Story is Not a Side Dish in Love Live! The School Idol Movie

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Love Live! is huge, no doubt about it, and I would say deservedly so. Between the quality of the anime TV series, the appeal of its characters, the addictive nature of its mobile game, and of course the slew of songs produced, in a way it’s no wonder that Love Live! manages to attract both male and female fans in large numbers. I attended the New York City premiere for Love Live! The School Idol Movie, and as expected was greeted with a long line full of cosplayers, glow stick wielders, capes adorned with the characters’ faces, and just generally fans who love the main idol group so much that they practically treat the showing like a live concert. Watching the movie amidst an audience of differing values and perspectives, what I found most interesting is how the movie juggles all the various aspects that go into the franchise while maintaining both a fun experience and a solid narrative, and which speaks further to how malleable Love Live! is as a fan experience.

 

Synopsis and General Thoughts

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In the world of Love Live! are idol groups that represent specific high schools. Kousaka Honoka, a new attendee at Otonokizaki High School, forms a “school idol” group called μ’s along with eight other girls so that they can save their school from rapidly declining attendance and closure. Eventually, through various trials and setbacks, they not only manage to keep their school, but win the biggest school idol competition, the “Love Live,” defeating the defending champions A-Rise in the process. However, because they cherish the specific circumstances and experiences that brought them together, they decide that they will retire μ’s and its name. As the TV series, ends, however, they receive a note of great importance, leading directly into the film.

The note turns out to be a request to fly to New York City and shoot a live performance to promote a bigger and better Love Live, which results in the film being split into two parts: first, the trip to NYC, and then the build-up to a concert back in Japan. Given the first half, I find that there’s something special about attending the NYC premiere, especially because of how much care and attention they put into replicating New York’s landmarks at overall atmosphere. Jogging through Central Park, visiting the new World Trade Center, what stood out to me in particular were actually the restaurants. Visiting thinly veiled analogues for such NYC institutions as Junior’s (where they experience American cheesecake for the first time) and Japanese restaurant Kenka (where the surrounding St. Mark’s Place atmosphere is captured surprisingly well), it’s clear that the people responsible for the movie did their research, and in terms of capturing the NYC experience they did a good job.

As for the second half of the movie, it’s very much designed to conclude the story of the nine girls of μ’s, which in a way is a major surprise. Not only would it be obvious to have their adventures continue forever given their appeal (and I’m sure they’ll find a million ways to extend the overall life of the group), but the film doesn’t even mention the fact that they’re creating another anime with a new group of girls aspiring to be school idols. One of the criticisms of Avengers 2 is that it feels like a stopgap between two different status quos, and it would have been all too easy to feature the new girls in the movie conspicuously as a way to promote them. In fact, there’s nothing of the sort, at least as far as I can tell. This movie, whether it’s truly the end or not, at least feels like a conclusion to a long and entertaining journey.

As a film that’s supposed to be both the sequel and bookend to the story of μ’s, I find that Love Live! The School Idol movie strikes a good balance of calling back to beloved moments of the TV series, being its own story, and giving enough time and energy to each of the characters without having them overcrowd each other. Some figure more prominently into the main narrative than others, especially in the second half, but there was clearly a lot of effort made to keep the movie tight and not to bog it down with having to showcase each girl like it was a fighting game movie. Notably, entertaining musical numbers group the girls together by year (there are three 1st years, 2nd years, and 3rd years among the group), with one girl in each group being the “center,” and are in a way reminiscent of a Fred Astaire movie.

The Characters of Love Live! in The School Idol Movie and Beyond

A lot of the time, what makes Love Live! work is that the characters’ key traits allow scenes to practically play themselves out, and this comes across very well in the movie. For example, certain characters have their favorite foods. Kotori loves desserts and sweets, so naturally she would view America and New York as a never-ending wonderland. In contrast, Hanayo loves food in general but reveres plain white rice above all else, and suffers in an environment that emphasizes bread and pastries and considers rice merely a “side dish.” In such a circumstance, the normally quiet and reserved Hanayo would act out. It only makes sense for Umi to be a nervous traveler, for Maki to be flustered by a close interaction with A-Rise’s leader Tsubasa, and so on. It’s moments like these which capture the appeal of the characters so well, while tying them into the story.

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There are a lot of different values carried in Love Live! fandom, and given people’s differing opinions on favorite characters (Hanayo is the best), level of interest in yuri, amount of fondness for idols in general, and more, it occurs to me that one of the strengths of Love Live! is that it has as much or as little “depth” as you want it to. Take the character of Nico, who’s also by far the most polarizing figure among Love Live! fans. Her appeal (or to some lack thereof) comes from the fact that she’s both the most cynical and optimistic member of μ’s when it comes to being a school idol. She’s sort of like a pro wrestling fan who knows all of the behind-the-scenes information behind wrestlers’ real personalities and controversies, but at the same time gets more excited than anyone else (with the possible exception of Hanayo) by the illusory presentation of the performance.

In wrestling terms, Nico would be a “smark” turned pro wrestler. Having all of this enthusiasm and background knowledge and fully believing in its potency is what prompts her coy, girlish persona and her use of her signature catch phrase, “Nico Nico Nii!”, which has been optimized to be the perfect idol moment. And yet, it’s very easy to say that Nico = “Nico Nico Nii!” Hanayo is rice. Rin is meows. Eli is “khorosho.” Both sides, the simple and the elaborate, are represented well in Love Live! The School Idol Movie, and rather than impacting the quality of the movie and Love Live! in general, I think what it serves to do is widen its appeal. Whether that’s a good thing or not is, of course, up for discussion.

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As a final note, I’d like to talk about the present we received at the premiere. Attendees received character signboards as well as codes for the Love Live! School Idol Festival mobile game. It’s the first time I’ve received anything of the sort, and I think it went a long way in making fans of Love Live! feel like they were part of the franchise experience as a whole, even if they couldn’t fly to Japan. As shown above, I received a Nozomi signboard, which I’m happy about, as she is indeed one of my favorite characters. But if anyone has a Hanayo… leave a comment below.

Actually, one last thing: internet fandom in a nutshell.

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The Dream of the Hanayo Team is Here

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Recently I accomplished one of my goals over the past couple of years: I finally created a team of 9 unique Hanayos in the popular mobile game Love Live: School Idol Festival. Seeing as how tomorrow I’m going to see the Love Live! movie, I think now’s as good a time as any to discuss how I play School Idol Festival  as a fan of the franchise, but also as someone who knowingly restricts his exposure to the game, and creates games within games.

There was a time when I didn’t feel as strongly about Love Live! as a whole. All I knew was that I liked the anime quite a bit, and when I discovered the increasingly popular mobile rhythm game, it introduced me to the collector’s mentality that goes into supporting idols, digital or real. What began as a curiosity became an understanding of how involving the rhythm game with its collectible card aspect, character loyalty, and other aspects could be. The game taunts you with the prospect of buying more gems to give you that next gashapon-esque crank of the lever. If you choose to not give the game money, it then becomes the absolute biggest time sink there is. It’s a dangerous combination not uncommon to mobile games, and seeing the potential threat to my free time that the game posed, I knowingly restricted my goals. Thus, the All-Star All-MaddenHanayo Team starring Jerry Rice became my aspiration. I could pick my battles, prioritize certain events over others, and prevent the game from destroying my free (or not free) time.

While I hit my original goal, what’s funny is that somehow I feel that, by aiming for it so intently, it actually got further away from me. What I mean is that in the process of trying to get 9 unique Hanayo cards, I ended up with full teams of Eli and Umi without even trying. I’m sure there are fans of those two characters who would devote their everything to having full squads, but it was merely a stepping stone in my process. Again, it’s a good thing I didn’t approach the game with a completionist mentality, or else I would really be in trouble.

In the end though, I find that the game was merely supplemental to my fondness to the anime, which is why I’m looking forward to the movie far more than my anticipation over getting the final 9th Hanayo on my team. There’s an interesting disparity between the worlds of the game and the anime, and that has to do with the role of men. While players of Love Live! traverse all sexes, genders, and sexual orientations, there’s still the residual effect of idols classically being a point of desire for guys. A lot of the rewards for playing the game are messages from the girls, who will talk about how they want to be alone… with you.

In contrast, men are virtually non-existent in the anime. This is what perhaps makes it yuri fuel for a certain contingent of the fanbase, and certain characters’ actions acknowledge that men exist in a kind of abstract sense (Nico’s behavior, for example), but a lot of the character dynamics and interactions are pointed towards each other rather than the hypothetical viewer/player. The game is where I show my support as an extension of my fondness for the anime, and even if I ever buy a CD (NicoRinPana of course), then that’ll also be supplemental to my fondness for the overall narrative and theme of Love Live!

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

My Picks for Comic Zenon’s Next English-Translated Manga

Comic Zenon is a curious manga magazine. Featuring current manga by the Fist of the North Star artist Hara Tetsuo and also supported by North Star Pictures, one might get the impression that it’s a comic for manly men who love manly things, but they have a lot of other things going for them too. More recently they started up a poll to ask English readers what manga they would like to see translated, and many of the titles on there look fantastic.

Of course it’s up to you to decide which ones to vote for (and you can vote for multiple titles), but here are the ones in particular I really want to see make it.

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From the artist of La Sommeliere, Hana Kaku: The Last Girl Standing follows a young, petite girl who discovers the world of Mixed Martial Arts. I read the first two chapters in Japanese, and while it never got around to the actual fighting that early, the art and the characters really sold the manga for me. Seeing Hana’s eyes widen as she sees watches her new best friend demolish a car with the power of MMA made it an instant must-read.

CZ_a_CZ021As someone who loves to eat and also read manga about characters eating, Wakako-Zake is a shoo-in for me. This isn’t just about the joy of having the perfect food, it’s about the satisfaction that comes from being able to revel in the simple subtleties of eating. The anime is currently being streamed on Crunchyroll, and with each episode taking about 2-3 minutes there’s no reason for you to not check it out. In the anime, Wakako is also voiced by Sawashiro Miyuki (Fujiko in The Woman Called Mine Fujiko, Twilight in Go! Princess Precure), using something closer to her Serizawa voice from Pani Poni Dash.

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I don’t know as much about this title, but Forensics Girl Hayama-san seems to be some kind of quietly awesome mystery manga. According to the description, the “manga is full of investigative techniques that you can try at home!” While manga about detective girls can vary in quality immensely, they’re also often some of the best works I’ve seen (Her Majesty’s Petite Angie, Daughter of Twenty Faces).

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Fun with Money Puns: Ogiue Maniax Status Update for September 2015

As September begins, I feel as if something is going to happening. I’ve been considering promoting the blog more than I have in the past, and really thinking about if I should make more efforts to have my posts reach people rather than writing them and waiting for readers to show up. I don’t want to push Ogiue Maniax at people who don’t care, but I do think that there are folks who might be interested in my blog, but who could very well know nothing about it. After all, I still get messages from people discovering Ogiue Maniax, albeit at a slower pace than what used to happen when anime blogging was a bigger thing in general.

This month’s special Patreon sponsors are:

Ko Ransom

Alex

Johnny Trovato

Anonymous

I had one other new sponsor who just barely missed the cut-off point for this month, but don’t worry (and you know who you are!). You’ll see your name next month.

This month’s sponsored posts covered food anime (though it turned more into a post about the Food Network’s anime-like qualities), and Senki Zesshou Symphogear. I had a lot of fun writing both, and I’m grateful that my sponsors enjoy the fact that I will sometimes twist their topics to suit my own particular interests and way of thinking. I feel appreciated, and I’m always happy to see others interested in my thoughts on anime, manga, and other topics.

I had a kind of crazy idea for the Patreon just the other day, and I don’t know how to properly reward people if they do this, but I wanted to make it possible to pledge certain amounts that also indicate your favorite Genshiken characters, based on Japanese wordplay. It would go something like this:

$10.00 for Ogiue (The Chi in Chika means “1000” and 1000 yen is about $10.00. I would say $1000 but I’m being realistic here)

$8.00 for Madarame (The Ha in Harunobu = 8)

$3.38 for Sasahara (Sa = 3, Ha = 8, thus $3.38)

$8.10 for Hato (Ha = 8, To = 10)

$4.40 for Yoshitake (4 = Yo, Shi = 4)

$4.37 for Sue (Susanna, Su = 4 (in Chinese and also Japanese mahjong), San/Zan = 3, Na = 7)

And so on.

What do you think of this idea? Would you be interested in pledging based on your favorite Genshiken character? Is this just another nefarious way for me to add more bad puns to the world?

Correcting Past Failures Through the Super Robot Wars Games

The Super Robot Wars series, which crosses over various mecha anime across history in the form of turn-based strategy video games, is known for trying to make giant robots look their best. One way in which this is accomplished is through the attack animations, which have become increasingly detailed, dynamic, and beautiful as graphics have improved, such that even the less popular and even less good-looking series of yesteryear appear to have a new lease on life.

However, on a few occasions there will be an attack, even an ultimate attack, that will within the context of the source material be followed by failure or tragedy, and I find it pretty funny to see when the makers of the Super Robot Wars games try to compensate for this in some way. Below are a few examples.

(Spoilers for some series below).

The first comes from King of Braves Gaogaigar Final.

The mighty King J-Der, rival and ally to Gaogaigar, launches its strongest attack, the J-Phoenix. In the OVAs, this attack is unsuccessful in taking down the enemy, but of course you can’t have that happen in the video game. I personally interpret that pause at the end of the attack animation in Super Robot Wars Alpha 3 to be a vestige of that past failure.

The second example comes from Shin Mazinger Shougeki!! Z-Hen (also known as Mazinger Edition Z: The Impact!).

In the final battle, archetypal hero Kabuto Kouji sends a shower of Rocket Punches at Dr. Hell, ending it off with a final blow with a “Big Bang Punch.” However, in the actual anime, while the attack succeeds, the consequences are revealed immediately after to be arguably worse than if Kouji had not defeated Dr. Hell. It turns out that Dr. Hell, while evil, was also trying to prevent an even more evil force from succeeding. While this is acknowledged in the Super Robot Wars Z games through its story, as the games move along you can just keep using the attack mission after mission. The fact that the background doesn’t just suddenly turn red to signal further horrific developments almost feels as if something is missing.

The third comes from Neon Genesis Evangelion.

When the Angel Zeruel appears, it’s the toughest enemy that Ikari Shinji and the other Evangelion pilots have ever faced. At one point Asuka, desperate to prove herself, launches a non-stop artillery volley at the Angel, only for it to prove utterly ineffective. In the anime, this is one of the stepping stones to Asuka’s total breakdown at the end of the series, but in the video from Super Robot Wars MX below shows it being used to defeat opponents with few problems.

As I mentioned, most of the attacks in Super Robot Wars don’t really have this issue, and generally it’s all about celebrating their successes and having fun with characters from multiple series working together. Though, if most of the attacks in Super Robot Wars were to come from failures in the original anime, that might say something about where mecha anime as a genre has gone.

If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.

Digimon Adventure Tri’s Mature Look

Long gone are the days when Digimon tried to compete with Pokemon. Regardless of who won that war, fond memories exist for both. When a new Digimon anime that would feature the original cast but older was announced, I think it’s safe to say that many fans rejoiced at being able to see their favorite characters again. Anyone who’s seen the previews for Digimon Adventure tri., however, will notice that, even if the characters themselves are recognizable, their designs are significantly different compared to the original anime in a way that can’t just be explained by them being in high school.

Digimon had a typical yet still distinct enough style where characters had big heads, big eyes, and big hands that it carried through multiple series. In many ways it was unmistakably the way a kids’ anime was expected to look. Digimon Adventure Tri, in contrast, not only has characters with more realistic human proportions but also has a kind of looseness to the art that to an extent resembles Hosoda Mamoru’s famous Digimon films such as Our War Game. They could have easily mimicked the original style or even refined it to look more mature, so obviously this change is deliberate, but I think this change is particularly fueled by the fact that Digimon Adventure tri. is targeting the audience that watched the original Digimon Adventure all those years ago.

Essentially, I believe that the new character designs and general appearance of Digimon Adventure tri. are a way to show how the series itself has grown up just like the people who first watched Digimon Adventure. The audience has changed, the world has changed, and so too has Digimon evolved into something else. If anything, it’s grown up just a bit more slowly, as the kids who watched it then are probably in their 20s at this point, and they’re going to see Taichi, Yamato, and the rest stepping forward into adulthood.

NASTY NASTY: Ogiue Maniax Talking Yuri Kuma Arashi on The Anime Now! Podcast

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I’m back with Sir Brad of Meek to talk about, bears, lesbians, and torrents of highly structured forms of social exclusion.

Check it out!

Diners, Saiyans, and Drives

This is a sponsored post. If you’re interested in submitting topics for the blog, or just like my writing and want to be a patron of Ogiue Maniax, check out my Patreon.

The fact that anime and manga about food is a “thing” is one of the commonly referenced points to show how diverse Japanese animation can be. Rather than fighting with weapons or fists, characters will often try to outmatch each other in the kitchen, and the results are as diverse as Mr. Ajikko, Yakitate!! Japan, The Drops of God, Fighting Foodons, and indeed the current Food Wars!: Shokugeki no Soma.

However, I have to wonder if America is that far off from getting something similar, based on the direction that the Food Network has taken over at least the past five or six years. Where once the main feature of the cooking-oriented Cable channel was the variety of personable chefs making food from around the world look amazing, now the most common feature on Food Network has been competition through cuisine. Chopped. Food Network Star. Iron Chef America. Cake Wars. 24 Hour Restaurant Battle. Guy’s Grocery Games. Food Feuds. Food Fight. Throwdown with Bobby Flay. The list goes on.

While one obvious difference between food anime (which doesn’t have to be about competition but frequently is), and these Food Network shows is that one is inherently fictional while the other thrives off of the idea that they’re real people engaged in real rivalries with each other, they share a similar air of dramatic narrative. Both find ways to make something as visually appealing but not as lively as, say, sports or fighting, have more intensity. Close-ups on fine knife work. Flames roaring as someone stir fries using a wok. Unfortunate accidents and injuries. All of this works together to make food preparation a fierce, perhaps even macho world in a bid to get more guys to watch Food Network in the first place.

In that respect, another point that some food anime and Food Network shows have in common is the use of sex appeal. While it’s much more noticeable for a series like Food Wars!, where the girls are drawn to be curvaceous, and eating good food is a downright orgasmic experience, I think it’s no secret that a lot of the Food Network’s female stars are dressed in ways that enhance their bodies. This isn’t a criticism of the use of sex appeal, and especially for TV it’s par for the course. Food and sex are also not unfamiliar companions, and I could see two arguments coming out of this: first, that sex appeal can add to the excitement of food, or second, that the sort of “excitement” it brings emphasizes anything but the food. Food Wars! strikes a “balance” by pushing both to the extreme.

That’s not to leave out the other common type of food anime (and especially manga), however. One of the other common trends with food-themed works in Japanese visual media is an emphasis on travel, discovery, and healing. These series are built upon finding the next interesting food, or having a particular dish or beverage be exactly what someone needs to fix an emotional problem in their life.

Perhaps what might bridge the gap and possibly even get an animated food series on something like Food Network would be to add drama through presentation, to take something like a documentary and try to give it greater expressiveness through the art of animation.

Or they could just make a series where Fieri is a Super Saiyan.

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Japanese Pop Culture Gattai: Waku Waku +NYC Next Weekend

Every so often you may have seen me link to blog posts that I’ve written for Waku Waku +NYC, which is a new Japanese Pop Culture Festival in Brooklyn. Waku Waku +NYC is set for next weekend, August 29th to 30th, and while some of my readers are complete con veterans at this point and others might not have other been to anything of the sort, I encourage everyone to go because it’s going to be a different experience from the typical anime con.

The main things that probably separate Waku Waku +NYC from similar shows is that, in addition to having cool anime guests—like Mega Man and Mighty No. 9‘s Keiji Inafune and veteran anime screenwriter Takao Koyama, who worked on such shows as Saint Seiya, Time Bokan Series, Dragon Ball Z, Slayers, and The Brave Express Might Gaine, —there’s also going to be a huge emphasis on mixing things up. Rather than keeping each all of the various elements of Japanese pop culture in their respective bubbles, Lolita fashion will be encouraged to intermingle with Japanese hip hop and EDM, for example. It’s also going to feature a cool area full of delicious eats called “Savory Square,” which will be serving authentic Japanese food from some of the most notable restaurants in both Japan and NYC. Probably the main attraction is Dotonbori Kukuru, which will be flying in from Osaka to serve the classic Osakan snack, takoyaki.

Waku Waku +NYC will be spread across multiple locations in Greenpoint, Brooklyn. These are the Brooklyn Expo Center, Wythe Hotel, Verboten, Transmitter Park, and Brooklyn Bowl. They’re all within walking distance of each other, but a shuttle will also be available.

I hope you can make it to Waku Waku +NYC. If you come, you might be able to spot me. I’ll be running around the venues conducting interviews.

Senki Zesshou Symphogear and the Question of Genuine Passion

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to support Ogiue Maniax, check out my Patreon.

When first approaching the anime Senki Zesshou Symphogear, my view of the show was colored by one experience in particular. A few years ago, I was on the Veef Show to discuss AKB0048, another show from Studio Satelight that also involved singing, battling idols in a science fiction setting (no surprise coming from the studio founded by the creator of Macross). There, Veef informed me that Symphogear was essentially a show made by a relatively inexperienced staff, and it showed. So, I went in with the impression that it’d probably look nice but be fairly discombobulated, lacking the veteran knowledge of Kawamori Shouji or others. While after watching four episodes I certainly can’t say how the series concludes or holds together, what I can say is that Symphogear is very good at conveying passion.

I’m aware that this kind of sounds like a cop-out response. How can any anime, created by teams of people, and often tied in along with a desire to sell and succeed, be any more or less passionate than others? For that matter, how can a series that combines mild yuri, skintight space battle uniforms, idols, mecha, and general fanservice be anything more than a cynical marketing ploy? However, when watching Symphogear, I can’t help but feel that all of those elements are less calculated ploys and more actually the things that the creators themselves wanted to see. I haven’t read any interviews, and I haven’t researched this show heavily, so none of what I say is backed up by hard facts. It’s mainly my impression, and that feeling says to me that there’s something beyond appealing to the lowest common denominator as an external factor in Symphogear.

Being calculated doesn’t make a bad series, and neither does being true to one’s passions result in a good series. I think Love Live! School Idol Project, for example, is a fantastic series, entertaining through and through, with lots of great characters with well-rendered personalities, but it feels on a very basic level to be a product of marketing knowledge. All of the characters, even my favorites such as Hanayo and Nico, are carefully crafted to have just the right balance of traits. It’s just that this has worked out in its favor, and the series is genuinely well-written. Conversely, a series that is genuinely the product of its creator’s vision and interests but might carry an unfortunate message or soapbox situation can also be an issue. Symphogear seems as if it on some level has to go cheesy and get overloaded with all of those otaku interests, because that’s just what the creators think would be enjoyable.

I think the best example might just come from the main character Hibiki herself. Within the first four episodes, she’s shown to be this quiet girl with large, gentle eyes and a petite yet shapely figure who gains a mysterious power almost equivalent to that of a berserker. She’s shown to have a strong sense of justice, a willingness to get her hands dirty fighting, and a childhood friend who seems to be on a Daidouji Tomoyo level of “friendship.”At a distance, she can come across as this amalgam of desirable traits, and even upon looking more closely they still maintain that impression, but through the efforts of the animators and artists, the writers, and her voice actress Yuuki Aoi, her sense of being shines through. All of the elements that might be viewed as schlock when viewed with a cold, critical eye gain an air of warmth, and it feels possible to connect with Symphogear on a deeper level as a result. Perhaps it’s because Symphogear, more than even Kawamori’s own series, is the pinnacle of combining singing idols with space fighting faction, because the girls’ suits are literally powered by their voices.

With three seasons of Symphogear now in existence, I might assume that the series gets better as it goes along, but of course that’s never a guarantee. One thing I’ll be looking out for is, simply, what this inexperienced team ends up doing with the experiences they gather.