Princess Daisy for Super Smash Bros.

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Following up the concept drawing I made for King K. Rool in Smash Bros., here’s Princess Daisy from the Mario series.

While Daisy’s most prominent appearance over the years has been in the multiplayer games, for the most part I thought it’d be cooler if her attacks referenced her debut game, Super Mario Land. Each special attack is based on one of the four worlds from Super Mario Land. One notable thing is that most of her attacks have a small added effect that gives them different properties if they hit close or mid-range. Birabuto Sand does solid damage if the actual kick connects, whereas the sand portion stuns the opponent. Muda Torrent works similarly, where the uppercut hits hard but the water has something of a FLUDD effect. Easton Ganchan can transition from recovery move to bouncing projectile. Her Chai Hop, based on the Pionpi enemies from World 4, is a fairly basic move but varies her recovery options alongside her Side-B.

Ideally, this means using her would involve deciding whether or not in any given situation to fight up close or at a slight distance, and what is the best way to transition back and forth between the two ranges.

Daisy’s Final Smash comes from the Super Mario Strikers series and grants her boosts to speed and offensive power. Additionally, many of her attacks will launch flurries of mechanized soccer balls.

While “clone” characters tend to look different but share similar moves with their base counterparts, Daisy is sort of the opposite, bearing obvious resemblance to Princess Peach but having significantly different attacks from top to bottom. Daisy is often described as being more of a tomboy than Peach, and so I thought it would be cool to have this come out in her attacks. Hence, she does things like throw hooks for Forward Smashes and kicks sand in opponents’ faces. Though not pictured, I see her small animations and jumps being more athletic as well. Of course, her taunt would be “Hi I’m Daisy!”

King K. Rool for Super Smash Bros.

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This is how I imagine King K. Rool (from the Donkey Kong Country series) would be if he were in Super Smash Bros. I’ve got at least a couple more of these on the way, so if readers are interested then they’ll have more to look forward to.

For King K. Rool, I made it so that each of his special moves references a different game in the Donkey Kong games produced by Rare, so Krown Toss = DKC, Blunderbuss = DKC2, Helicopter Pack = DKC3, and Punch Flurry = DK64. I’ve seen lots of other people come up with similar ideas, but what can I say? It makes complete sense.

While King K. Rool is much larger than Donkey Kong in a lot of the games, I wanted to make them roughly equal in size so that it comes across as more of a rivalry between two powerhouses, as opposed to the David vs. Goliath feeling of Mario vs. DK or Mario vs. Bowser. K. Rool is not quite as strong or as quick as DK, and his movements are a bit awkward, but makes up for it with some nice ranged attacks.

Krown Toss is for space control and bits of damage, while the Blunderbuss is for KO power. The longer you charge the Blunderbuss, the more (randomized) projectiles it shoots out. Helicopter Pack is highly controllable but very slow and thus an easy target for edgeguarding, while Punch Flurry is good for clearing crowds but exhausts K. Rool afterwards. He doesn’t actually punch all that much in DK64 but I figured having yet another ground pound character would be overdoing it.

His Final Smash is based on the giant leaps he takes in DKC; I imagine it being fairly similar to PK Starstorm only that K. Rool himself is also a “projectile” in this case. Of course, he would have his running attack from the first DKC.

My Dream Smash 4 Tournament Scenario

(Note: I originally posted this to reddit Smash Bros, and am putting it on the blog for posterity.)

The game has been out for over a year. During this time, it’s widely accepted by the community that Pac-Man is bottom tier. Try as people might, no one can seem to do anything with him.

EVO 2016 rolls around and it’s by far the biggest Smash tournament ever for any game in the franchise. All of the big names are there, but one by one they fall to a mysterious masked challenger who, unbelievably, is 4-stocking everyone with Pac-Man. Strangely, he appears to be much older than the average demographic for Smash.

Upon reaching the finals, the man removes his mask and reveals himself to be Billy Mitchell. Somehow, the skills that made him the first person to ever beat the Pac-Man arcade game have translated to Smash 4 almost perfectly. At this point, people are discussing if everything they knew about the game was wrong.

However, there’s another unidentified challenger in a hoodie who, while falling to the lower bracket early on, has been tearing it up. In the finals, he also reveals his true identity: Steve Wiebe.

Upon sitting down, they both set aside their mains and go straight for what counts the most for their pride: Donkey Kong mirror match. Gamers young and old start to watch. Just after the first set, people are declaring it the greatest finals ever in any competitive game, let alone Smash.

At EVO are both the crew for a new The Smash Brothers documentary, and the director of The King of Kong. The next day, they announce their collaboration for a sequel to The King of Kong in the Smash realm. The film is released internationally and is so successful, it turns the esports documentary into the most popular genre ever.

A Couple of Cool Things About Mega Man’s Final Smash

Yesterday was the Super Smash Bros. for Wii U Invitational Tournament, and during it we got to see Mega Man’s Final Smash in full. Previously, it had already been revealed that it was a combined blast from five different iterations of the Blue Bomber, but what we didn’t see is that the set up for the attack is actually the Black Hole Bomb from Mega Man 9.

I love this, because while Mega Man’s moveset in the new Smash Bros. is basically an elaborate homage to all of the games of the classic series, it was conspicuously missing attacks from the most recent retro-style games. With the Black Hole Bomb, this has been remedied. Mega Man 10 is still missing, but at least we got one step closer.

It also makes a kind of weird science fiction-esque sense that Mega Men from multiple universes and timelines would converge inside of a black hole.

As a side note, seeing Hungrybox get a kill with Kirby’s up-throw in yesterday’s final brought joy to my heart, as it means that throws have killing power at relatively decent percentages again without having to factor in elaborate follow-ups, something that’s been missing since the original Super Smash Bros. unless you count some of Mewtwo’s and Ness’s throws in Melee.

P.S. Where is Mewtwo. WHERE IS MEWTWO.