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Objectification of the Vaunted…or Something? (NSFW)

When I look at certain cheesecake-oriented American comics such as Lady Death, Vampirella, and Taboo, I find that they bother me in a way that fanservicey manga, anime, etc. do not. It’s something I haven’t entirely figured out why, but there’s an inkling somewhere in my mind that tells me to head a certain direction. This post is the exploration of that feeling.

Before I start though, I’m going to have to point out that the images used in this post may be considered not work-safe. Careful!

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Lack of Variation, or Lack Thereof

I think it’s common when discussing anime and manga with people who are perhaps only barely acquainted with those subjects to hear from them that “anime all looks the same.” You can point to plenty of titles with variation in theme, art style, writing, you name it, but there is still that sense that all anime has a similar feel. Usually I’m the one trying to explain how diverse those comics can be, but in a recent visit to a comic shop, I found myself somewhat on the receiving end.

In this case, it wasn’t manga but rather American comics that gave me pause to consider. Not really keeping up with those comics as I had in the past, I was looking at the rack where they have the weekly 32-page (or so) issues, your Avengers and Batman and what-not mixed with titles from smaller publishers, seeing what might be interesting. Then it hit me. Everything kind of looked the same. I could obviously see that there were many different artists working on each comic, but there were just certain shared elements that made it feel like one big monolith of a wall.

I’m not sure exactly what it is, but I feel like it might just be the sheer emphasis on Olympian physiques which exists in not only superhero comics but other action-type works as well. Be it male characters or female ones, what I can mainly remember from those covers is just how prominent the toned bodies on them are. It could also be something about the characters’ facial expressions.

I know better, and I can point to this or that indie title or graphic novel to show that’s why it isn’t the case, but I think that my reaction might not be that far from the person, let’s say an anime fan, who takes one look at the American comics section and finds little variety in it. At the same time, I’m also aware of how easily something like manga can be perhaps unfairly summarized by just a glance.

The Manga Amber of Otaku Hardcore

Sometimes the really hardcore otaku manga out there are criticized for holding back anime and manga, for catering mainly towards maniacs who want their series to look and feel a certain way, and in doing so restrict the respectability that comes with artistic variety. But as much as topics like fanservice and moe exist prominently in these sorts of criticisms, and as much as there’s the image of the anime fan with seasonal short term memory, I feel that having hardcore devotees of anime and manga allows certain drawing styles to exist in comics even well after their heyday has passed.

70s-style shoujo manga is called such for a reason, and unless you’re Miuchi Suzue drawing Glass Mask and you’re literally a 70s shoujo manga artist still drawing to this day, it’s hard for an artist to draw in that manner and succeed on a mainstream level, especially if they’re a younger artist. Sure, you could put some blame on otaku liking more modern styles, but it stretches well beyond that demographic to the average reader, and the otaku magazines also seem like the only places left where someone can draw 70s shoujo-inspired comics and be appreciated for it.

One example I can think of is the title Christie High Tension, a detective series centering around the niece of Sherlock Holmes. She learned the game from her Uncle Holmes, and now she’s heir to the name Jaaaames B- uh, in any case it has an art style straight out of that Candy Candy/Rose of Versailles vein, and it runs in the same magazine as Dance in the Vampire Bund of all things.

Certainly you couldn’t call it “progress,” as it’s more a kind of preservation of the past, but I know that I always feel a little sadness when I look back to older manga art, and ask where this all went. It’s not really about lamenting the changes that have happened to manga, so much as it is wishing that as trends develop, the old ones still don’t end up being forgotten, that manga continues to increase its variety.

Doctor Who Anime Fan-Trailer: Good Skills, But…

Translator Paul “Otaking” Johnson, probably most famous on the internet for his criticism of fansubbers (not the illegal part but that they draw too much attention to themselves) and his particular views on how anime should look (five-tone shading), recently released a finished preview of his Doctor Who anime treatment. Taking the iconic British science fiction hero and putting him in Japan, the whole thing lasts 12 minutes. While Johnson has since taken the Doctor Who video down, I still want to give my impression of it, and you can still find previous versions around.

I’ve been critical of Johnson in the past over his adherence to “five-tone shading.”  There was never anything inherently wrong with the concept of “five-tone shading,” and my criticisms were primarily that there are a variety of ways for anime to look good, that budget inevitably plays a factor, and that if you disregard all shows that don’t use that shading style, you look down on not just current anime but also anime from before the 1980s. But it being a few years and all, I had to wonder what he’d learned since then.

Now I am not a fan of Doctor Who as much as I have never actually watched it, so I cannot judge this preview animation based on how well it captures the Doctor Who spirit. Anything I know about it is from reading the internet. I also understand that it’s more a proof of concept, not a trailer or anything that requires a storyline, so I won’t say anything about plot coherency. Having done a bit of animation in the past myself, I can tell that Johnson has talent and put a lot of work into this project.

But it still doesn’t look good, and while that doesn’t preclude an animation project from being all right overall, it is a problem for Johnson who prides himself on understanding what makes anime look good, especially because the preview is meant to be a visual showcase.

There are certainly elements of it which look impressive, bits and pieces that stand out and grab your attention, but taken as a whole, it is less than the sum of its parts. I do not mean that the characters sometimes look off or that the animation goes sour at times, because that sort of thing happens. The real issue stems not from a lack of technical skill or any minor flubs, but from an inherent flaw in Johnson’s aesthetic philosophy.

Five-tone shading is not the entirety of the problematic philosophy, but its effects are very clear in the work itself and so a good place to start. Again, there is nothing wrong with thinking five-tone animation looks better, but just about very single character and object in the animation has this in spades, to the point that it becomes overwhelming. Everything is so specifically made to have that elaborate shading scheme that it is difficult to look at. Characters are frequently as prominent as their surroundings, the foreground is often times difficult to differentiate from the background, and it just ends up as a garish mess. It’s just too much. There are plenty of anime out there which use that shading method, but they don’t overwork it into every single thing all the time to the degree that everyone and everything fights for your attention.

Another problem is that when you’re animating with five-tone shading constantly, it becomes difficult to maintain the shadows while in motion. One need only look at the original, pre-release animation from Super Street Fighter II Turbo: HD Remix to see this problem. They originally went for a similar shading style there, but it causes shadows to be inconsistent and to “pop” unnaturally unless a lot of care is taken. There are limitations to five-tone shading, among then simply time and manpower. When five-tone shading is used as an absolute rule, those limitations become even more apparent.

It’s not just shading which can create this problem, but also character design, which is why a show like Turn A Gundam has relatively simplistic ones. This is also another area where the Doctor Who anime preview runs into problems, because much like with the shading, the character designs have too many aesthetic bells and whistles as the result of a particular desire for 80s anime-level “intensity.” All of the characters look dated as a result.

I can potentially see why someone would think that I’m criticizing 80s/90s character designs as a whole for not being “new” enough, I should clarify my point. Everyone, with possibly the exception of the Doctor himself, looks like they were inspired by a 1980s version of a “How to Draw Anime” book in the sense that the characters all look like they were made with the idea that this is how anime characters are supposed to look, down to the hairstyles and the little details. This is most prominent with the character of “The Master,” whose eyes make him look like a 17 year old wearing a fake beard. Certainly there are actual anime out there which are also guilty of this, but it’s still something to be aware of.

I could touch on more aspects, but I’m not trying to nitpick little flaws as much as I’m using them as examples of how the basic approach to this project has problems. Again, the whole project is impressively made, but the overall flaw with Johnson’s animation style is that he sticks too closely to his beliefs about how anime “should” look. Because the aesthetic philosophy upon which that’s founded is underdeveloped and incomplete, it results in a work where certain elements, such as shading detail and particular character traits, have been rendered extensively but at the expense of fundamental aspects like visual clarity and not forcing characters into overt visual tropes just because that’s how things were done. There is nothing inherently wrong with the desire for elaborate visuals in everything, but it alone cannot act as a visual foundation.

Sonya Blade is an Awful Character

With the recent release of Mortal Kombat 9, a lot of beloved figures in the Mortal Kombat franchise have been re-designed to look both modern and reminiscent of their very 90s character designs in an effort to bring the series back to its old school roots. Remembering that Sonya Blade’s design was absolutely awful in the previous game, Mortal Kombat vs. DC Universe, sporting the most ridiculous shirt ever, I wondered how they would portray her in this iteration. While the new design is an improvement, it makes me realize that Sonya is actually just a terribly-designed character.

Here is Sonya throughout her 3-D fighting game history, away from the live actor portrayals that characterized Mortal Kombats 1 through 3. If you did not tell me that they were all supposed to be the same character, I simply would not be able to tell. Nothing is consistent about her, short of the fact that she’s blonde, has big tits, and shows an exposed midriff. Sonya Blade is a terrible design because she is a non-design.

While she could be criticized for having an over-sized, unrealistic chest and ridiculously skimpy outfits, that’s not really the point here, as the scantily clad and jiggling girls of Dead or Alive share those properties in spades and yet are still distinctive even when they’re wearing 1 cm-thick bikinis and taken out of a relative comparison with each other. Nor is the problem that her design is too generic, as the Virtua Fighter series is all about cookie-cutter characters, and yet whether it’s the blocky and outdated graphics of Virtua Fighter 1 or the more recent Virtua Fighter 5, Sarah Bryant, a fellow fighting blonde, is still recognizable. Chun-Li can appear in Street Fighter Alpha younger and sporting a different outfit and still look like Chun-Li, and she also successfully made the transition to 3-D with her very iconic look and style.

On a broader scale, video game characters rely on a certain degree of iconic visualization, and though this is more easily done with a mascot like Mario or Sonic, it’s still possible with a more realistic figure. Sub-Zero and Scorpion show this, despite the fact that they both started out literally as the same character design with different colors. it’s clear that Sonya simply never had anything beyond her rack and her belly button to distinguish her. Back in Mortal Kombat 1, when she was the only female character, this arguably could have been sufficient, but as more and more girls have appeared in the franchise over time, also with large breasts and bare midsections, it really makes it obvious that she wasn’t thought through thoroughly.

For a further comparison, take a look at this image Sophitia Alexandra from the Soul Calibur series which I conveniently obtained from elsewhere. Although her design has gone off the deep-end in recent games, it’s very clear that all of the above figures are supposed to be the same person, even when drawn by different artists. If I were to make an educated guess as to what makes Sophitia work but not Sonya, I’d say that it has to do with the fact that Sophitia was designed in the first place with certain key visual elements like her sword and shield, skirt, and gentle demeanor, and even when next to her somewhat similar sister Cassandra, you can still tell the two apart by how their designs convey their personalities. It can be as simple as that, so that when they’re given makeovers in later games, a person can take one look without being told specifically who it is and say, “Aha, that’s her! …She looks terrible!”

Japan: Opportunities to Give and Consider

A number of sites have cropped up in the wake of the 8.9~9.0 magnitude earthquake that hit Japan last Friday and the ensuing tsunami and nuclear scare with the purpose of uniting anime fans to donate to Japan. Certainly a noble cause, but one that I have honestly not felt entirely comfortable with, just because I don’t want it to be “about” being an anime fan.

I have benefited greatly from anime and manga. It has been a great source of entertainment, comfort, self-realization, and even one of the reasons I currently have an unbelievably wonderful job. I studied in Japan because of a love of animation, and I continue to make friends in Japan because of that passion. But before I could donate as an anime fan or an anime blogger, I had to do so as a human being.

However, I realized that it’s not my place to tell people “why” they should donate, or even if they should be donating at all. I have my reasons for acting as I have, and I know that the folks running these donation drives have the best intentions at heart. The more opportunities the better, and I can at least provide people with links to donate, whether you want to do it as an anime fan, an anime blogger, or just a person who wants to help.

Anime Fans Give Back to Japan: They’re doing a 24-hour podcast tomorrow, March 19th, starting at 6pm EST. They have a number of fans, podcasters, and even industry professionals lined up to show their support.

Crunchyroll Japan Earthquake Donation Fund: The biggest streaming site for anime promises to match donations.

Anime and Manga Bloggers for Japan: They’ve got two donations going, one for Shelter Box, and one for Doctors Without Borders, a self-explanatory group that I first came to know due to their distribution of Plumpy Nut to combat malnutrition in Africa. That’s not exactly the problem here, but I think it says a lot about their mission.

Japan Society: 100% of donations go straight to helping Japan.

Red Cross

UNICEF

Lastly, a lot of artists have been creating work in response to the earthquake, and as much as I have neglected that side of myself, I felt my hand moving on its own when put in front of a piece of lined paper and given a writing tool to work with. It’s not exactly a clear-cut “Pray for Japan” image, but it definitely comes from the heart.

The Cross-Cultural Exchange of a Couple of G’s

In 1996, Russian-American animator Genndy Tartakovsky premiered Dexter’s Laboratory and pioneered the thick-lined,”flatter” animation style. This style can also be seen in Samurai Jack and Star Wars: Clone Wars, as well as in Powerpuff Girls, where Genndy was director.

Flash back a few month to 1995 and we get one of most the influential anime ever, Studio Gainax’s Neon Genesis Evangelion. Gainax, known for a variety of works from various genres, are especially fondly remembered for their giant robot fare, most notably Evangelion but also Aim for the Top! and Tengen Toppa Gurren-Lagann.

Now, in late 2010: Gainax’s latest anime is a tongue-in-cheek cartoon about a pair of misfits and heavily utilizes thick outlines and very flat character designs, while Genndy Tartakovsky’s newest show is an honest, non-parody attempt at a super robot-themed series. Both series’ debuts occurred less than three weeks apart from each other.

While the relationship between Japan and America’s cartoons and comics have been put in the spotlight recently with collaborations such as the joint Iron Man and Wolverine projects involving Marvel and Studio Madhouse, the fact that Genndy Tartakovsky’s Sym-Bionic Titan and Gainax’s Panty & Stocking with Garterbelt have come into existence so close to one another puts an even greater focus on the two nations’ cartoons. Here in one cross-section of time, we can see the active/passive exchange of ideas as these cultures’ animation styles appear to intertwine so tightly that they sling each other across the Pacific Ocean.

Neither show is so like the animated series of the others’ country that they come off as weak imitations. Sym-Bionic Titan takes fusing robots, a fight against a powerful invading force, and various other giant robot tropes, mixes them in with Genndy’s own character aesthetics, and places the story firmly within America and its own cultural norms. Meanwhile, Panty & Stocking utilizes the visual elements and humor of early “Cartoon Cartoons” (as Cartoon Network referred to them) while also injecting very anime-esque expressions and reactions from its characters, most notably in their faces, and also ramping up the humor to more “adult” levels. The two series and their hybrid styles reinforce both the idea that creativity is not limited by national borders and that individual cultures can still maintain some of their distinctiveness when it comes to artistic output.

This is not a bad thing.

As a final aside, the personal robot used by the character Lance in Sym-Bionic Titan reminds me of the titular robot from Galaxy Gale Baxinger.

I can’t be the only one, right?

Manga Artists and Their Stylistic Progression: A Video Demonstration

A while ago, I found a series of videos on Nico Nico Douga wherein manga characters from the first volume of their respective titles are compared to their later incarnations in the same series. In most instances, this is done to show some kind of great contrast, either by a marked improvement in drawing ability or an unusually large shift in style. I think it’d be to everyone’s benefit to take a look, and because I understand that not everyone has a Nico account or wants to fumble with the Japanese language registration, I’ve taken the liberty of uploading all three videos to Youtube. You can find them at the bottom of this post.

Regardless of how exactly the change comes about, the shift or transformation in art style seems to most often come from increasing familiarity. Speaking somewhat from personal experience, when you first start to draw a character, even if you’ve planned them out extensively, there’s still a period of struggle where the character’s design and by extension their personality and physical language are not yet ingrained in your psyche. The more you draw the characters, the more natural they feel to you, possibly eventually reaching a point where you’re so comfortable with them that your aesthetic sense and personality start to shine through the characters, almost subconsciously. It’s like your body and mind start to prioritize what’s really important to you, and I think you will definitely see this happening for at least a good number of your favorite artists.

So take a look, be amazed, and lay down your own thoughts and feelings about art in manga. If you’d all prefer, I can even compile a list of all of the artists and titles mentioned here.

A Common Misunderstanding