Seeing Manga for What It is

New York Anime Festival, much like the teenagers who attend it, is a fairly young convention especially when compared to other cons. This year saw it merged with its sister convention, the New York Comic Con, and while I did not attend, a number of reports have stated how the Comic Con side so dominated the Jacob Javits convention center that the Anime Festival became relegated to what has now been commonly referred to as the “anime ghetto.” There is no word as to why the ghetto formed, or whether the sharp delineation between comics (and everything else) and anime was a sign of disrespect towards anime fans, but regardless of intent, it is quite clear that things were Different. Dave over at Colony Drop writes:

Far from the exhibition floor, there was an invisible line in the Javits Center that weekend: one that denoted where the comic con ended and where the anime con began. I marked this line down in my mind late in the first day, when I stopped to make a phone call and saw my first pack of running, screaming Hetalia cosplayers. This display was immediately followed by a creepy girl who was going around the hallway alone and serially glomping any character she recognized. It had taken me all day to get there— NYCC offered me more as a gamer than NYAF offered me as an anime fan— but there was no mistaking that I was now in Anime Country.

That invisible line that Dave mentions is largely social; all the con did was greatly exaggerate it through the structure of the convention center itself. Anime fans want to be seen as anime fans. They want to be different and special. Others are glad to oblige, doing so by expressing their disdain for “those damn anime kids.” In either case, a division is formed, between “anime and manga” and “not-anime-and-manga.” Meanwhile, others are quick to step in and give the message that “it’s all just cartoons and comics anyway.”

The trouble with both the acknowledgment and disapproval of such categorizations is that each side has its own fair share of pitfalls. By regarding manga as special (and from here on out I’ll be sticking to manga for the sake of convenience), supporters can end up tying it down, obscuring (or even willfully ignoring) the fact that one of manga’s real strengths is its sheer diversity in style, content, and tone. Instances of this can be seen in the way that early iterations of the Morning International Comics Competition (back when it was called the Morning International Manga Competition) were less aesthetically diverse than the more recent ones. This is further compounded when its detractors regard manga as being narrowly defined by negative traits. And yet, while it is in no way disrespectful to refer to manga as “comics,” doing so becomes problematic when the traits that have developed as the result of a unique comics history are intentionally brushed aside for the sake of generalizations. A person who regards manga as being no different from other comics inadvertently disregards the histories of comics cultures the world over.

One mistake people commonly make when they talk about what separates one form of comics from another is that they start at the visuals first. Some never get beyond the surface, and they define a form of comics entirely by the look of characters and details. Others can look beyond the first layer and delve deeper, finding meaning behind those images. Now taking the top-down approach is actually perfectly valid, but it only provides half of the total picture. By also taking a bottom-up approach, you can begin to see how the various non-visual contents of stories in comics manifest themselves on the pictorial level. It is good to not only see how the river-like flow of panels in manga affects storytelling for instance, but also how the storytelling can influence the panel structure in manga. From there, you can really begin to see what makes manga special, and at the same time discover its connections with the greater category of “comics.”

It can seem like a complete contradiction to say that manga should be seen as both unique and like all other comics, but that’s only the case if you define it in black and white terms. Look carefully, and you’ll see that the actual lines which separate manga from other forms of comics are actually quite nebulous. Rather than having manga’s identity be frozen in time, forever unwavering and unchanging, it is important to see manga as the result of decisions made over the years, trends that ebb and flow, and the combined efforts of people who dared to pick up a pencil and merge words with images in sequential format. Even as comics creators increasingly take notes from their peers two continents away and the divisions begin to crumble, they do not automatically wipe out what has come before. Just the same however, manga is not beholden to its past, and can grow in unpredicted ways. The past provides a foundation for the unseen future.

DO YOU WANT TO EAT DURING NEW YORK ANIME FESTIVAL/COMIC CON?!

The Brotherly Combination of New York Comic Con and New York Anime Festival is this weekend (Oct 8-10), and while I cannot go this year due to that pesky thing called the Atlantic Ocean, I still want to help out any way I know how. As of late, I’ve noticed that people planning on attending the con, especially those from outside of NYC, are concerned about where to go eat, and it just so happens that I love eating and eating in New York.

First thing first however, there are some “harsh” truths I have to get out of the way. Namely, the Jacob Javits Center, located between 34th St and 39th St on 11th Ave by the Hudson River, is quite a ways away from everything else. Even 10th Ave can feel distant, and the closest trains, the A, C, and E (aka the “blue” trains), are as far as 8th Ave. So unless you want to pay those ridiculous convention center food prices, you’re going to have to walk, and you’ll need at the very least 10 minutes to even get to the closest place, a McDonald’s on 34th St and 10th Ave which undoubtedly be packed. Another thing to keep in mind is that, generally speaking, “avenues” are much longer than “streets” in New York. Remember that as you plan out where to go with the time you have.

Oh, and seeing as I’m not in NYC, I cannot verify everything will be as I say it is for the weekend. Food places open up and close all the time in New York, after all. My apologies!

The simplest method to obtaining food is to go along 34th and you’ll hit a number of other fast food places. There’s a Burger King, two Subways, a Wendy’s, and even a Chipotle’s by the time you reach 8th Ave. Of course if you take the food to go, you’ll save even more time.

But I hear you asking, what if we want to sit down and eat, maybe take our time? Well first, I would have to ask if you planned on going back to the con center, and second, I would have to once again point out the New York City subways. They may not be the most reliable, but they’re plentiful and they go to almost every nook and cranny in Manhattan, let alone the other New York City boroughs. At that point, I would say just find whatever, but I know that a lot of people are distinctly looking for places to eat near the Javits.

Once you understand that “near” is a relative term, you have quite a few options. There are multiple diners along 34th, such as the Tick Tock Diner and the Skylight Diner. All of them are decent enough, and good for holding a large crowd if you get there at the right time.

Also keep in mind that you’re in Hell’s Kitchen, and going north along 9th Ave (and to a lesser extent 10th Ave) is going to reward you with any number of restaurants of varying costs. As a general rule, the further up you go, the pricier the food will be, but you can still find places, like Burgers & Cupcakes on 9th Ave between 35th and 36th. According to a friend, there’s a couple of excellent bars as well, Pony Bar and Rudy’s. Don’t be scared by the appearance of smaller locations either, as they may very well serve good food. One such place is Tehuitzingo Deli Grocery on 47th St and 10th Ave, which serves the best tacos I’ve ever eaten. Try the cow tongue!

If you’re really unsure of how you want your dining experience to be, then my location of choice is 38th St between 7th and 8th Aves. Not only is this the street where you can get my beloved Go Go Curry, but if you’re looking for places that can hold more people, there’s Lazarra’s Pizza, a sit-down Balkan restaurant called Djerdan (if you’re a real anime fan you’ll get the Musaka and shout, “MASAKA?!”), Korean Fried Chicken at Bon Chon, and even a Chinese restaurant called simply 38th Street Restaurant and Bakery which serves food closer to the kind you’d find in Chinatown than your typical General Tso’s fare. Also along 8th Ave between 38th and 37th is 2 Bros Pizza, which has convenient $1 slices. There’s also a 42nd Times Square Yoshinoya, in case you want to quickly feed your desire for Japanese food and Go Go Curry is too full.

If you have a bit more time than that and a bit of cash to lay down, then I must recommend Tony’s Dinapoli, a family-style Italian restaurant located on 43rd St between 6th and 7th Aves. The place is popular so you’ll need a reservation, but the portions are big and the food is hearty, and they’re used to housing large crowds.

And if you’re vegetarian, you may want to check out some of the nearby Indian restaurants. While I haven’t been to it myself, the closest one appears to be Tawa Tandoor, on 34th St by 9th Ave.

So those are some basics to eating during your New York Anime Festival/Comic Con weekend. Happy dining! And if you want to find something specific to eat in NYC, even outside of the Javits range, don’t be afraid to ask me on Formspring or Twitter or even in the comments below.

Mitsuya Yuuji Throughout Combattler V: A “Lesson” in Voice Acting

At Otakon 2010, voice acting veteran Mitsuya Yuuji (or Yuji Mitsuya) was a goldmine of valuable information about the industry and the art of voice acting, using his own experience as a complete seiyuu rookie on Choudenji Robo Combattler V as an example During the panel, he mentioned that an interesting exercise is to compare a voice actor’s performance in the first episode to their performance in the final episode.

Taking that suggestion to heart and expanding on it a little further, I’ve compiled a clip of Mitsuya’s voice acting progression from the beginning to end of Combattler V‘s 54 episodes. Not every episode is shown here, but it still gives a good indication of how much effort he put into improving.

Early on, you can hear that he’s clearly an amateur and not entirely sure what to do with the role. He also sounds much deeper, having not yet hit upon the right voice for the main hero Hyouma. You can also hear him experimenting with all sorts of ways to say Combattler V’s name, stretching this syllable, shortening that one and so on. Towards the middle around when the story starts to really ramp up, he puts a lot more intensity into his performance. Then, in the second half you’ll notice that he’s starting to find a “standard” of sorts on how to shout, “Combattler….V!” until it pretty much solidifies, for better or worse.

Remember that this was Mitsuya’s debut role, and here you can really see his growth as a voice actor. It’s no wonder he’d go on to form his own voice acting school.

At his panel, Mitsuya placed great emphasis on the fact that a lot of male voice actors these days try too hard to maintain the “coolness” of their characters and don’t put their all into their performances, citing that this probably has to do with the fact that not nearly as many voice actors these days come from a theatre background (if any at all). It’s interesting then to think about how Mitsuya’s own theatrical experience still had to be molded to fit voice acting.

As a bonus, take a look at his performance in 2000’s Super Robot Wars Alpha, where he has to perform the same line as in the above video roughly 25 years later. Skip to 0:46 to hear it (or watch the whole video, it’s cool). Amazingly, his voice appears to have gone up with age.

Onegai Dutch Dutch Koko ni Dutch

So I’ve spent my first two days in Europe, getting slowly accustomed to the lifestyle here. While the schedule is fairly loose around here, I do not know how much time I really have to update Ogiue Maniax, nor do I know if I should. Is it a sign of slacking off? I guess that’s only the case if I’m using too much time that should be spent doing important manga research. In any case, as was made obvious by my lack of a post yesterday, the streak has been broken and it is a very likely chance that no longer will I be posting daily.

Part of what I was interested in was how cultures outside of the US and Japan perceive anime. Fortunately, I spoke with a Japanese (that is, ethnically) philosophy PhD today, who informed me that the Netherlands does indeed have one or two small anime conventions. Maybe I’ll check one of them out. It’d be an exciting experience, I think.

Anyway, this is the start of my path to changing the face of anime and manga academia. Wish me luck!

Continuing Con Con

Over the past 9 years or so, I have gone to a number of conventions. Large or small, anime-focused or emphasizing other areas of geekery, I’ve gone from a relatively inexperienced con-goer to one with agendas. As I have grown as a geek, so too have my tastes developed, and I realize that as much as I find my growth to be a good thing, I sometimes wish I knew less.

When I went to my first convention, the science fiction-themed Lunacon, I recall there being quite a few things I wanted to see (Godzilla vs Megaguirus comes to mind), but at the same time I allowed myself plenty of opportunities to just wander into panels just to see what was going on. But now that I’ve developed my focuses as an anime fan, as a nerd and admirer of fiction and art, I feel myself less able to wander.

Sure, when it’s small and there aren’t very many good guests or must-see events it’s easy to remain the con flâneur. But when there are a ton of worthwhile things to see, then I start to feel like I’ve affixed myself to some rails. The rails may be of my own design, and I am capable of deviating from them, but they can still feel somewhat restrictive. I could try to just float through the convention, but then I’d be missing so much.

It’s kind of like going to a restaurant. If nothing on the menu looks familiar to you, you’re more likely to just try something new, but if you happen to see your favorite dish on the menu, then it takes no small amount of willpower to not order it and go for the new and the mysterious.

Otakon 2010: I Don’t Believe It. That’s Unbelievable.

At this point, having gone to Otakon for the past four years, I feel it safe to call myself an Otakon veteran to some degree. In terms of what to expect, this year didn’t feel that different from all the previous times I went, but a lot of things have happened to me over the past year or so, makes me think I’ll reflect back on Otakon 2010 particularly fondly.

Ogiue Maniax’s Panelist Debut

Otakon 2010, from July 30th to August 1st, was the first time that I came to the convention as a panelist. And I had two to boot!  It may have been obvious from all the posts I made about panel preparations, but I really wanted to do a good job and I really wanted people to come to the panels, so up until I finished both of them, I had been very nervous.

The mahjong panel, titled “Riichi: Japanese Mahjong, Anime, and You” was a collaboration between me and Sub over at Subatomic Brainfreeze. With a 9:30am Friday timeslot when a good portion of the con hadn’t even been registered, and a fairly obscure topic like mahjong, we were both worried that our panel attendance would amount to our friends and acquaintances, and while we would have been glad to teach them about mahjong, our real goal was to reach those people who were only barely familiar with mahjong anime. Fortunately, the turnout was better than we had ever expected, and while I am to understand that our panel room was the smallest of the bunch, we still managed to pretty much fill the whole room, getting approximately 160 people to listen to us talk about an old Chinese tile game and the way it works in Japanese cartoons.

The Riichi panel itself also went far better than we expected. Knowing how much information there was to convey despite the fact that we had already decided to cut large amounts of information, we had practiced the panel on multiple occasions, barely finishing on time. But while our practice sessions felt kind of strange and awkward, the actual panel itself had an amazing energy to it. Both Sub and I were playing to our strengths, playing off of each other, and we managed to give all of the information we wanted to while also keeping the audience entertained. We even finished early and had a good amount of time for questions! From this experience, I have learned that Sub and I make a good paneling team and I look forward to the next opportunity we have to do a panel together.

By the way, for those of you who were at the mahjong panel but were unable to copy down the URL for the additional mahjong resources, here it is.

My second panel was also on Friday, but at the opposite end of the day at 11pm. Entitled “Portrait of a Fujoshi: The Psychology of Ogiue Chika,” this joint effort between myself and Viga the Otagal was in many ways a culmination of what I had been doing on this blog. Last year, Viga challenged me to do a panel all about Ogiue, and that’s how we ended up on stage.

I understoood well that even if a good portion of the convention was into yaoi and Hetalia and the like that they would not be interested in deep character analysis, so while the panel attendance wasn’t as high as it was for the mahjong panel, it was still quite impressive, and once again we managed to play off the energy of the audience and each other and give a good presentation, with me giving a more subdued approach. Also, once again, where practice netted us a panel that had about 10 minutes worth of Q&A, the actual thing gave us three times the amount. While I wish we had prepared more, I think we did a good job of expressing what makes Ogiue such a great character and why we connect so well to her (and why you should too!).

When I think about it, doing a panel on a single character is unusually rare at an anime con. You have panels about Evangelion, but never is it a panel specifically about Ayanami Rei. I hope we can start a trend at anime cons, as I think it’s a worthwhile way of running things.

I don’t know if any video recordings are available so I apologize for those of you who were unable to attend but wanted to see them. I also want to say thank you, thank you from the bottom of my heart, to all of you who attended my panels. I hope you enjoyed them.

Now having panels at both extremes of the day has its drawbacks, but it also had the great benefit of avoiding conflict with the majority of events, thus freeing up the rest of the con for me. As is the case with every year, my primary mode of entertainment at Otakon is the panels, both industry and fan. Fortunately or unfortunately however, I found that there was still too many entertaining things crammed into a single weekend and I still had to sacrifice one panel for another.

Industry Panels

In terms of guests, I was not looking forward particularly to any of them this year, but I’m glad I attended the Q&A’s that I did as all of them provided incredible insight into the industry, with Mitsuya Yuji’s panel perhaps being the most informative of all. Attending his Friday panel, the voice acting veteran told us how voice acting became a “profession” rather than a side job for dramatic actors and how voice acting should come from the entire body and not just the voice. He also talked about how in the old days, if you flubbed a line, rewinding the film reel and readjusting everything was a huge pain, so mistakes were a big deal.

Throughout the panel, Mitsuya showed us what it was to truly be a voice actor, from passionate yells (he delivered a passionate “CHOUDENJI SPIIIIIIN” on more than one occasion) to voice changes to even the change in jobs given to you as you age and can no longer be the handsome male lead. Also, seeing as his debut voice acting role was as Hyouma, the main character of Combattler V, I asked him the question I had asked of Macross director Ishiguro and Gundam creator Tomino: What were your experiences with legendary anime director Nagahama Tadao?

Mitsuya gave us the impression that Nagahama was an incredibly passionate man. Gentle and understanding, he took his role as director very seriously and pushed Mitsuya to improve his performance. Mitsuya had originally tried out for both the lead Hyouma and the rival Garuda, and Nagahama made him redo his Garuda takes ten times. When asked if this was typical of a mere audition, everyone said that this was highly unusual. Mitsuya would later find out that all of this, from the audition to the strict voice sessions, were all signs of the fact that Nagahama had seen the amazing potential Mitsuya had and wished to nurture it into something greater.

Maruyama Masao was back again this year. The head producer over at Studio Madhouse, in my opinion the best anime studio there is, Maruyama is a staple of Otakon, but despite the fact that he comes pretty much every year, I look forward to it every time. This year we finally learned that Redline, the series he had been working on for six years which he also mentioned at numerous past Otakons, is finally getting a theatrical release in October, though its director also passed away before it could debut. Redline is  high-intensity anime, resembling the most elaborate portrayal of F-Zero ever, and Maruyama claims it will be the last truly hand-drawn anime ever.

Otakon was also the American debut of Welcome to THE SPACE SHOW, a feature-length film from the animation team which brought us Read or Die and Kamichu. As such, the creators were also there at Otakon, and managed to have an informative Q&A session. I gave a question targeting mainly Ishihama, the character designer, asking if he felt there is a trend in anime films to move towards simpler character designs which lend themselves towards looser and more whimsical animation. Ishihama responded that he believed there is indeed such a trend, but that there is also a counter-trend present, where more detailed, less fluid animations are also becoming popular.

As for Welcome to THE SPACE SHOW itself, the movie is quite fun but is too unfocused. The story of kids who travel into outer space in a way reminiscent of Galaxy Express 999, the film had opened up many good directions the story could have gone but ended not taking very many of them and losing a good deal of its potential. The film also dragged on after a while in a way where even the expertly animated sequences and wonderful set of aliens felt less exciting overall. At the Q&A session, we learned that this was the team’s first feature-length work, and in hindsight it really showed.

The only American industry panel I ended up attending was the Vertical Inc. panel with Ed Chavez and Peepo Choo author Felipe Smith. Ed, responsible for all of those Vertical Vednesdays I keep talking about on the blog, is about the most personable marketing guy in manga. While giving hints at interesting new titles coming in the future (including another Tezuka title), he also showed that he has some strong opinions on manga, stating that Vertical would not license Yokohama Kaidashi Kikou because “I don’t like it.”

Fan Panels

I had a lot of fun with the fan panels I attended, which mainly focused on exploring elements of anime and manga but I also attended some fun ones too. In the “elements” category there were three panels:  “You Don’t Like Moe and Here’s Why,” “The Changing Faces of Anime,” and “The Life and Times of Akiyuki Shinbo.” In the “fun” category, there was Anime World Order‘s “10 11 Anime You’ve Never Heard of But Must See,” the “Mecha Fan Panel,” and Megaman in Anime and Manga.”

The moe panel focused on the concept as a phenomenon and the meanings it gains as it has become a part of the industry itelf. It took a while to get off the ground but eventually found its footing, and the best advice I can give to the panelists is that more can be done to bridge the gap between what they are talking about and what the audience understands.

The Changing Faces of Anime panel, run by Evan Minto of Ani-Gamers, was a literal look at faces in anime, discussing changes in character designs over the years. It was a good panel which generated even better discussion, and it’s a difficult topic to tackle in only an hour.

The Shinbo panel, presented by wildarmsheero, showed that he had clearly done his research on the eccentric director and took a look at all the stylistic elements Shinbo loves to employ in his works. It ran a big long, forcing the Q&A session to be cut.

The “Must-See Anime” panel was very entertaining, though it was focused less on recommending good shows to anime fans and more about showing amazingly obscure anime that were difficult to obtain and had a lot of excitement value (but could still be good shows). I know that I’m going to track down Natsuki Crisis and other titles. Also, while obviously the clips themselves say a lot, it also doesn’t always convey some of the more overarching positives of a title, so more talking might be a good idea.

The Mecha Fan and Megaman panels meanwhile were fairly similar, giving the history of mecha and Megaman in Japanese graphic fiction. I won an old issue of Nintendo Power at the Megaman panel, and enjoyed the liveliness of the mecha panel, but I think that both could benefit greatly from delving even more into their topics. The Megaman panel also suffered from everyone reading from their scripts too much. It was very obvious that everyone at the panel was an expert in the field of Megamen, and I think removing the script would have made it more personable. On the other hand, it also showed the best Rockman.exe opening, so it’s all good.

Entertainment

While neither was truly the start or the end of the convention, I find that the opening ceremony and the Home Made Kazoku concert act as nice bookends to the con proper, mainly because of the positive impression Home Made Kazoku made on the audience at the former, which led to great anticipation about their performance for the latter. A hip hop-oriented Japanese group, their music and live performance was really infectious, and I think that music-wise it was a great success for Otakon this year, especially when I found out that the shamisen-playing Yoshida brothers managed to fill the concert area so tightly as to nearly be a fire hazard.

Speaking of fire hazards, the talk of the town was clearly the fire alarm Saturday Afternoon which forced all of the nearly 30,000 attendees to evacuate the Baltimore Convention Center. Given the general immaturity of the con crowd (including whoever actually pulled the fire alarm), I was pleasantly surprised to see people doing the right thing in the even of the fire: leave in a calm and orderly manner. Even the most rambunctious anime teen knows not to mess with this sort of thing, which brings a smile to my face.

Food and Friends

But going to a con isn’t just about the anime or the guests, it’s about meeting people and having a great time doing so. The con begins on Friday, but the con experience truly begins the Thursday before, from the point the bus arrives, and only really ends when we get back home. This year’s Otakon featured the return of glorious Brazilian Buffet, being amazed at the evergreen awfulness of G-Saviour while watching it in the hotel room, large gatherings with people relaxing and joking about, and amazingly deep discussions about everything anime and manga.

As I rode the bus home with my travel companions, we discussed for about four hours straight the very nature of enjoying anime and manga, as well as their qualities as creative forms of expression, and it made me realize just how much better conventions are when you add the human element to it.

I love it, and love makes Otakon better, I can guarantee you that.

Nandoga Nare: Let’s Get Ready for Otakon 2010

Otakon is this weekend, and I am psyched. Not only that, but if you didn’t know before, I’m doing two panels this year. You’ll find both of them on the Otakon Schedule, but just to make sure, I’ll highlight them below.

Riichi: Japanese Mahjong, Anime, and You
Time: Friday, July 30 at 9:30am
Location: Panel 4
(Hilton Key 11-12)

If you’ve watched such popular anime as Akagi and Saki, you’ve been witness to the ancient game of mahjong– and you had no clue what the players were doing. Maybe you’ve even tried the game and found the complicated rules too intimidating. We did too! But we managed, and today we’re here to show you that it can be done. Let us enlighten you on the basics of Japanese style, or “riichi” mahjong, its appearances in anime and the entire genre of manga devoted to it, and how to play this fascinating game!

Portrait of a Fujoshi: The Psychology of Ogiue Chika
Time: Friday, July 30 at 11:00pm
Location: Panel 4 (
Hilton Key 11-12)

Throughout the series “Genshiken,” the character of Ogiue Chika goes on a journey of development, tackling topics such as self-image, childhood trauma, and the many perils of being an otaku-in-denial. Come, if you want to really delve into the mind of Genshiken’s most psychologically complex character with a panel brought to you by the experts on angry fujoshi characters, Ogiue Maniax and Viga the Otagal!

Now I understand that the first panel is very early and the second panel is very late, but I think you’ll get a kick out of both, particularly if you are a fan of both Ogiue and mahjong (I’m sure there’s a lot of you out there).

I’ll also be running around with the above image around my neck. It’s a special badge for this year that I’ve put quite a bit of thought into. You might even be wondering, “Are those a random assortment of tiles below Ogiue to reference the mahjong side of things?” But they’re not.

The hand is a Hon Itsu, or Half Flush, signifying Ogiue’s self-image of “impurity.” It also contains bamboo tiles, as the Ogi in Ogiue means “reed,” with the added benefit of the 7 of bamboo resembling Ogiue’s paintbrush hairstyle. They’re all odd numbers because Ogiue herself is odd, and the east and north tiles are in reference to the fact that Ogiue is from “Tohoku,” the northeast region of Japan. Finally, the hand is also a Chii Toitsu, or Seven Pairs, because Ogiue is a fujoshi who likes to come up with pairings.

See you in Baltimore!

Man Cannot Live by Coke and Gushers Alone

With Otakon in less than a week and containing a packed schedule of activities, it can seem pretty overwhelming. Combined with the fact that Otakon panel rooms can be very far apart, you likely won’t be able to do everything. But even if you don’t succeed, you can at least try, and the best way to make sure that you have the energy to get to places quickly without tiring yourself out is to eat well.

It’s not like I’m telling you to count calories while at the con, but to remember that good, balanced nutrition goes a long way and helps you throughout the day, while fueling yourself with candy and soda only gets you so far. And when you try to replace the depleted candy and soda with more candy and soda, it compounds the negative effects, which include (but are not limited to) dehydration, lethargy, and headaches.

Water of course is a big deal, and is the essential of essentials (as it is in life in general). Think about your food groups, try to find some balance of protein, fruits, and grains. Granola bars for instance are a simple and easy way to get a boost, and it also has the added benefit of saving you money compared to eating out.

This year, my friends and I are taking things like grits and oatmeal for hot, healthy meals to start the day, cold cereals for variety, trail mix for a well-balanced boost of sugars and proteins and such, and even a bit of instant ramen because it’s not like we can be good all of the time. You don’t necessarily have to eat all of the food you bring, but it’s good to have just in case, and eating an apple when you’re feeling hungry in the middle of the day is still better than eating a Snickers bar.

Of course, you can eat an apple AND a Snickers bar too.

Last thing, check out the Reverse Thieves’ Con Survival guide, particularly their room and board section, as it also talks a fair deal about how to handle food at conventions.

Enter Animefan

A couple of days ago I made a post discussing the way in which the purchase of anime-related goods often transcends the purchase of anime itself. I didn’t concentrate much on the act of buying anime, and was planning a follow-up post, but Omo over at Omonomono beat me to the punch. He brings up some good points that I want to touch upon while also elaborating on this whole idea of what it means to “buy anime.”

First, a story.

I once told someone that I pretty much only buy DVDs of things with which I’m already familiar, to which he simply responded, “Why would you buy something you’ve already seen?”

Whereas I saw my ownership of DVDs as a testament of sorts to the shows I felt were good and enjoyable enough for me to have them in my collection, the other person saw DVDs simply as a way to try new things out. In the end, we agreed to disagree.

While this person was not what you’d call a hardcore fan of any kind of media, I think his philosophy applies to a lot of how anime fandom sees anime: Why spend money to see something that isn’t new to you?

Omo hit upon a simple, yet profound idea: the act of purchasing DVDs is “meta.” Anime fans generally love anime because it presents a world to them with a story and characters to whom they can relate or from which they can derive some kind of enjoyment or escapism. They become fans of the anime, but not necessarily fans of the anime as a creative work. If most anime fans find some way of watching their favorite anime for free, and they subscribe to the idea of not paying for shows already viewed, then it is difficult to see why they would purchase a DVD of it, as that would require them seeing their favorite show not necessarily as a window into another world, but as an endeavor born out of the thoughts and efforts of its creators. In other words, on some level, they would have to appreciate their favorite anime as a work of art, which I have to ask, how often does that happen with entertainment in general, let alone anime?

Are anime fans actually less likely to appreciate their favorite shows as works of art? I believe so, and I use anime conventions as an example. When it comes to anime convention guests, the people who get by far the biggest crowds are the voice actors. On the one hand this tells us that a lot of fans can at least see past the character the actor portrays to the individual performer, but on the other hand the voice of a character is directly a part of the show itself. The influence a producer or a director or even a writer has upon a work is less readily noticeable by someone viewing a show, and as such these guests tend to get fewer sheer numbers. Is this any more or less than the audiences who see actors over directors for live-action movies? I don’t think so, but I wanted to show that as far as anime is concerned, this is the kind of thing that happens.

My words bring up another potential conflict: is there something bad about being one of those fans who sees anime purely as a window into another world? My answer is that I do not find anything necessarily wrong with not engaging one’s favorite shows on that “meta” level. Nor is seeing the strings necessarily a good thing; it’s pretty much all subjective in the end. Actually, if you want to see a good example of a fandom which balances the meta with the immersive, then look no further than professional wrestling.

In pro wrestling, there traditionally have been two terms used to describe people who enjoy it: marks and smarts. Marks are people who believe wrestling is 100% real, that the Hulk Hogan in the ring is actually who he’s supposed to be. They see pro wrestling as a venue for good to defeat evil, or at least for bad-good to defeat namby-pamby-evil. Smarts on the other hand are fans who know that wrestling is all staged. They know that there are writers and scripts and politics behind the facade of Nothern Light Suplexes and Shining Wizards, and having a keen understanding of the backstage actions is where they derive their enjoyment.

But those are the two extremes, and in this age where the cat is completely out of the bag about wrestling being “sports entertainment,” there arises a new category of fan: the “smart mark,” otherwise known as the “smark.” Like smarts, they seek the truth of what goes on with the wrestlers as actors, but are also eager to suspend their disbelief just long enough for them to cheer for the good guys and boo the bad guys.

So who is the “better” fan? Is it the mark for his genuine immersion, or is it the smart who appreciates the performance?  Or is it the smark who tries to combine both worlds, arguably at the expense of either side?

And how do you get all of them to buy your stuff to keep you afloat?

There Sure is a Lot to Talk About

When it comes to presenting, while nothing truly prepares you for the main event, you still get a lot of mileage from just practicing in front of an invisible audience. That’s what Sub and I did for our mahjong panel today, and it really helped us a lot.

From the very start, we were well aware of one of the big problems of running a mahjong panel: there is simply too much information for an hour. But even after cutting a number of things from the presentation, important ones mind you, we still found ourselves eating up too much time. We really had to get down to the meat and bones of what we wanted to convey, but at the same time were conscious of the fact that being too boney-meaty might not get across some of the fun of mahjong. Still, after practicing a few times, I think we pretty much have it down. In addition to letting us adjust the slides for better flow and such, it also gave us a much better idea of what we really wanted to say.

Compared to the Ogiue panel, the content of the mahjong panel has to be razor-sharp in its focus. It does not forgive going off on tangents. But I think we’re ready for the challenge.