The Not-So-Gentle Path: Genshiken II, Chapter 57

From the moment I began this blog, I’ve established the fact that I am a huge fan of Genshiken. After reading the inaugural chapter of the all-new Genshiken II however, I realized that this is the first time that I’m actually reading fresh material alongside all my fellow Genshiken enthusiasts. Sure, there was the second TV series, but that was mostly existing material, so in a sense this new “limited series” acts as a kind of return to basics for Ogiue Maniax, a starting point for me to share my thoughts so to speak.

So to celebrate this small revival and to welcome back this blog’s namesake to the world of serialization, I am going to give my thoughts and impressions on this first chapter. As more chapters come out there’s a possibility that you’ll be seeing Ogiue Maniax’s first ever instance of episodic chapter blogging, but I’m not making any guarantees.

New Genshiken feels different. I won’t pretend that it doesn’t. The cast is mostly different and is now populated primarily by women, replacing the “awkward men’s club” vibe that kicked off the original series. At first this seemed a little jarring, but Ohno’s off-handed mention of the soul patch guy, aka the Genshiken member that never was, reminded me that prior to the arrival of Yajima, Yoshitake, and Hato the membership barely ever increased. Ogiue and Kuchiki arrived together, while the following year Sasahara’s sister Keiko entered, and in the case of Kuchiki and Keiko both of them were already introduced previously. Sue is Sue. If anything, with such a large cast change I’d be surprised if the series didn’t feel a little different.

The focal point of Chapter 57 is the cross-dressing Hato Kenjirou (who might be a reference to Hayate the Combat Butler author Hata Kenjirou), or rather, everyone’s opinions of Hato. I think Hato’s inclusion set off alarms in a lot of readers’ heads more than anything else, creating a bit of fear that the series would lose its heart and pander too much to otaku at the expense of what made Genshiken good in the first place. As the chapter went on, I could feel that fear growing in myself, but I think it was actually all just set-up for a really pointed reminder that Kio Shimoku did not forget what made Genshiken tick in the first place.

While I clearly favor Ogiue, I think the real star of the chapter was Yajima. Throughout most of the chapter the club feels almost uncontrollable when it comes to the topic of Hato and cross-dressing in general despite Ogiue’s best efforts, sort of like the impression you might get at an anime con seeing a bunch of young attendees with no supervision. Then Yajima comes out and says that she’s kind of uncomfortable with Hato’s cross-dressing. By presenting this point of contention, Yajima manages to bring the club (and the manga itself) back down to Earth and keeps the club environment from getting completely out of hand.

This sort of conflict is actually a pretty persistent theme in Genshiken, whether it’s in the earlier days with Kasukabe’s mean-spirited attacks on the club, or later on with Ogiue and her own inner demons. In a way, Yajima’s somewhat direct personality and her unfamiliarity with the beast that is the Society for the Study of Modern Visual Culture makes her the “Saki” of the new bunch, even if she can’t match Kasukabe in looks. Whereas Saki was a normal person experiencing the world of otaku for the first time, Yajima, who is already an otaku, has to deal with an anime club unlike any she’s ever experienced. That’s not to say that the other characters are unrealistic, though. Hato is developing well, and even the way in which Ohno, Sue, Yoshitake, and Kuchiki get carried away is not that unusual. It’s simply that Yajima, as well as Ogiue, act to rein them in a little, creating a new and different character dynamic.

On the topic of Ogiue, I found it quite interesting that, aside from a small bit of pictorial exposition by Sue, Ogiue goes through the entire chapter without her signature paintbrush style. Even the one-shot had Ogiue tie her hair up, something that was established in previous material as a habit of hers when drawing. Though I’m sure it’ll return in at least one future chapter, it still feels like a break of sorts with the previous series. In terms of her character, it’s interesting seeing Ogiue as Genshiken chairman. After all, back when the original series ended it was one of my greatest wishes to see the continued appearance of Ogiue as head, and in this situation I find myself to be quite fortunate.

Ogiue isn’t a natural leader. In fact, none of the previous chairmen were, with the possible exception of the mysterious First Chairman. However, all of them were able to develop their own natural strengths into leader-like qualities, whether it was Madarame’s strong self-image as an otaku, Sasahara’s subtle confidence and understanding, or Ohno’s gentle guidance, and Ogiue looks to be doing the same. Though not always consistent, Ogiue can have quite a forceful personality, especially when she puts her foot down about something, and I think that this aspect of her personality, combined with the fact that those new members are all freshmen, will result in her being more and more comfortable with her position of authority as time passes.

So that’s the start Genshiken II, and I look forward to more. Of course.

The Fujoshi Files 17: Patricia Martin

Name: Martin, Patricia (パトリシア・マーティン)
Alias: Patty (パティー)
Relationship Status: Single
Origin: Lucky Star

Information:
Patricia Martin is an American high school student currently living in Japan. Referred to as Patty by friends, Patricia works part-time at a cosplay cafe in Akihabara, where she takes on the role of time traveler Asahina Mikuru from The Melancholy of Suzumiya Haruhi, opposite legendary female otaku Izumi Konata’s impersonation of the god-like Haruhi. The two get along quite well, even releasing a CD together.

While Patricia is friends with a fair number of her classmates, she is most often seen with fellow fujoshi Tamura Hiyori. An avid fan of Japanese anime and manga, Patricia’s view of Japan is largely shaped by her experiences as an otaku, a conception that Konata and to a lesser extent Hiyori are all too eager to reinforce. Of particular note is her relative ignorance in regards to historically significant Japanese landmarks when compared to her intimate knowledge of common otaku gathering sites, as well as the fact that her Japanese vocabulary has also been significantly influenced by anime and manga.

Fujoshi Level:
In addition to being a high-level otaku in general, Patricia Martin is enough of a fujoshi that she can easily sense when other fujoshi around her are utilizing their imaginations. Moreover, she bears little to no shame in being a fujoshi, which allows her to incorporate that side of her more readily into her everyday interactions with non-otaku.

Ogiuevolution: Thoughts on Genshiken II

As the premiere Ogiue-themed blogger, I’ve had quite a few people asking me about my feelings on the all-new manga sequel to Genshiken, or as I like to call it, the “best surprise ever.” I have a lot of thoughts to lay down, so put on your hats and let’s go for a ride.

I recently picked up the second and final volume of Genshiken author Kio Shimoku’s child-raising manga Jigopuri (the first volume of which I reviewed), where I kind of expected to see the one-chapter continuation of Genshiken that fans generally refer to as “Chapter 56.” After all, the Kujibiki Unbalance manga featured additional Genshiken chapters, so I figured this was no different. As it turns out however, there was no Chapter 56 at the end of Jigopuri Volume 2, which left me kind of curious as to where the continued adventures of Chairman Ogiue would end up. Upon hearing the news of Genshiken II (alternately “Genshiken Nidaime” or “Genshiken the Second” to differentiate it from the second anime TV series, Genshiken 2), I realized that Chapter 56 would probably simply end up as the first chapter of the new series; all Kio has to do is change the chapter number from 56 to 1. It’s not the first time the chapter numbers have been modified in Genshiken, either. Volume 8 of Genshiken featured chapters which weren’t published for the initial run in Afternoon, and so the numbers were changed accordingly.

Whether or not Genshiken II is a response to Jigopuri‘s lack of success (as far as seinen manga goes, infants are a particularly unorthodox subject, and the way Kio handled it even less so) or an attempt to regain popularity, I think it’s clear that Kio doesn’t simply want to rehash the original formula even if it is a sequel. Just at the outset, there are two major differences between the new Genshiken club and the old. First, whereas the club back in Volume 1 of Genshiken was populated primarily by guys, five years of time have transformed it into one filled with mostly women, which is something probably no one expected from the club for years and years since its original founding. Second, Ogiue is at the helm, but her importance in this role isn’t simply that she’s their new fearless leader. She’s carrying the increased momentum set by Sasahara when he first became chairman and decided that the club should participate at the doujinshi event Comic Festival, and is taking it further by leading the charge with her own artistic skills and experience. These two aspects alone will provide plenty of differentiation from the previous series, and even if it is a bit of a cash grab, I think Kio will likely try to make it more than just that.

But then I hear people asking, “What if it’s too different?” In the original 2channel thread which revealed the news to the internet, a number of commenters voiced such concerns, talking about the different gender balance of characters, how the series appears to have become populated with moe harem character types, and simply that they could no longer relate to the series with its relative lack of “typical” otaku.  While I don’t agree with everything said, I can definitely see where they’re coming from. When you compare Chapter 1 with Chapter 56, it can feel like night and day even when you ignore the drastic art difference. It almost makes you feel like saying, “What happened to Genshiken?”

The answer is, chapters 2 through 55 “happened.”

While the themes of growth and change are much more prominent in the second half of the series, Genshiken has always featured them to some extent, right when Sasahara decides to check out the clubroom. Along the way, each new club member influenced the old ones and vice versa, with the final result being characters who are different from when they started, more confident about themselves and a little less worried about distinctions betwen otaku and non-otaku. So yes, the Modern Culture Society is no longer filled with anime fans who can’t talk with girls to save their lives, but it didn’t happen out of the blue, it isn’t unrealistic, and Genshiken isn’t a series with static characterization.

The more negative responses about Genshiken II seem to imply that success is less realitic than failure, that pain more of a truth than pleasure. While I simply cannot agree with that, it kind of puts things into perspective. Perhaps some of the fans feel that as the characters and the story of Genshiken progressed, they ended up outgrowing the fans themselves to the point that the series no longer felt like it spoke to them. But even then, I think that fans can still relate to the new cast of characters, regardless of gender differences, and it can feel just as close to home, if not closer. After all, I relate to Ogiue, and this is where it’s taken me.

Additional thoughts:

Of course, I recognize that at least three of these characters are entirely new, so they don’t have the same emotional attachment as the previous club members, but I say give them a chance. At the very least, I received a good impression from Yajima, Hato, and Yoshitake in Chapter 56, and remember that the old characters were once unfamiliar too.

If I were responsible for Kio Shimoku creating a new Genshiken spinoff, it would have to be Angela Burton’s American Anime Club.

As for the “harem” complaint, I think that’s just an exaggerated complaint about the mostly female cast.

Otakon 2010: I Don’t Believe It. That’s Unbelievable.

At this point, having gone to Otakon for the past four years, I feel it safe to call myself an Otakon veteran to some degree. In terms of what to expect, this year didn’t feel that different from all the previous times I went, but a lot of things have happened to me over the past year or so, makes me think I’ll reflect back on Otakon 2010 particularly fondly.

Ogiue Maniax’s Panelist Debut

Otakon 2010, from July 30th to August 1st, was the first time that I came to the convention as a panelist. And I had two to boot!  It may have been obvious from all the posts I made about panel preparations, but I really wanted to do a good job and I really wanted people to come to the panels, so up until I finished both of them, I had been very nervous.

The mahjong panel, titled “Riichi: Japanese Mahjong, Anime, and You” was a collaboration between me and Sub over at Subatomic Brainfreeze. With a 9:30am Friday timeslot when a good portion of the con hadn’t even been registered, and a fairly obscure topic like mahjong, we were both worried that our panel attendance would amount to our friends and acquaintances, and while we would have been glad to teach them about mahjong, our real goal was to reach those people who were only barely familiar with mahjong anime. Fortunately, the turnout was better than we had ever expected, and while I am to understand that our panel room was the smallest of the bunch, we still managed to pretty much fill the whole room, getting approximately 160 people to listen to us talk about an old Chinese tile game and the way it works in Japanese cartoons.

The Riichi panel itself also went far better than we expected. Knowing how much information there was to convey despite the fact that we had already decided to cut large amounts of information, we had practiced the panel on multiple occasions, barely finishing on time. But while our practice sessions felt kind of strange and awkward, the actual panel itself had an amazing energy to it. Both Sub and I were playing to our strengths, playing off of each other, and we managed to give all of the information we wanted to while also keeping the audience entertained. We even finished early and had a good amount of time for questions! From this experience, I have learned that Sub and I make a good paneling team and I look forward to the next opportunity we have to do a panel together.

By the way, for those of you who were at the mahjong panel but were unable to copy down the URL for the additional mahjong resources, here it is.

My second panel was also on Friday, but at the opposite end of the day at 11pm. Entitled “Portrait of a Fujoshi: The Psychology of Ogiue Chika,” this joint effort between myself and Viga the Otagal was in many ways a culmination of what I had been doing on this blog. Last year, Viga challenged me to do a panel all about Ogiue, and that’s how we ended up on stage.

I understoood well that even if a good portion of the convention was into yaoi and Hetalia and the like that they would not be interested in deep character analysis, so while the panel attendance wasn’t as high as it was for the mahjong panel, it was still quite impressive, and once again we managed to play off the energy of the audience and each other and give a good presentation, with me giving a more subdued approach. Also, once again, where practice netted us a panel that had about 10 minutes worth of Q&A, the actual thing gave us three times the amount. While I wish we had prepared more, I think we did a good job of expressing what makes Ogiue such a great character and why we connect so well to her (and why you should too!).

When I think about it, doing a panel on a single character is unusually rare at an anime con. You have panels about Evangelion, but never is it a panel specifically about Ayanami Rei. I hope we can start a trend at anime cons, as I think it’s a worthwhile way of running things.

I don’t know if any video recordings are available so I apologize for those of you who were unable to attend but wanted to see them. I also want to say thank you, thank you from the bottom of my heart, to all of you who attended my panels. I hope you enjoyed them.

Now having panels at both extremes of the day has its drawbacks, but it also had the great benefit of avoiding conflict with the majority of events, thus freeing up the rest of the con for me. As is the case with every year, my primary mode of entertainment at Otakon is the panels, both industry and fan. Fortunately or unfortunately however, I found that there was still too many entertaining things crammed into a single weekend and I still had to sacrifice one panel for another.

Industry Panels

In terms of guests, I was not looking forward particularly to any of them this year, but I’m glad I attended the Q&A’s that I did as all of them provided incredible insight into the industry, with Mitsuya Yuji’s panel perhaps being the most informative of all. Attending his Friday panel, the voice acting veteran told us how voice acting became a “profession” rather than a side job for dramatic actors and how voice acting should come from the entire body and not just the voice. He also talked about how in the old days, if you flubbed a line, rewinding the film reel and readjusting everything was a huge pain, so mistakes were a big deal.

Throughout the panel, Mitsuya showed us what it was to truly be a voice actor, from passionate yells (he delivered a passionate “CHOUDENJI SPIIIIIIN” on more than one occasion) to voice changes to even the change in jobs given to you as you age and can no longer be the handsome male lead. Also, seeing as his debut voice acting role was as Hyouma, the main character of Combattler V, I asked him the question I had asked of Macross director Ishiguro and Gundam creator Tomino: What were your experiences with legendary anime director Nagahama Tadao?

Mitsuya gave us the impression that Nagahama was an incredibly passionate man. Gentle and understanding, he took his role as director very seriously and pushed Mitsuya to improve his performance. Mitsuya had originally tried out for both the lead Hyouma and the rival Garuda, and Nagahama made him redo his Garuda takes ten times. When asked if this was typical of a mere audition, everyone said that this was highly unusual. Mitsuya would later find out that all of this, from the audition to the strict voice sessions, were all signs of the fact that Nagahama had seen the amazing potential Mitsuya had and wished to nurture it into something greater.

Maruyama Masao was back again this year. The head producer over at Studio Madhouse, in my opinion the best anime studio there is, Maruyama is a staple of Otakon, but despite the fact that he comes pretty much every year, I look forward to it every time. This year we finally learned that Redline, the series he had been working on for six years which he also mentioned at numerous past Otakons, is finally getting a theatrical release in October, though its director also passed away before it could debut. Redline is  high-intensity anime, resembling the most elaborate portrayal of F-Zero ever, and Maruyama claims it will be the last truly hand-drawn anime ever.

Otakon was also the American debut of Welcome to THE SPACE SHOW, a feature-length film from the animation team which brought us Read or Die and Kamichu. As such, the creators were also there at Otakon, and managed to have an informative Q&A session. I gave a question targeting mainly Ishihama, the character designer, asking if he felt there is a trend in anime films to move towards simpler character designs which lend themselves towards looser and more whimsical animation. Ishihama responded that he believed there is indeed such a trend, but that there is also a counter-trend present, where more detailed, less fluid animations are also becoming popular.

As for Welcome to THE SPACE SHOW itself, the movie is quite fun but is too unfocused. The story of kids who travel into outer space in a way reminiscent of Galaxy Express 999, the film had opened up many good directions the story could have gone but ended not taking very many of them and losing a good deal of its potential. The film also dragged on after a while in a way where even the expertly animated sequences and wonderful set of aliens felt less exciting overall. At the Q&A session, we learned that this was the team’s first feature-length work, and in hindsight it really showed.

The only American industry panel I ended up attending was the Vertical Inc. panel with Ed Chavez and Peepo Choo author Felipe Smith. Ed, responsible for all of those Vertical Vednesdays I keep talking about on the blog, is about the most personable marketing guy in manga. While giving hints at interesting new titles coming in the future (including another Tezuka title), he also showed that he has some strong opinions on manga, stating that Vertical would not license Yokohama Kaidashi Kikou because “I don’t like it.”

Fan Panels

I had a lot of fun with the fan panels I attended, which mainly focused on exploring elements of anime and manga but I also attended some fun ones too. In the “elements” category there were three panels:  “You Don’t Like Moe and Here’s Why,” “The Changing Faces of Anime,” and “The Life and Times of Akiyuki Shinbo.” In the “fun” category, there was Anime World Order‘s “10 11 Anime You’ve Never Heard of But Must See,” the “Mecha Fan Panel,” and Megaman in Anime and Manga.”

The moe panel focused on the concept as a phenomenon and the meanings it gains as it has become a part of the industry itelf. It took a while to get off the ground but eventually found its footing, and the best advice I can give to the panelists is that more can be done to bridge the gap between what they are talking about and what the audience understands.

The Changing Faces of Anime panel, run by Evan Minto of Ani-Gamers, was a literal look at faces in anime, discussing changes in character designs over the years. It was a good panel which generated even better discussion, and it’s a difficult topic to tackle in only an hour.

The Shinbo panel, presented by wildarmsheero, showed that he had clearly done his research on the eccentric director and took a look at all the stylistic elements Shinbo loves to employ in his works. It ran a big long, forcing the Q&A session to be cut.

The “Must-See Anime” panel was very entertaining, though it was focused less on recommending good shows to anime fans and more about showing amazingly obscure anime that were difficult to obtain and had a lot of excitement value (but could still be good shows). I know that I’m going to track down Natsuki Crisis and other titles. Also, while obviously the clips themselves say a lot, it also doesn’t always convey some of the more overarching positives of a title, so more talking might be a good idea.

The Mecha Fan and Megaman panels meanwhile were fairly similar, giving the history of mecha and Megaman in Japanese graphic fiction. I won an old issue of Nintendo Power at the Megaman panel, and enjoyed the liveliness of the mecha panel, but I think that both could benefit greatly from delving even more into their topics. The Megaman panel also suffered from everyone reading from their scripts too much. It was very obvious that everyone at the panel was an expert in the field of Megamen, and I think removing the script would have made it more personable. On the other hand, it also showed the best Rockman.exe opening, so it’s all good.

Entertainment

While neither was truly the start or the end of the convention, I find that the opening ceremony and the Home Made Kazoku concert act as nice bookends to the con proper, mainly because of the positive impression Home Made Kazoku made on the audience at the former, which led to great anticipation about their performance for the latter. A hip hop-oriented Japanese group, their music and live performance was really infectious, and I think that music-wise it was a great success for Otakon this year, especially when I found out that the shamisen-playing Yoshida brothers managed to fill the concert area so tightly as to nearly be a fire hazard.

Speaking of fire hazards, the talk of the town was clearly the fire alarm Saturday Afternoon which forced all of the nearly 30,000 attendees to evacuate the Baltimore Convention Center. Given the general immaturity of the con crowd (including whoever actually pulled the fire alarm), I was pleasantly surprised to see people doing the right thing in the even of the fire: leave in a calm and orderly manner. Even the most rambunctious anime teen knows not to mess with this sort of thing, which brings a smile to my face.

Food and Friends

But going to a con isn’t just about the anime or the guests, it’s about meeting people and having a great time doing so. The con begins on Friday, but the con experience truly begins the Thursday before, from the point the bus arrives, and only really ends when we get back home. This year’s Otakon featured the return of glorious Brazilian Buffet, being amazed at the evergreen awfulness of G-Saviour while watching it in the hotel room, large gatherings with people relaxing and joking about, and amazingly deep discussions about everything anime and manga.

As I rode the bus home with my travel companions, we discussed for about four hours straight the very nature of enjoying anime and manga, as well as their qualities as creative forms of expression, and it made me realize just how much better conventions are when you add the human element to it.

I love it, and love makes Otakon better, I can guarantee you that.

Nandoga Nare: Let’s Get Ready for Otakon 2010

Otakon is this weekend, and I am psyched. Not only that, but if you didn’t know before, I’m doing two panels this year. You’ll find both of them on the Otakon Schedule, but just to make sure, I’ll highlight them below.

Riichi: Japanese Mahjong, Anime, and You
Time: Friday, July 30 at 9:30am
Location: Panel 4
(Hilton Key 11-12)

If you’ve watched such popular anime as Akagi and Saki, you’ve been witness to the ancient game of mahjong– and you had no clue what the players were doing. Maybe you’ve even tried the game and found the complicated rules too intimidating. We did too! But we managed, and today we’re here to show you that it can be done. Let us enlighten you on the basics of Japanese style, or “riichi” mahjong, its appearances in anime and the entire genre of manga devoted to it, and how to play this fascinating game!

Portrait of a Fujoshi: The Psychology of Ogiue Chika
Time: Friday, July 30 at 11:00pm
Location: Panel 4 (
Hilton Key 11-12)

Throughout the series “Genshiken,” the character of Ogiue Chika goes on a journey of development, tackling topics such as self-image, childhood trauma, and the many perils of being an otaku-in-denial. Come, if you want to really delve into the mind of Genshiken’s most psychologically complex character with a panel brought to you by the experts on angry fujoshi characters, Ogiue Maniax and Viga the Otagal!

Now I understand that the first panel is very early and the second panel is very late, but I think you’ll get a kick out of both, particularly if you are a fan of both Ogiue and mahjong (I’m sure there’s a lot of you out there).

I’ll also be running around with the above image around my neck. It’s a special badge for this year that I’ve put quite a bit of thought into. You might even be wondering, “Are those a random assortment of tiles below Ogiue to reference the mahjong side of things?” But they’re not.

The hand is a Hon Itsu, or Half Flush, signifying Ogiue’s self-image of “impurity.” It also contains bamboo tiles, as the Ogi in Ogiue means “reed,” with the added benefit of the 7 of bamboo resembling Ogiue’s paintbrush hairstyle. They’re all odd numbers because Ogiue herself is odd, and the east and north tiles are in reference to the fact that Ogiue is from “Tohoku,” the northeast region of Japan. Finally, the hand is also a Chii Toitsu, or Seven Pairs, because Ogiue is a fujoshi who likes to come up with pairings.

See you in Baltimore!

The Fujoshi Files 16: Shirai Sae

Name: Shirai, Sae (白井紗江)
Alias: Shiro-chan
Relationship Status: Single
Origin: Kodomo no Jikan

Information:
Shirai Sae is a teacher at Futatsubashi Elementary School, where she is known for her strict, authoritarian teaching style stemming from a severe dislike of children. Her cynicism is often at odds with male teacher Aoki Daisuke.

Optimistic in her youth, Shirai is left embittered by years of criticism from her mother and her peers, both as a child and as an adult. Though seemingly a lost cause, her time spent with female student Kagami Kuro slowly causes her to open up a little more as the two learn from each other.

Owing to her lack of social intraction, Shirai is still a virgin, having never dated anyone despite being in her late 20s. Having somewhat of a complex about the whole matter, Shirai tries her best to not reveal it, though at this point it is more of an open secret.

Fujoshi Level:
Shirai Sae is not a fan of anime or manga, but perhaps due to her lack of experience with men her mind does wander into the territory of fujoshi. Despite not getting along with Aoki, she has allowed herself to picture him with another man, though was quick to force the fantasy out of her imagination.

What’s In: Fujoshi, What’s Out: Fujoshi

So in adapting the manga series Mousou Shoujo Otakukei for English-speaking audiences, the title was changed to Fujoshi Rumi, with Rumi being the main character and fujoshi being what she is.

But now with Fujoshi Kanojo, the title has been changed to My Girlfriend is a Geek.

Two different US distributors are behind each title, but I find it interesting that one would go as far as to insert this very otaku word, fujoshi, into the title when not even the Japanese version used it, while the series that prominently displays the term in its name is presented as being more of a general “geek” type of significant other.

The Threat of Emasculation in the World of Fictional Icons Beyond Manga

For many years now, manga has undergone a curious transformation. Where once comic magazines devoted space to stories which taught boys how to be men and provided ample role models for how to live, that innocent desire has been corrupted by a display of weak-willed, wobbly-kneed pretty boys who fight not to save the world but to draw power away from men and place their entertainment in the hands of the opposite sex.

Originally, even though I could only shake my head at the manga aisle at the Barnes and Noble, I at least was confident in the knowledge that this breakdown of integrity in fiction was limited to what we’d call “entertainment.” Manga, television shows, books, it was as if the ovarial agenda was happy to willfully quarantine itself to the realm of fictional tales. But I realize now that I was simply too naive, and that the attack goes well into the realm of iconic figures who exist in our daily imaginations.

Look at this man here. You might think he’s the main character in the newest Jump comic, or perhaps his clean-shaven look and gentle eyes mean he’s the latest teen heartthrob. But sadly, truly sadly, you are incorrect. This is the Brawny Man.

Looking back, the clues were obvious. Paper towels absorb the messes of kitchens and bathrooms and store a record of human activity. Likewise, manga pages absorb the ink from the artists’ pens, also resulting in a similar record of human activity. Paper towel rolls and manga magazines are essentially cousins, and if the integrity of one can be damaged, the other is just as vulnerable.

It’s a likely possibility your mind blocked out the first image I showed you. For your benefit I have included a picture of the previous Brawny Man to help transition your mind into the harsh reality of the present. Comparing the two, it is clear that at some point  the powers that be decided that the Brawny Man was too great a symbol of all that is good and decent in the world, and so took steps to correct this “error.” They were threatened by his full mustache and his rugged looks, and concluded that the only solution was to begin depriving him of the very essence of his influence.

The new Brawny Man is still fairly masculine, but the fact that he escaped still well on the side of the Y-chromosome is attributed more to his inherent fortitude than anything else. A lesser male character would have transformed into a female baboon. A visual kei member would have found new life as a sentient petticoat. It is an ordeal few can survive even once.

Let us pray for the Brawny Man. Though he may now be too malformed and misshapen to ever inspire a generation of true men, we must still accept and forgive him.

The Fujoshi Files 15: Kimura Takako

Name: Kimura, Takako (木村貴子)
Alias: N/A
Relationship Status: Single
Origin: Kannagi: Crazy Shrine Maidens

Information:
With a spontaneous personality and a level of energy to match, Kimura Takako heads her high school’s Art Club as its president while also acting as a member of the Nagi-sama Fan Club. As president of the Art Club, Takako’s keen eye for aesthetics is matched by her interest in imagining the possible relationships that could potentially  occur among the male members of her club, particularly that of gentle giant Hibiki Daitetsu and “too pure pure boy” Mikuriya Jin. Her best friend is Ookouchi Fujino, whose calm and even personality acts as a foil to Takako’s exuberance. Takako is very enthusiastic and curious, but is also intelligent and wise when she lets herself be.

Takako has a very mature look about her, and when not wearing her school uniform can easily be mistaken for an office worker. Takako also possesses an extreme talent for karaoke, and is able to deliver blisteringly professional and sugar-laden performances on par with the greatest young idols out there, though her cutesy act combined with her adult appearance can create a mental disparity in those watching that can be difficult to reconcile.

Fujoshi Level:
Kimura Takako is most amazing in that she is a naturally occurring fujoshi, having never even heard of the term before being inadvertently introduced to it by Art Club member Akiba Meguru and yet still exhibiting all of the traits of fujoshi to a very high degree with no outside influence aside from Fujino. It should also be noted that Takako’s fondness for seeing same-sex relationships is not limited to men, as she has expressed a strong desire to see cute girls in cute clothes (and not because she wants to wear them herself).

The Fujoshi Files 14: Ookouchi Fujino

Name: Ookouchi, Fujino (大河内紫乃)
Alias: N/A
Relationship Status: Single
Origin: Kannagi: Crazy Shrine Maidens

Information:
Vice-president of her high school’s Art Club and member of the Nagi-sama Fan Club, Ookouchi Fujino is a fairly quiet girl who prefers to observe more than she does to take action. As such, Fujino strikes a contrast with her more energetic and aggressive best friend and Art Club president Kimura Takako, and can often be seen either tempering Takako or encouraging her habits depending on the situation. Fujino gives off an air of knowledge and authority that makes her both easy to approach and hard to disrespect.

Not much is known about Fujino’s family, except that she has a younger cousin named Miyuu and that the women of her family are bad with sunlight. Fujino also has an impressive figure, but chooses not to flaunt it, and rarely ever opens her eyes, the main exception being when she sings.

Fujoshi Level:
Ookouchi Fujino is able to make astute observations about her male friends and the “closeness” of their companionship, but rarely do her reactions get out of hand. She also appears to know a decent amount about anime and manga, but not to the extent one would expect of a fan. If ever there was such a thing as a low-key fujoshi, then Fujino is it.