Ever since the announcement of the new Genshiken anime, I’ve speculated about the voice cast. Courtesy of one Anonymous Spore and the official anime website, the new cast for the Genshiken Nidaime (or Genshiken II as I prefer to call it) has been revealed, and the big, big shocker is that Mizuhashi Kaori will no longer be playing Ogiue, that most grand of angry, once-traumatized hair-brushed fujoshi.
My initial reaction has been genuine surprise and confusion, as I thought she fit the role tremendously well, and seemed to be well-established as Ogiue. Her Ogiue felt genuinely conflicted about everything, and it’s my favorite role of hers (biased perhaps). She even participated in the Genchoken radio shows with Madarame’s voice actor Hiyama Nobuyuki, and drew a comic about how she landed the role as Ogiue. Even putting aside my own Ogiue fandom I’ve thought for a long time that Mizuhashi ranks among the best voice actors out there.
That said, I think it would be a bit unfair to judge Yamamoto Nozomi before I even get to hear her voice the part of my favorite character. She’s pretty new, but she’s also already played roles such as Yukimura in Boku wa Tomodachi ga Sukunai, and Tetora in Joshiraku. When I think about Tetora’s voice in particular, it may actually be a bit closer to how I imagined Ogiue’s voice in my mind when I first read the manga. Actually, Gankyou’s voice would have been even closer, but that’s maybe getting too off-topic.
As for the rest of the cast, you have Uesaka Sumire (Dekomori in Chuunibyou demo Koi ga Shitai!) as Yoshitake Rika in addition to performing the opening theme, Uchiyama Yumi as Yajima Mirei (Davi in Dokidoki! Precure, Arata in Saki: Episode of Side A), and a combination of Kakuma Ai and Yamamoto Kazutomi handling the female and male voices of Hato Kenjirou, respectively. If you look at their list of works, all of them are pretty new voice actors, so perhaps there was something on the production side that required the use of newer voices. I read that they may be changing the old characters as well? Or maybe there was just a good old-fashioned scheduling conflict, which even happened with the Genshiken 2 anime and Keiko’s voice actor. In the end, it’s all just speculation, unless someone more familiar with the seiyuu scene could inform me otherwise.
Based on the previous roles of the actors for Yoshitake and Yajima, I can imagine them fitting their roles well, especially if they go for more naturalistic and awkward voices. I think Yajima especially will be a challenge.
In addition, voices aside, the art and character designs look probably the nicest they’ve ever been for Genshiken anime. I guess it all remains to be seen (and heard).
UPDATE: I decided to look at Mizuhashi Kaori’s official site, which isn’t really updated anymore, and what’s really curious is the fact that where once the front page image was of Ogiue in an empty cardboard box, now Ogiue has been replaced by a different character. I’m unsure if it’s meant to be Mizuhashi specifically or if it’s meant to be another one of the characters she played, but just the fact that she used to use an Ogiue image on her front page as early as September 2012 may indicate that she was rather close to the character of Ogiue.
JManga, the digital manga service backed by a number of Japanese publishers, is shutting down. No more points may be purchased, and all titles will be taken down by May 30, 2013. Any remaining points on users’ accounts will be refunded to them in the form of Amazon Gift Cards.
JManga, unlike so many other official manga sites, was at least partly accessible in regions outside of the US, and it was for this reason that I initially supported it in spite of its initial convoluted pricing scheme. Eventually, they changed the pay format to something a little more enticing and easy to understand, but when a friend told me that he wished he could purchase a title that was already on JManga, it made me realize just how unknown the site was. I tried to do my part and encourage others to use JManga, but for one reason or another it apparently wasn’t enough. It’s a shame, because I think they really made some excellent strides in getting manga to a digital format, even if their reader left something to desire in terms of functionality and ease of use.
The news of JManga’s impending demise brought up conversations about piracy and users’ rights that is affecting industries well beyond manga at this point (the Sim City server problems being currently the most prominent), and one of the arguments being made is that it’s in the end the fault of scanlations. I have a problem with this. While I don’t doubt that scanlations impact sales, especially when it comes to the popular titles, the fact is that none of the manga on JManga were heavy hitters. Their famous titles were things that simply don’t sell too well, like volume 1 of Golgo 13. I believe their most successful manga was Soredemo Machi wa Mawatteiru (some of which I purchased and am kind of miffed that it’s going to vanish in a couple of months), which to put it lightly is not a Naruto or a Sailor Moon.
The lineup at JManga was extremely esoteric, and while this had a great amount of appeal for me personally, I’m also aware that the average manga fan, whether they read free manga online or not, is not going to chomp at the bit to go read about a Heian era fujoshi (another purchased title I will miss). Essentially, the titles on JManga were so out there that for the most part they were not the things people would look to scan and distribute, so the traditional argument of piracy doesn’t really apply here. Also, JManga was apparently shackled by the fact that publishers would not hand over their A-List titles. Tokyopop tried the flood of mediocrity approach as well, and that didn’t go so well in the end. While it is possible to say that fans should have subscribed anyway in order to give JManga the opportunity to go after the big titles, as Narutaki over at Reverse Thieves and the Speakeasy podcast pointed out, you can’t expect people to pay money in the hopes that they might someday get the titles that they want, especially if they’re from wildly different genres and demographics.
I could see it argued that manga scanlations created the environment which made publishers fear handing over their major titles, and by extension was the cause for JManga’s demise, but I think this would be overlooking the fact that media companies tend to be conservative about trying out new platforms until they absolutely must. HBO’s business model, for instance, is based on subscriptions to their premium cable service. This is fine and all, but it turns out that people who only want to watch online (legally, mind you) must also buy cable and HBO anyway. Media companies, if they can help it, will dig their feet into the ground to the point that they pretty much have to be dragged kicking and screaming to evolve alongside their potential customers’ habits. As a classic example, would the music industry have even bothered with digital distribution and the mp3 format if something like Napster hadn’t forced them to do so?
This is not me defending piracy as some kind of noble endeavor, but merely making the point that if scanlations did not exist and were not so ubiquitous, then I highly doubt that Japanese manga publishers would have simply decided to put manga online “just because.” In other words, to say that JManga would have been fine had readers of manga behaved all along is I think a flawed argument because there’s a good chance we wouldn’t even have sites like JManga or J-Comi. Valuing creative talent and creative output is still important, but defining that value according to current conventions and blindly accepting the current distribution methods (or lack thereof) is problematic itself. That’s not to say that one must rebel against the system in order to “save manga” or “stick it to the man,” but it would be beneficial to acknowledge where it is flawed, and to also not put blame squarely on the shoulders of readers, especially when the site was not giving them what they want.
The “Golden Ani-Versary of Anime” is a collaborative effort among bloggers, fans, and experts of anime to celebrate the 30th anniversary of anime on television. Coordinated by one Geoff Tebbetts, the plan is to have one article per year from 1963 and the debut ofTetsuwan Atom all the way up to 2012. I’ve included below an excerpt from my entry on the year 1977.
The year 1977 is something of a contradictory time in anime. Although the industry at this point was at the beginning of an animation boom and had been firmly established for over a decade, it can be difficult to pinpoint the exact level of experimentation vs. continuation of formulaic trends, simply because in many cases the individual works of 1977 featured both.
The ’70s were the golden age of giant robot anime, and with six super robot-themed anime debuting (as well as five holdovers from the previous year) 1977 was no exception to that trend. Somewhat unfortunately for the robot anime of that year, the legendary arrival of Mobile Suit Gundam in 1979 tends to overshadow them as a whole, but while nothing in 1977 broke the mold as Gundam would, there were a few series which pushed that mold to its very limits. These shows managed to convey new and interesting ideas while working well within established convention, an impressive feat in its own right.
Genshiken info aside, I’m not one to write “breaking news” posts, but I had to report this: Mewtwo will be making its return in the new Pokemon movie, titled Divine Speed (Extremespeed) Genesect and the Rival of Mewtwo.
I still consider the first Pokemon movie to be the best one by far, and a great deal of it had to do with how powerful Mewtwo is as an antagonist and as a complex character in general. In other words, I’m now looking more forward to a Pokemon movie than I have in a long time. The made-for-TV followup, Mewtwo Lives (aka Mewtwo Returns) is also quite good in its own right. In case you never saw it, the conclusion was that Mewtwo basically becomes Batman.
I originally thought that they would have Mewtwo make a return for the Deoxys movie a few years back, as both were powerful psychic beings, but it didn’t happen. That said, Genesect may be a better counterpart for Mewtwo. In the story of the games, Genesect is an ancient Pokemon that was biologically altered by Team Plasma, which makes the genetically-engineered Mewtwo fit well into the story.
Mewtwo has also had an incredible voice actor in all of his previous appearances, theatre actor Ichimura Masachika. Ichimura is probably most famous as the original Japanese Phantom of the Opera, and I hope he’s back for the new movie. If you’re wondering what he sounds like as Mewtwo, he voiced the character in Super Smash Bros. Melee. If you turn on the Japanese mode, you can hear his spoken lines when you win as Mewtwo.
I’ll leave off with some trivia. Did you know that not only is the main antagonist of the first Pokemon movie (Mewtwo) is voiced by the original Japanese Phantom of the Opera, but that the second movie’s antagonist (Gelardan) is voiced by the original Japanese Jean Valjean?
As someone who likes to keep track of fujoshi characters in anime and manga, I also tend to keep an eye out for merchandise if only to see how much coverage these characters are getting. Aside from the manga and anime they come from, there tends to be not much else, but one thing I’ve noticed is that, over the past months or so, multiple fujoshi character statue figures have been announced or released… which might actually make 2013 the Year of Fujoshi Figures, but we’ll let that slide.
First up is Wave’s “Beach Queens Shiguma Rika” from Boku wa Tomodachi ga Sukunai. A member of the “Neighbors’ Club,” Rika is a genius who is not only into homosexuality but also “mechasexuality.” All of the other female characters in her show, as well as from many other series, are in the Beach Queens line.
Next is Ryuusuke’s “Narumi Nakuru” (NSFW) from Mayo Chiki! A glasses-obsessed high school student, she gets her very own episode at the very end of the anime. This figure is not only expensive as all get-out, but it’s gigantic at a whopping 30+ cm in height. An important warning, this figure’s clothing is removable, so it may not be the best display piece.
Then there’s the “Excellent Model Limited Sazanka Bianca” from Aquarion EVOL. I wrote about her recently, and one thing I have to say is that in an interview with the writer of the series, Okada Mari, she mentions that Sazanka was meant to be a much more minor character but that she gained popularity after episode 4, which revealed her status as a fujoshi. Sazanka’s figure is an exclusive.
Coming from the Winter 2012 season is the Nendoroid Koujiro Frau from the popular Robotics;Notes. A programming genius, Frau (real name Furugoori Kona) is something of a recluse, and talks in real life almost entirely in internet slang. Might we expect a full-size figure of her at some point?
Finally, if you want to count it, there’s this “Gray Parka Service’s Homoo.” Homoo is an ascii art-based character from the mesageboard 2ch, and is meant as a parody of fujoshi and their behaviors. It (she?) crawls around on all fours, exclaiming “Homoo!”
So all in all, kind of a crazy year if you happen to be into fujoshi characters and you enjoy buying figures. That said, I have to wonder why there’s this increase, at all. Sure, there was the Ogiue figure from 2007 (which I gladly own), and some Ohno figures before that, but there seems to be an unusually high amount, likely because we’re seeing more fujoshi characters appear in these ensemble cast anime. With more shows out and on the horizon, I would not be surprised at all to see a figure of, say, Akagi Sena from Ore no Imouto ga Konna ni Kawaii wake ga Nai.
I recently had a conversation online about the industry-backed digital manga site JManga that went something like this:
Guy: Man, Soredemo Machi wa Mawatteiru has nine volumes out in Japan, but only three are scanlated!
Me: You know, most of those volumes are available on JManga.
Guy: What.
And then he went and bought all 8 volumes.
Sometimes you’ll hear people pushing for the manga industry who also like to draw lines in the sand between “REAL FANS” who do everything by the book and “filthy pirates who call themselves fans,” as if to say that this explains the industry’s woes. Here, on the other hand, is an example of someone who you can’t categorize as a leech, someone who is willing to pay money for the manga he likes, but simply had no idea that JManga (and its offshoot JManga 7) are actually quite up to date with the titles they carry, or that they even carried them at all. This is also a concern because Soredemo Machi wa Mawatteiru is actually one of JManga’s flagship titles at this point, so it’s even more curious that the guy didn’t know about it.
What this basically reveals is an exposure problem for JManga and other similar sites, one that undoubtedly needs improvement because if the site can’t reach the people who are willing to use its services, what hope does it have for reaching the people who are more hesitant towards it? This is basically why I’m writing this post: I want to make more people aware of JManga as not only a legitimate way to read a lot of manga online and, and not simply as a way to “support the industry,” but as a convenient site which carries titles that readers of manga might very well be looking for.
Did you know that Fujoshi Rumi (aka Otaku-Type Delusion Girl, a title I recommend by the way) is on Jmanga and only one volume away from finishing? How about the fact that they have yaoi and yuri sections in addition to shounen series both well-known and obscure? What if I told you that there are (for some reason) multiple titles about cougar detectives? And from the looks of their recent translation contest, Coppelion, an interesting and timely work about three girls having to traverse a Tokyo devastated by a nuclear fallout from a natural disaster, is going to be available in the future as well.
The site has its flaws, such as the clunkiness of their reader or the fact that not all titles are available in all regions, but they’ve definitely been working on improving the site. In fact, the site used to be United States-only and worked to change that over time. One “problem” I need to address in particular is the fact that I’ve heard people say before that the reason they never used JManga was because their old “pay us to give you an allowance” pricing structure was too much of a commitment, because that is no longer an issue with the site. Now you can pay volume by volume a la carte-style without commitment, but if you subscribe then you can get a little extra every month, which means there is likely a pricing structure more attuned to your needs.
My goal isn’t to push the site over other alternatives and to make you feel guilty about not using the site sooner, but mainly to say that a site like JManga is available, and that it offers some things the scanlation sites don’t. While my readership is a small fraction of the total manga readership and thus my influence limited in scope, I hope for those of you reading that you’ll at least give it a shot, whatever your reasons for being a fan of manga.
I recently donated to Kick-Heart, and it was my very first Kickstarter donation.
For those who aren’t familiar with it, it’s an animation project by Japanese animator/director Yuasa Masaaki, a man whose style can best be described as “experimental and unorthodox.” As someone who not only enjoys variety in animation but also appreciates Yuasa’s work (particularly the brilliant Kaiba), I ended up pledging, but I want everyone to understand that this was my own conclusion, and not one I necessarily expect from others.
As people have rallied for Kick-Heart there’s been good, but there’s also been this problematic message attached to it wherein Kick-Heart is seen as a potential savior of not just the anime industry but of creativity and imagination in anime itself. To some extent, they have a point: there are certain anime that are more commercially viable than others, and this is usually based on what’s trending at the time combined with the economic realities of the time. In that sense, funding this Kickstarter is useful for figuring out if there really is an audience for Yuasa’s brand of works, enough to justify at least a 10-minute animation piece. But then if you’re not part of the audience in the sense that you have little interest in Yuasa’s work, then you shouldn’t feel obligated to maintain a lie just because people are making you feel like you’re industry poison.
I said why I decided to join in, and if my or anyone else’s reasons for donating to Kick-Heart convinced you to donate, feel free to do so. What you shouldn’t feel, however, is pressured to donate out of the “greater good.” Kick-Heart isn’t an intimidation tactic, and it shouldn’t be talked about as such.
People have been making kind of a big deal about how the director of the new anime Psycho-Pass, Motohiro Katsuyuki, has mentioned banning usage of the word “moe” among the staff, in order to counter current trends in anime. I’ve seen some people take this as a psuedo-rallying point, a sort of “BOOYAH! In your face, MOE!” attitude. I’ve seen reactions taking it as an attack on moe, a “Why are you so unenlightened?” response. For me, when I first read about it, I laughed, not because I’m for moe or against it, but I immediately thought of how ambiguous a word like moe could be and how it can potentially impact the creative process by being so ambiguous.
Other than the information we already have, I don’t have any insight into the production of Psycho-Pass so everything from here is purely hypothetical and speculative.
When you think about actually having the word moe be a part of discussions when creating an anime, you inevitably have to deal with “moe” as a conscious effort, and I can imagine it impacting the direction of a work. This is not an inherently bad thing, but I feel that just by banning the word you might end up having to explain things more concretely, or at least in a way that doesn’t use such specialized language. In some ways, I can see how “make it more moe” as a way of describing how something should be can be about as helpful as asking someone to “make it 20% cooler,” as the My Little Pony saying goes.
To say a word is banned doesn’t meant that elements won’t slip back in. Let’s replace “moe” with “hardcore.” Imagine if the interview said, “We banned the word ‘hardcore’ from our staff meetings.” While you might not have direct references to pro wrestling or other similar material, there’s a fair chance some kind of physicality or extreme imagery might make it back in. I don’t know if it’ll really happen with Psycho-Pass, but moe does not need a specific directive for it to appear. Even without the intent behind it, it can still happen.
When it comes to comics, the Netherlands is an interesting country. Situated close to Belgium and France, the Dutch have had close ties with that bande dessinée (Franco-Belgian comics) culture, particularly when it comes to the Flemish comics, but they’ve also developed a comics culture all their own. While I’d learned about this a fair deal before, when I went to the Dutch comics festival “Stripfestival Breda” this past month, I was able to see it much more clearly.
Taking place in the city of Breda and spread across different locations near the center of town, Stripfestival Breda is a two-day event to celebrate comics. There, you could buy comics from a variety of venders, get your picture taken with your favorite characters (whether that means cosplay by fans or actual people hired to dress up), and even meet the artists responsible for all of these comics. Each location specialized in a certain area, such as one for events and awards, though I didn’t attend all of them due to time constraints and other inconveniences such as my lack of Dutch fluency. Instead, I primarily looked at the industry area, located in a theater, and the self-published area, located in the city’s Great Church (every Dutch city seems to have one).
The industry locale was the epicenter of the festival, and companies from both inside and outside of the Netherlands were there. They had plenty of books to sell, but what I found to be most impressive is that in a lot of cases, not only were the artists themselves there, but they were offering free sketches. The biggest booth was the Eppo booth, home of a variety of Dutch comics both classic and new (and in some cases the comics have run long enough to be both), which housed about 8-10 artists each with their own lines. With big names in Dutch comics such as Martin Lodewijk of Agent 327, as well as Jorg de Vos and Roman Molenaar, the artists behind Storm (which is available in English), it was a collection of heavy hitters, but amazingly the lines were short enough that I could get multiple sketches in well under an hour.
Martin Lodewijk
In fact, by my estimation, the combined lines between all of the Eppo artists was about as long as a line for Fred Gallagher (Megatokyo) at Otakon. This isn’t to say knock either Fred or the Dutch artists, but just to say that I was amazed by how accessible these artists were.
Interestingly, the most popular comic among young Dutch kids is an Italian series called Geronimo Stilton. I don’t know much about it other than the fact that it features an anthropomorphic journalist mouse who goes on adventures, or whether it’s doing well in the US, but its success was clear as kids line up to take photos with a real Geronimo Stilton, Disneyland-style.
There was definitely a French/Belgian presence as well, though I didn’t spend much time with them, and there were vendors selling a huge variety of comics, including (what I assumed to be) old, hard-to-find items. Many of the vendors sold comics with some erotic content, but there didn’t seem to be any particular separation or shame in it. In some cases they were shrink-wrapped, in some cases they weren’t.
There was some presence for manga and American comics, especially the life-sized Iron Man statue, the anime fan artists who I’ve seen at the Dutch anime cons, and the requisite maid cafe, though they definitely weren’t the main focus. Asking one vendor of superhero comics about the status of American comics in the Netherlands, he told me that The Walking Dead is quite popular.
The independent/alternative comics area was quite a different experience from the hustle and bustle of the industry location, though I think that may have had to do with the fact that it was held in an old-fashioned gothic-style church and featured many art pieces which I might call not very church-like at all. Featured here were many comics which strayed from convention, featuring really erratic character designs and strange subject matter, the artists were not just comics makers but sometimes contemporary art scene artists as well. Items were generally more expensive for the alternative comics than they were for the industry items, but often times not by much.
I spoke to one artist, who told me that his favorite comic was the one that had the sold the least because it wasn’t really to Dutch tastes. Intrigued, I asked him what he meant by Dutch tastes, because I don’t have anywhere near as keen a sense for European comics as I do for American and Japanese, he mentioned that it had to do with round, cartoonish characters with big feet and so on. It’s something I’ll have to do more research on.
In the end, what probably stood out to me most was the fact that gender and age distributions seemed very even. I saw people from five-years-old to fifty-year-sold both male and female lined up at booths, whether it was to buy comics or to meet the artists or their favorite characters, often times for the same series. It made me realize how much comics is a thing for all ages in the Netherlands.
Otakon is an event I look forward to every year, and to give you an idea of just how much, I actually plan my time in the US to coincide with it. I went in with the intent of getting some autographs (but not too many as I felt a bit autographed-out from my Anime Expo experience), but ironically I pretty much got everyone but the three I was looking to get the most: Hirano Aya, Nanri Yuuka, and Kakihara Tetsuya. Though a bit disappointed as a result, I realized that this is Otakon and it’s always impossible to accomplish everything you want to do. The scheduling is so jam-packed with events that time is always against you, but then you look back and see all of the fun you had.
This year, as seems to be the case over the past few Otakons, Baltimore was hot. Given that most of it is spent inside an air-conditioned space this isn’t so bad, but there always came a time where people had to brave the heat. Taking Megabus to Baltimore, for example, requires one to walk quite a distance to catch the local city bus. It’s a trek I’m accustomed to at this point, but still one I have to brace for. As for the people in elaborate cosplay, you have my pity to an extent, but seriously you guys must have been dying, especially the full-on fur suit wearers.
Industry Panels
Urobuchi Gen
When it comes to industry guests, my main priority is generally the Q&A sessions followed by autographs, and the reason is that I love to see people pick their brains, especially the creators. I always try to think of a good, solid question or two to ask them, and over time I think I’ve become pretty good at it, because the responses I receive are generally great, though actual credit for the answers of course goes to the guests themselves.
The first industry panel I attended was that of Urobuchi Gen, writer of Fate/Zero and Puella Magi Madoka Magica, two shows which are the new hotness, and by extension make the man himself the new hotness as well. Surprisingly, there was only one question nitpicking continuity, and the rest were about his work, and even some “what if” questions. From it, we learned that Urobuchi is inherently suspicious and so would never sign a magical girl contract, considers Itano Ichirou (of Itano Circus fame) to be his mentor, that he would never pick Gilgamesh as his servant, that the main reason Kajiura Yuki did the music was because of SHAFT Producer Iwakami’s magic, and that working with both UFO Table and Shaft is like being aboard the USS Enterprise and meeting different alien species. In addition, it turns out that Madoka Magica wasn’t influenced by any magical girl series in particular, and the closest lineage it has is with Magical Girl Lyrical Nanoha (atypical magical girl show with striking and violent imagery) and Le Portrait de Petit Cossette (a gothic-style show by Shinbo). Given my recent post about this topic, I have a few words in response to that, but I’ll save it for another post.
As for my question, I asked Urobuchi how he felt about influencing such an enormous industry veteran in Koike Kazuo (who is in the middle of creating his own magical girl series), to which he answered that he considers it something he’s most proud of. Though the two have not talked since that interview, he still follows Koike on Twitter. Later, I would get a Madoka poster signed by him.
Satelight
I also attended the Satelight (Aquarion, Macross Frontier) panel, attended by Tenjin Hidetaka (who technically isn’t a Satelight employee), which was just a fun introduction to their studio. They explored their history, from making the first full-CG television anime (Bit the Cupid), the creation of some of their less-regarded shows (KissDum, Basquash!), and into the modern age. Given the small attendance it actually felt a bit personal, and in this time we had some pretty interesting facts dropped on us. A studio which prefers to do original animation instead of adapations, we learned that they sometimes just like to animate things because they can. Case in point, they showed us Basquash! footage they animated just because they liked the characters and world so much, with no additional TV series planned for it. About director and mecha designer Kawamori Shouji, we learned that he likes to work on 3-5 projects simultaneously despite his somewhat old age (52), that Kawamori is devoted to making anime look good, sometimes at the expense of his budget.
They also showed us some CG-animated clips of concerts by Ranka Lee and Sheryl Nome from Macross Frontier, which were really nice and elaborate. Originally they were meant to be used in commercials for a Macross Frontier pachinko machine, but the 3/11 earthquake prevented the commercial from going on air. Another Satelight anime they showed was the anime AKB0048, which actually looks amazing, and from all reports by even the most cynical of reviewers, actually is. Kawamori even graced us with his recorded presence, giving an interview where he briefly discussed topics such as attending Otakon years ago and making the second season of AKB0048.
Given the flow of conversation, when it came to the Q&A portion there was one question I just had to ask: Why did Kawamori end up directing a show like Anyamaru Detectives Kiruminzoo, a show about girls who turn into animal mascot characters and solve mysteries, an anime seemingly far-removed from his usual mecha and idol work? The Satelight representative’s response was, Kawamori is known for working on anime with transforming robots, and when you think about it, transforming animals are not that different from transforming robots. Hearing this, I actually had to hold back my laughter.
One last thing to mention about the Satelight panel was that the laptop they were using was on battery power, and when it started to run out of steam, rather than finding an AC adapter to plug into a wall, they actually just gave the industry speaker another laptop entirely, also on battery power. An amusing hiccup in an otherwise great panel.
Maruyama Masao
Maruyama Masao is a frequent guest of Otakon. One of the founders of Studio Madhouse, he’s been to Baltimore for many, many Otakons, and it had gotten to the point where I began to feel that I could skip his panels to see other guests. This year was different, though. First, with the unfortunate death of Ishiguro Noboru, the director of Macross and Legend of the Galactic Heroes who had died just this past year, it made me realize that the 70+ Maruyama won’t be around forever. Second, this year Maruyama actually left Madhouse to form a new studio, MAPPA, an unthinkable move for someone in as good a position as he was. The studio was created in order to obtain funding for Kon Satoshi’s final project, The Dream Machine, but in the mean-time it also released its first television anime, Kids on the Slope. Even if Hirano Aya’s autograph session was originally scheduled for that time (it got moved), I felt I had to attend Maruyama’s Q&A. In fact, if you are ever at Otakon, I highly suggest anyone, even people who think they might not be interested in the creative side of anime, to attend one of his panels. His answers are always so rich with detail and history given his 40-year experience that you’re bound to learn something and then thirst for more knowledge.
Some of the highlights include the fact that he’d very much like to make an anime based on Urasawa Naoki’s Pluto but thinks the right format, eight hour-long episodes, would be difficult to fund (the manga itself is eight volumes), that half of the animation budget of Kids on the Slope went to animating the music performances, and that he is looking to try and get funding for Kon’s film in the next five years. I find it personally amazing that he would think of the format best-suited for Pluto first, instead of thinking how the series would fit the typical half-hour TV format. In addition, Maruyama pointed out that a lot of work was done in Kids on the Slope to blend and hide the CG, and I think it shows.
In any case, while I would normally be content to just give a summary of the panel, I’m going to link to a transcript just so that you can read the entire thing. The question I asked is as follows:
How did director Watanabe Shinichirou (director of Cowboy Bebop and Samurai Champloo) become involved with Kids on the Slope?
“I was working with Watanabe from back in the MADHOUSE days. Unfortunately there were about three years where nobody got to see his work — his projects always got stopped at the planning stages. So when I got Kids on the Slope, I handed him the manga and said, ‘here. You’re doing this.’ At MADHOUSE we had developed a feature — it was already scripted and ready to go, but then I left the company and the project fell through, so I gave him this as something to do. I really think he’s one of the top directors in Japan, one of the top 5. That’s why I wanted to create a theatrical animation with him. Up until this project, he’d only worked on original projects, so this was his first adaptation from a manga, and as a result, he didn’t really know how faithful he had to be, or if he had room to adapt, so he put up a lot of resistance at first.
“Mr. Watanabe loves music, and has a lot of deep thoughts on the music. So I told him that it was a jazz anime, and that he was likely the only director that could pull it off. That convinced him. Then Yoko Kanno said, ‘if Watanabe is working on this, I’d like to work on it too,’ and so that’s how that show came to be.”
Also note that in the photo above, Maruyama is wearing a shirt drawn by CLAMP to celebrate his 70th birthday, showing him to be a wise hermit.
Hirano Aya Concert
Partly because of scheduling conflicts, I attended the Hirano Aya concert knowing that it would be my only experience getting to see her. As expected, it was quite a good concert, and I had to get up despite my con fatigue for “God Knows,” but there wasn’t quite this process where I felt won over like I had with LiSA at Anime Expo. Thinking about it, it’s probably because I’m already familiar with Hirano Aya’s work.
I did wonder if her cute outfit was designed to kind of draw some of the controversy away from her, the large bow tie on her head possibly trying to restore her image in the eyes of certain fans. At the same time, given her songs and given her vocal range, I had to wonder if she would benefit from being presented as less of an “idol” and more of a “singer.”
Getting to the concert 15 minutes late on account of 1) the Baltimore Convention Center not being entirely clear as to what can lead to where, and 2) my own forgetfulness from not having done this for a year, I sadly missed the announcement that she would be signing autographs at the end, and ducked out after the encore was over. Alas, I’ll have to wait a while before I get the chance to have my volume of Zettai Karen Children signed.
Other
Apparently Opening ceremonies was ushered in by the Ice Cold Water Guy. Unfortunately I wasn’t there, but I heard it got quite a reaction.
I also attended (the last half of) the Vertical Inc. panel, whose big, big license is Gundam: The Origin. Honestly, I’d never expected to actually see it released in the US, seeing as Gundam is practically seen as poisonous in the States, and I doubly didn’t expect it from Vertical. In addition, though I didn’t attend, some friends went to the Kodansha Comics panel and got me a Genshiken poster! Would you believe that I’ve never owned a Genshiken poster? This one even has Ogiue on it! Granted, I can’t put it up just yet, but it’s basically a copy of the English cover to Volume 10.
Also, while I didn’t attend some of the guest Q&As, I did conduct personal interviews with some of them.
A panel run by the Reverse Thieves, I was happy to see that the room was so packed that people were starting to get turned away at the door. The goal of the panel is exactly in the name: the two panelists pointed out anime that have come out within the past five years that they felt older anime watchers, even the kind who have children of their own, could enjoy. By far the most popular show was The Daily Lives of High School Boys, which just got endless laughs. What I found to be really interesting though is that I could tell the panel was working because I heard more than one baby crying throughout the whole thing. Assuming that the babies did not magically crawl in on there own, I could only assume one or more parent was there with them, also learning about New Anime. I even had a couple of old college friends attending Otakon tell me how much they wanted to watch some of these shows.
Genshiken: The Next Generation
If anyone thought this was my panel, my apologies! It was actually run by my old Ogiue co-panelist, Viga, and offered an introduction for existing fans of Genshiken to its sequel, Genshiken Nidaime aka Genshiken: Second Season. Overall, I thought it was a fine panel, though at points I felt like Viga couldn’t quite decide who the panel should be for, explaining some things while omitting other details entirely. Should it assume that people had read the current chapters or not? If the panel could have a tighter focus with a clearer idea of where it wants to go, I think it would be much better.
Fandom & Criticism
This panel was dedicated to introducing and exploring the concept of “active viewing” to a convention audience, which is to say the idea of distancing oneself from one’s own emotions while watching something in order to more accurately gauge what the work is saying. Hosted by Clarissa from Anime World Order, as well as Evan and Andrew from Ani-Gamers, I took interest in the panel partly because I know the panelists, but also because as an academic myself the concept comes into play with my own studies. The discussion was quite fruitful I think, though one thing I do want to say is that I feel the concept of distancing and dividing between the rational mind and how one’s emotions operate while consuming media can make it difficult to see how other people might view a certain show, and that it is important, I feel, to consider emotions and “passive feelings” while watching a show, as they can shape one’s experience in a way that “active viewing” may tend to break down like a puzzle.
Anime’s Craziest Deaths
It was my second time seeing Daryl Surat’s violence smorgasboard of a panel, and probably what impressed me the most wasn’t any single clip, but the fact that the footage was (as far as I remember) 100% new compared to last year’s Otakon, and that a lot of it came from newer shows. The panel is a treat to watch, and that the craziness of a death doesn’t necessarily have to do with its violence level, but it certainly helps. The panel was a full two hours, so the middle felt like it started to drag, but I think it has to do with the basic idea that people’s attentions will slowly fade over time, so it’s somewhat necessary to up the ante as it goes along. I’ll finish this part by letting Daryl himself offer some sage advice.
The Art of Fanservice
The last fan panel I attended was hosted by the third host of Anime World Order, Gerald, and it was a brief look through the history of fanservice, as well as some of the general differences between fanservice for men and fanservice for women. Defining the art of fanservice as titillation which is not just outright pornography, Gerald’s theory, which seemed confirmed by the audience’s reaction, was that fanservice for guys is typically very visual, very isolated, while women usually require some kind of context. A pair of bare breasts, no matter what situation the woman is in, can be enough for a guy, but a girl usually wants some backstory. Possibly for this reason, the clips of women’s fanservice tended to be a little longer. Also of interest was the Cutie Honey Flash opening, which was a Cutie Honey show targeted towards girls, and though Honey is still leggy and busty, I noted that the way the shots are framed is a far cry from its most immediate predecessor, New Cutie Honey.
I think the idea of “context” does definitely ring true to an extent, but I have to wonder about the degree to which people, especially otaku, defy those gendered conventions. For example, there is definitely “context-less” fanservice in Saki, but there are also moments which are meant to thrill based on the exact circumstances of the characters’ relationships, like when Yumi tries to recruit Stealth Momo for the mahjong club and shouts, “I need you!
Speaking of Saki, why I had a panel to present this year as well.
Mahjong
It was likely thanks to Saki: Episode of Side A that Dave and I got the chance to once again present”Riichi! Mahjong, Anime, and You.” The format was essentially the same as our panel from 2010, where we try to help the attendees learn not so much how to play mahjong (an endeavor which requires hours and hours of workshop time), but how to watch mahjong anime. New to 2012 though were the fact that we had two years of additional playing experience, which meant we knew what we were talking about a bit more, as well as a number of new video clips to thrill the audience, including one that Dave was so excited about he was almost willing to skip the order of presentation just to reveal it).
It was held in a larger room than last time, and though there were still some empty seats, the fact that we were able to mostly fill a room at 10 in the morning on Friday pleased me so.
After the panel, I was waiting on line for the Urobuchi panel, when the people in front of me not only recognized me from the panel, but also let me join in a game of card-based mahjong, where instead of tiles playing cards with the images of tiles are used. From this I learned that mahjong cards don’t work terribly well because it becomes extremely difficult to see your entire hand, but I have to thank those folks anyway for giving me the chance to play, and though the cards are less than ideal, they’re still handy in a pinch, especially because carrying tiles takes so much more effort.
Thanks to Dave’s effort, however, we actually brought tiles with us to play, and on Friday and Saturday, Dave and I managed to find time to sit down and play for a few hours against not only opponents we already knew but also people we’d never seen before. The tables at the conference weren’t particularly suited for this, and we had to find a table edge and play the game with the mahjong mat angled diagonally. I ended up doing pretty well overall, including an amazing game where I never won or lost a hand and maintained a default score of 25,000, but what really stood out to me is the realization that we had all improved since we started playing mahjong. I know I said it before in discussing the panel part, but playing live against other people made it so that even my mistakes were the mistakes of a more experienced person who could learn from them.
Apparently we weren’t the only ones doing this, as we saw a second mahjong group as well. I couldn’t stay long enough to assess their ability, but as long as they were having fun it’s all good.
Other Photos (mostly cosplay)
Despite a number of good costumes out there, I actually didn’t take too many photos this year. I blame the amount of times I had to hurry to get to the next thing on the schedule. Also, I saw absolutely no Eureka Seven AO cosplay. Promise me for next year!
This was actually the first Fuura Kafuka cosplayer I had ever seen, and I’m amazed (and grateful) that someone would remember her. A funny story came out of this, as the cosplayer had not been aware that Nonaka Ai (Kafuka’s voice actor) was at the event. I told her about the autograph-signing on Sunday, and I hoped she was able to make it. Now, onto the next.
Overall
While at the convention I would notice little things here and there that I thought could use some improvement, the sheer amount of content at Otakon means that with even a few days of post-con recovery the bad mostly recedes away and all that I’m left with is fond memories. One complaint I do have, however, is that because the convention is set up to have some entrances and pathways usable and some off-limits, it is extremely difficult to tell just based on the map given in the con guide how to get from location to location. As an Otakon veteran at this point, I mostly have no issue with it, but even I ran into problems while trying to find the Hirano Aya concert. A combination of better signage to point people to the right locations alongside a clearer map would do wonders.
Even though Otakon had a “cooking” theme this year, I didn’t really feel it, pretty much because I didn’t attend any of those related events. At this point, every Otakon is starting to feel similar, but I can never hold that against it. After all, with a convention this big and with this much to do, I feel that we as fans of anime and manga make of the convention what we want. This isn’t to say that the way the convention is run doesn’t matter, of course, but that it is run smoothly enough that it becomes almost unnoticeable.
Truth be told, I used to take the sheer variety of panel programming and activities at Otakon for granted, but when I attended AX for the first time this year, I realized how limited that event is by comparison. Not only are there a good amount of industry panels with all of the guests they’ve flown over from Japan (or elsewhere), but the fan panels are a nice combination of workshops, introductions, and even philosophical explorations of topics concerning fans. Seeing Otakon once more in person, I knew this was indeed the con I waited for all year.