“Broad Appeal?”

Whenever I see an article or post about how anime is declining because of a focus on an increasingly niche, otaku audience, I’m a little taken aback. This is not only because the most commonly given solution, i.e. “make things with broader appeal” is easier said than done, but that the very idea itself doesn’t actually seem to be what its most adamant proponents truly mean or want.

Take Redline for instance, which is touted by a number of people as a sort of magic bullet that has the potential to blast away years of anime-related stigma. Certainly it’s a fantastic film on a number of different levels, but I have a hard time believing that it qualifies as “broadly appealing,” unless your definition of “broadly appealing” is limited to geeks with a penchant for thrills and visual spectacle, or alternately, anime fans from previous decades, especially from when “anime” was closely tied to “science fiction” in their eyes. Don’t get me wrong, I’ll be the first to argue that the storytelling in Redline is excellent, and that it’s far more than just pretty explosions, but something like Redline will be not judged by a more general audience unfamiliar with anime based on the subtle nuance that exists in its otherwise extreme characters. It’s full of violence and has a sprinkling of nudity, and while that sells for some, it’s also an instant turn-off for others.

“Anime with broader appeal.”

“Anime that the average person will enjoy.”

I believe these to be obtainable goals, but I find that when people talk like this, they don’t necessarily want something for a wider audience, they want anime that is closer to what they enjoy most, that possess the qualities they think are most essential to great anime, or at least acceptable anime. Certainly, wanting more of what you enjoy only makes sense, but it results in conflating “broad appeal” with the tastes of the individual. Rather than something like Redline or Cowboy Bebop, maybe the answer will be the anime equivalent of The Big Bang Theory or Hannah Montana or something else far-removed from the aforementioned anime titles. Which is to say, if anime in whole or in part transformed itself to really aim for that bigger audience around the world, the result may not be what we might be expecting.

This somewhat reminds me of all of the manga creators that have been revisiting their older work. Even putting my beloved Genshiken aside, you have GTO: Shonan 14 Days and Rurouni Kenshin, among others. All of them have certain expectations associated with them because you have the original creators working on them, but when you think about it there’s no guarantee that the work will actually be all that similar. After all, artists can change given time and experience. Macross: The First is a retelling of the first series by the original character designer Mikimoto Haruhiko, who is praised especially by a certain generation of anime fans as being one of the best character designers ever. They might point to his work and say, “There, why can’t anime characters look more like that, instead of what we’re getting today?”

The only problem is, Mikimoto’s own artwork today doesn’t look like his work from the 1980s. For that matter, if you look at his stuff from between the original Macross and now, it also looks quite different.

Expectations shattered?

Ogiue Maniax on the Veef Show

I recorded a podcast over at the Veef Show just this past weekend with Andrew of Collection DX fame, and it is up for your listening pleasure.

We talk about a number of topics, but it mainly focuses on things like space travel, the state of anime, and philosophizing about that most sacred of subjects, mecha anime. For reference, my Code Geass post that we mention is this one.

Apologies for the background noise on my end. If you’re curious, that’s the sound of Leidens Ontzet.

So in summary, this:

Plus this:

The End of Kaiji 2 and…Akagi???

Kaiji 2 has ended, and while I won’t spoil any of the things that happen in the show, I want to point your attention to a particular moment in the final episode.

Here you have what looks to be a bunch of messages from artists/staff members/etc. with stuff related to Kaiji. But take a closer look up above.

Two Akagi images! And not just that, but the drawing on the left has some writing.

アカギ再び!!

or

Akagi Once Again!!

Is that a message of desire, or is it a hint of something to come?

I don’t want to get my hopes too up, but the possibility is there…

I was also amused by this:

The Interaction of Mecha Fandom and Code Geass as Mecha/Not-Mecha

I was listening to the most recent episode of the Veef Show, where the argument that Code Geass is not a “robot” show came up by way of another podcaster, Anime World Order‘s Daryl Surat. It’s an argument that I’ve heard before from Daryl, whether it was through AWO itself or just talking with him online, and it all hinges on a simple statement: A show which does not focus primarily on robots cannot be called a “robot anime.” The direction the fanbase of Code Geass takes, one that emphasizes the characters in a variety of ways such that arguments about attractiveness and character motivations occur side by side, is used as supporting evidence. Seeing that I just appeared on the Speakeasy Podcast and endorsed Code Geass as a solid mecha show for people who feel a little put off by mecha though, I figured that it would be a good idea for me to say something. Also because I enjoy both the Veef Show and AWO and they’re cool dudes.

While I’m on the side that says Code Geass is a mecha show, I’m not writing this to argue in its favor.  Where one person draws the line between genres (or whether they choose to draw them at all) is predicated to a certain extent on their own preferences (the reason I put the qualifier of “a certain extent” is that obviously a show with zero robots and zero mentions or implications of robots would have a hard time justifying itself as one), and that argument can just go back and forth with no signs of budging. It happens to all sorts of genres, particularly science fiction, which may be appropriate given the subject at hand, but I’ll leave that alone for now. What I really want to do is look at some of the deeper layers of meaning behind the above argument about why Code Geass isn’t a mecha show, as I think it says some things about the anxiety that exists in a fanbase for a genre which perhaps fears irrelevancy. I do not think Daryl necessarily feels this way, but underlying questions still exist within.

The notion that Code Geass does not fall into the genre of “giant robots” is based on the level of presence that mecha possesses within that series. While they appear in virtually every episode in some way or another, they are not integrated into the main thrust of the story, thus the show does not attract fans through its robots, at least not in comparatively great numbers. Given this view, the first underlying element of this argument is a question, “Why isn’t Code Geass emphasizing the mecha?”

The answer can be presented with varying degrees of cynicism, and I will show two here on somewhat opposing ends. The first version is that their goal is to pander to a larger anime fanbase by placing importance on those character traits previously mentioned. Mecha are thrown in for flavor but not much else. The second version is that giant robots for the sake of giant robots do not capture the attention of a wide enough audience. Whether you’re more inclined to express this same idea as the former or as the latter, the commonality between them is the fact that giant robots as a genre, be they super or real or some kind of hybrid, just aren’t that popular anymore. So then the next question that comes up is, “Why aren’t robots popular?”

I don’t have the answer to that. All I can say is, for fans who got into anime because of giant robots, or those who lived in a period where mecha shows made up such a huge part of industry output that it became one of the genres inextricably linked to anime, the idea that robots do not capture the general viewing population’s imagination can be a bitter pill to swallow. The properties of anime that are bringing in fans now may not be what brought people to the table in previous eras. As soon as what you thought was popular no longer is, and you can’t quite figure out why things have changed, it can be baffling. How you reason through this change can depend on how you feel towards what has supplanted your old favorites, and it can be conveyed with different degrees of discontent.

At this point, it’s important to remember that giant robot shows that place enormous amounts of emphasis on the robots themselves and their influence on the story as a whole still do exist and are still being made. The problem with them, however, is that they are few in number, and that as a niche genre it appeals to a dwindling hardcore fanbase. I know that Daryl is also aware of this issue, as must be a great number of mecha fans whether they consciously realize it or not, and embodied in that feeling is the uncomfortableness of having gone from riches to rags, from being one of the premiere fanbases to a minority. I find that in actuality, the negative reaction towards categorizing Code Geass as a “robot anime” comes not from simply definition semantics and pedantry, but from what I think is perhaps the most central question underlying everything: “Why aren’t Code Geass and other shows doing more to convince people to like giant robots?” With that, giant robot shows must thus not only appeal to fans who already like the genre but also act as ambassadors to people who are less receptive.

For that, I point once again to that Speakeasy episode, because the whole purpose of that podcast was to talk about mecha shows that are capable of appealing not to simply those who are unfamiliar with the genre and just need to be exposed to it, but to people who have been burned by giant robots in the past. With some shows, the mere presence of robots can be enough for people to say “no thanks,” but if Code Geass attracts this large fanbase that is willing to stay even with robots continuously present within the show, then it must be doing something to not have them outright rejected. Perhaps all that is happening is that the robots are being conveniently ignored, but before people can even carry the potential to love giant robots, they should be able to tolerate them first.

Have you seen the “V8 VFusion?” It’s a drink whose purpose is to mask its vegetable content with fruity flavor. It’s even advertised by showing people who don’t like veggies drinking and enjoying it. You can make an argument that it’s not really a vegetable juice and you could even probably make a convincing case of it, but then I have to wonder about how much that distinction really matters.

The Expanding/Contracting Anime Fanbase

Floating out there in the general discourse are what seem to be two contradictory ideas of anime fans.

1) Anime is appealing increasingly to a smaller and more niche crowd of otaku, often through devices such as loads of fanservice or active use of moe. As such, the fanbase is becoming more and more a select group of adult men who grow older and smaller in number over time.

2) Anime fans are getting younger and younger, that anime is attracting a primarily female audience. Moreover, a lot of these young fans are not able to retain their fandom as they grow older. They hit a certain age and anime stops being their obsession.

So somehow you have a fandom that is both shrinking and growing larger, while the median age rises but also lowers or remains the same, and this is all being done with the same collective pool of works we call “anime.” On the surface, something doesn’t quite add up. The more I think about it though, the more I find this isn’t necessarily an irreconcilable contradiction. I mostly have impressions and hunches from observing anime and its fans, but I can think of some possibilities as to how these two concepts can co-exist.

It might be that some fans are longing for another period of anime, a self-defined golden age where anime was at its best.  If it’s not simply a matter of nostalgia or specific tastes though, then it could be that these fans are not finding what they want in either side, the young and general, or the old and niche where they might have once been able to easily. So the anime fanbase may not necessarily be shrinking overall, but the demographic ratios may be shifting in a way that’s troubling to some. This one does not necessarily have any flaws, but it seems more to be a mix-up of personal desire for general trends.

Another possibility is that the effects of anime’s move towards extremes in its fanbase cannot be felt immediately and that it will take some number of years to really see the fallout. Perhaps it would be the age at which the current otaku base starts to literally die off, much like some of the criticism surrounding the current state of American superhero comics. This one doesn’t quite feel right through, and I can’t put my finger on why.

Similarly, while the younger fanbase is increasing, they are finding their access to anime through inexpensive means, be it through outright piracy or simply watching things streaming. “The surest” way at the moment to make reliable profit is to hit the collection/merchandise-obsessed otaku, hence all of the light novel adaptations. The amount of money being generated by anime is not what it used to be and may never be at that level ever again, even if there are new fans.

Overall, I’m not really sure. These are incomplete thoughts and I don’t think I’m going to be reaching a solid conclusion any time soon. I’d like to hear other people’s thoughts.

 

Gundam’s Jetstream Attack

Gundam has undergone many changes over the years, either creating sequels or alternate timelines where new stories can be told, and every incarnation inevitably leads to some complaints that the franchise is heading in the wrong direction and that it can’t capture the magic of an older, more beloved series (often times this is considered to be Zeta Gundam). At the same time, people also complain that the series which try to play off of the old classics are too bogged down in their continuity. It seems almost impossible to fulfill all of the criteria set for a new Gundam (especially when you take into account the blame that is often placed on the fans themselves for not liking a certain series), and I think Sunrise and Bandai have realized this too. This time around, they’ve decided not to put all of their Mobile Eggs in one basket, and given everyone what they want, separately.

Gundam Unicorn, currently running, is an OVA series which acts as a direct sequel to the film Char’s Counterattack, seeks to capture those old UC fans who were never quite comfortable with the feel of later series such as Gundam W and Gundam 00, or even the later Universal Century timeline series such as Gundam F-91 and V Gundam. The character designs harken back to an 80s aesthetic and the plot itself is such that it appeals most to people who are already invested in its universe.

Gundam AGE is an all-new TV series in an entirely original universe with very modern character designs (sometimes regarded as “kiddy”), a generational motif that could potentially give it a wide appeal, and a merchandising system that is updated for the age of Pokemon and Yu-Gi-Oh!  Unlike Unicorn, it requires no prior knowledge of Gundam, and seems designed to capture fans unfamiliar with the franchise.

Gundam: The Origin is an anime adaptation of a manga based on the original anime. First Gundam is unique relative to even its direct sequels ina number of ways, and it could both introduce the original beloved story to new fans as well as appeal to those people who enjoyed Gundam decades ago but never became “Gundam Fans” per se.

Given this multi-pronged assault, I have to wonder why some fans still complain in the direction Gundam is going. Never mind that Gundam AGE isn’t even out yet, I can understand why someone would look at AGE and think, “This is so not for me,” but you’re literally getting something for non-fans, something for old hardcore fans, and something somewhat in the middle. The only logic I could see behind being against this approach is that the three anime muddle the image of Gundam, compromising its overall artistic merit. I disagree with that as well.

Hanasaku Iroha and Its “Conflict of Interest”

Hanasaku Iroha, one of the new shows of the current season, is unusually divisive in an equally unusual way. Whereas most shows will divide people according to whether they love or hate it as a whole, Hanasaku Iroha has its fans disagreeing as to which specific episodes are the good ones and which are the wastes of time. I think the reason that this is happening is not just because different fans have different tastes and preferences, but because Hanasaku Iroha is a generically (as in genre) transitional show with a contradictory feel to its purpose and the purpose given to it by fans.

The basic premise of the show is that a teenage girl, Ohana, has to move in with her grandmother, who runs an inn. Ohana, leaving behind a boy and the rest of her old hometown, has to adjust to working at the inn and figuring out how to get along with all the personalities at the inn. It’s a big change in her life, but she enjoys it day by day. In other words, Hanasaku Iroha has both elements of a coming-of-age story and slice of life, and this is where the conflict lies, as the two are mutually incompatible in certain ways (though I think they can work well together, and Hanasaku Iroha is one such example).

Coming-of-age stories are primarily about the transition from childhood to adulthood. They are about growth. Gurren-Lagann is absolutely full of this. Slice of life stories on the other hand are about the every-day. Even if time moves forwards, the characters do not have to. The girls of Hidamari Sketch don’t ever have to change. Those are very different values, and Hanasaku Iroha has some of both, so I think it’s easy to see why someone can look at episode 1, which has a good deal of the coming-of-age element, and find it to be one of the weaker episodes of the series, and then look at episode 3, which was more every-day hijinks, and regard that as one of the better. On the flip side, it’s just as easy to see why someone would argue the opposite, and say that episode 1 is particularly strong. Overall, it results in a very character-based show where the story moves ahead primarily through subdued character development, and it is something that might not be terribly apparent because of how Hanasaku Iroha sits at the cross-section of two disparate genres.

I believe Hanasaku Iroha to be part of a larger transitional trend in anime, even if other shows aren’t quite doing the same thing as Hanasaku Iroha. Many anime since, let’s say, Evangelion for a convenient starting point, have been about expressing a certain sense of melancholic loneliness which manifests itself into several forms, from oft-mentioned topics such as hikikomori, to simply depression. If not, they have been about soothing those feelings, being a remedy for unease and internal strife, and I think the interaction between these two routes can even roughly approximate the development of moe over the past decade and a half. Both have been very good for anime and its viewers I think, but now we’re starting to see shows not just address those negative feelings but try to encourage people to find solutions for them, or at least try to show people moving forward and growing. Ano Hana, which is also running this season, shows a group of kids trying to mend their friendship and personal problems after drifting apart. Madoka Magica, for all of its gloom, leaves hope on the table. Fractale takes a look at a society of isolation. Even K-On!, which follows the “time passing with no real change” formula almost to a tee has the younger character Azusa feeling the impact of the four main girls upon her life, particularly their corrupting (but unconsciously welcome) influence upon her work ethic.

For Hanasaku Iroha, the divisiveness that springs forth from the contradiction between coming-of-age and slice-of-life is how this period of change manifests itself.

Takekuma x Akamatsu, A Must-Read Discussion of the Future of Manga

Kransom over at 2chan.us (formerly known as Welcome Datacomp) has posted a translation of a fantastic discussion between Akamatsu Ken, author of Love Hina and Negima!, and Takekuma Kentarou, co-author of Even a Monkey Can Draw Manga, manga editor, and professor at Kyoto Seika University. The two of them talk about their mutual forecasts of a collapsing manga publishing industry, as well as their widely varying opinions on what they think should be done to correct that. I highly recommend reading all five parts.

They touch on a great number of topics, including the origin of Akamatsu’s J-Comi site and Takekuma’s research into how Shounen Jump became king as an indirect result of the 1973 Oil Crisis, but one of the particularly interesting topics they discuss how the roles of artists and editors may change in an age where big manga publishers such as Shueisha and Kodansha might not even exist. Akamatsu, rather than being the stereotypical artist who cares little for profit, is incredibly practical and sales-oriented, whereas Takekuma concerns himself more with thinking about what the artists want to do.

The danger of self-publishing, be it in a printed book format or as something viewed online or on an e-book reader is that there is a lack of quality control. While the environment that Takekuma and Akamatsu are thinking about is not quite at that point, the common idea here is that a lack of editorial feedback is something which can limit the success of both a weaker manga industry as well as a self-published title. Both Takekuma and Akamatsu agree to the importance of editors, and believe that the key will be an increase in freelance editors who, rather than being able to rely on a salaried position at a publishing company, will have to make a living by showing their skills at fostering talent. They’ll also have to act somewhat as agents for their independent artists, or if not, the artists themselves have to be their own agents. Those who can only draw will not survive, not only because they won’t know how to market themselves, but because they won’t be compatible with this new breed of editor.

I can’t help but think about the power structure that would exist should such a system come into existence. Ideally, the artists, editors (freelance or otherwise), and publishers will all regard each other as equally important in the whole process, but I get the feeling that it wouldn’t quite turn out that way. Granted, the role of editor and artist even now is not consistent across each publishing company, so it’s not like the manga industry would be changing from one universal form to another, but the fact that the manga industry would, in Takekuma’s view, become even more free-market, especially for editors, makes me picture some kind of wild west frontier for manga. Again, this has its benefits, but as Akamatsu points out, one of the benefits of manga is that compared to making a television series or even an anime, making a manga is much less expensive, and so a greater variety of ideas can be explored with less risk to those involved.

If the manga industry does get to a level where those involved with manga have to put more on the line to get published, there is a chance that it might stifle one of the great strengths of manga, and I doubt the artists who tend to be so overworked will have any less of a burden on them. In the face of this, Takekuma’s point that we may see many more manga artists with modest salaries instead of wealthier artists (Akamatsu, for example) may simply be the result of a changing perception of what it means to be “successful” manga.

Gotta Defeat M. Bison By Christmas

Ever since the Clannad side stories, there has been a small trend in dating sim and visual novel anime where, rather than trying to incorporate all of the vital elements from all of the characters into a single on-going story, adaptations would instead create smaller, alternate-path arcs. In this new model, as shown by last season’s Amagami SS and Yosuga no Sora, every few episodes would be devoted to one girl, and once her story was over, the next episode would act as if that story never existed, instead focusing on the idea of “what if the hero ended up with this girl instead?”

I’m not entirely supportive of this style of storytelling and I worry about its misuse to some extent and the way it can potentially trivialize not just the girls but the male protagonist himself, but the format has merit. In fact, I think it could be of great benefit to a genre of anime that had its heyday in the 90s but is almost non-existent today. I speak of the fighting game adaptation.

Now if you haven’t much experience with fighting game anime, it’s safe to summarize the genre by saying that most of it is very bad, to be somewhat kind. As to why the general quality of fighting game anime is so poor, the reasons are many, including budget, but much of it stems from the sheer numbers of characters that populated the source video games even as far back as Street Fighter II and its 12 warriors. Consider that fighting games have a large number of selectable characters, and that the player picks one and plays through the entire game with them. In time, every character gets their own fanbase. So if you’re making a fighting game anime you most likely want to appeal to the fans, and thus your adaptation has to include all of the characters. 12 is a lot, let alone the 16 when the actual Street Fighter II animated movie came out or the 30+ of the newest games, and inevitably what happens is that the characters don’t all get the same amount of love. Zangief fights Blanka in a ring just because. Lawrence Blood is made into a servant of Wolfgang Krauser just to fit him in.

Generally speaking, that’s fine. Characters should have different levels of focus in a story, that’s the difference between a main character and a side character after all. But while fighting games have official protagonists, your Ryus and Akira Yukis and Terry Bogards, in the context of being a video game the “main character” is whoever the player chose. So with fighting game anime having trouble with allotting enough time and attention to all of the characters, characters who are each important to someone out there, it begins to resemble the dilemma that dating sims, which are themselves video games where a variety of characters are “absolutely important” in their own paths.

That brings me to the big question. What if fighting games took a note from Amagami? What if, instead of trying to cram every character into one story, each episode or OVA was just, “what if this character won the tournament?” Each individual fighter can get their moment in the spotlight that they so rightfully deserve? Most likely this wouldn’t solve the budget issue, but it would showcase the characters in their proper glory.

Once an anime is made this way, call me. I have some very good ideas for the English voice cast.

Ogiuevolution: Thoughts on Genshiken II

As the premiere Ogiue-themed blogger, I’ve had quite a few people asking me about my feelings on the all-new manga sequel to Genshiken, or as I like to call it, the “best surprise ever.” I have a lot of thoughts to lay down, so put on your hats and let’s go for a ride.

I recently picked up the second and final volume of Genshiken author Kio Shimoku’s child-raising manga Jigopuri (the first volume of which I reviewed), where I kind of expected to see the one-chapter continuation of Genshiken that fans generally refer to as “Chapter 56.” After all, the Kujibiki Unbalance manga featured additional Genshiken chapters, so I figured this was no different. As it turns out however, there was no Chapter 56 at the end of Jigopuri Volume 2, which left me kind of curious as to where the continued adventures of Chairman Ogiue would end up. Upon hearing the news of Genshiken II (alternately “Genshiken Nidaime” or “Genshiken the Second” to differentiate it from the second anime TV series, Genshiken 2), I realized that Chapter 56 would probably simply end up as the first chapter of the new series; all Kio has to do is change the chapter number from 56 to 1. It’s not the first time the chapter numbers have been modified in Genshiken, either. Volume 8 of Genshiken featured chapters which weren’t published for the initial run in Afternoon, and so the numbers were changed accordingly.

Whether or not Genshiken II is a response to Jigopuri‘s lack of success (as far as seinen manga goes, infants are a particularly unorthodox subject, and the way Kio handled it even less so) or an attempt to regain popularity, I think it’s clear that Kio doesn’t simply want to rehash the original formula even if it is a sequel. Just at the outset, there are two major differences between the new Genshiken club and the old. First, whereas the club back in Volume 1 of Genshiken was populated primarily by guys, five years of time have transformed it into one filled with mostly women, which is something probably no one expected from the club for years and years since its original founding. Second, Ogiue is at the helm, but her importance in this role isn’t simply that she’s their new fearless leader. She’s carrying the increased momentum set by Sasahara when he first became chairman and decided that the club should participate at the doujinshi event Comic Festival, and is taking it further by leading the charge with her own artistic skills and experience. These two aspects alone will provide plenty of differentiation from the previous series, and even if it is a bit of a cash grab, I think Kio will likely try to make it more than just that.

But then I hear people asking, “What if it’s too different?” In the original 2channel thread which revealed the news to the internet, a number of commenters voiced such concerns, talking about the different gender balance of characters, how the series appears to have become populated with moe harem character types, and simply that they could no longer relate to the series with its relative lack of “typical” otaku.  While I don’t agree with everything said, I can definitely see where they’re coming from. When you compare Chapter 1 with Chapter 56, it can feel like night and day even when you ignore the drastic art difference. It almost makes you feel like saying, “What happened to Genshiken?”

The answer is, chapters 2 through 55 “happened.”

While the themes of growth and change are much more prominent in the second half of the series, Genshiken has always featured them to some extent, right when Sasahara decides to check out the clubroom. Along the way, each new club member influenced the old ones and vice versa, with the final result being characters who are different from when they started, more confident about themselves and a little less worried about distinctions betwen otaku and non-otaku. So yes, the Modern Culture Society is no longer filled with anime fans who can’t talk with girls to save their lives, but it didn’t happen out of the blue, it isn’t unrealistic, and Genshiken isn’t a series with static characterization.

The more negative responses about Genshiken II seem to imply that success is less realitic than failure, that pain more of a truth than pleasure. While I simply cannot agree with that, it kind of puts things into perspective. Perhaps some of the fans feel that as the characters and the story of Genshiken progressed, they ended up outgrowing the fans themselves to the point that the series no longer felt like it spoke to them. But even then, I think that fans can still relate to the new cast of characters, regardless of gender differences, and it can feel just as close to home, if not closer. After all, I relate to Ogiue, and this is where it’s taken me.

Additional thoughts:

Of course, I recognize that at least three of these characters are entirely new, so they don’t have the same emotional attachment as the previous club members, but I say give them a chance. At the very least, I received a good impression from Yajima, Hato, and Yoshitake in Chapter 56, and remember that the old characters were once unfamiliar too.

If I were responsible for Kio Shimoku creating a new Genshiken spinoff, it would have to be Angela Burton’s American Anime Club.

As for the “harem” complaint, I think that’s just an exaggerated complaint about the mostly female cast.