The Precarious Position of “Seinen Cute”

I am a man who likes cute things. This is sometimes a problem.

As a general rule in societies around the world, cute often falls into the realm of the feminine and the girly, especially when the ones being cute are girls. This is something I experienced when I was really getting into anime in high school, and people who knew about my interest in anime would sometimes say, “Cardcaptor Sakura? Really?

During that period, the shock that fanfiction of Gundam Wing existed that paired men with other men was still fresh, so the idea that Cardcaptor Sakura was capable of appealing to a lolicon crowd didn’t even factor into the equation. It was more a matter of me, a guy (almost an adult at that point!), enjoying something that was made for little girls. It’s a battle I had to fight, and it’s a battle I’m sure many of you out there are familiar with and may even continue to go through. How do you break through societal standards of what is considered “umanly?” It’s a little easier when we’re all nerds and we suck at throwing objects, but even in the realm of geekdom you will find that masculinity plays some sort of role.

So when I see people bothered by how often seinen manga have this girlish, cute, sometimes moe aesthetic, I think back to whenever I’ve run into the problem of being told that I’m not supposed to be enjoying cute things made for girls.

Consider the fact that guys are guys, and while some of us like cute things we all have a tendency to like sexy things, though personal preference affects what “sexy” is. There is cute, there is sexy, and there is cute and sexy. And sometimes they all exist in the same comic, sometimes in the same character, and it can be off-putting for a lot of people while being just as enticing for others. Ask yourself, is it all right that a comic can have both sexualized characters and non-sexualized characters interacting with each other on an equal level? Does having sexualized elements in a character sexualize the entirety of their character?

If I had to take a stab at how Azumanga Daioh creator Azuma Kiyohiko felt about these questions, I think his response would be found in the character of Kimura.

Kimura appears to be a pretty creepy guy. He’s a high school teacher with a thing for high school girls to the point that, for him, age is irrelevant because “high school is high school.” But then you see how the guys in his classes react to him. They consider him a “role model” of sorts because he’s honest with his feelings. Further exploration of Kimura’s character shows that he is both a loving husband and a good father, and that he strongly believes in charity, donating a significant part of his paycheck on a regular basis. At the end of the day, taking all that into account, is he still creepy? Probably, but that doesn’t mean he isn’t a lot of other things too.

Those of you who are creeped out by the state of seinen manga’s more questionable practices have every right to be creeped out, and those of you who enjoy it have every right to enjoy it, and everyone has the right to disagree with each other. To me however, no matter how much questionable material is released and sold, the very fact that cute comics aimed towards adult men are published and manage to be successful is a great triumph that can never be taken away.

Robotech: More Like Anime Than You Think

Robotech over the years has gotten about equal amounts support and derision from anime fans. It introduced viewers to permanent character deaths and a dramatic serial space opera, but also obscured parts of the message of the original Macross and had a few edits here and there, though not nearly as much as what had come before it.

One of the bigger criticisms of the whole franchise is that in order for it to remain cohesive it requires a “god of the gaps,” or something to explain why these disparate parts of the story and universe actually fit together. I’ve made fun of Robotech for that reason before as well. But then I thought about this idea of just filling in blank after blank with whatever you could find, and it reminded me a whole lot of another giant robot franchise: Gundam.

Question: Have you ever heard of Johnny Ridden?

If your answer is “no,” that is perfectly normal. But if your answer is “yes,” then you are a fairly hardcore Gundam fan, or you’ve just seen the name appear on Gundam models and scratched your head wondering just who this person is.

To make a long story short, Johnny Ridden is a character who, like Char Aznable, was a Zeon ace in the original Mobile Suit Gundam. He got his own custom colors, his own nickname (Crimson Lightning), and he fought at many crucial points in the war. The only thing is, he never appears on-screen in any of the episodes or movies. You are just supposed to assume he’s around. Also, he loves Kycilia Zabi. I don’t think even her own father can say that!

Basically Johnny Ridden was designed after the series was over to help promote the line of Mobile Suit Variations, or robot designs which take existing models and recolor them in order to sell them off as “new.” If you’re into video games, it’s pretty much the same thing as a “palette swap.”  It’s just like how a Wizard is stronger than a Magician in Dragon Warrior because it’s yellow. And the big thing is, Mobile Suit Variations worked. They sold, they made Bandai money. And now? Johnny Ridden makes appearances in games and has comics in which he actually appears, and it all has to do with how much people want to explore the gaps in the world of Gundam and how easy it was for Bandai to make this all possible.

When you look at what Robotech did, it almost pales in comparison.

Hidamari Sketch ×☆☆☆ is Informed by SHAFT’s Recent Experiences

Warning: Images in this post may not be safe for work. As such, I’ve included a cut with this post.

Watching the first episode of Hidamari Sketch ×☆☆☆ (pronounced Hoshi Mittsu, or “three stars”), my immediate reaction was that something was different. It still carried much of what makes the show so entertaining to me, such as the creative visual aesthetics and the overall sense of humor, but there in this first episode of the new season there was a certain vibrancy to the animation and overall style of the show, and it’s not like the sudden improvement in animation quality that occured in episode 1 (and only episode 1) of Hidamari Sketch x365.

If I had to pinpoint the change that has occurred with Hidamari Sketch ×☆☆☆, it would be that SHAFT has accumulated a number of shows under its belt since x365. The plastic toy-like nature of the CG in ×☆☆☆ that manages to fit in with the show harkens back to Maria Holic. The visuals and timings of conversations contain flairs of Bakemonogatari.

One moment which sticks out in particular is that of Yuno’s daily bath ritual in this first episode. Here, Yuno’s naked body is drawn different than it has been in the past, and seems a little closer to scenes involving Senjougahara Hitagi or Sengoku Nadeko (but at the same time not outright sexual like in those instances).

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Ed Chavez Double Feature (Neither Feature by Me): Interview + Vertical Vednesday

Ed Chavez has announced a new Vertical Vednesday set for this Wednesday, January 13 at Kinokuniya NYC’s Cafe Zaiya (6th ave between 40th and 41st sts in Manhattan), where he will be discussing a new Tezuka title acquisition by Vertical Inc (publishers of To Terra and the upcoming Chi’s Sweet Home), as well as the state of the industry as the new year unfolds.

Now normally I would be telling you about how insightful Ed Chavez is in regards to the manga industry without actually being able to give you examples, but luckily for all of us the Reverse Thieves posted their interview with the man today, and you will get to see how his mind works. Among the topics are Chi’s Sweet Home, the pros and cons of flipping manga, and the nature of translation itself. It’s a really good interview that I recommend everyone read. It’s also quite long, so get comfortable before you start delving into his mind.

Getting to Know the Characters: An Example

In my look back at the first decade of the 21st century, I talked about the shift towards character and the idea of “getting to know the characters.” While I think I made it pretty clear as to what I meant in the original post, I thought of a good example to explain the idea: the mahjong anime and manga Saki.

Mahjong has been a topic frequently explored in manga for decades now, with even Frederik Schodt’s “Manga! Manga!” pointing out its existence. It’s a favorite topic among salarymen and older audiences, but it wasn’t until the game was paired with moe and a heavy dash of yuri that it began reaching out to the otaku market in the form of Saki.

Anime nerds are playing mahjong in greater numbers now, and it’s not like Hikaru no Go where the manga itself explains the rules to a certain extent; characters in Saki just come in and do their thing and winning magically happens. And yet the otaku still want to play.

The reason that fans of Saki play mahjong, instead of just admiring the girls through fanart and doujinshi (and possibly their own dreams) is that mahjong is the focus of the Saki world, and by playing mahjong a person can feel closer to the characters in the series. I’m sure Miyanaga Saki fans smile every time they get +/-0 in their final scores, while achieving Haitei Raoyue is a wonderful feeling for supporters of Amae Koromo.

Performing an activity that is done by the characters gives a sense of connection, and the characters themselves make you want to connect to them through the power of their cute, moe designs and notions of very close friendship. That is the feeling of being “one” with the characters.

Avoiding the Shounen Power Creep

Shounen fighting is quite possibly the world’s most popular anime and manga sub-genre. Whether it’s Saint Seiya in South America, Naruto in the US, One Piece in Japan, or Dragon Ball around the world, the idea of heroes fighting villains and getting stronger along the way is an idea just about any boy in any country can understand and get behind. But one of the common problems with shounen is the idea of the “power creep,” where newer and more powerful villains keep appearing to challenge the hero to the point that the earlier villains who once appeared legitimately threatening begin to look pathetic by comparison. Tao Pai Pai in Dragon Ball may have been one of the few capable of defeating Goku early on, but by the time Goku turns Super Saiyan 3 the assassin is little more than a distant memory.

I think all shounen fighting series creators are well aware of this danger, but only some try to circumvent it, at least temporarily. As such I’ve included a few examples of attempts to quell the Power Level beast.

The first two series of JoJo’s Bizarre Adventure had some degree of power creep, but starting with the third and most popular series starring Kujou Joutarou the series became about outwitting the opponent instead of outpowering them. Here, characters were given their own power sets which changed little to none over the course of the entire series, and all advancements came from figuring out new ways to use abilities already known to the readers, instead of acquiring entirely new powers.

Hokuto no Ken saw fit to make its main hero Kenshiro already absurdly powerful. Kenshiro is not a youth who needs to learn the ways of fighting and to live up to his potential, but a man who already has received the title of master of the world’s deadliest martial art. As such, Kenshiro’s victories are generally won through willpower and using the right moves in his encyclopedic collection of head-exploding strikes. The other move Hokuto no Ken makes is to establish its main villain Raoh relatively early and make him a proper end boss, and also establishing the fact that as far as fighting ability goes, both Kenshiro and Raoh are at similar levels. Even when the series goes crazy with Kaioh and such, this is never quite a problem.

Digimon Adventure 02 saw a problem when it realized that, if left the way things were, the already powerful Angemon could just go Ultimate and leave an unfortunate stain where the evil Digimon Kaiser (Digimon Emperor in the English dub) was once standing. To get around having to make the villain more absurdly powerful than the final opponents in the first series, the concept of the “black rings,” devices which prevent digital monsters from evolving, was created. The solution was that the heroes had to find an alternate means to “power up” which, while incapable of reaching their old heights, gave them a fighting chance. Eventually they overcame the Digimon Kaiser and new villains appeared, but at least for a time the shounen power creep was stayed.

Those are three examples. Can you think of any others?

Gunshow Comic Anime Club and Saying Your Anime Sucks

Gunshow Comic’s “The Anime Club” recently reminded me of how easy it is to make someone angry by saying their favorite show sucks. For those of you who haven’t read “The Anime Club,” it’s an on-going series about a group of high school kids who love anime and fall prey to every negative otaku stereotype possible, and yet is still fun to read and never actually feels mean-spirited even when it’s actually making fun of anime.

In the relevant chapter, a loud and obnoxious character insults the all-time favorite of another loud and obnoxious character, and through it reveals the simple steps needed to insult anyone’s favorite show. All you do is declare that the story is “predictable” or “cliche,” the characters “flat and one-dimensional,” and possibly insult their intelligence and/or maturity. You don’t even have to know anything about the show to do this.

Now it’s not like bad characters in fiction don’t exist, let alone in anime, but what’s interesting about this generalized method of diminishing someone else’s tastes in anime is that it hits on multiple vital levels.

First, by saying that a show is predictable, you say that they are easily entertained and have less intelligence than they should for not being able to see the “obvious” developments. And if you were to look at the self-image of anime fans, you’d see that they usually consider themselves to be smarter than average. Second, by calling their favorite characters flat, you trivialize any emotional connections they have made with those characters and demean the fact that they opened up to it. Third, by calling into question their level of maturity, you exploit that niggling doubt that exists in a great many anime fans, that their hobby is worthless and that a “well-adjusted person” who lives in the real world would never do this.

The last one’s efficacy is dampened somewhat if it’s coming from one anime fan to another, and in general the effect weakens the more you talk specifics as then the possibility of mutual understanding increases. But the overall effect, whether the blow is softened by familiarity or not, is that it becomes an attack on an anime fan’s confidence, and many fans have some degree of confidence issues.

“Otaku Couples: Threat or Menace?” The Otaku Diaries and Relationships

In Part 7 of the Otaku Diaries, the Reverse Thieves tackle dating and relationships, topics that are stereotypically divorced from anime fandom and geekdom in general.

One of the questions asked of its participants was how necessary it was for the people they date to like anime, and the majority said that they would at least see it as a plus, while no one said it would detract from the dating experience. I’ve seen anime fans online talk about how they would never date another anime fan, that stance is usually born out of the idea that being an anime fan entails being host to a variety of negative traits that don’t necessarily have to do with anime. They’ve just created an image in their heads that otaku are physically unappealing, loud, obnoxious, and simply unattractive. However, rarely does it have to do with the actual love of anime. In the end, who wouldn’t a companion with whom you could comfortably share your hobbies and passions if even a little? Japanese has a term for an otaku relationship: “otaple,” or “otaku couple.”

One thing that I want to take into consideration is the history of anime fandom in the west, particularly the fact that in the earlier days of anime fandom in the US, anime was primarily a men’s club, and the idea of girls being into anime and manga in large enough amounts that guys could find a girl to share in their love of anime was a far-off dream. This is a typical scenario for pretty much any sort of geekish hobby. And then people discovered that girls were capable of enjoying comics, and we got to see the reaction that happens any time a new group enters an existing fandom, whether it’s girls coming into anime, new people on an internet forum, or those rascally Star Wars fans entering the established world of science fiction: “They’re liking my hobby, but not the way I expected/wanted them to!” It’s possible at that point to wake up from the dream disgusted, but it’s also possible to see opportunity. Of course we are about a decade removed from that initial occurrence, but it still happens time after time, when the image we’ve built up in our heads does not match the reality.

In the eyes of anime fans the otaple status can be considered a Holy Grail or a Pandora’s Box, and from what I’ve seen it largely has to do with how they view the concept of the otaku relationship. Getting together with someone just because you share a hobby makes for a weak and flimsy foundation for a relationship. This is the source of the more negative view of otaku relationships, the idea that you ignore the flaws of the other just because they “like anime,” even when you are not actually happy about it. But when mutual love of anime is a vehicle for connecting on a deeper level, when it is used to support the foundation without being the foundation, that is when the otaple succeeds.

Disney Returns to the Past to Dive into the Future: The Princess and the Frog

Disney’s new 2-D animated feature The Princess and the Frog sees a dashing prince of the country Maldonia named Naveen transformed into a frog by a witch doctor, Facilier. Tiana, a hard-working waitress living in New Orelans whose dream is to open up her own restaurant, gets caught up in Naveen’s turmoil and the two go on a great adventure while learning about what is important in life and picking up a couple of goofy, yet kind-hearted animal pals.

A prince, a working class girl, a dastardly villain, talking animal sidekicks, and a curse to bind them all. At first, it seems as if the only goal of The Princess and the Frog is to capture what made the animated Disney classics so loved by people of all ages, but the very prominent advertisements touting Disney’s return to their forte belies the fact that the movie is very new and very ambitious.

While Prince Naveen is just as handsome as any of the other Disney heroes, and Tiana just as beautiful as any of the heroines, the two stand out among the crowd by subverting many of the popular archetypes for the better. Naveen is not just a ladies’ man but also a bit of a womanizer. He’s lazy, has no sense of responsibility, and has almost all the negative traits you can think of when you think of someone who was forcibly removed from the silver spoon he was raised on. You can see that he is still a good, admirable person, but he is a deeply flawed character, and while the perfect male heroes of previous Disney movies have their own place, Naveen cuts a new path for Disney to go. Similarly, Tiana never waits for someone to help her; she takes life into her own hands, challenging life to the extent that it becomes a fault of hers.

Naveen, Tiana and everyone else in the cast are incredibly balanced characters who, while very human, are never out of place in a fairy tale setting, and it makes following the story to its end that much more personal.

One potential pitfall of the whole movie was thankfully avoided, and that is the racial stereotyping that could have happened with a primary cast of non-Caucasians. Particularly, the witch doctor Facilier could have been a mine field, what with being a black voodoo master, but his presentation makes him out as a villainous character with a genuine stake in voodoo, instead of as a desperate attempt to “diversify” Disney.

And as for the animation itself, I think all I have to say is “it’s Disney.” They clearly put in all of their effort, and this is the one area in which they never really faltered all these years. The stories are a different matter, but given The Princess and the Frog I think it’s very likely that Disney now has the ability to surpass even its golden age. Whether that will be a reality will be seen in time.

Heavily flawed characters who are not always the most upstanding role models make their way through the world. As they learn and grow,  you can really sense that The Princess and the Frog is simply not running away to the past but rather pushing forward to challenge what it means to be a Disney movie, all without betraying the company’s past. In the end, I really recommend that everyone go see it.

What Makes a Series Good Fanfiction Fodder?

I’ve been thinking about the nature of fanfiction recently, what spurs people on to write stories in pre-established settings, and what sources make for good fanfiction. For you fanfic buffs, what I’m about to say probably isn’t going to be anything new to you, but I just felt like jotting some thoughts down in a public setting. Feel free to correct me or to chime in.

I feel that there are two types of stories most conducive to creating a fan community that generates fanfiction. These are “detailed world fiction” and “sparse information fiction.” That is to say, the former is comprised of series which provide detail after detail about the setting of the story, while the latter consists of fiction where details are scarce but just enough are provided to get fans thinking about possible connections. Examples of “detailed world”  include Buffy and Harry Potter, stories that lay out how the world works and why, while examples of “sparse information” would be something like Super Mario Bros., where its lack of real concrete detail means you can fill in the blanks with your own imagination. They’re not separate ideas either; a story is capable of having both a detailed world and sparse information, only concentrated in different areas.

In a “detailed world” series, so much information is given about the “rules” of the world that the basic building blocks for establishing a setting are there, often under unique guises. If you’re writing a Pokemon fic for example, then having a character who only uses Grass-type Pokemon can say a lot about their character. The type weaknesses chart is your basis for action scenes. Creating an original character within these worlds ends up being an exercise in just how you can incorporate the properties of the source material into your own ideas.

However, just as Pokemon provides endless information on certain aspects of its world, so too does it skimp on other properties, particularly in characterization and small details. Characters’ last names for example can be a big deal. The logic here for example can work like this: “If the main protagonist Ash Ketchum can have a last name, that means last names exist in this world, so why shouldn’t Brock and Misty have them as well?” In contrast, there is an explanantion in Avatar: The Last Airbender for why Toph is Toph Bei Fong and Aang is just Aang, and that is because last names are a sign of affluence in that world and culture. And never mind that the whole Misty’s last name thing only applies to an English dub of an anime; Robotech is all about that.

Fanfiction thrives when it has a place to grow. A story that is a little too closely woven, such as Monster, doesn’t do well for fanfiction because it fails to provide room for fan thought and imagination that could potentially be true. But when you have a story like Dragon Ball Z, with a universe full of planets and super powered entities, why the stories simply write themselves.