My Dream Spinoff: Boss Borot the Animation

On the most recent Speakeasy Podcast, the Reverse Thieves discussed spinoffs/re-imaginings/sequels of series we love, with the caveat that they had to have definite endings, and asked listeners to come up with their own examples. It was actually a difficult question for me at first because what would have been my top two choices, Genshiken and Eureka Seven, are now currently enjoying sequels themselves. Obviously fortunate for me, but still a monkey wrench into the question at hand.

Then I remembered another idea I had some years ago: an anime starring Boss, the bumbling side character from Mazinger Z and his eponymous mecha, the Boss Borot. Sure, we got Shin Mazinger with its more charitable portrayal of Boss wherein he showed some competence and a fair amount of courage, but he was still ultimately on the sidelines. What I would like instead is a show where Boss and his Borot are in the spotlight, and a villain appears that he has to deal with more or less all by himself.

The way I picture it, the villain would be this diabolical mastermind who would always envision the mysterious pilot of that “round menace” to be some genius tactician who can read five moves ahead, when in fact Boss probably defeated him accidentally. It would be a relationship similar to Inspector Gadget and Dr. Claw, or if we want to just stick to anime examples, Boss would be like Yurika from Nadesico or Captain Tylor (though I’ve never actually seen The Irresponsible Captain Tylor so I’m hesitant to make that comparison only on what I know from listening to others).

I’m not really sure if there should be a Penny to provide competent support, though. Maybe his henchmen Nuke and Mucha would be help enough.

In any case, I even thought of the main hook for the opening theme.

“BORO BORO BORO BORO BOROTTOOOO

-Kageyama Hironobu (in my imagination)

Gundam AGE as Healthy Failure?

I’ve been enjoying Gundam AGE quite a bit since it began airing, and I think it’s a solid show (thought not without its flaws) which successfully utilizes its main premise of a battle being fought over multiple generations. The second generation hero Asemu is a far cry from his dad Flit when they were similar ages, and through hindsight it ends up highlighting what made Flit unique in the first place. As it turns out, though, Gundam AGE isn’t doing so well in the ratings, and it apparently has failed to reach the kids demographic it was trying for in the first place. At this point, it’s pretty easy to just say that the mistake was marketing to kids, that they shouldn’t have repulsed the older fanbase through the kiddier designs and the like, and that the solution is more UC (or things similar to the Universal Century stories), but I think this would be a huge mistake.

Putting aside the fact that this is not the first time that a good Gundam series has disappointed in the ratings (see Gundam X and even the original Mobile Suit Gundam) and just assuming that nothing the show does now will turn it around, the kind of risk that Sunrise took in gearing Gundam AGE towards a younger demographic is, in my opinion, the healthiest kind of failure there is. Well, if you consider it in terms of profits lost I’m sure there would be some disagreements, but what I mean by healthy failure is that they didn’t have to do this, but saw that there is a potential market from a new generation far removed from the original 1979 anime, and made a concerted effort to appeal to it. It reminds me of Sunrise’s recent hit, Tiger & Bunny, because that show was a surprise hit to even Sunrise themselves, and I have to wonder if it encouraged them to take more risks. Obviously I don’t know if AGE was in planning before or after T&B, but there seems to be this general spirit of experimentation which I’d rather not see stifled because of this setback.

When Sunrise did research into why kids weren’t getting into AGE, they arrived at the conclusion that kids these days don’t understand or know about wars and space colonies. It seems like an odd result, but assuming that this is the problem (or perhaps more accurately that modern kids don’t care about space war by default), the thing I want to point out is that there are ways to work from this information without just abandoning it entirely. If the children of Japan today are ignorant of wars and space colonies, then perhaps one of the goals of a Gundam which targets them should be to introduce those concepts  as if they were entirely new. In other words, if it’s unfamiliar, make it familiar.

Perhaps an easier solution would be to just find out what the kids like and transform the premise to fit the current trends, but I don’t think the solution has to be an all-or-nothing endeavor, even if Gundam AGE may have toed the line too much. Heck, I think looking back at the previous alternate universe of G Gundam could provide some nice possibilities, not so much because of the martial arts aspect, but the premise of having Gundams from various nations each with their own special abilities, which isn’t that far off from the cast of a collectible card game/monster battle show.

Utena via Gurren-Lagann

This isn’t really anything mind-blowing, but I find that one of the themes of Tengen Toppa Gurren-Lagann can be used to explain a certain aspect of the ending to Revolutionary Girl Utena in a rather straightforward fashion. As I’ll be discussing the ending to Utena, I think a spoiler warning is more than implied, but I’ll put one here anyway because I think both Utena and Gurren-Lagann have final conclusion that shouldn’t be experienced in the form of a paragraph. I advise you not to read this post unless you’ve seen both.

In the “epilogue” of Revolutionary Girl Utena, we see Ohtori Academy only nearly everyone has forgotten about Utena. At first, it seems like Utena ultimately had no impact on the students there despite everything that happened in the series, but little by little the show reveals subtle differences in the characters’ behavior, such as the fact that Wakaba now has a friend who looks up to her as much as Wakaba herself looked up to Utena. Then we see Anthy with Akio, where Akio is trying to revive the rose duels once more. Anthy, however, ends up walking away and (we presume) permanently out of Akio’s life.

If we look at Gurren-Lagann, the drill is one of the very overt themes of the series. The titular robot pulls them out of thin-air, the concept of the infinite power source that is “spiral energy” is derived from the same shape, and it appears in the show’s most famous quotes (“Your drill is the drill that will pierce the heavens!”). From that whole drill motif (though I can’t remember if it’s from a production interview or if it’s said in the actual show) comes the following idea: humanity is like a drill in that it moves forward with every revolution.

Now I believe that the Japanese word Gurren-Lagann uses for “revolution” is different from the one that Utena uses (回転 kaiten, revolving vs. 革命 kakumei, life-changing), but I think it explains the ending to Utena quite well. In the end, Utena did not defeat Akio, she did not permanently undo the rose duels, Ohtori Academy still stands, and Utena is gone from the world. However, it’s clear that she did indeed bring forth a revolution, and in that one revolution all of the characters were able to grow a little. All of the characters, that is, except for Akio. While Anthy is able to finally will herself to break free of the cycle that Akio has built up, Akio himself is shown to be a man who can no longer learn, who is doomed to repeat the mistakes of the past. Like the drill of the  Gurren-Lagann, for the revolution that Tenjou Utena induces, (nearly) everyone moves one step forward.

“Broad Appeal?”

Whenever I see an article or post about how anime is declining because of a focus on an increasingly niche, otaku audience, I’m a little taken aback. This is not only because the most commonly given solution, i.e. “make things with broader appeal” is easier said than done, but that the very idea itself doesn’t actually seem to be what its most adamant proponents truly mean or want.

Take Redline for instance, which is touted by a number of people as a sort of magic bullet that has the potential to blast away years of anime-related stigma. Certainly it’s a fantastic film on a number of different levels, but I have a hard time believing that it qualifies as “broadly appealing,” unless your definition of “broadly appealing” is limited to geeks with a penchant for thrills and visual spectacle, or alternately, anime fans from previous decades, especially from when “anime” was closely tied to “science fiction” in their eyes. Don’t get me wrong, I’ll be the first to argue that the storytelling in Redline is excellent, and that it’s far more than just pretty explosions, but something like Redline will be not judged by a more general audience unfamiliar with anime based on the subtle nuance that exists in its otherwise extreme characters. It’s full of violence and has a sprinkling of nudity, and while that sells for some, it’s also an instant turn-off for others.

“Anime with broader appeal.”

“Anime that the average person will enjoy.”

I believe these to be obtainable goals, but I find that when people talk like this, they don’t necessarily want something for a wider audience, they want anime that is closer to what they enjoy most, that possess the qualities they think are most essential to great anime, or at least acceptable anime. Certainly, wanting more of what you enjoy only makes sense, but it results in conflating “broad appeal” with the tastes of the individual. Rather than something like Redline or Cowboy Bebop, maybe the answer will be the anime equivalent of The Big Bang Theory or Hannah Montana or something else far-removed from the aforementioned anime titles. Which is to say, if anime in whole or in part transformed itself to really aim for that bigger audience around the world, the result may not be what we might be expecting.

This somewhat reminds me of all of the manga creators that have been revisiting their older work. Even putting my beloved Genshiken aside, you have GTO: Shonan 14 Days and Rurouni Kenshin, among others. All of them have certain expectations associated with them because you have the original creators working on them, but when you think about it there’s no guarantee that the work will actually be all that similar. After all, artists can change given time and experience. Macross: The First is a retelling of the first series by the original character designer Mikimoto Haruhiko, who is praised especially by a certain generation of anime fans as being one of the best character designers ever. They might point to his work and say, “There, why can’t anime characters look more like that, instead of what we’re getting today?”

The only problem is, Mikimoto’s own artwork today doesn’t look like his work from the 1980s. For that matter, if you look at his stuff from between the original Macross and now, it also looks quite different.

Expectations shattered?

Age in Gundam AGE

Two Gundam AGE posts in a row! Why not?

I’ve been thinking for a while now about how Gundam AGE shows that it’s an anime made with younger viewers in mind. There are the more youthful-looking characters, and the choice of colors used in the show, and the toy line which tries to diversify well beyond just “model kits,” but I realized that it also handles the younger characters in a particular manner that appeals to kids a lot more than adults.

Essentially, in the world of Gundam AGE, adult treat the opinions and ideas of children as seriously as they do the words of adults. Whenever Flit or Emily or anyone else has something to say, they’re willing to listen and not patronize them, as if the kids may know something that they don’t or may have simply forgotten in the process of becoming adults. It’s a feeling that I think most people can remember from when they were kids, that maybe the adults in our lives overlooked something that we knew to be absolutely right. Kids don’t want the adults around them telling them that they’ll “understand when they’re older” or that they need to wait a few years before they can say anything of value.

Heck, teenagers don’t want them from adults, and people in their 20s don’t want that from the people older than them either. It’s probably more relatable than I first realized.

So what’s really interesting about this, then, is the fact that Gundam AGE has that generational theme, that we’ll eventually be seeing the first arc’s children turn into adults, and then see how they handle their offspring and the new ideas they offer. I can’t say for sure, but it’s almost like the show was built for this.

The Thrill of Average Characters in Gundam AGE

Ever since the original Gundam and its relatively stark look at war, the idea of the “average soldier” has been a prominent part of the franchise. Here, the lowly soldier with a photo of his loved ones back home getting stabbed through the cockpit as he screams his girlfriend’s name is a recurring image, but in reality such figures are rarely given a spotlight. Even the “everyday grunts” that comprise the titular “08th MS Team” often seem above-average. In Gundam AGE though, two characters in particular have made “averageness” a joy to watch.

The first is Largan Drace, the man who was originally meant to pilot the Gundam, but who ends up in a regular ol’ robot when Flit takes the Gundam as his own. With actual military training but no notable reputation, Largan is pretty much “just another soldier,” but the fact that he is aware of his skill level while being both humble/confident about it actually causes him to shine through at a fair level which says “I’m a side character, but I’m also important in my own way.” He’s even the person who, upon injury, suggests Flit take the Gundam in his stead in the first place. While Largan has no special abilities to speak of, nor any exceptional talents, his behavior and integrity make him an excellent representative of the average soldier.

The second is Adams Tinel, who sits in the bridge of the Diva as Navigation Officer. Loyal to the Federation and thus torn by the fact that the Diva’s captain, Grodek Ainoa, is very much a rogue and a man willing to use almost any means to achieve his goals, Adams has shown his character in contrast to Grodek on a few occasions now. From this, we know that if given a path of light or a path of darkness, he will always choose the former, such as when he informs the Federation of the Diva’s situation in fighting the enemy despite fact that Grodek is a man wanted for treason. However, his goal in doing so is not to tattle, or to show his loyalty, but because he honestly believed that trying to get the Federation’s support was the best course of action. Adams plays by the book and does so without being a wet blanket, and in a series full of characters so fully intent on achieving their goals, his sense of restraint is notable and admirable.

A common complaint with many anime characters is that they are too average and therefore too boring. Largan and Adams show however that playing by the rules and doing okay does not disqualify a character from being interesting. Instead, they show that there is a big difference between average and bland, and when it comes to both main and side characters, the approaches taken for them are valuable lessons.

Why I Think Gundam AGE Episode 1 is an Excellent First Episode

After one episode, Gundam AGE has convinced me to watch it. I don’t mean that it’s done enough that I’m willing to give it another few episodes, or even that I’m going to watch because I’m aware that Sunrise mecha series tend to take about 13 episodes for the story to “really” begin. What I am saying, rather, is that just this first episode makes me want to see the show through from beginning to end. While not perfect, in my opinion Gundam AGE has an incredibly solid first episode to the extent that even if the show turns out to be awful, I can still point to the very beginning and say, “That… was an excellent introduction.”

There are multiple reasons for why I think so highly of that first episode, but probably the biggest among them is the main character himself. As a small child, Flit is shown as having suffered a tragedy at the hands of the UE, the “Unknown Enemy.” As a 14 year old, he is clearly driven by the trauma of his past, wishing to do something to not only continue his parents’ legacy (they were Mobile Suit creators) but to never let the same thing happen again. He is motivated to act to such a degree that he creates the Gundam itself. Whereas most Gundam protagonists in the past have come across their units through a quick series of twists, Flit has been actively working towards its completion for what I can only assume has been years. He is shown to be a brilliant scientific prodigy who had to grow up a little too fast, and yet is still a kid at heart. The way he tries to convince his classmates of the impending threat of the UE shows pretty much everything about him, a mix of intelligence, dedication (possibly obsession), and the feelings and thoughts of a 14 year old boy.

Flit is a character that I can get behind. He feels like he has room to grow, and at the same time already is something of an inspirational character.

And all through this, though he has experienced tragedy, he does not feel as if he is defined as a tragic character. In fact, perhaps thanks to the show’s aesthetics, from its bright color palette to its more rounded character designs, the entire show feels fun and vibrant in a way that doesn’t negate the weight of its more serious aspects. In a way, it reminds me of the first episode of Heartcatch Precure!, which also won me over immediately. Even the shot of the space colony felt more impressive to me than it has in years;I could sense the wonder that is living in a space colony, even after being a Gundam for over a decade now. A lot happens in this first episode, both in terms of growing the story and setting up a path for Flit that feels like one he has determined for himself.

I could totally start comparing this anime to older versions of Gundam. Flit, with his seeming “paranoia” and technical skill, is like an Amuro who has discovered his motivation in life at a much younger age. Emily looks like Sayla Mass and acts like Frau Bow. The kids in Flit’s class remind me of the kids from 0080: War in the Pocket. The first activation scene takes on a significantly different meaning because of how Flit created the Gundam and so knows all of its ins and outs, and it makes me recall the scene in Char’s Counterattack where Hathaway takes about the legend of Amuro and how “he knew how to pilot it as soon as he got in.” But Gundam AGE feels so fresh and energetic that I find comparing it to other Gundam series should only be seen as a fun exercise and not as a wellspring from which to initiate constant criticism. Endlessly drawing parallels to previous iterations will only make it more difficult to see what Gundam AGE does well from the very start.

Before the series began, the promotional material stressed the generational aspect of Gundam AGE and I was actually surprised to see it hardly ever discussed among the buzz. I found it to be the most intriguing and attractive part of the concept, and while it obviously has yet to fully take effect, the generational theme has already been establishes just from this episode. The concept of the “Gundam” is passed down from Flit’s parents to himself, and I can only assume he will do the same in the future. The Gundam is spoken of in almost mythological tones, a robot from long ago that saved the world and changed everything. Seeing that scene, I could only think that, in a way, the status of the Gundam in the world of AGE mirrors the legendary status of the Gundam franchise itself. I would not be surprised if the kids watching AGE see Gundam as this piece of history that they’re told is one of the most significant pieces of anime history, but feels strangely distant, like it comes from another time. By having the Gundam take this role, Gundam AGE episode 1 really does make it seem like a Gundam for a newer generation.

Also, the robots look cool.

Ogiue Maniax on the Veef Show

I recorded a podcast over at the Veef Show just this past weekend with Andrew of Collection DX fame, and it is up for your listening pleasure.

We talk about a number of topics, but it mainly focuses on things like space travel, the state of anime, and philosophizing about that most sacred of subjects, mecha anime. For reference, my Code Geass post that we mention is this one.

Apologies for the background noise on my end. If you’re curious, that’s the sound of Leidens Ontzet.

So in summary, this:

Plus this:

The Interaction of Mecha Fandom and Code Geass as Mecha/Not-Mecha

I was listening to the most recent episode of the Veef Show, where the argument that Code Geass is not a “robot” show came up by way of another podcaster, Anime World Order‘s Daryl Surat. It’s an argument that I’ve heard before from Daryl, whether it was through AWO itself or just talking with him online, and it all hinges on a simple statement: A show which does not focus primarily on robots cannot be called a “robot anime.” The direction the fanbase of Code Geass takes, one that emphasizes the characters in a variety of ways such that arguments about attractiveness and character motivations occur side by side, is used as supporting evidence. Seeing that I just appeared on the Speakeasy Podcast and endorsed Code Geass as a solid mecha show for people who feel a little put off by mecha though, I figured that it would be a good idea for me to say something. Also because I enjoy both the Veef Show and AWO and they’re cool dudes.

While I’m on the side that says Code Geass is a mecha show, I’m not writing this to argue in its favor.  Where one person draws the line between genres (or whether they choose to draw them at all) is predicated to a certain extent on their own preferences (the reason I put the qualifier of “a certain extent” is that obviously a show with zero robots and zero mentions or implications of robots would have a hard time justifying itself as one), and that argument can just go back and forth with no signs of budging. It happens to all sorts of genres, particularly science fiction, which may be appropriate given the subject at hand, but I’ll leave that alone for now. What I really want to do is look at some of the deeper layers of meaning behind the above argument about why Code Geass isn’t a mecha show, as I think it says some things about the anxiety that exists in a fanbase for a genre which perhaps fears irrelevancy. I do not think Daryl necessarily feels this way, but underlying questions still exist within.

The notion that Code Geass does not fall into the genre of “giant robots” is based on the level of presence that mecha possesses within that series. While they appear in virtually every episode in some way or another, they are not integrated into the main thrust of the story, thus the show does not attract fans through its robots, at least not in comparatively great numbers. Given this view, the first underlying element of this argument is a question, “Why isn’t Code Geass emphasizing the mecha?”

The answer can be presented with varying degrees of cynicism, and I will show two here on somewhat opposing ends. The first version is that their goal is to pander to a larger anime fanbase by placing importance on those character traits previously mentioned. Mecha are thrown in for flavor but not much else. The second version is that giant robots for the sake of giant robots do not capture the attention of a wide enough audience. Whether you’re more inclined to express this same idea as the former or as the latter, the commonality between them is the fact that giant robots as a genre, be they super or real or some kind of hybrid, just aren’t that popular anymore. So then the next question that comes up is, “Why aren’t robots popular?”

I don’t have the answer to that. All I can say is, for fans who got into anime because of giant robots, or those who lived in a period where mecha shows made up such a huge part of industry output that it became one of the genres inextricably linked to anime, the idea that robots do not capture the general viewing population’s imagination can be a bitter pill to swallow. The properties of anime that are bringing in fans now may not be what brought people to the table in previous eras. As soon as what you thought was popular no longer is, and you can’t quite figure out why things have changed, it can be baffling. How you reason through this change can depend on how you feel towards what has supplanted your old favorites, and it can be conveyed with different degrees of discontent.

At this point, it’s important to remember that giant robot shows that place enormous amounts of emphasis on the robots themselves and their influence on the story as a whole still do exist and are still being made. The problem with them, however, is that they are few in number, and that as a niche genre it appeals to a dwindling hardcore fanbase. I know that Daryl is also aware of this issue, as must be a great number of mecha fans whether they consciously realize it or not, and embodied in that feeling is the uncomfortableness of having gone from riches to rags, from being one of the premiere fanbases to a minority. I find that in actuality, the negative reaction towards categorizing Code Geass as a “robot anime” comes not from simply definition semantics and pedantry, but from what I think is perhaps the most central question underlying everything: “Why aren’t Code Geass and other shows doing more to convince people to like giant robots?” With that, giant robot shows must thus not only appeal to fans who already like the genre but also act as ambassadors to people who are less receptive.

For that, I point once again to that Speakeasy episode, because the whole purpose of that podcast was to talk about mecha shows that are capable of appealing not to simply those who are unfamiliar with the genre and just need to be exposed to it, but to people who have been burned by giant robots in the past. With some shows, the mere presence of robots can be enough for people to say “no thanks,” but if Code Geass attracts this large fanbase that is willing to stay even with robots continuously present within the show, then it must be doing something to not have them outright rejected. Perhaps all that is happening is that the robots are being conveniently ignored, but before people can even carry the potential to love giant robots, they should be able to tolerate them first.

Have you seen the “V8 VFusion?” It’s a drink whose purpose is to mask its vegetable content with fruity flavor. It’s even advertised by showing people who don’t like veggies drinking and enjoying it. You can make an argument that it’s not really a vegetable juice and you could even probably make a convincing case of it, but then I have to wonder about how much that distinction really matters.

Ogiue Maniax on the Speakeasy Podcast, Talking About Giant Robots

I recently appeared on the Reverse Thieves‘ podcast, the Speakeasy, where we discussed the topic of recommending giant robot shows for people who have had negative experiences with that genre. If you’re not sure what that means, it is not referring to fans who have simply never seen any mecha anime and are just waiting to discover the glorious territory that is giant robots, but people who may have preconceived notions about the limitations of giant robot anime based on prior exposure.

Even though that’s the main topic however, I think there’s a little something for others as well, whether you’re a  robot expert or mecha newbie. Have a listen, and make sure to comment on either the Speakeasy or the Reverse Thieves’  blog.