Suite Precure Transitions

I’ve been keeping up with Suite Precure since it began last February, and while it isn’t quite the masterpiece that Heartcatch Precure! is, it’s still enjoyable enough. We’ve hit roughly the middle point of Suite Precure, and quite a few things have happened along the way, including the reveal of a new Cure or two.

I’m going to discuss some of my feelings on these current episodes (as well as previous Precure series), so if you don’t want to be spoiled, turn away.

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Super-Expressive Faces

I’ve been reading the manga Coppelion lately, about three teenage girls who are genetically engineered to be immune to radiation in a post-nuclear apocalyptic Tokyo. One of those girls is Fukasaku Aoi, whose most prominent feature is that she has an incredibly expressive face compared to the other characters around her. It kind of makes her an endearing character even when she complains (which she does often), and I feel like she can really liven up scenes as a result. She shares this trait with Kurumi Erika from Heartcatch Precure!, and as is evident from previous posts, I like Erika quite a bit as well.

I find myself wondering about the candidness of such characters and why they can be so appealing, particularly when they’re grouped with characters who, while not necessarily reticent, still don’t have quite the range of expressions that someone like Aoi or Erika does. In thinking this through, possibly the best explanation I can find is not from manga or anime but from bande dessinée, Franco-Belgian comics. Though all sorts of things have been written about the expressive nature of eyes in manga, I think I might be best served by The Adventures of Tintin.

At the Belgian Comic Strip Center museum in Brussels, there is a Tintin exhibit which features profiles on all of the major characters. Among them is Haddock, a ship captain and friend of Tintin. Like Erika and Aoi, one of his most distinguishing features is his capacity for making wild facial gestures, and a display in the museum talks about the relationship between Captain Haddock and Tintin, who is usually much more calm in his demeanor. I don’t quite remember everything it said, but it mentioned something about how the visual contrast between the two makes for an ideal scenario where both characters complement each other with their respective approaches and make the comic better as a result.

If that’s the case, then taking that idea and applying it to the three-character structure of Coppelion‘s central cast, I have to ask myself what purpose does that middle character serve, the one who is less expressive than the Haddock but more expressive than the Tintin. My initial thoughts towards this is that the middle character, who in the case of Coppelion is its protagonist Naruse Ibara, is that if you think of the three characters as a spectrum to gauge the direness or excitement of a situation, the point at which Ibara starts to get facial reactions close to par with Aoi’s is when you know things are really getting serious. If it gets to the point where the third girl Taeko is freaking out, then it’s doubly so. Proper use of characters with different capacities for strong facial expressions can potentially control the level of excitement in a comic while also distinguishing the characters for variety.

I get the feeling that much of what I said was pretty obvious, but I still wanted to write it all down.

Kitchen Sinking: Pretty Cure All Stars DX 3

Pretty Cure All Stars DX 3: To the Future! The Rainbow-Colored Flower that Connects Worlds celebrates the 10th anniversary film of the series, with eight TV series and a whopping 21 Magical Girls featured. Three franchise-wide crossover films. Three instances of combined attacks. Three opportunities to focus on everyone working together, because as the number of Precure shows increases it becomes increasingly difficult  to actually have any breathing room or down time in these things.

The plot is that of every big crossover movie ever, where the girls have to join forces to defeat a powerful opponent. This time it’s Black Hole-sama, an amalgam of all of the evil energy from all of the defeated final bosses so far. Its minions are villains from the various Precure movies. Aware that being a Precure means having strong teamwork, the villains split the Cures up from their respective partners to limit their effectiveness, while pursuing the “Prism Flower” which connects all of their worlds together, like a cosmic treadmill.

These types of movies simply have no time to develop any real plot, so the main appeal is generally to show all of the characters interacting with each other and appealing to fans of the franchise. I found the splitting up of the various Cures to be an interesting mechanic to accomplish this, and though it’s been done to an extent in the previous films, this time around it’s done thematically. The first group is comprised of the leaders, the second group is comprised of the smart and supportive ones, and the third group is best described as a mishmash of the rest. Very quickly, the leader group finds that while everyone is good at taking charge, they don’t exactly understand each others’ dynamics, while the secondary group thinks before they act but realize they’re accustomed to having someone else act first. The third group is the most balanced, and seem to have the least trouble overall.

That said, even within those similar groups, the character’s individual personalities highlight a number of differences among the similarities. Among the leads, Cure Black is the first to try and come up with a plan, while Cure Blossom is a little more thoughtful. Cure Marine is more headstrong than the other “cool blue” characters, which makes her the catalyst to inspire the others in the second group to not give up. Cure Berry is a little more devious than the other cool Cures. In the third group, Cure Lemonade is the most serendipitous, whereas Cure Moonlight is the most mature. It all works pretty well.

Speaking of Heartcatch, I’ve noticed that in these crossover movies, the heavily stylized character designs have to be toned down to fit in more with the rest of the series, which removes some of their charm but is also necessary in a way. The only time you get to see the “proper” style is when they’re fighting a Heartcatch villain.

A crossover also means big fights, and the movie both delivers and doesn’t. One notable scene involves the various teams doing what would normally be stock footage special attacks, but in fact are newly animated. Rather than doing what’s expected for example, Cure Black and Cure White deliver a Marble Screw while running in unison. On the other hand, with the final combined attack, it just uses the familiar poses and footage, and the attack itself just combines into a rainbow-colored beam. It’s a pretty good looking beam, but given the variety of attacks, it feels kind of lacking because it fails to live up to the potential for a truly epic combination attack. Part of the thrill of seeing a Final Dynamic Special is seeing how all of the finishing blows interact with each other.

One problem in the previous crossover film, Precure All Stars DX 2, was that it didn’t give enough respect to the rookies at the time, which was Heartcatch Precure! Blossom and Marine often looked weak and ineffectual, and it diminished their appearance. This time around the newbies are the girls from Suite Precure, and they feel nice and strong, still the most inexperienced by far but also clearly able to hold their own. They might take it too far though, as some of the more emotional scenes seem odd when they’ve only just begun doing this.

This film also has millions of mascot characters, and that can be a difficult thing to watch for people. The audience-interaction magic wands (the kids in the theater are supposed to wave them to power up the girls) are also back.

Since the first crossover, these films have felt like they’ve been phoning it in a good deal, but it’s overall acceptable. Obvious this movie is for existing fans, and is not really recommended for people unfamiliar with Precure, as it again doesn’t really bother to have a cohesive story and is only really decent for fans who understand the existing character dynamics. A fun watch, but try the first crossover first.

Catching Hearts: A Response to Scamp’s Heartcatch Precure! Review

This post is in response to Scamp, aka The Cart Driver’s review of Heartcatch Precure! It goes way into spoilers, so be warned. If you want to read something significantly less spoiler-heavy, I suggest yesterday’s review.

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Wonderful Dreams of True Friendship: Heartcatch Precure!

There’s something special, really special, about Heartcatch Precure!, so much so that I think the best way to properly convey its brilliance is to take the long, scenic route to introducing it. It’s a show whose strengths can be subtle yet obvious, and I want to really give the show its proper due as a noticeably strong piece of fiction which utilizes nearly all of its elements intelligently and artistically without ever losing its sense of fun.

The premise is simple and familiar. A heroic figure, Cure Moonlight, suffers a traumatic defeat, and in desperation sends two young fairies to Earth to find two individuals capable of taking her place. The first girl is Hanasaki Tsubomi, a young girl and recent junior high transfer student who loves flowers. Tired of her meek personality, Tsubomi sees the move as an opportunity to turn her life around. The second girl is Kurumi Erika, an aspiring fashion designer who immediately sees Tsubomi as a friend, but whose eagerness and hyper disposition exasperate and overwhelm Tsubomi. Together, they become Cure Blossom and Cure Marine, fighting against an evil group whose goal is to transform the Earth into a wasteland by feeding off the fears and doubts of humans.

Pretty typical on its surface, Heartcatch Precure! manages to go above and beyond through not just its technical execution but what I would actually describe as “heart.” One of the most prominent aspects of the show for me is the mature and helpful manner in which it discusses a variety of serious topics that not only kids but even adults can grapple with in their daily lives, and this complexity tempered by graceful simplicity extends to all areas of the anime as well. In terms of visual design, the character designs are less stiff when compared to typical Precure designs (or even anime characters in general) without being overly esoteric, and the pastel colors and free-flowing line work breathe a sense of vibrancy into them. This in turn makes both the show’s action and non-action scenes stand out in a manner reminiscent of Casshern SINS (no surprise given that they share the same character designer), trading the dreary, post-apocalyptic world of that anime for one whose messages of hope and growth are more apparent. The narrative is also bolstered by the visual aesthetics, as they are able to support the strong characterization found in the show through their sheer energy, whether they’re laughing or crying or just walking about.

Right from the first episode, the characters are remarkably complex and their interactions dynamic and fun. Of particular note is Erika (pictured left), who I find to be an amazingly well-rounded character who complements Tsubomi well, and whose traits give her not only a lot of fundamental strength but also room to grow. While the Precure franchise has always been about the contrasting personalities of its main characters, Tsubomi and Erika are not so easily divided into opposing categories like “smart” vs. “athletic,” or “loud” vs. “quiet,” though they exhibit such differences to a certain degree. As the show progresses, rather than trying to make up for each others’ weaknesses, the girls learn from each other and deepen their friendship, and it’s a wonderful thing to see play out.

Going beyond the main two, the character Myoudouin Itsuki provides another interesting example. Itsuki, being the successor to her family’s martial arts dojo, crossdresses in order to represent her status as “next in line.” Unlike many other shows, however, Itsuki’s issue isn’t about whether she feels any bitterness towards having to act as a “man,” but whether or not the amount of responsibility and pressure she’s willingly put on herself is making her disregard her own feelings. This more thorough, yet still relatively simple, psychological exploration contributes to the show’s strong sense of characterization.

Perhaps the greatest strength of Heartcatch Precure! can be found in the way it shows that there is life beyond the immediate. Notable in this regard is the establishment of the character “Dark Precure” (the one who defeats Cure Moonlight at the start) as a powerful antagonist who completely outclasses the heroines and who continues to be a legitimate threat every time she appears. This is a rare feeling in previous Precure series, and part of the show’s draw simply has to do with seeing how the girls can manage to overcome this seemingly insurmountable obstacle, an adversary they are actually unsure of how to defeat.

By far the best representation of this broader perspective, however, comes from the fact that Heartcatch Precure! acknowledges the world past junior high. In every other Precure series, none of the main characters are ever older than 15. Once they hit the end of their third year in junior high(9th grade in the US and other countries), the show ends and nothing more is ever seen of them, and even when they appear in the crossover movies, they are always portrayed as still being in junior high. Heartcatch Precure! bucks that trend. Cure Moonlight is 17 years old. Tsubomi’s grandmother, who is in her late 60s, is actually a former Precure herself. These older figures not only guide the younger Cures through their experience, but also learn from the younger girls’ optimism and zest for life, making it less of a one-way street and more of a mutual growth which spans generations.

My fondness for Heartcatch Precure! is quite obvious at this point, but I do think there are areas where it falls short, and I feel that the best way to sum up my criticism is to compare it to Ojamajo Doremi, a similar magical girl show which actually shares much of the same staff. In that light, I find that the biggest flaw in Heartcatch Precure‘s is how “beating up the enemy” is too often the solution to a character’s problems, even in situations where fighting has little to do with the dilemma at hand. Granted, it’s certainly not the only show in the world to do this, but I know Heartcatch could have done better in this regard, especially given Doremi. In contrast, Doremi‘s most glaring problem, the blatant toy-pushing aspect of the show, is handled far more gracefully in Heartcatch Precure! Owing to the strong visual design of the show mentioned before, the transformation sequences and the special attack animations so typical of the magical girl genre almost never feel tiresome because of how lively they are.

Watch Heartcatch Precure! If you’re not that big a fan of magical girls, if you haven’t enjoyed the Precure franchise in the past, I think this is a really good place to start. It exceeded my expectations in almost every way, and it might do the same for yours. Just keep in mind to not expect too much to quickly and enjoy the show at its own pace.

The Ogiue Maniax Tumblr

For those who missed it, last week I started my very own Tumblr. Its purpose is for housing things that cannot go anywhere else, and this blog is home to a huge variety of posts, so its existence is a matter of necessity. As of now, there’s only one post on it, but I think it’ll make you feel like you can live forever.

Best Anime Characters of 2010

BEST MALE CHARACTER

Koibuchi Kuranosuke (Kuragehime)

A handsome ladies’ man from a wealthy background with a talent for crossdressing, Koibuchi Kuranosuke is larger than life, the kind of character who you would almost be able to say is “too unrealistic” if weren’t for how natural and convincing he is as an individual, and if you’re used to this sort of thing via extensive experience with shoujo and josei, he stands out that much more. Straightforward yet enigmatic, helpful yet selfish, intelligent and savvy yet frightfully naive at times, Kuranosuke is equal parts intriguing stranger and close personal friend, and it makes him both fascinating to watch and easily relatable.

From the very first time he saves Clara the jellyfish and enters Tsukimi’s life, you know that Kuranosuke is a man you can respect, even before you know that he’s a man. He’s not a saint and he won’t solve everyone’s problems as he has his own to deal with, but he tries hard to help others, in particular working to help Tsukimi and the rest of the “Sisterhood” recognize that their stereotypes of themselves are self-imposed. It’s a fight I can definitely get behind.

BEST FEMALE CHARACTER

Kurumi Erika, Cure Marine (Heartcatch Precure!)

Though I can describe Kurumi Erika by her general traits — talkative, friendly, clever, energetic– I feel that it doesn’t quite do her justice. With Erika you have someone who is much more than the sum of her parts, an endearing character whose traits cannot simply be divided into “strengths” and “flaws,” but are aspects of Erika that have both positives and negatives. Erika’s gift of gab is tempered by the perils of being a motormouth. She is incredibly hardworking and focused when it comes to her interests and will go out of her way to accomplish her goals, but can be incredibly lazy and ignorant towards anything that fails to inspire her passion. All of this stems from Erika’s sense of emotional honesty and her full-speed, no-brakes approach to life.

In a series with particularly strong characterization, Erika stands out in a big way, and I hope that she and her fellow Cures have a positive impact on not just the way characters are written for anime, but also how they are received by the fans and how they may influence those watching to better themselves. Erika feels real, not in the sense of evoking reality or being a simulation for it, but in that she is an emotionally complete individual. She is an inspiration for anyone who has every hesitated due to fear of being unable to grow as an individual.

Final Thoughts

Though not intentional on my part, I realized while writing my thoughts on Kuranosuke and Erika that the two have much in common. Both are outgoing with sunny dispositions. Both are highly passionate about fashion and believe in the positive transformative effects it can have on people. And both are eager to meet and help others, but their enthusiasm and extroverted natures can make them seem abrasive to those who can’t keep up with their pace. They feel human. On an additional storytelling level, both are able to show that you can have incredibly straightforward and simple characters that are also complex and fully developed, whether it’s a show for adults (Kuragehime) or for children (Heartcatch Precure!). Perhaps most importantly, having people who can encourage you to grow for the better can be incredibly uplifting, whether they’re real or fictional, and that’s exactly what they do.

The Second Precure Crossover Movie is Not as Good as the First One

Having watched Pretty Cure All Stars DX 2: The Light of Hope – Protect the Rainbow Jewel!, it lacks a lot of what made the prior movie so entertaining.

As any Dynamic Pro or Super Sentai fan will tell you, the appeal of a franchise crossover is that you get to see all of your favorite characters team up and show how awesome they all are. Precure All Stars DX 2 gets the former right, but falters when it comes to the latter.

There’s a number of problems with it, but I’m going to focus on the fight scenes in particular, as I think its faults are indicative of the rest of the movie’s problems.


The first Pretty Cure All Stars DX wherein the two Cures are about to knock some monster the hell out.

In the first All Stars DX film which featured characters up to Fresh Pretty Cure, each of of the different Cure teams are able to showcase what makes them distinct. In a single fight sequence, you get to see that the originals, Cure Black and Cure White, prefer direct physical combat, while the team from Splash Star utilizes primarily powerful force fields and the girls of Yes! Pretty Cure 5 fight mainly with elemental projectiles. Not only are they animated very well, but their methods and rhythms contrast with each other and show how when together they can complement each others’ abilities. This is nowhere near as present in the second movie, where at the very best all we get to see are fight sequences with half as much storytelling and less creative animation.


This scene from the second movie actually indicates their strength quite well, but this is more the exception than the rule.

I know what you might be thinking. “It’s just a cash-in movie that’s designed to part kids from their money.” And you’re right about that aspect, but that still doesn’t take away from the fact that the first movie was so good at conveying the characters’ personalities and styles through the way they fight, and Pretty Cure as a franchise is famous for having incredibly high-quality action scenes when the budget permits.

If a third Precure All Stars DX does indeed come out, I hope that it’ll take more from the original attempt than its follow-up.

Heartcatch Precure Gettin’ All Self-Referential

Over the past few episodes, big things have happened in Heartcatch Precure. During this time, the show has made some references to past Pretty Cure series, and here’s a couple I’ve spotted.

Again, this is towards the end of the first half of the series, so there are spoiler-worthy things happening. I’d highly recommend you go watch the show before you read any further.

In episode 21, new fairy mascot creature Potpourri asks a number of characters if they could be the third Cure to go alongside Blossom and Marine, with one of the candidates being female soccer player Sayaka. When Sayaka mentions that her only skill is soccer, Potpourri assures her that in the past there have been Precure who were also good at soccer.

This refers to Natsuki Rin, aka Cure Rouge, the third in a line of Cures who are good at Sports (Cure Black = Lacrosse, Cure Bloom = Softball).

The bigger event of course is when Myoudouin Itsuki transforms into Cure Sunshine. Unlike Blossom and Marine who use “Heart Perfumes,” Sunshine uses a “Shiny Perfume.”

This is in reference to the character Kujou Hikari, aka Shiny Luminous, who was first introduced in Futari wa Pretty Cure Max Heart.

Further supporting this is the fact that the powers of Cure Sunshine are mainly defensive in nature, which was also the role Shiny Luminous provided to the original Pretty Cure girls.

However, the big difference here is that while Luminous never shed her protective role on the team, Itsuki comes into the team as the only trained martial artist to become a Cure, which means she balances her barriers with actual physical combat experience.

So that was just a small observation. If you’ve made it this far, congratulations on watching an excellent show and may I hope to see you once the series is over.

More Shows Should Be Like Heartcatch Precure

While I’ve made it fairly clear before that I think very highly of Heartcatch Precure, I realize that I have yet to actually made a post about why I think the show is so good. Today, I will correct that.

From the vibrant and colorful character designs and setting to the energy of the series to the quality of the dialogue, Heartcatch Precure has a lot going for it. But what I think is most remarkable about it is how surprisingly mature the show can be while also still being very much for children.

Since the first Pretty Cure, the central protagonists have always operated on a theme of opposites. One is smart, the other is strong. One is talented in the arts, the other is talented in sports. As the series grew to encompass larger casts, the idea of having the characters be distinctly unique in this manner grew as well, but it’s with Heartcatch Precure that characterization has hit its highest point in the franchise.

When I watched the first episode, the first thing that really caught my attention (aside from the lively animation of the opening) was the interaction between the main characters, Hanasaki Tsubomi (“Cure Blossom”) and Kurumi Erika (“Cure Marine”). Tsubomi is a transfer student, eager to defy her previous reputation as a wallflower. What she doesn’t expect however is for the seat next to her to be occupied by Erika, a fashionable girl who sometimes has trouble with the idea of “personal space.” Erika is well-meaning and is looking to make a new friend, but her aggressive, extroverted personality is too much for the introverted Tsubomi, creating a tension between the two which is only later resolved when they learn more about each other and their own fears and doubts. Tsubomi learns to be a little more confident and out-going from Erika, and Erika is in turn influenced by Tsubomi’s patience and kindness.

In case it wasn’t obvious that Heartcatch Precure is a kids’ show, the Monster of the Week format makes it very clear. Not only is there a Character of the Week that appears and needs helping out, but they are usually transformed into the Monster of the Week as well. The gimmick is that in their monstrous form, the character expresses his or her deepest negative emotions, such as the fears and doubts in their lives. Kids’ shows really don’t operate on subtlety, and the very fact that the show just tells you exactly what is wrong with the character is the very opposite of subtle, but when I take into account the fears themselves I can’t help but be impressed at the level of maturity. Anger at being told that your dream is impossible, frustration at having to grow up too quickly because of a death or illness in the family, depression at letting others down when they need you most, the series does not shy away from presenting some very serious topics. Heck, the very fact that one of the show’s main focuses is the way these negative emotions can exist in a very real way inside all people is in itself surprisingly adult.

When I look at Heartcatch Precure, I see a heart and soul behind the series. Yes, it is still a part of a merciless merchandising machine of a franchise. However,  I can see in the show that the creators desired to make a show for children that tells them, “Someone out there understands your frustration,” and helps them grow in the process. It’s something I can really get behind.