Words Bubble Up Like Soda Pop is a rare sort of anime film, managing to be highly stylized while delivering a more conventional romance that nevertheless has plenty of surprises. There are no supernatural elements like in Your Name. or Ride Your Wave, and yet it feels otherworldly.
The premise: Sakura “Cherry” Yui is a young and shy haiku poet who greatly prefers writing over speaking. “Smile”—real name Yuki— is a successful streamer, but who wears a mask because she’s embarrassed about her large front teeth. When the two bump into red other and accidentally swap phones, they inadvertently jumpstart a new friendship. Learning about their respective passions, they both grow closer through their art forms. Their budding feelings for each other, in turn, help each respective individual discover more about themselves.
One thing I love about WBULSP is the way it celebrates multiple forms of art without pretentiousness. There’s the contrast between the tradition of haiku and the cutting edge of live streaming, but there’s also the environmental flourish of graffiti and the retro timelessness of 1960s (?) Japanese music. Distinctions between high and low art fall by the wayside as each artist finds ways to express themselves through their chosen medium. Colors and sound dance playfully throughout, making scene after scene both an aesthetic joy and an emotional one. The additional side plot about an old man looking for a lost vinyl record seems to be a silly detour but then transforms into one of the most impactful moments of the film.
Cherry and Smile don’t so much break out of their comfort zones as find ways to expand them, discovering and fostering confidence through their works. The romance feels like a bit of a slow burn, but it’s the kind that steadily and reliably progresses, as opposed to being full of fits and starts. Neither of them feel as if one is a pure audience stand-in or that the other is too perfect a partner, resulting in a romance that feels very equal in the best of ways.
After finishing Season 2 of My Life as a Villainess: All Routes Lead to Doom!, I’ve been thinking about how the “villainess as protagonist” that has reached English-speaking fans over the past couple years, but also the specific qualities that make the character of Katarina von Claes especially charming. What I realized is that it’s her contrast between her perception of herself and the reality of who she is to other people. She thinks of herself as a cunning mind, but she’s actually incredibly naive.
The premise of the series is that Katarina is a girl from Japan reincarnated into the body of a “villainous elder daughter” character from her favorite visual novel. Knowing the often unfortunate (if not deadly) fate that awaits her along every route, she tries to rewrite game history and avoid all bad endings for Katarina. In doing so, however, she ends up making all the boys (and even some girls) fall for her as she breaks down social mores of high society through being a Machiavellian spaz. Katarina can both concoct a years-long scheme to future-proof herself, but is utterly clueless to the affections of those around her (until they’re made beyond outright).
I was trying to think of a similar character, and what I came upon is a very different heroine who is actually also an isekai protagonist who reincarnated into a girl’s body: Tanya Degurechaff from The Saga of Tanya the Evil. The subject matter may differ (magical international war vs. magical romance), yet the similarities are prominent. Like Katarina, Tanya’s goal is to survive, but their mistaken ideas about how other people think constantly throws wrenches in the works and leads to more trouble. In both cases, there’s a comedy of errors.
Will we see a Season 3? I think there’s enough material from the light novels and enough love for the series that it’s bound to happen. Katarina’s too charming not to have more, and the inconsistency between her self-image and how others perceive her is too strong to deny.
There are stories I can appreciate and enjoy, and to which I can emotionally connect. Then there are the stories that I can feel right down to my bones, as if they extracted a part of me and converted that piece to an artistic medium. The Wind Riseswas one, Encanto is another, and now the graphic novel Himawari Houseby Harmony Becker joins that list.
Himawari House is the story of three Asian girls who come to live together in Japan as exchange students. Nao is Japanese and White, originally from Japan but having grown up in the US. Meanwhile, Hyejung is South Korean and Tina is Singaporean. Though their circumstances are different and they come from different countries, they form a friendship amidst struggles with notions of identity and belonging.
In reading this, I’m reminded of my experience with the Crazy Rich Asians trilogy. I naturally couldn’t relate to the ultra wealthy or the old-money families, but could see many elements of the Asian culture I grew up both in and around, transcending class and manifesting in that story in specific ways. With Himawari House, however, I found myself relating to all three characters throughout because I would see in them pieces of my own personal struggles as a part of the Asian diaspora.
I was born and raised in the US, so I understand a young Nao’s desire to integrate into American society surrounding her at the expense of her roots. I studied abroad in Japan at around the same age as them, so I also know what it’s like to experience Japan as a foreigner with some Japanese skills who nevertheless can pass looks-wise before it becomes clear that I’m not from there. I have limited connections with the lands of my parents and those who came before them—I’ve visited literally only twice in my entire life, once when I was very young and once when I was well into adulthood. Like Nao, those trips are still a part of me. Lingering memories of the former combine with resolve from the latter to hold onto some of it, while knowing the language in an imperfect manner leads to feeling caught between worlds.
Himawari House’sportrayals of the Hyejung and Tina’s relationships with their parents also hit home. It’s all there: the looks of concern and disappointment from Hye’s parents and Tina’s description of her mom as some whirlwind of concern, love, guilt, and motherly affection. Much like Encanto, it’s like getting walloped over and over, except instead of punches to the gut it feels akin to elbows to the ribs. Which is to say, different but just as painful in its own right.
The comic does wonderful things with language in order to depict the experience of being ostensibly multilingual while also being exposed to new languages and getting reminded that maybe you don’t know your parents’ tongue as well as you maybe should. The dialogue is written with the caveat that this book is primarily for an English-literate market, but often Japanese and Korean are added as well to express what is being spoken in the original language—and to show the moments when the characters’ language comprehension fails. All the characters are also given noticeable accents in their speech, which add to the sense that they all come from different places. In English, Hyejung struggles with “f” sounds due to the lack of it in Korean while Tina speaks Singlish—a patois of English, Cantonese, Hokkien, and more—that she purposely dials back when talking to non-Singaporeans.
There’s a note in the back of the book by Becker discussing her decision to incorporate accents into the book despite their historical use as racist mockery. In essence, she’s aiming to reclaim accents as a point of pride—a natural product of learning new languages—and I can really get behind that idea. It’s a tough tightrope to walk, but I think Himawari House pulls it off with aplomb.
Based on conversations I’ve had, this book is more than capable of finding readers beyond Asian peoples and communities. That being said, I feel that it speaks to Asians on a whole other level, and that’s okay. The joys and travails of Nao, Hyejung, and Tina are universal on some levels yet deeply personalized on others, and I find myself reflecting on my own sense of self within the cultures that are a part of me.
Every so often, I’ll come across a specific type of retcon in a long-running series that essentially says a certain important character or thing was unseen in the background all along, and that the audience just wasn’t aware of this. It’s a kind of shortcut to make new information not feel shoehorned in, and it’s not necessarily a bad thing—just evidence that things weren’t planned from the outset, for better or for worse.
The Gundam franchise has sort of always been this way, whether it’s the Mobile Suit Variations line that talked about all the other aces fighting in the One Year War offscreen or anime such as 08th MS Team showing events from a different perspective. But the film Gundam Narrative takes it to a whole other level, being what is essentially spackle for a specific period in the Universal Century timeline.
Early Gundam series were not made to overly adhere to a finely tuned canon, as they were usually set years apart chronologically to emphasize the idea that “things have changed.” But as the timeline has become more dense with sequels, prequels, sidequels, and spin-offs, there developed a certain unexplained plot element that had no real answers: why did the crowning technology from the film Char’s Counterattack, the Psycho-Frame, stop being used in later UC works like Gundam F-91 and Victory Gundam? It’s the kind of thing that can be explained by simply saying, “Stuff happened,” but the space-opera minutiae fairly present in Gundam potentially makes that an unsatisfying answer.
The result is a movie about three kids—Jona Basta, Michele Luio, and Rita Bernal—whose lives are tied to major events throughout the Universal Century series. They were there when a space colony fell on Australia before the start of First Gundam, but burgeoning Newtype powers resulted in them being able to evacuate their town to safety. They were involved in the Cyber-Newtype experiments that were a major element in Zeta Gundam. And now their story takes them to being directly involved with the aftermath of the events of Gundam Unicorn and the hunt for the third Unicorn-class mobile suit, known as Phenex.
Gundam Narrative basically tries to act as a bridge between two eras, and while the story is decent on its own, the focus with reconciling that incongruity results in an unusually jargon-heavy work (even by Gundam standards!), and a bit of weakness when it comes to the social and political themes that usually come part and parcel with the franchise as a whole. I’m not sure if it’ll end up being anyone’s favorite Gundam, but it’s also not a hot mess. Gundam Narrative serves a function, and it’s fairly entertaining while doing so, but I tend to prefer something with more meat on its bones.
Shortly after I reviewed the first 16 volumes of the manga Shoujo Fight (or Shojo Fight), Volume 17 was released in English. I normally wouldn’t write about the same series after just one volume, but the introduction of an antagonistic character named Amamiya Maya has set off a compelling rivalry. However, rather than with the protagonist, Oishi Neri, the rivalry is between Amamiya and Neri’s best friend, Odagiri Manabu.
Many sports manga revel in the relationships between side characters, Shoujo Fight included, but up until recently, Manabu’s have been more about developing friendships—and one romance. This has all changed with the appearance of Amamiya, and what makes this particular rivalry stick out in my mind is the way it brings out a fiery side of Manabu that is also true to her otherwise gentle demeanor.
Amamiya is the captain of another volleyball team, but she also went to the same elementary school as Neri and Manabu. She’s essentially a narcissistic sociopath with a knack for social engineering, and she uses this skill to both manipulate her unwitting allies and extort her enemies. As young children, Manabu was on the receiving end of Amamiya’s exploitative actions while also being resistant to them—her caring and genuine heart the total opposite of Amamiya’s. In current times, Manabu is shown to instinctively recognize Amamiya’s tactics, and she bristles at the way the latter controls her teammates. Amamiya also has an obsession with mirroring Neri that contrasts Manabu’s own complementary bond with Neri, setting them up as “equals” of sorts.
As of Volume 17, Amamiya’s facade is starting to slip, but it’s notable that this isn’t solely because of Manabu’s actions. Other characters, including older ones with more life experience, are starting to call out Amamiya’s actions and behavior, and the cumulative effect between them and Manabu might be the key to breaking the sociopath’s hold on her teammates. I’m eagerly anticipating Volume 18 to see how this all turns out.
The third Gundam: Reconguista in G film continues the trend of breathing new life into a less beloved Gundam series. The edits make it noticeably easier to follow than the TV series, although I do acknowledge that the story is rarely ever straightforward or presented plainly, and this is a sticking point and the reason G-Reco is fairly divisive.
But as I watched Gundam Reconguista in G Part III: Legacy of Space, I had an epiphany of sorts that I think helps explain this split opinion. Namely, the key to understanding G-Reco is to get into the minds of individual characters. I understand how this sounds a little obvious (plenty of stories are about achieving personal goals), but what I mean is that character actions can seem inscrutable until you actively try to get into their heads.
The story as of Part III: As alliances and allegiances have shifted since Part Iand Part II, Earth’s great continent-states now send forces into space to meet with Towasanga, a nation on the other side of the moon, created by the descendants of the humans who settled in space colonies in the Universal Century era. Not only do Towasangans have access to technology unobtainable by those on Earth, but the Towasangans see themselves as arbitrators between the Earth and the far-off colonies of Venus Globe, which provide to the Earth the photon batteries needed for it’s civilization to function, and thus see the need to equip themselves for conflict amidst the increasing tensions on Earth. Bellri Zenam, still thinking about the deaths he’s seen and caused, tries to figure out what he should do and where he fits into the big picture.
One of the big differences between G-Reco and other Gundam series is that there aren’t two major sides, like Federation vs. Zeon or Earth Alliance vs. ZAFT. Rather, there are multiple governments and factions: Ameria, Gondwana, Towasanga, Capital Tower (which is then further divided into the Capital Guard and the Capital Army). These groups are then comprised of singular people who think independently and have their own ideas of right and wrong, which results in G-Reco being more confusing when you think primarily in terms of who is on what side and which side is winning, because these positions are always in flux. Rather, the important thing is actually to understand what motivates each character and how it affects their decision-making.
Bellri, for example, is initially driven by his opposition to the Capital Army and its inherent militarization of what is supposed to be a neutral defensive force. Upon meeting Aida Surugan, he’s also moved by his own horniness. By the third movie, he’s also filled with regret—both from having accidentally killed his own teacher in mobile suit combat and learning why having a thing for Aida is a bad idea—and his actions reflect this. Bellri constantly tries to avoid dealing lethal damage, but also isn’t so naive that he thinks he shouldn’t do anything. When he loudly shouts that he’s about to fire and does a purposely bad job of aiming, one gets the sense that he’s trying to deliver warning shots that are nevertheless real and dangerous.
The Char Aznable of the series, Captain Mask, is motivated by something very different: improving the standing of his people. As a descendant of that Kuntala, people raised to be human livestock when food was abysmally scarce on Earth, Mask’s kind are still discriminated against. It’s little wonder why he’d be so willing to ally himself with the powerful and influential. To Mask, it’s all a means to a noble end.
So when the forces of Towasanga show up, and many seem to have pursuit of glory in mind, it highlights their hypocrisy and elitism. Particular attention is paid to the female commander Mashner Hume and her boytoy, Rockpie Geti, who are overly eager to mix business with pleasure. It’s as if the film is trying to say that the only thing that’s worse than ignoramuses perpetuating war on Earth is ignoramuses who live in space who are supposed to know better and perpetuate war anyway. Still worse is the man who consciously exacerbates all this: Cumpa Rusita, the leader of the Capital Army.
I will admit that I remember little of this section from the TV series, but the slightly condensed nature of the film brings with it better pacing that makes certain events feel less abrupt. The restoration of Raraiya’s memories now comes across as strange yet reasonable, like it takes going into space to jog her memories. Bellri learning why he shouldn’t be hot for Aida also has a realness to it, as he’s shortly after shown to be struggling with some serious emotional turmoil (and his insistence on calling her Big Sis from then on feels a bit like a self-reminder).
The next parts of G-Reco are originally where the series went from okay to great for me, but I’ve also read that Tomino plans on doing some heavy changes to the end. As Bellri and Aida reach Venus Globe in Part IV, I’d like to see how it might reshape my experience. For now, it’s still a fun and contemplative ride.
I’ve read my fair share of Urasawa Naoki. Between Monster, Pluto, and 20th Century Boys, I hold the manga author in high esteem, and generally assume I have a decent sense of his style. But I’m not sure anything could quite prepare me for Mujirushi: The Sign of Dreams.
The story centers around a father and daughter who have fallen on hard times after the dad makes a series of bad decisions. Desperate to get out of crushing debt, the two happen upon a mysterious fellow with extremely large front teeth and an overwhelming obsession with France known as the Director. This fellow convinces the father to participate in a plan that supposedly should give them both what they want, leading to a trip to France and the Louvre that only brings more unexpected turns.
It sounds like a pretty reasonable story, but one thing that makes Mujirushi different is that the Director is none other than Iyami, the most famous side character from the Osomatsu-kun franchise whose “SHEEH!” exclamation became a cultural phenomenon. As described by Urasawa himself (and even discussed in the early episodes of the modern-day revival sequel Osomatsu-san), Iyami was explosively popular in the 1960s—even more than the brothers themselves. An American equivalent would be something like having Steve Urkel show up as a central character in an otherwise unrelated movie (though Urkel did have his own France moment…)
I also want to mention that this manga features a weird female parody of Donald Trump named Beverly Duncan, whose face ends up playing a major role in the story, and it makes me wonder why Urasawa decided to throw this in. My best guess is that he simply wanted to draw Trump’s characteristic punchable grin because it makes quite the visual impact.
The manga is actually part of a collection of French, American, and Japanese comics made to celebrate the Louvre; readers might be familiar with the JoJo’s Bizarre Adventure take known as Rohan at the Louvre. When taken in this context, I can’t help but be amazed that Urasawa would weave one of Japan’s most pre-internet memetic characters into a story about French culture in the popular imagination, as if to say that the mere concepts of “France” and “the Louvre” exist in many individuals’ minds through the loud proclamations of a Francophile character. In many ways, it gives me similar vibes to 20th Century Boys and its obsession with Japanese pop culture of the mid-Showa period (Friend’s character in particular), as if Mujirushi is a story about France for the Japanese people who grew up in that period. Mujirushi thus ends up being as much a look at how people learn of and experience France as it is the Louvre itself. In that sense, while it’s not a sweeping psychological mystery like so many of Urasawa’s titles, its intersection of nostalgia, culture, and memory fits right into his oeuvre.
The Universal Century’s fight between the forces of the Earth Federation and the space-dwelling Zeon is both the foundation of Gundam and also, at times, the albatross around its neck. After 1988’s Char’s Counterattack closed the book on the central rivalry between Amuro Ray and Char Aznable, future Gundam anime would for decades do everything but provide a direct sequel. Gundam F91 and Victory Gundam set their stories decades after the events of Char’s Counterattack, other works like 0080: War in the Pocket and Gundam: 08th MS Team are side stories adjacent to Amuro’s story, and G Gundam launched the concept of alternative-universe Gundam—titles that take the name and basic aesthetics but are worlds unto themselves. This all changed with 2010’s Gundam Unicorn, also known as Gundam UC.
As a sequel to Char’s Counterattack, can get pretty deep into the weeds. For example, to understand the power of the Unicorn Gundam and its heavy incorporation of Psycho Frames and its NT-D system (short for Newtype Destroyer) is to be invested in the lore of the Universal Century timeline. Newtypes are people who have gained extrasensory abilities in response to humankind’s expansion into space, and their subsequent weaponization of leads to the development of both aforementioned technologies; the former is a way to fully utilize their mental and emotional power (and which was once the key to saving the Earth), while the latter is a counter to such abilities. However, while these world-building elements can get complicated, they also provide a rich backdrop for Banagher and Audrey’s stories of confronting the crimes of their forefathers.
SPOILERS BEGIN HERE
Much like the later Mobile Suit Gundam: Hathaway, Gundam Unicorn is based on a novel, but it’s also the first franchise novel to be adapted into a part of the main canon. Taking place shortly after the Earth narrowly avoided having the Luna II asteroid base dropped on it, Gundam Unicorn tells the story of Banagher Links, a student living in a space colony who gets wrapped up in a strange conspiracy after encountering a girl calling herself Audrey Burne. The head of Banagher’s school and head of the Vist Foundation, Cardeas Vist, is the most powerful man in Banagher’s colony, and his immense influence over the Federation has to do with the latter’s fear of something known as “Laplace’s Box.” When a mobile suit battle breaks out in the colony, Banagher’s psychic desire to protect Audrey leads him directly to Vist and the mysterious Unicorn Gundam, a weapon that serves as the “key” to Laplace’s Box. Why the box has such a hold on the Federation and how characters reconcile with their family histories and ties to the history of the founding of the Universal Century are central to the story of Gundam Unicorn.
By the end of the first episode, Banagher discovers that he’s actually the estranged son of Cardeas Vist, and shortly after sees his dad die before Vist gives him exclusive access to the Unicorn Gundam—and with it, a bridge to a secret that terrifies the Federation top brass. In the next episode, Audrey reveals her true identity: She is Mineva Lao Zabi, the last surviving member of Zeon’s original royal family whose leaders steered a fight for independence into a militaristic fascist regime. These central characters, both with deep roots in the two respective warring sides, are continuously challenged to look long and hard at the privileges they’ve received on the backs of the fallen. Their situations are contrasted with another character, Riddhe Marcenas (the son of a Federation politician), who desperately tries to maintain the status quo in order to avoid disrupting the familiar world he’s known.
Banagher is the protagonist, but Mineva is the stand-out character in so many ways. For those already familiar with the history, Mineva is familiar as the innocent baby daughter of Dozle Zabi, who perished fighting the original Gundam in the first anime. The monstrous-looking Dozle was ironically the most righteous and pure-hearted of the Zabis (albeit while still being guilty by association of Zeon’s atrocities), and his selflessness and loyalty are what allowed Mineva to escape with her mother. As the last Zabi, she is revered by the remnant Zeon forces, and she has a regal bearing that speaks to her status. Now on the verge of adulthood, however, Mineva sees her mission as atoning for the sins of the Zabis.
The ultimate direction taken by Banagher, Mineva, and eventually even Riddhe is what I would summarize as “Do good with the advantages you have.” None of the power they possess, whether physical or political, is bloodless, but they decide to reveal the truth that lies behind Laplace’s Box despite the fact that its contents could potentially flip everything upside down. Laplace’s Box turns out to be a monument containing the very first Universal Century charter, previously thought to be lost in a terrorist attack. While something so ceremonial should not be so revelatory, it turns out that this original charter contains a clause surreptitiously removed in later versions:
“In the future, should the emergence of a new space-adapted human race be confirmed, the Earth Federation shall give priority to involving them in the administration of the government.”
In other words, the Federation government was supposed to have enshrined the equal treatment and political representation of the space-born, but purposely revoked it in secret in order to rule over the Spacenoids. This action is revealed by Mineva to all as a successful move to consolidate power, its obfuscation of the truth arguably being the first catalyst that would lead to the One Year War and the continued bloodshed between Federation and Zeon. I have to wonder if this is also meant to be the catalyst that leads to the decline of the Federation that we see in later sequels like F91 and Victory.
The series does not absolve Zeon of their crimes through this, and Mineva outright states that her family is guilty of much tragedy, but that this is about spreading the real history of what transpired and to open the path for a better future. I can’t help but think of the current situation in the US and the attempts to ban the teaching of its racist past and present in an attempt to indoctrinate children into a blind patriotism. I understand that both the novel and anime predate this current unfortunate phenomenon, but nevertheless it feels more relevant than ever. Perhaps it ties into Japan’s own ongoing struggle with rewriting its history books to hide the things its wartime government inflated on its own people and those throughout Asia.
There’s a lot of meat I didn’t even touch upon, and all of it has a lot to say about war, peace, society, and justice. While Gundam Unicorn is really dedicated to trying to fit neatly in the canon of Gundam, it’s also a solid and compelling science fiction anime in its own right. Somehow, its lessons feel more relevant than ever.
I love the works of Higashimura Akiko. Whether it’s Princess Jellyfish, Tokyo Tarareba Girls, or even the recent Webtoon A Fake Affair, her stories about women feel utterly authentic even as they can sometimes dip into the realm of the fanciful. But Blank Canvas: My So-Called Artist’s Journey is a little different from these other titles: an autobiographical series about how Higashimura herself became a renowned professional manga artist. Rather than some self-aggrandizing memoir, however, it declines to pull its punches by conveying the sacrifices she made, for better or for worse, to get to where she is.
Titled Kakukaku Shikajika (“And So On and So Forth”) in Japanese, Blank Canvas traces Higashimuta’s path starting from her days as an overconfident high school student assured that she’ll be the next big manga artist. Her plan to get into an art college and use that as a platform to launch her career leads Higashimura to her first art teacher, Hidaka-sensei: an expectations-defying hothead of an old man who runs his own independent class and constantly pushes his students to just keep drawing no matter what. From art lessons to art school to her first published manga and more, Higashimura lays out the strange-but-profound relationship the two of them share.
I myself attended a fine arts school but ultimately did not end up in a career directly tied to that particular world, and there are definitely elements of Blank Canvas I can relate to—particularly in terms of remembering the greater talent and hard work that I would see in my peers. I may even still have trouble honestly assessing how much of the opportunity I squandered versus how much it benefited me, but when I read Higashimura, I can feel the harsh yet fair weight of her self-assessment, as she emphasizes just how much Hidaka’s teachings stuck with her. Through the ups and downs of Higashimura’s artistic life, including a mentally and emotionally draining struggle between her “fine arts” side and her “manga” side, her teacher’s lessons (both in life and in art) crop up as both sources of inspiration and dread.
Hidaka-sensei is definitely a character, and reading it made me think about how differently people can be built both inside and out. Hidaka-sensei is portrayed as someone who would berate and even physically hit his students, but was nevertheless confident that anyone who put in the time with him would improve. The mix of faith and Spartan training is an odd combination, and I could see it being actively harmful to certain types of artists. Yet, Higashimura makes it clear that this helped her greatly, even if she didn’t always want to admit it.
The series also provides insight into the kinds of manga that influenced Higashimura, and it makes me interested in looking deeper at the shoujo magazine that inspired her the most: Bouquet. If the series found in Bouquet are part of the reason we got the artist of Princess Jellyfish and all these other great titles, they’re even more worth reading in their own right.
Blank Canvas is complete at five volumes, and its combination of levity and brutal honesty are hard to forget. I feel like it’s just as likely to convince someone to become a comic artist as it is to get them to rethink that career choice, but more importantly, it’s a gradual and thorough processing of all a life has to offer—the beautiful, the ugly, and the realization that it’s easy to mistakenly assume which is which.
Precure is not exactly what you would call a dark franchise. While it’s capable of addressing serious ideas and can communicate mature messages, the brightly colored heroines and generally upbeat tone bring a certain expected level of happy enthusiasm. Even within this context, 2021’s Tropical-Rouge! Precure is by far the most energetic Precure series to date. From its delightfully spastic opening to its ever-active and ever-cheerful protagonist, the show radiates positivity. But Tropical-Rouge! also proves itself to be capable of tackling tough subjects and giving hope to viewers that they can take steps towards their dreams, whatever those may be.
Premise, Motifs, and Themes
Middle schooler Natsuumi Manatsu has spent most of her life on a tropical island, but has recently moved to Aozora City to live with her mother. There, she encounters a real-live mermaid named Laura, who aims to become the next queen of her people by finding one of the legendary Precure: warriors who can stop the dreaded Witch of Delays from stealing people’s Motivation Power. Manatsu turns out to have what it takes to be a Precure, and transforms into Cure Summer to defeat the Witch’s Yaraneeda monsters. Full of pep like no one else, Manatsu has always wanted to do all that she can, and now that includes being a Precure. As she recruits others in school to become fellow Cures, they form the Tropical Club, a kind of “do anything and try everything” group that’s eager to help others.
Tropical-Rouge! Precure is mostly episodic, so the series operates mostly as a showcase for its cast’s distinct personalities with some occasional Big Plot or Character Development moments that give a bit of forward momentum to the narrative. The primary motifs are makeup and tropical imagery, while the main theme is the struggle between finding the inner will to go and just do “stuff” and feeling the desire to put things off in ways that prevent people from resolving issues in their lives. Not all of it meshes together neatly (the makeup aspect can often feel tacked on), but the way each character navigates the motivation/delay dichotomy makes for a robust cast with complex feelings who have more dimensions to them than their frenetic presentation in the opening might suggest.
Characters and Motivations
Of the main cast, there are those who try to figure out what path they want to take but are having trouble figuring out what speaks to them, and there are those who know full well what their goals are but are prevented from moving forward.
The fashionable Suzumura Sango (Cure Coral) and Manatsu are examples of the former, with Sango gradually learning that not every dream needs to involve being in the spotlight. Manatsu, for her part, is one of the best executions of a “heroine without a concrete direction” I’ve seen in anime. It’s often easy for that kind of personality to feel flimsy or emphasize their generic “everyman” qualities, but the message conveyed by Manatsu is simple and profound: Even if you’re not sure what you want to be when you grow up, you should at least do what you want most in the moment. You remain motivated by staying true to yourself, and the learning process is a reward in itself.
Meanwhile, the athletic Takizawa Asuka (Cure Flamingo) and bookish Ichinose Minori (Cure Papaya) are great examples of those who feel their dreams may be last. As revealed later in the series, Asuka had a falling out with a friend that led her to stop pursuing tennis, and their soured relationship stems from a disagreement over how to react to an injustice done to you when your decision can affect others. Minori wants to be an author, but a bad experience with her old literature club has led her to put down her pen—and has her worried that she’s limited by her focus on reading about the world instead of experiencing it.
The stand-out character to me is Laura; I even picked her to be one of my best of 2021. Laura’s charming-yet-abrasive personality regularly steals the show in more ways than one, and I love how her identity as a mermaid isn’t forgotten or minimized over time. At the same time, you really get the sense that not all mermaids are like her, and that her confidence and ambition are wholly her own. And unlike the others, she understands perfectly well what her dream is (becoming queen) and will do all that she can to achieve it, but the lessons she learns about ambition and sacrifice end up being surprisingly profound and defy the notion that you should be forced to choose the path that causes the fewest waves (no pun intended).
And amidst all these different dynamics, what’s impressive is how Tropical-Rouge! animates its characters such that their general roles are emphasized while avoiding having them fall too neatly into their designated archetypes. Manatsu’s a whirlwind of expressiveness, but she isn’t just blindly optimistic, and this comes across in the fact that her reactions, both happy and sad, are nevertheless big. Minori, in contrast, is often not as outwardly emotional as the others. However, one gets the sense that she has a rich inner world, and that she isn’t stoic—she merely doesn’t react as powerfully on the surface. In this way, the characters feel multifaceted but also easy to understand even for younger viewers.
Best Precure “Villains” Ever?
The strength of the cast even extends to the antagonists. The Witch of Delays’s henchmen—including Chongire the crab chef, Elda the (extremely adorable) shrimp maid, and Numeri the sea-cucumber doctor—are some of the most entertaining villains ever, and it’s mostly because they’re not that dedicated to their cause.
All of them come across as stealing Motivation Power from people because that’s part of their conditions for serving the Witch, and they’d really rather be doing what they were originally hired for—or in the case of Elda, play with dolls because she isn’t that into being a maid either. Seeing Chongi-re stop a fight because he needs to go check on something cooking really says it all, and what I love about that is it gives the bad guys a bit of depth while contributing to the generally lighthearted nature of Tropical-Rouge.
Final Thoughts
Tropical-Rouge! Precure is the kind of series whose unbridled energy can be both empowering and exhausting, like having a friend who’s eager to contact you anytime to see if you’re up for going out. They have a million possible plans, and you’re not sure where they lead, but one thing becomes clear as you try to find your way. That is, there are many possible paths to take—gentle ones, steep ones, straight ones, winding ones—and none are necessarily wrong as long as they encourage continued movement.
“Moving water never grows stale,” as the saying goes, but neither does the water need to be a rushing current. Between Manatsu, Laura, Sango, Akira, and Minori, viewers can witness a variety of different personalities and how they handle the unique challenges that face each of them—as well as how they can help one another along.