Just a Waitress

Oh Hello There

Battle Ready

News from the Japanese Internet Without Needless Complexity

kransom from welcome datacomp has started a new service, the welcome datacomp linkblog. Its purpose is to introduce to English-speaking anime fans some of the more interesting aspects of the Japanese fandom without having relevant news trapped in between images of tits and ass and WACKY JAPAN that it takes for other anime and manga culture news sites to attract readers.

It annoys me when there are sites which resort to the old-fashioned WOW ISN’T JAPAN CRAAAAAAAZY gimmick to get viewers, which is partly why I’m promoting this alternative as I think it’s much more tasteful, though keep in mind that taste is a relative thing.

Really though, you should go check it out, and see some of the more intriguing threads from 2channel, among other places.

Bad Writing vs Bad Translation

The Eureka Seven manga was released by Bandai Entertainment alongside their anime release. For those of you who haven’t read the manga but have seen the anime, it’s a different take on things with I think less solid storytelling but still has its good points. However, the dialogue in the English language version was often very awkward-sounding. It didn’t sound like people actually talking. Lines which were supposed to be “cool” or “dramatic” ended up landing with wet thuds. I had read a bit of the manga in Japanese prior, but as I finished it up with the English release, the flow of language in it continued to bother me. I had to wonder then, was it the translation, or was the original writing simply that stilted and it was my lack of complete Japanese fluency that didn’t notice it originally?

Whenever I read a translated manga where the dialogue seems off or unusually poor, I have to wonder where the blame lies, seeing as how there are so many people and factors involved. You have the original writer, writing in their native language, coming from their own culture, and then you have the translator, adapting to their own native language, keeping their own culture and readership in mind for just how much they change or allow to remain “as is.”

Is it that the translation is bad? Or is it that the writing wasn’t so great in the first place? And if the writing is bad, do you massage it until it becomes fine and readable English prose? It sort of goes beyond the literal accuracy vs spiritual accuracy argument when you have to factor in a source which may not be regarded as the pinnacle of literary talent. And it’s something that without proper research can be difficult to detect, aside from a few obvious examples where you can just tell the translator was struggling with a very Japanese-sounding sentence. “The burning passionately me now challenges you to a duel!” That sort of thing.

And then you throw money into the mix.

Let’s say that you’re a translator (and who knows, maybe you are!), and you’re giving the script to some work with achingly bad dialogue, like say, Government Crime Investigation Agent Zaizen Jotaro, and as much as you think there are definitely better works out there, you’ve been handed this and your company’s supposed to make a profit off of it. Do you try your best to salvage the bad writing and make it presentable? Or do you show it for what it is? And if so, are you prepared for idiots like me to accuse you of doing a poor translation?

Vertical Vednesday Vhen and Vhere

Ed Chavez from the MangaCast is now the marketing director for the New York City-based Vertical Press, home of titles such as Black Jack and To Terra. As such, he is holding the first of what looks to be a series of “Vertical Vednesdays,” the contents of which I have no clue about. However, seeing as I’m in New York, I’ll be joining the crowd so that we may bathe in chocolate and deliver manga to orphans.

Everyone will be meeting TODAY at 6:30pm in front of Kinokuniya on 6th ave and 41st street in Manhattan. If I see you there, and I know who you are, I’ll say hi. Maybe I’ll give a firm handshake. Really, I’ll play it by ear.

“Vogiue.”

The Thing Which Makes You Think, “Ah Yes, This is an American Comic”

In the comments section for kransom’s translation of Takekuma Kentaro’s lecture on Miyazaki, a lot of talk is brought up regarding styles and trends according to where the artist is from or where the artist draws their inspiration from. Specifically, the comments center around Miyazaki’s style being similar to that of European artists. Commenter JBR states, “Nausicaa is very similar, in many ways, to the European avant-guard [sic] comics of the 1970’s/80’s, which also emphasize densely-constructed panels and attention to background detail.”

So if the emphasis on European comics is on these “densely-constructed panels and attention to background detail” (something that rings true even for comics that aren’t avantgarde), and the priorities for Japanese story comics is in having the panels be “easy to read” with respect to how panels flow into each other and other aspects, I had to ask myself, “What is the primary feature of American comics, specifically comic books, that makes it stand out?” What, in other words, is the aspect that artists and fans can draw from to make a comic feel very American?

Thinking it over, I’d have to say that I believe that traditionally, the primary feature of American comics is the desire to convey a complete amount of information in a single panel, to really inform the reader that, yes, this is going on right now exactly as you see it. Characters’ poses and actions in relation to text and background all work together to provide a sort of storytelling clarity that some might even regard as overly busy. You know where that foot is going. You know exactly what the characters are doing. You know what is going on in a given scene, as if every panel were an incident in and of itself. Some might say this is the problem with American comics, but I think that wanting to present information in your comic in complete chunks has its merits, in the way radio dramas of yesterday and cd dramas of today do. Of course, I say “traditional” because as comics artists from all over the world interact with each other these differences start to recede, but I think you can still see them in today’s comics.

I’m well aware that there are comics that do not do this, and that even in the comics that do there are plenty of panels which are more for conveying a mood or some other function. I’m also aware that all the visual examples are from superhero comics, and that there’s an entire indie comics scene out there, and famous artists such as Dave Sim, Robert Crumb, Chris Ware, Art Spiegelman, and even Brian Lee O’Malley who do not abide to this “rule” if you can call it one. However, I do feel that this is the aspect of American comics which people remember the most, whether they’re long-time fans or new readers, these panels designed to exist on their own if they have to, but also function as part of a whole.

Idea: A Comprehensive Guide to Essential Episodes

Mazinger Z. Galaxy Express 999. Ranma 1/2. Astro Boy. There are a lot of anime out there that are considered classics (and rightfully so), but the problem with getting into them is that they can be very, very long with anywhere from forty to two-hundred episodes and beyond. Because of this, trying to experience what made these shows great becomes a daunting task, especially when not all of them are “serial,” and instead have large chunks which are simply episodic and, while perhaps decent episodes, are not the ones that can really grab people by the heart and the lungs.

What I am proposing then is that a guide to these long shows be made, pointing out the episodes which are considered, while perhaps not “necessary” to the viewing experience, to be the apex of the show. That way, anybody who just wants to sample the show but in a meaningful way (not just watch the first episode or two and be done with it) can do so and fully understand the reasons that show is called a classic.

But I can’t do it alone.

When the main focus is to be absurdly long shows, no one person can watch everything to make sure that all bases are covered. I would need help. Possibly, I would have to get one or two people watching any given show and have them report back to me what they consider to be the “big” episodes, and then check it out myself to see just how good they are. Something like that.

Maybe this can apply to manga too.

I don’t have any episode lists to recommend at the moment, but I-

Wait, maybe I do.

LEGEND OF THE GALACTIC HEROES
RECOMMENDED EPISODES: 1-110

(Seriously, watch the entire show)

Saying Farewell to the 90s

You may be looking at the title of this post, and figuring that I’m somehow a decade or so off. Perhaps you assume I’ve hit my head and am living a part of my youth vicariously once more. But no, what I’m referring to is the spiritual death of the 90s, particularly when it comes to nerdish entertainment.

You have the End of Geocities approaching.

Central Park Media, one of the most significant anime companies of the 90s, while already in its death throes for years now, is now truly finished, its properties scattered to the winds of which one is named ADV.

And now there is talk of 3DRealms, creators of the Duke Nukem series, shutting down with perennial vaporware Duke Nukem Forever potentially gone for good. In other words, forever. Ha ha ha ha ha ha.

Ha.

Oh, and this doesn’t really count but baggy pants have had a continuous decline for a while now too.

And yes, a lot of Central Park Media’s properties were from the 80s, and Duke Nukem is a throwback to the 80s too, but they’re also very much symbols of the 90s and a time when games and anime targeted a very different audience than it does today, when Final Fantasy VII was only just beginning to attract a large audience of girls to video games and by extension them Japanese cartoons.

Oh yeah, and Mortal Kombat’s kind of in trouble too what with Midway trying to sell the property.

And sure there are 90s properties still alive, like Street Fighter 2, but SF2 always felt more timeless to me, with its wacky stereotypes and solid gameplay and the fact that it says Zangief is from the USSR.

Wait a second-

Recent times and movies and remakes have shown this point to be much more of an 80s revival than anything else, so it’s possibly that 10 years from now we’ll be seeing the nostalgic return to the good ol’ 1990s when cartoons were good and video games knew how to be fun.*

*Like every other decade which features both

My Response to Tamagomago’s “Otaku Girl Moe”

Yesterday I posted my translation of Japanese blogger Tamagomago‘s post about the moefication of the “Otaku Girl.” This is my own follow-up to it, and how I feel about the various themes and ideas put forth by Tamagomago.

While I think the threat of otaku confusing reality with fantasy is not that likely for the most part, I do see how “Otaku Girl Moe” is different from most other types of moe, with the possible exception of “Imouto Moe, ” though that mistake can be quickly dispeled by interacting with real little sisters. Otaku Girls actually exist in the real world and are in a sense closely related to Otaku Guys, so the line between fantasy and reality can blur quite a bit. It’s sort of like how most people probably wouldn’t realize that a model’s photo was airbrushed, or that the situations that occur in porn have very little chance of actually happening, but because we associate those things with “reality,” e.g. photos are realistic, we as people can be susceptible to their illusion.

Basically, while I don’t think there’s an immediate danger involving confusing the Otaku Girls in Anime with Otaku Girls in real life, there is a sort of precedent.

I of course also agree with the notion that as strong a character and as realistic as Ogiue is, she’s still just a character in a story. Though I can still hope…!

Another interesting point Tamagomago talks about is what I translated as the “exceedingly shaky” foundation upon which otaku build their preferences for women. I mentioned an earlier example of confusing fantasy with reality, but this one is particularly interesting as it’s almost an inverted example from the one above.

What we have is a situation where an otaku will take a realistic goal, i.e. finding a girl that can relate to them, and using their doubts and fears to transform it into an impossible dream. In other words, they’ve taken what is real and confused it for fantasy, something not talked about quite as often in these conversations about moe we have on this internet.

Of course, the part that generated the most conversation was where Tamagomago said that the act of calling someone moe is “violent” because it strips them of their individuality. Perhaps it was my translation not being completely clear, but the point that Tamagomago was trying to get across was that real people are not anime characters. It’s kind of an obvious thing to say, but within the context of moe you’re using a term associated with fiction and fictional characters and attaching it to real human beings with real depth and personalities. Let’s forget the word moe for a second, and instead imagine that I was talking about one of my female friends and I said, “Her character development is excellent!” It’s still a compliment, but it’s kind of bizarre to use that kind of language with an actual girl.

One more note, I don’t really think calling girls fujoshi is that bad, especially as it’s taken on this specific meaning of “yaoi fangirl.” Words in languages are malleable things as much as some would like to disgree, and the word “otaku” is a perfect example of this as its negative properties have fluctuated over the years. It’s like, I know that the word decimate originally meant “reduce by 10%.” Do I care? Not at all.

So in conclusion, I can’t wait for Hirano Kouta to knock down Tamagomago’s door for daring to say that there’s no such thing as Otaku Guy Moe.