Mobile Suit Z Gundam is a classic anime series, a successful sequel and a template for other 80s robot anime. One aspect of it that really sticks in my mind but is less talked about is the sound design. In particular, the sound of beam rifles in Z Gundam is rather iconic, as it’s noticeably different compared to every Gundam anime before and after.
I basically never hear that distinct Z Gundam beam rifle sound anywhere else (that’s not just featuring the Z Gundam itself), with one big exception: the fighting magical girl franchise Precure.
I can’t recall exactly when I first heard the use of the Z Gundam beam rifle sound in Precure—I think it might have been in Kira Kira Precure a la Mode—but ever since then, I can’t help noticing it. In Episode 32 of Healin’ Good Precure, the monster of the week makes pretty much that exact sound when firing a blast of energy (see 17:43 in the link).
It’s so strange to me. Of all the places for the beam rifle to show up, why Precure? There’s no studio connection (as Gundam is from Sunrise and Precure is from Toei Animation), so they’re not necessarily working from the same stock library. You won’t even find the sound in other mecha series—though maybe hearing it in a giant robot anime would bring up too many comparisons? I wonder if the sheer genre distance between the two allows Precure to use the SFX? Or could there be some Gundam fans in charge of sound production at Toei who like to incorporate the beam rifle into episodes. For that matter, I think I’ve even heard the classic Newtype flash on occasion while watching Precure.
More broadly, this all makes me want to know why the Z Gundam beam rifle sound just never really went anywhere beyond that one series. Personally, I think it has a great tone that sounds like a powerful yet precise weapon. Perhaps it was too iconic for its own good, but I guess for now, it’ll live on in the battles of modern anime’s most prominent transforming heroines.
Super Smash Bros. for Wii U is coming out this week. While a lot of the fun of the franchise is its sharp gameplay and visual nsotalgia, one thing I find fascinating about Smash Bros. as a celebratory game is the fact that many of the sound effects are taken from the original games. When Mega Man shoots his Arm Cannon, it makes that characteristic pew pew noise. When Mario does his Super Jump Punch, he has that classic “boing” effect. If you know the sounds, they’re pretty nostalgic, and if you don’t, they probably seem as if they come from a bygone era.
Smash Bros. is certainly not the only game to do this. In fact it might very well be the Dragon Quest series which does this the most, as the same sounds for spells since the original game are still being used in every sequel. However, what’s interesting is more than just the use of those classic sounds, as there are also clearly decisions to not use those sounds as well.
For example, when Charizard uses its Flamethrower, it’s just the sound of fire spewing forth, and not the original Game Boy games’ crackling noise. Its nostalgia, arguably, is not located in that aspect. In contrast, Duck Hunt’s special moves are loaded with audible NES references, whether it’s the sound of a falling duck or a wild gunman shouting, “FIRE!” while garbled by primitive voice digitization. Here, it’s as if Duck Hunt is there to represent the NES Zapper line as a whole, and because the existence of the Zapper is tied to a specific era in video games, most of its sounds have not been updated, unlike Charizard’s. It’s also notable that the Pokemon have their voices from the anime, as it implies that their cartoon is the primary way by which Pokemon characters are associated aurally.
Of course it doesn’t mean much for gameplay whether the sound effects are modern or retro, but they do give a lot of flavor to the characters and the game as a whole. It’s easy to get the sense that, ah yes, this is the character I remember from my childhood.