Otakon 2009: When Guests Are the Real Deal

Otakon 2009 was punctuated by a number of personal differences and changes in my life, not least of which were a new method of travel, as well as a variety of new travel buddies. It was also my first year at Otakon as a member of the Press (thanks to the existence of this blog), and while I can’t say that it was as rockin’ as last year’s Otakon, I can tell you that it was a fine experience where I never felt like there was too little to do.

My trip began Thursday afternoon, where while on the bus to Baltimore and then on the city bus to Downtown Baltimore we argued about moe in all of its forms, seeking to wrestle the elusive beast to the ground with mixed results. Baltimore that day was a breezy 93 degrees Fahrenheit, the kind of weather perfect for strolling through the city carrying luggage. Dropping off our belongings at the hotel, we went off to dinner at the Cheesecake Factory and met up with esteemed guests such as Patz, Ed Sizemore, and Clarissa from Anime World Order. A variety of fine topics were discussed, such as the joys of showing little kids the Real Power Rangers and the deliciousness of beef (conclusion: it is very delicious).

Upon returning to the convention center to get our badges, we realized that there was a line still snaked around the building that normally would not be based on past experience. I luckily had my badge waiting for me at Press Ops, but many were not so lucky. It was yet another sign that this year’s Otakon was Different. The lines would continue throughout the weekend.


The Pre-Registration Line for Otakon 2009

I also had dinner with people on Friday and to a lesser extent on Saturday, meeting the rest of the AWO crew, Erin from Ninja Consultant and others who I can’t quite remember because the table was quite long. If you’re willing to sit down and relax, the downtown Baltimore area is good for food, and if you’re able to travel further out there are also some excellent restaurants. If you want fast food, that’s also available, and if you want to save money on food I recommend Grape Nuts and Parmalat. Grape Nuts is a dense cereal in a small box and is very filling and nourishing. It has the Ogiue Maniax seal of approval.

Food aside, there were so many events each day that they’ve started to blur in my head, and instead of discussing what happened chronologically I’m going to talk about things more categorically.

Industry and Otakon-related panels I attended were the Funimation panel and the Opening Ceremony panel. Funimation, as you might know already, announced some big-deal shows, namely Casshern Sins (which I reviewed here), Eden of the East (one of the best shows of last season), and the “Dragon Box” master edition remastering of Dragon Ball Z just like the one the Japanese have.

The opening ceremony also marked the second year that Madhouse animated a special opening for Otakon, akin to the Daicon IV opening of legend. This year’s animation incorporated the entire Otakon staff and had numerous references both eastern and western. If you wanted to see the Enterprise duke it out with the Yamato, this was your chance. Unfortunately, we were given the news that the director of the Otakon 2009 Opening Animation, Endou Takuji, had died the week prior, and our condolences go out to a man who reached out to American fandom so readily. Endou was also the director of Record of Lodoss War, a show which many fans in America consider vital to their beginnings as otaku.

As you might guess from the title of this post, guests this year were remarkably good in their decision to not constantly dodge questions and defer to others, though it still happened occasionally when it had to.

Yamamoto Yutaka, aka Yamakan, dropped down answers to questions which clearly showed him putting in some genuine thought and not just defaulting to stock answers. One person asked him how he got to be a director, and his response was that he wanted to be an animator but then couldn’t draw so he had to pick something else that would let him work in anime without drawing talent. To follow up, I asked what he thought of Takahata Isao, director of Grave of the Fireflies, because Takahata is also a director who cannot draw. Yamamoto answered that Takahata is one of the two directors who inspired him to get into anime, and that he considers the Anne of Green Gables anime directed by Takahata to be pretty much THE finest example of an anime TV series and how to tell a story in that format. Sadly, he would not reveal the second despite prompting.

I also asked him about Tonari no 801-chan’s anime debut, and he said that the original author asked him personally to do it, and that he felt destined to do it. Other highlights from Yamakan include his belief that what’s most important in animation is having characters stay “in-character” (and anyone who’s seen Tsugumi in Kannagi can attest to him putting his money where his mouth is), his desire for fellow anime creators to be capable of being creative with each other so that they may grow and improve, and his belief that today’s anime creators lack strong enough personalities akin to Miyazaki, Tomino, and Anno. As you can tell, he was not a “normal” Japanese guest and I am grateful for that.

Oh, and as for his definition of moe: If you like it, it’s moe for you.


Frederik L. Schodt

Frederik L. Schodt (apparently pronounced “Shot”) meanwhile revealed very good knowledge of the scanlation scene and an understanding of its appeal, as well as being good at handling the audience at his Astro Boy panel. At his Q&A panel, I asked him about instances where either American culture values in Japanese comics made them unapproachable by an American audience and vice versa. For the manga example, he pointed out how works are still censored to an extent, and that some companies are forced to claim the girls in their media are 18+ when they clearly are not given the context of the story, and that most of the genres of manga in Japan never come to the US, such as mahjong manga. His answer for American comics that were deemed not appropriate for a Japanese audience was even more interesting.

Schodt had accompanied the great Wil Eisner of all people to Japan, as Eisner was interested in publishing his works there and and there was a Japanese publishing company which published non-Japanese artists. However, when shown the work of Eisner, the company said that he had to rework it to flow more like a Japanese comic and have it read right to left. Eisner, who was over 80 years old at the time, naturally did not want to entirely redo one of his comics which had sold successfully internationally for decades and so the deal was off. He also talked about how much he likes The Four Immigrants Manga by Japanese immigrant Henry Yoshitaka Kiyama, a comic from California in 1927 which is written in a sort of simultaneous Japanese and English (thus requiring knowledge of both to read properly), and is arguably the first existence of a comic book in America, as well as predating Tezuka’s debut by a number of years. After the panel, I got Schodt to autograph my copy of Dreamland Japan.

While I did not manage to score any one-on-one interviews, I did attend some very informative press conferences. There was a sudden press conference with Maruyama Masao (head of Madhouse), Ishiguro Noboru (director of Macross and Legend of the Galactic Heroes), Kikukawa Yukio (producer of Legend of the Galactic Heroes), and Matsubara Hidenori (character designer for the Ah! My Goddess anime), which started off with Ishiguro and Maruyama deciding to just sit in the audience and act like they were members of the press. At this point we had some fun interviewing the translator in the room, asking him throwaway questions such as, “Who are your translating influences?” and “What made you decide to become a translator?” When the press conference actually began, as it were, it turned out to be one of the most informative hours of my life. This press conference will most likely appear online in its entirety at some point so you don’t have to worry on that front, but there are a few highlights I’d like to mention.

From left to right: Kikukawa, Maruyama, translator, Ishiguro, Matsubara

One interesting set of answers was everyone’s response to the anime they would love to make if they could. Matsubara said he would love to adapt the Tezuka manga Dororo into an anime, and even has the support of Maruyama. Maruyama meanwhile said that there were so many he’d like to have made and that’s why he makes them. Ishiguro wants to make a story set in Tokyo in 1948 that he’s been wanting to make for 30 years and even has the entire story plotted in his head. Kikukawa’s dream anime is to adapt the Darkover series of science fiction novels by Marion Zimmer Bradley.

Another interesting answer was one to my own question, where I asked Ishiguro to talk about his experiences with the deceased Nagahama Tadao, creator of Combattler V, Voltes V, and Daimos, as well as one of the directors of Rose of Versailles. Nagahama, as it turns out, was actually in puppet theater of all things before he became an anime director. Also, when working as a director he would act out every part, male and female, in the script to give a better idea to his staff as to how the story should go. Finally, because he had no talent for drawing, whenever he wanted to make corrections to a key animation (and he inspected every single one), he would write a detailed description on the back as to what needed changing. Nagahama is not terribly popular in the US even among old school fans so this was an amazing bit of information to find out. I personally cannot wait to ask Tomino this question at New York Anime Festival.

While the other press conference I attended with MELL was not nearly as informative, what I found was that MELL opened up to us much more than I would expect from a musical guest. We found out that, despite the heavy use of English in her songs she was never good at it in school, she had her first band at around the age of 15 or 16 where she sang for a college band, and that she mistook a guy for a girl due to his elaborate cosplay of a Victorian era character.

MELL was also one of the concerts I attended at Otakon, the other being the Tamura Naomi concert, and both were beyond my expectations. I am no music expert and my music vocabulary is entirely lacking, but I will say that MELL and her band knew very much how to perform and keep the audience in the mood. She sang songs from Black Lagoon and Rideback, and showed off why she’s well regarded among fans.

Sunday’s concert with Tamura Naomi showed how incredibly powerful her voice can be, as she demonstrated that the notes she hits in those opening themes she sings are notes she can hit in a live performance. Highlights of the concert include her own rendition of the Jackson 5’s I’ll Be There, and her Rayearth songs, namely Yuzurenai Negai (1st series opening), with which she ended her concert.

I also held my own concert on Sunday where I sang the theme song to the Golgo 13 NES games. In case you didn’t know, the song actually has lyrics!

My dealer’s room experience was also a most pleasant one as I managed to get everything I was looking for, specifically Ogiue-related…merchandise… as well as the recently released Revoltech Souther from Hokuto no Ken, or, as he’s known on the box, “Thouzer.”

On the fandom side of things, while I did not pay much attention to cosplay I was glad to see a good variety of costumes. While you had your endless Sora from Kingdom Hearts and the general love for Naruto and Bleach you usually expect, I also got some pleasant surprises, such as a cosplay of Kitarou and Nekomusume from Gegege no Kitarou.

Something I did not approve of was the near-total lack of Tainaka Ritsu when it came to K-On! cosplay. I like Mio too and all, but the ratio of Mio to Ritsu was unacceptable. I’m just saying.

The fan panels I attended were all well-run and had people who at least to some extent knew what they were talking about. The Neo-Shounen panel run by Daryl Surat succeeded in its goal of showing how Shounen as a concept changed over the years, mainly in its desire to appeal to both male and female readers, and the Lost in Translation panel was a good beginner’s panel for those interested in seeing some of the difficulties of translating from Japanese to English. The Mecha Appreciation Panel had knowledgeable panelists, but the format was a little haphazard and could have used some focus. If you ran this panel, I was the one who said “King J-Der” for coolest Gaogaigar robot.

I also went to the Anime Recruitment panel by the Reverse Thieves, which provided very good advice for how to get people into anime without scaring them off, offering tips such as, “If your first attempt fails, don’t press the issue. Instead, give them time to cool off, like three weeks or however long it takes.” I’ve spoken before on how difficult I find recommending anime to be, so I will take this advice to heart.

I had a personally vested interest in attending the Otaku TV and Genshiken panels, both run by Viga the Otagal, and was curious as to how these panels would go. Overall, they did a good job of showing the audience what these shows are all about, though I think Viga was a little too spoiler-friendly and it could scare off people who would want to see these series otherwise. Still, I was very glad to see such significant attendance for Genshiken-related panels. After the Genshiken panel, someone in the audience actually greeted me as a reader of Ogiue Maniax and asked to take my picture. Whoever you are, that made my day and I thank you.

Viga said in her Genshiken panel that she believes “The Psychology of Ogiue” would provide enough material for an entire panel, and I am inclined to agree. Keep on the lookout for that.

Overall, I have no serious complaints about Otakon this year, as I feel that the events I would have complained about I simply did not attend, such as the apparently misleading title of the “Sailor Moon’s Influence on Hentai” panel. The fact that Daryl Surat’s Anime’s Craziest Deaths got shut down because no one actually knew what Apocalypse Zero was disappointing, but I’m sure both sides will know how to better handle it next year. As a member of the Otakon press, I also would have felt better if I was told in advance that I would not be getting any interviews, rather than being left dangling. However, because this year’s Otakon was so packed with activities and intriguing and intelligent guests, I can say that this was one of my finest convention experiences, and everyone I traveled to Otakon and back with agreed wholeheartedly.

Another Review Grading System

Anime World Order every so often will talk about how Letter and Star-based grading systems are a waste and don’t explain anything. For example, what’s the difference between a 4 star and a 5 star in animation quality? How can a show have like C’s in multiple categories but end up with an A rating overall? It’s generally better to just write something out, but what if you really don’t want to? In that case, let me propose some ideas for new grading systems.

1) The Descriptive Letter Grade System

I want to ask you, why should A be considered better than B? What if, instead of having your letter grades be ranked, you instead had letter grades which actually represent aspects of the anime beyond saying “this is good” or “this is bad?” What if, for example, if we were grading animation quality, A stood for high-budget high-quality animation, while R stood for “good use of a low budget” and Y stood for “often inconsistent?” You could have multiple letter grades per category, or you could choose the one that stands out the most. If everyone can agree on what all the letters mean for every category, we can then have a consistent rating system that anyone can use (provided they learn the system)!

2) Elaborate Star Ratings

The problem with star ratings or such is that they tend to be used in the most general sense. 5 stars for story, 3 stars for music, who is to say just what consistutes a 5-star story, aside from Nagano Mamoru? What if, then, stars were a quantitative rating given out for more specific categories, ones that can be seen clearly, where a 1-star is not inherently worse than a 5-star?

Possible categories:

Cast Size
Plot Consistency
Plot Arc Size
Recurring Villains
Amount of Stock Footage
Melodrama

These are not objective ratings now, but no review is every objective. Instead, what these categories tell you is that if you start watching the shows, these are things you might expect. Want to watch a show with a ridiculous-size cast? Go for a 5-star Cast Size show. Prefer something more episodic? Go for a 1-star Plot Arc Size show. The ratings will not tell you that show A is better than show B, but rather, just what A and B have that differentiate one from the other in a way which may or may not indicate that A is better than B.

Conclusion
On second thought, just write out your damn reviews.

Transformers 2: Revenge of the Fallen is a Really Good GI Joe Movie

Is Transformers Japanese or American? Is it anime or not? The answer to these questions is “yes.” While the toys came from Japan, the original plot of Autobots vs Decepticons came from American writers, so it should come as no surprise that an American director was assigned to helm not one but two movis based on the franchise. Transformers 2: Revenge of the Fallen is the sequel to the previous live-action Transformers movie, and once again directed by Michael Bay.

I enjoyed the first movie overall, but I had my own complaints about it. It was, to no one’s surprise, a flawed movie with a lot of action and a lot of juvenile humor. I was okay with that. My main issue with the movie however, was that so little time was spent on the actual robots themselves that one had to ask if it was really a TRANSFORMERS movie or not. Focusing too much on the kid, Sam Witwicky, was also a problem as I felt that within the Transformers franchise you had perfectly good main characters in the robots themselves, and to have to see it through the lens of High School Kid was pointless. If not Optimus Prime, at least make the main character Bumblebee so you could have a young character who is ALSO a Transformer. But again, I enjoyed it more or less.

Transformers 2 manages to solve at least one of the major problems with its predecessor, and that is to include the Transformers in the movie from the very beginning. There is no waiting an hour for Optimus to arrive, and that’s the way I like it. Also, they were given more time to talk and show their personalities. Sadly, while this issue was resolved a number of other ones cropped up.

Many characters felt useless or extraneous, and I was left scratching my head and wondering just what purpose these characters served. I’m mainly talking about the twins, who also act as sort of racial stereotypes without actually being any human race. I wouldn’t mind that aspect so much if only these characters actually DID something.

The action was often-times not well-suited for the presence of giant robots, even if the majority of the action involved them. It was often difficult to differentiate the Transformers, especially at a distance. Because so much gray metal was exposed, the defining colors of the Transformers was barely noticeable, and often times it was easy to confuse one robot for another and be unable to tell just who was fighting who. On top of that, it was often difficult to even tell just what was going on in a battle because the camera refused to be located where it actually mattered. This is an action movie first and foremost, and I expect the action to actually be visible. That said, there were actually a few instances where this was not the case and naturally they were the best fight scenes in the movie.

And now, the big complaint.

Transformers 2 has this very overt, unsubtle pro-military, pro-Iraq, America is #1 forever and ever stance that is extremely difficult to ignore. It was present in the first movie to an extent, but here it was so in-your-face that it made me kind of angry.

The most annoying character in the movie was an assistant for President Obama who acted as a strawman so that his intention to withdraw the Autobots from Earth in light of the Decepticon threat would be compared to the intention to withdraw American troops from Iraq. He is the typical guy-in-a-suit who the humble but patriotic military boys get to contrast with to seem that much more American.

Then there were all the scenes designed to glorify the American military, such as planes launching from hangars and soldiers jumping out of planes, and these wouldn’t be so bad if they didn’t look like they were ripped straight from a US Air Force commercial on TV. The quality of the video, the camera angles, everything is set up to glorify the military.

The American soldiers even manage to score some successful hits on the Decepticons. And while I’m not against the idea of humans being actually useful in the face of a giant sentient robot menace, too much time is still spent on the American military dishing out the damage. It sometimes ends up feeling like an idealized war movie which happens to have giant robots in it.

Pro-America ultra militaristic patriotism. Lots of action scenes with soldiers running around coordinating attacks and using cool vehicles to fight an enemy. Hilariously awful racial stereotypes. These are all the ingredients for a fantastic GI Joe movie, but when you’re making a Transformers movie it just ends up being inappropriate. Transformers supports capitalism and American values already by being about the right to freedom and the right to sell millions of action figure toys to kids; it does not need such a divisive and time-specific message tainting it.

So in conclusion, why is Michael Bay NOT the director for the GI Joe movie anyway? I mean seriously, whoever was in charge of adapting Hasbro/Sunbow franchises for film seriously should have thought this over better.

This is Your Mythology: Psalms of Planets Eureka Seven – Pocketful of Rainbows

EDIT: I previously labeled this movie as “Pocket Full of Rainbows” only to realize that the title is actually a reference to the Elvis Presley song “Pocketful of Rainbows.” As such, I’ve changed the title and the associated category accordingly.

When the Eureka Seven movie was announced, speculation began as it always does. BONES said they would be retelling the story of Renton and Eureka, and using some of the existing footage from the TV series in the movie. Fans wondered if this meant the movies would be a retelling of the TV series with content edited to make it flow better as a movie, not unlike the First Gundam movies. Preview images and trailers started being released showing Renton and Eureka together as small children, something that never happened in any previous Eureka Seven media. Now that Psalms of Planets Eureka Seven – Pocketful of Rainbows (or as it’s apparently called in English, Psalms of Planets Eureka Seven – good night, sleep tight, young lovers –) is out, we know that the plans for this movie were much more ambitious than most anyone expected.

Once again, Eureka Seven focuses on the boy named Renton and the girl named Eureka, only this time any hint of the previous series beyond a superficial level are thrown out the window. As mentioned before, now Renton and Eureka are childhood friends who are separated and then reunited amidst a war with an inhuman enemy called the Image. Connecting them is a small fairy named Nirvash, whose words only Renton can understand. Front and center in Pocketful of Rainbows are the concepts of mythologies and dreams, as the movie explores the effects their existences have upon the world and what they mean for human beings.

This is a new world with a new history, and familiar faces are anything but. If you’re approaching this movie without ever having seen any of Eureka Seven in its other incarnations, rest assured that they have little to no bearing on the events of the movie. If you’ve ever seen the Vision of Escaflowne TV series and the Escaflowne movie, the level of difference in Pocketful of Rainbows is even more pronounced. In fact, spoiling the events of one will actually NOT spoil the other!

For those of you who are fans already, let me tell you just one little thing that will make you realize how different this movie is compared to the source material: In the world of Eureka Seven: Pocketful of Rainbows, there are no such things as Coralians.

This movie uses existing footage better than any anime I have ever seen. This is not simply reusing stock footage to show flashbacks or for the animators to go, “We already animated this once, why should we do it again?” Just like how the characters may look the same but their insides have changed dramatically, the TV series footage is given new life. Even though the same animation is being used on a number of occasions, the context of each scene is so different from when it was originally used in the TV series that the meaning of these animations change entirely. You almost can’t tell that it wasn’t originally made for the movie. This also has to do with the fact that this animation was already impressive in the first place, and the scenes newly animated for the movie are just as good if not better.

Being a movie, Pocketful of Rainbows does not have the luxury of developing the relationship between Renton and Eureka as thoroughly as the original TV series, but it still manages to get a sufficient amount of characterization into them and others. Even though you aren’t given all of the information, the way the characters act around each other will make few of the revelations about character relationships seem jarring or negatively unexpected. BONES knew that this was a 2-hour endeavor instead of a 50-episode series and worked accordingly. It really shows, as I do not feel that this movie was rushed unnecessarily.

Overall, this was a fun and thought-provoking movie as an Eureka Seven fan. Expect future posts about it as I explore some of the concepts presented in Pocketful of Rainbows, as the movie has gives you a lot to mill over.

For those of you want to see the movie for real inside of an actual theater, you should know that Bandai Entertainment has plans to do exactly that, albeit dubbed. Tickets go on sale August 21st for a September 29th showing in select theaters across the United States.

A Base Twist: Psalms of Planets Eureka Seven (Manga)

Before I start talking about the Eureka Seven manga adaptation, I’d like to explain what Eureka Seven is as a franchise. Eureka Seven was designed by Studio BONES and Bandai to be a sort of multimedia franchise that reaches out and expands beyond the normal frame of any single anime or manga series. You have the flagship anime, video games which retell the story of the anime, video games which act as prequels to the anime (which I’ve never played, but if I do get my hands on them some day I may review them too), a manga that is a prequel to the prequel video games, as well as a recent movie which is an alternate setting using the same characters. The Eureka Seven manga I’m about to review is somewhat similar to the movie in that it takes the characters and settings of the anime and adds a few twists to them here and there, but unlike the movie it sticks a little more closely to the plot of the TV series.

Unlike a lot of anime or manga, the Eureka Seven manga was not really made to be an “adaptation” of some source material that already exists in public entertainment, despite me using the word adaptation numerous times. Instead, the manga and anime were released almost simultaneously, so one does not rely on the other to be an initial source. Instead, the “source” for both of them is the director, Sato Dai. The result then is that as a manga, Eureka Seven is something quite unique, both relative to other manga in general, as well as to the anime TV series.

Premise-wise, the manga is pretty much the same as the anime. You have an impetuous youth named Renton Thurston, an enigmatic girl named Eureka, an anti-government group called Gekkostate, and there’s sky surfing and trappar and all sorts of familiar sights. Many of the plot points between the anime and manga are similar, too. However, many plot points are also quite different, and these changes to the story also change the basic feel of Eureka Seven.

The Eureka Seven manga is a little more action-based, a little more violent than the TV series. There’s not superfluous amounts of blood flying about, but people get hurt in the manga pretty badly. In other words, it reads less like the crescendo that is the anime and more like a sforzando. Now, if you’re like me and only knew the word crescendo (gradual buildup), and had to look for another musical term to continue the analogy, sforzando basically means “sudden changes.” The manga comes at you fast and hard, and at times it can leave you asking, “Wait, when did that happen?” Not that it’s necessarily a bad thing, of course.

There’s also more fanservice in the manga, such as panty flashes. And by panty flashes, I mean a character literally lifting Eureka’s skirt in Renton’s presence in order to get a rise out of him, both emotional and physical. Anemone in particular is given some choice sitations, as well as an ever-so-slightly different personality, where her cheerful side and her not-so-cheerful side are just a bit more extreme on either end.

I personally feel that the manga is not nearly as good as the anime, lacking much of the subtlety and grandeur of the anime, but that doesn’t mean I think the manga is bad or mediocre. I know some people prefer the manga because it doesn’t dawdle as much, and it really does get to the point more often, although it tends to be at the expense of building up the characters more. Still, I think it’s worth reading whether you’re an Eureka Seven fan or not. In fact, you don’t even need to have seen the anime in order to enjoy the manga, and it’s even possible you might enjoy the manga more if you don’t have the anime for a comparison.

The creators of the Eureka Seven manga, Kataoka Jinsei and Kondou Kazuma, are currently working on their own original manga called Deadman Wonderland. Check it out if you want to see them working in a setting that isn’t tied to a greater franchise beast.

Too Good for Its Own Good: Psalms of Planets Eureka Seven (Anime)

With the Eureka Seven movie out, I figured it was high time for me to start talking more about Eureka Seven. I already reviewed Gravity boys & Lifting girl, but now I’ll be reviewing the original for this post, and then working my way towards the new movie.

Psalms of Planets Eureka Seven is an anime I hold very near and dear to my heart. I’ve watched it in almost every way possible: On Japanese TV, using downloaded raws, using downloaded fansubs, on DVD, and dubbed on American TV. It is not the first anime I watched, far from it in fact, but it has impacted my fandom and my life tremendously in positive ways. When asked to present a series of high quality with excellent characters, art, story, and pacing, Eureka Seven is the one I mention.

Eureka Seven centers around the concept of sky surfing, or being able to ride your board through the air, carried on mysterious green waves called Trapar. Sky surfing, known as lifting, is a popular sport in the world of Eureka Seven and influences culture tremendously, much in the same way skateboarding or surfing can attract people. Lifting is so well-known that they’ve become a common feature on giant military robots (called KLFs) to help them fight more freely in the sky. Perhaps the most famous lifter is a man named Holland, whose skills on a lif-board and in a KLF are all but unmatched and is also the leader of a band of anti-government rebels called Gekkostate.

With all that said, Eureka Seven is mainly the story of two people. The first character is Renton Thurston, a 14 year old boy and amateur lifter who idolizes Holland and is the son of a man regarded as the greatest hero the world has ever known. Renton dreams of escaping his dreary town and the shadow cast by his father, a dream which he is granted when he meets the second character and namesake of the series, a beautiful and mysterious girl named Eureka. Eureka has a personality you could almost call cold and distanced if not for the hints of humanity that reveal themselves occasionally. Enamored by Eureka’s calm beauty, Renton decides to follow her, only to find out that she is part of Gekkostate, the same rebel group led by Holland, and is given an invitation to join.

In the beginning, it’s fairly episodic, with the events of each episode pretty much resolving themselves by the end, but always dropping hints that there is more to the series than one might expect. The initial hook, as it were, is that you get to see the adventures of a stylish gang of rebels fighting against their world and its injustices while also having some fun. You also get to see the partnership between Renton and Eureka develop slowly but surely. If the series stayed like this forever I would have been happy with it, happy to keep watching, but fortunately for all of us the creators decided to do more. From here, the story continually ramps up, becoming stronger and grander until you are swept up by the raw emotion in the story. I know many people disagree with me, but I truly feel that Eureka Seven is one of the best-paced series ever. It is 50 episodes long and really knows how to use that number, with only a few hiccups along the way. Other than that, though, if you like a show which builds up gradually and never falters, Eureka Seven is it.

The characters in Eureka Seven are fantastic on pretty much every level. Design-wise, they’re all very unique and stylish, no doubt due to the contributions of character designer Yoshida Ken’ichi, a man who is possibly my favorite character designer ever. What really pushes Eureka Seven though is the incredible amount of character development. Very few characters in the show are the same person they were in the beginning and at the end. Renton struggles with growing up, Eureka has to deal with her strong and unfamiliar emotions, and Holland must come to terms with the contradictions in his real personality and the one he presents to the world.

Then you have other rich and well-developed characters. Talho Yuuki, girlfriend of Holland, is the ship’s pilot for Gekkostate. Having known Holland for a long time, she is able to reach past his facade and talk to the real him in a way no others can. On the government side is a man named Dominic Soleil, a young and intelligent communications officer who is also the caretaker of an unstable pilot named Anemone. Dominic is the main window into the government side of the story, and his presence does a good job of humanizing it, though there are others who add to the portrayal.

I can pretty much keep talking about the characters. It is they who really push the series and get it to stick in the minds of fans. However, there are other reasons for its artistic success, such as the aesthetic presentation that is on par with the characters. The animation ranges from decent to gorgeous, and the music is varied and strong, from the background music to the main themes. In fact, music is connected deeply with Eureka Seven, with musical references throughout. For example, you should know that Renton’s father is named Adrock Thurston.

The only flaw that Eureka Seven has isn’t really a flaw at all. You may be feeling it yourself as I expound praises on Eureka Seven. What I’m referring to is something called “overhype.” Eureka Seven fans have the hindsight of being able to see the entire series as a whole and knowing just how far it goes, so they, myself included, approach telling others about it by explaining how great it becomes. They have the entire image in their heads and their hearts. However, what happens is that this hypes the show up so much that when some new viewers watch the initial episodes, they don’t see the grandiose and life-changing anime known as Eureka Seven. The show is still good at the start, but it takes time to build up, and because of this overhype they ask, “Why isn’t it as good as people said?” You can see a similar thing happening with Gurren-Lagann or Legend of the Galactic Heroes. This is why I’ve tried to write this review in a way which explains the growth that happens in the series, but I know that even I fall victim to overhyping it.

That is Psalms of Planets Eureka Seven, a series which is, as the title of this review puts it, too good for its own good.

Mandle in the Wind: Be a Man!! Samurai School

Last weekend at the New York Asian Film Festival, I got the opportunity to see the live action film adaptation of the 1980s Shounen Jump manga known as Sakigake!! Otokojuku. The title translates into something along the lines of Charge!! Mancademy, but the official English title is Be a Man!! Samurai School, which while not a literal translation gets the point across just fine. The director and star of the movie, Sakaguchi Taku aka Tak Sakaguchi, as well as his head stuntman, was there watching the movie along with us, and would stay around for a Q&A session afterwards.

You see, Otokojuku is a school for MEN in every respect. Led by its principal, Edajima Heihachi, a man who can take out hundreds of opponents just by mentioning his name and his title, Otokojuku is an all-male school, and the only remaining school in all of Japan that trains men to be MANLY MEN. The story begins as Tsurugi Momotarou, an impossibly calm and cool Samurai-esque man who carries a sword with him everywhere and wears a headband that barely misses the ground, is entering Otokojuku as a freshman shortly after beating up a gaggle of thugs using the power of Punching Fast. He makes some friends, endures some hardships, and then has a Shounen Fight Finale. I don’t really think that’s a spoiler because what can you expect from a movie based on an 80s Shounen Jump property?

There are many things you might look for in a movie, such as plot coherence, solid character development, subtle themes and undertones, and a straight and sure path from start to finish. Otokojuku has none of these, and is instead just a bunch of scenes from the manga faithfully adapted and strung together. Now, don’t hold it against the movie that it doesn’t seem to flow too well, as it is literally a faithful adaptation of the manga, a series which tended to flop back and forth between comedy and serious action more than most Shounen Fight Manga. It’s almost treated as isolated vignettes of the various ways in which the primary characters of the movie turn into manlier men than they were previously. The movie is fun and nonsensical, and if you really want to know an equivalent, it feels somewhat similar in pacing to the live action Cromartie High School movie. Basically, it doesn’t really watch like a movie. If this bothers you, then I would not recommend it, and whatever you do don’t be an ass about it.

The highpoint of this movie in my opinion is the narration, done by the masterful Chiba Shigeru, better known as the narrator for the Hokuto no Ken anime and an expert at making anything he says sound serious and dangerous. Any time anything at all needed to be explained or any time there was a special move to announce, sure enough Chiba would be there to tell us with power and fervor about it. It left such an impression on me that during the after-movie Q&A session, I had to ask Sakaguchi about what it took to get Chiba to do the movie. Sakaguchi said that he personally went and asked Chiba to do it, feeling that he was necessary for the movie to succeed and reach its true form.

Sub over at Subatomic Brainfreeze informs me that the entire movie was filmed in only two weeks with a budget of $400,000. Based on what I saw, I believe him. Don’t let that hold you back though, as it is one of the truest adaptations of an anime or manga I’ve ever seen. More than Casshern, more than Devilman, and especially more than Dragonball Evolution, Be a Man!! Samurai School is the movie to watch  if you want to see a manga brought to life.

Somerset Somersault: AnimeNEXT 2009

This past weekend I attended AnimeNEXT in New Jersey. While held this year in Somerset at the Garden State Exhibit Center and conjoined Somerset Doubletree Hotel, in years prior the convention was held at the Meadowlands Arena in Secaucus. However, seeing as this was my first ever AnimeNEXT this did not have much of an effect on me beyond the fact that I was basically required to stay at a hotel, an experience which turned it from a commuter convention to a hotel convention, and perhaps turned out better because of it.

AnimeNEXT is a fairly small con whose guest list is comprised mostly of locals. There are no big name Japanese guests at AnimeNEXT but the convention doesn’t really pretend to be an Anime Expo or an Otakon. It’s in this environment that I was able to do my first two official con panels ever (I was a last-minute panelist on the Comic Market panel at Otakon 2006), and I managed to learn a lot despite attending relatively few panels myself. At a convention like this, fan-run panels really are the order of the day so that was the majority of my activity at AnimeNEXT.

Friday, June 12

Friday I arrived in Somerset accompanied by kransom from welcome datacomp and the Reverse Thieves. After finding out that my site was apparenty called “Ugiue Maniax” I went to the panels. Getting there too late to see the mecha panel or others that might have been of interest to me, I ended up going to the “Anime Through the Generations” panel, curious as to who would be giving such a panel with such a name. It turned out to be a group of girls who were fairly young but also fairly diverse in their approach to the fandom, and with the help of Rob Fenelon and other (seriously) old school fans it turned into an interesting discussion about how otaku relate to each other across age gaps.

Next was a panel about Anime Pirates, whose name was fairly confusing because I was unsure of whether or not it was a panel about Pirates in Anime or about Anime Piracy. It turned out to be the former…sort of. Apparently Gurren-Lagann totally counts as pirate anime because it makes Captain Harlock references.

Probably the highlight panel of Friday was Anime Princesses, or as the full title goes, “Anime Princesses Rule, Disney Princesses Drool,” run by the aforementioned Old Guard Anime Fans, which talked about female royalty in recent anime and how their portrayals as figures essential to the governance of their respective kingdoms contrasts heavily with the traditional portrayal of the damsel-in-distress Disney Princess. I noticed a lot of girls leaving once they realized that the panel was essentially about politics in anime rather than talking about princesses per se, but for those who stayed it was an informative hour. My only complaint with the panel really was that too much time was spent on too few princesses and there was a glut of video clips. Points that could have been illustrated with one or two videos were expanded to four or five.  Still, a fun panel.

At this point I’d like to talk about the game rooms set up for AnimeNEXT and how pleasant it turned out to be. They had six separate rooms dedicated to different genres with the most popular ones getting their own rooms out of consideration for said popularity. Most importantly, they never really smelled too badly. It was a well-run game room overall.

Saturday, June 13

Saturday began with the panel run by the Reverse Thieves and I, titled “I Can’t Believe You Haven’t Seen This!” Though it was among the first panels of the day, running from 9am-10am, we still managed to get a fairly large crowd and for that I am thankful to you our panel attendees, whoever and wherever you are. It’s our hope that we could expand your selection of possible anime to watch and to go beyond what you know already, and people came away ready to look at the titles we recommended, among them being Kaiba, Rose of Versailles, and Kekkaishi. Again, thank you to everyone there.

Vertical Press also had their panel Saturday, led by Marketing Director Ed Chavez. In it, he tried to clear up misconceptions about Vertical Press, which is often touted as a provider of manga classics but should more accurately be seen as a provider of the widest range of material indicative of Japanese popular culture. Ranging from cook books to light novels to non-fiction memoirs and of course manga, no topic is taboo for Vertical Press. Having spoken to Ed on multiple occasions now, I have to recommend anyone who has an interest in manga or Japanese pop culture who has the opportunity to listen to Ed speak should take that opportunity. While a Marketing Director, he does not speak like a stereotypical spin doctor, and will fast convince you that Vertical Press is trying to sell you something worth your time. I know I felt that way at least.

The panel immediately following the Vertical Press one was a dub voice actor panel featuring Michele Knotz and Bill Rogers. The crowd was significantly larger than the Vertical Panel, which came as no surprise once it was revealed that both Knotz and Rogers are voice actors for Pokemon. Both are talented individuals, though the main reason I was there is because Knotz is the English voice actor for Ogiue. So naturally I had to ask Knotz for her opinion on Ogiue. Michele called Ogiue a “very interesting” character, and a type whom she had never played prior to landing the role of Ogiue. Recalling difficulty in achieving the right voice for Ogiue, Michele mentioned that the voice director told her to do a voice akin to “Wednesday Addams.” While I don’t think Ogiue is quite like Wednesday Addams (a more accurate description would be to imitate a girl imitating Wednesday Addams), it was interesting to see how she approached this most important and defining of roles in anime. Both of them also talked about how much they’re looking forward to Genshiken 2’s US release. There were other questions but as far as Ogiue-related topics were concerned this was it.

One of the panels that caught my eye on the programming schedule was “Restricted Rock Paper Scissors.” Anyone who’s seen Kaiji should be familiar with this concept, though interestingly only half of the people at the panel had even seen Kaiji. After a few hiccups and the panelists warning the half who didn’t see Kaiji to say away from the half who did, the game was afoot. I managed to be a finalist in both of the games I played, remembering that there’s no such thing as Honor in the ultimate gamble and to avoid the mental trap of “balance.” My prizes were candy and a tiny deck of Uno cards. Truly I was at the very least a Penultimate Survivor.

The highlight of Saturday by far was dinner, as I and other bloggers converged on the local Ruby Tuesday and chatted it up. Many of the bloggers were ones I met for the first time at AnimeNEXT and it’s always enjoyable to see new faces. Among them were the Reverse Thieves and kransom, my fellow Sunday panelists Omo, Super Rats, and Moy, as well as Anime Almanac’s Scott and Japanator’s Brad. I got the dry-rub Memphis ribs with mashed potatos and steamed broccoli, and followed it up with a decked-out baked potato.

After dinner I arrived just in time for the “Bad Anime, Bad!” panel, where we watched select clips from an old Toei animation called “Dracula: Sovereign of the Damned,” an entertaining movie which plays fast and loose with the story of Vlad Tepes and whose plot involves Dracula pretending to be Satan so he can trick Satan’s bride into marrying him. The movie managed to continually top itself in ways that few could imagine. It was also apparently based on a comic by Marv Wolfman, writer of the most famous Teen Titans run as well as many other comics.

Hisui from Reverse Thieves joined us halfway through Dracula, the other half having been spent at the “As the Otaku Grows” panel, which he informed us was a very misleading title as it turned out just to be a guy with a serious hard-on for 90s anime. He would declare that everything made before and after the 90s was worse by comparison, and would apparently give inane evidence to support his claims. I guess if we have so many people calling the 80s the greatest anime decade it’s inevitable we’d get one for the following decade. I look forward in 15 years when someone declares this decade of Zaizen Jotaro and Slap-Up Party Arad Senki to be the greatest period of anime ever.

Sunday, June 14

Due to rearrangements in the AnimeNEXT schedule, I essentially had my entire Sunday convention experience in the same room. Starting off with the History of Manga in the US panel, I learned a lot about not only manga translations in the US, but also the many attempts to either take existing manga properties and get American artists to draw comics based on them, or to draw a comic in a deliberately “manga-esque” style. It’s a side of the manga industry that isn’t really explored much and I learned a good deal, particularly in regards to how the companies constantly try to adapt to the shifting environment. My only regret was that I had to leave the panel a little early so I was unable to ask him about anything he knew in regards to Marvel’s Shogun Warriors comics. For those who don’t know, Shogun Warriors was a toy and comic line where popular Japanese super robots were brought to America with their stories entirely changed so they could fit in the same universe, somewhat similar to Super Robot Wars but not at all like Super Robot Wars.

US Manga History was followed up immediately by “Otaku Perceptions & Misconceptions,” and it turned out to be a panel by the same people who ran the Friday Anime Through the Generations panel. The conversation revolved around how not only others see otaku but also how otaku see themselves, and it eventually boiled down to how otaku could and should work to fight misconceptions, a topic I contributed to based on my own beliefs.

And then after that was the moment of truth, the “Anime Blogging Basics” panel. As expected from a 1:30pm panel on the last day of a con, barely anyone we did not know showed up, but again that was hardly a surprise. We talked mainly about the “Why” of anime blogging, which turned out to be quite interesting because of the level of variation between our blogs and our styles. Omo enjoys focusing on the fandom (he mentions that his feed contains over 400 anime blogs), Super Rats concerns himself primarily with anime figures and photographs of, Moy’s blog has gone through many variations until it settled into something more personal, and my own blog is defined by the description you see at the very top of Ogiue Maniax. Omo described my blog as the evolution of those old character shrines from 90s online fandom, a description I can’t quite disagree with. In the end, I think we managed to lay down some solid thoughts and opinions on blogging and perhaps helped the two or three guys we didn’t know to engage in their own blogging adventures.

With the con over, I and the others had lunch at Marita’s Cantina, which turned out to be a surprisingly good Mexican restaurant, and one that I would recommend if you are ever in New Brunswick. After eating to our content, we took the train back to New York.

Final Thoughts

AnimeNEXT as mentioned in the beginning is not a widely attended convention, but it still managed to attract a lot of dedicated anime fans. While I did not focus much on cosplay, I did notice a lot of dedicated cosplayers, and to those of you who dressed as Eureka Seven characters I salute you. I do not know if I will attend again based on circumstances beyond my control, but I would recommend it if you live in the area. It’s not the most exciting convention but it’s certainly not a nightmare. AnimeNEXT is the type of convention where being around good people and great friends can magnify your enjoyment of the con tremendously.

Oh, and if you’re taking the train to New Brunswick to get to the con, watch out for bums. Just a warning.

Once Upon a Time, a Girl Finished Her Grape Soda: Up

Up once again shows that when it comes to mainstream 3D animation, there’s Pixar and then there’s everybody else. Or to put it differently, the only studio not trying to be Pixar is Pixar itself.

People sometimes ask me why I like anime so much, and though I’ve mentioned in the past that to an extent it is a very personal thing independent of average level of quality in anime, there are still certain recurring traits that keep me coming back: emotional sincerity, respect towards the viewer, respect towards the medium itself, the ability to take simple premises and elevate them. Up manages to fulfill all of these and more. That is of course not to say that the reason Up is good is because it’s “like anime,” because it really isn’t, but its approach and understanding that even for a kids’ movie (or perhaps especially for a kids’ movie) not everything has to fall neatly into place remind me very much of the reasons why I got into and continue to enjoy animation. You can do so much when you’re not limited by reality, and to understand that is to understand that what I just said applies well beyond the visual aspect of animation.

Like Wall-E, Up is a very emotional movie which dares to use a hero that is not just unusual because of the way they look, but because of how the entertainment industry has restricted the roles of certain character types. In the case of Up it is Carl Fredricksen, an old man who used to sell balloons who decides to use his remaining stock to float his house to South America to fulfill a lifelong promise. He inadvertently brings along a young boy scout analogue named Russell, an eager but physically inept boy.

Carl’s curmudgeonly demeanor masks the fact that he was once a wide-eyed but shy boy dreaming of fun and adventure (somewhat similar to young Russell), as well as a man who was very much in love. It’s a mask that we are allowed to peer behind throughout the movie, giving Carl a very strong presence in every scene he’s in. We can see in his current attitude and actions the life he has led up to that point. His interactions with Russell show how easy it is to perceive the elderly as distanced from the rest of society, as well as how incorrect that notion often can be. Carl is an interesting and deep character, and I do not use the word “deep” lightly. He moved me, moved me to tears and smiles and left a deep impression.

Placing an elderly man in the main role of a movie animated or otherwise is a bold move in an entertainment industry which tends to devalue the elderly. Even when they are featured prominently in movies, they are usually placed in teacher roles, or meant to be comically cranky old men. While there’s been a recent trend for older main stars in movies as Hollywood’s big names realize their years are catching up on them (e.g. Sylvester Stallone in Rocky Balboa), most often the message these movies send is “check us out, we can still hang with the young guys.” Up however is different. Carl Fredricksen is not an old man trying to play a young man’s game. He is doing what he feels is necessary precisely because he’s old. There is no denial, there is no shame.

While I said that the movie’s strengths go well beyond the visual, there is no denying that the movie also looks good. Its style is something that I think registers with everyone no matter your age. It’s bright and colorful without bombarding the viewer and overwhelming the retinas. Character designs and backgrounds, are soft without seeming entirely innocuous. The overall three-dimensional design is of course excellent, as expected of Pixar, and if you decide to watch it with 3-D glasses, Up never overwhelms you with shots designed to tell you JUST HOW 3-D THIS MOVIE IS, unlike many other 3-D movies. The use of recurring symbols in Up is also excellent in a way that I rarely see from movies. This is not abstract symbolism, but rather the movie establishing the significance of small but emotionally precious objects, and whenever these objects are referred to or used in any way you know how much weight is put behind them, much like anything Carl says or does.

Up is exactly what a family movie should be, in the sense that it is not just a family movie. Go by yourself, go with your friends, go with your kids or your parents. It’s an intelligent movie which respects the intelligence, both mental and emotional, of its audience, and engages them with such sincerity and power that anyone who sees the movie will feel like they’ve come away from the movie well-rewarded. It will be a reward well-earned because it is almost impossible to feel like an idle observer with Up.

Catch Me Talking About Giant Robots on the Anime 3000 Podcast

I was a guest on the Anime 3000 podcast on a topic very near and dear to my heart: giant, monster-punching, war-fighting robots.

I was on there along with Gerald from Anime World Order, John-Paul from Fight Bait, and Mike Dent from R5 Central.

Sadly, due to personal obligations I was not around for the whole podcast, and came in starting at the section about Nagai and Ishikawa. If you want to hear me talk you can skip to that part of the podcast, but I highly recommend that you DO NOT, as the discussions concerning Imagawa and Tomino are also important.

Looking back at my picks for recommend giant robot anime for beginners, I realize my list has many flaws, such as Shows that are Too Long, Old-Looking Animation, and No Super Robots. I’m not sure how I would solve any of these though, so you’re stuck with what I gave you.

Download is available here.