The Most Difficult Opponent

Recently I attended a friend’s birthday party, and encountered a most unusual social barrier. Now my friend is a geek through and through, loves to program, loves board games, science fiction, and has many other interests (though none of them are anime). He’s a good friend that I’ve known for many years and I was all too glad to attend his party (even if I’ve missed out on many of them in previous years).

Being the nerd-geek that he is, his primary form of entertainment at his party was games. Board games, card games, everything from old classics to new hotness with ramps and trick shots. As most of our friends over the years have been geeks also, and we knew him well, we understood that this was pretty much how he’d want a party to be and we accepted wholeheartedly.

The “problem,” though I hesitate to call it that, was that he invited a couple of girls to the party who were not exactly into this sort of geekery. Now the two of them didn’t seem terribly interested in games, and so my friend asked them what they usually do. “We talk,” was the response.

Conversation! We know how to do those! And while we might not have anything in common, that doesn’t mean we can’t talk, right? After all, my birthday friend for example may not like anime nearly as much as I do, and my knowledge of computer science is limited, but we can still talk about our respective interests to each other and enjoy hearing what the other has to say.

And so the first question asked was, “What are your interests?”

The response? “Nothing, really.”

At this point conversation almost died entirely. It managed to recover somewhat eventually, but right after their reply the questions that followed from us were things like “do you have any hobbies?” or “do you have any favorite books?” Our natural geekish tendency to relate to others who might not necessarily have much in common with us by seeing what they were passionate about backfired as the evidence presented to us all but implied that the two of them had no passion. An odd feeling came over me, where I said to myself, “That can’t be, right? People are usually into something, even if they don’t have the time or the resources to pursue it actively.” Even if a guy only watches sports casually, you can still find out what he likes about it and why. But when asking these two after they said they “kind of like sports” about what it is they enjoy about sports, again the answers fell flat.

Another problem that I could see in hindsight is that between us geeks and the non-geeks, we had two very different ideas about what a “conversation” is. Both are predicated on the idea the conversation is “natural,” but with geeks in general I feel like conversation is rooted in our mutual curiosity. We want to find out about subjects. In this case, the subject was these two girls. But for them, conversation meant something much less intense and less active. They still wanted to learn, but not as much as we had come to expect of “conversation.” It was as if for them, conversation was more about “feeling it out” than it was an opportunity to know more.

All of this made me think about the various conversations I have with my fellow anime fans on the internet. There are times when we may disagree vehemently on the very nature of anime and what dictates a “good” or a “bad” show, but we all know that on the other side is someone who has a passion to which they devote their attention. But here, it was like there was nothing in their words that we could take a hold of in order to carry the conversation.

It felt like the most difficult person for a geek to interact with is not “girls,” as the stereotype might say, but simply people who lack interests.

This Gundam Mahjong Game Has a Really Long Title But It’s Still Really Fun

Despite being a huge fan of video games in general, I haven’t bought very many video games as of late, so I think it’s all too fitting that the latest game I’m playing is something that pretty much doesn’t NEED to be a video game but sure enjoys being one. The game I’m referring to is (deep breath) Kidou Gekidan Haro Ichiza Gundam Mahjong + Zeta: Sara ni Dekiruyou ni Nattana! Or in short, Gundam + Zeta Mahjong for the DS. Being Gundam doesn’t really imply any gameplay functions and mahjong certainly doesn’t require any sort of electronics to play, but it’s got all sorts of fun touches that may have you playing it over regular mahjong (or free online mahjong).

Gundam Mahjong is essentially mahjong + super meter. Before the match itself you pick a character, each of whom have their own special abilities, as well as a  “figure” that gives it own unique bonuses.  Char for example has the ability to see an opponent’s winning tiles if they declare “reach,” as well as the ability to deplete every other super meter. Otherwise it’s just normal mahjong. And if you have trouble remembering the rules, there’s a handy built-in guide (though you’d have to know Japanese to use it).

The playable characters are Amuro, Kai, Bright, Sleggar, Char, Lalah, Ramba Ral, Garma, Dozzle, Kycilia, Gihren, Kamille, Emma, Quattro (yes, he’s considered separate from Char), Jerid, Yazan, Scirocco, and Haman. Other characters make cameos, with Frau Bow and Four Murasame being the most prominent. It’s interesting to note which characters in Gundam are considered “characters of action” in the greater consciousness of its fandom.

The selection of Mobile Suit and Mobile Armor figures (it’s implied in the story mode that everyone is a figure-collecting otaku) is much more broad, tapping not only into the two main series but all of the Mobile Suit Variations and side stories from both the One Year War and the Grypps War. You can even use Johnny Ridden’s Mobile Suits. There are certain Mobile Suits that can only be used by specific characters, like Amuro with the original Gundam, Jerid with the Baund Doc, Haman with the Qubeley, and so on. Part of the fun is in deciding which figures to use with which characters that best utilizes their super moves. Char’s Zaku II for example allows Char to gain meter at 3.5x normal speed, which goes well with his meter-killing super. If you’re a real romantic, I suggest pairing Kycilia Zabi with one of Johnny Ridden’s mobile suits.

There’s a free play mode, a story mode, and you can customize the rule set or use a pre-existing one. The game is packed with clever nods big and small to the Gundam franchise, particularly in the way characters talk to each other during the game. When Garma wins, he will comfort his opponents by telling them that it’s not that they were weak, but that he’s simply too strong. Then he’ll recite his winning hand. The best moments are probably when you declare reach, as the music changes accordingly. Nothing says Char’s about to win more than this song.

Even without the Gundam elements though it’s still a solid mahjong engine, and you can even battle people over wireless and wi-fi. About my only complaint is that sometimes the computer opponents are a bunch of cheaters, but that comes hand in hand with any sort of game like this. So, overall impressions are about as obvious as you can get. If you like Gundam and you like mahjong, then check it out, but don’t trip over yourself in trying to obtain it.

Over-Counter-Reaction

Interest in anime, especially among otaku, can be a very personal thing, and so it is often easy to consider an insult to your favorite anime an insult to you, and so you come up with all sorts of reasons why the other person might be wrong. The more extreme their response, the more extreme yours potentially can be unless you step back for a moment.

One defensive response that I know I’ve used before is that if doesn’t like your favorite show, it’s because they don’t like whatever it is you like most about the show. Using K-On! as an example, if someone talks about how they think it’s a bad show, an easy response would be, “Oh that’s just because you can’t enjoy the simple things in life,” even if that doesn’t even influence whether or not they like it.

The most dangerous aspect of this line of reasoning is that it’s not like it never applies. There are definitely times when a person hates the show for the exact reason you like it, or that they don’t pay attention to the parts that you pay attention to the most. Because these valid instances exist, it becomes very easy to think of it as a “rule,” and then for another person to see you using it and come out with their own very rigid, extreme opinion opposite yours.

Even if people disagree on fundamental levels, I think it is important for arguments not to get too unnecessarily heated and overly personal (though a little I feel is okay). However, I know that doing so can be very difficult because it only takes one person to start attaching insults to their opinion in order for everyone to be doing so, and then from there it’s all too easy to say that criticism simply should not exist at all, ever when that potentially can stifle discussion. There is definitely a middle ground in terms of discussion, even if it doesn’t necessarily exist for opinions.

My Resolution…

…is to be in more of a ROmantic Mode.

At least for the second half of the year.

Best Anime Characters of 2009

While my recent posts on remembering the past have been about the entire decade, I’m keeping the annual Best Anime Characters entries limited to this year. Besides, if I were to actually pick best characters of the decade, it’s pretty obvious who would win.

Looking back, there were quite a few good characters in 2009, so it wasn’t entirely easy to pick favorites. Still, I think each character is more than deserving.

THE BEST ANIME CHARACTERS OF 2009

BEST MALE CHARACTER

Takizawa Akira (Eden of the East)

Eden of the East emerges as one of the most smartly written shows of 2009, and its male protagonist Takizawa Akira really stands out in the way he manages to turn many cliches and conventions on their collective heads. Takizawa is able to take the concept of an amnesiac main character and make it work, with his lack of personal knowledge never holding him back from accomplishing what needs to be done.

Unlike other characters who are able to shine on their own however, Takizawa is at his best when he’s alongside female protagonist Morimi Saki. Their relationship is an interesting mix of trust, good-will, and a genuine desire to see the other happy, and it keeps Takizawa a cheerful and overall optimistic guy even in the face of the harshest realities.

BEST FEMALE CHARACTER

Aisaka Taiga (Toradora!)

Anime these days is full of girls whose cold exteriors mask their true feelings and intentions. Under the term “tsundere,” it’s become a trope of anime, a cliche, and its execution easily mishandled and capable of leading to a character who is simply two layers thin. But if ever people want to look at what can be achieved with the tsundere character type, where the girl’s emotional development over the course of a series is never compromised, then they should look no further than Aisaka Taiga.

One of Taiga’s finer qualities is that she is very sincere even when she doesn’t want to be, and it goes a long way to make her an incredibly convincing character. To quote myself from my  article on her Saimoe victory, “Taiga’s reactions to circumstances don’t come from a set of patterns, but from a mix of thoughts and emotions that bubble forth uncontrollably, like a raging pot with the lid still on. You can tell from the bit that seeps over the edge that the broth inside is of the finest quality, though it’s only a hint of what’s actually there.”

But then Taiga doesn’t simply stay this way. As her friendship with Ryuuji grows, so too does she, and by the end you can look back and see just how much she’s changed.

Final Word

Taken in their entirety, the best characters of 2009 are-

Wait a second.

I forgot that there’s one more award left.

BEST CHARACTER, MALE AND FEMALE

Baron Ashura (Shin Mazinger Shougeki!! Z-Hen)

No, I’m not kidding. Baron Ashura is one of the most well-known villains in anime history. Their antagonizing of Kabuto Kouji and Mazinger Z provide a classic example of how to be an evil foil to the intrepid hero. In a sense, all subordinates in giant robot series can trace their lineage back to Baron Ashura. They’re cliche because they are the cliche.

Things have changed, however. In Shin Mazinger Shougeki!! Z-Hen, Baron Ashura gains a level of development that they never received in previous incarnations to the point of Baron Ashura becoming arguably more important a character to the series than even Kabuto Kouji himself. You get to see Baron Ashura’s motivations, fears, and hopes, and you get to delve into their past. Most of all, you learn that Baron Ashura is a man-woman not to be underestimated.

The Real Final Word

The main points that all three winners have in common this year is that they 1) Defied convention despite being firmly planted within a set of cliches and 2) Were made better by their fellow characters.

It’s not uncommon to see people claim that “there are no new ideas left” in fiction, let alone anime and manga, but even if that were true (and I don’t believe it is), Takizawa Akira, Aisaka Taiga, and Baron Ashura all show that just because something’s been done before doesn’t mean that those areas can’t continue to be explored. Ideas can be revisited countless times, and when combined with the exploration towards new ideas the result can often be more satisfying than having the two separate.

2000-2009 Part 2: Looking Forward


Make Way for the New Generations

Introduction

Anime and manga continue to change and develop, becoming at times almost unrecognizable from what they once were in the past. Having first taken a broad (but also detailed) look at the significant parts of the decade of anime and manga from 2000-2009, I think it is only appropriate that we also look ahead. As such, I have written out a number of topics pertaining to where I think anime and manga will go in the coming years. They’re half-predictions, half-observations, and all things that I think people should watch out for.

The First Digital Generation

In the previous part, I discussed how the advent of digital animation is one of the biggest markers of the current decade of anime and that anime is affected by this switch. One vital point to consider is the likelihood of a generational shift. In about 20 years or so we are going to see an entire generation of adults in Japan (and around the world) who have grown up primarily on digital animation. When you consider the level to which nearly all people in and out of the industry still look fondly back towards the anime of their youth (or from the time they discovered anime), the style that has begun to grow out of digital animation is likely going to have a profound impact on where anime goes, especially as that first digital generation grows older and the cel generations die off.

Over time, I think that the peculiarities of digital animation, such as the computer-based shortcuts, will become part of the style itself, but less direct about it than, say, Studio SHAFT’s current output, and not necessarily influenced by Shinbo’s work either. But if there are any, they will be making in-jokes and references about the early, nostalgic days of digital animation and not light boxes and such.


SHAFT’s Bakemonogatari is a hint of where anime may go in 20 years.

For better or worse, as a new range of ideas and techniques emerge, parts of animation technique and philosophy born out of cel-based anime will fade away, perhaps forever. After all, Miyazaki can’t live forever.

Flash Animation

In this decade the US animation industry has embraced Flash Animation as a way to reduce cost, particularly by eliminating the need for animation teams in South Korea and other places to do everything for you, as well as being able to create works domestically without incurring the exorbitant costs required to animate things traditionally in the US. The results have been mixed, as Flash as a program lends itself to “flat” animation.

In light of the anime industry’s history of low budgets, I think that more companies, be they animation studios, broadcasters, or otherwise, will start to look at Flash as a viable method to keep things low-cost and at-home. Now I don’t think it will eliminate today’s more “traditional” animation, especially when it comes to bigger-name, bigger-budget works, but it will be an appealing tool for those middle-of-the-road shows, and shows for kids. We’re already kind of seeing it with something like Shugo Chara Party!, where one of the segments feels very much like a flash animation.

There are two key points here. First, is that I do not think, if Japan starts to use Flash more regularly, that they will utilize the same methods the US does, particularly because US animation is generally characterized by lots of movement and Japanese animation is not. Also, I think that animators will be trying to apply their existing principles to flash, rather than trying to master the “science” of it. Second, this will create another bridge between the industry and the internet, where flash animations come out of 2channel periodically and some achieve terrific success. The main challenge from there will be pushing the limits of flash animation in terms of how successfully the visuals can be used to convey a story, as well as the breadth and depth of the subjects explored.

“How effectively can stories be told in this format?”

Changing Views on Hikikomori and NEETs

The chronic shut-in known as the “hikikomori” is a topic that Japan for the past decade has been in debate over, and as with the “NEETs” and the “Freeters” and so on, the focus has been on the future and fate of Japan, especially when factoring in the shrinking Japanese population and the fear that arises from that scenario. “Why aren’t these people going out and making something of themselves? Why aren’t they growing up?” Essays and news reports and even anime, manga, and light novels have been made of the topic, with Welcome to the NHK providing prominent examples of the last three.

But the reality of the economy is such that not having a good job (or a job at all), living at home, and having your parents’ support will be an increasingly common sight. Some will become hikikomori and try to close themselves off from the world, but there may be a sizable group that is only partially hikikomori, who will not completely lose their ability to interact with others or to engage in meaningful activity, and they will have a cultural and social “pulling” effect on the full-blown hikikomori. In turn, those “full hikikomori” may drag some down with them.


Writings on hikikomori will evolve.

The result may be that Japan’s view on the hikikomori and the NEET, especially in the face of having these groups increase in size, will be a mixture of greater panic and greater relief as they will fret once again that this is potentially very dangerous for Japan, while the internet will provide this larger hikikomori population with the group setting in line with Japanese ideas of “group,” where the interactions between partial hikikomori and full hikikomori will take place.

Thematic Responses to the Economy

The anime industry, much like every other industry, is feeling the sting of the poor economy but also has the sting of disappointment and high expectations from the US and other markets. The result is that production of anime is feeling the squeeze, with reduced budget and staff and less wiggle room for creativity. All in all, anime is being affected on a technical level by the world economy. In a certain sense however, this is only the beginning.

In about three to five years, I predict that we will begin to see both anime and manga which address the idea of global recession itself and incorporate it into the themes and settings in these works, to have it become a concept that is to be explored, whether directly or indirectly. Evangelion and other shows were responses to the recession that befell Japan starting in the early 90s, and I don’t think it would be unusual for an international economic downturn to have a similar effect.

Money will matter on more than a practical level.

Some works will be more explicit about the topic, and probably mention governments and businessmen who played roulette with the world’s economy, or businesses which had too much hubris, while others will be Silent Service-style “what ifs” but for the economy. There will also be shows which are more subtle about these elements or will have them as part of the background.

The New Escapes

Fiction, even realistic fiction, is often an escape, and over the course of anime and manga’s histories we have seen the idea of the “escape” take on many forms. More recently, escape has been manifested through the idea of “moe” and all that it entails. Moe however, like every other genre of anime, cannot last at the forefront forever, and in time new escapes will appear. Some of them may resemble older trends, but they will all ultimately still be ways to not approach reality head-on.

There are two basic forms to “escapism.” The first is a type of introverted escapism, that is, to become increasingly insular. The second is an extroverted escapism, where you want to project outwards, to go beyond yourself. Almost all genres have both to some extent in different ratios. Moe for example is very insular in the sense that it seems to want to keep characters and emotions isolated in time, but is also somewhat extroverted in that these shows are generally trying to portray the strong emotions of other characters and the ideal of being able to see these qualities at the forefront.

In that sense, I think that in the near future the escapism for anime and manga will be increasingly introverted, but will soon give way to a more extroverted form as a response to the desires of more and more fans who want to be released into other worlds. Though I don’t think that anime and manga will be reaching that early period where stories tended to feel very “epic,” I think we will see a lot of stories about worlds with wide scope focused through the lens of personal characterization, and in a way in which the former affects the latter significantly and vice versa.


Many series will try to balance daily life with a greater world.

Increased International Integration in Collaborative Efforts

Like all companies, manga publishers want to increase profit every year, and at some point a decade or three ago, Japan began to realize that one direction they had not gone was to appeal to people outside of their fanbase and readership. The classic example at this point is Shounen Jump, which noticed that it had developed a sizable female audience, and so made the move to start releasing series that are designed for female readers (without driving the boys away, of course). The result is Jump‘s approximately 50% female readership.

But then I recalled something Ed Chavez, currently of Vertical Inc. and formally of Kodansha, has said on multiple occasions: The “problem” with the Japanese manga industry today is that it has no room to grow in the nation itself. For all intents and purposes, the Japanese market has been saturated, as manga selling a million copies is completely normal and the fact that there’s pretty much something for everyone.

The only way to go then is outside of Japan, but the problem facing the industry there is that it’s difficult to pinpoint the manga-reading audience for different cultures and nationalities around the world. The same thing applies to the anime industry, which has been trying to really grow outwards for a while but lost its footing along the way. The tricky part in all this is that anime and manga have to achieve a certain level of distinctness, but still have to be familiar enough that people are comfortable with the material, and this is something that is even more of a challenge to achieve when the people making the work are unfamiliar with the culture they’re trying to attract. Naruto, Bleach, and Dragon Ball Z are pretty much the most popular things out there for boys in the US, and when you think about it they’re not that different from American superheroes.

This is why I predict that over the next decade and beyond, we will be seeing collaborations on animation and comics where the staff producing these works will be much more closely integrated. International collaboration isn’t new to manga and especially not to anime, but the work is usually cleanly divided between the countries involved. So it’ll be less Gurihiru drawing for Marvel’s Power Pack and more Oban Star Racers. This way they have a better chance of hitting that cultural sweet spot, though nothing is guaranteed and there’s going to be some serious misses as a result of trying to mix two cultures together at the base level of production.


French and Japanese Collaboration Oban Star Racers

Incidentally, by necessity translators will have to be more closely involved in the process as well.

Age Demographics in Japan vs Age Demographics Abroad

Anime and manga in the US has had a contradictory reputation for the longest time, being viewed both as “cartoons for children” and “raunchy pornography.” These days however, if we were to look at the fandom we would know the truth: In the US, anime and manga are primarily for teenagers with both childish and adult elements in different proportions, and it’s been this way for a number of years now. One concern I’ve seen from people is that they fear that a lot of these works, particularly in manga, will never get brought over here because they will simply never have an audience. And to an extent they’re right, but I believe that in time the manga audience in the US will slowly mature and eventually reach a point where they want something that is more in-line with how they feel about entertainment, their lives, and the world at large.

The key however will be whether or not Japan realizes that age demographics do not map one-to-one between Japan and the US. Not all “seinen” works will appeal to an older audience, and they will have to somehow find a way to understand just what this slightly more matured manga-seeking audience is looking for, possibly through the greater international collaboration I mentioned earlier.


Seinen may become more “shounen-friendly.”

Josei in Japan went through a similar growing pain in that it tried to be more “adult” in certain ways until creators and editors realized that older women still want the shoujo series trappings of their youth, but with more mature concerns and characterizations. In time, I think Japan and the US will get a better handle on it, but it won’t come without some serious bumps in the road capable of taking a company or three under.

Multimedia Customization

When it comes to streaming anime, you can’t please everyone, and methods of distribution and how to turn those view counts into sales is a mystery which eludes even big sites like Hulu, let alone smaller players like Funimation or Crunchyroll. While streaming anime is a step in the right direction, anime finds itself to some extent in the same bind as scanlations: sometimes people want to actually own a hard copy for themselves. However, the cost of printing DVDs for a series that won’t sell can be prohibitively expensive, meaning even if you really like Saki, unless someone decides to pick up the license to produce a box set you’re not going to have it sitting pretty on your bookshelf.


People outside of Japan will be able to own Saki however they want.

I think that starting in the next few years this is all going to start changing until we reach a point of personal customization in our anime and manga: You will be able to make exactly the purchase you want with exactly the things that you want, on-demand. As an example, let’s say it’s 2015 and you’re watching a streaming video of the latest series New Mobile Fighter G Gundam: Second Generation. Sadly the show has no box set you can buy in stores, but you still really want to own it. What you’ll be able to do is specify just how you want to have it in your possession, and you will get that package. Do you want it on blu-ray or DVD? Do you want to shove all the episodes onto fewer discs, cutting out the extras and possibility some of the quality? Do you want to just download the episodes so you can watch them without relying on internet access? Do you want to also purchase merchandise for Neo-Japan’s “Typhoon Gundam?” You will be able to get what you want, weighing cost versus extras, and in a way that doesn’t just limit you to “Normal,” “Super Deluxe,” and “Bare Bones” packs.

Choice is the future.

New Paths for New Talent to Appear

Shinkai Makoto made a big splash on the anime industry when he released Voices of a Distant Star, a science fiction-themed OVA which he wrote, directed, and animated all by himself on his Macintosh back in 2002. More recently, Aniplex has introduced the world to Cencoroll, by another independent writer/director/animator named Uki Atsuya. The idea of the Anime Renaissance Man is appealing, but it’s something that people cannot expect all the time. Skilled creators can be born independently, but it’s clear from Shinkai’s example that, given proper resources and experience, even a genius has room to improve.

Works like Cencoroll will continue to be rare, but lessons can be learned.

I think anime is heading in a direction where people won’t have to be skilled at every aspect of animation production to be considered a Big Deal. One possibiliy I’ve thought of is “anime festivals” for amateur creators, be they industry-sponsored or independent, with competitions and awards for categories such as storyboarding and writing in addition to full-on animations. More importantly however, these anime festivals could take place entirely online.

The primary advantage of having festivals be online would be low overhead costs, and in this age of streaming video (which will only get more efficient over time) people will be able to see each others’ works and comment on them, possibly through chat rooms or Nico-style scrolling text. This will also encourage people to send in works from abroad, as they would be on an equal footing of sorts with those living in Japan, and would be able to enjoy seeing the results all the same. Of course this is not to say that online animation festivals would replace actual ones, but the ease of setting one up would make it an attractive prospect, and it would give amateurs opportunities to be noticed.

Manga too will start to have online festivals. There is already the International Manga Competition, but these will be a little more like Comic Market on the Internet, and will have a lot less pornography. The same idea applies however, in that people will be able to enter in a variety of categories and not just “Overall Excellent Manga Creator.” It’s not so much specialization as it is realizing again that not everyone talented is multi-talented.

Conclusion

Although I have written all of these ideas of the future of anime and manga, I of course do not pretend to be a soothsayer and cannot guarantee that any of my predictions will come true. I’ve always been better at observing the past than predicting the future, and I know my views on anime and manga are tinged by a certain degree of optimism, so in time we will all see  just what I was able to sense correctly and what was just my wishful thinking.

Still, I think that even if I get everything concrete wrong, every single item I’ve written about is something to consider and analyze further as anime and manga reach into the next decade.The main themes I’ve discussed are the ways in which the industry and the fans will handle the significant changes to the economy that have occurred, shifts in philosophy on the creation of anime itself, and new steps towards customizing and tailoring for audiences. Taken all together along with the advancement of technology in society, and even if I’m wrong I think that my ideas all have more than a few kernels of relevance to them.

So let’s approach 2010 with open arms, not so much to simply accept whatever anime and manga may come, but to give the same consideration of the past that we do the future, and to know that no matter how it might change they are still capable of inspiring.

The Fujoshi Files 14: Ookouchi Fujino

Name: Ookouchi, Fujino (大河内紫乃)
Alias: N/A
Relationship Status: Single
Origin: Kannagi: Crazy Shrine Maidens

Information:
Vice-president of her high school’s Art Club and member of the Nagi-sama Fan Club, Ookouchi Fujino is a fairly quiet girl who prefers to observe more than she does to take action. As such, Fujino strikes a contrast with her more energetic and aggressive best friend and Art Club president Kimura Takako, and can often be seen either tempering Takako or encouraging her habits depending on the situation. Fujino gives off an air of knowledge and authority that makes her both easy to approach and hard to disrespect.

Not much is known about Fujino’s family, except that she has a younger cousin named Miyuu and that the women of her family are bad with sunlight. Fujino also has an impressive figure, but chooses not to flaunt it, and rarely ever opens her eyes, the main exception being when she sings.

Fujoshi Level:
Ookouchi Fujino is able to make astute observations about her male friends and the “closeness” of their companionship, but rarely do her reactions get out of hand. She also appears to know a decent amount about anime and manga, but not to the extent one would expect of a fan. If ever there was such a thing as a low-key fujoshi, then Fujino is it.

Let’s Analyze Genshiken Chapter 56

Now that a good number of you have received my Christmas present, I think it’s time we take a closer look at this Chapter 56 of Genshiken. Warning, spoilers follow for the original Genshiken series as well as Chapter 56. You might also want to check out my review of Genshiken.

Ever since Genshiken ended back in 2006 or so, I, being rather fond of Ogiue, wanted to see what the club would be like with her as chairman. If you were lucky enough to pick up the two volumes of Kujibiki♡Unbalance, then you got a glimpse into this future. Ogiue changed hairstyles, using the straight-down style from the final chapter of the manga as her default and only switching to her signature brush head when working on manga. Sue started studying in Japan, and her Japanese has improved by leaps and bounds. Ohno is delaying graduation in order to fend off the real world for just a little longer. And now with this new special, we get to see the next generation of Genshiken members.

From left to right: Hato, Yoshitake, and Yajima

While Ogiue is of course always wonderful and Sue pretty much steals the show with her penchant for references and her skillful impersonation of an American Character in Anime probably the most fascinating part of Chapter 56 is the long-awaited arrival of new blood in the circle. Hato, Yoshitake, and Yajima’s biggest impact on Genshiken is that they make you realize the fact that characters like them were missing from the series all along.

“Well yeah, it’s not like Genshiken ever had a crossdresser aside from that one time with Kohsaka,” you might be saying, but we’ve also not seen a guy who’s on the other side of the doujin fence, so to speak. Yoshitake meanwhile is a super enthusiastic fujoshi unlike any we’ve seen before, even among Yabusaki’s friends or Ohno’s American pals. Yoshitake’s the kind of character who would probably fit in best at an American con. Yajima is kind of similar to Ogiue in personality, except that where Ogiue is often like a blazing inferno kept in check by a thick insulated coating, Yajima is actually just a woman of few words. She also seems to have the most “normal” stance on yaoi, asking Yoshitake to restrain her enthusiasm in public. Her weight also can’t be overlooked, as it gives her an interesting quality in that she feels a bit overwhelmed by the previous generation of gorgeous Genshiken girls.

Much like how Ogiue’s first glimpse of Sasahara as a leader colored her perceptions of him, the three new members of the Modern Culture Society are viewing Ohno entirely as that motherly figure she eventually became, and Ogiue as an authority figure. . It’s all summed up in the scene where Ohno starts to “brag” at the new members about Ogiue’s accomplishments, and it just goes to show how different things can be when the person on the bottom of the totem pole has suddenly reached the top.

And though I said that the most fascinating part about Genshiken Chapter 56 is the new members, I still want to spend some time talking about Ogiue. It is wonderful to see how she handles her leadership role, using her talents and ideas to try and grow the club which she has grown to love over time. It’s great to see her relationship with Sasahara, even if it at times becomes awkward and semi-professional. She’s the Ogiue I remember, and yet still quite different from what she was. She’s matured in her time at college and become more comfortable in her own skin, and it’s just a reminder of why I consider her the best female character, period.

So that’s the next generation of Genshiken. To top it off, let’s go through the references Sue and others make, or at least the ones I was able to figure out. The tricky thing about Sue now is that because her Japanese has gotten better, sometimes she doesn’t make references and instead just speaks actual Japanese, and so everything she says you have to first figure out if she’s taking a line from something or just her own head.

Sue: “Oh no! What an awful room! It’s like a rabbit pen in here!

This is from Kinnikuman Lady, a genderbent parody of the original Kinnikuman. Sue is dressed like Terryman’s female counterpart Terrygirl. Keep in mind that Sue actually says, “Oh no!” in English here.

Sue: Ogiue Chika is mah wife!”

Again from Kinnikuman Lady. In the Japanese version, Sue is imitating the Terryman-style of Janglish by saying “Me no yome” instead of “My” or “Ore no.”

Ohno: “I really wanted to be Robin, though.”

Kinnikuman Lady once again, as well as her cosplay.

Kuchiki: “Ramen Angel P (etc.).”

Ramen Angel Pretty Menma is a made-up visual novel/ero game in Genshiken. Sasahara really likes the series.

Sue: “My harsh remarks are made by transmuting…”

A line by Senjougahara Hitagi from Bakemonogatari.

Yuki x Shige

I’m not sure if this is just a made up series or not, but I suspect it’s Sengoku Basara-related.

Sue: “My name is Ogiue and I hate otaku!”

This and the followup is of course from Ogiue’s infamous introduction.

Sue: “Rararame.

Again from Bakemonogatari, but this time Sue is referencing the character Hachikuji Mayoi. The entire gag following this is an extended Hachikuji reference.

Snapple Pricking Gheam

A parody of the Zan Sayonara Zetsubou-Sensei OP “Apple Picking Beam.” In Japanese, the original song is “Ringo Mogire Beam” while Genshiken wrote it as “Bingo Mobire Geam.” According to the Genshiken timeline this show shouldn’t actually exist yet, but we’ll let it slide.

Sue: “Yahhh! Your house is haunted!”

This is a line from My Neighbor Totoro.

That’s all. To Genshiken. May it get another anime adaptation to finish its story. May Kio Shimoku feel the desire to revisit these characters again. May Angela and Sue get their own most excellent American spin-off.

Actually, one last question to you all: should Hato be considered for the fujoshi files?

Can They Turn Into Jets?

In mixing my recent streak of Megaman posts with my persisting fondness for anime, here’s a Megaman AND anime-related post.

I recently obtained the “Rockman 20th Anniversary Design Book” (or whatever its official title is), and in it I found out that the big blue dogs from Woodman’s stage in Megaman 2, called “Hot Dogs” In English, have a different name in Japan.

In the world of Rockman, this dog is called “Friender,” which is a very obvious reference to another blue, fire-spitting robot dog, only this one isn’t from the wrong side of the tracks from the series Neo-Human Casshern and its remakes.

It’s kind of funny realizing just how many of those games from childhood before you discovered anime turn out to have taken inspiration from anime.

What Can Be Said About Arguing on the Internet About Baseball?

“Nobody Wins.”