Less than 1 Week Until New York Comic Con

Let’s see what fun surprises are in store for us.

Not really much in the way of anime-relevant guests but for comics in general the guest list is astounding. You have Geoff Johns, Grant Morrison, Brian Michael Bendis, ART SPIEGELMAN, Gabe and Tycho, and Marv Wolfman and George Perez, among many others. And I hear the Ravedactyl artist’s alley table is gonna be back this year. Let’s hope the man himself also makes an appearance!

Panels and screenings are a bit more anime/manga-relevant but still kind of hilarious. “Turning A Bestselling Series into Manga: A Dark-Hunter Journey.” Well, I’ll give it the benefit of the doubt for now.

There’s the Live Action Yatterman movie which I feel needs some watching.

The Fujoshi Files 8: Nidou Kaneru

Name: Nidou, Kaneru (二道かねる)
Alias:
Kaneru (かねる)
Relationship Status: Single
Origin: Doujin Work

Information:
Nidou Kaneru is a young office assistant who draws doujinshi on the side and dreams of entering the world of professional manga. What Nidou lacks in talent, she makes up for with enthusiasm. Nidou Kaneru is very enthusiastic.

Originally not a fan of male/male relationships, she is convinced to start drawing yaoi by fellow doujin artist Tsuyuri aka Pantsuko. Although she is unable to sell even a single copy at first, Nidou does gain a degree over success over time. However, whenever she entertains the notion of quitting her dayjob to draw full time, her friends are quick to remind her of the merits of steady employment.

Nidou tends to act in a manner not quite befitting her age, and is patronized by everyone from higher-ups at work to elementary school students. Her main rival is the money-loving doujin artist Osana Najimi, and her best friend is her peace-loving teddy bear Aeolus.

Fujoshi Level:
Although Nidou Kaneru starts off drawing guy-on-guy doujinshi at the recommendation of another, it does not make her any less authentic as a fujoshi. After her artistic transformation, Nidou is unable to see two men together without thinking of the possibilities, whether it be two men who actually hate each other or even brothers.

I Sound Like a Giant Dork

Catch me and the fine folks at Super Fanicom real-time-podcasting episode 2 of Madhouse’s very great new show Rideback.

Even if you don’t listen to the podcast, go watch the damn show. Seriously.

Reminder that Shounen Jump’s Special Anime Streaming is About to End

I’m here to remind everyone that January 31st, 2009 is the last day you can see the three  exclusive Shounen Jump anime specials airing on their official website.

I already wrote a review for their Dragon Ball special, so check it out.

The One Piece special is an isolated episode, but it’s the fun and wonder you’ve grown to expect out of One Piece. Even if you’ve never actually seen One Piece before it’ll be all right as long as you’re not afraid of spoilers, as the Straw Hat Pirate crew is pretty far along by this point.

This is Letter Bee’s first anime, and it’s really nice to look at. Kind of atypical for a shounen jump series, Letter Bee feels a little more subdued than expected, which I can only call a good thing.

I’d write longer reviews but I realized that by the time I wrote them, it’d be already too late.

So go forth, young anime fan!

The Etymology of J9 Robot Names

J9, Merciless J9. Maybe you’ve heard of them, maybe you haven’t. But they’ve got some pretty interesting giant robots with interesting names like Braiger, Baxinger, and Sasuraiger, and you might be interested in how they got these names.

The Brai in Braiger (ブライガー) refers to the Japanese word burai (無頼), which means “villainy.” The members of J9 are scoundrels of sorts.

The Baxin in Baxinger (バクシンガー) refers to two words: bakushin (驀進) meaning “dash” as in to “dash forward,” and bakushin (幕臣) meaning “vassal,” which explains the medieval era-inspired fashion sense of J9II. It might also refer to bakushin (爆心), meaning “center of an explosion.”

Finally, the  Sasurai in Sasuraiger (サスライガー) refers to sasurai (流離), or “wandering,” which is exactly what J9III does.

Hope this has been helpful for those of you who’ve wondered about this, i.e. all two of you.

Oh!! That’s a New Year

Move Over, Music

There was a time when I would download any and every anime song I could find, and scour P2P programs to find the most obscure songs possible, but at some point I fell off that wagon. Maybe it was that eventually songs became so easy to find that downloading individual songs made way for downloading entire soundtracks, and the fear that music would eat up hard drive space left me hesitant to just grab them all willy-nilly.

What ended up happening was that I felt there were giant holes in my song collection, and after a few years of this I decided yesterday that I should start to make up for it. So there I went getting songs old and new, trying to make up for lost time, and feeling out of place with people who download music like they drink water and don’t really have to think about it. It’s also then that I noticed something: silence. The funny thing about this silence is that once upon a time I’d have anime music playing whenever I was at the computer. It was a constant of my internet and anime experience, with Hayashibara Megumi never far away in the song list. What changed? It can’t be that I got tired of it, as I bring my mp3 player everywhere I go. At some point though, j-pop made way for the click-clacking of the keyboard. It sort of reminds me of a change I went through in regards to what I liked to draw on. Before college, I hated using sketchbooks but in college it became all that I used to the point that I even took class notes in sketchbooks.

I’m sure it’s all tied together. Most likely, the more new music I wanted to get, the more music I had, and thus the more I had to simply listen to, but I feel like I can’t really explain why the change occurred.

Monster Design Talk Starring the Hiruken Emperor

When it comes to monster designs, I follow a philosophy of more disturbing = better monster, and I have specific ideas about what is the most effectively disturbing. The key is not to make something grotesque or to show off the monster’s capacity for violence and destruction but instead to take what is  familiar and twist it into something unsettling. The goal is for the monster to exist on just the other side of the uncanny. As an example, let’s look at the Hiruken Emperor from Xam’d: Lost Memories.

Something familiar to all humans is the anatomy of the human body and the Hiruken Emperor’s is close to that of a human being. It has two legs, two arms, head and torso with organic musculature, but the stiff, unnatural movements combined with its expression-less face make it difficult to discern its intentions. When it’s a machine, this only makes sense. When it’s a living breathing creature, it becomes uncanny.

The Hiruken Emperor also takes the comforting idea of symmetry and distorts it into something jarring. Symmetry is a recurring theme in nature. Most things on this planet have some degree of symmetry, but in the case of the Hiruken Emperor the symmetry is too perfect, and the viewer is made painfully aware of that fact. With such perfect symmetry on such an organic creature, the comfort of natural symmetry is replaced by a fear of the alien.

Taking organs and placing them in unusual areas can further enhance the unsettling appearance of a monster. In the case of the Hiruken Emperor, the eyes are utilized in unusual ways. The Hiruken Emperor has four eyes, and none of them are where they should be. Two large ones are placed roughly at the shoulders, one equally large is above the head, and there is also a smaller one inside the head behind the white mask. It’s this unusual placement of the Hiruken Emperor’s eyes that really make it disturbing. Eyes are also an especially effective part of the body to move and rearrange because of how important they can be in human interaction. Human beings easily reveal their emotions through their eyes. However, the Hiruken Emperor’s eyes fail to exhibit emotion, and the blank, all-consuming stare of the Hiruken Emperor eats into your expectations.

A monster doesn’t have to resemble a human being or living creature in order to be a successful design. Manipulating how much the viewer relates to the monster will also influence the effectiveness of the monster. Making the viewer unsure of whether or not they can relate to the monster will make it even better.

What is Nagi’s Favorite Emulator?

MAME

Armored Trooper Votoms: Part 3

In an interstellar war between the nations of Gilgamesh and Balarant, a woman designated “Proto-One” is the galaxy’s first Perfect Soldier. Genetically modified for battle and having her memories artificially placed to give her all of the necessary knowledge to be an efficient killer, she is highly prized as a military weapon and has been prepared for nearly every situation. However, her encounters with a stoic mercenary named Chirico Cuvie provide the biggest shock of her life: the emotion known as love.

Named “Fyana” by Chirico after an intense encounter in the anarchic city of Uoodo, they eventually escape the planet together at the end of the civil war in Kummen. There’s no time for a honeymoon however, as they are immediately abducted by an abandoned spaceship that seems hell-bent on reminding Chirico of his bloody past. Episodes 28-39 of Armored Trooper Votoms trace Chirico and Fyana’s lives as they both begin to figure out who they really are. We also get to see the other side of the war for the first time as the Balarant military makes its appearance.

I’ve criticized the romantic side of Votoms in my previous two reviews, but their time aboard the mysterious spaceship improves that aspect tremendously. You’re never really sure how they ended up in love, but now that they are, they love each other in a way that two soldiers unfamiliar with emotional response only can. The “Deadworld Sunsa” arc of Votoms is very different from the first half of the series, as it lets the viewer truly see for the first time the relationship dynamic between Chirico and Fyana. Previous mention is made of Chirico’s past as a “Red Shoulder,” but it is only now that we are given the knowledge that to be a Red Shoulder is to be a member of the most ruthlessly efficient and barbaric military group ever known. As both Chirico and Fyana are biological engines of death and destruction, it appears that their tacit understanding of each other despite barely knowing each other only brings them closer. Chirico is willing to fight to the death for Fyana and vice versa, and woe is the enemy who ends up in the targeting sights of either one.

The forced trip to Sunsa gives us the opportunity to see space battles in Votoms, and just as the tactics of warfare must change from city to jungle, so too must they be modified for a zero-gravity environment. Votoms isn’t exactly trying to be a 100% accurate depiction of inertia as it applies to fighting in space, but it does a good job of showing how both Chirico and Fyana must handle enemies that can come from any angle, and later battles on Sunsa show tremendous creativity without dispeling the realism that Votoms is known for.

Like the previous two arcs of Votoms, Deadworld Sunsa can be treated as a stand-alone series, but part 3 has far more connections to the underlying plot that drives the entire show. New characters introduced give the viewer a better understanding of the Perfect Soldier program and the nature of the Red Shoulder platoon. Old friends and enemies reappear, though not necessarily where you expect them. In every case, they impact Chirico and Fyana in myriad ways. By the end, the desire for the truth is what will compel you to keep watching.