THE SECRET ORIGIN OF GENSHIKEN? Hi Score Girl

Hi Score Girl is the story of a beautiful romance where a young gamer who meets a girl who’s even better at Street Fighter II than he is. Though antagonistic at first, they begin to develop a friendship, and eventually something more. If you ever get the chance to read it, I recommend checking it out, as does my good friend Dave of Kawaiikochans fame. It’s a shame that the anime adaptation (and a lot of other things) got cut down at the knees due to SNK arguing copyright shenanigans.

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I noticed a few things about the girl in the story. First, she has long, thick black hair. Second, when she plays Street Fighter II, she picks mainly big, bald, and/or burly characters: Zangief, Dhalsim, E. Honda. In fact, when she plays Final Fight, she selects Haggar. Third, her name is Ohno.

Hmmmmm.

I don’t know if it’s just a coincidence or what, but I’m looking forward to the possibility that one Ohno might cosplay as the other. Also, now that I think about it, the Ohno in Hi Score Girl is more like a cross between Ohno and Sue, given her violent and eccentric temperament.

Hundred Hand Slap: Ogiue Maniax Status Update for July 2015

Over the past month, Ogiue Maniax finally hit the $100 mark on Patreon. I think that’s a pretty great milestone, and I’m thankful to everyone who’s helped out. I would consider this one of the more important events as of late, except that I actually also recently received my PhD and that kind of trumps everything else. Looking back, my academic achievement is a direct extension of a route that began with Ogiue Maniax all those years ago, and having my writing be appreciated on multiple levels fills me with a sense of wonderful pride (that’s also fleeting because I’m kind of self-doubting).

This month’s special Patreon sponsors are:

Ko Ransom

Alex

Johnny Trovato

Anonymous

Both Patreon-sponsored posts this month had interesting topics, I think. Touhou, Kantai Collection, and the Idea of the Controlled Fandom Experience is a post that came out of a request to talk about Touhou in general, but because Touhou is in such a different place compared to where it really began to make a mark in the English-speaking fandom, and because there’s so much competition in the mental space of otaku, I had to make it about Kantai Collection as well. For the other one, Miyamoto Ariana, “Japanese-ness,” and Black Cosplay, I’m not someone who normally thinks about beauty competitions or even cosplay, but the achievement by Miyamoto I think inevitably ties to a lot of ideas about identity and identity politics that even extends to the cosplay community.

This past month I also went and replaced my old Patreon milestone, the internet meme post, with a new challenge. At $150 I will now write a genuinely negative review of Genshiken, focusing mainly on its flaws (and not fake mascots ever). As my favorite manga ever, and because I tend to be positive overall with the blog, I see this as a challenge for myself. If you’re interested in seeing me squirm, this is your chance.

I still want to think about the whole Skype conversation reward, but it’s more a time concern than anything else at this point. I also am not sure how valuable talking to me actually is. Maybe once I get myself a silky smooth baritone voice, I can bump it up something fierce.

 

Cutie Panther is a Creepy Song

Cutie Panther is one of my favorite Love Live! songs. It’s intense, has a catchy beat and melody, and stands out from most of the other stuff that comes out of that franchise. When you actually listen to the lyrics though, it ends up sounding like something a stalker (or maybe a yandere character?) would be thinking.

Below are some of the choice lines. Translation is taken from this School Idol Festival wiki.

(Who are you with?
No way, you’re not allowed to be with anyone besides me)

I love you! You should be falling in love with me
I love you! That’s the right thing to do

Icy words, a gentle gaze… The prize at stake is you!

The rules of love are so hot
They exist to be broken

I miss you! It’s not wrong if it’s out of love
I miss you! That’s what intense love is like

Again, I don’t think this ruins the song, as it’s still my #2, but it sure does make them sound like stalkers! Also, there’s a history of catchy yet creepy-sounding songs, including a lot of old denpa songs (is that still a thing?) from visual novels. The most famous stalker song is probably “Every Breath You Take” by The Police:

If you’re curious, my ranking for Love Live songs is 1) After School Navigators 2) Cutie Panther 3) Shocking Party

 

Touhou, Kantai Collection, and the Idea of the Controlled Fandom Experience

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to be a patron of Ogiue Maniax, check out my Patreon.

Touhou is an interesting phenomenon. Beginning as a passion project for a game developer, this ostensibly “amateur” shmup in the tradition of R-Type and Ikaruga replaces spaceships with cute girls, introducing a wide variety of characters with distinct yet generally simplistic personalities. This has given fans plenty of room to position and interpret the characters in their own way, using the barest scraps of evidence as the catalyst for imagination. While not the first franchise to encourage this, with Touhou it’s particularly noticeable given its popularity at doujin events and the like, but it’s also interesting to note what has come in a post-Touhou environment. In particular, I feel like Kantai Collection has to be viewed within this lens, and so this post is mainly about a comparison between Touhou and Kantai Collection from an outsider’s perspective.

On a personal level, outside of Magic: The Gathering, the biggest nerd fandom that I’ve barely scratched the surface of is probably Touhou. Sure, I’ve drawn a crossover fanart between Cirno and Esports personality Day[9], and I’m a fan of bkub (particularly his New York Comic Con special featuring “the Deadpool”), but I’ve never played any of the actual games. In fact, the only Touhou game I’ve ever played is the doujin game Mega Mari, which is more of a Mega Man game than anything else. However, I’m well aware of Touhou‘s presence, if only because my surrounding environment is “other geeks,” and inevitably among hardcore anime fans there will be Touhou fans as well.

The same goes for Kantai Collection, a browser-based strategy game where battleships are personified as cute girls, except I arguably know even less about it. I’ve watched a few episodes of the anime, I know which character design I like best (Tenryuu), and I know that the game plays with supply and demand because you have to win a lottery to even get to play it in the first place. I’m also aware that it’s become Touhou‘s rival in terms of popularity, with a big difference being that Kantai Collection actively employs popular and professional artists, whereas Touhou‘s official art is famously lacking in refinement.

The relationship between Touhou and Kantai Collection is therefore a tricky one in terms of how these respective series have prompted fan production that hinges on interpretation in their fanbases (which also have plenty of overlap).  Whenever I see the two, I feel as if Touhou is primarily this product that just had an intentionally simplistic presentation that fans took and expanded into their own world. Kantai Collection, in turn, with its voiced characters, better artwork, and overall presentation invites that sort of activity from fans, and revels in being able to provide that space.

In other words, it’s as if Kantai Collection saw how Touhou inadvertently had its characters transformed into commodities through the efforts of its fans, and actively sought to replicate that through careful planning and razor-sharp marketing. That means actively trying to appeal to what fans want. Whether that’s a good thing or not is personal opinion, of course, and I’m hesitant to label it as “David vs. Goliath” in the traditional sense, especially because the border between an amateur and professional artist in Japanese games, anime, etc. can be so nebulous. However, I feel like perhaps part of what made Touhou appealing to its fans in the first place is that “amateur” environment, even if it’s indeed populated by professionals. There’s a rawness to it, a kind of unregulated frontier that’s continuously re-shaped compared to Kantai Collection with its carefully measured attributes, that makes more room for the fan to be in a sense also a creator.

 

[Waku Waku +NYC Blog] E3 2015: Is it Hip to be Square (Enix)?

I wrote a brief post thinking through the idea of E3 and the notion of trying to be cool while also appealing to your very serious investors.

Waku Waku +NYC Blog: Top 10 New York Anime and Manga Characters

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I wrote a post about my favorite anime and manga characters from New York City. You’ll notice that many of them are orphans or something like that.

Waku Waku +NYC Blog: Lolita Fashion in Pokémon

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Lolita fashion has made quite a few appearances in Pokemon, so I decided to write about them. If I were to allow more of my personal taste in though, it’d mostly be a post about how Valerie/Mache is the best Kalos Gym Leader.

Large bug eyes and elaborate “Wa Lolita” outfits are totally my speed.

Waku Waku +NYC Blog: Why I’m Excited About Inafune Keiji

New York City Anime/Japanese Pop Culture Festival Waku Waku +NYC recently announced the appearance of Inafune Keiji as a special guest, known for his work on Mega Man and Mighty No. 9, and I got the opportunity to write a piece on Inafune.

ALSO IF YOU BUY A VIP PASS BY 11:59PM EST ON JUNE 7TH YOU’LL BE GUARANTEED TO MEET INAFUNE

A lot of people probably know his story already, and if you’ve followed Ogiue Maniax over the years, you’ll know that I’m a huge fan of Mega Man and Inafune, whether it’s analyzing the sprites in terms of their usage of black pixels, creating my own Robot Masters, or creating a guide on how to use Mega Man in Super Smash Bros. I pledged to the Mighty No. 9 Kickstarter almost as soon as I could.

I know it’s not the first time he’s been to the US, but if you’re on the east coast especially, I think it’s worth it to come meet Inafune in person.

Super Robot Wars BX: How ‘Bout Those Obscure Titles

A new Super Robot Wars game is coming to the Nintendo 3DS, and at this point people know the drill. A bunch of old favorites come back, a few new series make their debut, and because it’s not on a “main” system they can be a little more daring with their choices in terms of which new anime to bring along.

Returning Series

-Aura Battler Dunbine
-Story of Aura Battler Dunbine
-Zettai Muteki Raijin-Oh
-King of Braves Gaogaigar
-Mobile Suit Gundam Unicorn
-Mobile Suit Gundam 00 the Movie
-Macross Frontier Movies
-Shin Mazinger (Mazinger Edition Z: The Impact!)
-Mazinkaiser SKL
-Martian Successor Nadesico

New Series

-Panzer World Galient
-SD Gundam Gaiden
-Mobile Suit Gundam AGE
-Giant Gorg
-Macross 30

While the new series at a glance might not seem that unusual, I think a second look actually brings home how bizarre the newcomers are. In some cases, it’s because they lend themselves well to the crossover nature of Super Robot Wars. Panzer World Galient and Giant Gorg are two series fans probably thought would never join SRW, yet it’s odd that this would be the case because both of their settings involve disparate levels of technology and a greater dedication to an almost more philosophical sense of science fiction that potentially lets them connect various generations together. Gundam AGE is at this point one of the black sheep of the Gundam franchise, yet its generational story can be the glue that holds similar yet different series together (Shin Mazinger and Mazinkaiser SKL, for example).

On a personal note, I’m looking forward to hearing the instrumental version of the Galient opening.

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Then you have SD Gundam Gaiden, and I think to appreciate its inclusion we have to go back to the beginnings of Super Robot Wars.

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In the early iterations of SRW, the Gundam units took their designs and aesthetics from the popular SD Gundam franchise. This meant mobile suits looked extra cutesy, with large expressive eyes that future pupils. As SRW progressed this changed: pupils disappeared, robots became not quite as squat, and the old-fashioned SD look became a relic of the past. By having a series that actively celebrates that more cartoonish look, it’s almost like a piece of SRW history is returning. It’s all the more notable then that the Unicorn Gundam from Gundam UC is probably the least chibi-looking Gundam in SRW history; its proportions are practically realistic.

Screen Shot 2015-05-22 at 11.00.20 PM

As for Macross, that franchise is fairly common in Super Robot Wars, but Macross 30 is actually a Playstation 3 game devoted to celebrating the Macross metaseries as a whole. So, in a game dedicated to bringing together multiple giant robot anime, one of their inclusions is a video game all about celebrating decades of one series in particular. Does this mean that all of the Macross characters across history will show up, or is the intention more to focus on the original characters of Macross 30?

So, while it’s not as wild as throwing in Jushin Liger or Iron Leaguer, Super Robot Wars BX might have just enough twists to the formula to make things interesting.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Let’s Talk About the Smash Ballot

Ever since the April 1st Nintendo Direct, one of the biggest talking points in the gaming community has been the Smash Bros. Fighter Ballot, which asks everyone who they’d want to see duking it out with the likes of Mario, Pikachu, and Marth. You can tell it’s a big deal when actual video game companies are pushing their own characters explicitly or implicitly, whether that’s Shantae, Sol Badguy, Gunvolt, the Giana Sisters (who began as clones of the Mario Bros), or Banjo-Kazooie. My vote has been cast, and if you’re on the fence as to who might be interesting, I made a few posts last year detailing characters that I think would be cool in Smash Bros. along with their movesets.

King K. Rool

Great Puma

Princess Daisy

Geno

(Or you could vote for NiGHTS).

Readers might find it odd that I’m talking about the Smash Ballot so late after it was first announced, as all of the news sites, blogs, and forums, were on that like white on rice in Hanayo (Love Live! for Smash?! Think about it), but I intentionally delayed my post on it to emphasize one of the most surprising and noteworthy aspects of this poll. Though it began in April, the deadline is October 3rd, which is the anniversary of Super Smash Bros. for Nintendo 3DS. That’s six months for people to make a decision, which means that this isn’t some flash in the pan popularity poll that goes up for a week to gauge interest in that specific moment, but rather a genuine question as to which characters have captivated generations of Nintendo fans in such a way that we want to see them slam plumbers and princesses into the abyss.

Not only that, but it was revealed that Nintendo is willing to take even 3rd-party suggestions, which opens it up to just gamers in general. As crazy and as impossible as it likely is, could someone like Master Chief or Scorpion make it into Smash Bros.?

I think one of the reasons why being in Smash Bros. is such a big deal is not only the idea that your favorite character appears in a crossover fighting game, but that the series as a whole has done such justice to its characters, at least for the most part (seriously, Ganondorf, where are your projectiles?!). Just look at Mega Man, Solid Snake, and Sonic, all of whom are not Nintendo properties but were given so many visual, aural, and gameplay cues that make them feel as if they’d been ripped straight from their original games. Mega Man’s crisp movement feels almost just like the NES, Snake’s explosives made him a unique experience in Brawl, and Sonic drives people nuts with his spinning hit-and-run style that makes every person feel as if they were shouting, “I HATE THAT HEDGEHOG!”

Not to say that other crossover games and the like don’t give characters their due. In fact, Mortal Kombat X probably has the best portrayal of Jason in any video game ever (not that there’s much competition). However, I think what Smash Bros. epitomizes above all else is just deep respect for the characters involved. To become a Smash Bros. character is to know you’re something special, or perhaps a time-saving clone, but it’s an honor unlike any other, and if video game characters were real it’d probably be like winning an Oscar.