The Ogiue Maniax Tumblr

For those who missed it, last week I started my very own Tumblr. Its purpose is for housing things that cannot go anywhere else, and this blog is home to a huge variety of posts, so its existence is a matter of necessity. As of now, there’s only one post on it, but I think it’ll make you feel like you can live forever.

THAT Anime Blog, Home of Utopian Philosophy

This past Valentine’s Day, ExecutiveOtaku over at THAT Anime Blog offered a service for all of the single ladies and gentlemen who found themselves alone on February 14th, a “Harem Finder” that would allow you to enter into a Love Hina-esque setting, custom-tailored to your specific wants and passions. Though obviously a joke, the Harem Finder is not without historical precedent, at least in literary terms. In particular, the concept resembles the writings of utopian philosopher Charles Fourier.

Fourier (1772-1837) believed that the denial of passion was the most major problem with the world, and in his utopian writings he proposed a society where everybody would be able to indulge in their passions in a way that would benefit their society. For instance, a man predisposed to death and slaughter would find a job as a butcher. Fourier (somehow) calculated that there are 810 character and personality types to be satisfied. This of course includes sexual passions, so a sadist would be able to meet a masochist, same-sex relationships would be condoned, and so forth.

Priests and priestesses would gather everyone together and initiate extensive tests involving multiple meetings between potential partners, keeping in mind that “love at first sight” does not always happen. And for those dorks who worry about their physical attractiveness, Fourier has them covered too.

In Harmony sheer physical attractiveness will not have the colossal influence that it has in civilization where everyone is transfixed by the sight of a beautiful woman. Of course the Harmonians will not fail to appreciate physical beauty; in fact their judgment will be considerably more discerning than ours. But when it comes to the selection of sympathetic patners their choices will not be determined by physical charm. For their desire for sensual gratification will be satisfied in several different ways.

In a way, the concept of the “harem” in anime and manga is a form of utopia, acting as a very localized, almost self-functioning society where happiness is being surrounded by women (or men) and everything that happens in the world comes from that harem setting. The same idea could be extended to the most slicey slice-of-life shows, especially when you factor in their utility as a form of cathartic escape. These are, after all, “better worlds.”

In a different era, I think Charles Fourier could have very well been an otaku. He would spend every day after work focused on writing about his utopia, and his devotion to passion is well-represented in anime and manga. He also had a thing for lesbians, making it very possible that he’d be a big yuri advocate, and his obsession with precise calculations seemingly pulled out of nowhere (he determined that there are 26,400 men in the world who also enjoy lesbians) would not be that far off with numbers-obsessed mecha or idol fans.

He was also a life-long virgin, but I’ll leave those jokes to you.

We Still Fight

Mazinkaiser SKL and Madoka Magica embody the spirit of 1990s anime and anime fandom.

That I included Mazinkaiser SKL in that statement is not much of a surprise, I imagine. It’s the robot whose name stands for “Skull” because it’s covered in skulls, and its plot, characters, and levels of ultra-violence are taken straight of the worst best OVAs of the era. Mazinkaiser SKL has what thrilled anime fans of the 90s, and it would not have looked out of place next to the likes of MD Geist and Bubblegum Crisis.

My choice of Madoka Magica might be more puzzling, but I insist that in some ways it houses the 90s anime (and anime fan) spirit even more than Mazinkaiser SKL. When you look at how the series has been captivating fans, you see recurring comments in regards to how dark it is, or how it subverts the genre. Even if people don’t necessarily have a good understanding of the original genre being addressed, when it comes down to it Madoka Magica is attracting fans because it feels “different” and worth discussing and thinking about at length. The way people talk about it reminds more of the way people discuss Akira, Ghost in the Shell, or Evangelion than the way conversations about Suzumiya Haruhi or Code Geass go. Madoka Magica has that certain something that thrills people into dividing anime into Madoka Magica and everything else. While the difference is that Akira drew in non-fans and Madoka Magica isn’t really going beyond the existing fandom, it seems to be hitting fans with the same shock that Goku’s death gave to me as I realized cartoon character’s could die after all.

So while Mazinkaiser SKL is aesthetically an anime ripped straight out of the 90s, a time traveler from a different era whose ways may seem at odds with the current day, Madoka Magica takes the effect anime had on anime fans in the 90s and translates that emotional impact across time onto the current fandom. Whether or not these shows will be remembered in another ten years is unknown, but at the very least in the here and now they connect the decades together.

Vistas: Streaming for Profit – Crunchyroll vs. GOMtv.net

I’ve got a new post over at the Vistas blog, this time about the differences in paid services provided by two different streaming sites with two different ideas of what its users should pay for, Crunchyroll and GOMtv.net. Feel free to comment either there or right here on Ogiue Maniax.

Gotta Defeat M. Bison By Christmas

Ever since the Clannad side stories, there has been a small trend in dating sim and visual novel anime where, rather than trying to incorporate all of the vital elements from all of the characters into a single on-going story, adaptations would instead create smaller, alternate-path arcs. In this new model, as shown by last season’s Amagami SS and Yosuga no Sora, every few episodes would be devoted to one girl, and once her story was over, the next episode would act as if that story never existed, instead focusing on the idea of “what if the hero ended up with this girl instead?”

I’m not entirely supportive of this style of storytelling and I worry about its misuse to some extent and the way it can potentially trivialize not just the girls but the male protagonist himself, but the format has merit. In fact, I think it could be of great benefit to a genre of anime that had its heyday in the 90s but is almost non-existent today. I speak of the fighting game adaptation.

Now if you haven’t much experience with fighting game anime, it’s safe to summarize the genre by saying that most of it is very bad, to be somewhat kind. As to why the general quality of fighting game anime is so poor, the reasons are many, including budget, but much of it stems from the sheer numbers of characters that populated the source video games even as far back as Street Fighter II and its 12 warriors. Consider that fighting games have a large number of selectable characters, and that the player picks one and plays through the entire game with them. In time, every character gets their own fanbase. So if you’re making a fighting game anime you most likely want to appeal to the fans, and thus your adaptation has to include all of the characters. 12 is a lot, let alone the 16 when the actual Street Fighter II animated movie came out or the 30+ of the newest games, and inevitably what happens is that the characters don’t all get the same amount of love. Zangief fights Blanka in a ring just because. Lawrence Blood is made into a servant of Wolfgang Krauser just to fit him in.

Generally speaking, that’s fine. Characters should have different levels of focus in a story, that’s the difference between a main character and a side character after all. But while fighting games have official protagonists, your Ryus and Akira Yukis and Terry Bogards, in the context of being a video game the “main character” is whoever the player chose. So with fighting game anime having trouble with allotting enough time and attention to all of the characters, characters who are each important to someone out there, it begins to resemble the dilemma that dating sims, which are themselves video games where a variety of characters are “absolutely important” in their own paths.

That brings me to the big question. What if fighting games took a note from Amagami? What if, instead of trying to cram every character into one story, each episode or OVA was just, “what if this character won the tournament?” Each individual fighter can get their moment in the spotlight that they so rightfully deserve? Most likely this wouldn’t solve the budget issue, but it would showcase the characters in their proper glory.

Once an anime is made this way, call me. I have some very good ideas for the English voice cast.

The Mystery of Ivrogne

Of all the characters in Star Driver, Nichi Keito, alias Ivrogne, has intrigued me the most. With the revelations about her in episodes 17 and 18, I feel like my attention towards her is pretty justified. Before the next episode hits and we learn even more, I want to look at some of the elements to her that made her stand out as a character worth attention, even before the most recent episodes. Before I begin though, I want to state that I am not going to be scrutinizing every little detail about her character by combing through prior episodes. Nor I am trying to shed light on any obscure hints. This is more my observations from watching the show every week, and noticing her behavior somewhat in passing and how it piqued my interest. Naturally, there are spoilers in this post. Continue reading

Wig Party: Genshiken II, Chapter 60

In my last chapter review, I predicted an Ogiue-centric chapter while also pointing out how Hato hasn’t gotten a chapter focused on himself yet but rather seemed to get a bit of focus and characterization every chapter.  Contrary to my expectations however, this latest chapter, despite taking place mainly in Ogiue’s apartment, is actually centered around Hato. Specifically, it reveals the truth as to why he cross-dresses, peeling away some of the enigma that is Hato Kenjirou.

Ogiue has a professional manga debut coming up and in order to meet her deadline she’s recruited Yajima, Yoshitake, and Hato. Yajima, who we know likes to draw, finds herself paling in comparison to Hato not just in looks but also in artistic talent. It also turns out that Hato has been gaining a reputation outside of the club as a mysterious brown-haired knockout who only seems to show up in the afternoon, and given the potential trouble that would-be suitors of Hato could bring, Yajima has to ask Hato once more: why the dresses?

Hato explains that he had kept his fondness for yaoi a secret all through high school, because if and when he revealed his status as a fudanshi, the “rotten boy” opposite the “fujoshi,” he surely would’ve been was persecuted by his peers. So upon entering college, he began cross-dressing mainly so that he could enter a club much like Genshiken and finally be able to talk with people who share his interests.

“Persecution.” The word lingers in Yajima’s head, and it makes her feel absolutely terrible for confronting Hato. While she can’t relate to Hato in terms of choice of attire, as an otaku it’s very likely that she knows the pain of being ridiculed or tormented by one’s peers all too well. Yajima decides to not press the issue at first, but then realizes that Hato’s response was only half an answer. Everyone there now knows why Hato started to cross-dress, but given that everyone in Genshiken knows his secret and his okay with the fact that he’s a fudanshi, it’s no longer necessary. So why does Hato continue to cross-dress?

He enjoys it.

He knows he looks good in it, and it helps to fuel his own fantasies, not necessarily in the sense that the cross-dressing itself is the kink, but that donning women’s clothing can give him the right frame of mind. Through it, Hato can see the possibilities, including pairing himself with Madarame, which also puts the last scene of the previous chapter in a whole new light: were Hato’s signals real or imagined by Madarame?

One significant reveal for me in this chapter is the fact that Hato self-identifies as a man. In planning future entries for the Fujoshi Files, Hato presented a bit of a problem, namely, how much of gender is biological and how much of it is social? Gender studies is not my specialty, and even among the Genshiken characters, you could see that different characters take different approaches: Yajima talks of Hato as if he were a man, while Ohno mainly refers to Hato in the feminine. As you can see as well, I’ve mainly gone with male pronouns when referring to Hato, but I ultimately decided that it would be based on his own personal preference.

So Hato’s crossdressing isn’t entirely the product of a tormented gender identity conflict, but it’s important to avoid thinking that Hato’s crossdressing is somehow less legitimate or even wrong just because it’s a little self-indulgent. Hato has a perfectly good reason to crossdress, and the way in which Genshiken presents his situation, with both serious and more lighthearted aspects, does not and should not lessen either side. Nor should Hato and Genshiken in turn make gender portrayals that are focused more in one direction (such as Wandering Son) necessarily less poignant or entertaining.

We also learn a little bit more about another character whose life rarely gets explored, as we discover that Kuchiki is that guy in more ways than one. He’s not only the guy so lacking in social skills that they became actively antagonistic, but that he’s also able to coast by in life because of nepotism. I wonder what his parents think of him?

I think that Genshiken II has been getting better and better at establishing the New Class as characters in their own right, and I don’t really mind seeing the club veterans step aside so that they can take center stage. It takes a theme already present in the original manga, that of people entering the club and leaving when they graduate to make room for new blood, and realizes it in a much bigger way. It makes me wonder how they would fare if this was the first Genshiken series ever, and we only knew the previous characters somewhat in passing.

Next chapter looks to be again about Hato, but I’ve been deceived in the past, so I’ll hold off making any big predictions until then. Sue didn’t talk too much in this chapter, so I wonder if Kio’s saving her up for something big. The last thing I want to talk about though is Ogiue (of course), and the way that Kio Shimoku has been inserting some some nostalgic references to Ogiue past. Ogiue’s inner thoughts entertain the proposal of Hato x Mada in Ogiue’s native Tohoku dialect, and when Ohno tries to start a cosplay party at Ogiue’s place we’re greeted with a familiar sight. Perhaps we could call this “Ogiue Abridged?”

Trekked to Sliedrecht, Did the Anime Thing: Tsunacon 2011

It’s been quite a few years since I was able to attend any sort of anime-related event outside of the United States, so when I found out that right here in the Netherlands are not one, not two, but three anime cons, why I had to check at least some of them out. This report is about the first of them, Tsunacon, located in the town of Sliedrecht. I’m not sure why it’s called Tsunacon, though I suspect it’s a play off of “Tsunami.”

Held in De Lockhorst, a complex devoted to athletic activities and just having spaces and rooms available for just this very kind of thing, Tsunacon is a one-day event. I’ve attended one-day events before, namely the PAS Spring Fest in New York City and Tekkoshocon‘s Tekko 1/2 held at the Carnegie Library, and if I had to compare Tsunacon to those two mini-cons, I’d say that Tsunacon feels the most like an actual anime convention. This might have to do with the fact that Tsunacon is not a free event (although the ticket price is more than fair) whereas the other two are, but it’s more the atmosphere of it.

Before I go into the con itself though, I have to point out the train to Sliedrecht. Moving between the cities of Dordrecht (not to be confused with Dordray) and Geldermalsen and about 4 cars long, I think it’s kind of adorable and also anime-related if you stretch your logic a bit. You can do it, Spurt-tan!

De Lockhorst is only a short walk from the Sliedrecht train station. On my way there, I saw two couples holding hands and possibly cosplaying as well. Ah, nerd love.

When you get inside the first thing you’ll notice is the concession area. While the collection of Japanese snacks (Yan Yan, Ramune) are likely a familiar sight to the American con attendee, there are a number of uniquely Dutch snacks, such as poffertjes, tiny pancakes in powdered sugar, and frikandel, a kind of minced meat sausage. They also had a cotton candy machine, which I’ve never seen at any US anime con.

The big culinary hit here was Cup Noodles, at €3 a cup. Now you might be asking, “3 Euros?! Isn’t that a bit overpriced?” It most certainly is, but the attendees could not get enough off Momofuku Ando’s glorious creation. I couldn’t tell you why it was so popular, but I wonder if the more traditionally Dutch foods don’t carry the same novelty. Maybe it’s just the sheer joy of eating noodles from a cup alongside your friends.

When I think about it though, the Broodje Kroket (croquet breads) ares kind of like the Croquet Pan you’d find in Japanese bakeries. Even when you’re eating “normal foods,” you’re not too far off, Dutch anime fans!

The real kicker though would probably be that they sell beer alongside everything else. And not just any beer…

That’s right, Japanese beer for the Japanese anime fans.

Given that the average age at Tsunacon was decidedly “teenager,” this might set off some alarms, but I must point out that the drinking age here is actually 16, excluding hard liquors. In fact, despite the relatively low median age of the attendees here, everyone seemed quite well-behaved. Even the “hug me” signs seemed more subdued compared to their US peers.

Tsunacon obviously isn’t devoted solely to food though, and close by were the manga library, a game room, a workshop room, and the dealer’s room.

The Manga Library had a fairly sizable collection of titles in both English and Dutch, as well as a few in Japanese. It grew more and more popular throughout the day, and as if to anticipate the creative spark that reading manga would inspire, they left pencil and paper around so that people could draw. I myself decided to revisit an old friend and read the Sai vs Touya Meijin chapters of Hikaru no Go.

The Game Room, which meant specifically video games (sorry card and board game fans, though I did see a number of Yu-Gi-Oh! players dueling it out), had systems ranging from the classic NES to the X-Box 360 and Wii, as well as popular convention games like Dance Dance Revolution. I have no idea what version it might have been.

One thing that stood out to me was the European SNES, pictured above, which resembles the Japanese Super Famicom a lot more than it does its American counterpart. If you’re wondering what game that is, it’s Battletoads vs. Double Dragon. It is a terrible game, but the thought is appreciated. And yes, 4chan memes are popular here too.

I originally planned on participating in a Super Smash Bros. Brawl tournament, but the slots filled up extremely quickly, and by the time I got there it was too late. However, it turned out that the Super Street Fighter IV tournament was short on competitors, so I decided to throw my hat into the ring. I picked Sagat, my favorite character from the Street Fighter series, and defeated my first opponent only to lose to the very next one 1:2. You might not think that to be terribly impressive, but I was quite proud of myself given that-

  1. I’ve never played Super Street Fighter IV
  2. I’ve only played vanilla Street Fighter IV once

But Sagat is Sagat, and I just threw fireballs and delivered uppercuts on my way to victory, at least for a short while.

The workshop room had workshops on cosplay and drawing manga, all in Dutch so even if I felt particularly motivated to start cosplaying I wouldn’t be able to reap its benefits.

The Dealer’s Room also doubled as the bag check room, and was mandatory if you were planning on doing any shopping, or even playing  in the game room. The main activities of the Dealer’s Room, aside from shopping of course, were the “Manga School” workshop and the goldfish-catching game straight out of your favorite festival episode. The winner who caught the most “goldfish” (they had to use rubber balls here) would win some Haruhi pins and a poster of a J-Pop singer whose name I’ve unfortunately forgotten. My goldfish endeavors came out to a big fat zero, but that’s okay.

Another interesting element of the Dealer’s Room at Tsunacon was that, perhaps due to space limitations, the Dealer’s Room also doubled somewhat as an Artist’s Alley. But while American cons’ Artist Alleys seem primarily focused with individual images, Tsunacon’s anime fan artists were big on self-publishing, often times with their very own original characters, though publications based on existing series were also present. In this regard, one table in particular caught my eye.

A Genshiken-themed doujinshi of all things! Of course I had to get it. It’s not 18+, in case you were wondering.

You know what I like? Ogiue. And you know what else I like? Pokemon. This book manages to combine both, and that is quite all right with me. I was also flattered to find out that they actually knew about Ogiue Maniax, and I was proud to have them do the doujin event thing and get some sketches. Thanks a lot to all of you! I wish you had a website URL in the book so I could direct people.

A short walk from the entrance where the concessions and around the corner landed me in the anime karaoke lounge. Now I’ve done karaoke at dedicated locations, and I’ve done convention karaoke, but what was nice about this place was that it was more or less a small bar/restaurant. In addition to the snacks you could get from before, helpful staffers worked as waiters, taking orders for food and drink while everyone sat around enjoying the fan-powered renditions of God Knows, Hatsune Miku, various Final Fantasy themes, the Chobits opening, and more. They actually had it set up so that the lyrics would pop up in romaji which the singer could follow, much like a real karaoke place. This is quite different from Otakon where they hand you the lyrics on a sheet and you have to do your best given the circumstances. Not knocking Otakon or anything, but this system was way more useful for people who felt like they kind of knew their songs but still needed some help.

I partook of a macaroon from a helpful staffer/waiter before exercising my own lungs. My song of choice: the Mazinger Z opening, which I performed a little better than I thought I would. (Fortunately) I do not have any record of the event, as while I love to karaoke, I am not what you might be calling “talented.” It might be better to say that I can display a degree of courage when it comes to on-stage performances. Despite the relative youthfulness of the crowd, they actually got quite into my performance, and by the time I was done I received a full applause from the room. Thank you all.

If you weren’t paying attention to the singing though, you might have noticed the interesting decorative choice in the form of various Disney statues placed throughout the bar/lounge.


The two “main events” of Tsunacon would have to be the competitions, both AMV and cosplay. Unfortunately, despite knowing this beforehand it somehow slipped my mind while there, and I didn’t go to either. My apologies! While I’m normally not much of an AMV or cosplay sort of person, I still wish that I’d managed to check them out. According to the schedule, the same room also housed video showings and some quiz-based panels, so it was ostensibly the video and competition/events room. Next year!

While I did not attend any actual cosplay events, I did see quite a few excellent cosplayers, which you can see below. There was a really good Crocodile from One Piece cosplayer, but I wasn’t able to catch him.

Overall, Tsunacon was a fun little one-day excursion where there the focus was primarily on letting the attendees do their thing. Rather than going from event to event or even spending the entire day in one location, the con seemed more conducive to just hanging out with your otaku comrades. In that regard, I do wish I had brought others with me, because as cool as it was a one-man trip to a con can only get you so much. It’d also be cool if they had more informational panels in addition to their workshops and games, not for me as my Dutch is abysmal, but to foster learning that doesn’t necessarily have direct utility. The space was also a tad crowded, but nowhere near as insane as some of the bigger cons I’ve attended, and if anything this is a good sign that Tsunacon is getting increasingly popular.

I’ll leave off with these collaborative drawing boards. I drew a couple of things myself. See if you can spot them!

You’re Magical: Ojamajo Doremi

On the surface, Ojamajo Doremi is a relatively simple series. Its plot isn’t particularly complex, and it can hardly be called a controversial series that creates divisive opinions. However, I also find it remarkably difficult to review because it is really, really good. Its strengths are many while its faults are few, and it represents some of the best that not just the magical girl genre but anime in general has to offer.

Ojamajo Doremi centers around a trio of 3rd-graders and their path from witch apprentices to their ultimate goal of becoming full witches with mastery of magic. The titular heroine Harukaze Doremi is an energetic motormouth, easily lovestruck, who calls herself “the world’s unluckiest pretty girl.” Fujiwara Hazuki, shy, intelligent, and a connoisseur of bad puns, is the only daughter of a wealthy family and Doremi’s best friend. Rounding out the core group is Aiko, a tomboy from Osaka with a penchant for takoyaki and money who lives with her single father. Along the way, they use their magic to help out friends, family, and various others around town, though their magic often backfires in a humorous fashion.

The show is mostly episodic, with a few ongoing plot elements, most significantly the periodic “witch exams” the girls have to take in order to move up in rank and gain more powerful magical abilities, and on a basic level Ojamajo Doremi feels very comfortably like any other magical girl show with its cute mascots and brightly colored wands and transformation sequences. However, it uses those trappings to great effect, telling genuinely heartfelt stories with strong and enriching messages without going out of its way to diverge from convention. This desire to motivate, combined with the show’s incredibly rich characterization, gives a strong sense of not just how well-developed the characters’ personalities are, but that they’re inspirations to those watching.

The first really solid example of the show’s approach to characterization—and the first instance where Ojamajo Doremi begins to exhibit its full strength—is the portrayal of Aiko’s relationship with her father. When the girls’ elementary school has its “Take Your Parents to School Day,” everyone is excited. Aiko, though, purposely chooses not to tell her father about it. The reason? Having only recently moved from Osaka, Aiko’s father is a new face at his current job, and she doesn’t want to harm his reputation at his taxi company for what she considers a selfish purpose by having him take the day off so soon after starting.

When I first saw this, I was just so impressed by how this little bit of information addresses and reveals so much. It establishes Aiko as a strong, mature, and practical girl who really loves and supports her father, all without explicitly bringing up any of those attributes. It also shows the difficulties that go along with being a single parent working a job with long hours and presents a real situation which father and daughter have had to face together.

The show’s excellent treatment of its characters does not end with Aiko, and while Aiko might have the best introduction, it is perhaps Hazuki who grows the most. When Hazuki is first seen, she is a wallflower whose kind, soft-spoken nature complements the louder Doremi well. Over the course of the series, while Hazuki never stops being an overall quiet girl, she slowly learns how to be more assertive, sometimes even being the first to act. However, I must point out that Hazuki does not “gain” any strength of character, as it’s clear from the very start that her best qualities were with her all along, and that she merely needed the confidence to express herself more readily.

Doremi herself is not to be outdone in terms of characterization, either. Not only does she have about as much development as Aiko and Hazuki, but her infectious personality alone would be capable of carrying the show without the rest of the series being so good. Doremi is a clumsy girl who frequently gets outsmarted by her much younger sister, but she’s also very unorthodox and her straightforward personality is endearing. In a magical girl series aimed primarily at young girls, she is an exemplary heroine with whom they can learn and grow themselves.

As a series aimed towards kids, Ojamajo Doremi has the added concern of not only being entertaining but also delivering a good message to the children watching. Fortunately, this is where the series really excels, most notably through its tempered optimism and its approach to magic.

Ojamajo Doremi‘s is a message of positivity, but it is not so afraid to expose its viewers to some of the sadder, potentially more hurtful aspects of life to the point that it would pretend they do not exist. The problems that the girls help out with can range from rescuing a boy who fell into a hole to helping a girl come to terms with her own guilt over killing a pet. This also extends to the main characters themselves, such as the fact that Aiko’s mother walked out on their family. It’s quite a sensitive topic for Aiko, but Aiko doesn’t let it get her down, and it’s this emphasis on enjoying life, bumps and all, that also contributes to Ojamajo Doremi‘s success as a children’s show that has much more substance than other anime like it.

As for magic, Ojamajo Doremi places great importance on how it is utilized. As is the premise of the show, Doremi, Hazuki, and Aiko regularly use their spells to aid others, but the more you watch it the more you realize that the magic does not solve anyone’s problems for them. As a hypothetical example, if two friends are fighting, rather than making them less angry, the three girls’ magic will place them in the same room so that those friends can talk it out and clear up any misunderstandings. Thus, instead of eliminating the problem outright, the magic in Ojamajo Doremi acts as a guide, nudging people in the right direction so that they can find the answers for themselves. It’s a message that a lot of kids’ shows in general fail to deliver, let alone magical girl anime, and it’s really the kind of thing that can get a child (or an adult!) to think, even if they don’t realize it at first.

Now if the show has any real flaw, it’s that the show is by necessity designed to sell toys. It isn’t a big problem at first, but about halfway through the series it becomes clear that the toys weren’t selling quite enough, and the new animations for the girls’ magic spells really place the merchandise dead center for the kids at home to see. But as I said, it’s necessary for this sort of program, and the show manages to overcome this limitation in spades. Another lesser flaw is that the English dub for it is really, really bad, changing dialogue and stripping away much of the charm of the series.

Overall, Ojamajo Doremi is an amazing series. It is an almost perfect case of how to execute a proper magical girl anime that creates strong emotional connections with the characters that has you looking forward to more of their adventures. It leaves you not only satisfied with the quality of the work itself, but happy that the show was able to relay its messages of personal growth, positivity, and friendship to children and adults of all ages. Whether you’re 10 years old or somebody’s parent or just someone who appreciates good anime, Ojamajo Doremi is simply worth watching.

When It Comes Pouring Down and It Burns Inside

Every so often in anime you get a character who is not just American but fabulously so. The internet’s most famous example would probably be “Bandit” Keith Howard of Yu-Gi-Oh! fame, but he’s also joined by fellow Yu-Gi-Oh! characters Pegasus J. Crawford and Rebecca Hopkins, as well as true patriots such as the super robot pilots Jack and Mary King, anime fans Sue Hopkins and Angel Burton, and bakers Spencer Henry and Monica Adenauer, Italian-American and German-American respectively. There’s so many of these excellent individuals that I even made a club dedicated to them.

But there’s a new inductee to the club that stands out in particular, a man among men. I’ll let him introduce himself.

Seen in the best fanservice anime based on a blackjack-themed pachinko slot machine ever, Rio: Rainbow Gate, Bull Hard as you can tell is quite American. Hearing him talk, he has about the same level of Janglish as the illustrious Jack King mentioned above. But what makes him rather special is that most of the other characters, from Hollywood star Rosa Canyon to Rio Rollins herself are in fact American, and none of them have the tendency to say, “OH MAI GOD!” or other random English phrases. On top of that, the show most likely takes place in America.

So what we have here with Mr. Hard is an AMERICAN-type anime character in a show where everything already is American. Which is to say, Bull Hard must be some kind of transcendental American. Perhaps like how Spencer Henry is Italian-American or Monica Adenauer is German-American, he would best be considered an American-American, or maybe even a DOUBLE American.

In any case, I hope he makes a return (not likely).