Once Upon a Time, a Girl Finished Her Grape Soda: Up

Up once again shows that when it comes to mainstream 3D animation, there’s Pixar and then there’s everybody else. Or to put it differently, the only studio not trying to be Pixar is Pixar itself.

People sometimes ask me why I like anime so much, and though I’ve mentioned in the past that to an extent it is a very personal thing independent of average level of quality in anime, there are still certain recurring traits that keep me coming back: emotional sincerity, respect towards the viewer, respect towards the medium itself, the ability to take simple premises and elevate them. Up manages to fulfill all of these and more. That is of course not to say that the reason Up is good is because it’s “like anime,” because it really isn’t, but its approach and understanding that even for a kids’ movie (or perhaps especially for a kids’ movie) not everything has to fall neatly into place remind me very much of the reasons why I got into and continue to enjoy animation. You can do so much when you’re not limited by reality, and to understand that is to understand that what I just said applies well beyond the visual aspect of animation.

Like Wall-E, Up is a very emotional movie which dares to use a hero that is not just unusual because of the way they look, but because of how the entertainment industry has restricted the roles of certain character types. In the case of Up it is Carl Fredricksen, an old man who used to sell balloons who decides to use his remaining stock to float his house to South America to fulfill a lifelong promise. He inadvertently brings along a young boy scout analogue named Russell, an eager but physically inept boy.

Carl’s curmudgeonly demeanor masks the fact that he was once a wide-eyed but shy boy dreaming of fun and adventure (somewhat similar to young Russell), as well as a man who was very much in love. It’s a mask that we are allowed to peer behind throughout the movie, giving Carl a very strong presence in every scene he’s in. We can see in his current attitude and actions the life he has led up to that point. His interactions with Russell show how easy it is to perceive the elderly as distanced from the rest of society, as well as how incorrect that notion often can be. Carl is an interesting and deep character, and I do not use the word “deep” lightly. He moved me, moved me to tears and smiles and left a deep impression.

Placing an elderly man in the main role of a movie animated or otherwise is a bold move in an entertainment industry which tends to devalue the elderly. Even when they are featured prominently in movies, they are usually placed in teacher roles, or meant to be comically cranky old men. While there’s been a recent trend for older main stars in movies as Hollywood’s big names realize their years are catching up on them (e.g. Sylvester Stallone in Rocky Balboa), most often the message these movies send is “check us out, we can still hang with the young guys.” Up however is different. Carl Fredricksen is not an old man trying to play a young man’s game. He is doing what he feels is necessary precisely because he’s old. There is no denial, there is no shame.

While I said that the movie’s strengths go well beyond the visual, there is no denying that the movie also looks good. Its style is something that I think registers with everyone no matter your age. It’s bright and colorful without bombarding the viewer and overwhelming the retinas. Character designs and backgrounds, are soft without seeming entirely innocuous. The overall three-dimensional design is of course excellent, as expected of Pixar, and if you decide to watch it with 3-D glasses, Up never overwhelms you with shots designed to tell you JUST HOW 3-D THIS MOVIE IS, unlike many other 3-D movies. The use of recurring symbols in Up is also excellent in a way that I rarely see from movies. This is not abstract symbolism, but rather the movie establishing the significance of small but emotionally precious objects, and whenever these objects are referred to or used in any way you know how much weight is put behind them, much like anything Carl says or does.

Up is exactly what a family movie should be, in the sense that it is not just a family movie. Go by yourself, go with your friends, go with your kids or your parents. It’s an intelligent movie which respects the intelligence, both mental and emotional, of its audience, and engages them with such sincerity and power that anyone who sees the movie will feel like they’ve come away from the movie well-rewarded. It will be a reward well-earned because it is almost impossible to feel like an idle observer with Up.

Catch Me Talking About Giant Robots on the Anime 3000 Podcast

I was a guest on the Anime 3000 podcast on a topic very near and dear to my heart: giant, monster-punching, war-fighting robots.

I was on there along with Gerald from Anime World Order, John-Paul from Fight Bait, and Mike Dent from R5 Central.

Sadly, due to personal obligations I was not around for the whole podcast, and came in starting at the section about Nagai and Ishikawa. If you want to hear me talk you can skip to that part of the podcast, but I highly recommend that you DO NOT, as the discussions concerning Imagawa and Tomino are also important.

Looking back at my picks for recommend giant robot anime for beginners, I realize my list has many flaws, such as Shows that are Too Long, Old-Looking Animation, and No Super Robots. I’m not sure how I would solve any of these though, so you’re stuck with what I gave you.

Download is available here.

Kick, Attack, Contemplate Your Existence: Casshern SINS

Casshern SINS is the story of an amnesiac robot named Casshern who lives in a post-apocalyptic world where even robots, once known for their ability to live forever, are now faced with the spectre of death as their bodies rot away due to a “disease” known as the Ruin. The only immortal left is Casshern himself, whose desire for pacifism runs contrary to his incredible, at times uncontrollable abilities as a literal killing machine. When Casshern discovers that he is somehow responsible for the Ruin, he sets off to find the truth, his journey taking him around the wasted planet, seeing for himself how others cope with life and death.

Casshern SINS is a remake and re-envisioning of Neo-Human Casshern, a 1970s anime about a man who is permanently transformed into a robot to fight a robot rebellion led by the evil Braiking Boss. As you might have noticed from the basic plot summary above, the two series are nothing alike, and the 1990s remake and 2000s live-action movie do not fare any better. There are very few shows, especially popular ones, that are comparable to Casshern SINS, and it leaves an important question that I’m going to try to answer: How should one approach Casshern SINS?

Casshern SINS is an intellectual anime. That is not to say that the anime requires a high level of intelligence to watch or that it’s somehow better than anime that aren’t intellectual, but the storytelling in Casshern SINS is highly unusual. Unlike most other anime, it is less about telling the emotional stories and more about conveying metaphors and allegories.

Characters in Casshern SINS are not fleshed out individuals with wide ranges of emotions who are made to feel in some sense “realistic.” Instead, the characters act as set-pieces in a greater story, like pieces of a puzzle, like the characters in a biblical parable or an old fable. While the two are nothing alike, Casshern SINS and its approach to characters is similar to that of Sayonara Zetsubou Sensei in the way it boils down characters to their basic essence and then moves them forward to see where they will go. Casshern is a conflicted berserker. Ringo is an innocent young girl. Braiking Boss is an Ex-King Former Boss. Friender is a ferocious canine companion, albeit a robotic one. They do not go much beyond their basic identities in order to tell their versions of the Prodigal Son or the Tortoise and the Hare. Characters highlighted in each episode also follow a similar pattern. You have the parable of the Singer, the parable of the Painter, the parable of the Sentry. And of course, there’s a lesson included in each one, a lesson which Casshern takes to heart, similar to Tetsurou in Galaxy Express 999 or Kino in Kino’s Journey.

And also similar to 999 or Kino, Casshern SINS slowly constructs a world of its own in which to tell its stories. There’s no clear indication that the planet is even Earth, and so all you can do is follow Casshern himself along and learn about the world in which the story takes place at the same pace he does.

The visual style of Casshern SINS lends itself tremendously to the way the story is constructed, or perhaps I should say that the story and visuals go hand in hand. The artwork and character designs are very expressive and wild, but somehow it all comes together in a very subdued manner, even when Casshern is chopping some poor robot’s head clean off. In terms of animation, the show basically has two modes: talking heads and beautifully animated and choreographed fight scenes, and while it’s clear that monetary limitations necessitated this format, the animators and directors did a very good job working with it. For this reason, backgrounds and general scene design in Casshern SINS are incredible, to say the least. Almost every background can be taken by itself as a work of art, often abstract, often expressionistic, but always lending a unique flavor to the world it is meant to portray. If the characters are going to stand still and ask each other questions, they’re going to do so with plenty of visual information to go around.

Casshern SINS is clearly an ambitious work, and in being so ambitious it also may have some trouble finding its target audience. It barely resembles its source material, and while it can be very abstract it is not entirely so, which may leave those who would prefer it to be even more ambitious and daring disappointed, while those who do not take well to its fine-art approach may also reject it. Still, I feel that the way in which Casshern SINS tries to incorporate so many aspects of art and storytelling is also what makes it stand out from much of the crowd.

Sprkng! Early Observation of Dragon Ball Kai

I don’t plan on making it a habit of blogging about Dragon Ball Kai, but seeing as I reviewed a very “special” remake yesterday, I felt I should talk a little about how the other, inarguably better remake is doing.

For those of you who don’t know, Dragon Ball Kai is an HD re-mastering of the original Dragon Ball Z with new audio recorded (both music and voices) and, most importantly, all fat trimmed to make the show more streamlined and in-pace with the original Toriyama manga. Three episodes are out so far, and it should give a good indicator as to how the show will fare later on.

Dragon Ball Kai accomplishes in three episodes what took the original anime five, and early Dragon Ball Z wasn’t even that filler-laden! At the pace they’re going, the show may end up feeling it’s never dragging. That is, unless perhaps the manga dragged in certain areas as well. It’s an interesting conflict, being “true to the manga,” because should you be true to it, bad parts and all? Probably the main difference in pacing that will be seen is that in the manga powering up hardly takes any time. It’s the classic cliche of Dragon Ball Z that entire episodes are spent “powering up,” and it’ll be funny to see that stereotype smashed. It’ll be even funnier when the Namek saga takes significantly less time, and the inevitable jokes will occur which go, “Are they still on Nam- oh…I guess not. Carry on!”

Unlike that other thing, there’s really no point to discussing whether or not Dragon Ball Kai is true to the spirit of Dragon Ball. While this is clearly going to make them massive piles of money to roll around (and to sleep on top of with lots and lots of beautiful women), it’s still, I feel, a labor of love to a certain extent, even if it’s simply a repackaging of old material to seem new and fresh. I’m cool with that.

I just have to wonder if this mean that for all the young kids who are watching Kai before Z, will they be unable to ever watch the Z anime when a superior alternative exists?

The Best Argument for Creationism: Dragonball Evolution

Dragonball Evolution, what can be said about it? Well,  I can certainly call it a “movie.” It is a series of scenes placed one after the other on a film strip and shown in a sequential order. Dragonball Evolution: People involved in a production to put a form of entertainment in theaters.

Upon first hearing that a live-action Dragon Ball movie was being made, I had an image in my head full of cheesy lines and attempts to bring stories full circle, revisions to existing aspects of Dragon Ball designed to make it seem “cooler” and less “cartoony,” unfaithfulness to the source material’s characters and their personality, and awkward special effects. When the first trailer was released, and then the second, this prediction still appeared to hold true. Now, after having seen the whole thing, I can say that the movie was exactly what I expected it to be.

Where to start with this, “Evolution” of Dragon Ball as it wishes to be known? Well, how about the way in which it relates to Charles Darwin’s theory, or rather the attack on it by certain religious groups?

Proponents of Intelligent Design commonly state that there is evidence in the bedrock that shows that the Earth’s history is not a continuous chain of events, and that there are mass extinctions and sudden increases of certain types of animals, as if the history of the Earth and its wildlife are a series of islands connected by a higher power. This is in fact how Dragonball Evolution feels. You know it’s a story mainly because you’ve been told that it’s one, but while the events of the movie follow a chronological order, there is almost nothing which smoothly connects one scene to the next. Master Roshi will claim that going to the tournament is vital to their quest to defeat Piccolo. Then no one will participate in the tournament and then we never find out what going to the tournament actually accomplished. Yamcha and Bulma hate each other in one scene and in the very next they’re already falling in love. There isn’t even at the least a generic scene where Yamcha catches Bulma while she’s falling or something. Goku is in high school for some reason, and he gets picked on by jocks. He meets Chi Chi there. Then high school is never ever mentioned again. Master Roshi, the narrator, and Piccolo will all mention that Piccolo was responsible for nearly destroying the Earth until he was sealed 2000 years ago, but now he’s free and looking to enact revenge on humanity. How exactly did he break free from his confinement? Apparently NOBODY KNOWS OR CARES, at least not enough to tell the audience.

That’s not to say EVERYTHING is bad about this movie. Characters are occasionally true to their manga portrayals in certain ways. Goku is always naive, gets one or two nice lines to show how dumb he is. Master Roshi’s introduction feels very much like Master Roshi except in every scene after that he turns into generic old master. Also, sometimes the action scenes make it feel like a generic action movie, which is to say not super awful. Also my friends and I burst out laughing practically every minute at one bad line after another until we lost count.

An interview with the people who made Dragonball Evolution has members of the cast and crew defending the production, saying that the director succeeded in keeping the spirit of Dragon Ball alive and adapting it just enough to appeal to a wider audience. The problem is that they’re totally wrong and Dragonball Evolution is not faithful to the spirit of Dragon Ball at all. I can go into the many reasons why this is the case, but I’ll just give one: the core of Dragon Ball is represented by its main character Son Goku and his personality: goofy, often very dumb, loves to fight, and has a strong sense of justice when it comes down to it. There’s a certain kind of whimsy and humor that never leaves the series even when planets are being destroyed and limbs are being chopped off. That is to say, Dragon Ball is all about having serious fights never be too serious because it’s always been about the comedy as well. Dragonball Evolution throws all of this out and decides to be an action movie and coming-of-age story like so many others out there. Even if it succeeded in being a well-constructed story with brilliant direction, it would still not be Dragon Ball.

The Exciting World of Ron Sharks: Akagi

When you first look at an anime like Akagi, there might not be much to grab you especially if you’re an anime fan. The art style is very unusual, some would even say “awful.” You’re not even entirely sure what the show is about, and all you’ve seen of it are screenshots of a guy with a chin so pointy he could use it to assassinate people. But that’s when you look at the full title and realize that’s all you need: It’s not just Akagi, no it’s Mahjong Legend Akagi: The Genius Who Descended Into the Darkness.

Akagi is based on a manga about mahjong by Fukumoto Nobuyuki. This might be an unusual topic for you. “Who would make a comic about mahjong?!” However, unlike most cases where this might be shocking (“Who would make a comic about breadmaking?!”), what you have to know here is that mahjong manga are actually quite common in Japan. There are entire magazines devoted to the subject, like if you took Shounen Jump or Shounen Magazine and instead devoted all of the content to how-to-play mahjong guides and mahjong comics. This is the world Akagi comes from.

The titular character is Akagi Shigeru, who when we first see him is a boy in his early teens, who the narrator (voiced by Furuya Tohru i.e. AMURO RAY) tells us will “some day” be a legend in the underworld. Akagi is a lad with a penchant for deadly games which push his body and will to their limits. At this point, Akagi has never played mahjong in his life, but his intelligence, fearlessness, and incredible capacity for gambling with all of his soul without succumbing to pressure make him a perfect match for a game like mahjong, a game where your entire psyche is mapped out in the actions you take. Needless to say, the entire show revolves around Akagi playing Mahjong with a) Yakuza b) people known by the Yakuza c) Yakuza-esque people, and every moment at the mahjong table is filled with the kind of intensity you can only get when your life can be decided by a single, seemingly insignificant action.

You might think that with all this talk of mahjong, you would need to know how to play the game in order to properly understand Akagi. This is not the case at all, and I will attest that I watched the whole show before ever learning anything about mahjong. There’s a lot of strategy involved, but it has little to do with the actual rules of the game and everything to do with human psychology. The way the show is presented makes every moment as tense as possible, as the characters’ minds are assaulted by doubts and fears that come from trying to read another player’s moves.

The art style for Akagi is pretty unusual, but my only complaint about it is that the anime doesn’t quite match up to the art style of the manga. Neither one is very conventional, but when you look at the manga, you’ll see that it has a vibrancy and “ugliness of the world” that is lessened due to the consistency of the animation in the anime adaptation.

The Akagi manga practically looks like a gag manga, but it only makes the comic better, especially when combined with the game of mahjong. One advantage of the anime though is that they were able to create a CG set of mahjong tiles to use throughout the show, and are able to do some pretty creative things with it.

It does seem like the animators got a little bored with the show after a while and began to do more creative things. In the early episodes, Amuro Ray would describe a metaphor for how a character was feeling at the time and that was it. Towards the end however, it ends up being a situation where the narrator will describe a metaphor, and then the anime will shift to a visual scene to accompany the metaphor. So if the narrator says, “AKAGI’S SITUATION IS SIMILAR TO BEING A COBRA IN A DESERT WITH ONLY A CAN OF PICKLES AT ITS SIDE,” you will be sure to see a scene with a cobra, in the desert, with a can of pickles. Some might call it stalling for time, I think it’s the animators wanting to do something special. This would continue into the next anime adaptation of a Fukumoto work, Kaiji.

Ultimately, Akagi might be about mahjong but what they’re playing matters less than how they’re playing it. Again, if you’re worried about not understanding it, do not let that stop you. This is Initial D with mahjong tiles instead of cars. This is Yu-Gi-Oh! for 40 year olds (especially the early chapters of Yu-Gi-Oh!). If either of those descriptions make you hesitant, don’t let them stop you either. Watch this show.

Sakura-con (was) Live on Nico Nico

Sakura-con this year decided to broadcast a stream LIVE directly to Nico Nico Douga, giving Japanese viewers perhaps their first REAL glimpse at American otaku. I jumped on the stream, eager to see not only what the con itself had in store for us, but also what everyone REALLY goes on Nicovideo for: the comments.

The camera was at the con karaoke bar, and it’s amazing just how much the song selection was indicative of the American fanbase. I jumped on a little late, but highlights include the first Naruto ending theme, the first Inuyasha ending theme (TWICE!), BOTH “Simple and Clean” and “Hikari” (English and Japanese versions of the Kingdom Hearts opening respectively), the Sakura Taisen opening and the dub Pokemon 1st opening sung by almost everybody. The show stealer though was a 10 year old girl who sang the entire 1st Japanese Pokemon opening, Mezase Pokemon Master. Showing more showmanship and honest love of anime than any of the other singers, the Japanese crowd cheered her on, knowing that this was truly a fan, a fan of anime.

Of course, not all of the comments were nice, as they referred to an overweight girl as “Totoro” and “Pizza.” But they were also enamored by some of the more attractive cosplayers. And there was also a bit of a clash between Japanese viewers and non-Japanese ones such as myself, as the latter tended to send comments in English and the Japanese did not appreciate this. Still, things managed to cool down and karaoke continued.

After karaoke was over, the camera hovered over some people organizing their figure collection, which was an unusual mishmash of Warhammer, moe PVC figures and shounen action. At this point I had to stop watching, but I began to wonder if the Japanese people would want a convention like this in Japan. I asked on Nico, and at least one person said he would definitely want to see something like this. The American fanbase’s lack of shame is both its greatest weakness and its greatest strength.

Hey You, Watch Shin Mazinger

Episode 1 of Shin Mazinger aired in Japan, and I am telling you right now: Watch it, watch it, watch it.

Some of you I can convince to watch Shin Mazinger when I say it’s Mazinger Z as directed by Imagawa Yasuhiro, director of Giant Robo the Animation and G Gundam.

For you others who are unsure, or may not be familiar with Mazinger at all, let me explain it this way:

You know how a lot of shows, especially giant robot shows, have like 20 minutes of setup per episode to lead to a 5-minute climactic fight at the end? Shin Mazinger replaces all of that setup with MORE FIGHTING. Or rather, to put it more accurately, every moment in this first episode is SIMULTANEOUS SETUP + FIGHTING.

Things are HAPPENING in this show, and they’re happening on the field of battle where a boy can become a god or a devil. Whether you’re a big fan of Mazinger or you’ve never even heard of it, know that this show has potential to go places and the visionary force to take it there.

Personal Growth, If Not Physical: Toradora!

Sometimes I get filled with a certain sense of dread in preparation for a new show based on the information available at the time. “This seems oddly familiar…” is the prevailing feeling. Fortunately, sometimes this is just a false alarm and I end up with something far greater than my expecations. Such is the case with the anime Toradora!

When first reading up on the anime adaptation of the light novel Toradora!, there were a number of warning signs. All we had to go by was that there was a tiny violent tsundere girl played by Kugimiya Rie, master of tiny violent tsundere girls (and also Alphonse Elric), and that it would be set in school and characters would be in love with each other. And while I still quite enjoy these types of shows, the mere fact that I said “these types of shows” implies that a certain formula has been passively agreed upon between these shows.

“Uh oh, I’ve seen this before.” This was the feeling I initially had with Toradora!, but by the end of the first episode I knew how totally wrong I was. This carries on throughout the entire series, with the end result being an incredibly satisfying show to laugh and cry over. Toradora! is different. Toradora! is ambitious. And it’s ambitious within the context of this high school romance-comedy-moe, and that makes it all the better.

Toradora! stars Takasu Ryuuji, a nice fellow with a love of household chores who has reluctantly inherited the deadly stare of his departed Yakuza father, and Aisaka Taiga, a diminuitive girl whose aggression and unsocial personality are legendary at their high school. Though the two of them do not get along, once they realize their respective love interests are best friends with the other they decide to work together to achieve mutual happiness. After the positively energetic Kushieda Minori (best friend of Taiga) and the confident and honest Kitamura Yuusaku (best friend of Ryuuji), the main cast is rounded out by Kitamura’s childhood friend, the two-faced Kawashima Ami who also works as a professional model.

Toradora! takes its name from the first names of the main characters. Taiga is a play on the English word “tiger,” for which “tora” is the Japanese equivalent, and the Ryuu in Ryuuji means “dragon,” or when written out in Japanese romaji, doragon. The tiger and the dragon are famous rivals in Japanese mythology, and if you’ve played Art of Fighting, King of Fighters, or Super Robot Wars (Alpha, OG) then the concept should be somewhat familiar to you.

The character designs are genuinely appealing, being cute and full of life without drowning in its own pool of kawaii, and the backgrounds and animation are executed with skill and grace. The voice work is top notch especially with Kugimiya as Taiga, who reaches new and exciting levels of depth with Taiga on a level of Mizuhashi Kaori playing Ogiue. In terms of presentation though, the biggest stars are, as I’ve said in the previous review, the pacing and atmosphere. It was true then, and it still holds to the very end, except where the early episodes are slow and pleasant, the later ones are passionate and dynamic. And all throughout the show remains surprisingly subtle.

There are many factors as to why Toradora! succeeds, but I feel that the real reason is that the characters actually change. The Taiga you see in episode 1 is not the exact same Taiga you see by episode 13 or by episode 25. All of the characters influence each other, and the result is that you get to see some genuine growth by all of the characters as they deal with the ups and downs of young love.

If you want to know what the difference is between cash-in instant cup moe and honestly good, moving moe, the answers are growth and change. You care for the characters not because you want to see them preserved forever in a glass dome, but because you want to see them fight on, succeed, win in their own little personal battles.

Toradora! is joy. Toradora! is wonder. It’s also heartache and maturation and learning to accept one’s feelings even if there are consequences. So yes, it’s a romantic comedy anime, but if you do not like this sort of thing, scratch that, especially if you do not like this sort of thing, I still advise you to take a look.

The Pros and Cons of Technology and its Effects on Society: Magic Geox

The Magic Geox comic series is often underappreciated and overlooked. This is especially the case with issue 12 of the series. This issue, titled Magic Geox and…the School of Magic, manages to blend subtle societal commentary with deep, complex characters in a unique setting combining magic and technology with a dash of superheroics. It also reveals much about our hero Magic Geox’s character flaws, and does so with grace on the level of Kino’s Journey.

The story begins on a world called Planet Magix III where a group of young wizard apprentices are tasked with creating shoes that are all but devoid of odor, a practical exercise fitting for a final exam from one of the most prominent magic planets in the galaxy. The young wizards-to-be, in their attempt to find a solid solution to their problem, inadvertently unleash an ancient and terrible pair of demonic shoes with a pungent aroma so foul that they are actually able to control other smelly footwear through the power of their combined stench. Ultimately, it is up to Magic Geox to descend from space and use his advanced technology to put an end to the evil shoes.

It is in this issue that we begin to truly see the level of hatred Magic Geox has for odiferous shoes. Though he hides it well with a smile, and a look of confidence, the sublime artwork really conveys the obsession inherent in Magic Geox.

A lot can be said about the symbolism strewn throughout the story, but three main points come to mind.

1) The young magicians are eager to solve their problem without thinking through the consequences, and their mistake balloons and goes out of control to the point that not even the adults in their community can handle it. This speaks to a growing paranoia in our society that children are growing up faster than their parents and guardians can keep up with, and even those with the power to control matter itself cannot entirely understand the minds of children.

2) Magic Geox is himself a technological being who arrives on a backwater “magical world” in order to save it from the perils caused by its own people. In this sense, Magic Geox is not unlike a Christ figure. Though he uses technology, he chooses to have the word “Magic” in his name, as if to say that his abilities, man-made as they may be, can still cause miracles. It does not appear to be hubris or conceit however, but rather true faith in his cause.

3) The demon shoes themselves possess sharp teeth placed in such a way that if one were to actually wear them as shoes, the pain would be immense despite at first seeming to be very comfortable. When one realizes that the “stink trails” that emit from these shoes are just creatively disguised smog clouds, it is clear that these shoes are a metaphor for pollution caused by industrialization, an interesting contrast to the promotion of technology inherent in Magic Geox’s presence. Much like Hayao Miyazaki’s Nausicaa and Princess Mononoke, this comic wants to show both sides to a situation.

Overall, Magic Geox and…the School of Magic is an ambitious work. Its main flaw may be that it is so densely packed with content in every page and panel that it becomes a difficult read. However, this is also what makes it worth revisiting time and time again.