The Tsun to Dere Ratio

For better or worse, tsundere are an increasingly common character type in anime, and as stated by the illustrious Shiraishi Minoru, they generally come in two flavors: traditional tsundere who are tsun and slowly become dere, and modern tsundere who switch between tsun and dere frequently. As one might expect from referring to the latter as “modern,” that type of tsundere is more common these days.

This isn’t about discussing which one is better or worse though. What I wonder about is why there has been this shift in the first place. I don’t think it’s as simple as otaku wanting instant gratification or that their attention spans are getting smaller, though those things could actually be happening. Could it be in its own way a fight to make more female characters with an aggressive side to them, or an attempt to soften aggressive characters? Maybe the answer lies somewhere in the middle, as any fan of tsundere will tell you that the appeal comes from the combination of the two sides, though I think they will disagree on specifics.

In thinking about the appeal that the tsundere has for viewers of anime, the notion of risk/reward comes to mind. With a modern tsundere, it is very obvious when a character is acting “dere.” The first instance of the switch from tsun to dere happens very early to establish it as part of their character. For a more traditional tsundere, the switch happens much later. The traditional tsundere also tends to be less abusive towards their love interests than the modern variety. Do you get strong love after much effort, or do you get a strange, convoluted love regularly such that you’re not sure if the girl is interested at all?

In looking at traditional vs modern tsundere, their specific appeal is actually pretty different. A traditional tsundere can be won over by a guy through sheer effort. Even if she doesn’t like him at first, the guy tries so hard to be the man for her that she is moved by his genuine interest in her. It appeals to the nerd in the sense that what they lack in good looks or charisma they can make up for in passion. A modern tsundere however is more like a girl who is secretly shy, a girl who is afraid to admit that she like a guy. This is more for the guy who believes that maybe, just maybe there is a girl out there who likes him but neither side is brave enough to initiate conversation.

Effort vs Potential.

Time vs Space.

My Eyes, I Can’t See

She can melt her own sword with her hotness

That is my reaction to catching up on over 100 chapters of Bleach.

You see, because when you get that much Bleach in your eyes it

Anyway, I actually started reading Bleach about 2 years ago and kept up with it pretty well, but the day my first external hard drive died was the same day I downloaded a ton of Bleach manga, and it left me with sort of a sour taste. I basically abandoned the series shortly after the Soul Society Arc.

So here I am, all caught up, and the series seems to be gearing up again after a fairly nice, if shaky conclusion. The only problem, I realize, is that much of the comic for the past 100 chapters or so has felt very meandering. When you read in big chunks, time passes pretty quickly, but then I realized just how long it would have been had I been doing this every week. It’s kind of daunting when you step back and think about it.

Maybe it’s the fact that the humor more recently hasn’t been as strong as some of the earlier chapters (BOHAHAHAHA), or that because Ichigo and Rukia weren’t together for most of it that I didn’t get to see the strong interplay between the two that attracted me to the series in the first place. Actually, those two are kind of related, aren’t they?

Speaking of Rukia, she’s one of those unusual characters who always looks hotter in official art than she does in any fanart be it Japanese or American (see above). I don’t know what it is, but a lot of people who draw her don’t seem to “get” what makes her attractive, though they will work fine with Orihime, Yoruichi, Rangiku, Nemu, and practically the entire cast, but not Rukia. Rukia’s appeal lies in her eccentricity combined with her knowledge and naivety. She’s aggressive, but not as if she’s trying to compensate for being small, and there’s always a sense that she follows her own unique internal logic. Not to mention the nice eyes, and you know I’m a fan of nice eyes (see primary character theme of this blog).

Will I keep up with Bleach now that I’m all caught up? I don’t know. It is kind of fun to just wait a bit.

The Fujoshi Files 5: Ohno Kanako

Ohno Kanako

Name: Ohno, Kanako (大野加奈子)
Alias:
Kannazuki Yohko (神無月曜湖)
Relationship Status:
Dating
Origin: Genshiken: The Society for the Study of Modern Visual Culture

Information:
Ohno Kanako is a member of the Society for the Study of Modern Visual Culture aka Genshiken at the prestigious Shiiou University, and is quite possibly the first willing female member to join the club since its inception. Ohno spent much of her childhood living in America and thus has a firm grasp of the English language, something shared by fellow female member Kasukabe Saki. While Ohno had previously visited both the Anime Society and the Manga Society at Shiiou University, she ultimately decides to stay with Genshiken due to their understanding nature. Although very nervous at first, Ohno slowly gains confidence in herself, eventually becoming a surrogate fujoshi older sister of sorts to Ogiue Chika and ultimately becoming the fourth Chairman of Genshiken after Sasahara Kanji steps down.

Ohno has very unique taste among fujoshi, one that resulted in her being ridiculed by many friends: A passion for middle-aged and retirement-age men  that is matched only by Ohno’s love for cosplay. Ohno participates in cosplay events so often that she has to maintain a schedule. Her cosplay is so successful that she has become the main attraction of Genshiken’s booth at school festival. It is for these reasons that Ohno forms a friendship with Genshiken member Tanaka Souichirou, an avid costume designer, but it is their care and understanding for each that leads them to start dating.

Fujoshi Level:
Ohno is mainly known for her love of older men and her cosplay. However, all of that pales in comparison to the fact that Ohno will actively attempt to transform her friends into fujoshi and reinforce ones who already have taken the step. Though only implied, it is clear that Ohno introduced yaoi to her young friend Susanna Hopkins at a rather early age, creating a dangerously powerful female otaku in the process. It is this active corruption of the youth of America that earns Ohno Kanako a remarkable place among fujoshi.

The first step is sometimes the hardest: Starting a new series

It’s happened to me quite a few times, and I’m sure that it’s happened to a lot of people too.

Why is it that sometimes starting a new show can be so difficult? There’s nothing holding it back, there are no prejudices against it, many times I have the show in my possession specifically so I can watch them. And yet, I will start episode 1, then pause it a few minutes in, then walk away or ignore it, and then close it and say “I’ll save it for later.”

It happened with Yamato (which I’m still not finished with) and most recently it happened with Round Vernian Vifam. After much struggle, I finally got through the first episode of Vifam, and am poised to keep watching, but it’s amazing how resistant I can be to new things even when I want new things.

By the way, expect some Vifam reviews in the future.

Part of the Culture: Identifying Oneself Relative to an Industry

There is a way to play multiple games on a Nintendo DS on just a single card. Many people have utilized such a device, and I hold no ill will towards them for doing so. None at all. However, when asked why I don’t use one, my immediate response is that “it hurts the industry.” Now, if you were to pressed me for more details, my response would be that I am afraid that if I have this magical multi-game device that it will remove from me my will to actually buy the games. After all, the complete game is right there readily available for me. I’m afraid that even good games will end up not being bought. Of course, I had to relate this to my status as an anime fan, and the fact that there ARE some shows I liked which I haven’t bought (though I intend to at some point).

The important question here, though, isn’t about whether or not I or anyone should be buying games individually. The question I want to ask instead is, at what point did I place myself in the position that I am relative to the anime and gaming fandoms? At what point did I stop becoming simply a consumer (or not) who looked out mainly for myself, and screw the companies if they can’t stop me from getting what I want for free?

Perhaps the answer to this lies in another, older question: What makes someone a fan? I’ve criticized anime fans in the past for lacking a desire to pursue anime’s history. My stance has always been that it doesn’t matter how much anime you’ve watched or are capable of watching as long as you have the desire to pursue it. If you watched a show and you like it, try to find the shows that inspired the staff. Or if you read a manga and like it, try to read other manga by the same author. That sort of thing. Looking at my words, I realize that this is simply desire for more people to be fans of anime history and not just anime. So I’ll try to find a new answer.

What makes someone a fan?

If a person is emotionally invested in something, then they are a fan. It’s an answer that is perhaps too simplistic, but I think it’s a good starting point. Going back to myself as an example, I think it’s because I’m a fan that I feel concerned for these industries. If the US anime industry were to collapse tomorrow, I have little doubt that I would still be able to find what I need, but that isn’t the point. Wanting to see anime and manga succeed and continue to succeed, be it in America or Japan, I feel strangely connected to the industry.

And this is no surprise, as I’ve shown that I do have an emotional investment in anime. I mean, I have been writing this blog.

The Strength of Manga in Clearly Describing Deeper Concepts

Sometimes I’ll see people say that western comics beat out manga because when they actually are written to be sophisticated they do so in a much more mature and literary fashion. Granted, Miyazaki’s Nausicaa is richly dense in this respect but he’s the exception that sort of proves the rule as he’s greatly influenced by European comics.

However, I think that the greater strength of manga in general is that it manages to marry strong ideas and deeper philosophy with a very clear, conventional story-telling style often meant for young readers. While Naruto is indeed a children’s comic, no one should be ashamed of reading it while they’re above the age of 10 as it carries (and sometimes loses) interesting themes of redemption and friendship. You don’t have to dig deep to find out that Naruto is trying to fight 12 years of neglect and depression throughout his own series, or to know that Oscar from Rose of Versailles has to struggle with the conflict that arises from her trying to understand her own gender. This is not a bad thing.

I already have an exception, as I think this may be why Avatar: The Last Airbender is so appealing to its fans (which includes myself) as well. While it still feels very western, it is similar to manga in the sense that there are many themes running throughout the show but they are not obscured and require multiple viewings to get most of them.

Sure, they’re not Grant Morrison or Alan Moore, but they don’t need to be.

Hokuto Hyakuryuusei Ora Ora Ora Ora: Playing Jump Ultimate Stars

A friend of mine kindly obtained for me a copy of the game Jump Ultimate Stars. I imagine a lot of you already know what the game is and have probably played it far more than I have. For those of you who don’t, Jump Ultimate Stars is a Shounen Jump crossover fighting game for the Nintendo DS spanning Shounen Jump’s approximately 30-year history. Think of it as Smash Bros, but with Naruto, One Piece, Otokojuku, Jojo’s Bizarre Adventure, Hokuto no Ken, Dragon Ball, and so on.

This review isn’t really a “game review” as I’m not planning on telling anyone to buy it or not. The controls are similar to Smash Bros in many ways, though it doesn’t feel quite as fluid and the lack of the “third jump” can be annoying at times. That’s just nitpicking though.

Jump uses the dual-screen in a rather unique way. On the upper screen is the action, while on the lower screen is what resembles a comic panel. You the player must construct your own “comic page” out of various characters’ famous panels, and these characters are the ones who will be available for you to use in battle. There are Battle Koma (usable characters), Support Koma (Marvel vs Capcom 2-style assists), and Help Koma (stat boosts).

I love seeing the many references, and while a bit tedious I like the logic in many of the unlocks. For example, at one point you get Kenshiro, and through points you can upgrade Kenshiro to more and more powerful versions. It’s only when you unlock the Yuria’s Help Koma that you can bring Kenshiro to full power, giving him access to Musou Tensei, the ultimate technique of Hokuto Shinken. Similarly, you need Yuria to fully power Raoh, but Raoh only has two battle koma types total: six and eight. Or, to put it more simply, strong and VERY strong. Very fitting for Raoh.

The only really sad thing is that while Jump Ultimate Star has some of my favorite Jump characters, such as Kuchiki Rukia (Bleach) and Kobayakawa Sena (Eyeshield 21), it doesn’t have my absolute favorites, particularly Hyuuga Hinata (Naruto) and Souther (Hokuto no Ken). Maybe next game.

PS: The Emperor has no need for PSPs.

PPS: Not really, as Super Robot Wars A Portable looks sweet.

What happens when a popular manga becomes a late night anime?

“If it’s late at night then it’s geared towards otaku” is an argument that gets tossed around fairly often, even by myself.

But then there are examples of anime adapted from popular manga that end up showing at midnight or later. Nana, the most popular shoujo manga around, had an anime adaptation with an 11:30pm time slot. Glass Mask, one of the most popular shoujo manga of all time, aired at 2:00am with its 2005 remake. In the case of Glass Mask, the fact that it is not hip and modern (though the manga is still running!) may have contributed to this late-night airing but I still do find it unusual.

Assuming that late-night really DOES equal otaku, is it possible for a manga with general popularity to be turned into an otaku-targeted anime?
However, if we were to assume that late-night DOES NOT necessarily mean the show is meant for otaku, just how difficult is it to get a decent time slot on the Japanese air waves?

Finally, are there any examples of otaku-oriented manga becoming popular anime?

An anime by any other name…

Today I thought about what is one of my favorite instances of the Pokemon anime: the sequel to Mewtwo Strikes Back. I don’t mean the second movie, I mean the special released in America as “Mewtwo Returns.” However, when I talk about it, I usually refer to it by the English name given in its Japanese release, “Mewtwo Lives.” Further still, the actual Japanese title is “Mewtwo! Ware wa Koko ni Ari” or literally “Mewtwo! I Am Here.”

That’s three titles for the same work. This happens pretty often with Pokemon too, such as in the aforementioned second movie (Lugia Bakutan, Revelation-Lugia, and The Power of One) and in the case of To Terra/Toward the Terra/Terra E, though that’s a somewhat unusual case. Usually I follow a hierarchy of English Name Given By Japanese followed by Japanese Name and possibly the American-given name if it makes it easier to understand. In that respect, I still say “Erementar Gerade” instead of the more sensible “Elemental Gelade.”

It can get kind of confusing though, and I wonder at what points exactly should I conform to convention for the sake of others. Do I from now on refer to Mousou Shoujo Otakukei as “Fujoshi Rumi?” I know that when writing reviews or academic papers, the American release title takes priority over everything else, which makes perfect sense, though I find myself somewhat resistant to using it.

Though I am thinking of referring to “Muteki Choujin Zambot 3” as “The Invincible Zambot 3” rather than the literal translation of “Invincible Superman Zambot 3.” I know it’s based on the Italian title of “L’Invincible Zambot 3,” but I think it has a nice ring to it and isn’t as awkward as using “Superman” in the title. This also goes for “The Unchallengeable Daitarn 3.”

“The Invincible Zambot 3.”

We’ll see.

PS: Zambot 3 really isn’t invincible at all.

We Are Iron Men

Japanese and American comics have been cross-pollinating for a few years now, and it becomes easy to forget that once upon a time the two creative worlds lived in relative isolation. It’s all the more impressive, then, when common themes occur from stories which are decades old. One such example is the comparison between one Tony Stark and one Kaneda Shoutarou, two characters who are associated with the term “Iron Man.”

Tony Stark, hero of the Marvel Comic and recent film “Iron Man,” is a weapons manufacturer who dons a suit of armor to protect the world when he is made to realize that he can do far more good preventing war than being responsible for it. Kaneda Shoutarou, hero of Tetsujin 28 (Iron Man 28, aka Gigantor) is a boy who fights crime with the help of a remote-controlled metal giant, a remnant of Japan’s desire to defeat America in World War II created by his very own father prior to his death. Both characters are faced with artifacts of war, and both characters choose to re-invent their tools of destruction to try and achieve peace.

It’s not surprising that two stories which utilize an “Iron Man” would have such a similar theme of trying to learn from past mistakes, even when applied to different cultures. When speaking of periods of humanity, the Iron Age is always most closely associated with mankind. Golden, Silver, Bronze, and other such precious metals speak of easier, more innocent times, and neither Stark nor Kaneda have quite that amount of luxury. Iron, more than any other metal, is associated with forging and bending to human will, after all. That said, I should point out that their respective comics debuted in what amounts to the Silver and Golden Age of comics, respectively, in their native countries.