, from the Zentradi’s old ways? How does the confident Sheryl handle being shunted out of the public spotlight in favor of Ranka? Where do people stand in the struggle between freedom and security? Why does Ranka sing?

Whereas romance and war are the bones and muscles of Macross, music is the blood and nerves. Music is one of the most important aspects of the Macross franchise, so much so that Macross Frontier saw it fit to have two main characters as singers. Music is power. Music is what brought giants to their knees and peace after war, but Macross Frontier teaches us that even the benevolent power of music can be twisted in unexpected ways. The songs of Sheryl and Ranka perhaps say more about their characters than any lines of dialogue. Sheryl’s songs exude power and confidence with just a hint of vulnerability, while Ranka’s songs reflect the highs and lows of her emotions. Their songs are markedly different from the humble pop of Minmay, or the rocking ballads of Fire Bomber, toeing the line between human and inhuman, between authentic and manufactured, but ultimately leaving one with the sense that this is is new, that this is truly the music of 2047.

Macross Frontier is not just a modern Macross. It is not just a new Macross, nor is it simply the new Macross. From its music to its storytelling to its characters to its questions, Macross Frontier is New Macross. It is a series which carries on the francise’s 25-year-old spirit and accurately invokes this current age of anime and society.

Do You Hate What Anime Has Become?

There are those who are against modern anime because they perceive its too fetishizing. In their eyes, anime has become less about the stories and the brilliant visuals and everything that made anime special and has become all about cute girls and panty shots and little sisters saying, “Onii-chaaaan.”

In other words, if you are one of these people, you dislike how something innocent like anime has been perverted and twisted to the sexual desire of others. You want to protect anime because it’s done so much for you, and you feel emotionally connected to it, and if there’s one thing you want to save, you want to save anime’s reputation, its purity.

In other words…

YOU ARE MOE FOR ANIME.

Let’s Discuss the Possible Future of JAM Project

JAM Project is a music band that stands for many things, but primarily they stand for what JAM stands for: Japanese Animationsong Makers. The philosophy that has brought together such musical greats as Mizuki Ichirou, Kageyama Hironobu, and Matsumoto Rica is a beautiful one: anime songs should be made for anime. In other words, while fine in moderation, opening and ending themes should not simply be a popular artist’s song tacked onto the head or tail of an episode. Anime music should be anime music.

JAM Project formed in 2000 and is currently approaching its 9th anniversary. Members have come and gone, so it’s only reasonable to think that as JAM Project continues along it’ll pick up new members. Keeping in mind the founding philosophy of JAM Project, I’d like to list possible future candidates for JAM Project, musicians who at least appear to understand what it means to make “anime music.” Keep in mind that the singer does not necessarily have to be known primarily for their anime music, or for them to have a large repertoire of anime themes. Former member Sakamoto Eizou is known more as the lead vocalist of hair metal band Anthem than anything else. They’re also chosen for how well I think their voices would mesh with the current members of JAM Project, and how well they sing live.

(In no particular order)

1) TM Revolution

While TM Revolution is more than successful enough on his own, I feel that I have to list him first. Listen to any of TM Revolution’s themes he’s used for an anime- it’s clear that the man knows what it means to sing for anime. Whether it’s Soul Eater or Rurouni Kenshin, his songs capture the spirit of the show. Lyrics make sense given the titles, the music is always passionate. Compare the appropriateness of his Gundam SEED work to that of the 4th Destiny opening by Chemistry. It’s really like night and day.


Sample: Invoke, Gundam SEED Opening 1

2) Mizuki Nana

The voice of Fate Testarossa and Hyuuga Hinata also frequently lends her vocals to the musical side of anime, and the results pretty much always make an impact. Say what you will about the quality of the Nanoha anime series or its fanservice, but there’s no denying that Innocent Starter, Eternal Blaze, Secret Ambition, and Massive Wonders all capture a sincerity for the show itself. Besides, she already has experience working with Okui Masami.


Sample: Eternal Blaze, Magical Girl Lyrical Nanoha A’s Opening

3) Sakamoto Maaya

Like Mizuki Nana she’s both a voice actor and a singer. It’s not guaranteed, but I think that combination can lead a person to being able to better understand an anime and thus the music appropriate for it. She’s done a lot of work for some very different shows, and in every case, from Cardcaptor Sakura to RahXephon to Escaflowne to Lodoss, she manages to capture the tone of the show right in the opening.


Sample: Hemisphere, RahXephon Opening

4) Gojou Mayumi

One might say that the problem with a lot of today’s anime musicians making music specifically for anime is that they pull in primarily an otaku crowd, while a guy like Kageyama has much more mass-appeal. I think Gojou Mayumi, famous for her work on Pretty Cure, has this quality of being able to pull in those kids who just grew up watching anime and learned to love its music that way. Of course, that’s not the only reason I chose her. She’s got a nice, recognizable singing voice, and her recent collaboration with the other Precure singers for the Precure crossover opening shows that she knows how to collaborate to create even more powerful anime themes. The other Precure singers are also good potential members, but I think Mayumi makes for the best one.


Sample: DANZEN! Futari wa Pretty Cure, Futari Wa Pretty Cure Opening

5) Wada Kouji

Wada Kouji is the man behind every Digimon opening, and I think they bring him back every time for a very good reason. Like Mayumi, Wada Kouji is someone with more mainstream appeal at least as far as anime openings go, with the vocal strength to back it up. Each Digimon opening is very different from the previous one yet they’re all unified by Kouji’s voice. It can quickly go from soft to powerful, and leaves you with a sense that what he’s singing about matters. Also, if Matsumoto decides to return to JAM Project having the Pokemon AND Digimon singers on there would just be dandy.


Sample: Biggest Dreamer, Digimon Tamers Opening

As a last word, I want to say that I’m no expert on musicians, not even anime ones, so my list is limited. For that, I more than welcome your suggestions below.

There Are Still Ogiue Doujinshi at Comic Market

Yes, despite Ogiue and Genshiken having nothing new to offer otaku this year, at least a few faithful acolytes are still keeping the dream alive.

Ogiue is a bit of an anomaly in regards to doujinshi. If you’ve ever kept up with that scene, you’d notice that an increase of character-specific doujinshi tends to occur when a manga gets adapted for animation. There might be a few doujinshi out there beforehand, but it’s the anime which brings the pencil to paper. Not so with Ogiue; her doujin heyday was shortly after the climax of Genshiken’s story. Powered by love, care, and perhaps other things, by comparison the amount of Ogiue doujinshi when Genshiken 2 came out was rather sparse. Makes sense though, seeing as the anime never even got to that climax.

Comic Market 75 is to be held this year from Sunday, December 28 to Tuesday, December 30 at Tokyo Big Sight. Don’t forget that there’s something special happening with the Eureka Seven movie too.

Ding Dong, Ding Dong

Precure Crossover Movie Trailer: Has a Newer, Slightly Different Title

It’s not Pretty Cure All Stars, it’s Pretty Cure All Stars DX: We’re All Friends – The Miraculous All-Member Grand Gathering with the DX pronounce “Deluxe,” which shouldn’t come as a surprise for anyone who played Game Boy Color re-releases of classic NES games or watches videos of Japanese Smash Bros Melee.

The trailer uses the same theme song as the crossover game, and the movie is set to release March 20, 2009.

With a (sort of) movie budget and Precure’s trademark well-choreographed fight scenes combined with the sheer appeal of the Crossover, I am looking forward to this.

And maaaaaybe like one or two people were concerned about this, but according to the trailer Saki and Mai still have the ability to turn into Cure Bright and Cure Windy. Not that anyone watched Splash Star.

Narrow Scope vs Limited Involvement

The fact that I love looking at anime’s history should be no secret to anyone who’s kept up with this blog since its inception. I’ll watch shows new and old in a desire to understand better anime’s history. At some point I’ll spout facts about some show that aired 30 years ago and the effect it had on the industry and the fans, but then I’ll take a step back when I realize that as hard as I argue about the strength and influence of a show 30 years old, the fact that I was not alive 30 years ago means that my words lack personal involvement. I can watch Evangelion. I can read about how significant it is to Japan from the words of a Japanese person intimately familiar with it and its effects. And yet, I was not actually there.

“You had to be there” is a phrase which implies that the idea that hindsight or observation from the rails of history cannot accurately convey the totality of an experience. If someone posts a video of the Otakon 2008 JAM Project concert on Youtube, and doesn’t think much of it, I’d probably say the same thing. The problem here however is that when I’m deep inside the fandom, when I’m keeping up with shows as they come out and experiencing things firsthand, I feel it difficult to step back and simply observe. The classic example as it relates to me is that while I can talk about my experience living in Japan, I cannot talk about anything i did not do there. I can relate my personal feelings on a topic, having seen what I’ve seen first-hand, but the scope can seem narrow. Sure I can talk to friends and friends of friends and ask online about something going on right now, but it’s hard to get any indication of what’s actually going on.

And yet, when people talk about the anime of year’s past, the information seems most real when it is relied by the people who were knee-deep in it. Their words and stories are fueled by recollections of their own emotional involvement. At the same time, it’s difficult to actually get an accurate image. I guess it’s the task of those of us observing from afar to piece together various sources into something resembling a sensible answer. Still, I can’t help but feel that doing so detracts from the authenticity of my voice.

How does one argue about an anime from 30 years ago with a person who watched that show 30 years ago?

Planes that Never Land: The Sky Crawlers

Oshii Mamoru, director of Ghost in the Shell and its sequel, is very well known in both the American anime fandom and the American artist’s community for his striking visuals, attention to environment and detail, and philosophy-charged narratives. With that in mind, I attended the US premiere showing of Oshii’s latest movie, The Sky Crawlers, adapted from a novel by Mori Hiroshi. Even if it didn’t turn out to be a good movie, I at least knew that I was in for something interesting. In recent years, the declining birthrate has beeen a major issue in Japanese society, and a lot of the suspects fingered have to do with the idea that the youth of japan is having a difficult time accepting the responsibilities of adulthood. The Sky Crawlers, being a movie about literally eternal youths,  seeks to address this topic.

The Sky Crawlers is set in the middle of a long war where battles are mainly fought up in the sky by small groups of planes. Kildren, humans who cannot age past a certain point, are a common sight on the battlefield. Kannami Yuuichi, a skilled pilot called into a small base in the middle of nowhere as a replacement, is himself a kildren. Upon arriving, Kannami is initially struck by a strange sense of déjà vu, especially around the female base commander and fellow kildren Kusanagi Suito, but is quickly drawn into the daily routine of a war with no end in sight, unsure of where life will take those who refuse to grow up.

Whatever the intended message is, the delivery used in Sky Crawlers is very unusual. Yes, there are characters. Yes, there is a plot that I’ve described to you. How much they actually matter to the movie as a whole, however, is something I am unable to determine, at least not without a second viewing. Major plot points are delivered quickly and casually, with no clear distinction that they’ve just occurred, and overall the purpose of the movie seems to go beyond telling a story about people doing things to achieve a goal. Whether it’s fighting, talking, relaxing, or having sex, the events in the movie and the elements of the story all intentionally blend together into a disorienting haze, like trying to recall what you ate or what you wore exactly ten years ago.

On a visual level, the movie is as expected of Oshii, who places a strong emphasis on environmental shots. Like his more recent works, Oshii continues to push the incorporation of 3-D and 2-D animation, and though the difference is glaring at first, your eyes will eventually adjust to it and treat it as being a natural part of the movie. The Sky Crawlers also does a very good job of making the viewer lose all sense of proportion. A seemingly endless sky separates one base from another, and for all the advanced technology incorporated into the planes, when they disappear into the clouds they might as well not exist.

I came into The Sky Crawlers expecting at least something interesting, but what the movie did was destroy my sense of distinction between interest and boredom. I kept watching, unable to tell if I was being entertained or if my mind was drifting away. My memories of this movie are blurry at best, and I can’t help but feel that this was the intention all along.

There’s Cake in There