The Thrill of Average Characters in Gundam AGE

Ever since the original Gundam and its relatively stark look at war, the idea of the “average soldier” has been a prominent part of the franchise. Here, the lowly soldier with a photo of his loved ones back home getting stabbed through the cockpit as he screams his girlfriend’s name is a recurring image, but in reality such figures are rarely given a spotlight. Even the “everyday grunts” that comprise the titular “08th MS Team” often seem above-average. In Gundam AGE though, two characters in particular have made “averageness” a joy to watch.

The first is Largan Drace, the man who was originally meant to pilot the Gundam, but who ends up in a regular ol’ robot when Flit takes the Gundam as his own. With actual military training but no notable reputation, Largan is pretty much “just another soldier,” but the fact that he is aware of his skill level while being both humble/confident about it actually causes him to shine through at a fair level which says “I’m a side character, but I’m also important in my own way.” He’s even the person who, upon injury, suggests Flit take the Gundam in his stead in the first place. While Largan has no special abilities to speak of, nor any exceptional talents, his behavior and integrity make him an excellent representative of the average soldier.

The second is Adams Tinel, who sits in the bridge of the Diva as Navigation Officer. Loyal to the Federation and thus torn by the fact that the Diva’s captain, Grodek Ainoa, is very much a rogue and a man willing to use almost any means to achieve his goals, Adams has shown his character in contrast to Grodek on a few occasions now. From this, we know that if given a path of light or a path of darkness, he will always choose the former, such as when he informs the Federation of the Diva’s situation in fighting the enemy despite fact that Grodek is a man wanted for treason. However, his goal in doing so is not to tattle, or to show his loyalty, but because he honestly believed that trying to get the Federation’s support was the best course of action. Adams plays by the book and does so without being a wet blanket, and in a series full of characters so fully intent on achieving their goals, his sense of restraint is notable and admirable.

A common complaint with many anime characters is that they are too average and therefore too boring. Largan and Adams show however that playing by the rules and doing okay does not disqualify a character from being interesting. Instead, they show that there is a big difference between average and bland, and when it comes to both main and side characters, the approaches taken for them are valuable lessons.

Why I Think Gundam AGE Episode 1 is an Excellent First Episode

After one episode, Gundam AGE has convinced me to watch it. I don’t mean that it’s done enough that I’m willing to give it another few episodes, or even that I’m going to watch because I’m aware that Sunrise mecha series tend to take about 13 episodes for the story to “really” begin. What I am saying, rather, is that just this first episode makes me want to see the show through from beginning to end. While not perfect, in my opinion Gundam AGE has an incredibly solid first episode to the extent that even if the show turns out to be awful, I can still point to the very beginning and say, “That… was an excellent introduction.”

There are multiple reasons for why I think so highly of that first episode, but probably the biggest among them is the main character himself. As a small child, Flit is shown as having suffered a tragedy at the hands of the UE, the “Unknown Enemy.” As a 14 year old, he is clearly driven by the trauma of his past, wishing to do something to not only continue his parents’ legacy (they were Mobile Suit creators) but to never let the same thing happen again. He is motivated to act to such a degree that he creates the Gundam itself. Whereas most Gundam protagonists in the past have come across their units through a quick series of twists, Flit has been actively working towards its completion for what I can only assume has been years. He is shown to be a brilliant scientific prodigy who had to grow up a little too fast, and yet is still a kid at heart. The way he tries to convince his classmates of the impending threat of the UE shows pretty much everything about him, a mix of intelligence, dedication (possibly obsession), and the feelings and thoughts of a 14 year old boy.

Flit is a character that I can get behind. He feels like he has room to grow, and at the same time already is something of an inspirational character.

And all through this, though he has experienced tragedy, he does not feel as if he is defined as a tragic character. In fact, perhaps thanks to the show’s aesthetics, from its bright color palette to its more rounded character designs, the entire show feels fun and vibrant in a way that doesn’t negate the weight of its more serious aspects. In a way, it reminds me of the first episode of Heartcatch Precure!, which also won me over immediately. Even the shot of the space colony felt more impressive to me than it has in years;I could sense the wonder that is living in a space colony, even after being a Gundam for over a decade now. A lot happens in this first episode, both in terms of growing the story and setting up a path for Flit that feels like one he has determined for himself.

I could totally start comparing this anime to older versions of Gundam. Flit, with his seeming “paranoia” and technical skill, is like an Amuro who has discovered his motivation in life at a much younger age. Emily looks like Sayla Mass and acts like Frau Bow. The kids in Flit’s class remind me of the kids from 0080: War in the Pocket. The first activation scene takes on a significantly different meaning because of how Flit created the Gundam and so knows all of its ins and outs, and it makes me recall the scene in Char’s Counterattack where Hathaway takes about the legend of Amuro and how “he knew how to pilot it as soon as he got in.” But Gundam AGE feels so fresh and energetic that I find comparing it to other Gundam series should only be seen as a fun exercise and not as a wellspring from which to initiate constant criticism. Endlessly drawing parallels to previous iterations will only make it more difficult to see what Gundam AGE does well from the very start.

Before the series began, the promotional material stressed the generational aspect of Gundam AGE and I was actually surprised to see it hardly ever discussed among the buzz. I found it to be the most intriguing and attractive part of the concept, and while it obviously has yet to fully take effect, the generational theme has already been establishes just from this episode. The concept of the “Gundam” is passed down from Flit’s parents to himself, and I can only assume he will do the same in the future. The Gundam is spoken of in almost mythological tones, a robot from long ago that saved the world and changed everything. Seeing that scene, I could only think that, in a way, the status of the Gundam in the world of AGE mirrors the legendary status of the Gundam franchise itself. I would not be surprised if the kids watching AGE see Gundam as this piece of history that they’re told is one of the most significant pieces of anime history, but feels strangely distant, like it comes from another time. By having the Gundam take this role, Gundam AGE episode 1 really does make it seem like a Gundam for a newer generation.

Also, the robots look cool.

Ogiue Maniax on the Veef Show

I recorded a podcast over at the Veef Show just this past weekend with Andrew of Collection DX fame, and it is up for your listening pleasure.

We talk about a number of topics, but it mainly focuses on things like space travel, the state of anime, and philosophizing about that most sacred of subjects, mecha anime. For reference, my Code Geass post that we mention is this one.

Apologies for the background noise on my end. If you’re curious, that’s the sound of Leidens Ontzet.

So in summary, this:

Plus this:

Ogiue Maniax on the Speakeasy Podcast, Talking About Giant Robots

I recently appeared on the Reverse Thieves‘ podcast, the Speakeasy, where we discussed the topic of recommending giant robot shows for people who have had negative experiences with that genre. If you’re not sure what that means, it is not referring to fans who have simply never seen any mecha anime and are just waiting to discover the glorious territory that is giant robots, but people who may have preconceived notions about the limitations of giant robot anime based on prior exposure.

Even though that’s the main topic however, I think there’s a little something for others as well, whether you’re a  robot expert or mecha newbie. Have a listen, and make sure to comment on either the Speakeasy or the Reverse Thieves’  blog.

Gundam’s Jetstream Attack

Gundam has undergone many changes over the years, either creating sequels or alternate timelines where new stories can be told, and every incarnation inevitably leads to some complaints that the franchise is heading in the wrong direction and that it can’t capture the magic of an older, more beloved series (often times this is considered to be Zeta Gundam). At the same time, people also complain that the series which try to play off of the old classics are too bogged down in their continuity. It seems almost impossible to fulfill all of the criteria set for a new Gundam (especially when you take into account the blame that is often placed on the fans themselves for not liking a certain series), and I think Sunrise and Bandai have realized this too. This time around, they’ve decided not to put all of their Mobile Eggs in one basket, and given everyone what they want, separately.

Gundam Unicorn, currently running, is an OVA series which acts as a direct sequel to the film Char’s Counterattack, seeks to capture those old UC fans who were never quite comfortable with the feel of later series such as Gundam W and Gundam 00, or even the later Universal Century timeline series such as Gundam F-91 and V Gundam. The character designs harken back to an 80s aesthetic and the plot itself is such that it appeals most to people who are already invested in its universe.

Gundam AGE is an all-new TV series in an entirely original universe with very modern character designs (sometimes regarded as “kiddy”), a generational motif that could potentially give it a wide appeal, and a merchandising system that is updated for the age of Pokemon and Yu-Gi-Oh!  Unlike Unicorn, it requires no prior knowledge of Gundam, and seems designed to capture fans unfamiliar with the franchise.

Gundam: The Origin is an anime adaptation of a manga based on the original anime. First Gundam is unique relative to even its direct sequels ina number of ways, and it could both introduce the original beloved story to new fans as well as appeal to those people who enjoyed Gundam decades ago but never became “Gundam Fans” per se.

Given this multi-pronged assault, I have to wonder why some fans still complain in the direction Gundam is going. Never mind that Gundam AGE isn’t even out yet, I can understand why someone would look at AGE and think, “This is so not for me,” but you’re literally getting something for non-fans, something for old hardcore fans, and something somewhat in the middle. The only logic I could see behind being against this approach is that the three anime muddle the image of Gundam, compromising its overall artistic merit. I disagree with that as well.

If Kyoto Animation Made Sacred Seven…

Fans would pay through the nose to own AUTHENTIC REPLICAS OF REAL ROCKS AND PEBBLES that the characters collect.

Don’t you want to feel a little closer to Wakana? I’m sure you do. I’ve got a couple of things in my pocket to help you out.

Brave Proles and Brave Pols

PS: The Perfect Codec Pack for This Show

The Destiny of Kicking Ass

In very exciting news, Super Robot Wars Z 2 (Part 1) has been announced. Subtitled Break the World, the game has some surprising new entries into the world of SRW, from both recent and not-so-recent anime. Before I start elaborating on my thoughts concerning the lineup, I’m showing the complete series list uses for the game.

Italics means this anime has been in SRW before but was not in SRWZ.
Bold means this anime is brand new to the SRW franchise.

Muteki Choujin Zambot 3
Muteki Koujin Daitarn 3
Muteki Robo Trider G7
Space Emperor God Sigma
Space Warrior Baldios
Rokushin Gattai Godmars
Sentou Mecha Xabungle
Armored Trooper VOTOMS
Armored Trooper VOTOMS: The Last Red Shoulder
Armored Trooper VOTOMS: Red Shoulder Document – Roots of Treachery
Armored Trooper VOTOMS: Pailsen Files
Super Dimension Century Orguss
Mobile Suit Z Gundam
Mobile Suit Gundam: Char’s Counterattack
New Mobile Report Gundam W
After War Gundam X
Turn A Gundam
Mobile Suit Gundam SEED Destiny
Mobile Suit Gundam 00 1st Season
Choujuu Kishin Dancougar
Juusou Kikou Dancougar Nova
Shin (Change!!) Getter Robo: Armageddon
Shin Mazinger Shougeki! Z Saga
Earth Defense Corp. Dai-Guard
The Big O
Overman King Gainer
Choujuushin Gravion Zwei
Genesis of Aquarion
Code Geass: Lelouch of the Rebellion
Tengen Toppa Gurren-Lagann the Movie: Gurren Saga
Macross F
Macross F the Movie: The False Songstress
Psalms of Planets Eureka Seven: good night, sleep tight, young lovers

There’s a lot to talk about here, especially with shows like Code Geass, Gundam 00, and a major curveball in the form of Dai-Guard, but probably the two newest entrants which are the biggest deals are VOTOMS and Gurren-Lagann, though for somewhat different reasons.

VOTOMS hails from early 1980s and is considered among the “realest” of real robot anime. It has a grittiness to its robots and overall setting that is rarely seen in mecha, let alone anime in general, as can be seen from my reviews of the series (though I must apologize for never actually writing my final review). For years people thought it was a shoe-in for the SRW series, but when years and years went by and VOTOMS still wasn’t included, fans started coming up with excuses. Oh, maybe the robots would be too weak and bland, or Chirico would be too strong of a pilot, or it somehow wouldn’t fit in among the earth-shattering forces that populate the roster. But as if to lay those possibilities to rest, SRWZ2 puts it into the same game as Gurren-Lagann, one the biggest example of escalating power levels and over-the-top, universe-rending attacks in a robot anime ever (which is the “problem” with Gurren-Lagann), as if to say that while all of those possible reasons may have once been valid, they’re history. Sure this first part of SRWZ2 is going to avoid having to deal with the really crazy stuff, but it’s inevitably going to have to confront the big guns of Gurren-Lagann by the next game. And it’s the movie version on top of that!

I understand that the reason this lineup works is that the plot of the game is based heavily on Orguss, which involves going to different dimensions and universes, so they can even do things like have Shin Mazinger where they once had Mazinger, and the Eureka Seven movie to replace the TV series, but that’s all right. Plot was never exactly the strong suit of the SRW games, after all, as the latest anime proves.

So to conclude, various fanboyish notes:

-Can’t wait to see Zeus in action.
-Mazinger Z is going to get not one but two crazy powerful finishers. No need for the Kaiser here!
-I wonder if Zambot, Daitarn, and Trider are going to have a Final Muteki Special. Sun, Moon, and Phoenix?
-Re: Godmars – ポゥーン
-I wonder how much Dai-Guard will cost to replace if it blows up in battle?
-I’m looking forward to the VOTOMS BGM.
-I know I’m jumping the gun and putting expectations on the next game, but Amuro vs Ribbons? Hell yes.
-Setsuna F. Seiei gives the best (worst) pep talks.
-I think movie Eureka and Fyana from VOTOMS will get along swimmingly.
-I wonder if the geass will factor into gameplay in any way, shape, or form?
-Aquarion and Shin Getter better not accidentally deface the moon too much or they’re going to make Loran Cehack sad. They’ll also make Garrod upset but for a different reason.

My Anime Regions

Born and raised in the US, having studied in Japan about 5 years ago, and currently living in the Netherlands, I consider myself quite fortunate to have been on three different continents for long periods, enough to say that I wasn’t simply a tourist. The benefits have been many, but the one that is perhaps most important to me is that I’ve gained a bit of perspective on how things work differently from country to country. As an otaku, this of course applies to my pursuit of anime and manga as well, and so I want to just talk about my own firsthand experiences in this regard.

Before I go into detail though, I think it’s important to highlight a few points about myself:

First, my English is my native language, and I have studied Japanese for a number of years and am reasonably fluent in it. I cannot read any other languages to any decent extent, and I can only understand one other when spoken.

Second, my available “access points” varied from place to place, meaning television, internet, etc. Also, I was in Japan before streaming anime became a big deal, whereas currently I am living through the age of the official streaming simulcast alongside everyone else. Well, sort of, but I’ll get into that later.

United States

Now because I’m native to the United States, I’ve seen my fair share of how anime/manga and its surrounding fandom and industry have changed over time, but as I’m not looking to make this a history lesson I’m going to mainly focus on the state of obtaining anime from about 2005-2010. In that period, whether it was in college or back home, I had cable television and high-speed internet, as well as the fortune of living in a city with Japanese book stores (or at least a Japanese grocery when it came to college). I used the TV and internet to varying degrees to satiate my desire for anime, and as my Japanese improved I was encouraged to start buying manga in Japanese as they tended to be less expensive even with import mark-up, especially if they were used books.

Even ignoring the untranslated titles, anime and manga have been quite accessible, whether it’s through downloading, Cartoon Network’s (increasingly sparse) anime line-up, or just going to the Barnes & Noble to pick up a volume of something. Companies are currently trying to increase their internet presence, with more and more titles, including older ones that are no longer available otherwise, being streamed on sites such as Hulu and Crunchyroll. The genres available were and are surprisingly diverse, particularly when it comes to manga, though they don’t cover everything Japan has to offer, just because some things simply do not sell in the US (and some titles that were released certainly did not either).

It’s important to note that anime took quite a long time to get big, and it was only really with the advent of Pokemon that it became such a big deal. While it’s come quite a long way, it’s still considered quite a “niche” thing, and a lot of works which can survive in Japan based on overall higher readership there will most likely tank in the US. Anime as “anime” is still quite young compared to the rest of the world. Anime and manga are definitely accessible in the America, it just takes a bit of effort to really sink yourself in, and although it takes a while to feel the limitations in genre, you may eventually feel it. Also remember that the US is big, and that my experience can be quite different from someone living in, say, the Midwest.

Japan

In Japan I had television but no reliable internet, and while I hear that most otaku in Japan use a Tivo, I unfortunately did not own one, which meant that I had to follow the official schedule in order to keep up. While it could be trying at times, there was a certain thrill in planning my days around the TV broadcasts. The fact that Futari wa Pretty Cure Max Heart and Zoids: Genesis ran simultaneously on two different stations meant I had to choose, which is something that has never really been an issue with anime fandom in the US, at it was rare that two stations would be showing anime at the exact same time. I myself didn’t have to deal with this since the days when Pokemon would chase Digimon out of its time slots. If there was a show on late at night that I really wanted to catch, say, Glass Mask, I would go to sleep early so that I could wake up at 1 or 2am, watch it, and then go right back to sleep. I also remember getting home from a trip to Akihabara, pedaling hard as I could so that I wouldn’t miss the beginning of Gundam SEED Destiny. That also reminds me of when I had faith in Gundam SEED Destiny. Those were innocent times.

(By the way, I chose Pretty Cure).

Manga though, it’s hard to live in Japan and not see comics available for sale. In addition to larger bookstores and specialty shops, you could find the latest manga magazines in convenience stores, your Jumps and Sundays and such. While those stores didn’t carry everything, you could still find some surprising titles; it was through a convenience store that I found the Hulk Hogan manga. The ubiquity of manga was especially advantageous for just sheer exposure: by buying just a few magazines you could get a pretty wide range of works, from good to otherwise.

One unique advantage I had while in Japan was that I had access to the library of the school at which I was studying abroad, which meant access to their extensive collection of anime on DVD. Nowadays it’s not that hard to go online and find all these obscure titles, but back in 2005 this library’s DVD collection went well beyond what was fansubbed (and probably still does today), with series such as Zambot 3 and Tetsujin 28 in their entirety. I know I just picked two robot titles too, but trust me when I say there was more.

So when it came to anime or manga, despite my internet situation I probably had more titles available to me than I ever had before or since. The only trouble of course is that it’s all in Japanese, and while my Japanese is good I’m still not comfortable with it, let alone comfortable with it five or six years ago despite the rapid improvement that living in Japan itself caused. In any case, the main point to take away here is how easy it was to just be surrounded by the stuff.

The Netherlands

A few months ago, Irish anime podcaster Eeeper wrote this letter where he pointed out the difficulties in being a European anime fan, particularly in this current age where anime is officially streamed. Before I arrived in Europe, I could see his point and could agree, but it was only after I actually started living here that I could really feel it.

Having high-speed internet but no TV here, online is mainly how I watch things. When it comes to the streaming of anime, Europe seems to get left out pretty often. The entirety of Hulu is off-limits save for a single, terrible-looking show (not anime in case you’re wondering). Funimation’s video site automatically redirects to a generic company page. This is something I previously only really experienced when I couldn’t watch the official Japanese-only episodes of Bakemonogatari on their official site. It’s not all bad, as some shows on Crunchyroll work just fine. However, others do not, and you get these really odd situations, like how Naruto Shippuden is available for me to watch but the original Naruto is region-blocked. The fact that I just came from the US, where I recently watched all of Kekkaishi and Slayer Revolution (and Evolution-R) on Hulu, makes me very aware of this disparity. That said, internet here is quite fast and what I can watch I get in a flash.

Manga is a bit of a different situation. In terms of the internet, no official sites as far as I can tell have blocked their manga from European access. In terms of actual physical books, comic stores aren’t amazingly common in the Netherlands, but cities are generally small enough that you don’t need too many, and cities with more comic stores are only a short train ride away. Going to Amsterdam takes about half an hour, which is longer than it took me to get to Manhattan, and the selection of manga (as well as European comics) can be surprisingly extensive, usually taking the form of English-translated titles  imported from the US or Dutch-language books. One interesting thing to note is that some titles get translated into Dutch before they are translated in English, possibly owing to the fact that manga and anime have had a strong presence in Europe way before the “anime boom” ever hit the United States. In fact, a friend told me that Urasawa’s works were available in Dutch way before they were in US bookstores. It might also have to do with the proximity to Belgium, which has its own rich comics history and influences the regions around.

On that note, one big difference with the Netherlands and Europe more generally is that everything is more packed together. While traveling by train in Japan is somewhat comparable to doing so in the Netherlands, Japan is still an island, while going from where I live to Belgium, an entirely different country, is a mere 3-hour train ride. Europe also gets a good deal of titles that the US does not, but they’re mainly for people who speak French and alas neither I nor Eeeper (I assume) are capable of this feat.

Final Thoughts

So there’s a bit of my anime experience across three countries. I of course cannot speak for every anime fan who has lived in the countries I have, let alone the countries where I have never set foot, but I hope that this post helps to bring a bit of understanding to fans around the world, to see the varying circumstances that affect our fellow fans. If you want to chime in with your own experiences for any country/area that I did not cover, feel free.

欧米日