Forward-Facing Nostalgia: Ogiue Maniax Status Update for April 2025

Spring Anime is here! Between Gundam GQuuuuuuX, Kowloon Generic Romance, and Anne Shirley, it feels like we’ve got lots of shows that touch on nostalgia but aren’t necessarily nostalgia-grab shows. I just wish these anime could appear on more than one platform, so fans can support the ones they prefer. Exclusivity is a pain in the ass.

Thank you to my Patreon supporters. With the season in full swing, I hope you’re doing well, and haven’t been too thoroughly bamboozled by April Fools.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

I’ve also been thinking of enabling fan donations on WordPress, but I’m not sure if it’s a good idea. Any feedback is appreciated.

Blog Highlights from March

A brief review of the coolest Mechagodzilla figure ever, followed by my thoughts as to why I like this Showa Era design so much.

My thoughts on this year’s hololive fes concert.

I think the portrayal of Megatron and who he is at his core is especially effective.

Kio Shimoku

At last, my thoughts on the Kio artbook in all its glory!

And here are the tweets.

Closing

This past week, VTuber Nanashi Mumei of hololive English Promise announced that she will be graduating from hololive primarily due to throat-related health issues. I don’t know if I’m going to write anything about her in particular, but I do have a post partially about her that I had been saving up. Expect to see it in the coming days!

Kio Shimoku Twitter Highlights March 2025

A preview image of Spotted Flower Chapter 48, with Not-Kuchiki in a full dash (presumably to the girls’ bath).

Azumanga Daioh is getting a Kindle edition in Japan. Kio hopes more people get to experience the joy of reading it for the first time. In response to this, manga author Nakamura Hirofumi expresses his love of Sue in Genshiken referencing Azumanga Daioh. Kio responds with the line from when Sue punches Sasahara in the solar plexus: “Here?”

Kio recalls feeling truly moe over Sasaki-san from Azumanga. A fan mentions being a fan of Osaka, and both talk about how great it is being an Osaka fan right now, given recent Yotsuba&! News.

Former editor-in-chief of Gamest magazine created a history of Japanese arcades during the golden age from 1986 to 1999. Kio thanks Gamest for helping him all those years.

Kio especially likes how the book mentions all the help that was needed to make it, and that there are actually still plenty of photos that didn’t make it in.

Kio watched KonoSuba! 3: Bonus Stage, an OVA that got a theatrical release.

Kio bought the book Gundam GQuuuuuuX Anno Scenario & Design Works 2.

He also bought the Tower of Druaga 40th Anniversary Complete Set.

Kio saw the second Mononoke theatrical film.

Having read the manga version of the award-winning Kuni o Ketta Otoko (The Men Who Kicked the Country), and really enjoyed the artist Ikuhana Niiro’s interpretation of the Warring States era.

According to his schedule, Kio swore he was on track to finishing Part 2 of the sequel to his 18+ doujinshi, but he was off by quite a few pages: 30 vs 54.

Spotted Flower Chapter 48 is out digitally in Japan.

“Kio Shimoku Art Collection: See You Tomorrow in the Clubroom” Review and Interview Notes

The cover of an artbook featuring various characters from Kio Shimoku's manga career all mingling with one another in a clubroom.

Today is the birthday of Ogiue Chika, the namesake of this blog and my favorite character from my favorite manga, Genshiken. In celebration of this, I have decided to finally write something about the author’s recent 30th anniversary artbook titled Kio Shimoku Gashuu: Mata Ashita, Bushitsu de (Kio Shimoku Art Collection: See You Tomorrow in the Clubroom).

First, this artbook is almost everything I hoped for: large illustrations from throughout my favorite manga creator’s career. Second, there’s an extensive interview at the end, and I’ve jotted down all the notes from it that I could. It’s actually the vast majority of this post!

Whether it’s his old analog paintings to his digital work, you get to see how his style has changed. This is especially the case with his Genshiken pieces, and a part of me does miss the look of those early works. Nevertheless, it all looks great, with high-quality reproductions of even things like DVD box sets. A lot of merch I never got, I can at least have their art. Kio actually re-scanned a lot of it!

The illustrations also include guest art for anthologies and such: 

  • Horizon in the Middle of Nowhere
  • Gundam: The Origin
  • Ashita no Kyouko-san
  • Yuruyuri
  • FotoKura
  • Night on the Galactic Railroad Musical

Only thing that’s missing is Spotted Flower, though I’m sure Kio would have included it if he could. 

So this is naturally highly recommended for Kio Shimoku fans.

And now, here are all my notes from the interview. It even includes comments about Kio’s wife, whom he pretty much never talks about!

Early Life and Family

Kio Shimoku was born in Shizuoka in 1974, and moved to Tokyo when he was two years old. He attended kindergarten in Kokubunji, Tokyo. In elementary school, he moved to Chiba Prefecture and spent a large chunk of his life there, to the extent that he strongly identifies with Chiba. He was in Chiba through high school and went to Tokyo after college, but then returned to Chiba.

Two of his manga, The Fourth-Year (Yonensei) and The Fifth-Year (Gonensei), are set in Kisarazu, Chiba because Kio went to college there and thought it’d make for easy reference material.

Kio’s dad worked for an insurance company, and didn’t really oppose him becoming a manga artist. His mom was a housewife but used to be an office worker. He has a brother who’s six years older, so there’s kind of a generation gap between them. A lot of the manga Kio read as a kid was his brother’s: Jump titles like Black Angels, Cat’s Eye, Ring ni Kakero. The manga that he bought himself were Captain Tsubasa, Dr. Slump, Hokuto no Ken, JoJo. The biggest title for him was Doraemon, and he remembers drawing doodles of Perman’s helmet. 

Against expectations, he actually more of an outdoors kid. His dad did judo, and he lived in a rural area in Chiba. Kio’s activities included bug-catching and going to the beach. He also practiced judo himself in middle school, which has made it easy to depict characters that do the same (like Hato from Genshiken Nidaime).

But as active a kid as he was, Kio still liked to read and draw. He was there for the Famicom boom, and his #1 indoor hobby was Gunpla. His brother bought Gundam and Guncannon kits and gave the Guncannon to him. He played with the kits before he ever saw Gundam, which he eventually did when he saw the original movie trilogy. Kio wanted Gunpla so badly that he drew his own imaginary modeling store—not the model themselves but the store in which he’d buy them.

Some other titles he liked: Esper Mami (he was influenced by its SF flavor), Fujiko Fujio’s Land (he liked all the nude scenes), Bouken Gabotenjima, Scramble Egg (it was one of his brother’s books). 

Another big one was Plamo-Kyoshiros, which was his “Bible,” especially with all the customized Gundam model kits it showed. He used all the tech he had available to him at the time on a Qubeley, and then stopped after just the one. Master Grades came out when he was in college. 

Nausicaa of the Valley of the Wind was also a huge influence from elementary to high school. He would trace over Miyazaki’s art and tried to draw just like him, but found it difficult as a kid to the point of being discouraged, thinking, “I have no talent!” In middle school, though, Kiki came out and he found he could draw like Miyazaki a little better. Drawing and painting using watercolors, he thought he might have what it takes.

A friend of his asked if he wanted to make a manga together, and Kio agreed. That same friend is the one who taught him about manga tools, like nib pens. Kio volunteered to do backgrounds, and was inspired by Oga Kazuo and Yamomoto Nizou. He had an interest in fine arts, but it’s not like he never drew characters. There was a particular drawing of Elpeo Ple from Gundam ZZ next to a bicycle, with a seiso expression and wearing a beret, that he really liked. He’d focus especially on Ple’s face when trying to replicate it. He learned to do eyes from copying the artist who drew it, Kitazume Hiroyuki. 

In his third year of middle school, Animage started releasing Roman Albums and Art of books, and it made him want to become an animator. However, he was sad to discover that you had to be at least 18, and gave up.

College Life and Becoming a Manga Artist

In high school, he seriously pursued trying to become a manga artist because by that time, he found that he could handle all aspects of manga making himself. He got so into making manga that he basically missed out on the entirety of the Super Famicom/Game Boy boom. 

At 17, Kio got a newcomer award in Sunday magazine. As for why he submitted to Sunday instead of Jump, It was around middle to high school that he became more of a fan of the former. The first Sunday manga that caught his attention was Kyuukyoku Choujin R. Then there was Obi wo Gyutto ne by Kawai Katsutoshi, which actually showed fanart at the end of the collected volumes. His art was published three times, but he never managed to win an autographed signboard. But when he contributed to Kawai’s mook, he actually got the autograph, which made him really happy. Other big titles he read at the time were Ranma ½, Spriggan, Patlabor, Ghost Sweeper Mikami, and Ushi and Tora.

His first submission to Sunday was about a boy who worked at a secondhand bookstore, except the “secondhand books” were actually stolen goods. Kio thinks it was a pretty plain and unspectacular idea. He liked secondhand bookstores, and would go into them whenever he saw one. He also tried to draw manga of the adventurous kind in the vein of Studio Ghibli. There was one that got to 50 pages of the manuscript, but he never finished it. The thing really just consisted of whatever came to mind as he was making it.

When asked why he prefers to make more everyday life works than dramatic stuff, Kio says that while his artistic path began with Miyazaki anime, it’s the portrayals of everyday life in Miyazaki’s works that he built on. 

Kio had worked with Sunday, but he never debuted with them. This is because he couldn’t keep working with his editor there. Kio was asked to do things like come up with 10 new ideas before their next meeting, and he just found it impossible.

If he had debuted with Sunday back then, he wouldn’t have gone to college. But he did while majoring in Nihonga (Japanese painting) at University of Tsukuba. At the interview to get into the university, he lied and said that he really wanted to become a Nihonga artist. He chose Nihonga because he thought he could transfer the brush skills he learns to making manga. Western painting tools like charcoal aren’t really used in manga. He worked on manga while also doing his college work. 

He was in the dorms his first year but lived on his own in an apartment for years 2 through 4. He and his friends would go over to each other’s places and hang out and eat. There was really nothing to do at Tsukuba in the 90s. The Tsukuba Express didn’t even exist back then. Students would hear noises and swear other students were having sex. (Not much else to do otherwise, in terms of gossip.)

Kio had lots of good friends but not a group of otaku he was close with, like in Genshiken. However, he had one senpai he looked up to, who had a lot of esoteric otaku knowledge and was really mature. Tanaka is partly influenced by him. 

There was a University of Tsukuba Society for the Study of Modern Visual Culture which is the name basis for Genshiken, but Kio only was a member for half a year. He did draw a sign for them as a first-year for a culture festival in autumn, but he doesn’t remember exactly what he drew. 

He’s not a fan of huge gatherings and so what he mostly did was hang out with 3 to 4 people and play fighting games. Later, his editor at Afternoon said to Kio that it sure seems like Kio had a fun college life, to which Kio agreed that maybe he did. 

Kio’s Early Manga

Kio is asked if the darkness in his early works from Ten no Ryouiki (his debut title) to The Fifth-Year was a reflection of his school experience, to which he replies that he’s not really sure. At that time, he would put everything he was thinking about into his manga, and his work reflected that. He is the type to dwell and ruminate on things to the point of self-loathing, and he thinks the way he approached the subject of romance came from that. He combined his own experiences with stories he heard from others, though he says he did not have a very active love life personally. 

Kio did not originally plan to be a manga author who focuses on romance and relationships, and Kio Shimoku was meant to be a one-off throwaway pen name. He wanted to do action instead. Ten no Ryouiki was meant to be practice. Looking back, it actually turned out to be just that. 

He wanted to do an entertainment-focused Eastern culture action series next in the vein of Shirow Masamune’s Orion or Fujisaki Ryu’s Hoshin Engi. But when he looked at his old rough manuscript for it, he’s glad he didn’t.

Genshiken was born out of wanting to make something with more entertainment value, and both Kio and his editor at the time felt like Genshiken could work. However, he didn’t feel particularly enthusiastic about it because he thought he’d end up getting bashed for it. In fact, up until serialization, he was trying to avoid it. He even drew the short manga Krakatit no Machi during that time.

The Town of Krakatit (a dark and obtuse work) is named after the novel Krakatit by Karel Čapel, and Kio thinks the book might have really struck a chord with him back then, or perhaps he heard that the novel was similar to his idea. He does remember being asked by another manga creator at an end-of-year party why in the world he decided to make a story like that. It was right before Genshikens serialization and Kio wanted to forget everything. He’s still not sure what he was feeling, but maybe it was a desire for total ruin.

Both The Town of Krakatit and The Fifth-Year have violent climaxes. Kio didn’t intend or want for The Fifth-Year to involve an attempted stabbing, but he felt that it had to go there based on how the story developed. For Krakatit no Machi, it was because he wanted to draw a more heavy-set character. The interviewer points out that Kio has drawn a lot of fatter characters over the years.

Genshiken and a Stylistic Change

In regard to his changing style, especially from the early works to Genshiken, Kio says it was a conscious choice to improve the entertainment factor of his manga. However, you can tell that it’s still in a transition period in Volume 1 of Genshiken based on the art. As for how exactly he tried to change his art style, Kio worked towards a more semiotic way of drawing, where the designs convey who the characters are. Kugayama was the earliest design. 

Kio chose their characteristics by drawing random lots (kujibiki) and building from there—something he only rediscovered recently after finding an old memo. For example, with Madarame, he got “bowl cut” and “glasses,” and decided what he’d be like based on that. Of course, when finalizing the character, he didn’t leave it to chance. He feels that Madarame, Tanaka, and Kugayama are the most successful designs in terms of semiotics, but with Sasahara, he actually forgot to design him until the last moment. Sasahara ended up being made with no strong features because he was supposed to be the character who first enters the club. 

The premise of Genshiken actually began with the love triangle of Madarame, Saki, and Kohsaka. Kio realizes that they’re basically Maeno, Takeda, and Kyouko from Ping Pong Club. It wasn’t intentional, but looking back, it was a dynamic he loved. Ohno was originally designed to be more cringey, but based on the trajectory Genshiken took, he decided to go for someone who would be more popular with readers. Now, he realizes she’s essentially just Kamiya from Ping Pong Club.

Kio is glad that people say his portrayals of otaku reflect the times. His starting concept was wanting to draw otaku as normal people. Genshiken is a work from the period after the one where otaku were getting bashed the hardest. Kio didn’t want to have messy relationship stuff in Genshiken, but couples ended up happening anyway. He thinks this makes things feel more real. 

He didn’t do any research for Genshiken’s first generation, but for the second gen, he attended Comiket and interviewed circles that were aimed towards female audiences and even sat in circle spaces all day. He got to hear conversations between creators and customers as a result. 

However, he has participated in Comiket as a creator before. This was because Ogiue was tabling at ComiFes in the manga, and Kio felt he needed to experience it firsthand. He considers himself an otaku, but he actually hasn’t gone to Comiket much. The reason is that he winds up buying too much other porn because he loves horny art. In fact, he originally bought a Mac instead of a Windows PC so he wouldn’t end up buying so much eroge.

In response to the unanticipated developments that came with Ogiue’s character, Kio says he never thought the story would go in the direction it did. He did create Kugayama as someone who draws, but he’s not supposed to be particularly good at it. Ogiue was created because the story had plenty of otaku-as-consumer characters but not otaku as creators. She was a challenge to work with, but it was incredibly fun.

Genshiken was planned to be a manga that ran in real time, so with a new chapter every month, a month would have passed in the series. However, with Ogiue’s arc, the timeline kind of went out the window and time had to pass at an accelerated rate in chapters 50 through 54 so that the series could end during graduation season. Some of the stories during that time ended up in the extras of the volume releases.

Into Kio’s Psyche

The interviewer points out that Kio has a lot of scenes of characters expressing fear at the prospect of revealing their true selves to others: Ogiue and Hato in Genshiken, but also in The Fifth-Year. Kio didn’t remember that he had a scene like that in The Fifth Year, but he believes this is something connected to his fundamental way of thinking. Even his erotic doujinshi Zenbu Sensei no Sei (and its sequel) feature a girl (and later her mom) learning about who they “really are.”

The interviewer also describes Genshiken as a story that began with entertainment in mind only to dig deep into people’s very beings, which seems to be a real Kio Shimoku–ism. Kio says that Genshiken is a work that even when trying to summarize it offers resistance. It’s also the work he’s re-read the most out of his own creations, first for Genshiken Nidaime and now occasionally for Spotted Flower. Kio believes that Genshiken was such a good thing for him that the rest of his life is just extra change.

In terms of the portrayal and exploration of sexuality, Kio didn’t intend for it to be indicative of the time. The belly band on the Japanese Volume 8 originally said “The Love of Otaku,” but Kio asked to change it because he wasn’t trying to show a normal portrayal of love. Rather, it was about exploring all the various characters’ individual ways of love. This idea later applied to Hato as well.

As for how the character of Hato came to be, he knew early on that he wanted Nidaime to focus on a mainly female cast, but that he wanted one male character. Kio had in mind two possibilities: a guy who looked like a girl (i.e. Hato) or a big but gentle-feeling dude, like Yamada’s dad in The Dangers in my Heart. He made two rough manuscripts, one for each character, with the former ending up going ridiculous places and the latter being pretty normal.  But then, Kio learned that there are ways for men to change their voices to be more feminine, and it all clicked. Kio has at times kind of wanted to become a girl himself, so he put that in there too. 

The interviewer thought Madarame would actually start dating Hato. Kio drew the Madarame romantic prospects thing to just see where it would end up, and he originally thought it would be that the guy gets with no one. 

Kio and His Wife

Sex and love have always been a part of Kio’s work. His wife, Kami-san, described Genshiken as low-energy horny. Kio starts from the fundamental idea of “I myself am horny.” He actually was seen drawing porn in middle school by his family, and he thinks this trauma may have made him unable to draw erotic art for a long time. This repression may be what undergirds his work. His work might not be about sex but rather about masturbation in the sense of knowing what you individually desire. This is where the notion that “drawing manga is a form of masturbation” enters his thoughts. Masturbation comes up in multiple works of his, and Kio thinks it has to do with wanting to hide your real self. 

Kio got married in 2000, and it’s a year he can recall with ease. It was a time when his manga wasn’t really selling, and he decided to get married without putting any thought into it. 

He met his wife in college. She’s actually the first person he showed his rough manuscript of Genshiken, before even his editor. At the time, it was because he wanted to make a manga about otaku that appealed to normal folk, and she was the test case. Her impressions ended up in Saki to a degree as well, like the way Saki pronounces the word “anime.” 

Kio showed his wife Nidaime early on, but can’t quite remember when it comes to Hashikko Ensemble. He did not show her Spotted Flower, but Kami-san did remark that it was probably just Kio and the Rakuen editor Iida-san doing whatever the hell they want. 

Jigopuri wasn’t well received, but Kio felt that baby-raising was the only thing he could make manga about at the time. 

Kio relates to characters like Madarame who feel like they never really grow up. He feels that even when he’s an elderly old man, he won’t feel like an adult. 

Kami-san is into classical music, and took Kio to watch a men’s choir. Afterwards, she said to him that this could be good subject matter for something, though she was thinking about it more like BL involving working adults. Kio was working on a different plan at the time, but when he brought up the men’s choir idea to his editor, it got the okay, with the technical high school at the backdrop. This makes it different from all his previous college-set works. 

Because he didn’t have much experience with the subject, Kio had to do a lot of research. To portray the singing, he employed various techniques like using different density of tones for high and low notes, employing gradients on lyrics, layering text when multiple people were singing, changing opacity levels, etc. He did all this with satisfaction. 

Right now, he doesn’t have any new ideas he really wants to draw, or at least things he thinks he has time for. On a personal level, he did do Sister Wars lately. The idea for it actually came from his wife, who misspoke slightly and said “Si…Star Wars.” From there, they joked about how Sister Wars sounds like an eroge, that the Jedi would all be girls, and the Padawans would go, “Onee-samaaa!” Though it’s not as if Kio is a super-huge Star Wars fan. 

The release of the art book makes him feel the full extent of his 30-year career in manga, even if it doesn’t include Spotted Flower.

One Hand Clapping in the City—Mecha-Ude: Mechanical Arms

Mecha-Ude: Mechanical Arms is a series that went under the radar and deserves attention. In an industry that can often play it safe, here is an anime that first began as a Kickstarter project before being turned into a full-fledged TV series. 

In Mecha-Ude, mysterious otherworldly sentient beings resembling mechanical arms arrived on Earth, and were found to be able to fuse with humans and grant them new and powerful abilities. In the present, these Mecha-Ude are still something of a secret, but they’re integrated into a number of organizations each with their own aim. But when average middle schooler Amatsuga Hikaru discovers an amnesiac Mecha-Ude named Alma who is on the run from the wealthiest corporation around, Hikaru’s decision to save Alma brings him into this world he never knew about.

Mecha-Ude is not amazingly innovative in terms of story or setting, but it just does a lot very solidly. The simple gimmick of the Mecha-Ude makes for fights and action scenes that aren’t overly bloated like what one might see in a shounen battle anime. Hikaru and the main cast of characters are endearing because they’re a bunch of silly dumb-dumbs who nevertheless have to deal with serious problems that range from the personal to the Earth-shattering. In this sense, it actually manages to portray its middle schoolers in a way that’s both wish fulfillment for younger viewers and an accurate portrayal of the way youth can be both empowering and limiting.

(Also, there’s a ninja character who shares a voice actor with Volfogg from Gaogaigar).

The result is a series that successfully mixes the dramatic, the silly, and the heartfelt into a short-yet-sweet work of SF action. 

The people behind Mecha-Ude are Studio TriF, and this is actually the group’s first anime. It’s about as good a start as I think a fledgling studio can possibly have, so I really hope they have a bright future ahead of them. 

“Makai” Fushigi Adventure: Dragon Ball Daima

The untimely passing of Toriyama Akira was one of history’s biggest blows to the world of manga and anime. While he had long since taken more of a backseat role for his most famous titles, knowing that he was there to provide some guidance for the Dragon Ball franchise lended some reassurance that his vision was included. So when the anime Dragon Ball Daima was announced, there was a real weight to its very existence: It’s the last work in the franchise Toriyama had his hand in and an inadvertent farewell message as a result.

According to reports, Toriyama was more involved with Dragon Ball Daima than he had been with other anime in years, but regardless of the exact amount, I think the end result manages to successfully capture his spirit and the spirit of Dragon Ball as a whole. Daima celebrates what has come and expands the world of its characters in a way that fascinates the imagination. 

Dragon Ball Daima takes place after the climactic battle with Majin Buu in Dragon Ball Z. Unbeknownst to Goku and friends, King Gomah of the Demon Realm has been observing them, and is alarmed at how powerful they are. Majin Buu, it turns out, actually comes from the Demon Realm, and was a force so menacing that he was thought impossible to defeat. Gomah gets so paranoid that they might come over to his side and overthrow him, so he uses the Demon Realm’s Dragon Balls to make a wish to turn Goku and the others into children to reduce their power, and kidnaps a now-infant Dende (current guardian of Earth’s Dragon Balls) to prevent them from undoing the wish. Unfortunately for Gomah, this actually becomes the motivation for the crew to travel to the Demon Realm and fix everything that’s gone awry.

Or to put it a little differently: This is Dragon Ball GT except instead of traveling to different planets, Kid Goku visits a magical world of demons. In a sense, it’s “What if Toriyama did GT?,” and it’s wonderful. 

Dragon Ball Daima strikes a nice balance for itself that incorporates the whimsy of the early stories and the action of Dragon Ball Z, resulting in an anime that’s fun and lighthearted but also knows how to crank up the tension and excitement at key moments. 

One of my favorite things about Daima is that in addition to the excellent action (some of the best Dragon Ball has ever seen), it’s also about the thrill of exploring a new world. There are unusual creatures and environments, insights into the culture of demons, and even revelations on series lore. Notably, it turns out that Namekians are originally from the Demon Realm, and that’s also where the first Dragon Balls come from. This reveal is very amusing because Piccolo was originally supposed to be a demon in the mystical sense, only to later be retconned into an alien. But actually, Daima says, they’re actually demons who emigrated to the universe we know, and settled on a world that became Planet Namek! In other words, they’re demons and aliens.

Brilliant.

Another aspect that Daima highlights is that martial prowess alone isn’t always enough. One of Goku’s travel companions is actually the Supreme Kai—a character who didn’t really get much attention in the rest of the series. Here, though, his wisdom, knowledge, and cleverness are on display; and it gives me a new appreciation for him. We even learn his real name! Another character on the antagonists’ side is also more about brains than brawn, and is severely underestimated even by their own side. To have someone like that in a fairly major role in Dragon Ball of all things is kind of amazing.

Dragon Ball Daima is only 20 episodes, and so it doesn’t suffer from needing a huge time investment or endless filler or any of the things that can make Dragon Ball intimidating to get into (or get back into, as the case may be). This is a short and sweet work where the meandering elements, the focused battles, and everything in between are truly a joy to experience.

Even If You Can’t Pronounce It, Go Watch It—Mobile Suit Gundam GQuuuuuuX: The Beginning

There’s a lot I want to write about Mobile Suit Gundam GQuuuuuuX: The Beginning. It’s a film version of the early episodes of the upcoming anime TV series, and it carries an interesting pedigree as the first Gundam by Studio Khara of Rebuild of Evangelion fame. But I really don’t want to spoil anything, and this post is mainly to nudge people to avoid information and check it out themselves if they can.

What I will say is that GQuuuuuuX feels like it’s trying to appeal to every type of Gundam fan, and it might very well be capable of accomplishing this feat. Whether they’re old school diehards for Universal Century–style stories, newcomers who fell in love with The Witch from Mercury, or part of the crew that prefers alternate universes with quirky rules like G Gundam, there’s just a lot to chew on and enjoy. The way GQuuuuuuX incorporates these nods to the history of the franchise as a whole also stands out to me in a manner reminiscent of Anno Hideaki’s Shin movies (Shin Godzilla, Shin Kamen Rider, etc.).

So I recommend watching this, whether you’re a relative Gundam newbie or a longtime fan, and whether in movie format or the TV series coming in April (though one thing that’ll be missing from the latter is an insert song by hololive’s Hoshimachi Suisei). I hope to see you back here in a few months, where I’ll be ready to talk GQuuuuuuX again—just without holding back my thoughts.

Parade, Parade, Parade: Ogiue Maniax Status Update for March 2025

Given recent news in the world, I’m reminded of the biggest geek fallacy of all: The belief that just because you’re good and knowledgeable about one intellectual area means you are or will inevitably be an expert at another. I think this assumption is often a kind of insufferable macho chauvinism that replaces muscles with brains. Failure to accept with humility that one cannot know it all or be accepted into every area—sometimes because one lacks the necessary culture or context—leads to some of the worst of what we see.

So please understand that it’s okay to be bad at something and that you might not ever be “good” at it. I know it can sting, but it’s also freeing in a way.

Thanks to my supporters on Patreon. In other news, it took basically 10+ years for me to realize I’ve been doing something wrong on the platform the entire time. Never too late to learn!!!

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog Highlights from February

Gridman delivers on the big screen.

VTubers truly are real-life anime.

Providing the Japanese version we always needed…sort of.

Kio Shimoku

Closing

This coming weekend is hololive 6th fes. I am hoping I can stay awake to watch it live, but my body can’t guarantee that.

Kio Shimoku Twitter Highlights February 2025

In response to a fan hoping that Kio will release his 18+ doujinshi in print format, the man says he’s considering it because of all the credit card payment issues as of late. 

Kio cut his finger with a design knife while building a garage kit.

Zenbu Sensei no Sei. 2, Part 1 has sold over 5,000 digital copies on FAFSA and over 2,000 on DLSite. Good numbers, but Kio can’t help but be impressed by the really big sellers.

New chapter of Spotted Flower in Rakuen: Le Paradise. Print edition 2/28, digital in March.

Kio put up manuscript pages of Zenbu Sensei no Sei. 2, Part 1 on Pixiv.

“The wind is strong!”

Kio had a slight headache, but it got better after reading Shibata Yokusaru’s manga Toma Tonzaburo Wants to Become a Masked Rider. (Shibata is the author of Air Master and one of my favorite manga, 81 Diver).

He recalls a similar thing happening back in college, and he even got a CT scan that turned up nothing. But what fixed his headache then was the manga Shakariki! by Soda Masahito (author of Change!!, Firefighter Daigo, Capeta). Apparently, there’s nothing quite like a devastating loss by a main character to let out some of brain fluid, whether it’s in Shakariki (a bicycle manga) or Air Master (a fighting manga).

Kio recalls Shirow Masamune (author of Ghost in the Shell) once saying, “Amphibious assault ships sure are nice.” When shown the Albion, a real-life example from seven years ago that was near Summer Comiket, Kio responds that he thought it looked like a wooden horse. This is a reference to Gundam 0083: Stardust Memory, which features a Federation ship called the Albion.

A short comic about building the OurTreasure Z.A.P. model kit from The Five Star Stories.

Time Exists in Bartender: Glass of God

The 2024 anime Bartender: Glass of God stands out to me because of how different it is from the previous Bartender anime from 2006. 

Both series adapt a manga about a bartender named Sasakura Ryu whose observation skills and alcohol-mixing expertise allow him to help customers work through whatever problems plague them by providing them just the right drink. But the 2006 version came from director Imagawa Yasuhiro and leaned more into the director’s roots with Mister Ajikko and its establishment of the now common trope of “seeing characters make exaggerated reactions to the incredible food and beverages they consume.” It feels more like a healing anime not far from the slice-of-life titles that usually populate that genre, and Sasakura’s presence is downright therapeutic.

In contrast, Glass of God does show Ryu as a generational talent in bartending, he’s situated in a greater world. He may be amazing, and there are characters who want him for their hotel bar, but Ryu is not necessarily the best. He’s in the middle of his own journey that has him occasionally cross paths with those who are even better at making and serving drinks. Whereas the 2006 series feels like one where time stands still, the 2024 series gives the impression of progress, however gradual it might be.

While this might sound like a cop-out, I feel there are benefits to both. Sometimes, you might need meditative work to repair a bruised soul. Other times, you might need something that invigorates and motivates instead. Right now, I think I need a bit of both.

Don’t Let Them Limit You: Gridman Universe

It’s amazing to see what Gridman has become. Thanks to Studio Trigger’s SSSS.Gridman and SSSS.Dynazenon, we’ve had a franchise revival that’s a love letter to its origins as a 90s tokusatsu series (Gridman the Hyper Agent) while telling new and interesting stories. As someone who loved Superhuman Samurai Syber-Squad as a kid (and always feels a little giddy at the inclusion of “SSSS” in Trigger’s anime titles), it feels great. So of course I’d want to see the latest movie, Gridman Universe, which promised from the start to bring together the characters of both SSSS series.

I had to wonder about one issue, however: While SSSS.Dynazeon is a “sequel,” it was never clear how exactly the two series connect. In fact, the finale of SSSS.Gridman makes fully reconciling it with other works seem impossible. Well, the movie does address this discrepancy, and the solution is both obvious in hindsight while still being fairly elegant, but it’s ultimately a less important factor. 

Gridman Universe is a compelling work whose success has little to do with considerations for “canon” and “lore.” In fact, it almost entirely eschews those elements. Rather than focus on them, it foregrounds three aspects in particular that have become the soul of the franchise in more recent times. First, there’s the characters, whose stories of healing are bolstered by how natural they feel, to the point that they sometimes don’t sound like anime characters. Second, there’s the sense of play that comes from its tokusatsu roots: endless transformations and awesome fight scenes, but also being vehicles for imagination and wonder. Third, there’s the Gridman name itself as a concept, brand, and source of nostalgia.

The movie begins with two of the characters trying to write a play for their school festival about Gridman. Takarada Rikka and Utsumi Sho are the the only ones left who remember the events of SSSS.Gridman—namely that monsters kept attacking the city, only to be defeated by the giant hero Gridman, and that series antagonist Shinjo Akane was actually an IRL human who created their very world as a way to deal with personal trauma. Rikka wants more than anything to tell everyone about Akane, while Sho is a tokusatsu fanboy who prioritizes monster fighting and cool action. In that contrast alone, the first two aspects of Gridman are evident. The problem is that their classmates keep rejecting their scripts because they think it’s too unrealistic and far-fetched, particularly the story of Akane as the forgotten “god” of their world. 

The third element comes into the spotlight through the character Hibiki Yuta, the very guy who merges with the entity known as Gridman to fight. Despite being the “hero,” he has no memories of what transpired, and only knows because Rikka and Sho have told him. This movie is actually the first time we really see Yuta’s true personality, because the ending of SSSS.Gridman reveals that Gridman had actually taken over Yuta’s body during that time. His own story involves not only trying to confess his feelings for Akane that were delayed due to that amnesia, but trying to see if his importance was reduced to just being a vessel for Gridman.

When the monsters start attacking again, Gridman returns, followed by Dynazenon characters and more as worlds collide. These events all contribute to the push-and-pull that exists between the characters’ goals for their play and in Gridman Universe as a whole. Not only does having everyone together mean more opportunities to see cool crossover moments, but paths open up to address unresolved emotions of all kinds, see how the cast of one show responds to the character dynamics in the other, and even bring in unexpected figures and reveals whose presences take the film even further into the territory of meta-commentary about what’s important to the thing we call Gridman

There’s a moment in the film that I think speaks to the core of Studio Trigger’s Gridman works, where a villain talks about knowing everything that the heroes are capable of, and can thus predict everything they do with ease. The heroes respond by basically just devising random new ideas on the spot, trying out every different combination sequence they can think of, as if they’re the toys of kids who are playing pretend and just making stuff up as they go along. While this scene most obviously connects to the tokusatsu side, it also carries the drama and the brand by being the culmination of Rikka’s hopes and Yuta’s self-reflection.

I actually had a chance to watch Gridman Universe a few years ago, but I wasn’t able to. While I wish the wait hadn’t been quite so long, I’m glad that it’s available to watch now. Gridman Universe is a brilliant movie that merges many seemingly disparate parts into a harmonious whole that really encourages viewers to think about how they engage with their favorite works, all while celebrating the simple fun and creativity that comes from the franchise itself, the creators who help bring it to life, and the fans who elevate it.