I Went to Nintendo World and All I Got Was This Tatsunoko vs Capcom Autographed Poster

On my way to  Nintendo World’s Tatsunoko vs Capcom: Ultimate All-Stars I thought to myself, “Even though I’m getting there an hour after it started, there shouldn’t be too many people! I mean, who really knows about Tatsunoko vs Capcom anyway?” But never again will I underestimate fighting game fans.

Upon reaching the second floor, my friends and I noticed that it was packed. Not only was there a tournament about to commence with the prize on the line being an actual copy of TvC, but there was an autograph line snaking throughout the entire floor, and small groups crowded around each sample kiosk.

You could pretty much tell that almost everyone there was a fighting game fan, and in all likelihood weren’t really sure what “Tatsunoko” was. There’s something about the dress, the demeanor, the energy of the crowd that really made it obvious that they loved 1 on 1 fireball-throwing action and possibly yomi.

Another thing I noticed was that the event actually brought cosplayers. And it wasn’t even like all of them were relevant to the event at hand. While there was a Yatterman cosplayer walking around, I also spotted a Kakashi from Naruto with flack jacket and all, as well as a guy dressed as Kyon from Haruhi. Still, it wasn’t like the event was overwhelmed by anime fans in anime costume, but I was both a little nonplussed yet not surprised at all at this situation. It was an event celebrating anime characters after all.

All this time, I was on the line to get my autograph poster, and after an hour and change, I reached the signing. There, I asked the producers of the game an important question: Is Joe the Condor’s voice actor in TvC the original, Sasaki Isao, i.e. Joe’s original voice actor and famous anime singer responsible for shows such as Space Battleship Yamato, Neo-Human Casshern, Galaxy Express 999, UFO Robo Grendizer, and Getter Robo? They said “yes,” and were surprised that I even knew who Sasaki Isao was. Mission accomplished.

Afterwards I played the game a little, using Gold Lightan and seeing if he felt any different. I wasn’t that good at the game so I couldn’t really tell, but he’s still the Gold Finger Crashing Behemoth we know and love.

And then I ate udon. Mm mm.

Novaman

I’ve been on a bit of a Megaman and, by extension, a Megaman sprites kick recently, but it’s been a while since I actually designed an original sprite.

Here is Novaman. His power: Nova Spark. He’s actually based on a design from when I was a little kid, except back then he looked like a total Metalman rip-off. He had the same face, a fireball instead of a blade on his head, same color, everything.

I designed his left arm to be different from his right arm because the right one shoots normal shots while the left one is attached to the compressed star you can see in his chest, and is the arm which releases the Nova Spark. The attack itself would be a slow moving projectile which gets bigger and bigger until it collapses and explodes.

One thing to keep in mind when designing Megaman boss sprites is to realize just how few colors are actually used in the sprite. Novaman here, aside from the necessary black (for the outline) and white (the eyes), only uses red and blue distributed throughout his design in a versatile manner.

Oh, and for those who missed it, here’s some of the stuff I’ve posted previously on the subject.

Garbageman Animation

Sprite Analysis

Megaman PC Robot Masters

Megaman 10 Robot Masters (Clean-Up)

Megaman 10 Robot Master Analysis

Your Introduction to Anime GMILFs

With anime these days, it’s always “lolicon this” or “high school that,” and amidst all this focus on youth I began to wonder if a certain segment of the population was feeling that anime provided nothing for them. I am of course referring to people who like their women with not just a little bit of experience, but a lot. I want to tell those guys who dig the really mature that anime has something to offer to them, even if it seems daunting otherwise.

Now I don’t partake in this particular preference, so I can’t tell you for sure whether or not they do the job, but I have set up a few criteria in compiling this list.

First, the women here have to look aged. There’s quite a few elderly female characters out there who never age past 35, and so hardly count as GMILFs. In fact, their appeal is no different from just plain MILFs. So in this respect, characters like Tsunade (Naruto), Kazami Hatsuho (Onegai Teacher), and Milia Jenius (Macross 7) do not count, even if Milia is actually a grandmother.

For that matter, second, they do not have to have grandchildren to qualify as GMILFs.

Third, the characters for the most part tend to be quite physically fit. I figure part of the issue is that a lot of times cartoons, be they anime or anywhere else in the world, tend to portray the elderly as comically old and decrepit and having seen better days. This is probably appealing to only a few, and so have chosen characters where age is not a barrier to active living.

Fourth, this isn’t really criteria but a lot of them are teachers or are in some kind of teaching profession. Don’t ask me, that’s just how it turned out.

So without further ado, your GMILFs.

Maria Graceburt, My-Otome

More commonly known as “Miss Maria,” Maria Graceburt is a teacher and advisor at Garderobe Academy where she trains her all-female students to become “Otome,” or nano-machine-enhanced super-powered royal bodyguards. Once an Otome herself, Maria has much experience in this regard, and has been tempered by her years in battle. Despite her old age, she is still capable of keeping up with the younger generations. She almost has to be seen to be believed.


Barbara McGregor, Taisho Baseball Girls

It’s the 1920s and Japan is at the height of the Taisho Era, where western influence is making in-roads into the society. Barbara McGregor is the principal at Touhou Seika Girls’ Secondary School, a school that prepares young girls to embrace both Eastern and Western influences and lead them to a wholesome mentality. When she finds out that a group of girls at Touhou Seika have decided to form a baseball team, she supports the endeavor but with a stern warning that it is not to affect their grades, or else. Calm and steadfast, Barbara sees progress in the future of womanhood.


Yukimura Tokiko, Kekkaishi

Tasked with protecting Karasumori, a land which bestows great power upon spirits and demons, Yukimura Tokiko is the 21st “Kekkaishi” or “Barrier Master” of the Yukimura clan. In addition, she trains her granddaughter Yukimura Tokine in the art of Kekkai while also maintaining a rivalry with the head of the Sumimura Clan, fellow Kekkai users with whom the Yukimura clan split generations ago. Although quite old, Tokiko has vitality greater than her talented  granddaughter, and is actually currently the strongest Kekkai user known.

Tamashiro Miwa, Koutetsushin Jeeg

In her younger days, Tamashiro Miwa, then known as Uzuki Miwa, was a skilled pilot who supported the cyborg hero Koutetsu Jeeg and the “Build Base” in their fight against the evil Jama Empire by piloting the supply ship known as the “Big Shooter.” 50 years later, when the Jama Empire resurfaces and her granddaughter Tsubaki becomes the pilot of a new Big Shooter for a new Jeeg, Tsubaki becomes the new commander of Build Base, lending her experience in combat against the Jama Empire for a new generation. Though she now sits behind a desk instead of a cockpit, it is apparent that age has only made Miwa stronger and more determined than ever.


Toudou Kaworu, Baka to Test to Shoukanjuu

Toudou Kaworu is a visionary who seeks to transform education in Japan, and has implemented an exclusive revolutionary method of organizing students. As principal of Fumizuki Academy, Kaworu ranks students from A to F, with the A students at the top receiving the best supplies and the best teachers, while those at the bottom must claw their way up if they want to improve. To facilitate this Darwinian education system, Kaworu allows students to engage in holographic “battles,” where summoned avatars engage in combat and have strength proportionate to their grades and overall academic achievements. A cheerful, if mysterious woman, Toudou Kaworu challenges the conventional.

So there you have it, five women who have experience on their side and are capable of appealing to those who are tired of seeing nothing but young girls in their Japanese animation. Keep in mind that this is only a brief list; there’s more out there. If you’ve got any suggestions, speak up!

Mizuhashi Kaori is Constantly Amazing

More often than not, whenever voice actress Mizuhashi Kaori appears in an anime I am amazed by her talent. Not only is she a very good actress capable of playing a variety of roles and personalities, but despite her being the seiyuu of Ogiue Chika it often takes me quite a while to realize that it’s Mizuhashi behind the role.


Ogiue Chika (Genshiken), Miyako (Hidamari Sketch), Rosetta Passel (Kaleido Star), Shimada Minami (Baka to Test to Shoukanjuu)

It’s usually when her voice deepens just slightly that I’m able to recognize her. Then when I go back and listen to the character again, I’m astonished that I wasn’t able to catch on. Mizuhashi’s like the best of both worlds when it comes to voice acting; her voice has distinct features to be sure, but she also has a capacity for variation between roles.

In short, she’s a pleasant surprise whenever she appears.

Now I don’t have the vocabulary or familiarity with voice acting to actually explain to you what I think makes her a good voice actor, so I recommend you check out any of her roles, or listen to her voice acting sample on her official profile.

Conceptual Gattai: Mecha and Slice of Life

I’ve been talking a good deal about both giant robots and slice of life anime as of late, and in doing so it was perhaps inevitable that the notion of combining both would start to percolate in my head.

At first, mecha and slice of life would appear to contradict each other. Mecha is generally about some kind of story and conflict, be it good vs evil, big vs small, one team vs another, whereas slice of life has its focus in the non-events of life. Is it possible to reconcile the two? I say yes, and all you have to do is start with Patlabor.

Now for those unfamiliar with Patlabor, the basic premise is that in the near future giant robots are used in labor jobs such as construction and demolition, and have essentially become a part of everyday life. Some unscrupulous people get the bright idea to start using these mecha to commit crimes, and so a robot-based police force called “Patlabor” is formed.

So envision the Patlabor scenario in your mind. Now, get rid of the robot crime and by extension get rid of the robot police force. There’s your slice of life mecha show. Instead of focusing on capturing criminals, the story becomes about the daily hijinks of working a normal job as a robot pilot. If you want, have the characters younger and center the story around the training process, like Gunbuster‘s early episodes minus the competitiveness. On that note, make the characters all cute girls if you want, though honestly speaking I don’t think such a thing is necessary for slice of life.

So basically, giant robots without the fighting. I know, pretty exciting, right?

I Was Right About the Megaman 10 Robot Masters

A few days ago I made a post about how the eight primary bosses of Megaman 10 looked quite different from their predecessors, most of which were in-story creations of either Dr. Light or Dr. Wily, and thus felt that these new robots were the work of neither. What I did not know was that the magazine which announced the eight robot masters, Coro Coro, also included basic information about them, and it turns out that all of them are robots who had normal jobs who were then affected by a virus which made them go berserk. In other words, none of the Robot Masters were designed by Wily or Light, and  my suspicions based on their designs turned out to be true.

“Congratulations,” I said to myself as my right arm patted my left shoulder, “You figured out a plot point in a game meant to evoke the nonsense plots of the NES-era.”

I Took This Screenshot So That I Could Have It On Hand and Also It’s Funny

This is from episode 22 of Ouran High School Host Club. It’s a moment I refer to sometimes when talking with friends about anime, and I was kind of annoyed that I just could not find it on google image search. So here it is. It’s Kasanoda the mean-looking son of a gangster’s dad making a reference to Yokoyama Mitsuteru’s manga series Giant Robo.

Use it, spread it, maybe use it to trick Ouran fans into watching Giant Robo OVA. On that note, maybe you can use Renge-chan to convince someone to watch RahXephon.

The Uncompromising Mecha Melancholy

Whether I was consciously aware of what  anime “was” or not, for about as long as I’ve liked Japanese cartoons I’ve been a fan of giant robots. On a more intellectual level they can be used to represent so many things and tell so many stories, but on a simpler level they’re just big and awesome and I am never against that. But when I look at giant robot fans as a whole, my perception of the fandom is this uncompromising group which laments the fact that the shows today are not the shows of yesterday. Of course not all robot fans are like this, and it could very well just be a loud minority, but there is this persistent message that for them, mecha will never satisfy them again unless it does a complete 180 and goes back to the 80s or the 90s or whenever they think mecha shows achieved their pinnacle.

Out of those loud, complaint-prone fans, I feel that the prime example is hardcore fans of the Universal Century timeline from the Gundam series, i.e. the timeline that comprises the original Amuro Ray vs Char Aznable series from 1979 and all of its true sequels. If you’ve ever attended a “History of Gundam” panel at an anime convention or gone on mecha forums or even /m/ on 4chan you’re bound to see these guys, who will express their strong opinion that Gundam Wing or Gundam SEED as inferior to their beloved UC shows. And it’s perfectly okay to like UC more than alternate timelines, but the point at which it gets unreasonable, and the point where I start to get annoyed by the hardcore UC contingency is when they start to villainize the non-UC series and assign traits to them that they don’t really have, or that are so unfair that not even their preferred series could hold up under that kind of scrutiny. One of my favorites is the idea that Gundam was ruined when it began to pander to fangirls, but Gundam has always held a certain appeal for females, just not in the way mecha fans might prefer.

While I don’t think it’s wrong to have standards or even extremely high standards, I feel like it gets to a point where these really hardcore giant robot fans will never be satisfied, first because the industry will never be at the point it was when it produced these shows that mecha fans loved, and second because even it it did, a lot of fans don’t actually know what they like or why, and will try to find these scapegoats. Or if a mecha show manages to do well, it won’t be for the reasons they’d like.

Does anyone else feel this way about giant robot fans? Is this merely an image I’ve built up because I focus on mecha a lot and see these fans a lot more? Please tell me if you disagree, or at least what your view of the giant robot fandom is like.

Megaman 10 Robot Master Analysis

These are the 8 Robot Masters of the recently announced Megaman 10. If you haven’t seen their sprites yet, you can consult my post from yesterday. As promised, I will be talking about their designs more today, laying out what I feel are key aspects of the latest set of eight.

When I look at the bosses of Megaman 10 I can sense a difference between them and their predecessors. While the game’s designs are still in-line with the overall classic Megaman aesthetic of cute and simple anime-style characters, there’s a consistent theme throughout their designs which only occurred sparingly in previous Megaman games.

The most prominent one is that the descriptor in their name dictates a lot more of their design in general than in previous games. Strikeman’s torso is designed to look like a baseball. Commandoman is a tank on legs. Sheepman needs no explanation. The properties that define them are more explicitly incorporated into their designs. The closest we get to more orthodox designs are Solarman and Chillman, and even they have somewhat unusual bodies.

While you have a few Robot Masters from previous games which do follow this trend seen in Megaman 10, such as Heatman having a Zippo Lighter for a body, they’re more the exception than the rule. When you compare Metalman to Blademan, Metalman is merely adorned with sharp spinning blades, whereas Blademan has swords for arms and a sword for a head.

Overall, these robots do not look quite like any bosses from the past. They do not resemble any of Dr. Light’s designs, nor Dr. Wily’s or Dr. Cossack’s. I think this is intentional. My suspicion is that, in actuality, none of these Robot Masters are Dr. Wily’s, and that they’re coming from another source entirely or from multiple different sources. In a way, they remind me of Megaman 6 because that game also had Robot Masters who didn’t seem all that Wily-esque, which made sense seeing as all of them were supposed to have come from different countries.

So I’m throwing it out there: I don’t think Dr. Wily is responsible for the Robot Masters in Megaman 10, and in fact I bet he was planning to attack with his own set of 8, but his minions also got affected by the “Roboenza” virus. That doesn’t mean he won’t be the villain, but I think it’ll be more him taking advantage of a bad situation. Or maybe once you figure out the cause of Roboenza and find the cure, then he’ll make his move.

Megaman 10 Robot Master Pixelization

The 8 Bosses of Megaman 10 were announced recently, and IGN had the courtesy to showcase both the character art and the sprites. The only problem is that they saved the sprites as jpg’s, and in doing so reduced some of the quality of the sprites. Wanting to see how they “really” look, I decided to reverse-engineer the sprites based on those screenshots and such, and in doing so I developed a greater appreciation for them than I had previously.

As a disclaimer, while I used an NES palette to determine colors, I was not able to 100% figure out the colors for the sprites based on the source jpg’s. If anyone knows the proper colors, please tell me so I can fix them.


Blademan


Solarman


Sheepman


Commandoman


Pumpman


Strikeman


Nitroman


Chillman

Upon closer look, I’d say there’s something very interesting and different about these designs compared to previous Megaman games. I’ll go in-depth into my thoughts about these new Robot Masters tomorrow, so for now just enjoy the pixeled goodness.