Genshiken II (Nidaime) Full Cast List and More

The official Genshiken II anime site has updated with a bunch of information, including a full voice actor list, and character lineart images for all of the core Nidaime cast.

At this point it’s no longer a suprise, but the entire cast list has changed from previous versions. My thoughts can be found below the cast list.

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Ogiue Chika: Yamamoto Nozomi (Bouhatei Tetora, Joshiraku), formerly Mizuhashi Kaori (Miyako, Hidamari Sketch)

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Yoshitake Rika: Uesaka Sumire (Nonna, Girls und Panzer)

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Yajima Mirei: Uchiyama Yumi (Sagimori Arata, Saki: Episode of Side A)

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Hato Kenjirou: Kakuma Ai (Mariya Hikari, Campione!) and Yamamoto Kazutomi (Kio Asuno, Gundam AGE)

Ohno Kanako: Yukana (Tsukishiro Honoka/Cure White (Futari wa Pretty Cure), formerly Kawasumi Ayako (Saber, Fate/Stay Night)

Kuchiki Manabu: Fukuyama Jun (Lelouch Lamperouge, Code Geass), formerly Ishida Akira (Athrun Zala, Gundam SEED)

Susanna Hopkins: Oozora Naomi, formerly Gotou Yuuko (Asahina Mikuru, Suzumiya Haruhi)

Madarame Harunobu: Okitsu Kazuyuki (Jonathan Joestar, JoJo’s Bizarre Adventure (2o12)), formerly Hiyama Nobuyuki (Guy Shishioh, King of Braves Gaogaigar)

Sasahara Kanji: Kobashi Tatsuya (Jack Roland, Strait Jacket), formerly Ohyama Takanori

Kohsaka Makoto: Oohara Momoko (Young Heiwajima Shizuo, Durarara!!), formerly Saiga Mitsuki (Rossiu, Toppa Gurren Lagann)

Kasukabe Saki: Satou Rina (Misaka “Railgun” Mikoto, A Certain Scientific Railgun), formerly Yukino Satsuki (Chidori Kaname, Full Metal Panic!)

Tanaka Souichirou: Takayuki Kondou (Saruwatari Gou, Godannar), formerly Seki Tomokazu (Domon Kasshu, G Gundam)

Kugayama Mitsunori: Yasumoto Hiroki (Chad, Bleach), formerly Nomura Kenji (Santana, JoJo’s Bizarre Adventure (2o12))

Angela Burton: Kobayashi Misa, formerly Kaida Yuki (Fuji Shuusuke, The Prince of Tennis)

Sasahara Keiko: Hayama Ikumi (Nunotaba Shinobu, A Certain Scientific Railgun S), formerly Shimizu Kaori (Nijou Noriko, Maria-sama ga Miteru!)

Yabusaki Kumiko: Yonezawa Madoka (Hirasawa Ui, K-ON!), Takagi Reiko (Kaolla Su, Love Hina)

Asada Naoko: Tada Konomi (Sakaguchi Karina, Girls und Panzer), formerly Saitou Momoko (Touyoko “Stealth Momo” Momoko, Saki)

Kaminaga: Noto Mamiko (Toudou Shimako, Maria-sama ga Miteru!)

They’ve also update the staff list, but most of the main people working on the show are already Genshiken veterans, such as the director Mizushima Tsutomu, and series composer Yokote Michiko, who even worked on the Drama CDs. The fact that it’s being done by Production I.G. is hopefully a good sign, though I have to wonder why in the world this series is going to have 3DCGI. Maybe for the ComiFes episodes?

As someone else pointed out to me, just by having Kaminaga in the cast you can tell roughly how much of the manga the anime will cover. The fact that it goes that far is pretty exciting (for those who haven’t read the manga, she’s a pretty big deal).

Notably missing from the voice cast though is Yoshitake Rihito. You’d need someone with a pretty masculine voice. Paku Romi perhaps?

What I think is especially interesting about the voice cast is that for a lot of the old characters they seem to have found people who are less experienced but have played somewhat similar roles in the past. For Tanaka and Madarame, you go from two veterans of screaming-and-shouting to two who are still capable. For Kuchiki, you go from one smooth and hammy (in a good way) voice in Athrun Zala to another one in Lelouch. About the strangest one might be Ui from K-ON! as the loud-mouthed Osakan, Yabusaki.

In fact, I think the voice I might miss the most is Kugayama’s, as his favorite actor sounded so much like an awkward overweight dork that it really set the tone for the rest of the anime. Not that he appears much in Nidaime though.

I also found out that Yamamoto Nozomi, the new Ogiue, is from the Tohoku region of Japan, so she should be able to do Ogiue’s inner voice no problem. Ogiue’s new character design is looking quite good. It’s really close to her current design in the manga, and while she doesn’t have that seething anger and frustration she used to have, she still shows all of the passion which has always defined her. I do want to point out that she has the glimmer in her eyes from after she started dating Sasahara. By the way, I hope they at least address that significant piece of character for Ogiue that is the Karuizawa trip somehow.

(No, seriously, it’s such a big part of her character that to skip it would be like to skip Darth Vader betraying Palpatine at the end).

Speaking of the character designs, Yoshitake in particular is fantastic, and I get the feeling that seeing her in motion is going to garner her a lot more fans.

The last thing I want to talk about is Angela Burton, who is an utter challenge for any anime to cast because of the fact that she doesn’t know Japanese and has to be shown using Ohno as an interpreter, i.e. English skills are required. Kaida Yuki (whose performance in the third Drama CD was stronger than in the anime), studied abroad in the U.S. While she hasn’t done much by way of anime, I did find out that Kobayashi Misa lists English conversation as one of her skills on her official profile, You can hear a bit of her English on her profile as well, if you click the last “3” in that small voice sample section, under “その他.” She’s decent. It also turns out she’s also a professional mahjong player, and in fact the only video of her on Youtube I could find is on the channel of a prominent mahjong player, where she’s giving her opinion on a tournament.

So basically what I’m saying is if she came to a convention, I’d probably get her to sign my mahjong set in addition to Genshiken Nidaime DVDs/Blu-Rays.

My Thoughts on the “Damsel in Distress” in Tropes vs. Women in Video Games

Over the past few months, Anita Sarkeesian has released the first two videos on her series concerning tropes regarding women in video games. Back when it was first announced, I had my concerns that she would so emphasize what has gone wrong that she wouldn’t leave sufficient space for what has gone right, or even what was meant to be female empowerment but fails for whatever reason. Later, after having done some further reading, I amended my thoughts on the matter when I realized that, even if it wasn’t my intent, the idea that women (as well as people in general) should settle for “good enough” as if that’s the best they could hope for in regards to portrayals of women in media is a problem.

I watched the first two episodes, which concern the “damsel in distress” trope. The third one, which is supposed to address some of the inversions or subversions of the damsel device, is not yet out, so I can’t at this point speak about that element, but I’d still like to state my thoughts on what I’ve seen so far. I find Anita’s strongest overall argument to be the idea that video games have tended to assume violence as a primary course of action so often that as games have tried to become more sophisticated this mechanic limits the potential avenues for solutions beyond “punching them until they die.” As Anita notes, the inertia created by the games of old, both in terms of having damsels and having violence as a means to save them (or not), is perpetuated, though not out of malice but from not thinking about other alternatives.

Multiple times during the videos, Sarkeesian talks about how the hero having to rescue (or even mercy kill) the damsel turns the woman into an object or goal for a male power fantasy, and one of the concerns I have with this is that, even if she might not mean it, it can be interpeted as casting male power fantasies in a negative light. Certainly I understand some of the problems of the male power fantasy and how its ubiquity can create a narrow scope of examples of acceptable behavior for men in lieu of male characters capable of functioning in different capacities , but I don’t think male power fantasies are wholly the product of perceived gender role imbalances where a man must protect the woman, nor are they mainly about the trivialization of women, even if it on some level contributes to the perpetuation of such stereotypes.

Rather, rescuing the girl speaks more to the fantasy that a man can be relied on no matter what, and is capable of accomplishing anything and everything. Thus, when the damsel is fridged (killed or injured for the sake of advancing the male character’s story), it is about playing with these assumptions and desires, an attempted move towards more diversity and creativity in storylines even if the products end up not being very well thought out, containing many of the problems which Anita points out. The power to do something in every possible circumstance can also be found in the idea of the self-made man or the rugged outdoorsman, who can be thrown in the middle of a jungle and come out of it with muscles flexing. I think it’s a valid desire for men to want to be able to be relied on, though once again I understand that wanting to be relied on and being relied on as a requirement for masculinity are two different things.

You might be asking, “But if there are all of these problems with the male power fantasy, why even defend it?” In that case, compare the male power fantasy to another type of “power” fantasy, the rags-to-riches story, where a person uses their wits, hard work, and/or luck to go from a life of poverty to one of profit and wealth. There are many valid criticisms for such stories, such as the idea that it reinforces an unforgiving capitalist mindset where money is the most important thing in life, or that if rags-to-riches stories present the idea that anyone can pull themselves up by the bootstraps then it implies that people who haven’t done so simply haven’t tried hard enough. In other words, there’s a clear downside to this type of narrative. However, there are people who enjoy these stories and fantasize about doing the same thing, even if they are conforming to a flawed concept that is a product of assumed societal values it still speaks to their desires. This ability to respond to people’s desires is one of the things I think art and creative media can and should have, as is the ability to criticize that very same thing.

To restate, it’s not entirely clear if Sarkeesian is saying that male power fantasies are tainted from the roots, but I could see this being an issue that skeptical viewers might jump on to show that she is “man-hating” even though she isn’t. At the very least, Sarkeesian points to the ability for male characters to get captured and then break out of captivity through their own strength and wits as a way in which male characters are not truly in distress, and this scenario has a clear power fantasy component which can function without the victimization of women as a plot device.

Of course, this leaves the question of where the “female power fantasies” are, and in this regard Sarkeesian is right that the repeated use of women as damsels in video games feeds into the perpetuation of these scenarios. However, my opinion is that this does not make the male power fantasy in video game form itself the main problem and that the character in need of rescue needs to be removed from media, but the lack of alternatives for characters of all genders and sexualities to do more and be more. That said, I think Anita’s goal in making these videos is on some level to create awareness so that people will think to produce these alternatives, and in that regard she is getting people to talk.

Watashi Rashiku: Genshiken II, Chapter 88

Genshiken II, Chapter 88 is Winter ComiFes! As always, the Comic Festival chapters are among the best or most interesting in Genshiken.

It’s Day 1 of ComiFes and Angela Burton the Athletic Bostonian has come back to Japan. Though she’s decided to tone it down she still ends up stirring the pot, especially by noticing that something funny’s going on with Madarame and Sue. During the event, as the others move about, Ogiue and Yabusaki sell the doujinshi they’ve been working on. They even manage to completely exhaust their 1000-book supply, which is a first for them. Hato, who is abstaining from BL, tries to act like a normal otaku and even perv out like a normal otaku, but it just doesn’t work for him, and he ends up not enjoying what is normally a highlight of his life. The chapter ends at the start of Day 2. Yajima plans to buy a yaoi doujinshi for Hato, which may be hinting at some more romantic feelings.

This chapter of Genshiken had the same energy as the old ComiFes chapters, and especially compared to the last one doesn’t have quite so much overt drama. Not that it doesn’t have any drama, of course, but it’s a little more low-key, and you can really feel the hustle and bustle of a event as huge and as crazy as not-Comiket (because it’s a fictional world, remember). At least, that’s how it is for Day 1. Who knows what Days 2 and 3 will bring?

I couldn’t recognize either cosplay this time around, but thankfully there’s at least one blogger who knows his stuff: The first cosplay (pictured above) is from a new series called Shuushokunan Zombie Tori Girl (“Employment Scarcity Zombie-Catching Girl”), and the other is from Hi Score Girl, which if I recall, won some kind of award recently? In any case, I want to check out both manga now. The image of a blue collar worker using a combination fishing pole and net is quite striking.

Just in general, I thought the fashion in this chapter was really nice. Clothing-wise, the two characters who stand out to me the most this chapter are Yoshitake and Angela, for different reasons. For Yoshitake, it’s because of the way she’s able to at times look like the coolest girl around and at other times like the biggest dork in history (or “history dork in history”), when probably both are true. For Angela, I feel like Kio expresses her character through her clothing especially well. Even when trying to hold herself back (another “be yourself, or not” moment?), she still exudes a confidence in herself, her body, and her actions that’s hard to find in even someone like Saki. I’d like to point out that she’s wearing shorts in the middle of winter, when Comic Market is known for sometimes for being blisteringly cold.

I actually like Angela more and more every time she shows up, possibly because of the way that she shakes up the current situation of the club no matter what it might be. Her attitude towards just about everything is a far cry from everyone else, best exemplified when she suspects there being a thing between Madarame and Sue. Angela has some romantic and physical interest in Madarame, and to see her react not with jealousy or anger but with the same excitement she displays when talking about her favorite character types really cuts through the more conventional sense of relationships you see elsewhere.

Ogiue gets a good amount of focus this time around because of the fact that she’s selling her collaborative doujinshi with Yabusaki. If you’re not sure why the two of them are freaking out from the get-go, it’s because they’ve been put in a spot that’s usually reserved for the most popular and highest-selling doujinshi circles. Their table is against the wall, and at a doujin event, the groups whose products will create the most traffic are put against the wall in order to reduce traffic congestion. Ogiue says it’s mainly because the title they chose to parody this time is extremely popular, and that it wasn’t all under their own power, but I think selling out of 1000 copies is amazing no matter the circumstances.

While I of coursed loved seeing Ogiue back when she was struggling with herself, it also brings me joy to see Ogiue this happy. Though she’s hardly what you’d call totally uninhibited now, it’s clear how much more relaxed and comfortable she is now, especially when her nervousness this time around has more to do with feeling like a little fish in a big pond, and not anger at herself. The pinnacle of this can be seen in the very last panel of the chapter, where she’s in the classic doujinshi-buying frenzy. The panel even references the line that something is opening up at the top of her head, the thing that happened to Sasahara at his first ComiFes. The last time we saw Ogiue do this, she was disguised and frustrated about having to disguise herself, but now Ogiue isn’t holding herself back, or trying to disguise herself, or anything. It’s Ogiue, who has allowed herself to be herself. I don’t think I’ve ever seen Ogiue with such a look of confidence and authority before.

Even her interactions with Yabusaki show this, and it’s possible to see how far their friendship has come from what was once a decidedly antagonistic relationship. Speaking of Yabusaki, or rather Asada, it’s interesting to see how a once-extremely minor character has been developed to the point that you can really get a sense of her friendship with Yabusaki, and how the two get along with each other. What once appeared to be Yabusaki as boisterous leader and Asada as quiet tag-along is actually more complex.

By the way, I think it’s telling that Nakajima did not show up, despite Ogiue being so much easier to find this time around.

“Being yourself,” as cliche as it sounds, seems to be the theme of this chapter, especially when taking into account Hato’s own situation. On this first day of ComiFes, the day with generally the most female-oriented and yaoi content, Hato decides that he will not buy any BL. The line towards the end of the chapter says it all, though. On Day 2, Hato has a revelation: “Everyone seems to be enjoying ComiFes, but I haven’t been enjoying it at all.”

In forcing himself to do the “right thing,” Hato suffers. ComiFes is supposed to be the space where otaku can let their otakudom loose, but he’s restrainined himself. Hato’s attempt to be a “normal” otaku brings up an important question: if you’re not having fun as an otaku, why are you trying to be one in the first place? Whether we’re using the older definition of otaku as a pathetic person lost in the delusion of his hobbies, or the more charitable one that emerged later on to just refer to someone passionate about his fandom, “otaku” is not something that’s supposed to cause you anguish because you can’t fulfill the proper behavior in being one. If anything, it’s traditionally the opposite such as with Ogiue.

Anyway, with everything happening, I am certainly looking forward to next month. Last time, I asked about the possibility of Sue x Hato. What about Hato x Yajima? I’m not one to pair couples typically, but there’s something about having the guy better looking than the girl which can create interesting stories and dynamics, particularly in terms of the issue of confidence.

The Fujoshi Files 73: Seto Akari

Name: Seto, Akari (瀬戸灯里)
Alias: Kaworu (カヲル)
Relationship Status: Single
Origin: Fujoshi Kanojo.

Information:
Seto Akari is a teenage cosplayer under the name “Kaworu.” While she works to keep her hobbies a secret from her family, she makes far less effort to hide it from her brother Kouji, who is nonchalant and oblivious enough not to really care or mind. Akari is friends with a number of fellow fujoshi, namely office lady Ameya Yuiko, and is a fan of the series Sepak Takraw-themed manga Sepatte Takurou, preferring to cosplay even the main character from it. Akari’s palms are exactly six inches, which she can use to accurately measure materials while making costumes. In terms of preferences, she enjoys not just BL but bishoujo as well.

Fujoshi Level:
Akari is into cosplay more than yaoi, but is more than willing to pair her own brother up with his friends.

Alpha vs. Omega, Awai vs. Koromo

As a manga about cute girls with mahjong superpowers playing in tournaments, Saki constantly adds new characters as opponents for its heroines. We’re getting to the point where the cast is not just large but enormous, which has me wanting to see characters who are not normally associated with each other paired together. I don’t mean that in the yuri sense, but in the mahjong throwdown sense.

The two characters I really want to see square off against each other, possibly in the national individuals tournament, are the lunar-powered Amae Koromo, Miyanaga Saki’s final opponent in the Nagano prefectural team tournament, and the double-riiching Oohoshi Awai from Shiraitodai, who is a teammate of Saki’s sister Teru. The reason why I want to see a mahjong match between them is because their respective abilities appear to function almost opposite to the other’s.

Koromo has two main abilities. The first is that she can consistently win by drawing the last tile in a game, also known as Haitei Raoyue, or “scooping the moon from the bottom of the sea.” When combined with her second ability, which is that she can bog down her opponents’ hands, making them unable to reach tenpai no matter how hard they try, it means a slow, painful death to her adversaries.

Awai also has two abilities. Rather than winning on the very last tile Awai is firstly able to reach tenpai on her opening hands and call a double riichi, and then combo off of it for big points. Along with her second ability, which is to induce awful starting hands in her opponents, it means she’s able to reach victory more quickly while everyone else is scrambling to assemble even a semi-decent hand.

So you have a character who wins by giving herself a large advantage at the start, and who aims to win early, versus a character who stifles opponents’ progress throughout the game and wins by dragging them down. If you look at those power sets, it would appear that Awai has the advantage as she can get to tenpai at the very start, and win well before Koromo gets to the last tile. However, this also means that Awai’s negative influence on her opponents’ starting hands affects Koromo less because she generally aims for Haitei anyway (though neither of them have to use their powers). The impression I get from them is the unstoppable force vs. the immovable object, and it all hinges on whether or not Koromo’s ability to prevent hands from forming affects someone already in tenpai. Other factors that might contribute to how this plays out are that Awai doesn’t win off of her kans but simply uses them to bolster her hand in big ways, as well as what appears to be a limitation of Awai in that she can’t use her powers simultaneously while Koromo can. I suspect that the degree to which one character’s abilities outrank the other’s will have to do with Koromo’s tendency to be influenced by phases of the moon.

I’m aware how ridiculous this all sounds, and at the end of the day Saki abilities don’t actually make sense. However, I do think this confrontation is likely to happen as Saki continues, so I remain hopeful towards seeing it happen in the actual story.

Additional New Voice Actors for Genshiken Nidaime Anime

As people suspected, it looks like the entire cast is being replaced for the new Genshiken anime. In addition to the previous announcement, now we know the following:

Ohno: Yukana (Cure White, Teletha Testarossa), was Kawasumi Ayako (Lafiel, Mahoro)

Madarame: Okitsu Kazuyuki (Jonathan Joestar), was Nobuyuki Hiyama (Guy from Gaogaigar)

Kasukabe: Satou Rina (Misaka “Railgun” Mikoto), was Yukino Satsuki (Kagome from Inuyasha)

Sue: Oozora Naomi, was Gotou Yuuko (Asahina Mikuru)

Angela: Kobayashi Misa, was Kaida Yuki (China from Hetalia)

The two voice actors for the Americans are really new, which has me concerned as both of them require varying amounts of English. This is especially the case for Angela, who often speaks for minutes in English, and her previous voice actress had actually studied abroad in the United States, so she at least had a strong amount of English fluency. Even Sue uses some English in Genshiken Nidaime/Genshiken II, so it’s going to be tricky business if their English isn’t up to snuff.

Although Yukana’s voice is noticeably different from Kawasumi Ayako’s, it similarly has a soft and gentle feel to it which you can hear in her roles such as Cure White, and Satou Rina as Kasukabe fits her forward and no-nonsense personality. In regards to the DESTINY OF BLOOD as Madarame, while Okitsu is nowhere near the screaming veterancy of Nobuyuki Hiyama, I think his role as JoJo #1, especially in the early episodes, shows that he can play a dork of sorts. In these three cases, it’s easy to just imagine the Genshiken characters with the voices of their previous roles, and I’d have to say all of the replacement voices seem like they’ll fit their characters, though they may take some getting used to. Of course, a part of me would still like the old voice actors back, but if this is what they’re going with, then at least for the older characters it works out.

By the way, this is the second time Yukana is a replacement voice actress. The last time was with the Z Gundam movies where she became the new Four Murasame. Genshiken is no Gundam though, so I doubt there’ll be as much backlash.

Non-Desire for Exoticism in Anime

The impression I generally have of My Little Pony: Friendship is Magic is that it possesses attractive qualities similar to anime, especially when it comes to the more episodic types of magical girl anime. The way MLP respects its assumed younger audience while presenting a variety of characters with fleshed-out and admirable personalities who show many valid ways for girls to be girls and more generally for people to be people reminds me most strongly of Ojamajo Doremi. However, it is the case that not every MLP fan is an anime fan nor vice versa, and it is even the case that some anime fans found themselves more attracted to My Little Pony, undergoing a transformation from otaku to brony. While this could be argued as a failure of anime to retain its audience, and sometimes fingers are pointed at whatever current trend there is, I think it is important to not just look at what anime “had then” and what it “lacks now,” but to also consider the possibility that different anime fans came to anime in the past with varying expectations and areas of adaptation.

Picture two anime fans of the same show who love the story and the characters equally much. The first fan loves the fact that anime is from Japan. It’s different, perhaps even exotic, and to view animation from another country with its own tropes and cultural assumptions and elements is part of the fun. He’s not necessarily a Japanophile, nor does he think that things are better if they’re from Japan, but the fact that it isn’t his own culture adds to the appeal.

For the second fan, however, that cultural difference feels more like a barrier. Rather than it possessing an inviting quality, the culture gap is something which the second fan feels he must work through in order to get to the story underneath. Certainly this fan genuinely enjoys this anime, but if he could get the same show only with the cultural elements naturally familiar to him, then he would much prefer that.

There’s plenty of middle-ground between these two types, but I think this hypothetical scenario is one example of what has happened with people who might have been anime fans but aren’t, or at least anime fans who have found greater resonance with cartoons which are not anime. My Little Pony is similar to Ojamajo Doremi in a number of respects, but MLP assumes an American audience first where Doremi assumes a Japanese one, and having the characters behave in ways more culturally familiar can have a significant impact on the connections people make with a show, even if it were basically the same work as the one that is less culturally close. This can even be as simple as information and access just being easier in your own language.

I can’t find the source, but I recall at an interview or a pnael for Avatar: The Last Airbender and its sequel The Legend of Korra, the creators stated that when making the series, they specifically had their Korean animators look at American body language and mannerisms. Like MLP, Avatar is a show which bears similarities to anime in a number of ways, but this cultural consideration was seen as a way to convey some of those “anime-like” qualities to people who are not necessarily receptive to anime, and perhaps by extension, those who are tolerant of anime’s differences but could do without them either way.

This is not an indictment of the first fan for prioritizing Japan too much, or the second one for not being open to other cultures, nor do I think that this explains everything about the landscape of fandom between anime and other cartoons. There is plenty more to discuss, including fans of both anime and American cartoons in other countries (including Japan!). Instead, I wanted to just bring up the idea that fandom can be quite a malleable thing, and that we may assume there are more connections within a fandom than there might actually be.

Free Comic Book Day Netherlands 2013

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May 4, 2013 marked the second anniverary of Free Comic Book Day in the Netherlands. An American institution which I’ve participated in for over a decade now, I was amazed last year to see it brought over to other countries as well.

This year the full selection of free comics was raised from 7 to 10, far less variety than what was offered in the US, but at the same time had many of the charms and stylistic tendencies associated with European comics (even if they may not have been made in Europe!). The comic book store owners I did talk to all seemed to make it a point to tell me that they lose money participating in Free Comic Book Day, and urged me to buy something alongside. In my opinion, this kind of goes against the spirit of Free Comic Book Day in the sense that it isn’t supposed to be a guilt trip, but it might just be a difference in population/costs/other factors which make it not as sustainable as the American FCBD.

Sadly I am mostly illiterate in Dutch so I can’t really talk about the quality of narrative, but I can at least talk about some of the comics which caught my eye, or which most likely would catch yours.

fcbdnl2013-gameofthrones

Probably of greatest interest to people would be the Game of Thrones comic, adapted by Tommy Patterson, and actually available in English. I have not read A Song of Ice and Fire, nor have I seen the HBO Game of Thrones, so in terms of accuracy or spirit I can’t really say anything. At the very least the art is vibrant, and I like it way more than Patterson’s previous work on series like Grimm’s Fairy Tales.

Next is Sienna, by Desberg, Filmore, and Chetville, about a female government agent. “Sexy women of action” as far as I’ve seen is quite a popular genre here, at least in terms of comics made, and this one takes a more mature and dramatic angle. The art is quite nice, and there’s plenty of violence and (I assume) conspiracy. You can see a small preview here.

De Verborgen Geschiedenis (“The Hidden History”) by Pécau, Kordey, and Chuckry stands out immediately just because of the camel on the cover. As far as I can tell (and please correct me if I’m wrong), the comic appears to mainly be about what its title implies: some mix of conspiracy and secrecy spanning decades. Like both Sienna and even Game of Thrones, it goes for a more serious art style. There’s also a prominent English (?) female military officer in this issue whose name I can’t find. With a prominent scar on her face, she  toes the line between sexy and legitimately frightening (more the latter), as her expressions go from cold to menacing throughout the comic. Overall, she comes across as like a female Golgo 13, especially because one scene has her casually waking up surrounded by a pile of naked bodies both male and female.

fcbdnl2013-delegendariers

The last one I want to point is De Legendariërs by Patrick Sobral, due to its overt stylistic influence from anime and manga. Unlike the other three, this one has much more light-hearted feel. Its super-deformed characters and fantasy setting give me the impression of a pre-Playstation Japanese RPG. In fact, the characters look more like a late-80s/90s anime characters instead of current ones anyway, which really harkens back to that era. Anyway, the villain is named “Darkhell.”

So that’s a (very) cursory view of Free Comic Book Day 2013 in the Netherlands. Take my opinions with a grain of salt here, as I can’t give you a true impression of any of them.

And I must ask, for those of you who can read French or Dutch and picked some of these up, which ones impressed you the most?

Girls und Panzer is the Best Show of Its Kind

Girls und Panzer is one of the latest in a long line of anime and manga which mix a unique activity or concept with a cast of cute girls, in this case World War II-era tanks. I’ve enjoyed many such shows over the years, but I think Girls und Panzer is actually the strongest anime I’ve seen in this genre because it possesses qualities which give it the capacity to reach an audience beyond the fanbase one would normally expect. More than the spectacle and the juxtaposition of girls and tanks, Girls und Panzer delivers a good story.

In the world of Girls und Panzer, the act of piloting tanks is considered a traditional feminine martial art and widely revered sport, much like archery. Referred to as senshado, or “way of the tank,” in a fashion similar to how bushido is “way of the samurai” and judo “the gentle way,” and tankery in the official subtitles (invoking the similarity in reputation to archery), the main character Nishizumi Miho comes from a prestigious family and school of senshado. Because of an event in her past, Miho has deliberately transferred to a school without any tankery in order to escape it, but has the unfortunate timing of coming in right when the school decides to bring it back. As the only person in the entire school with experience in senshado, Miho gets roped into participating so that they can compete in a national tournament, and along the way rediscovers her passion for the art.

It’s a strange premise to be sure, though not that different from girls playing mahjong in a world where the game is enormously popular (Saki), or one where girls use magic to become half-human/half-airplane (Strike Witches). Also, while Girls und Panzer may not be as firm in establishing extremely distinct personalities and quirks for its characters as those other shows, it also goes beyond simply being a large cast of cute girls by doing three things especially well. First, it establishes a protagonist with a solid sense of purpose and desire in Miho, who becomes the moral, narrative, and strategic anchor for all of the other characters (of which there are many; it’s a cast of dozens). Second, it has well thought-out narrative arcs for its characters which give the story a clear sense of direction. Third, it knows how to create tension and anticipation to keep interest in both the characters and the premise of the show itself.

Compare Girls und Panzer to Saki, for instance. In both stories, the main heroines have the problem that, in spite of their talents in the specialty of their series, neither of them find it particularly enjoyable, and part of both Girls und Panzer and Saki is that they discover what it means to have fun doing either tankery or mahjong. What does it mean to have fun, though? What do they achieve by learning this? For Miyanaga Saki, it’s never really clear. She plays a lot of people who are as strong as she is, and learns that mahjong is fun, but the idea just seems to end there. For Nishizumi Miho, on the other hand, Girls und Panzer shows how moving to a different school, breaking from her family and their established methods of senshado, and discovering the fun of tanks all have a significant impact on her because Miho’s greatest strength as a commander—adaptability—is given room to grow in a way it wouldn’t be able to otherwise. In this way, Miho’s character becomes somewhat of a poster child for the philosophy of  Bruce Lee, particularly the following quote:

“In memory of a once fluid man, crammed and distorted by the classical mess.” 

It was a criticism of traditional martial arts schools for being too caught up in perpetuating restrictive rules which could prevent people from reaching their true potentials. Girls und Panzer as Jeet Kune Do analogy.

Even before all that, though, the very first episode works to establish the idea that Miho is something special, building up that sense of anticipation which pays off when you see her in action. In this regard, Girls und Panzer reminds me a lot of Initial D and how it would hint at its main character Takumi’s skill at racing, so that when he finally gets behind the wheel you’re already invested in him. The show also follows the Initial D school of stopping an episode right in the middle of action and never giving a good point to walk away, which makes it hard to watch just one episode at a time, unless you were delayed for the week, or even months as the case may be, as Girls und Panzer‘s final episodes aired after a long break.

As for the tanks themselves, I am not a tank fanatic or particularly knowledgeable about them, so I can’t comment in that regard, but what I can say is that the series does an excellent job of portraying the tank battles in terms of thrill and excitement. Each of the tanks are shown to have particular strengths and limitations, and seeing the utilization of these qualities in terms of strategy and tactics, especially positioning, invokes the same feel one can get from the battles in Banner of the Stars or even Legend of the Galactic Heroes, where the unorthodox strategist Yang Wenli is in some ways similar to Miho. The actual animation of the tank battles is also very impressive, and is probably the best integration of 3D and 2D animation that I’ve ever seen. Very rarely does the show make its use of 3D appear awkward, which makes it easier to stay focused on what’s happening and not how strange everything looks.

Another thing I want to say is that with a show like Girls und Panzer which glorifies a well-known and still relevant weapon of war, it is easy to criticize it as promoting militarism in a very direct manner. However, I think it isn’t so simple, as the transformation of tanks into a “martial art” resembles the origins of many sports, including judo, which was specifically modified from its combative origins to be a way for self-improvement and healthy competition. It’s possible to criticize all competitive sports for promoting aggressive tendencies in people, but I think  Girls und Panzer has the potential to separate the beauty of machinery from its function of war.

For some, the premise of Girls und Panzer sells itself, but for the skeptical, or those who avoid this type of show like the plague, I would dare say that this is your best bet for finding something you’ll actually want to watch. Either way, it has the potential to become the standard by which all shows of its kind will be judged.

The Fujoshi Files 72: Shigeta Mina

Name: Shigeta, Mina (重田三奈)
Alias: N/A
Relationship Status: N/A
Origin: Genshiken: The Society for the Study of Modern Visual Culture

Information:
Shigeta Mina is a former classmate of Ogiue Chika’s from their middle school days in Yamagata Prefecture in Tohoku. She was a member of the same Literature Club as Ogiue and Nakajima Yuuko, where they collaborated to create BL stories, though her friendship with Ogiue apparently soured after the incident with Ogiue’s then-boyfriend discovering the extremely graphic yaoi doujinshi they made of him.

Shigeta is still close friends with Nakajima, eveident from the fact that the two regularly attend Comic Festival together. Shigeta appears more quiet and relaxed than the more talkative Nakajima, which also appears to have been in the case in their younger days.

Fujoshi Level:
Other than the fact that Shigeta used to collaborate in the Literature Club’s BL works and that she has remained a yaoi fan, nothing else is known about the extent of her fujoshi fandom.