What Do Nancy and Kira Yamato Have in Common?

No, the title is not a lead-in to a bad humor post.

Like many anime fans out there, I have issues with Gundam SEED Destiny and how it effectively sabotaged the SEED plot with nonsense and a complete and utter lack of direction. Think Code Geass R2 and Gundam 00 Second Season ruined their respective prequels? While I might disagree with you there, I can see easily how you can hold that opinion with the big thematic shifts that happened between seasons. Even then, they’re nothing compared to what Destiny “achieved.”

I have a whole laundry list of complaints about Destiny, but there’s one in particular I want to focus on, and that’s the show’s treatment of Shinn Asuka. Shinn from the start of Destiny was meant to be the main character, with returning character Athrun Zala in the role of older and wiser mentor of sorts. However, as the series progressed Shinn slowly slipped out of the spotlight, replaced gradually by Athrun himself and then eventually Kira Yamato, the hero of the original SEED. Now Shinn is a very abrasive character. I know I’ve used that word a number of times before, but Shinn is the real deal. He’s pig-headed, ignorant, fueled by equal parts petty vindictiveness, trauma, and some sense of justice, and is overall the kind of guy who, if you told him the war he was fighting was wrong, would yell back at you, “OH YEAH?! WELL MY FAMILY’S DEAD.” It’s easy to see why people would prefer Kira or Athrun over him, but at the same time I can’t help but feel that it was a crime to shift main character focus to that extent. It felt disappointing because they could have done so much more with him. It felt wrong.

As much as I dislike the idea of switching up main characters mid-series though, I realize that it is not all that uncommon in animation and comics, let alone anime and manga. Before Tezuka created Tetsuwan Atom, he created Captain (Ambassador) Atom, a story where Atom was more of a side character than anything else. Similarly, the newspaper comic Nancy was originally known as Fritzi Ritz before the introduction of Fritzi’s niece, who would eventually take over the entire comic (as well as the title) and relegate Fritzi to that of a side-character-as-parental-figure.

Both Tezuka and Nancy creator Ernie Bushmiller saw the writing on the wall and realized just how much better and more popular their works would be when they pushed aside the old protagonist, and while I can accept that, I can’t quite accept what happened to Shinn. The fact that it used a character who was already a main character in a previous series made it seem like they were taking two steps backwards, and just trying to turn SEED Destiny into a retread of the original, instead of actually making a sequel.

In the end, it really all just comes down to doing whatever might get you a better or more successful work, but changing up your heroes has just as much, if not more of a chance of making a story worse than it does of making it better. One outcome as we saw with Destiny was that the constant shift in focus detracted to the story as a whole,  which resulted in both the plot and the characters sputtering about. On top of that, it happened within a TV series that had a set amount of episodes and probably a decent amount of story written beforehand, and while 52 episodes seems like a lot, it doesn’t compare to the long, long serial run of something like Nancy, and it doesn’t make a sharp division between stories like that of Captain Atom and Tetsuwan Atom. In better hands or in  a looser storytelling environment, the Shinn->Athrun->Kira shift may have been enjoyable, but sadly that was not to be.

Oh, and don’t get me started on what they did to Cagalli.

Uwa…! New York Anime Festival 2009

New York Anime Festival ran on my home turf of NYC this weekend, and I was there once more to experience anime, Jacob Javits-style. The most significant parts of this convention were the fact that this would be the last year that NYAF stood on its own apart from New York Comic Con (a merged con will stand in its place next year), and that the creator of Gundam Tomino Yoshiyuki would be there. As a long-time Gundam fan, I could not ignore the fact that he was set to appear in my city. This was a once-in-a-lifetime opportunity (unless you were at Big Apple Anime Fest years ago; then it’s a twice-in-a-lifetime opportunity).

Friday morning, I got an official NYAF tweet telling me that people were already lining up for autograph tickets, and so with a somewhat mad dash and a long train ride, I and others managed to get to the autograph line on time and obtain our golden passes. Secure in the knowledge that I would get to meet Tomino in person, I continued on through the con.

I helped run a couple of panels this year, namely the Anime Bloggers Roundtable, and Anime Recruitment. For the latter, I was mainly a tech guy, but I managed to chime in on a few subjects, and when asked about why I was a fan of anime more than other forms of media, I gave an answer that I felt satisfied the question. My response, to sum it up, was that anime and manga are capable of addressing and portraying an incredibly diverse number of topics in a way that is appealing on both a basic surface level as well as a deeper and more emotional one. Feel free to disagree.

As for the Bloggers Roundtable, it was great fun and I got to learn quite a bit from my fellow bloggers, but I hope to learn even more and really see the differences in our blogging styles come to the forefront. Ed Chavez, who came onto the stage like a surprise pro wrestler, as well as others, mentioned that he would like to see more direct interaction between bloggers and I am inclined to agree.

I also attended panels such as the Central Park Media retrospective, where I learned that John O’Donnell is a fiercely honest businessman and speed-reader, and saw representatives of Del Rey, Funimation, Vertical Inc, Bandai Entertainment, and Harmony Gold discuss the status of the anime and manga industry, ultimately coming up with the conclusion that while the industries were in trouble, this was old territory despite being on a new frontier. I also saw the US premiere of Cencoroll, a 30-minute short vaguely reminiscent of Pokemon and Alien Nine, created by just one man a la Shinkai Makoto and his first major work, Voices of a Distant Star. It was a fine work to be sure, the animation was beautiful, and the story was simple and stylish.

But I know you’re all here to learn about Tomino, or at least my own experiences with Tomino, as all the actual news aspects have been covered in spades by various news sites. In other words, I expect you to be here for the Ogiue Maniax Tomino Experience, and I assure you that it was something.

I first saw Tomino at the opening ceremonies, where he came out with the intent to cut the red ribbon and officially open the New York Anime Festival. With a big smile on his face, and a propensity for throwing peace signs, Tomino appeared and disappeared in an instant. I knew he’d be back though.

Tomino’s keynote, despite its questionable translator, addressed a number of topics, but what it mainly focused on that I found significant was the idea that movies, film as it were, could not succeed with only one person behind the wheel. Tomino emphasized again and again that making movies, making anime, was a team effort, and that one cannot suffice on emotion and desire alone. He further explained how while he did not agree with everything that Mecha Designer Ookawara Kunio and Animation Director and Character Designer Yasuhiko Yoshikazu’s philosophies entirely, it was their combined effort which made the original Mobile Suit Gundam so successful. In addition to having it contrast with the very existence of Cencoroll, what was amazing to me was seeing Tomino embrace his status as Gundam’s creator, something he was extremely hesitant to do in the past. My personal theory is that years back Tomino was bitter that he could not escape the ominous shadow that Gundam cast upon his career in animation, but when the 30-year mark hit, he came to an epiphany that made him realize that having a work you created survive and evolve for three decades is more than most creators could ever hope for. Some might say that Gundam today is a corruption of what it was, but to have something so influential to corrupt in the first place is in itself an achievement.

The next day, Tomino Q&A was in session. First the panel began with a video summary of Tomino’s greatest works, including Triton of the Sea, Space Runaway Ideon, and Overman King Gainer. The attendees, including me, sang along with as many songs as we could. It shouldn’t surprise you that I knew a lot of them (I could hear myself being the only one singing along to “Come Here! Daitarn 3”). Also, much to Patz’s chagrin, Garzey’s Wing was missing. With that over, Tomino was introduced once more and the Q&A was in full swing. Despite the plans to ask a number of questions from the ANN forums, Tomino decided to give priority to those who were in the room. You can find out the answers to all of the questions here, though I should point out that the person asking the One Year War question was asking for an “alternate” conclusion and not an “ultimate” one.

The answer that surprised and intrigued me the most was the fact that Mobile Suit Gundam’s original fanbase was actually teenage girls. In retrospect it is very easy to see why this would be the case, and I mean that in the best possible way. Next were his answers that one of the main themes in Gundam is that adults are the enemy because they’re too set in their ways, and that as an old man he is a “super enemy,” and that to get anything done in anime you need sponsors and investors. Everyone could sense the cynical Tomino, and it turns out he’s the same as the pleasant Tomino.

What was especially great though was that I managed to ask my own question, to which I received a most satisfying answer.

Q: You had worked with the late director Tadao Nagahama. Is there anything you can relate about your personal experiences with him?

TOMINO: I worked with director Nagahama for several years before Gundam, and what I learned from him was the sense of right in stories aimed towards children. When creating works for children, it should not be biased in one way or another or leaning more in a political sense, but to provide a very pure and good story.

It’s different from the response Ishiguro gave at Otakon 2009, but I expected that and I learned a lot from that brief statement.

The panel then ended with a showing of a 5-minute clip from Tomino’s Ring of Gundam. Overall, the Q&A was a rousing success, though I wish there were more non-Gundam questions asked.

Outside of the actual con itself, a number of friends and I did some con-esque activities that made the weekend more fun as a whole. On the Thursday prior to NYAF, we watched the Eureka Seven movie, and learned that half the dub cast has trouble sounding convincing or serious. We also learned that the voice director tries his best to avoid calling E7 a “cartoon.” On Friday, we had the most Japanese of foods, Go Go Curry, and then spent the evening laying out some Most Serious Karaoke along with the likes of the Reverse Thieves, One Great Turtle, and others. Sub and I discovered that they actually had “Kanjite Knight,” and it rocked so hard we had to sing it twice. This will easily be a part of our karaoke repertoire from now on. A few trips to the Japanese bookstores of NYC were also made, where I rediscovered the Hulk Hogan manga I gave away years ago. This time, it’s definitely getting scanned.

New York Anime Festival is very unique in terms of its panel and events scheduling, in that there tends to be very few panel rooms and opportunities to see someone speak, but what is there is definitely a big hit and immensely enjoyable. I did not attend the AKB48 or Makino Yui concerts, for example, but I’m sure fans of each had a good time. What ends up happening as a result is that you get these long periods of having nothing to do except maybe go around the dealer’s room, or just sit around with friends (and luckily the Jacob Javits Center has plenty of places to sit), and actually recommend this as a way to just enjoy the con without enjoying the con. In my case, I also watched Starcraft matches as part of the World Cyber Games USA finals to pass the time (congratulations to Greg “Idra” Fields for winning WCG USA, and getting a chance to play some of the most fierce Korean pros in Starcraft history). Overall though, the panel situation is quite different from Otakon, where you feel compelled to run around to get to the next panel and have to decide on what not to attend. Things will be different next year of course.

And what of my autograph session? When I handed my DVD box to Tomino, he looked at it for a second, and as if his mental dissonance was correcting himself, he suddenly exclaimed, “Uwa…!” Then he inscribed his name, and handed me one of my most valuable possessions ever.

I can see the good times.

There’s So Much Teamwork, You Might as Well Call Them Hajime Yatate: Gundam Perfect Mission

So have you seen the fancy new Gundam 30th Anniversary “Perfect Mission” Video? It features the original Core Fighter being helped along by various Gundams from throughout the franchise until it reaches its destination and forms into the RX-78-2. It’s  one of the finest Gundam crossovers ever that’s not also a video game.

What I particularly like about this two-minute video is how it doesn’t really try to play favorites with the Gundams, outside of choosing which specific Gundam to represent each series. Despite SEED Destiny’s shortcomings for example, the Destiny Gundam is given its due. Wing Zero and Wing Zero Custom are displayed side by side to represent both Gundam Wing and Endless Waltz. There isn’t even any preference given to order; it’s not chronological or even in-universe chronological. All Gundams are presented as equals.

And though I say it’s the best non-video game crossover in Gundam history, I gotta hope that future Super Robot Wars games might utilize the “Perfect Mission” Combination Attack to rival the Final Dynamic Special and the Choudenji Reppuu Seikenzuki.

Four Kings Meet in a Room to Discuss the Meaning of a Punch Made out of Rocket

If you were to ask someone informed what the most influential giant robot series of all time were, they’d probably give the following answer: Mazinger Z, Mobile Suit Gundam, Super Dimensional Fortress Macross, Neon Genesis Evangelion. Isn’t it amazing then, when you realize that all four of these series have had recent revivals, as if the Forces of Anime have deemed this period of time to be the celebration of all things humanoid and mechanical?

Mazinger Z has the new Imagawa-directed Shin Mazinger Shougeki! Z-Hen, which takes elements of the entirety of Mazinger lore and its remakes (as well as much of Nagai’s works) and incorporates them into a single cohesive story that explores and brings to light the thematic elements which make Mazinger Z itself such a prominent part of anime’s history. As the first Super Robot to be piloted from within, and the first to declare its attacks with passionate yells, and then in 2009 to make such a show feel fresh and original, I think we’re all the better for knowing it exists.

Gundam received a new series set in our timeline (AD) in the form of Gundam 00, as well as a return to the Universal Century timeline that few expected after all these years in the form of Gundam Unicorn and Ring of Gundam. There’s also the massive celebration of its 30th anniversary in real life, which includes life-size Gundams, weddings on life-size Gundams, and musical concerts. Whichevery way you prefer your Gundam, whether you’re an old-school curmudgeon or someone who came in from Wing or SEED, there’s a message for you, and that message is “Gundam is Amazing!”

Macross Frontier meanwhile celebrated the franchise’s 25th anniversary. Unlike Gundam, Macross doesn’t just get animated series updates every year, so to have a full series emerge and capture much of the energy of the original Macross while still being true to its current era of anime made Frontier a joy to follow. The most interesting departures, so to speak, were the extremely current-era character designs (in contrast with the classic 80’s Mikimoto ones), and the ways in which the concept of  the “pop idol” has morphed over the course of two or three decades.

Evangelion is in the process of having its story entirely re-animated and retold in a series of movies which seek to do more than just cash in on an already perpetually marketable franchise, though that’s not to say that they don’t do so at all, and instead also transform the story in dramatic ways, from adding entirely new characters to subtle changes in the characters’ personalities and actions, everything is moving towards the idea that things will Not Be the Same. It’s also the newest series of the bunch, and thus the “freshest” in the public consciousness.

What’s also interesting about this is that when you step back and look, you’ll see that each of these series has influenced the one after it in very powerful ways, whether indirectly or otherwise. Mazinger Z set the stage for the super robot formula, which led to a young Tomino Yoshiyuki working on super robot series, then getting tired of them, eventually leading to Gundam, the first series to really push the idea of giant robots as tools, and to advance the concept of a war with no real winners that existed in series such as Daimos and Zambot 3. Macross is an evolution of this “real robot” concept thanks to a staff that fell in love with Gundam years ago, and now includes real-world vehicles transforming directly into robots, a much greater emphasis on character relationships, and an optimistic spin with the idea that the power of songs can influence two warring cultures and bring them closer to one another. Evangelion’s director Anno Hideaki worked on Macross, and the influence of both it and Gundam and even Mazinger Z permeate throughout its episodes and general design. The “Monster of the Week” formula made popular by Mazinger Z finds its revival in the form of the mysterious “Angels” in Evangelion, but the story and the monsters are merely part of a philosophical backdrop. Characters are entirely the focus of the series, and these children are so intrinsically flawed that some do not enjoy them as characters.

And now it’s like all of these series are sitting in the same room, feeling the weight of their years of fame, and standing shoulder to shoulder, eager to see what happens next in the world of giant robot anime. And then sitting in the same room is Tetsujin 28, which nods its head in approval.

Are giant robots still capable of capturing imagination and transforming world-views after all this time? I think so, and I think it’s happening as you read this.

So I Don’t Know About You, But My Questions to Tomino are Pretty Awesome

‘s all I’m sayin’.

“3D” Super Robot Wars Neo is Very 3D

The first trailer for the Wii-based Super Robot Wars NEO is out, and as you can see from above, the game has gone to great lengths to be a rather odd egg in the SRW franchise. Not only are all the robots being modeled in 3D, something usually shunned by SRW fans as a whole, but the cast list was a surprise to absolutely everyone, and the gameplay itself has seen some drastic modifications which stem primarily from the move to 3D.

The game is no longer boxed in by a grid, and characters have relatively free range of motion across the battlefield. As you can see from the video, each unit has a circle around them, making the game reminiscent of Phantom Brave, while the previous SRW games were closer to Disgaea. There are also many more types of attacks now, rather than just MAP attacks and basic ones which hit one or more units clumped together, as you now also have attacks which have arcs and angles that can go over certain terrain as well as attacks that push enemy units back and so on. And even more intriguing is that the units’ sizes are displayed on the map and even affect battle more readily than their attempt in SRWGC and XO where size difference could make one robot unable to attack another in a critical spot. Size affects many things in NEO apparently, such as attack range and evasion rates, and it’s another example of how much they’re willing to go through with this 3D SRW thing. Oh, and battles can now take place right on the map, a la Battle Chess. That’s pretty cool, I think.

While there are people who say that 3d SRW games are automatically worse, with how ambitious NEO is I want to give it the benefit of the doubt. Besides, it’s only in these non-breadwinning off-shoot SRWs that we get to see the truly crazy casts, and this one is the craziest of all.

Tomino vs Imagawa, NYC vs Atlanta

Anime Weekend Atlanta has announced that one of their guests of honor will be Imagawa Yasuhiro, acclaimed director of the Giant Robo OVA and the currently-running Shin Mazinger TV series. AWA is running this year from September 18-20.

Meanwhile, New York Anime Festival, running September 25-27, has already announced famed Gundam creator and director Tomino Yoshiyuki as its guest of honor. If you’re a fan of giant robots and you don’t have the time or resources to go to both, this can be a very painful decision to make.

To help you with your dilemma, try asking yourself the following two questions.

Question 1: Do you love Gundam?

Question 2: Do you love G Gundam even more?

My Modern Take on the Tezuka Star System

Tezuka Osamu, the “God of Manga,” is famous for many innovations in comics and basically influencing the entirety of the manga industry we see today. His techniques for cinematic paneling, use of comics to tell long and drawn-out stories, as well as breadth and depth of topics basically helped define manga as we know it. Even the comics that tried to reject Tezuka’s methods were still a reaction to Tezuka’s work.

One technique Tezuka introduced is something referred to as Tezuka’s “Star System.” Tezuka grew up in Takarazuka, home of the Takarazuka Revue theatre where an all-female cast would give stage performances. Much like actors in a play, Tezuka’s characters would assume different-yet-similar roles across the manga he created, like Orson Welles playing Kane in Citizen Kane, Harry Lime in the Third Man, and Unicron in Transformers. However, the “Star System” concept never really caught on among anime and manga creators and remains something generally unique to Tezuka. “Generally,” I say, because I can think of at least one relatively recent example of the Star System in use.

My-HiME came out in Japan in 2004 sporting an almost all-female cast and telling a story of love and betrayal and summoning a mechanical dog to shoot ice shard bullets. Around the time it ended, there was news that a sequel was starting up, and that it would star a new main character instead of the titular Mai, pictured on the left. Instead, the protagonist would be the girl on the right, Arika, and to emphasize this point the last scene of the last episode of My-HiME shows Arika, like a hint of things to come. What people did not expect, however, was that the “sequel” to My-HiME was anything but a direct continuation of the story. Released as My-Otome (also sometimes spelled My-ZHiME), Arika’s story took place on what seemed to be alternate Earth completely different from My-HiME. Arika’s world had a sort of techno-medieval vibe, and in the story male characters were de-emphasized to an even greater extent compared to the previous series. The most interesting thing though, is that the characters of My-HiME were re-cast as new characters, similar yet different, without any explicit acknowledgement of who they were previously, not unlike actors in a new television series. Here in anime, Tezuka’s Star System manifests itself.

My-HiME’s Kuga Natsuki on the left, My-Otome’s Natsuki Kruger on the right

Anybody who sees the My series is sure to acknowledge that the show is designed to sell to a certain audience and to push figures and posters and all sorts of goodies on the demographic of guys who think anime girls are hot. Fanservice is not a stranger to My-HiME, and the re-using of characters from My-HiME in roles for My-Otome may seem like just an attempt to draw in the same audience who fell for the girls the first time. However, when you think of the characters a little less like actors and a little more like actor-idols, and incorporate the concept of (pop) idol worship, then the My-HiME Star System really shows itself as a modern, 2000s adaptation of Tezuka’s technique.

Incidentally, stars (the literal kind) are a common motif across the My series. It is the source of power for characters in My-HiME, and My-Otome was originally going to be titled “My ☆Maid” (pronounced My Star Maid). Whether this was a conscious reference or not, though, I can’t really say.

“Gundam Fighters” Flash-based Fighting Game

I’ve wanted to talk about this for a while but just couldn’t ever seem to get around to it. That ends today.

This is Kenkoudaa’s Gundam Fighters game, which crosses over Gundam heroes from multiple series in a humorous and highly referential 1-on-1 fighting game. Choose from Amuro Ray, Char Aznable, Setsuna F. Seiei, Shinn Asuka, Emma Sheen, and many more. The best part is, if your favorite character isn’t in the game now, there’s a chance that he or she will eventually be, because Kenkoudaa actually continues to update Gundam Fighters. Cagalli was not always in the game but around version 1.5 she was added to the roster. On top of that, she was recently rebalanced to make her a more effective character!

The controls for the game are very simple, and even though I said that they improved Cagalli there really are no grounds for actual balance. A is a basic attack, S and D are special moves, F is a super to be used when your meter is maxed out. Holding down on your keypad activates your shield, and holding A for the basic attack makes your character do an anti-shield attack. Some attacks can also be done in the air.

There’s characters to unlock and a variety of modes to play, so it’ll occupy you for some time. Or if you’re like me you can just go into training mode and take a look at the super moves!

EDIT: By request here are some more exciting screenshots!

Oh Me Oh My, Tomino to Be in NY

The New York Anime Festival announced its first major guest today, and it is none other than the creator of Gundam and one of the most famous anime directors ever, Tomino Yoshiyuki.

Having grown up in New York City, I was a bit upset that I was not able to meet him at Big Apple Anime Fest around 2000 or so, and thought I’d never have the chance again, especially because he’s not exactly a big name among today’s anime con crowd. But here he is again, and I’m going to make sure I bring my Zambot 3 box set for him to sign. Definitely.

I’ve spoken before about Gundam and how it’s not only influential to not only the anime industry as a whole but for me personally, and to have the opportunity to pick Tomino’s brain is something I can’t pass up. Like or hate his work you know he’s different from most others, particularly in the sense of his tumultuous career as hate turned to love.

Anime News Network has an interview with Tomino to go along with their announcement, and it’s worth a read if only for the following line”

Until I was middle-aged, I liked to cram my frustrations into my works. However, my mindset changed when I realized that anime is an entertainment medium, and it has to be something people look forward to. That line of thinking is plain to see in the Z Gundam movies.

In other words, the films were an expression of the fact that by nature, all people have both a positive side and a negative side.

Wow. I am looking forward to this.