Play Therapy: SSSS.Dynazenon

The first thing to know about SSSS.Dynazenon is that you don’t need to have watched any of the prequels to get into SSSS.Dynazenon. Sure, its name implies a connection to 2018’s SSSS.Gridman, which is itself a sequel of sorts to the 1993 live-action Gridman the Hyper Agent. Even so, SSSS.Dynazenon is an insightful anime that stands on its own merits. 

The story of SSSS.Dynazenon follows a teenage boy named Asanaka Yomogi. After encountering an eccentric guy named Gauma claiming to be a kaiju user, his city is attacked by actual kaiju. Gauma is able to call upon a giant robot named Dynazenon, and Yomogi (as well as a few others) end up becoming Gauma’s copilots. With a different part of Dynazenon in each of their hands in the form of toys, they battle a group known as the Kaiju Eugenicists, who have the ability to control kaiju by bending them to their will. 

One question to ask when looking at many tokusatsu and mecha series is how much the characters’ primary motivations tie into the larger overarching plot and setting. In Gundam, for example, the connection is usually extremely strong—protagonists like Amuro Ray are thrust into the middle of long and painful wars whose physical and mental scars are the primary driving force of these narratives. Evangelion takes a different approach, forefronting the existing psychologies of its characters and using its science fictional setting as a means to explore their traumas. With respect to that dynamic, SSSS.Dynazenon falls a little more towards the Eva side, but goes its own direction.

SSSS.Dynazenon has a grounded feel that highlights both its characters’ personal histories and how their current circumstances as impromptu heroes impacts their views.  As Yomogi and the others battle, they’re forced to confront their own unique fears and values. Yomogi is trying to cope with his parents’ divorce and his mom’s new boyfriend. Minami Yume, one of Yomogi’s classmates, is emotionally distant ever since the mysterious death of her sister. Yamanaka Koyomi is a NEET in his 30s who constantly regrets not making certain decisions in his life (particularly a romantic one) that could have brought him down a different path. Koyomi’s younger cousin, Asukagawa Chise, refuses to attend school. Gauma searches for his past, explaining to the others that he’s actually thousands of years old.

While it can seem as if the fantastical elements are just a flimsy backdrop to the human drama at play, that’s not the case. Rather, one of the key strengths of SSSS.Dynazenon is the way that feeling both the added responsibility and thrill of fighting kaiju reshapes or reinforces their priorities and core beliefs. The fact that they carry around their respective vehicles like toys before growing them to giant size also makes me feel that there’s a link between the childish notion of “playing with toys” as a way to engage with the world and connect with others. In that respect, the antagonists of SSSS.Dynazenon, the Kaiju Eugenicists, seem to also have their own hang-ups but engage with them in less healthy ways.

SSSS.Dynazenon is also different enough from its predecessors that those who didn’t enjoy Gridman the Hyper Agent or SSSS.Gridman might resonate with this series. In particular, its characters are portrayed in a more subdued manner than SSSS.Gridman, where the central female characters, Rikka and Akane, cast a long shadow and often stole the spotlight through their sensual portrayals and powerful yuri energy.

Though I say that knowing the prequels is unnecessary to gain something from SSSS.Dynazenon, that doesn’t mean it’s pointless to have been a fan. Using my personal experience as an example, I came to the series cognizant of the fact that “Dyna” and “Zenon” are references to support robots from the original Gridman due to having watched Superhuman Samurai Syber-Squad (the Power Rangers-esque adaptation of Gridman the Hyper Agent), and later found myself excited over some mid-series character arrivals that call back to SSSS.Gridman. The key is that while the series does reward those with prior knowledge, it doesn’t punish those who are new and unfamiliar. 

SSSS.Dynazenon hints at ties to the prior series in everything from the title of the show to the character Gauma himself. However, unlike with SSSS.Gridman, the mystery of what exactly is going on is less of a core element and more an added bonus for existing fans of either one or both previous series. The core story—one of friendship and growth—remains.

Super Robot Wars 30 Thoughts, or “I MUST GET THIS GAME”

Super Robot Wars 30, the latest full game in the famed crossover video game franchise, has revealed its full lineup.

  • Super Electromagnetic Robot Combattler V
  • Mobile Suit Gundam (mecha only)
  • Mobile Suit Z Gundam
  • Z-MSV (mecha only)
  • Mobile Suit Gundam: Char’s Counterattack
  • M-MSV (mecha only)
  • Mobile Suit V Gundam
  • Mobile Suit Gundam NT
  • Heavy Metal L-Gaim
  • The Brave Police J-Decker (New)
  • The King of Braves Gaogaigar Final (mecha only)
  • The King of Kings: Gaogaigar vs. Betterman (New)
  • Code Geass: Lelouch of the Re;surrection
  • Code Geass: Lelouch of the Rebellion III – Glorification (New) (mecha only)
  • Shin Getter Robo Armageddon
  • Mazinger Z: Infinity
  • Mazinkaiser Infinitism (New) (mecha only)
  • Magic Knight Rayearth
  • Gun x Sword
  • Majestic Prince
  • Knight’s & Magic (New)
  • SSSS.GRIDMAN (New)

There are some welcome surprises among the returning veterans such as L-Gaim, but the real shockers are in the newest series.

Hell and Heaven!!!

The entry that sent a bolt of lightning through me is Hakai-oh: Gaogaigar vs. Betterman, which is the novel-only sequel to Gaogaigar Final that continues and concludes the story that began all the way back in 1997. I’ve been following the story, even having reviewed the first and second novels, but I wonder if fans might be better off not reading the spoilers in them so that they can experience this amazing sequel through the lens of SRW first. This’ll be the first time that Gaogaigo and its allies will be animated, and already it looks incredible. I await the SRW rendition of Gaogaigo’s Hell and Heaven with great anticipation, I hope we get to see and use a certain massive Betterman, and I’m guessing we’ll get the new opening and ending (that currently exist only in audio form) as BGM.

I also want to compliment the English localization team because I think “Hakai-oh” is such a difficult term to translate. Literally, it means “World-Conquering King,” and I think King of Kings captures that feeling nice and succinctly.

Burning Heart to Heart

Speaking of Braves, I honestly didn’t think J-Decker would ever make it in. Out of the entire franchise, I think J-Decker is one of the genuinely best shows, and I’m very happy to see Deckard, Shadowmaru, and the boys get their due. My dream is that there are some combination attacks involving Shadowmaru and Volfogg, but I’ll be content even without that. And If you want to know more of my thoughts on J-Decker as an anime, I appeared on an old podcast review.

Toku Time

Arguably the biggest appearance from out of left field is SSSS.Gridman. While it’ll fit nicely within SRW, the fact that it has its origins as an anime sequel to a tokusatsu series means there are just a lot of odd quirks to consider. In particular, Gridman is basically an Ultraman, and the closest we’ve had to mecha in SRW that move similar to Gridman are the EVAs from Evangelion—a show that is itself inspired by Ultraman. Given how this series ends, I also have to wonder how it’ll fit into the Super Robot Wars 30’s story, but what always comes first is making things look awesome.

X-TREME RADICAL Mazinkaiser 

As far as I can tell, Mazinkaiser Infinitism appears to have its origins as just an action figure of Mazinkaiser with a Mazinger Z: Infinity aesthetic. What’s funny about this version of Kaiser is that while the Mazinger Z in the Infinity film is a nice retro-modern update to a timeless design, even this Infinitism version of Mazinkaiser feels like it’s perpetually stuck in the 1990s—a Rob Liefeldian super robot that screams hypermasculinity. That was the case for its debut appearance (in a Super Robot Wars game!), the Mazinkaiser OVAs, Mazinkaiser SKL, and now this.

…And the Rest

I haven’t seen the recent Code Geass film, but I have fond memories of the near–train wreck that was Code Geass R2. I don’t know if there’s much for me to say here. As for Knight’s & Magic, I don’t know anything about it other than that it’s a mecha-themed isekai light novel. While it’s not the first SRW series with an isekai light novel origin (that honor goes to Aura Battler Dunbine), it’s still the first to be from a modern, post–Sword Art Online light novel. For that reason, I’m rather curious as to how it’ll be, and I might even be tempted to watch the anime.

See You in October

You damn well better believe I’m reviewing this game. 

The World Wide Web of Human Pain: SSSS.Gridman

If you were to ask me what my favorite Power Rangers-type show was as a child, it would undoubtedly be Superhuman Samurai Syber-Squad. I distinctly recall running around the house yelling “SUPERHUMAN SAMURAI!!!!” mimicking both the theme song and the TV commercial jingle. So while I’ve never seen the original Gridman the Hyper Agent in Japanese that provided the source material, SSSS.Gridman was an instant must-watch—especially because it was being made by Studio Trigger (Little Witch AcademiaKill la Kill).

SSSS.Gridman is ostensibly about a boy named Yuuta who can merge with a computer entity called Gridman the Hyper Agent and use his abilities to fight off giant monsters attacking their city. However, it quickly feels more like a bizarre paranormal mystery that seems eager to deal out the truth piecemeal. Often times the show is seemingly less concerned with personal character development and more about pulling back the curtain. One of the biggest questions is how the monsters and even Gridman himself, who were previously confined to the computer realm, are manifesting in the real world.

The result of SSSS.Gridman‘s peculiar mixture of ingredients is that it can feel like a never-ending ocean of information to explore in both profound and frivolous ways. Somehow, it simultaneously presents itself as both a shallow case of “geek-info/reference overcharge” and an introspective look at the pain and suffering of human interaction.

The series is full of odd details that aren’t exactly vital but add to a certain meta-ness that can enhance enjoyment of SSSS.Gridman. Two side characters in the series actually come from a yuri short story by the series director. Most if not all of the characters in the anime are based on a Botcon convention-exclusive mirror-universe series called Transformers: Shattered Glass. it’s a strangely elaborate reference to make, almost purely for enjoyment’s sake (and to get the Transformers fans jumping out of their seats), or perhaps as a wink and nod to the fact that the company Takara had a hand in both Transformers and Dengeki Choujin Gridman. Even the title, SSSS.Gridman seems to be willing to play into its own American adaptation. After all, how else would a fan of Superhuman Samurai Syber-Squad interpret the series?

But then the anime also makes references so as to hint at the true natures of its characters, or to foreshadow what’s to come. It’s really deep-cut stuff that generally involves using monsters and motifs of past tokusatsu works (especially from Tsubaraya Productions, the studio behind Ultraman and Gridman), and far beyond my knowledge or experience to have picked up without outside reference (thanks to Mike Dent!) However, it’s not as if one needs to get every in-joke or obscure callback to understand SSSS.Gridman and where it’s going. The series is another showcase of one of Studio Trigger’s great strengths: the ability to put in all of that under-the-surface content for hardcore fans without alienating newcomers. The references aren’t a barrier to entry so much as a reward for the faithful, and it’s as much a sign of love as the very movements of the monsters themselves, who despite being animated in 3DCG are made to behave like people in rubber suits as a way of replicating the live-action feel of the original Gridman.

Right to the end, SSSS.Gridman seems to change and shift, and it can be difficult (though not impossible) to predict where it’s truly headed. Watching the series unfold is a quiet yet boisterous joy that captures simultaneously the anxieties and wonders of both childhood and adulthood.

SSSS.Gridman and the Question of Genre

At a Studio Trigger panel at Anime NYC 2018, an interesting exchange occurred. During the Q&A session, the topic of Trigger’s preferred genres came up, and producer Wakabayashi Hiromi asked the audience what genre they thought the studio’s latest anime, SSSS.Gridman was about. They received various answers, but a common one was “action,” to which they responded, “Action? Really?” What this says is that, on some level, many viewers see SSSS.Gridman very differently compared to its creators.

The point here isn’t to figure out what genre SSSS.Gridman (Twin Peaks-esque paranormal mystery?). Rather, it’s to dwell on that incongruity between so many of those con attendees and Trigger itself. There are certain caveats to account for—like how this was only a handful of fans in the grand scheme of things or the way the series holds its cards close to its chest—but something has to be creating that difference in judgement.

Perhaps those viewers simply have a broader, more lenient idea of what denotes an “action series,” especially compared to creators who inevitably go in with their own values beforehand. If you asked Tomino Yoshiyuki what genre Mobile Suit Gundam is, he might not necessarily say “mecha” or “science fiction” or, indeed, “action.” Moreover, while fans might take the tokusatsu feel of the show (which it captures down to the rubber suit-like movements of the monsters) as more evidence of its “action” qualities, Studio Trigger could be seeing it as an aesthetic quality in service to a greater structure.

Adding thrilling violence to a story could just inevitably change how fans perceive it. The spectacle, on some level, can be overpowering. While I can’t say with full confidence that SSSS.Gridman is a Twin Peaks, there is an anime that takes a lot of inspiration from David Lynch and Mark Frost’s influential TV series: JoJo’s Bizarre Adventure Part 4: Diamond is Unbreakable. While that series revolves around its small-town mysteries as well, the legacy of JoJo as a shounen fight series is still present in its DNA. For some fans, that battle tendency might dominate their view of Part 4.

Whatever the case may be, it’s clear that in the eyes of the creators, there’s more to SSSS.Gridman than just action. At this point, as the show moves towards its conclusion, that might very well be “obvious,” but I do wonder how many fans it pulled in under the vague pretense of strong fight scenes.

SSSS.GRIDMAN and Character Design (In)consistency

Takarada Rikka and Shinjou Akane are the two female leads of SSSS.Gridman who are grabbing the attention of fans due to their extreme attractiveness. The characters were clearly designed with the other in mind, as their proportions are more or less inverse from each other. Rikka is more bottom-heavy, with bigger thighs and a slim torso. Akane’s design emphasizes her upper body by having a large chest and skinny legs. They’re made for thirsty fans to draw lines in the sand, based on which features they’re truly drawn to.

The decision to create these contrasting designs might be a bit of a double-edged sword for the staff, however. What I’ve noticed is that the anime itself, as well as its merchandise, has trouble keeping track of the visual distinctions between Rikka and Akane. In any given image, Rikka might be portrayed as extra busty, or Akane might be drawn as voluptuous from top to bottom. If this were fanart, it wouldn’t be much of a surprise—it’s not uncommon to see fanartists give characters whatever proportions they want. But these are the show’s own artists and animators flubbing.

Anime, because it involves so many hands and a whole lot of outsourcing, is prone to inconsistencies, so this is not a criticism of the skills of any of the staff. What I am saying, then, is that Rikka’s and Akane’s designs are especially troublesome for animators and artists because they’re not how anime typically creates contrasting female characters. Usually, busty girls are thicker all over, and less chesty girls are more svelte all around. If not that, then designs will feature the same basic body type overall, even as the characters change in specific areas.

Because anime TV production is notoriously crunch-heavy, I could see a lot of artists and animators having to default to their natural instincts when drawing characters. If they’re not accustomed to drawing characters with such clearly defined proportions like Rikka and Akane, then it would be all too easy to draw what “seems right.” And because Rikka and Akane are not wildly different from each other (unless we’re talking fanart), they also can’t exaggerate to the point of caricature either. It’s a tough middle ground to strike.