#1 in the Forest, G: gdgd Fairies

A couple of years ago when Panty & Stocking with Garterbelt was airing, the show would often be compared to American cartoons on account of its clearly influenced style. People even speculated as to whether or not Panty & Stocking would fit on Adult Swim. Since then, a show has emerged which I think is truly worthy of the moniker of “Adult Swim-esque anime.” That anime is gdgd Fairies.

gdgd (gudaguda) Fairies is ostensibly about three fairies living and playing in the Fairy Forest, but like Aqua Teen Hunger Force (which originally had Frylock, Master Shake, and Meatwad fighting crime), the premise is just an excuse for bizarre conversations and even more absurd misadventures. If the unusual nature of the production wasn’t clear enough by the end of an episode, each episode is initially titled “Title Pending.”

The main (read: only) characters are the naive pkpk (pikupiku, center), airheaded shrshr (shirushiru, right), and darkly humored krkr (korokoro, left). An episode is typical divided into three parts, where part 1 involves a conversation between the fairies that usually spirals out of control, Part 2 has them practicing magic in the “Room of Spirit and Time,” and Part 3 has the three fairies peering into a magical spring to see people in other worlds and then ad-libbing their dialogue.  During these sequences, a discussion about being late turns into one about the tragedy of time slips, the girls challenge each other to see “who can fly over the most old men,” and they even get to see this:

Part 3 (the “Magical Spring Dubbing Lake”) is where the show gets serious and pulls out the big guns. And if a bald man in his underwear farting through the sky or a fat woman in lingerie dancing as the city around her crumbles weren’t enough, after a couple of episodes it becomes very clear that, while the other parts of gdgd Fairies may play fast and loose with the show’s contents, in part 3 the actors themselves are entirely without scripts or preparation. Here, the show takes on a Space Ghost: Coast to Coast or Home Movies vibe, where the actors have to improv their lines on the spot. The actors will fall out of their voices without realizing it, unable to hold in their chuckles long enough to maintain character and will mention other anime roles they’ve done without even considering the 4th wall. These aren’t clever nudges and winks for the audience, but evidence that just as you’re seeing that farting man for the first time, so were they. You are literally hearing them joke around with only the thinnest of pretext, and it makes you laugh whether or not what they said was actually funny or a spectacular failure.

 

I had a conversation with Dave (of Astro Toy and Subatomic Brainfreeze) and we agreed that gdgd Fairies would actually work on Adult Swim. There’s no need to do anything to it, just put it on the air with subtitles at 2am and let the post-Family Guy and Squidbillies audience enjoy. If you don’t want to wait that long for it, you can actually catch all of the episodes on Crunchyroll.

Carl x Fusako 4ever.

A Look at Genshiken Volume 11’s Extras

The latest volume of Genshiken came out towards the end of 2011, and I was fortunate enough to get a copy by intentionally pre-ordering it twice (they say we make our own luck). As with every other Genshiken, there are a bunch of extra little things like 4-koma to give us more insight into the world of the characters. While not as packed with new information as Volume 10, there are still plenty of things to discover.

For reference, Volume 11 covers the following chapters, which I have reviewed before.

Chapter 62
Chapter 63
Chapter 64
Chapter 65
Chapter 66
Chapter 67

Sue’s Ogiue collection: The first new thing is the inside cover, behind the dust jacket. Here we see Sue surrounded by Ogiue merchandise. While the PVC figure with its changeable clothing is real, I can tell you with the utmost confidence that the vast majority of the stuff in this room are “what-ifs” at best. You’ll note the Ogiue dolls hanging above, one for each of her “eras,” not counting junior high flashbacks or ComiFest disguises. Interestingly, the picture of Ogiue’s Lilith-esque demon cosplay on that wall scroll is the first time we ever get to see why exactly Ogiue was so intent on hiding her chest when Sasahara came into the room. Lilith-esque indeed.

Women and body hair: A 4-koma where Yoshitake talks about the fact that she has rather long arm-hair makes me realize just how much body hair is a thing in Genshiken, and how much this has to do with the mostly female cast. I think it’s no surprise that it wasn’t really an issue when the club was mostly men, but now we have Yajima talking about how she only shaves her pits when she has to, and Hato accidentally showing his “smoothness.” While it’s not like you can see tufts of hair on their arms or mustaches, the fact that Genshiken has bothered to make this into an on-going topic shows that it’s not afraid to go some places. Then again, this is from the man who screen-toned veins onto breasts for Jigopuri.

Speaking of breasts: A good number of the 4-koma in Volume 11 are concerned with bust sizes, owing to the fact that Hato wore a large chest for his Yamada from Kujian cosplay. Of these, the ones that I think are most interesting are the one where Yajima points out that you can’t exactly say she’s “busty” when her figure resembles a sumo wrestler’s (her own self-disparaging words), and the one where Nakajima mentions that she’s smaller than Ogiue (which she begrudges). Upon reading Nakajima’s 4-koma, I realized that I did not notice this at all in any of her appearances, which is to say that Kio has drawn and characterized Nakajima well as someone who knows how to dress.

Hato’s ultimate cosplay: Hato dresses up as Charles from Infinite Stratos. In other words, a man cosplays as a woman disguising herself as a man.

Ogiue’s Sasa x Mada doujin is a big hit: The freshmen like Ogiue’s doujinshi so much that they all end up making copies of it. The fact that there are people in the club with whom she can really share it is a big step from where she was back when she drew it, and again I have to perhaps point to how different the new generation of club members has turned out to be. That said, it’s clear from just this one panel that it’s equal parts comforting and disconcerting for her.

Heroic Spirit Hopkins: I know a certain Hisui of the Reverse Thieves is going to get a kick out of this one. In the end-of-volume extra, the members of Genshiken discuss the endless enigma that is Sue, trying to figure out the source of her power, both physical and mental. In the end, Sue clarifies for everyone when she says, “I ask of you, are you my master?”

Totally off-topic but: There’s an insert in the volume for Kodansha’s line of light novels, and one of them is a continuation of the Ojamajo Doremi series with the characters now 16 years old! Aptly titled Ojamajo Doremi 16, it features artwork by the original character designer, Umakoshi Yoshihiko, who also did the designs for Heartcatch Precure! and whose art book you should purchase, because it’s totally awesome. As I haven’t finished the Doremi series, I won’t check it out just yet.

The Hato figure: While I own it (as well as the version from the latest issue of Afternoon), I don’t have it on me, so I can’t show it to everyone. Give me a few months.

Kind of Lumpy But Also Swell: Abobo’s Big Adventure

Double Dragon for the NES is a game that somewhat exemplifies the 8-bit era of video games. Lacking the multiplayer co-op of the original arcade, the game makes up for it with a combination of tight controls and absurd glitches. Whether it’s beating up on an invisible enemy for experience, watching an enemy fall through solid rock, or defeating opponents by climbing up or down until you can’t see them anymore, it had that right amounts of notorious difficulty and sheer fun. It’s with this spirit in mind that Abobo’s Big Adventure was developed, and as one of many who grew up with games of the NES generation, I decided to try it out when it debuted last week. Starring the physically largest enemy in Double Dragon, the game is an elaborate homage to that era, packed with references to an almost innumerable amount of games.

The (very) basic story has Abobo going through various worlds, from Mario to Pro Wrestling, all in order to rescue his son, and the cut-scenes often make light of the fact that Abobo is an unlikely hero, being a boss character originally. In this regard, I find Abobo’s Big Adventure to be at its best when it fulfills more than just an itch for the Nintendo days of yore and actively makes you feel like you’re controlling a beefy “master” (remember when bosses were sometimes called masters?) whose normal job is to make a protagonist regret his path in life. The first stage, a remake of the original Mission 1 from the NES Double Dragon, has Abobo giving nasty overhead chops which take out giant chunks of health in a way a puny martial artist’s spin kicks never could. Stage 3 pits Abobo against one of the characters from rudimentary fighting game Urban Champion, only the situation is entirely unwinnable by the opponent. Try as he he might, the poor “Urban Champ’s” fists cannot make a dent in Abobo’s rock-hard abs. Obviously the difficulty in this section is absolutely zero, but NES homages don’t always have to be about “NES-difficulty,” and it provides a feeling similar to the Wario games, where Wario bowls over enemies where Mario would typically lose lives and in doing so shows how much tougher he is by comparison. The final stage may be the epitome of expressing the power of Abobo, as it literally sets you in the boss position against a good guy in a scenario I think many fans of video games have wondered about for years.

On the flip-side, the biggest shortcoming of Abobo’s Big Adventure is that in some stages it just feels like the original game with an Abobo skin on top. The Zelda and Mega Man sections are especially bad at this, as they do not even bother to give Abobo anything functionally special, other than increased health. Giving the massive Abobo the ability to walk through solid doors in the Zelda level for instance would’ve been a way to emphasize his power and girth. The Mega Man level brings in the infamous Quick Man lasers, and Abobo is just as vulnerable to them as anyone else (i.e. he dies instantly). While I understand something of a desire to be faithful to the originals, these examples could have used as much care as the other parts of the game.

Overall, I think the game is worth a shot, especially given that it’s absolutely free and can be put down at any time. It has a good deal of heart in it, and that shows more prominently in some parts than others.

The Fujoshi Files 34: Fujoko

Name: Fujoko (ふじょこ)
Alias: N/A
Relationship Status: Single
Origin: Fujoshi no Hinkaku

Information:
Fujoko is a 24-year-old recent hire at her office who is experienced as a fujoshi, but significantly less so when it comes to managing her work along with her otaku lifestyle. Luckily for her, she befriends an older fujoshi at her office named Takayo, who takes Fujoko under her wing and guides her on the path to being a fujoshi capable of handling all tasks. Like Takayo, she is fond of the Shacho franchise, even owning a Shacho hug pillow.

Though Fujoko does not know as much as Takayo, she has a tendency to take Takayo’s advice to the next level. For instance, a simple anime character bentou by Takayo inspires Fujoko to make a full-out lunch shaped like two men in a loving embrace.

Fujoshi Level:
Fujoko’s fujoshi capacity is perhaps best expressed by her room, which is decked out in BL-related merchandise (notably Shacho fan items) on the surface but also hides even deeper, more hardcore items underneath, all specifically arranged so as to avoid suspicion from those who are obliviously unaware.

“Broad Appeal?”

Whenever I see an article or post about how anime is declining because of a focus on an increasingly niche, otaku audience, I’m a little taken aback. This is not only because the most commonly given solution, i.e. “make things with broader appeal” is easier said than done, but that the very idea itself doesn’t actually seem to be what its most adamant proponents truly mean or want.

Take Redline for instance, which is touted by a number of people as a sort of magic bullet that has the potential to blast away years of anime-related stigma. Certainly it’s a fantastic film on a number of different levels, but I have a hard time believing that it qualifies as “broadly appealing,” unless your definition of “broadly appealing” is limited to geeks with a penchant for thrills and visual spectacle, or alternately, anime fans from previous decades, especially from when “anime” was closely tied to “science fiction” in their eyes. Don’t get me wrong, I’ll be the first to argue that the storytelling in Redline is excellent, and that it’s far more than just pretty explosions, but something like Redline will be not judged by a more general audience unfamiliar with anime based on the subtle nuance that exists in its otherwise extreme characters. It’s full of violence and has a sprinkling of nudity, and while that sells for some, it’s also an instant turn-off for others.

“Anime with broader appeal.”

“Anime that the average person will enjoy.”

I believe these to be obtainable goals, but I find that when people talk like this, they don’t necessarily want something for a wider audience, they want anime that is closer to what they enjoy most, that possess the qualities they think are most essential to great anime, or at least acceptable anime. Certainly, wanting more of what you enjoy only makes sense, but it results in conflating “broad appeal” with the tastes of the individual. Rather than something like Redline or Cowboy Bebop, maybe the answer will be the anime equivalent of The Big Bang Theory or Hannah Montana or something else far-removed from the aforementioned anime titles. Which is to say, if anime in whole or in part transformed itself to really aim for that bigger audience around the world, the result may not be what we might be expecting.

This somewhat reminds me of all of the manga creators that have been revisiting their older work. Even putting my beloved Genshiken aside, you have GTO: Shonan 14 Days and Rurouni Kenshin, among others. All of them have certain expectations associated with them because you have the original creators working on them, but when you think about it there’s no guarantee that the work will actually be all that similar. After all, artists can change given time and experience. Macross: The First is a retelling of the first series by the original character designer Mikimoto Haruhiko, who is praised especially by a certain generation of anime fans as being one of the best character designers ever. They might point to his work and say, “There, why can’t anime characters look more like that, instead of what we’re getting today?”

The only problem is, Mikimoto’s own artwork today doesn’t look like his work from the 1980s. For that matter, if you look at his stuff from between the original Macross and now, it also looks quite different.

Expectations shattered?

Age in Gundam AGE

Two Gundam AGE posts in a row! Why not?

I’ve been thinking for a while now about how Gundam AGE shows that it’s an anime made with younger viewers in mind. There are the more youthful-looking characters, and the choice of colors used in the show, and the toy line which tries to diversify well beyond just “model kits,” but I realized that it also handles the younger characters in a particular manner that appeals to kids a lot more than adults.

Essentially, in the world of Gundam AGE, adult treat the opinions and ideas of children as seriously as they do the words of adults. Whenever Flit or Emily or anyone else has something to say, they’re willing to listen and not patronize them, as if the kids may know something that they don’t or may have simply forgotten in the process of becoming adults. It’s a feeling that I think most people can remember from when they were kids, that maybe the adults in our lives overlooked something that we knew to be absolutely right. Kids don’t want the adults around them telling them that they’ll “understand when they’re older” or that they need to wait a few years before they can say anything of value.

Heck, teenagers don’t want them from adults, and people in their 20s don’t want that from the people older than them either. It’s probably more relatable than I first realized.

So what’s really interesting about this, then, is the fact that Gundam AGE has that generational theme, that we’ll eventually be seeing the first arc’s children turn into adults, and then see how they handle their offspring and the new ideas they offer. I can’t say for sure, but it’s almost like the show was built for this.

The Thrill of Average Characters in Gundam AGE

Ever since the original Gundam and its relatively stark look at war, the idea of the “average soldier” has been a prominent part of the franchise. Here, the lowly soldier with a photo of his loved ones back home getting stabbed through the cockpit as he screams his girlfriend’s name is a recurring image, but in reality such figures are rarely given a spotlight. Even the “everyday grunts” that comprise the titular “08th MS Team” often seem above-average. In Gundam AGE though, two characters in particular have made “averageness” a joy to watch.

The first is Largan Drace, the man who was originally meant to pilot the Gundam, but who ends up in a regular ol’ robot when Flit takes the Gundam as his own. With actual military training but no notable reputation, Largan is pretty much “just another soldier,” but the fact that he is aware of his skill level while being both humble/confident about it actually causes him to shine through at a fair level which says “I’m a side character, but I’m also important in my own way.” He’s even the person who, upon injury, suggests Flit take the Gundam in his stead in the first place. While Largan has no special abilities to speak of, nor any exceptional talents, his behavior and integrity make him an excellent representative of the average soldier.

The second is Adams Tinel, who sits in the bridge of the Diva as Navigation Officer. Loyal to the Federation and thus torn by the fact that the Diva’s captain, Grodek Ainoa, is very much a rogue and a man willing to use almost any means to achieve his goals, Adams has shown his character in contrast to Grodek on a few occasions now. From this, we know that if given a path of light or a path of darkness, he will always choose the former, such as when he informs the Federation of the Diva’s situation in fighting the enemy despite fact that Grodek is a man wanted for treason. However, his goal in doing so is not to tattle, or to show his loyalty, but because he honestly believed that trying to get the Federation’s support was the best course of action. Adams plays by the book and does so without being a wet blanket, and in a series full of characters so fully intent on achieving their goals, his sense of restraint is notable and admirable.

A common complaint with many anime characters is that they are too average and therefore too boring. Largan and Adams show however that playing by the rules and doing okay does not disqualify a character from being interesting. Instead, they show that there is a big difference between average and bland, and when it comes to both main and side characters, the approaches taken for them are valuable lessons.

Fusion, Hato: Genshiken II, Chapter 71

Chapter 71 is here, and if you’re wondering about the Hato figure that came with the latest issue of Afternoon, yes I do have it, though the Volume 11 one has yet to arrive.

When last we saw the club, everyone was getting ready for the campus festival, with the pièce de résistance being a special edition of the club newsletter Mebaetame featuring original stories by the members of Genshiken. As this chapter makes us aware from the very start however, things are not going as planned, as Ogiue is in a slump, Yoshitake and Yajima are finding teamwork to not be so simple, and Hato’s drawing style seems to change drastically depending on whether or not he’s crossdressing. As the club tries to figure out not only how they can get anything done in time for the festival but also why Hato would have such an unusual psychological block, Sue suggests that Ogiue and Hato should collaborate, with Ogiue providing the story and Hato the artwork.

This solution, still not agreed upon by the parties involved, seems to create new challenges as well. On top of the difficulties they were having already, Yoshitake and Yajima (with beers) now feel intimidated by the fact that a collaborative work between Ogiue and Hato would completely outclass them, and this frustrations even results in Yoshitake admitting that she finds Yajima’s drawings to be pretty bad where she would previously have sugarcoated it. Ogiue meanwhile is moving towards writing a shoujo-esque romance for Hato to draw, but is aware of the fact that shoujo is untested territory for herself.

Hato too is wondering about whether or not having Ogiue’s script as a guide would provide enough structure for him to not go offtrack while drawing, when he comes across the fact that Madarame bought the game being sold by Kohsaka’s company at Comic Festival. Touting a girl-boy as a significant feature, Hato begins to think about Kohsaka putting the moves on Madarame with the game as pretext, and finds that his “Stand” is going too far. He also realizes an odd fact about himself: “Stand” Hato seems more hardcore and extreme than Hato when crossdressing. Madarame comes home earlier than expected, which results in Madarame walking around for a while to let Hato finish changing. Once Hato is done, he (in women’s clothing) mentions to Madarame that they haven’t met in a while, and that he wants to apologize for all of the trouble he’s caused recently, like the whole incident with Kuchiki. Madarame, reminding himself that despite appearances Hato is definitely a guy, invites Hato back into his place to chat.

I think Chapter 71, possibly more than any other chapter, makes me aware of how different the new Genshiken (both club and title) is from the old one, at least compared to where it began. This in turn has me thinking about some of the comments I’ve read and heard from both friends and relative strangers about how unapproachable or how unrelatable the characters and stories are for them now. So, my intent is to think through how the sense of unfamiliarity plays out in Genshiken II, particularly because I find the changes to be especially pronounced with this chapter.

The first and least, shall we say, controversial point of difference is the fact that a good portion of the club seems to show a kind of creative energy, even if they might not have the talent to match up with it. While they are all having difficulties making their works, all of these are problems which occur after they’ve begun their creative processes. This is a stark contrast to the old club where the primary issue with putting out any sort of material was that it was difficult to get them moving in the first place. I think the best comparison might be Yajima now to Kugayama back when he drew that first Kujibiki Unbalance doujinshi. Both of them are lacking in confidence and don’t believe they have what it takes to be real manga-ka, but where Kugayama delayed things as much as he could, we’re made aware of the fact that Yajima has continued to include drawings in her entries for the club newsletter even though she thinks her own work isn’t good. The fact that Yajima appears to be less skilled as an artist compared to Kugayama anyway seems to suggest that it’s mostly a subtle matter of mentality separating the two, and by extension the mindset of the current club versus the old one.

The second point of difference is that the mostly female cast produces conversations concerning concepts like body image and, more generally, that the characters talk about their feelings regularly. I think this comes across even when the topic at hand is something otaku-related, like how Yoshitake and Yajima are frustrated trying to work on their story. A few harsh words are spoken, but the whole thing ends up coming across as therapeutic for them in a way; even if nothing is solved (and perhaps they might even have made things worse), it seems to be oddly helpful. Not to blindly promote stereotypes about the types of conversations that occur among men and among women, but it’s hard to see this being a regular thing for the old guard of primarily male characters. Moreover, the interactions between Yajima and the rest are framed by their otaku/fujoshi mindsets, as well as the fact that they come from a different “subcultural” generation compared to Madarame and the rest. Not that there isn’t some overlap between the two groups or differences within, but overall I think it’s that the characters, now mostly female, have a tendency to talk about things that they might not be willing to if the club were dominated by men like it used to be, just as there were once certain topics conveyed as being uncomfortable if Saki or Ohno were around.

Hato is a kind of X-Factor in all of this, his crossdressing ostensibly making him one of the “girls,” but the actual physical truth makes things much trickier, particularly for Yajima, who now has that very same physical truth burned into both the shallow and deep recesses of her mind. Hato is the gateway, albeit a “troublesome” one in that he can seem familiar yet alien at the same time.

That leads to me to the third point of difference: Nidaime continuously challenges ideas of gender and sexuality in ways that the original Genshiken only began to touch on, with Hato being the most prominent example. With Ogiue, the “controversy” was about the degree to which being really hardcore into yaoi might affect actual intimate relationships, but that was still a girl being attracted to men, whether or not they were fictional/into other guys. With Hato however, the fact that he is into yaoi but finds himself attracted to women in real life makes for a trickier dynamic, especially when he starts to fantasize over fictional portrayals of real people like Madarame. While Ogiue did the same thing (and even said to Sasahara that she has no feelings for Madarame himself), Hato’s gender makes it feel like the idea is really being pushed to its limits, and every time they add another layer to it as they did in this chapter, it becomes that much more complex.

Overall, I find that when taking the notion of a sequel as more of the same, more of what you loved, more of what you’re familiar with, Genshiken II doesn’t quite feel like that. However, when taking a sequel to mean a progression from what has occurred before it and a development of ideas began in the original, Genshiken II fulfills that definition much more thoroughly. When I look at it and the work that has come between the two Genshiken (notably Jigopuri), I get the feeling that Kio Shimoku as at a point in his life somewhat removed from the typical otaku, especially male otaku, and that this is the result. Maybe this would have been better to talk about in its own separate post instead of as part of a chapter review, but I do think it was relevant here.

By the way, this post is probably going to push Ogiue Maniax’s lifetime hits to over 1 million. When you think about it, there’s no topic more appropriate for this than Genshiken.

The Fujoshi Files 33: Takayo

Name: Takayo (貴代)
Alias: N/A
Relationship Status: Dating
Origin: Fujoshi no Hinkaku

Information:
Takayo is a 29-year-old office worker (OL) who is so experienced in the ways of the fujoshi that she is able to perfectly juggle her professional and personal lives, even using the latter to enrich the former. In addition to carrying a daily planner for fujoshi-related events (coded so that normal people are unable to understand it) and being adept at saving money (to be used later on BL goods), she has also managed to memorize her company’s entire inventory by associating their products with personality types in yaoi. As a young girl with a limited budget, she would purposely take many days to read a single work of BL to extend its enjoyment.

With a younger fujoshi named Fujoko joining the company, Takayo gains an apprentice to whom she teaches the art of being an adult fujoshi. Takayo ahas a little fujoshi sister named Takako, as well as a boyfriend who is fully aware of her hobbies and interests. She is also a fan of the Shacho franchise and its BL potential.

Fujoshi Level:
An “elite fujoshi,” Takayo was able to master the English language for international traveling by reading Slash fiction on the internet. Using the English-language term specifically, Takayo shows that her fujocity knows no borders.

Best Anime Characters of 2011

BEST MALE CHARACTER

Kaburagi T. Kotetsu, Wild Tiger (Tiger & Bunny)

The world of Tiger & Bunny is filled with heroes, but none are quite like Wild Tiger. With the power to increase his physical abilities hundred-fold (his so-called “Hundred Power”), he fights to protect Sternbild City, but when we see him at the beginning of the series, he’s a C-List star, unable to capture the public’s attention as his peers do. However, it doesn’t matter to him, because he loves being a hero to people and he loves to save lives. While his actions may sometimes create more problems than they solve, it’s clear that his heart is always in the right place. In Kotetsu, you have a man full of pride but without an ego.

What is even more impressive about Kotetsu however is that he handles success just as gracefully as he handles failure. When he and Barnaby start showing the world what they’re made of, it’s clear that he’s still the same person he always was. Rank is of no concern to him. And when his powers start to decline, we see him deal with that in arguably the best way possible as well.

Wild Tiger is not the first hero to have his powers wane, but the prior example we’re given shows how the gradual loss of that superhero identity can be devastating to not only the hero but also their family. Tiger, though he struggles with deciding what to do, simply doesn’t have quite the same problem, as his personality doesn’t allow for it. At first, he opts to retire and just spend more time with his family, but he eventually realizes something important : even if he has only one second’s worth of superhuman ability, that’s still one second more of a difference he can make that a normal person could not. This, above all else, is why Wild Tiger is my pick for 2011.

BEST FEMALE CHARACTER

Tsurugi Minko (Hanasaku Iroha)

An aspiring chef working at the inn “Kissuisou,” Minko (“Minchi” to her friends) is notorious for her creatively blunt word choices, whether it’s telling people to go die, or calling them an unborn chick fetus used in East Asian cuisine. However, her seemingly constant and fierce anger is in reality a product of her never-ending determination.

The first scene that really had me take notice of Minko came early on in Hanasaku Iroha, when she rejects the feelings of a would-be suitor by listing the traits of her ideal man. Describing this “perfect guy” as someone with a sharp tongue and the ability to take initiative who is also very kind and takes his work seriously, the profile turns out to be that of Tohru, one of Kissuisou’s resident chefs. This becomes something of a recurring aspect of her character, as she angrily defends Tohru’s character and honor from what she believes to be unjust criticisms on more than one occasion.

It might seem like I’m defining her character entirely by her feelings for a man, but what is clear about Minko is that she is very serious about becoming a chef. She originally even wanted to skip high school entirely, and along with the fact that Tohru acts as her mentor, it is this dedication to cuisine that allows her to see Tohru’s better traits so thoroughly where others would write him off as brash and uncaring. When a rumor surfaces that Tohru is leaving for a better position elsewhere, Minko refuses to stop him despite her strong feelings, because she recognizes that this would be a once-in-a-lifetime opportunity for a chef and knows how hard Tohru works to perfect his craft.

Minko does not want to get into cooking as a profession because she is in love with Tohru; rather, she is in love with Tohru because her dreams (and the ability to follow through on them) put her in a position where she can truly understand him. Even in love, her dedication to her goals shines through.

Final Thoughts

Kotetsu and Minko certainly do not share the same personality, nor very much anything at all. In fact, the Hanasaku Iroha equivalent of Wild Tiger would be the main character Ohana, while the Tiger & Bunny counterpart to Minko might be Barnaby. However, Tiger and Minchi do have one major thing in common, and that is a strong will. In either case, their powerful personalities potentially lead to misunderstandings for those who don’t know them well, but for those that do they wind up being devoted friends and partners who you know have ideals and goals far above the norm.