The Fujoshi Files 36: Hina

Name: Hina (ひな)
Alias: N/A
Relationship Status: Single
Origin: Tonari no 801-chan

Information:
Hina is a junior high school student and younger sister of 801-chan. Relatively inexperienced as an otaku, let alone a fujoshi, Hina often makes rookie mistakes such as shortsightedness when it comes to the history of things. She has even gone so far as to believe that Aslan from The Chronicles of Narnia had his name based on Athrun Zala from Gundam SEED. For this reason, Hina can often get on her older sister’s nerves.

More generally, Hina is at the perfect age to suffer from Chuunibyou, the delusional illness that comes from being a junior high student otaku and thinking that a number of things are fantastically cool and deep. Like her sister, she is fond of the Prince of Tennis, but has differing tastes otherwise.

Fujoshi Level:
Although one might suspect that her older sister’s influence is responsible for Hina becoming a fujoshi, this is not the case. Hina was able to reach that mindset entirely on her own, even while 801-chan was trying to hide that aspect of her own life.

The New and Improved Fate/Zero Opening

Though they got a little confused about past and future.

To Tsunacon This Weekend

This Sunday, February 12, I will be attending the Dutch anime convention Tsunacon in its new location in the city of Rotterdam, which so happens to be where I was a couple of weeks ago watching the premiere of the Ace Attorney movie.

Seeing as I’m generally bad at finding my way to places, I expect to get lost at least a couple of times on my way to the convention center, but hopefully things will turn out all right.

I’ll likely have a badge to identify me in case anyone wants to say hi, though as for some kind of unique clothing, it all depends on the weather (for those of you not currently in Europe, it is so unbelievably cold here!).

If you want, you can also read my coverage of last year’s Tsunacon in its old location in Sliedrecht.

(I’ll miss that tiny train.)

Genshiken II (Nidaime, Second Season, Whatever) Due Out in the US in (Probably) September

I’m really just referencing Anime News Network referencing me (who in turn found out via Brian Ruh) about Genshiken Second Season, as well as informing anyone who is still not aware of the fact that Kodansha USA has the license for the new Genshiken.

This was all based on this Amazon page by the way. It says it’ll be out by September 4th, but I think we all know how Amazon dates can shift around. At the very least, we know who has it (and it makes sense, seeing as Kodansha USA is reprinting the original Genshiken).

I already buy the volumes in Japanese, but I am not entirely against buying them once more in English. That way I can share them with people!

Lastly, “De Maniax van Ogiue” indeed.

Utena via Gurren-Lagann

This isn’t really anything mind-blowing, but I find that one of the themes of Tengen Toppa Gurren-Lagann can be used to explain a certain aspect of the ending to Revolutionary Girl Utena in a rather straightforward fashion. As I’ll be discussing the ending to Utena, I think a spoiler warning is more than implied, but I’ll put one here anyway because I think both Utena and Gurren-Lagann have final conclusion that shouldn’t be experienced in the form of a paragraph. I advise you not to read this post unless you’ve seen both.

In the “epilogue” of Revolutionary Girl Utena, we see Ohtori Academy only nearly everyone has forgotten about Utena. At first, it seems like Utena ultimately had no impact on the students there despite everything that happened in the series, but little by little the show reveals subtle differences in the characters’ behavior, such as the fact that Wakaba now has a friend who looks up to her as much as Wakaba herself looked up to Utena. Then we see Anthy with Akio, where Akio is trying to revive the rose duels once more. Anthy, however, ends up walking away and (we presume) permanently out of Akio’s life.

If we look at Gurren-Lagann, the drill is one of the very overt themes of the series. The titular robot pulls them out of thin-air, the concept of the infinite power source that is “spiral energy” is derived from the same shape, and it appears in the show’s most famous quotes (“Your drill is the drill that will pierce the heavens!”). From that whole drill motif (though I can’t remember if it’s from a production interview or if it’s said in the actual show) comes the following idea: humanity is like a drill in that it moves forward with every revolution.

Now I believe that the Japanese word Gurren-Lagann uses for “revolution” is different from the one that Utena uses (回転 kaiten, revolving vs. 革命 kakumei, life-changing), but I think it explains the ending to Utena quite well. In the end, Utena did not defeat Akio, she did not permanently undo the rose duels, Ohtori Academy still stands, and Utena is gone from the world. However, it’s clear that she did indeed bring forth a revolution, and in that one revolution all of the characters were able to grow a little. All of the characters, that is, except for Akio. While Anthy is able to finally will herself to break free of the cycle that Akio has built up, Akio himself is shown to be a man who can no longer learn, who is doomed to repeat the mistakes of the past. Like the drill of the  Gurren-Lagann, for the revolution that Tenjou Utena induces, (nearly) everyone moves one step forward.

The Ups and Downs of Suite Precure

With Smile Precure set to debut it’s a good time to look at Suite Precure. I’ve seen the series lambasted a fair amount, and while I believe Suite Precure to be a flawed series and perhaps one that in the end couldn’t quite overcome a good deal of its problems, I find that a good deal of these criticisms kind of miss the mark as to what exactly went wrong, conflating one mistake for another kind. Thus, I intend to give a fairly thorough assessment of the series, especially in terms of characterization and character development.

I will not just be comparing it to Heartcatch Precure! (which is unfair for most shows in the first place), nor will I be trying to ask Suite to be any more than the children’s show that it was meant to be.

Also, this post is FULL OF SPOILERS.

When the previews for Suite Precure started coming out, they advertised the series as being about a couple of girls who have to fight together but have trouble getting along due to being total opposites. While the franchise has always dealt in contrasting personalities, it was never quite to this degree, and the premise stood out to me. And so begins the first episode, where we’re introduced to Hibiki the energetic athlete and Kanade the organized and studious baker, former friends who have since grown apart. Inevitably, they gain the ability to transform into the legendary warriors known as Precure (Hibiki as “Cure Melody” and Kanade as “Cure Rhythm”),  help the good guys (Major Land) defeat the bad guys (Minor Land), and begin to mend their friendship, though not without some trouble.

Hibiki and Kanade’s personalities start the series with a fairly interesting dynamic, and at first it’s fun to see their little clashes here and there. Once the show decides that they’ve become good enough friends, however, the two seem to forget their past tension almost entirely, like it had never happened at all. As the show progresses, the way it irons out the “wrinkles” in relationships once development has occurred turns out to be a major recurring flaw in Suite Precure. This problem is most apparent with the villainous cat Seiren, whose turn to the side of good  as “Cure Beat” is a satisfying story arc, but who suddenly turns into an almost entirely different character afterward.

That is not to say that the show is devoid of strong and consistent characterizations. Kanade, for one, seems to hold onto her personality much more tightly. In addition, there is the character of Ako, who is revealed in the second half of the show to be not only the mysterious “Cure Muse” but also the princess of Major Land. While Seiren had the more powerful story arc leading up to her reveal, Ako’s revelations manage to build on her existing character rather than rewriting it, resulting in a character who not only sensibly knows more about fighting the enemy (being the princess of the land from which the Precures derive their power), but also works hard to make up for the age difference (at 10 years old when the average Precure heroine is 14, Ako is the youngest Cure ever). She also acts as a potential wish fulfillment character for the younger girl audience.

A special mention needs to be made for the mascot character Hummy, whose ditzy and optimistic personality sets her apart from other previous magical companions in the franchise, and honestly makes her one of the more entertaining parts of the show (something I probably would’ve never expected). Still, the fact that this more thorough and long-term characterization was unable to extend to all of the characters, especially Hibiki (who is the lead of the series), remains a problem.

The Precure franchise for the most part has never had “overarching narrative” as its strong suit and Suite is certainly no exception, but past titles were able to use memorable characters to make the plot feel more involving even when its story is paper-thin. The biggest side-effect of the way character resolution in Suite Precure induces selective amnesia is that the characters’ personalities sometimes end up either under-developed or insufficiently defined, which then results in less emotional investment in the characters’ struggles. As such, towards the end when Hibiki as Cure Melody begins to act the role of a serene savior who expresses the idea that music is better for comforting sadness than eliminating it outright, it feels like an abrupt development in Hibiki’s character that just can’t be explained sufficiently by what had happened up to that point. It is certainly possible for a sudden display of maturity to make sense*, but that wasn’t quite the case here.

Overall, Suite Precure is a series that is capable of both good characterization and good character development, but can’t seem to bridge the gap between them. When it tries to, it often ends up compromising both. Because of the way it seems to not have a firm grasp on its own characters, the buildup of the series towards its climax feels weaker, and I think it makes for a show that, while okay, could have been much stronger had it simply been able to maintain a better long-term memory.

———————————

*Episode 40 of Ojamajo Doremi # concerns Doremi’s little sister Pop wanting to play the piano, only to find out that the family had sold theirs years ago. During the episode, we find out that their mother was once a concert pianist whose career was ended by an injury, and whose her lingering regrets ended up making Doremi reject the piano when she tried to learn it. Rather than being against Pop playing piano though, the normally wacky Doremi not only gives Pop the chance the opportunity to practice, but also brings a piano back into their household. Doremi’s mature attitude about the whole thing definitely stands out as unusual for someone who is typically more of an airhead, but comes across as “uncharacteristic” rather than “out-of-character.”

THE COMIPO TRIAL EXPIRES TODAY SO HERE IS ONE LAST HURRAH

 
 
 

In case this somehow convinces anyone to purchase it: Official Site

If you want to see true mastery of Comipo, head over to Dave‘s Kawaiikochan Gaming no Korner.

No Objections Except the Good Kind: Miike Takashi’s Ace Attorney

Last week was the beginning of the Rotterdam International Film Festival, and with it came the international premiere of Miike Takashi’s film, Ace Attorney, or “Gyakuten Saiban” as it’s known in Japanese. Based on Capcom’s video game franchise of the same name, Ace Attorney follows a bumbling wet-behind-the-ears defense attorney named Phoenix Wright and is quest to figure out the truth behind a string of murders leading back 15 years (and defend his clients along the way) using a combination of wit, courage, and irrefutable evidence. Opposite him is prosecutor Miles Edgeworth, a former friend of Phoenix’s from childhood whose ruthless approach to justice is a far cry from both Phoenix’s ways and how he used to be.

(Note that the film was English-subtitled with the official English-language names, so I’ll be referring to the characters as such (Phoenix Wright instead of Naruhodo Ryuuichi).)

The Ace Attorney video games utilize a very “anime” aesthetic, and for anyone who saw the preview images or the trailer, the first thing that stands out is the fact that all of the characters’ costumes and even the sets are very close to the original source. Phoenix looks like he practically stepped out of the tiny DS screen, and when someone wins a court case in the film, even the way the background actors clap like stock animation looks like it came straight out of the games. However, what isn’t so obvious from the previews is the fact that, while the faithfulness of the dress results in distinctly spiky hair, frilly collars, and unique color combinations, the actual colors of the backgrounds and even the clothing itself are quite subdued. Phoenix Wright’s suit may be blue, but it’s a very toned-down blue that is a far cry from the bright, primary colors that mark the video games, and rather than clashing with the anime elements in the film, the more realistic use of color actually helps to bridge the gap between the iconic anime elements and the use of live actors. Whereas the original games’ aesthetic presents a world and motif unto itself, with the way the film looks there is a sense that our world could possibly someday turn into the larger-than-life world of Ace Attorney, however small those chances are.

In a way, this gives the film a rather prominent science fictional element, as if it’s asking, “What if the criminal justice system were like this?” Indeed, Ace Attorney even presents the unique gameplay of the video games (using evidence to find contradictions in witness testimony) as a transformation of Japan’s court system. In the story of the Ace Attorney film, the Japanese government has set up a new judicial method in order to deal with the increased amount of criminal cases. This “Bench Trial” is a court where evidence is king and which must conclude after a maximum of 3 days, giving both prosecution and defense a limited amount of time to make their cases before the judge (not a jury) makes a verdict. Moreover, in this court, evidence is presented in the form of Minority Report-esque holographic projections, flown to the center of the courtroom through the signature cries of “Objection!”, “Take That!”, and “Hold It!”, helping to bolster that larger-than-life feel. Just in case I’m giving the impression that the film is mainly serious business though, I have to point out that the movie will make the occasional sudden tonal shift like in a Tezuka manga in order to lighten the mood (and succeeds in doing so without disrupting the pacing of the movie).

The storyline and court cases of Ace Attorney is familiar to anyone who played the original, though it combines a few of them together, both for the sake of time and for all of the characters involved to have their own denouements by the end. As I have played those games and thus pretty much knew how the cases would go, I cannot comment on whether or not the narrative events of the film would be a surprise or difficult to figure out for someone new to the series. However, what I can say is that the actors do a very good job of portraying their characters, conveying a strong sense of both their personalities and their approaches to handling trials. For me, the two most outstanding performances in the film are by Phoenix Wright’s actor Narimiya Hiroki and by Ishibashi Ryou, who plays the wily veteran Manfred von Karma. Narimiya does an excellent job portraying Wright as a very clever and observant but inexperienced attorney; when he sees evidence of a clear contradiction, you can see him struggling to connect the dots that he knows have to be there, gradually forcing the words out until the crucial element comes to the surface of his mind. Ishibashi meanwhile comes across almost perfectly as a man who cannot be fazed, a man with a 40-year undefeated prosecution record, and who can even take some of the anime mannerisms from the game and actually make them look perfectly natural. If that isn’t amazing, I don’t know what it is.

Overall, the Ace Attorney movie is fun and exciting, and never feels all that awkward combining the anime aesthetic with the live-action atmosphere. While fans of the game will almost certainly enjoy it, I think people unfamiliar with the franchise and even people have been turned off by Miike’s work in the past (perhaps due to their ultra-violence) have a very strong possibility of coming out of the theater satisfied.

One thing that made this showing of Ace Attorney special was that Miike himself was in attendance. Before the film began, there was a 15-minute interview session with the director where he spoke about this film as well as his experience in filmmaking in general. Miike had actually last visited the Rotterdam International Film Festival 12 years ago with Ichi the Killer and some other movies, and he claims that the extremely positive reaction he received in Rotterdam back then was actually the launching point for his international success and why he’s able to do bigger-budget movies today. He spoke about his use of extreme violence not for the sake of violence but to show the strong emotions which drive his characters, and his desire to make films which surprise himself (something I find he has in common with the creative process of Getter Robo and Devilman creator Nagai Go). He also showed great respect for the original source material of Ace Attorney, but pointed out that a good deal had to be done to convert that game format to a film. I have to say that he did a good job in that regard, transferring the excitement of figuring out the cases as a player to watching the characters work to reach their conclusions.

After the interview was over, the person next to me turned to me and asked, “Spreekt u Nederlands?” After I responded “Nee,” we then had the following conversation:

“What was that word he said, ‘man…gu?'”

“Manga.”

“Yes, manga. What is that?”

“It’s Japanese comics.”

“Oh, like Pikachu.”

“Yes, like Pikachu.”

Like Pikachu, indeed.

The Fujoshi Files 35: Akagi Sena

Name: Akagi, Sena (赤城瀬菜)
Alias: N/A
Relationship Status: Single
Origin: Ore no Imouto ga Konna ni Kawaii Wake ga Nai

Information:
Akagi Sena is a high school student and member of the Computer Research Club. Adept at not only playing computer games but also analyzing and programming them, she seeks to create games of her own, albeit ones involving muscular men having intimate relationships with one another. Akagi is a hardcore fujoshi, and though she at first attempted to hide this fact from others by presenting herself as a regular girl mildly interested in anime, manga and games, was not able to keep the charade up for long. When pushed to the limit, Sena loudly proclaims her love of all things homo.

Sena has a very close relationship with her older brother, bordering on a brother complex (which matches his own sister complex), and is the only one capable of calming her down after one of her fujoshi tirades. She is also friends with fellow otaku Gokou Ruri, though they were at one point quite antagonistic towards each other.

Fujoshi Level:
Akagi proudly boasts of her ability to pair almost anything. In addition to fantasizing about the members of her own club having sexual relations with each other, Sena claims that she is able to find potential in even the relationship between a spoon and a fork.

Walk that Aisle with Style and Profile: Genshiken II, Chapter 72

In this month’s Genshiken II, Madarame and Hato have an awkward but heartfelt man-to-man talk and Ogiue springs possibly the worst question could ask a room of otaku.

The chapter opens up right where we left off with Madarame and Hato, with Hato asking to come inside Madarame’s apartment so that they can have a talk. Hato’s main goal is to apologize, as he believes his actions have led to Madarame not coming to the clubroom anymore. Situated right on his desk however is a copy of the game Kohsaka’s company was selling at ComiFest, inevitably drawing the discussion towards it. As they discuss its rather unique contents (though all the characters you romance are actually otoko no ko, you can also get them pregnant and marry them), they also begin touching upon the doubts and dilemmas that are currently bothering them. In the end, Madarame’s nonchalant attitude towards Hato being unable to draw anything but BL (his advice is essentially, “do what you want”) actually helps Hato resolve to work on the planned manga with Ogiue for the school festival.

At the club, both Ogiue and Hato independently decide to do something different and decidedly not BL, going with Sue’s proposed plan of Ogiue on script, Hato on art, with no crossover. Ogiue, looking to do a high school shoujo love story, asks the members of Genshiken if they have any stories of romance in their own high school experiences to share (also making the best face ever in the process). The chapter ends with a collection of dumbfounded stares, which shows that when it comes to teenage romance, no one in there can call themselves experienced.

During Madarame and Hato’s conversation, Madarame wonders aloud if it might be time for him to stop being so attached to his old college life. Hato thinks that he’s the cause for Madarame wanting to leave the club for good, but I think it’s clear that he’s probably one of the less significant factors, if really one at all. Madarame’s lingering feelings for Saki bleed through during their discussion of Kohsaka’s game, and it’s evident from his tone that the decision to move on is more tied to a rather more complex set of feelings. On the one hand, moving on means letting go of Kasukabe and deciding that it’s over. On the other hand, it can also mean that it’s time to “grow up” and stop being the otaku he was during college. Too many strong emotions are bundled together to not make this anything less than a growing concern for Madarame.

The fact that Madarame played a game centered around otoko no ko is both surprising and not. We already knew that his tastes could be pretty off-the-wall, and in terms of what’s out there, girl-boys aren’t anything special by comparison. However, this does further emphasize the idea that what one finds attractive in actual people may not be what they enjoy in their fictional characters, like with Madarame and Saki.

What is bizarre though is the whole thing about one of the characters being based on Kohsaka. Madarame mentions in the chapter that, not only is the character also named Kohsaka Makoto (with different kanji), not only does he look like Kohsaka, but his dialogue also closely resembles Kohsaka’s way of speaking. Now imagine you’re playing a visual novel, and you know for a fact that the character in front of you is based on a person you’ve known for years. It’s actually a step beyond finding out a friend of yours does porn now, and it’s one of the stranger kinds of familiarity that I can imagine.

Hato in this chapter is also revealing more about himself, particularly that his fantasies aren’t necessarily restricted to “just” BL. It may be about 95% of what’s going on there, but he begins to entertain the thought of Kasukabe turning to Madarame, though it ends up being aborted part-way through because of something that the old members of Genshiken determined back at the last graduation party in Volume 9: Saki isn’t moe, or more specifically, Saki’s personality and demeanor are such that it’s hard to turn her into a character type (“chara”) without significant changes. As Hato starts to try and think of something, he immediately remembers his first meeting with her, where she instantly saw through his disguise and called him a crossdresser.

Kasukabe’s too sharp, too real, which again emphasizes the contrast between Madarame as otaku and Madarame as a man of unrequited love. Have I ever said that Genshiken‘s really good at characters? Like fifty times? Okay, just so you know.

Going over to the Ogiue side of the chapter (which still involves Hato anyway, so I guess we could more call this a Hato chapter?), let’s talk about that face. Perhaps more than anything else I’ve seen, this expression is a sign that Ogiue’s changed deep inside, because I could not possibly imagine her making that face even up to the point where Hato, Yoshitake, and Yajima join the club. Even with her current problems, it just seems like a great weight has not only been lifted off her shoulders, but it’s also been tossed far away and mined for ore.

It’s also good to see that Ogiue and Hato have resolved to work together for the school festival, and that in doing so they’ve also resolved to work through their respective mental blocks. The fact that they’ve decided to go with a high school shoujo story is an interesting challenge, not only because it means new and unfamiliar territory, but because they’re otaku trying to write what is (probably) going to be a typical teenage romance. This is obviously where Ogiue’s last question in the chapter is coming from; as someone whose only pre-college romance ended in the worst trauma of her life, she can’t use her own experiences to fuel the story.

I think this chapter leaves with us wondering just who among the people in the club actually dated in high school? While Yoshitake might be the most obvious one given her personality, I’m basing my prediction on those last two panels of the clubroom.

Of all the people in there, only one is not shown to be reacting incredulously to Ogiue’s question.

That’s right. I get the feeling that we’re going to find out about the romantic life of Susanna Hopkins.

Whoo!